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View Full Version : Arena Tournament, Round 84: Dormin Falath 2.0 & Gallows vs. Mattos & Shooty McElf



ArenaManager
2010-05-14, 09:24 PM
Arena Tournament, Round 84: Dormin Falath 2.0 & Gallows vs. Mattos & Shooty McElf

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa03-trenches.png



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Dormin Falath 2.0 (http://www.myth-weavers.com/sheetview.php?sheetid=158808) - Eurus
Gallows (http://pifro.com/pro/view.php?id=3967) - Sallera
Mattos (http://www.coyotecode.net/profiler/view.php?id=8042) - Lord Mattos
Shooty McElf (http://www.myth-weavers.com/sheetview.php?sheetid=184783) - thefurmonger


All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Sallera
2010-05-14, 09:36 PM
Init: [roll0]

No purchases yet.

Eurus:Shooty's the priority target here; if we can draw him out I've got a decent chance of dropping him in one shot. I think it might be a good idea for me to stick near you; if they see your smoke cloud, they'll probably either shoot at it or move up so they can see you, and either way reveals them to me. Any ideas?

Eurus
2010-05-14, 09:40 PM
[roll0]

Sallera:
So we're up against two archers. Mattos looks pretty straightforward, but Shooty could be tough. Looks like we should try to either knock him out before he knows what hit him, or failing that wait until he activates his devotion feats then hide out for 10 rounds.

I'll try and get a good position to start sniping people, unless you finish both of them off before I manage it. :smallamused:

EDIT: Whoops, ninja'd.

EDIT 2: Hmm, I could buy tindertwigs to leave smoke clouds around that I'm not actually in as red herrings. That might draw one of them out.

Ranger Mattos
2010-05-15, 07:42 AM
Mattos Init: [roll0] 2 natural 20s on Init in a row!

No purchases...yet

ShootySo we actually won that match? *high five* :smallbiggrin:

What are we going to do this round? Same strategy of meeting up and shooting full of arrows? I think we should take out the wizard first.

I am still grounded, so I will not be able to post any time next week except Tuesday and maybe Wednesday.

Thefurmonger
2010-05-15, 07:55 PM
Init [roll0]

I will be buying things but as my partner cant post till Tue anyway ill take a few to think on it.

Thefurmonger
2010-05-17, 08:43 PM
Ok, I think I'll sell my longbow (37.5 Gp back to me)

And buy a Masterwork Composite Longbow +1 Str (500 Gp)
Scroll of Truestrikex2 (50 Gp)
And also more arrows.

That should be it.

Ranger Mattos
2010-05-18, 04:56 PM
ShootySo, strategy?

Thefurmonger
2010-05-18, 05:00 PM
Mattos i think the meet in the center idea is still good, i want to wait on buffs till we find the fellmist cloud then ill TS and go to town.
The Wizard (yeah right) will more then likley be invis, so i think one of us will just take the hit till he shows himself.

Ranger Mattos
2010-05-19, 04:15 PM
Mattos round 1

Refs/LoSStart in W8 with bow in hand. Double move to W14.

End of turn.

StatsLocation: W14
Hp: 8/8
AC: 18, T: 15, FF: 13

Remember, I will not be able to get on again until the weekend or so.

Thefurmonger
2010-05-19, 04:43 PM
Shooty Round 1

Ref/Los
Start with Bow in main hand and scroll in off hand.
Double move to O-17

Turn Done

Stats
Loc: O-17
Main hand: Bow
Off hand: Scroll
Mouth: Empty

Hp: 9 (Rageclaws)
Ac: 18

F: 3
R: 5
W: 3

Turns used: 0/3

Spells

Guidance
Guidance
Light

Truestrike
Blessed Aim
Magic weapon

Eurus
2010-05-19, 05:27 PM
I did want to buy two Smokesticks (40 gp), sorry; I would have said so earlier, but I was waiting to see if my partner would respond.

