Admiral Squish
2010-05-12, 04:42 PM
So, I'm going throught the MoI book. Specifically, totemist soulmelds. And I'm noticing one thing more common than any other. Masks. Lots, and lots, and lots, of masks. I think it was the Gorgon Mask that really started this train of thought. Gorgon, goron, you get the picture. So, here I am, about to undertake a rather intimidating project. 24 masks to make. Let's get started, hmm? :smallamused:
Now, some of these will be easy. Bunny hood and the like. I'm going to have to get more creative for some of them, like Kafei's mask. So, any input on exactly what you'd like to see these soulmelds do would be appreciated.
Template:
MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
Flavor
Essentia:
Chakra Bind (Brow)
Flavor
The Big Four:
Deku Mask:
DEKU MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Feet (totem)
Saving Throw: (none)
This plain circular mask looks to be formed of dark wood. At its peak, a trio of fern-like leaves branch out and forward. The eyes of this mask are pools of orange light that seems vaguely sad. It's mouth is an empty, flared cone of wood, jutting straight out from your lips. This mask floats free in front of your face, about an inch in front of your nose.
While the deku is often regarded as weak or useless, there are situations which call for it's subtlety and unique skills.
Your deku mask grants you the ability to meld into plants at will, as the meld into stone spell but you can only meld into living, non-mobile plants. You are treated as one size category smaller for determining what plants can accommodate you. This effect lasts up to one minute.
Essentia: For each point of essentia you invest in this soulmeld, the duration of your meld into plants ability increases by one minute.
Chakra Bind (Crown)
The mask grips your face tightly, visible roots creeping under your skin around it's edge. The cone-like mouth bends to mimic your lips as you move them.
You gain the ability to spit bubbles of plant sap. As a standard action, you can spit a single bubble as a ranged touch attack that deals 1d4 acid damage to one target within twenty feet. You may spend a full-round action to spit a big bubble as a ranged touch attack, which deals 1d6 acid damage to a single target within sixty feet.
Essentia:For each point of essentia you invest in this soulmeld, you gain +1d4 acid damage on a standard bubble, or +1d6 acid damage on a full-round bubble.
Chakra Bind (Feet)
Your body feels light as a feather as the mask seals itself to your face.
You gain a +10 ft. enhancement bonus to speed, and you gain the ability to skip on the surface of water. By making a DC 10 jump check, you can bounce on the surface of water or any other liquid, springing forward a distance as though you made a normal long jump on solid ground. You can preform this bounce more than once, but each additional time, the DC to bounce increases by 5.
Essentia: For each point of essentia invested, the DC increase for each successive jump is decreased by one.
Chakra Bind (Totem)
The mask melds semlessly with your head, your skin taking on woody patterns and colors your hair taking on a tint of green.
You take on more plantlike qualities, gaining light fortification and immunity to poison, sleep, paralysis, and stunning.
Goron Mask:
GORON MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Hands (totem)
Saving Throw: (none)
This wide, oval mask features a broad mouth, large, blue eyes and earth-brown skin. It comes to a peak at the top with a tiny clump of sandy hair ending in a point. It's too wide for your face, and it's surface is hard and earthy.
The goron is revered as a spirit of the stones of the mountain, it's very flesh hard as stone.
You gain a +4 bonus to resist bull rush and trip attacks while standing on the ground. You gain a +2 bonus to all bull rush and trip attempts.
Essentia:For each point of essentia you invest in Goron Mask, you gain an additional +1 bonus to bull rush and trip attempts.
Chakra Bind (Brow)
The mask grips your face tightly, and the wide mouth now moves with yours as your skin takes on an earthy brown color.
Your goron mask gives you DR 3/magic.
Essentia: For each point of essentia you invest in this soulmeld, you gain an additional point of DR. If you invest two or more points of essentia, the DR becomes /Adamantine.
Chakra Bind (Hands)
Your hands suddenly grow bigger, almost twice their original size. Your arms grow more muscular, and your knuckles feel like granite.
you gain a slam attack that deals 1d8+one and a half times your strength bonus in damage. This attack ignores the hardness of any object you strike.
Essentia: For each point of essentia you invest in the goron mask, you gain a +1 to attack and damage rolls with your slam attack. In addition, if you have at least 1 point of essentia invested in the goron mask, you can make a free bull rush attempt against anyone struck by your slam. If you succeed, the target is pushed back 5 feet for each point of essentia invested. You do not have to move with them, though you may if you wish.
