Caphi
2010-05-15, 10:12 AM
As the topic. I have a suspicion that striking the ability of certain classes to produce virtually any magical effect in the game with minimal resource expenditure at full power is a very major source of D&D3's, well, D&D3-ness. But first, I need to iron out some issues.
1) What happens to wizards? You can adapt the cleric and the druid, and the UA has rules to do so (mostly consisting of "make it a sorceror"), but the wizard has a flavor of study and research that I'd like to keep, but requires the spellbook. I'm thinking of tightening the spellbook rules somehow, but I want to see if anyone else has thoughts.
2) If the game is balanced based on spell progression at level (2n-1), should I shift the sorceror's, cleric's, and druid's slots and spells known down a level so their progression is on par with vanilla full casters? Remember, the goal here isn't to try and even out melee and magic, just to remove the silly amounts of spell selection prepared casters enjoy.
3) Suggest other issues. This is probably a silly idea and I'm open to concerns and criticism.
1) What happens to wizards? You can adapt the cleric and the druid, and the UA has rules to do so (mostly consisting of "make it a sorceror"), but the wizard has a flavor of study and research that I'd like to keep, but requires the spellbook. I'm thinking of tightening the spellbook rules somehow, but I want to see if anyone else has thoughts.
2) If the game is balanced based on spell progression at level (2n-1), should I shift the sorceror's, cleric's, and druid's slots and spells known down a level so their progression is on par with vanilla full casters? Remember, the goal here isn't to try and even out melee and magic, just to remove the silly amounts of spell selection prepared casters enjoy.
3) Suggest other issues. This is probably a silly idea and I'm open to concerns and criticism.