Dormin, round 1:
Starting in D-20 with grappling hook in hand. Double move to B-22.

[roll0]
[roll1]
(If needed) [roll2]

Stats:
9/9 HP
AC 14, touch 14, flat-footed 10

Effects: Fellmist Robe

End turn.

Sallera
2010-05-19, 08:00 PM
Gallows, Round 1

Refs/LoS:Starting in C7, javelin in one hand.
Standard: Attempt to cast Invisibility, DC8: [roll0]

Not done.

Sallera
2010-05-19, 08:04 PM
Gallows, Round 1 cont.

Refs/LoS:Move to H11.
Hide: [roll0] (invisible)
MS: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Invisibility 10 rounds
AJ: 2/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

Thefurmonger
2010-05-21, 09:29 AM
Just to head it off, lets all remember that Mattos said his posting will be fairly erratic for a while so please give him some leway.

Thanks guys.

Dont think it will matter, but im going to be out of town till Sun night so give me till Mon.

Thanks again

Eurus
2010-05-21, 01:14 PM
No problem, I'm hoping for an LoS check before we continue anyway.

Ranger Mattos
2010-05-21, 08:30 PM
No problem, I'm hoping for an LoS check before we continue anyway.

I agree. And by the way, I'm no longer gounded, so I can come on every day.

Eurus
2010-05-23, 01:24 PM
...Uh. Someone did asked for a ref to LoS check this, didn't they? Because I didn't. :smallsigh:

Thefurmonger
2010-05-25, 05:06 PM
Seriously guys? it takes like 30 seconds to do. i will prove it by now asking for it.

TheFallenOne
2010-05-25, 05:49 PM
*sigh* I didn't want to pick up a third match because I honestly should rather take a break from the Arena to concentrate on my university paper, but oh well, we all owe Sallera a big bunch of LoS checks

Refs
:mitd:

Mattos

On Shootys turn, you see him in S17

Shooty
When entering S17 you see Mattos in W14. Does this change your action?

Dormin
no LoS

Gallows
no LoS

clarification needed from Furmonger

Thefurmonger
2010-05-25, 07:59 PM
Refsnope, go for it

Play does not need to hold up. continue on.

TheFallenOne
2010-05-25, 08:13 PM
Refs
:mitd:

Mattos

Shooty moves on to O17

Shooty
Mattos is in W14

Dormin
60 feet isn't enough to get to get to B22, remember you can't go diagonally past hard corners and the stairs cost double

Gallows
no LoS

back to Dormin Turn 1

Eurus
2010-05-25, 09:12 PM
Arg. Oops.

C-23 should be good then, right? I'll go there instead.

Sallera
2010-05-25, 10:11 PM
Don't know if that's a turn complete or not, but either way, no change to Gallows' turn.

TheFallenOne
2010-05-26, 01:25 AM
Refs
:mitd:

Mattos

Shooty is in O17

Shooty
Mattos is in W14

Dormin
yep that works

Gallows
no LoS

onward to Turn 2

Ranger Mattos
2010-05-26, 05:01 PM
Mattos turn 2

Refs/LoSDouble move to P17.

End of turn.

StatsLocation: P17
Hp: 8/8
AC: 18, T: 13, FF: 15

Thefurmonger
2010-05-27, 02:23 PM
Shooty Round 2

Ref/Los
Double move to K-20

Turn Done

Stats
Loc: K-20
Main hand: Bow
Off hand: Scroll
Mouth: Empty

Hp: 9 (Rageclaws)
Ac: 18

F: 3
R: 5
W: 3

Turns used: 0/3

Spells

Guidance
Guidance
Light

Truestrike
Blessed Aim
Magic weapon

Eurus
2010-05-27, 03:08 PM
Dormin, Round 2
Actions:
Standard action to use Steel Shadows. Move action to draw smokestick. Not sure if I need a new hide roll since I'm not moving, but here's one just in case.