Chakra Bind (Totem)
The mask surrounds your head entirely, the skin of your back becoming thick and stone-like.
You may roll into a ball as a move action. Doing this grants you a +4 natural armor bonus, but you lose any dexterity bonus to AC you may have, and you can take no actions but purely mental or movement actions.
While curled into a ball, you can begin to roll. Rolling is a full-round action. You can move up to four times your speed in a straight line and literally run over any creature equal to your own size or smaller. You can make up to two 90-degree turns while rolling, provided there is at least ten feet between each turn. You merely have to move over the opponents in your path; any creature whose space is completely covered by your space is subject to the trample attack. If a target’s space is larger than 5 feet, it is considered trampled only if you move over all the squares it occupies. Your trample attack deals 1d8 points of bludgeoning damage (or 1d6 points if you are Small) plus 1-1/2 times your Strength modifi er. If you are larger than Medium or smaller than Small, the damage scales up or down accordingly (see page 114 of the Player’s Handbook). Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. (Opponents whose space is larger than 5 feet and whom you do not trample can also take attacks of opportunity at the same penalty.) An opponent can also give up its attack of opportunity and instead attempt a Refl ex save to take half damage from your trample. You can deal trampling damage to each target only once per round, no matter how many times your movement takes you over a target creature.
Zora Mask:
ZORA MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Arms (totem)
Saving Throw: (none)
This mask is pale blue and deeply convex. A long, pointed nose sticks out below black eyes with white pupils and on each side, a pair of mottled green fin-like ears emerge. It hovers, effortlessly, an inch or so in front of your nose and smells vaguely of the sea.
The zora mask channels the souls of the peaceful, artistic, water-dwelling Zora people.
the zora greatly enhances your ability to swim, giving you a +8 competence bonus on Swim checks. With a successful Swim check, you can move at up to your speed (as a full-round action) or at one-half your speed (as a move action).
Essentia: Every point of essentia you invest in your zora mask increases your effective speed for the purposes of swimming by 5 feet. For example, if you have a base land speed of 30 feet and invest 4 points of essentia in your zora mask, you can swim 50 feet (30 + [4 × 5 feet]) as a full-round action or 25 feet as a move action.
Chakra Bind (Brow)
The mask clings to your face, with a noticable but not unpleasant suction. The fanged mouth of the mask moves with your own, and it's eyes slide back and forth with your own. In your ears, you can constantly hear the gentle rhythm of waves on a shore.
You gain a +4 bonus to perform checks made to sing or play an instrument.
Essentia: You gain an additional +2 to perform checks for each point of essentia invested in the Zora mask.
Chakra Bind (Arms)
Your arms sprout a pair of large yellow-green fins from your forearms, which can be flexible and soft or hard as bone with a mere though.
You gain a slam attack that deals 1d6 damage. As a standard action, you can throw one of your fins, or both fins as a full-round action. Treat your fins as one-handed throwing weapons with the returning property that deal 1d6 damage each.
Essentia: For each point of essentia you invest in the zora mask, you gain a +1 to attack and damage rolls with your slam attack or fins.
Chakra Bind (Totem)
The mask seals itself to your face and it's pale blue coloration creeps down to cover your head and neck. Your ears become large, green-mottled fins and a trio of slits appear behind them.
You can breathe water or air equally well. In addition, you gain the scent ability while under water.
Fierce Diety Mask:
MASK
Descriptors: None
Classes: Soulborn
Chakra: Brow, Hands
Saving Throw: Will Negates
Your skin and hair grow pale, as an otherworldly power binds itself to your being. Red and blue warpaint lays itself over your eyes, cheeks, forehead and wrists in sharp, tribal designs.
The fierce diety mask is a fearsome mask forged from spirits of great power and the souls of the most powerful departed warriors and generals.
You gain immunity to all fear effects.
Essentia:
For every point of essentia invested, you gain a +1 morale bonus to melee damage rolls.
Chakra Bind (Brow)
The warpaint on your face becomes the visage of a pale, painted demon, and your mere presence strikes fear in the hearts of your enemies.
You gain the frightful presence ability. Whenever you charge, all creatures within 30' with less Hit Dice than you must make a Will save or be shaken for 1 hour.
Chakra Bind (Hands)
A twisted sword forms in your hand, its twin arcs forming a folded loop. Its weight and presence seem unnatural, almost as though the weapon is more real than reality itself.
This soulmeld takes the shape of a greatsword of your size, you may call this weapon to your hand as a free action once per round. Another character may use the sword, but it is treated as a nonmagical greatsword.
