TheLogman
2010-05-15, 08:32 PM
For about a month now I've been playing a play by post game with some friends online. In order to encourage inner-player communication and strategy, I opened up a thread for them (we're using mythweavers) where they can just discuss their plans, the game, and strategy that I've sworn I won't read.
I've stayed true to that promise, and they apparently have been using it quite a bit, as it currently has 104 posts and spans 11 pages.
And though I can't say for sure that the thread has specifically encouraged cooperation or anything like that, they do seem to be quite coordinated and have employed some very good strategy in combat and out.
So, how do you encourage inner-player communication and cooperation? Do you think that sometimes the DM being within earshot or reading the player conversations discourages intense planning and the like?
What about in real life games? Do you encourage players to pass notes at the table or have sidebars without you?
Have you ever experienced this? How did it affect the game?
I've stayed true to that promise, and they apparently have been using it quite a bit, as it currently has 104 posts and spans 11 pages.
And though I can't say for sure that the thread has specifically encouraged cooperation or anything like that, they do seem to be quite coordinated and have employed some very good strategy in combat and out.
So, how do you encourage inner-player communication and cooperation? Do you think that sometimes the DM being within earshot or reading the player conversations discourages intense planning and the like?
What about in real life games? Do you encourage players to pass notes at the table or have sidebars without you?
Have you ever experienced this? How did it affect the game?