[roll0]

Stats:
9/9 HP
AC 20, touch 14, flat-footed 16

Effects: Fellmist Robe, Steel Shadows (100 rounds)

End turn.

Sallera
2010-05-27, 03:38 PM
Gallows, Round 2

Refs/LoS:Standard: Cast Fist of Stone.
Move to L9.
Hide: [roll0] (invisible)
MS: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Invisibility 9 rounds, Fist of Stone 10 rounds
AJ: 2/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

TheFallenOne
2010-05-28, 02:18 AM
Refs
gallows didn't see Shooty because of the elevation in the 13th line.
Hm, Listen checks will be necessary, first time there's no penalty for a wall. Not sure about Mattos though
Listen Shooty [roll0] -5 distance
Listen Mattos [roll1] -4 distance, -15 for stone wall should apply I think when they're both on the stairs
edit: read up on LoS, there's none between characters on stairs when the +10 elevation is between them

Mattos
Shooty is in K20

Shooty
Mattos is in P17

Dormin
No LoS

Gallows
When entering the stairs you see Shooty in K20, wielding bow and scroll

Ranger Mattos
2010-05-28, 04:25 PM
Mattos Round 3

Refs/LoSMove to J18. Free: say in Elven:You have that spell?

Turn not done. LoS check please.

Thefurmonger
2010-06-01, 07:58 AM
Free, speak in elvenYep, Ill do it next turn

TheFallenOne
2010-06-03, 09:42 AM
... nobody? *sigh* Well, I can give you one last LoS check, problem is that in the next few days I'll post erratic at best, so you either need someone else to provide LoS or wait one week until I'm less swamped

Refs
:mitd:
Spot Mattos [roll0] -4 distance vs Dormins hide 20

Mattos
Shooty is in K20

Shooty
Mattos moved to J18

Dormin
You see Mattos move to J18. H says something in Elven

Gallows
You see Mattos move from the stairs to J18. He speaks something in elven. Shooty in K20 answers likewise

continue

Ranger Mattos
2010-06-03, 03:35 PM
Mattos round 3 continued

Refs/LoSReady actionTrigger: Enemy comes into LoS.
Shoot the enemy.

End of turn.

StatsLocation: J18
Hp: 8/8
AC: 18, T: 13, FF: 15

Thefurmonger
2010-06-04, 08:32 PM
Shooty

Ref/LosMove to M-19
Free: Scroll to bow hand (I think i can hold 2 things at once)
Cast DC 16Blessed Aim
Free: scroll back to hand

To Mattos you get blessed aim +2 for 10 rounds

Stats
Loc: M-19
Main hand: Bow
Off hand: Scroll
Mouth: Empty

Hp: 9 (Rageclaws)
Ac: 18
Blessed Aim 10/10

F: 3
R: 5
W: 3

Turns used: 0/3

Spells

Guidance
Guidance
Light

Truestrike
Blessed Aim
Magic weapon

Eurus
2010-06-04, 08:51 PM
Is that the end of your turn?

Sallera
2010-06-05, 12:25 AM
Refs:Spellcraft: [roll0]

Edit: Nothing to hold up play, by the way.

TheFallenOne
2010-06-05, 12:45 AM
Gallows
spell identified as Blessed Aim

I'm pretty sure that was supposed to be end of turn on furmongers part

Eurus
2010-06-05, 01:10 AM
Actions:
Manifest Chameleon as a standard action. Drop smokestick, draw a tindertwig as move action.

[roll0]

Stats:
9/9 HP
AC 20, touch 14, flat-footed 16

Location: C-23

Effects: Fellmist Robe, Steel Shadows (99 rounds), Chameleon (100 rounds)

End turn.