Essentia:
For every point of essentia invested in this soulmeld, this weapon gains a +1 enhancement bonus on attack and damage rolls, and ignores one point of damage reduction.
1/encounter for every point of essentia invested, you can swing your blade as a standard action and hurl of a glowing disk of energy that deals 1d6+1 damage to any target within 30 feet with a ranged touch attack. The damage dealt by this disk increases by 1d6+1 for every point of essentia invested beyond the first.
The Rest:
Postman's Hat:
POSTMAN'S HAT
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
The Postman's Hat is a floppy red hat with a flaring, high front and a small, reflective black bill on the front.
The postman who treks though the rain, the snow, and the heat, always on time to accomplish his duties. The postman's hat embodies that willpower and determination.
While wearing the Postman's Hat, you are immune to fatigue and you gain a +2 bonus to will saves.
Essentia:
For each point of invested essentia, you gain a additional +1 to will saves.
Chakra Bind (Brow)
The hat seals you your scalp, and suddenly nature's most terrible storms are simply shrugged off.
You gain the effects of endure elements as long as this soulmeld is bound.
All-Night Mask:
ALL-NIGHT MASK
Descriptors: None
Classes: Incarnate
Chakra: Brow and soul
Saving Throw: (none)
This mask is a spiderweb of black lines that creep over your face, up to the corners of your eyes. Your eyes appear eternally bloodshot.
The all-night mask channels the spirits of insomniacs, night owls, and those who creep in the night.
The all-night mask grants you low-light vision and darkvision 30
Essentia:
for each point of essentia invested, you gain +5ft to the range of your darkvision.
Chakra Bind (Brow)
The lines of your mask creep onto your eyelids and hold them open, though it causes you no discomfort.
You gain immunity to fatigue, exhaustion, and sleep effects. You do not need to sleep as long as you have this soulmeld bound.
Chakra Bind (Soul)
The spidery lines of the mask creep down your neck and further around your face.
With a melee touch attack, you can cause a target to sleep, as the spell, regardless of their HD, if they fail a will save. You can make this touch once per round. This effect lasts one minute.
EssentiaFor each point of essentia you invest in the all-night mask, targets who fail their save sleep for an additional minute.
Blast Mask:
BLAST MASK
Descriptors: None
Classes: Soulborn, Incarnate
Chakra: Brow
Saving Throw: Reflex Half
This plain black circular mask bears on distinguishing marks, not even eyeholes, but for a black skull in the very center, facing away. It doesn't hamper your vision, surprisingly, as it hovers in front of your nose.
This mask is made from the sould of alchemists and grenadiers who share a single trait: The love of explosives.
Wearing this mask grants you a +1 competence bonus to attack rolls with alchemical items.
Essentia:
For each point of essentia invested, the competence bonus to attack rolls increases by 1.
Chakra Bind (Brow)
The mask seals itself to your face, and you can hear a faint ticking sound from the mask at all times.
As a standard action, you can make the bomb mask explode violently. The explosion deals 1d6 fire damage and 1d6 sonic damage to anything within 30 feet. However, the mask has no allegiances, dealing you 1d6 sonic damage. The mask reforms, ready to burst again, at the start of your next turn.
Essentia:
For every point of essentia invested in the blast mask, the blast deals an additional 1d6 fire and 1d6 sonic damage, and an additional 1d6 sonic damage to yourself.
Stone Mask:
STONE MASK
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Brow
Saving Throw:
This mask is lumpy and misshapen, barely recognizable as a mask at all. If you look real close you can sometimes see a set of vague features in the stone-like material before you lose sight of it again.
This mask is made of the spirits of those poor souls who the world simply glosses over.
While wearing this mask, you have a +4 competence bonus to hide and move silently checks.
Essentia:
For each point of essentia you invest in this mask, you gain an additional +2 competence bonus to hide and move silently.
Chakra Bind (Brow)
The mask seals to your face and you suddenly seem completely uninteresting.
As a swift action, you can gain the effects of the invisibility spell. If you try to use this ability while being observed, the observer may make a will save to continue to notice you.
Great Fairy Mask:
GREAT FAIRY MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: Will Negates
This mask bears the visage of a beautiful woman with brilliant red hair swooping back to surround your head in a trio of ponytails that drift weightlessly behind you. The hair of the mask shimmers in the presence of fey.
The spirits of the aristocrats of the fey court come to make this mask.
While wearing this mask you gain a +2 competence bonus to diplomacy, bluff, and intimidate checks.
