CrypticOcean
2010-05-10, 03:33 PM
It was a pretty good game. It hit a lot of the RPG tropes, but its core concepts were interesting enough. However, I am not here to discuss the game's flaws and merits.
Similar to the topic in which someone is asking what classes you would attribute to the three infamous Chrono Trigger antagonists, I would like to enquire if anyone would have any insight as to what class Klarth/Claus/whatever his bloody name was would be from Tales of Phantasia.
I find his general concept to be very interesting. For those of you who are unfamiliar with the game, essentially, only elves and half-elves are capable of using magick of any sort. Klarth, being a human, finds a way to sort of circumvent his inability to call upon magick by making pacts with powerful Spirits who personify the elements of that world.
Logically, the first thing that comes to mind is Binder, but unlike a Binder, he does not take on the qualities of the Spirits he has made pacts with. He gains the ability to call upon these Spirits to attack his enemy. They are essentially "summons", in a way. They appear, do their flashy element-based attack, and then go away, until he calls upon them again from his tome.
I also considered a Conjurer, but other than the fact that it contradicts the fact that he must rely on his pacts to make use of magick, you have to be decently high-level to even begin to bargain with Outsiders of any real power.
I would like to employ this concept of bargaining with Spirits and what have you in a future character at some point. So, any insight that you astute colleagues of mine can bring would be appreciated.
Similar to the topic in which someone is asking what classes you would attribute to the three infamous Chrono Trigger antagonists, I would like to enquire if anyone would have any insight as to what class Klarth/Claus/whatever his bloody name was would be from Tales of Phantasia.
I find his general concept to be very interesting. For those of you who are unfamiliar with the game, essentially, only elves and half-elves are capable of using magick of any sort. Klarth, being a human, finds a way to sort of circumvent his inability to call upon magick by making pacts with powerful Spirits who personify the elements of that world.
Logically, the first thing that comes to mind is Binder, but unlike a Binder, he does not take on the qualities of the Spirits he has made pacts with. He gains the ability to call upon these Spirits to attack his enemy. They are essentially "summons", in a way. They appear, do their flashy element-based attack, and then go away, until he calls upon them again from his tome.
I also considered a Conjurer, but other than the fact that it contradicts the fact that he must rely on his pacts to make use of magick, you have to be decently high-level to even begin to bargain with Outsiders of any real power.
I would like to employ this concept of bargaining with Spirits and what have you in a future character at some point. So, any insight that you astute colleagues of mine can bring would be appreciated.