Sallera
2010-06-05, 02:00 AM
Gallows, Round 3

Refs/LoS:If I'm reading their moves right... clever... perhaps. Their next turn's setup ought to tell whether they kill me or let me knock out both of them at once.
Standard: Cast True Strike.
Move to M15.
Hide: [roll0] (invisible)
MS: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Invisibility 8 rounds, Fist of Stone 9 rounds
AJ: 2/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

Psionic Dog
2010-06-06, 07:46 AM
Refs
[roll0]
[roll1]
(includes -2 distance) Improved successes each, not quite enough for pinpoints.

None can actually see Dormin or Gallows, but I'm pretty sure they can see the concealment that Dormin is using to hide in.

Dormin Falath
Mattos is in J-18

Gallows
You ought to have been seeing a fuzzy mist in C-23.
Full LoS to Mattos (J-18) and Shooty (M-19).

Mattos
You hear movement approach from the North-Northwest to your Northwest.
You see Shooty.
You also should be seeing a fuzzy mist in C-23.

Shooty McElf
You hear movement approach from the north. You see Mattos.

Ranger Mattos
2010-06-08, 06:52 AM
Mattos round 4

Refs/LoSMove to N14. Ready action:Shoot if Dormin or Gallows come within LoE.

End of turn.

StatsLocation: N14
Hp: 8/8
AC: 18, T: 15, FF: 13

Thefurmonger
2010-06-09, 05:04 PM
Shooty
ref/losMove to I-20


NOT DONE, NEED LOS

Stats
Loc: I-20
Main hand: Bow
Off hand: Scroll
Mouth: Empty

Hp: 9 (Rageclaws)
Ac: 18
Blessed Aim 10/10

F: 3
R: 5
W: 3

Turns used: 0/3

Spells

Guidance
Guidance
Light

Truestrike
Blessed Aim
Magic weapon

Psionic Dog
2010-06-10, 04:50 PM
Refs
If gallows had a melee weapon that could have been a winning AoO...

Dormin Falath
Mattos is in N-14.
Shooty appears at J-18 and moves to I-20.

Gallows
Full LoS to Mattos (N-14) and Shooty (I-20), and to the fuzzy mist.
I'm assuming you didn't block Mattos's path as he walked through your square. Shout out if I'm wrong.

Mattos
You see Shooty(I-20) and a fuzzy mist in C-23.

Shooty McElf
You see Mattos (N-14) and gain sight to a fuzzy mist in C-23 from J-18 onwards.

Thefurmonger
2010-06-10, 08:26 PM
Shooty End turn

Ref/LOS

Free: Scroll to mouth
Standard: Cast DC 16Truestrike

Turn Done.

Stats
Loc: I-20
Main hand: Bow
Off hand: Scroll
Mouth: Empty

Hp: 9 (Rageclaws)
Ac: 18
Blessed Aim 10/10

F: 3
R: 5
W: 3

Turns used: 0/3

Spells

Guidance
Guidance
Light

Truestrike
Blessed Aim
Magic weapon

Sallera
2010-06-10, 09:10 PM
Refs:Spellcraft: [roll0]

Doesn't hold up play.

Ranger Mattos
2010-06-11, 06:48 AM
I will be gone until next Friday. Just thought you should know.

Eurus
2010-06-11, 12:23 PM
Dormin Round 4

Actions:
Full-round action to use tindertwig to light smokestick. Smoke fills the 10-foot cube of C-D/23-24.

Stats
9/9 HP
AC 20, touch 14, flat-footed 16

Location: C-23

Effects: Fellmist Robe, Steel Shadows (99 rounds), Chameleon (100 rounds)

End turn.

Sallera
2010-06-11, 12:36 PM
Gallows, Round 4

Refs/LoS:Right then. Poking time.
Move to I19.
Hide: [roll0] (invisible)
MS: [roll1]

Shooty/LoS to Shooty:Gallows appears in I19 after attempting to crush Shooty's skull... non-lethally, of course. Somehow.
Attack: [roll2]
Nonlethal damage: [roll3]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Fist of Stone 8 rounds
AJ: 2/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

Thefurmonger
2010-06-12, 05:06 PM
Refs

According to a LOS check I heard Gallows moving durring his last turn (i assume it was him as i know where everyone else was). I have to assume to get a check as high as he did that he cast true strike the turn i heard him.
How, if i did hear him, did i not hear spellcasting? truestrike only lasts one turn. if i had heard casting I would have made a WAY different move on my turn.