Essentia:
For every point of essentia invested, the competence bonus increases by +1
Chakra Bind (Brow)
The mask's hair glimmers all the time, and the edges of the mask grip your face with tendrils of ivy.
As a standard action, you can create the effect of charm monster. However, only one creature at a time may be charmed (charming a new creature cause s the previous charm to be dispelled), and any creature that makes his save against this effect is immune to it for 24 hours.
Essentia:
For every point of essentia you invest in this soulmeld, the save DC of this effect increases by one.
Chakra Bind (Shoulders)
Tiny,glowing balls of light surround you as you suddenly feel weightless as you lift off the ground.
You gain a fly speed of 20 feet with perfect maneuverability.
Essentia
For every point of essentia invested, your fly speed increases by 5 feet.
Keaton Mask:
Bremen Mask:
Bunny Hood:
BUNNY HOOD
Descriptors: None
Classes: Totemist
Chakra: Crown (totem)
Saving Throw: (none)
A simple headband with a pair of long, yellowish rabbit ears and a set of black, beady eyes on it sits on your head, the ears springing along with your stride.
The bunny hood channels the souls of the rabbit, a simple creature that's only defense is being too fast to catch.
You gain a +4 bonus to jump and listen checks.
Essentia: For each point of essentia invested in the bunny hood, you gain an additional +2 to jump and listen checks.
Chakra Bind (Crown)
The headband expands down, enveloping your ears as the soft, fuzzy ears begin to twitch and swivel on their own to see the sources of sounds.
You make all jumps as though you had a running start.
Chakra Bind (Totem)
The bunny hood merges into your scalp, the ears becoming your own as they spring softly with your every step.
You gain a +20 ft. bonus to your speed.
Essentia for every point of essentia invested, you gain an additional +10 ft. bonus to your speed.
Don Gero Mask:
Mask of Scents:
MASK OF SCENTS
Descriptors: None
Classes: Totemist
Chakra: Brow (totem)
Saving Throw: none
Your face is veiled with a mask like a pig's face, with deep, sunken eyes and a porcine snout. A pair of white tusks jut from the corners of the mask's mouth.
This mask is forged from the spirits of all porcine spirits that have passed before.
You gain the benefits of the Blind-Fight feat.
Essentia: For each point of essentia invest in this soulmeld, you gain a +2 insight bonus on Craft (alchemy) checks.
Chakra Bind (Brow)
The piglike face seals to yours, and the mask's eyes track to mimic your own.
You constantly detect poison as the spell, and can change the target of the effect as a free action. For each point of essentia invest in this soulmeld, extend the range of your detect poison by 10 feet.
Chakra Bind (Throat)
The mask seals itself to your face, and the snout seems to come alive, moving with your breath. The world comes alive with scents you've never imagined before.
The pig mask seems to replace your face, granting you the scent special quality. For each point of essentia invest in this soulmeld, extend the base range of your scent ability by 10 feet.
Chakra Bind (Totem)
The mask's tusks grow larger, thicker and stronger, now jutting a good six inches in front of your face.
You gain a gore attack as a primary natural weapon. It deals 1d8 points of damage on a hit, and deals triple damage on a critical hit. For every point of essentia invested in this soulmeld, you gain a +1 enhancement bonus on your attack and damage rolls with the weapon.
Romani Mask:
Circus Leader's Mask:
Kafei's Mask:
Couple's Mask:
Mask of Truth:
Kamaro's Mask:
Gibdo Mask:
Garo Mask:
Captain's Hat:
Captain's Hat
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: Will negates.
This hat is formed from what appears to be a human ribcage, with a skull extending down over the wearer's face, forming a grinning mask. The vague scent of grave dirt follows the wearer of this mask.
Formed from the souls of generals who went to the grave with their troops, this mask grants the wearer command over the undead.
While this soulmeld is active, the character may use Diplomacy to improve the attitude of any undead, regardless of whether it is intelligent or not. In addition, they gain a +2 competence bonus on Diplomacy, Gather Information, Intimidate, and Sense Motive against any undead.
Essentia: The competence bonus increases by an additional +1 for every point of essentia invested.
Chakra Bind (Brow)
The hat settles more solidly on your head, and your eyes are no longer visible through the skull, being replaced by glowing points of light.
You gain the ability to rebuke undead with an effective cleric level equal to half your meldshaper level. You can use this ability a number of times each day equal to 3+Charisma modifier.
