Coidzor
2010-05-09, 01:19 AM
So, just started playing about 3 weeks ago, built my first fighter then, built my second fighter a week ago on friday.
A human sword and board one-handed weapon talent with a scimitar and a dwarven battlerager vigor guy with a halberd.
Humie Stats:Scimitar with Heavy Shield and Scale Armor
Ability Scores: (chosen in a bit of a hurry out of a couple of arrays)
STR 19
CON 13
DEX 10
INT 10
WIS 15
CHA 8
Feats: Wary Fighter
Human Perseverance
Background Bonus: Windrise Ports (Forgotten Realms) (2 classes able to have multiclass feats taken for them, an additional language)
Powers: At-Will: Tide of Iron, Resolute Shield, Cleave
Encounter: Covering Attack
Daily: Comeback Strike
My analysis:So, I pretty much messed up on my encounter and daily power selections, but even more so on Cleave.
I've got a bit of a feeling that I could have definitely done better with the two feats I did get, and I know I have very little idea of the appropriate balance to take when using an array.
Dwarf: Character*again, chosen out of a list of arrays on the official character builder. Would much rather just do point buy so there's not things like a random point in intelligence over 10 that's not doing anything for me and no dumped stats.
STR 16
CON 16
DEX 12
INT 11
WIS 15
CHA 10
Powers:
At Will: Threatening Rush, Wicked Strike
Encounter: Bell Ringer
Daily: Knee Breaker
Feat: Against All Odds
So, near as I can tell, I approached this one sideways and went with get surrounded, tempest-fighter sort of stuff with a reach fighter. Is it just me or is reach completely worthless until Polearm Gamble?
What is the philosophy for reach fighters in this edition? As all I've been able to find is, nothing until you get polearm gamble and then cheese that to the point where non-fliers are expelled from a 4x4 grid onto their backs.
A human sword and board one-handed weapon talent with a scimitar and a dwarven battlerager vigor guy with a halberd.
Humie Stats:Scimitar with Heavy Shield and Scale Armor
Ability Scores: (chosen in a bit of a hurry out of a couple of arrays)
STR 19
CON 13
DEX 10
INT 10
WIS 15
CHA 8
Feats: Wary Fighter
Human Perseverance
Background Bonus: Windrise Ports (Forgotten Realms) (2 classes able to have multiclass feats taken for them, an additional language)
Powers: At-Will: Tide of Iron, Resolute Shield, Cleave
Encounter: Covering Attack
Daily: Comeback Strike
My analysis:So, I pretty much messed up on my encounter and daily power selections, but even more so on Cleave.
I've got a bit of a feeling that I could have definitely done better with the two feats I did get, and I know I have very little idea of the appropriate balance to take when using an array.
Dwarf: Character*again, chosen out of a list of arrays on the official character builder. Would much rather just do point buy so there's not things like a random point in intelligence over 10 that's not doing anything for me and no dumped stats.
STR 16
CON 16
DEX 12
INT 11
WIS 15
CHA 10
Powers:
At Will: Threatening Rush, Wicked Strike
Encounter: Bell Ringer
Daily: Knee Breaker
Feat: Against All Odds
So, near as I can tell, I approached this one sideways and went with get surrounded, tempest-fighter sort of stuff with a reach fighter. Is it just me or is reach completely worthless until Polearm Gamble?
What is the philosophy for reach fighters in this edition? As all I've been able to find is, nothing until you get polearm gamble and then cheese that to the point where non-fliers are expelled from a 4x4 grid onto their backs.