TheFallenOne
2010-06-12, 05:32 PM
Refs
Hm, that IS actually a good point. DC for verbal components are 0, he got an 18


An improved success is 10 or more but less than 20. Speech is understood if the language is known, spell craft checks may be used to identify spells with vocal components, and more precise locations of sound is given as well as basic movement path (approaching from N-NE, receding to South, Moves from your SW to your SE, etc)

applies

Shooty/Gallows
there has been an oversight, Shooty should have heard the verbal component of the spell he deduced from Gallows attack modifier. He requested a rewind because knowing that a spell was cast would have affected his action.
Just FYI, more details for resolving this in @Shooty spoiler

Shooty
hm, you got an improved success on listen, so you can attempt a spellcraft check to identify it.
If you identify it, I'll grant you the rewind. Knowing that Gallows is getting ready for a kill shot would definitely have affected your action.
If Spellcraft fails, I'm torn. I'm not even sure if you'd identify the speech as a spell component then

Sallera
2010-06-12, 06:09 PM
Shooty/Refs:Shooty isn't trained in spellcraft. He has no way of telling Gallows cast a spell, so there's no cause there for a rewind.

TheFallenOne
2010-06-12, 06:31 PM
Gallows/Shooty
*blinks* Indeed he doesn't. My suggestion to him was to give him the rewind if he identifies the spell, but I missed he's untrained in spellcraft. So he can't identify the spell or distinguish the verbal component from other speech(he had improved listen success, but I think understanding the verbal component doesn't give you the knowledge that a spell was cast.) But still, hearing speech at least would have made him suspect that a spell was cast, but we're getting rather speculative here... As of right now I'd rule for no rewind, but I'll give furmonger the chance to make his case and maybe find evidence that you recognize spellcasting even without identifying the spell, I'm unsure what's RAW on this

Sallera
2010-06-12, 06:56 PM
Shooty/Refs:Yeh, that's pretty speculative. For all Shooty could tell, I could have been calling out their locations to Dormin or somesuch in Dwarven, since neither Shooty nor Mattos speaks it. You did say that the request was due to knowing a spell had been cast.

TheFallenOne
2010-06-12, 07:04 PM
Gallows/Shooty
Yeah. His wording was "if i had heard casting I would have made a WAY different move on my turn." So it boils down to whether or not a verbal component you can't identify is just random gibberish(and could be any of the languages you speak and he doesn't) or if it is still recognizable as a spell. As I said, I'd rule no rewind right now, but I think it is fair to give furmonger the opportunity to support his request

Thefurmonger
2010-06-12, 07:13 PM
Refs/Gallows The Invis+ true strike Alpha strike was the verry thing I was worried about. Had I heard speach I can say for one that I would have jetted the hell out of there for exactly this reason.
At this point noone except me can know what I would have done with all the information.
What would have happened is my partner getting used like a speedbump.

In the end would this have made the difference? I doubt it. but loosing to the tactic that i set out NOT to loose to due to an oversight is not a real happy thing to have happen.

However, a high ref has made a call, I do not have spellcraft and as such I am down. you will hear no more complaining from me.

TheFallenOne
2010-06-12, 07:24 PM
Gallows/Shooty
yeah, I can believe you that you would have seen it coming, especially since Gallows did the same thing in a previous match this round. Problem is that it is very speculative and with a rewind you'd know for sure what you otherwise maybe would have suspected. But still, you should have had this information... I'm a little torn and that's why I didn't make a final call yet contrary to what you said. Feel free to take this to the other High Refs or Kyeudo, but since you backed down I'll rule for now that the game goes on

Resume play after end of Gallows Turn 4

Ranger Mattos
2010-06-18, 05:28 PM
Ok, I'm back. I'll just wait for an LoS first.

Psionic Dog
2010-06-18, 08:30 PM
Refs/Gallows/Shooty
My apologies for starting all of this. At the time I was thinking only "What is the loudest noise for them to hear" and so only reported the footsteps without thinking of speech. (Yes, Gallows footsteps were more audible to shooty than the vocal spell component was) Maybe at 3 years in the arena I'm starting to get too old an senile for LoS demands. :smallfrown:

Really, I wish High Ref Mavian was still around. Now there was a ref who could deliver an impeccable rules interpretation clearly and concisely that somehow left everyone on all sides of the issue satisfied. (There's a reason Mavianesque has added to the official arena dictionary)

... I'm ranting about the good 'ol days? I think that's a bad sign. :smalltongue:


Anyway, I'm going to simply uphold TheFallenOne's take without attempting Mavian's eloquence. I'm not going to attempt an explanation since it really could have gone either way, but in the interest of avoiding a 2-round rewind I'll accept Thefurmonger's concession of the issue.

As a finally thought, if you ever have a tactic that depends on metagame considerations or informed specualtive guesses please make a spectator note to alert the refs.


Refs
Not much to see anymore

Dormin Falath
You see Gallows appear in I-19 after bashing Shooty upside the head dropping the elf.

Mattos is in N-14.

Gallows
You still see Mattos.
You see a cloud of smoke appear at C-D/23-24

Mattos
You see a cloud of smoke appear at C-D/23-24
You see Gallows appear in I-19, after hearing Shooty drop (down, but not dead)

You may take or decline it and take a normal initiative order turn

Mattos's go.

I think I got everything this time.

Ranger Mattos
2010-06-19, 12:12 PM
Take readied action: shoot Gallows.
[roll0]
damage: [roll1]

Sallera
2010-06-19, 01:17 PM
Refs/LoS:Abrupt Jaunt out of sight.
Refs/Dormin:To I21. At this point, point north, then wave northeast.

Dormin's turn.

Ranger Mattos
2010-06-21, 10:21 AM
Sorry, I'm lost. Why is it Dormin's turn?

Sallera
2010-06-21, 10:31 AM
You just took a readied, placing you right before me, so init is now Dormin, Mattos, Gallows.

Eurus
2010-06-21, 11:43 AM
Oh. Guess you're right. I didn't think of that either. >_<

Dormin, Round... 5?

Actions:
Move to B-18, hiding.

[roll0]
[roll1]

Stats:
9/9 HP
AC 20, touch 14, flat-footed 16

Location: C-23

Effects: Fellmist Robe, Steel Shadows (98 rounds), Chameleon (99 rounds)

Turn not done, need LoS.

Ranger Mattos
2010-06-22, 09:51 AM
You just took a readied, placing you right before me, so init is now Dormin, Mattos, Gallows.

Aren't I supposed to be told my teammate is dead? :smallfrown:

Eurus
2010-06-22, 09:55 AM
Aren't I supposed to be told my teammate is dead? :smallfrown:

I had that same problem before. Got almost dropped from the match for it, too. :smallannoyed:

Sallera
2010-06-22, 10:28 AM
Did the LoS check a few posts back not mention it? Figured it would have been noted, since you had LoS to me.

Psionic Dog
2010-06-22, 05:33 PM
Shooty is down as in KOd, but not dead as in -10 doornail. The difference is that healing could potentially bring the former back, but wouldn't help the latter. Sorry if I wasn't clear enough in the last LoS check.

Refs
Nothing new. Mattos can't defeat that hide, but I think he sees the fell mist since after leaving the smoke cloud it never broke LoS again.

Dormin Falath
You see everyone. Gallows is in I-21 and Mattos is still in N-14

Gallow
No LoS.

There is a cloud of smoke in C-D/23-24. A smaller fuzzy patch of mist drifts north to B-18.

Mattos
No LoS.

There is a cloud of smoke in C-D/23-24. A smaller fuzzy patch of mist drifts north to B-18.

Eurus
2010-06-22, 05:38 PM
Actions, cont:
Swift action to activate Law Devotion for +3 to attack. Standard to use Arrow of Dusk on Mattos. Need to stop hiding to do so, which means my concealment against non-adjacent attackers drops to 10%.

[roll0]
[roll1]

End turn.

Ranger Mattos
2010-06-23, 10:16 AM
Mattos round 5

Refs/LoSShoot at the mist in B14.
[roll0]
damage: [roll1]

End of turn

StatsLocation: N14
HP: 8/8
AC: 18, T: 15, FF: 13

Sallera
2010-06-23, 10:52 AM
Gallows, Round 5

Refs/LoS:Partial move to I19.
Hide: [roll0]
MS: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Fist of Stone 7 rounds
AJ: 1/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Not done, need LoS. (Although if you haven't gone anywhere, Mattos, just say so.)

TheFallenOne
2010-06-23, 09:57 PM
hold on

Refs
concealment miss low [roll0]

Mattos
On Eurus turn, the smoke in B11 reveals Dormin, though still with light concealment. He casts something and misses you with a shadowy arrow. I assume you shoot him, there was no mist in B14 guess you mistyped. Please confirm

Eurus
Mattos shoots you. What's you AC and HP? That's why we have stat spoilers

Gallows
niet

need answers from Mattos and Eurus before continuing

Eurus
2010-06-23, 11:51 PM
Refs:
Sorry, been doing the stat spoilersmostof the time but I missed them that time.

Stats:
9/9 HP
AC 20, touch 14, flat-footed 16

Location: C-23

Effects: Fellmist Robe, Steel Shadows (97 rounds), Chameleon (98 rounds)

Ranger Mattos
2010-06-24, 03:56 PM
RefsI probably did, would I have hit him anyways?

TheFallenOne
2010-06-24, 04:00 PM
Mattos
sadly, I rolled a 9 on concealment miss chance for you, otherwise you would have hit. End turn?

Dormin
Mattos' shot is deflected by your concealment, narrowly

one moment

Ranger Mattos
2010-06-24, 04:03 PM
Refsyes, ending turn there

TheFallenOne
2010-06-24, 04:10 PM
uh-huh? This is why I prefer to provide LoS from start to finish

Refs/Mattos/Dormin
I took over from Psidogs last LoS check and after looking at the map I can't see any LoS between Dormins position(B18) and Mattos' position(N14) :smallconfused: which means your shooting back and forth didn't work

Ranger Mattos
2010-06-25, 08:40 AM
Ok? So what happens instead?

Eurus
2010-06-25, 12:51 PM
Refs/Mattos
That's... annoying. I shot first, so is that a rewind to my turn right before I did so? Or since it's easier, I could say that I just moved to C-21 instead before shooting, since I already knew where Mattos was.

TheFallenOne
2010-06-25, 01:08 PM
Refs/Mattos/Dormin
we technically need a rewind because of the LoS error earlier this turn, but if Mattos accepts the movement change of Dormin and both of you keep your actions we can do that instead. Otherwise, rewind to Dormin before shooting at Mattos

need answer from Mattos

Ranger Mattos
2010-06-25, 02:24 PM
Refs/EurusSure, I'll accept his movement change.

TheFallenOne
2010-06-25, 03:15 PM
Refs
:mitd:

Mattos Spot [roll0]
Mattos Listen [roll1]

Dormin C21
Mattos N14
Gallows I21

Dormin
Mattos N14. Gallows moves to I19

Mattos
Dormin C21

Gallows
Due to a LoS error earlier this turn, Dormins position was retroactively changed to C21. You see him use an arrow of dusk and an arrow misses him due to concealment
when entering I19, you see Mattos in N14

Continue with Gallows

Sallera
2010-06-25, 04:04 PM
Gallows, Round 5 cont.

Looks like we've all got LoS now, so we should be able to finish this quickly. If you didn't see Gallows before, he appears from I19.
Finish move I18->J17->K17->M15, autosucceeding on DC20 jump.
Standard: Punch Mattos.
Attack: [roll0]
Damage: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Fist of Stone 7 rounds
AJ: 1/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

TheFallenOne
2010-06-25, 04:09 PM
aaaand Gallows melee attack misses, that's a new one :smallbiggrin:

not sure if I told everyone, the shot fired by Mattos missed because of 10% Fellmist Robe concealment. Next

Eurus
2010-06-26, 03:56 PM
(Arg, forgot about the changed init. So it's my turn.)

Dormin Falath, round 6-ish

Actions:
Shoot at Mattos with an Arrow of Dusk.

[roll0]
[roll1]

Stats:
9/9 HP
AC 20, touch 14, flat-footed 16

Location: C-23

Effects: Fellmist Robe, Steel Shadows (96 rounds), Chameleon (97 rounds), Law Devotion (9 rounds)

End turn.

Ranger Mattos
2010-06-26, 09:00 PM
Mattos round 6

Mattos drops his bow (free), draws his longsword (move) and attacks Gallows.
[roll0] (!!!!!!!!!!!!!!!!!!!!!!)
damage: [roll1]
5ft step to N15

End of turn

StatsLocation: N15
HP: 8/8
AC: 18, T: 15, FF: 13

Eurus
2010-06-26, 09:15 PM
You and I just can't seem to get a break on these dice, can we? Not much to do but wait for Gallows to bring the pain... :smallamused:

Ranger Mattos
2010-06-26, 09:35 PM
Well if I remember the sheet correctly, Gallows has 6 AC and 5 HP. :smallamused:

Eurus
2010-06-26, 09:43 PM
...Wow, that's impressively low. He's got Abrupt Jaunt, though.

Sallera
2010-06-26, 11:06 PM
Aye, Gallows is more of an eggshell cannon than a glass one. At any rate, he will use his second AJ to avoid that attack, teleporting to M16.

Gallows, Round 6

5ft step to N16.
Standard: Attempt to punch Mattos again.
Attack: [roll0]
Damage: [roll1]

Stats:HP 5/5, AC6 (6, 6)
Active Effects: Fist of Stone 6 rounds
AJ: 0/2
Spells:
0th
Detect Magic x2
Acid Splash x2
1st
Blades of Fire
True Strike
Fist of Stone
2nd
Invisibility
Done.

Eurus
2010-06-26, 11:26 PM
...And that's why they name him after an execution implement.

TheFallenOne
2010-06-26, 11:55 PM
Looks very much like game. Waiting for statement by Mattos before calling it

Ranger Mattos
2010-06-27, 08:42 AM
How does a wizard do that much damage with a punch??????????

Good game. .... stupid abrupt jaunt :smallmad:

TheFallenOne
2010-06-27, 11:00 AM
High Ref TheFallenOne

Dormin and Gallows bring a fist to a bowfight - and win

Eurus
2010-06-27, 02:27 PM
At least I actually got to shoot (at) someone this round. :smalltongue: It's disturbing that Gallows has been literally winning these fights almost single-handed. Good game.

Sallera
2010-06-27, 02:43 PM
Hey, you've been helpful. You got Castiel down, and kept Mattos' attention. Still, it will be interesting to see how Gallows does in an actual 1v1 round instead of FFA and 2v2, since that's what he was originally designed for. Maybe we'll meet again at level 2 - Dormin would actually make a pretty interesting opponent for Gallows. :smalltongue:

Eurus
2010-06-27, 02:59 PM
Heh, maybe. Dormin might be able to wait out his spell durations. Anyway... that was the last match of round 84? So I guess we are level 2, now.