Essentia:
Each point of essentia invested increases your effective Cleric level by 1, and grants an additional use of this ability. If you later remove the essentia from this soulmeld, you may go into negative uses of this ability. To regain these, you must re-invest the essentia.
Giant's Mask:
Now, some of these will be easy. Bunny hood and the like. I'm going to have to get more creative for some of them, like Kafei's mask. So, any input on exactly what you'd like to see these soulmelds do would be appreciated.
Template:
MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
Flavor
Essentia:
Chakra Bind (Brow)
Flavor
The Big Four:
Deku Mask:
DEKU MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Feet (totem)
Saving Throw: (none)
This plain circular mask looks to be formed of dark wood. At its peak, a trio of fern-like leaves branch out and forward. The eyes of this mask are pools of orange light that seems vaguely sad. It's mouth is an empty, flared cone of wood, jutting straight out from your lips. This mask floats free in front of your face, about an inch in front of your nose.
While the deku is often regarded as weak or useless, there are situations which call for it's subtlety and unique skills.
Your deku mask grants you the ability to meld into plants at will, as the meld into stone spell but you can only meld into living, non-mobile plants. You are treated as one size category smaller for determining what plants can accommodate you. This effect lasts up to one minute.
Essentia: For each point of essentia you invest in this soulmeld, the duration of your meld into plants ability increases by one minute.
Chakra Bind (Crown)
The mask grips your face tightly, visible roots creeping under your skin around it's edge. The cone-like mouth bends to mimic your lips as you move them.
You gain the ability to spit bubbles of plant sap. As a standard action, you can spit a single bubble as a ranged touch attack that deals 1d4 acid damage to one target within twenty feet. You may spend a full-round action to spit a big bubble as a ranged touch attack, which deals 1d6 acid damage to a single target within sixty feet.
Essentia:For each point of essentia you invest in this soulmeld, you gain +1d4 acid damage on a standard bubble, or +1d6 acid damage on a full-round bubble.
Chakra Bind (Feet)
Your body feels light as a feather as the mask seals itself to your face.
You gain a +10 ft. enhancement bonus to speed, and you gain the ability to skip on the surface of water. By making a DC 10 jump check, you can bounce on the surface of water or any other liquid, springing forward a distance as though you made a normal long jump on solid ground. You can preform this bounce more than once, but each additional time, the DC to bounce increases by 5.
Essentia: For each point of essentia invested, the DC increase for each successive jump is decreased by one.
Chakra Bind (Totem)
The mask melds semlessly with your head, your skin taking on woody patterns and colors your hair taking on a tint of green.
You take on more plantlike qualities, gaining light fortification and immunity to poison, sleep, paralysis, and stunning.
Goron Mask:
GORON MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Hands (totem)
Saving Throw: (none)
This wide, oval mask features a broad mouth, large, blue eyes and earth-brown skin. It comes to a peak at the top with a tiny clump of sandy hair ending in a point. It's too wide for your face, and it's surface is hard and earthy.
The goron is revered as a spirit of the stones of the mountain, it's very flesh hard as stone.
You gain a +4 bonus to resist bull rush and trip attacks while standing on the ground. You gain a +2 bonus to all bull rush and trip attempts.
Essentia:For each point of essentia you invest in Goron Mask, you gain an additional +1 bonus to bull rush and trip attempts.
Chakra Bind (Brow)
The mask grips your face tightly, and the wide mouth now moves with yours as your skin takes on an earthy brown color.
Your goron mask gives you DR 3/magic.
Essentia: For each point of essentia you invest in this soulmeld, you gain an additional point of DR. If you invest two or more points of essentia, the DR becomes /Adamantine.
Chakra Bind (Hands)
Your hands suddenly grow bigger, almost twice their original size. Your arms grow more muscular, and your knuckles feel like granite.
you gain a slam attack that deals 1d8+one and a half times your strength bonus in damage. This attack ignores the hardness of any object you strike.
Essentia: For each point of essentia you invest in the goron mask, you gain a +1 to attack and damage rolls with your slam attack. In addition, if you have at least 1 point of essentia invested in the goron mask, you can make a free bull rush attempt against anyone struck by your slam. If you succeed, the target is pushed back 5 feet for each point of essentia invested. You do not have to move with them, though you may if you wish.
Chakra Bind (Totem)
The mask surrounds your head entirely, the skin of your back becoming thick and stone-like.
You may roll into a ball as a move action. Doing this grants you a +4 natural armor bonus, but you lose any dexterity bonus to AC you may have, and you can take no actions but purely mental or movement actions.
While curled into a ball, you can begin to roll. Rolling is a full-round action. You can move up to four times your speed in a straight line and literally run over any creature equal to your own size or smaller. You can make up to two 90-degree turns while rolling, provided there is at least ten feet between each turn. You merely have to move over the opponents in your path; any creature whose space is completely covered by your space is subject to the trample attack. If a target’s space is larger than 5 feet, it is considered trampled only if you move over all the squares it occupies. Your trample attack deals 1d8 points of bludgeoning damage (or 1d6 points if you are Small) plus 1-1/2 times your Strength modifi er. If you are larger than Medium or smaller than Small, the damage scales up or down accordingly (see page 114 of the Player’s Handbook). Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. (Opponents whose space is larger than 5 feet and whom you do not trample can also take attacks of opportunity at the same penalty.) An opponent can also give up its attack of opportunity and instead attempt a Refl ex save to take half damage from your trample. You can deal trampling damage to each target only once per round, no matter how many times your movement takes you over a target creature.
Zora Mask:
ZORA MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Arms (totem)
Saving Throw: (none)
This mask is pale blue and deeply convex. A long, pointed nose sticks out below black eyes with white pupils and on each side, a pair of mottled green fin-like ears emerge. It hovers, effortlessly, an inch or so in front of your nose and smells vaguely of the sea.
The zora mask channels the souls of the peaceful, artistic, water-dwelling Zora people.
the zora greatly enhances your ability to swim, giving you a +8 competence bonus on Swim checks. With a successful Swim check, you can move at up to your speed (as a full-round action) or at one-half your speed (as a move action).
Essentia: Every point of essentia you invest in your zora mask increases your effective speed for the purposes of swimming by 5 feet. For example, if you have a base land speed of 30 feet and invest 4 points of essentia in your zora mask, you can swim 50 feet (30 + [4 × 5 feet]) as a full-round action or 25 feet as a move action.
Chakra Bind (Brow)
The mask clings to your face, with a noticable but not unpleasant suction. The fanged mouth of the mask moves with your own, and it's eyes slide back and forth with your own. In your ears, you can constantly hear the gentle rhythm of waves on a shore.
You gain a +4 bonus to perform checks made to sing or play an instrument.
Essentia: You gain an additional +2 to perform checks for each point of essentia invested in the Zora mask.
Chakra Bind (Arms)
Your arms sprout a pair of large yellow-green fins from your forearms, which can be flexible and soft or hard as bone with a mere though.
You gain a slam attack that deals 1d6 damage. As a standard action, you can throw one of your fins, or both fins as a full-round action. Treat your fins as one-handed throwing weapons with the returning property that deal 1d6 damage each.
Essentia: For each point of essentia you invest in the zora mask, you gain a +1 to attack and damage rolls with your slam attack or fins.
Chakra Bind (Totem)
The mask seals itself to your face and it's pale blue coloration creeps down to cover your head and neck. Your ears become large, green-mottled fins and a trio of slits appear behind them.
You can breathe water or air equally well. In addition, you gain the scent ability while under water.
Fierce Diety Mask:
MASK
Descriptors: None
Classes: Soulborn
Chakra: Brow, Hands
Saving Throw: Will Negates
Your skin and hair grow pale, as an otherworldly power binds itself to your being. Red and blue warpaint lays itself over your eyes, cheeks, forehead and wrists in sharp, tribal designs.
The fierce diety mask is a fearsome mask forged from spirits of great power and the souls of the most powerful departed warriors and generals.
You gain immunity to all fear effects.
Essentia:
For every point of essentia invested, you gain a +1 morale bonus to melee damage rolls.
Chakra Bind (Brow)
The warpaint on your face becomes the visage of a pale, painted demon, and your mere presence strikes fear in the hearts of your enemies.
You gain the frightful presence ability. Whenever you charge, all creatures within 30' with less Hit Dice than you must make a Will save or be shaken for 1 hour.
Chakra Bind (Hands)
A twisted sword forms in your hand, its twin arcs forming a folded loop. Its weight and presence seem unnatural, almost as though the weapon is more real than reality itself.
This soulmeld takes the shape of a greatsword of your size, you may call this weapon to your hand as a free action once per round. Another character may use the sword, but it is treated as a nonmagical greatsword.
Essentia:
For every point of essentia invested in this soulmeld, this weapon gains a +1 enhancement bonus on attack and damage rolls, and ignores one point of damage reduction.
1/encounter for every point of essentia invested, you can swing your blade as a standard action and hurl of a glowing disk of energy that deals 1d6+1 damage to any target within 30 feet with a ranged touch attack. The damage dealt by this disk increases by 1d6+1 for every point of essentia invested beyond the first.
The Rest:
Postman's Hat:
POSTMAN'S HAT
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
The Postman's Hat is a floppy red hat with a flaring, high front and a small, reflective black bill on the front.
The postman who treks though the rain, the snow, and the heat, always on time to accomplish his duties. The postman's hat embodies that willpower and determination.
While wearing the Postman's Hat, you are immune to fatigue and you gain a +2 bonus to will saves.
Essentia:
For each point of invested essentia, you gain a additional +1 to will saves.
Chakra Bind (Brow)
The hat seals you your scalp, and suddenly nature's most terrible storms are simply shrugged off.
You gain the effects of endure elements as long as this soulmeld is bound.
All-Night Mask:
ALL-NIGHT MASK
Descriptors: None
Classes: Incarnate
Chakra: Brow and soul
Saving Throw: (none)
This mask is a spiderweb of black lines that creep over your face, up to the corners of your eyes. Your eyes appear eternally bloodshot.
The all-night mask channels the spirits of insomniacs, night owls, and those who creep in the night.
The all-night mask grants you low-light vision and darkvision 30
Essentia:
for each point of essentia invested, you gain +5ft to the range of your darkvision.
Chakra Bind (Brow)
The lines of your mask creep onto your eyelids and hold them open, though it causes you no discomfort.
You gain immunity to fatigue, exhaustion, and sleep effects. You do not need to sleep as long as you have this soulmeld bound.
Chakra Bind (Soul)
The spidery lines of the mask creep down your neck and further around your face.
With a melee touch attack, you can cause a target to sleep, as the spell, regardless of their HD, if they fail a will save. You can make this touch once per round. This effect lasts one minute.
EssentiaFor each point of essentia you invest in the all-night mask, targets who fail their save sleep for an additional minute.
Blast Mask:
BLAST MASK
Descriptors: None
Classes: Soulborn, Incarnate
Chakra: Brow
Saving Throw: Reflex Half
This plain black circular mask bears on distinguishing marks, not even eyeholes, but for a black skull in the very center, facing away. It doesn't hamper your vision, surprisingly, as it hovers in front of your nose.
This mask is made from the sould of alchemists and grenadiers who share a single trait: The love of explosives.
Wearing this mask grants you a +1 competence bonus to attack rolls with alchemical items.
Essentia:
For each point of essentia invested, the competence bonus to attack rolls increases by 1.
Chakra Bind (Brow)
The mask seals itself to your face, and you can hear a faint ticking sound from the mask at all times.
As a standard action, you can make the bomb mask explode violently. The explosion deals 1d6 fire damage and 1d6 sonic damage to anything within 30 feet. However, the mask has no allegiances, dealing you 1d6 sonic damage. The mask reforms, ready to burst again, at the start of your next turn.
Essentia:
For every point of essentia invested in the blast mask, the blast deals an additional 1d6 fire and 1d6 sonic damage, and an additional 1d6 sonic damage to yourself.
Stone Mask:
STONE MASK
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Brow
Saving Throw:
This mask is lumpy and misshapen, barely recognizable as a mask at all. If you look real close you can sometimes see a set of vague features in the stone-like material before you lose sight of it again.
This mask is made of the spirits of those poor souls who the world simply glosses over.
While wearing this mask, you have a +4 competence bonus to hide and move silently checks.
Essentia:
For each point of essentia you invest in this mask, you gain an additional +2 competence bonus to hide and move silently.
Chakra Bind (Brow)
The mask seals to your face and you suddenly seem completely uninteresting.
As a swift action, you can gain the effects of the invisibility spell. If you try to use this ability while being observed, the observer may make a will save to continue to notice you.
Great Fairy Mask:
GREAT FAIRY MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: Will Negates
This mask bears the visage of a beautiful woman with brilliant red hair swooping back to surround your head in a trio of ponytails that drift weightlessly behind you. The hair of the mask shimmers in the presence of fey.
The spirits of the aristocrats of the fey court come to make this mask.
While wearing this mask you gain a +2 competence bonus to diplomacy, bluff, and intimidate checks.
Essentia:
For every point of essentia invested, the competence bonus increases by +1
Chakra Bind (Brow)
The mask's hair glimmers all the time, and the edges of the mask grip your face with tendrils of ivy.
As a standard action, you can create the effect of charm monster. However, only one creature at a time may be charmed (charming a new creature cause s the previous charm to be dispelled), and any creature that makes his save against this effect is immune to it for 24 hours.
Essentia:
For every point of essentia you invest in this soulmeld, the save DC of this effect increases by one.
Chakra Bind (Shoulders)
Tiny,glowing balls of light surround you as you suddenly feel weightless as you lift off the ground.
You gain a fly speed of 20 feet with perfect maneuverability.
Essentia
For every point of essentia invested, your fly speed increases by 5 feet.
Keaton Mask:
Bremen Mask:
Bunny Hood:
BUNNY HOOD
Descriptors: None
Classes: Totemist
Chakra: Crown (totem)
Saving Throw: (none)
A simple headband with a pair of long, yellowish rabbit ears and a set of black, beady eyes on it sits on your head, the ears springing along with your stride.
The bunny hood channels the souls of the rabbit, a simple creature that's only defense is being too fast to catch.
You gain a +4 bonus to jump and listen checks.
Essentia: For each point of essentia invested in the bunny hood, you gain an additional +2 to jump and listen checks.
Chakra Bind (Crown)
The headband expands down, enveloping your ears as the soft, fuzzy ears begin to twitch and swivel on their own to see the sources of sounds.
You make all jumps as though you had a running start.
Chakra Bind (Totem)
The bunny hood merges into your scalp, the ears becoming your own as they spring softly with your every step.
You gain a +20 ft. bonus to your speed.
Essentia for every point of essentia invested, you gain an additional +10 ft. bonus to your speed.
Don Gero Mask:
Mask of Scents:
MASK OF SCENTS
Descriptors: None
Classes: Totemist
Chakra: Brow (totem)
Saving Throw: none
Your face is veiled with a mask like a pig's face, with deep, sunken eyes and a porcine snout. A pair of white tusks jut from the corners of the mask's mouth.
This mask is forged from the spirits of all porcine spirits that have passed before.
You gain the benefits of the Blind-Fight feat.
Essentia: For each point of essentia invest in this soulmeld, you gain a +2 insight bonus on Craft (alchemy) checks.
Chakra Bind (Brow)
The piglike face seals to yours, and the mask's eyes track to mimic your own.
You constantly detect poison as the spell, and can change the target of the effect as a free action. For each point of essentia invest in this soulmeld, extend the range of your detect poison by 10 feet.
Chakra Bind (Throat)
The mask seals itself to your face, and the snout seems to come alive, moving with your breath. The world comes alive with scents you've never imagined before.
The pig mask seems to replace your face, granting you the scent special quality. For each point of essentia invest in this soulmeld, extend the base range of your scent ability by 10 feet.
Chakra Bind (Totem)
The mask's tusks grow larger, thicker and stronger, now jutting a good six inches in front of your face.
You gain a gore attack as a primary natural weapon. It deals 1d8 points of damage on a hit, and deals triple damage on a critical hit. For every point of essentia invested in this soulmeld, you gain a +1 enhancement bonus on your attack and damage rolls with the weapon.
Romani Mask:
Circus Leader's Mask:
Kafei's Mask:
Couple's Mask:
Mask of Truth:
Kamaro's Mask:
Gibdo Mask:
Garo Mask:
Captain's Hat:
Captain's Hat
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: Will negates.
This hat is formed from what appears to be a human ribcage, with a skull extending down over the wearer's face, forming a grinning mask. The vague scent of grave dirt follows the wearer of this mask.
Formed from the souls of generals who went to the grave with their troops, this mask grants the wearer command over the undead.
While this soulmeld is active, the character may use Diplomacy to improve the attitude of any undead, regardless of whether it is intelligent or not. In addition, they gain a +2 competence bonus on Diplomacy, Gather Information, Intimidate, and Sense Motive against any undead.
Essentia: The competence bonus increases by an additional +1 for every point of essentia invested.
Chakra Bind (Brow)
The hat settles more solidly on your head, and your eyes are no longer visible through the skull, being replaced by glowing points of light.
You gain the ability to rebuke undead with an effective cleric level equal to half your meldshaper level. You can use this ability a number of times each day equal to 3+Charisma modifier.
Essentia:
Each point of essentia invested increases your effective Cleric level by 1, and grants an additional use of this ability. If you later remove the essentia from this soulmeld, you may go into negative uses of this ability. To regain these, you must re-invest the essentia.
Giant's Mask: