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View Full Version : Yet Another X Fix.-Collective and Corrupted Spirit &Deadly Dancer PrC PEACH



The Shadowmind
2010-05-15, 08:42 PM
For the purpose of saving thread space I'm going to add all the YAXF's here as I make them, and maybe a original homebrew or two.


Hexblade

Welcome to the first installment of Yet Another X Fix. With your host the insane and mad Shadowmind. As always I'm aiming for Tier 3. So for today we are attempting a homebrew fix with the well know to be interesting, but not quite there class: The Hexblade.

If anything is not explicitly stated, then it functions exactly like the normal hexblade abilities.
Alignment:Chaotic or any nongood.
Hit Die:1d10



{table=head]Lvl|BAB|Fort|Ref|Will|Special|1|2|3|4
1|+1|+2|+0|+2|Hexblade's Curse 1/day,|-|-|-|-
2|+2|+3|+0|+3|Arcane Resistance, Luck reversal|-|-|-|-
3|+3|+3|+1|+3|Mettle, bonus Feat|-|-|-|-
4|+4|+4|+1|+4|Dark Companion|1|-|-|-
5|+5|+4|+1|+4|Hexblade's Curse 2/day|1|-|-|-
6|+6/+1|+5|+2|+5|Stolen luck,Bonus Feat|2|-|-|-
7|+7/+2|+5|+2|+5|Greater Hexblade's Curse|2|-|-|-
8|+8/+3|+6|+2|+6|Greater Dark Companion|2|1|-|-
9|+9/+4|+6|+3|+6|Bonus Feat|2|1|-|-
10|+10/+5|+7|+3|+7|Hexblade's Curse 3/day|2|2|-|-
11|+11/+6/+1|+7|+3|+7|Strike of Unluck|2|2|1|-
12|+12/+7/+2|+8|+4|+8|Aura of Unluck 1/day,Bonus Feat|2|2|2|-
13|+13/+8/+3|+8|+4|+8|Greater Luck Reversal|2|2|2|-
14|+14/+9/+4|+9|+4|+9|Draining Aura|3|2|2|1
15|+15/+10/+5|+9|+5|+9|Hexblade's Curse 4/day,Bonus Feat|3|2|2|2
16|+16/+11/+6/+1|+10|+5|+10|Aura of Unluck 2/day|3|3|2|2
17|+17/+12/+7/+2|+10|+5|+10|Dire Hexblade's Curse,Dark Luck Strike|3|3|3|2
18|+18/+13/+8/+3|+11|+6|+11|Dire Companion,Bonus Feat|4|3|3|2
19|+19/+14/+9/+4|+11|+6|+11|Dire Luck reversal|4|4|4|3
20|+20/+15/+10/+5|+12|+6|+12|Hexblade's Curse 5/day,Aura of Unluck 3/day|4|4|4|4[/table]

Luck reversal(Su) at level 2 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +2 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.

Greater Luck reversal(Su)At level 13 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +4 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.

Dire Luck reversal(Su)A At level 16 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +6 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.

Bonus Feat, at level 3 and every three levels after(6,9,12,15,18), which must be selected for the following list:Battle Hexing,Combat Casting, Extra Cursing,Greater Spell Focus (Enchantment, necromancy, or transmutation), Greater Spell Penetration, Spell Focus, (Enchantment, necromancy, or transmutation), Spell Penetration, or any feat that is listed as a fighter bonus feat.

Dark companion As the ACF in PH2.

Greater Dark Companion The penalty to saves and AC by the dark companion increases to -4, or the area the the -2 to Saves and AC increase to all enemies in a 15ft' radius centered on the Dark Companion. You can choose which at the start of each day.

Dire CompanionAll enemies next to the Dire Comanion take a -6 penalty to their saves and AC, or all enemies in a 15ft' radius centered on the dark companion take a -4 penalty to their saves and AC, a hexblade can choose which at the start of each day.

Hexblade curse, a hexblade can use his curse ability a number of times per day equal to 1+1/5 hexblade level+CHA mod, as a swift action.

Stolen luck, At 6nd level, a hexblade gains a luck bonus equal to his Charisma bonus (if any) on Fort. and Will saving throws

Dark Luck Strike(Su)At level 17 as a free action a number of times eual to his caster level a Hexblade can expend a curse use to adds his charisma modifier to all melee or range weapon damage rolls for one round.

Strike of Unluck(Su)At level 11 if a hexblade successfully hits an opponent with a melee attack, they can expend one use of their curse's per day to inflict the target with Bestow Curse as a supernatural ability, the Will save for this ability is equal to 10+1/2Hexblade level.

Draining Aura(Su)At level 14 all enemies within a 10ft radius around the Hexblade become fatigued.This ability has no effect on a creature that is already fatigued. A hexblade can end or start this ability as a swift action.


***
Battle Cursing
Prerequisite: Ability to cast hexblade spells.
Benefit: You can cast most of your hexblade spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
(Yeah, it is Battle Blessing adapted for Hexblade use.

Extra Cursing,
Prerequisite: Hexblade Curse ability, base attack bonus +4.
Benefit: When you take this feat, you gain two extra attempts to curse per day.
Special: You can take this feat multiple times. Its effects stack.
***


Questions? Commented? Apple Pie? Technically within the rules Flaming? Be honest folks on what do you think of it.


Warlock
Welcome to the second installment of Yet Another X Fix. With your host the insane and mad Shadowmind. As always I'm aiming for Tier 3. So for today we are attempting a homebrew fix with the well know to be interesting, and flavorful class the Warlock. Unlike the first YAXF class the Hexblade, the Warlock needs less work to make it decent, and before the artificer stole it's crafter niche was considered to be a bit better.

Warlock
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations Know

1st|
+0|
+0|
+0|
+2|Eldritch Blast 1d6, Invocation(least),Bonus Feat|2

2nd|
+1|
+0|
+0|
+3|Eldritch Blast 2d6,Detect magic|2|

3rd|
+2|
+1|
+1|
+3|Bonus Feat,Combat Casting|4|

4th|
+3|
+1|
+1|
+4|Eldritch Blast 3d6,Deceive item|6|

5th|
+3|
+1|
+1|
+4|Magical Aptitude, Fell Completion|6|

6th|
+4|
+2|
+2|
+5|Eldritch Blast 4d6,Imbue Item, New Invocation(Lesser or least),Scribe Scroll|8|

7th|
+5|
+2|
+2|
+5|Eldritch Magic|8|

8th|
+6/+1|
+2|
+2|
+6|Eldritch Blast 5d6,Fell craft 10%,Fiendish Resilience 1|10|

9th|
+6/+1|
+3|
+3|
+6|Craft Wondrous Item,Bonus feat|10|

10th|
+7/+2|
+3|
+3|
+7|Eldritch Blast 6d6,Energy Resistance 5|12|

11th|
+8/+3|
+3|
+3|
+7|Improved Eldritch Magic,New Invocation (Least, Lesser, or Greater)|14|

12th|
+9/+4|
+4|
+4|
+8|Eldritch Blast 7d6, Bonus Feat|14|

13th|
+9/+4|
+4|
+4|
+8|Fiendish Resilience 2|16|

14th|
+10/+5|
+4|
+4|
+9|Eldritch Blast 8d6,Fell craft 20%|16|

15th|
+11/+6/+1|
+5|
+5|
+9|New invocation(Least, Lesser, Greater, or Dark)|18|

16th|
+12/+7/+2|
+5|
+5|
+10|Eldritch Blast9d6,Greater Eldritch Magic|20|

17th|
+12/+7/+2|
+5|
+5|
+10|Bonus Feat|20|

18th|
+13/+8/+3|
+6|
+6|
+11|Eldritch Blast 10d6,Fiendish Resilience 5|22|

19th|
+14/+9/+4|
+6|
+6|
+11|Bonus Feat|22|

20th|
+15/+10/+5|
+6|
+6|
+12 |Eldritch Blast 11d6,Utterdark Soul, Fell craft 30%,Energy Resistance 10|24|
[/table]

Eldritch Blast A Warlock's Eldritch Blast damage is equal 1d6+1d6/2 levels. For the purpose of increasing caster levels treat a warlock as an arcane caster.
Eldritch Magic At level 7, a warlock uses some of the eldritch power given to him to fuel the use of magic items increasing their potency, because of this the save DC of each effect of every spell completion item increases by 2, this ability improves at level 11, then again at level 16.

Improved Eldritch Magic The save DC of each effect of every spell completion item increases by an additional +2, the save DC of each effect of every spell completion item increases by 2.

Greater Eldritch Magic The caster level of spell completion items used by the warlock increases by 2, and the DC of each effect of every spell completion item increases by an additional +2.

Fell Completion At fifth level a warlock is able to use a spell completion magic item in light armor with no chance of arcane spell failure.

Fell Craft A warlock draws for the ancestral pact when making item, causing him to put less effort into making magic items, this causes the warlock to use less experience in making magic items, the warlock uses 10% less experience in crafting in all magic items at level 8, and increases 10% every six levels.

Utterdark Soul At level 20 a warlocks soul has become corrupted by fiend and fey energy. From this, a warlock heals from both positive and negative energy, and is immune to death effects.

Bonus Feat:At levels 1,4,9,12,17,19 a warlock may select the following feats as bonus feats if he meets to prerequisite:Ability Focus: (Eldritch Blast), Alertness, Extra Invocation, Flyby Attack,Point blank Shot, Precise shot, Skill Focus(UMD), Toughness, any item creation fear, or any heritage feat.
***
Okay the number of invocations has been doubled, added much more synergy to imbue item and deceive item ability, removed the DR/cold iron, might add it back depending on how others feel.

Questions? Commented? Dancing like a moneky? Technically within the rules Flaming? Be honest folks on what do you think of it. And be sure to check out the first YAXF:Hexblade (http://www.giantitp.com/forums/showthread.php?p=8463278#post8463278)

Oh, yeah if anyone is wonder why I give so many bonus feats, it is because I feel a class should not need to use the feats gained to from leveling to simply use it own abilities; that a feat should make the character better a something or more versatile instead.


Enlightened Spirit

Welcome to the third installment of Yet Another X Fix. With your host the insane and mad Shadowmind. This is a first for YAXF, a Prestige Class fix, and since my last "fix' was for the warlock why not us look at Prestige Class for it, the Enlightened Spirit will be the one. Lets see what the original version offered us: no caster level increase, just barely better eldritch blast progression, easily duplicated flight, a decent roleplay ability(tongues), decent aura abilities that unfortunately don't scale, the ability to ignore miss chance to incorporeal undead if you don't need a different essence and extra damage to undead and outsiders, touch ranger Dispel Magic, Greater with benefits, permanent Death Ward, and some AC bonuses.

Now what is wrong with the original? The lack of invocation class progression means the warlock would lose a large hunk of invocations, never get dark invocations, several of the abilities are emulated or surpassed already by invocations, and would never get dark invocations. Not to mention that the lack of caster level progression means the eldritch blast isn't going to bypass the Spell resistance of the evil outsiders, the very thing this PrC is suppose to fight against.

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invoking
1st|
+0|
+0|
+0|
+2|Aura of Courage,Aura of Menace, Spirit Blast,Blur|+1 level of existing invoking class


2nd|
+1|
+0|
+0|
+3|Celestial Blast +1d6, Spirit Armor (+1 AC)|-
3rd|
+2|
+1|
+1|
+3|Celestial FlightAid,Detect evil,message|+1 level of existing invoking class

4th|
+3|
+1|
+1|
+4|Celestial Blast +2d6, Tongues,Magic Circle against Evil,Speak with Animals|+1 level of existing invoking class

5th|
+3|
+1|
+1|
+4|Shape Invocation, Energy Resistance 5,Healing Touch|-

6th|
+4|
+2|
+2|
+5|Celestial Blast +3d6, Spirit Armor (+2 AC),Hold Monster|+1 level of existing invoking class

7th|
+5|
+2|
+2|
+5|Holy Blast,immunity to electricity and petrification|+1 level of existing invoking class

8th|
+6|
+2|
+2|
+6|Celestial Blast +4d6|+1 level of existing invoking class

9th|
+6|
+3|
+3|
+6|Transform Magic, Holy Roar|+1 level of existing invoking class

10th|
+7|
+3|
+3|
+7|Celestial Blast +5d6, Death Ward, Spirit Armor (+3 AC), Protective Aura|-
[/table]


Celestial BlastAt will as a free action a Enlightened Spirit can make her eldritch blast a Celestial Blast, this does not count as an eldritch essence or blast shape. The Celestial Blast deals extra damage to undead, evil creatures, or/and creatures with the evil subtype as indicated on the table.

Blur At first level an enlightened spirit gains the ability to use Blur, as a spell-like ability(Self only) on herself.

Aid,Detect evil,message At second level an enlightened spirit can use the spells, Aid,Detect evil, and Message as Spell like abilities at will, these take 1 standard action to use.

Magic Circle against evil(Su): At fourth level a magic circle against evil effect always surrounds an Enlightened Spirit. The Enlightened spirit can active or suppress this ability as a swift action.

Speak with Animals (Su) At fourth level an enlightened spirit gains the ability to speak with animals.This ability works like speak with animals but is a free action and does not require sound.

Healing Ray, at fifth level an enlightened spirit gains the Healing Ray eldritch essence invocation(Lesser, 4th). This invocation changes the eldritch blast damage into positive energy that heals damage, or harms undead. Fort. save for half.

Hold Monster, at sixth level an Enlightened Spirit the ability to use Hold Monster, as a spell like ability at will, save as a 5th level spell.

Immunity to electricity and petrification At 7th level the Enlightened spirit's connection with the celestial outsiders grows stronger, and as such she gains immunity to electricity and petrification.

Holy blast, add that holy blast bypasses the SR of undead, evil creatures, or/and creatures with the evil subtype, the save on the dimensional anchor effect still applies.

Holy RoarAs a spell-like ability an Enlightened spirit can roar at will. Each roar releases a blast in a 60-foot cone that duplicates the effects of a holy word spell and deals an extra 2d6 points of sonic damage (Fortitude negates). The save DC is Charisma-based, as a 7th level spell.

Protective Aura (Su)
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the Enlightened Spirit. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet.
<hr>
Okay with this version, you only lose 3 caster levels, compared to the originals 10 caster level lost. Because of this I had to change how the eldirtch blast progression worked on this PrC, or otherwise the warlock who takes this would be gaining eldritch blast damage far faster, so as a comprise I removed the eldritch blast progression this gave, so the total eldritch blast is lower than a straight warlock's progression, but higher against a specific targets. Added several spell-like abilites and a few supernatural abilites base on good sub-typed outsiders, and made that the Holy Blast ignores SR, so the Enlightened Spirit Warlock wouldn't need to use vitriolic blast, which evil type outsiders might be immune to anyway. Might swap Holy Roar with Protective Aura, since it at will Holy Word at a level after the Cleric gets it as a spell might be to strong, and might be worth the final caster level lost, thought the warlock has fewer tricks to boost caster level than the true caster. The only three caster level looses through the whole PrC, the warlock could still grab one dark if he doesn't lost more that one more caster level somewhere else.

Thought I might think about turning those SLA's into actual invocations, many would be least invocations.
<hr>
Questions? Commented? The ultimate question? Be honest folks on what do you think of it.

The Shadowmind
2010-05-16, 07:40 PM
My first original homebrew:Corrupted Spirit.

So little one, you've gained a taste of power have you? And, you want some more mortal? Well then I'll show real power, there are certainly no strings attached, now would I lie to you?

Unknown
Hit Die D6
Entry Requirments:Any nongood
Skills:Knowledge planes 8
Special:Eldritch Blast 3d6.
Corrupted Spirit
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invoking
1st|
+0|
+0|
+0|
+2|Damage reduction 2/cold iron|+1 level of existing invoking class
2nd|
+1|
+0|
+0|
+3|Babau's skill, Babau's slime|+1 level of existing invoking class
3rd|
+2|
+1|
+1|
+3|Dretch's Stench,Damage reduction 4/cold iron|+1 level of existing invoking class
4th|
+3|
+1|
+1|
+4|Glabrezu's confusion|+1 level of existing invoking class
5th|
+3|
+1|
+1|
+4|Demon Traits,Damage reduction 6/cold iron|-
6th|
+4|
+2|
+2|
+5|Retriever's Gaze|+1 level of existing invoking class
7th|
+5|
+2|
+2|
+5|Succubus' tongue,Succubus' form, Damage reduction 10/cold iron|+1 level of existing invoking class
8th|
+6|
+2|
+2|
+6|Nalfeshnee's Smite|+1 level of existing invoking class
9th|
+6|
+3|
+3|
+6|Demon's Sight,Damage reduction 14/cold iron|+1 level of existing invoking class
10th|
+7|
+3|
+3|
+7|Balor's Voice|-
[/table]
Class skills (2+Int modifier per level) :Appraise, Bluff, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Forgery, Gather Information, Intimidate, Knowledge(Arcana), Knowledge (History), Knowledge (Nobility), Knowledge( The planes), Profession, Sense Motive, Spellcraft, Use Magic Device
Damage reduction At first level the Corrupted Spirit gets Damage reduction 2/cold iron, this ability improves every 2 levels after that as indicated by the table, and stacks with damage reduction of a the same type gained from other sources.

Babau's skill(Ex), at second level a Corrupted Spirit gains 2d6 sneak attack,this damage increase to 3d6 at level 6th, then increase again to 4d6 at level 10.This stacks with sneak attack dice gained from other sources.

Babau's slimeAt second level a Corrupted Spirit gains the ability to mimic the slime that a Babau Demon produces. A slimy red jelly coats the Corrupted Spirit any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage, this damage increases to 2d8 at 6th level then increase again to 3d8 at tenth level. A magic weapon may attempt a Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a Reflex save. The save DCs are Charisma base. the save is 13+the Corrupted Spirit's Charisma modifier.

Dretche's StenchAt third level a Corrupted spirit gains the Dretche's Stench invocation (Lesser;3rd). This function like the stinking cloud spell, but the Corrupted spirit is immune to its effect.

Glabrezu's confusion At fourth level a Corrupted spirit gains the Glabrezu's Confusion invocation (Lesser 4th). You can use Confusion as the spell, even if the save against this ability succeeds the creature are sickened for 1 round.

Demon Traits(Ex) at fifth level the Corrupted spirit gain's these traits:
* Immunity to electricity and poison.
* Resistance to acid 10, cold 10, and fire 10.
* Telepathy(100ft)

Retriever's GazeAt 6th level a Corrupted spirit gain's the Retriever's Gaze invocation(Greater;5th). While the invocation is active the warlock gains several ray attacks that fire out the Corrupted spirit's eyes or nearest equivalent. Each round the Corrupted spirit can fire a one of the follow rays, if a Corrupted spirit has used a specific ray be cannot use that one again till 4 rounds have pasted. The rays are The four eye effects are:
Fire
Deals 6d6 points of fire damage to the target (Reflex half).
Cold
Deals 6d6 points of cold damage to the target (Reflex half).
Electricity
Deals 6d6 points of electricity damage to the target (Reflex half).
Acid
Deals 6d6 points of acid damage to the target (Reflex half).

Succubus' tongueAt 7th level the Corrupted Spirit gains the Succubus' tongue invocation(lesser;3r). The Corrupted Spirit can speak any language as if from a permanent tongues ability for 24hours, and can use Suggestion (as the spell) at will.

Succubus' Form At 7th level the Corrupted Spirit gains the Succubus' Form invocation(Greater; 6th): You can assume any humanoid, monstrous humanoid, or outsider form as the change shape special ability. You can remain the forum for 24 hours, or until you take a standard action to assume to a new form or return to your natural form.

Nalfeshnee's SmiteAt 8th level a Corrupted Spirit gains the Nalfeshnee's Smite invocation (Greater: 5th). The Corrupted Spirit can create a nimbus of unholy light. When the Corrupted Spirit triggers the ability, rainbow-colored beams play around its body. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Demons are immune to this effect.

Demon's Sight(Su)
At 9th level Corrupted Spirits have a continuous true seeing ability, as the spell,caster level equal to HD.

Balor's Voice At 10th level the Corrupted spirit gains the Balor's Voice invocation(Dark;7th), The Corrupted spirit speaks a phrase beyond mortal understanding. This function as the the Blasphemy spell, even creature of greater HD, must have a Fort save or taste 2d6 sonice damage and be deafened.

demidracolich
2010-05-16, 07:47 PM
Several nitpicks, you spelled what was probably supposed to be barghest's step barghes's step and bathess's in the description. Also, dretch does not have an e. Also, barghest seems out of place because the rest are all demons while a barghest is more like a devil.

The Shadowmind
2010-05-16, 09:20 PM
Okay got rid of that, since I decided to give it a demon theme but forgot about Barghest's Step being the first level ability. So replaced it with a +2/+2/+2/+4/+4-DR/cold iron something the warlock noramllly has but at such a low effect and has few sacking use, which makes it nearly meaningless, a pass without trace with benefits can already be gotten through a least invocation already.

SlyGuyMcFly
2010-05-17, 07:51 AM
I'm not sure about the Succubus' Tongue ability, as Beguiling Influence is already giving the same passive bonuses. On the one hand, it seems redundant. On the other, getting an easy +12 to Diplomacy et al doesn't strike me as a good idea. Additionally, I'd say that the shapeshifting skills are more a defining characteristic of the Succubus than the permanent Tongues or the skills mods.

My suggestion would be to replace the skills with the same Minor Change Shape Changelings get.

The Shadowmind
2010-05-17, 01:25 PM
Okay removed the skill bonuses from the Succubus' tongue ability, and made a new invocation for change shape, but with fewer limits than the DFA's Humanoid Shape invocation (lesser; 3) since it comes as a higher level and on the other side of the caster level lost.

Here is another, this one is for the Binder class.


[hr]
Let us dance beneath the red dragon's moon, and let our enemy's blood run as a fountain in the night's sky. Let us perform the Dance of Death to tell the foes our message. The message that they shall not see the next sun's rise

The first Deadly Dancer

Named after the strange creature who fighting style is similar that of Paimon, you gain a stronger connection with Paimon, and greater melee fighting skill.
Deadly Dancer, Hit die D10.
Entry Requirements:
Base Attack Bonus +3, Tumble 3 ranks.
Special:Ability to Bind Paimon,

Deadly Dancer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Soul binding +1,Uncanny Dodge, Improved Critical(Rapier and short sword)|
2nd|
+2|
+3|
+3|
+0|Soul binding +2,Dance of the Fleet Foot|
3rd|
+3|
+3|
+3|
+1|Soul binding +3,Skilled Dancer, Favored by Paimon|
4th|
+4|
+4|
+4|
+1|Soul binding +4,Dancer of Blood|
5th|
+5|
+4|
+4|
+1|Soul binding +5, Improved Whirlwind Attack|
[/table]
Class skills (2+Int modifier per level) : Bluff,Climb, Concentration, Craft, , Diplomacy, Jump, Intimidate, Knowledge(Arcana), Knowledge (History), Knowledge (Nature), Knowledge( The planes), Profession, Sense Motive, Swim,Tumble

Weapon and armor proficiency, a Deadly Dancer gains proficiency with all martial weapons.

Uncanny Dodge(1st level) A Deadly Dancer gains Uncanny Dodge as a Bonus feat at first level. When Bound to Paimon this would improve to Improved Uncanny dodge from the vestige's effect. The Deadly Dancer needs not to meet the prerequisites to gain this feat.

Improved Critical(Rapier and short sword)(1st level), The Deadly dancer retains some of the skill with the Rapier and short sword from the times he was bound with Paimon, from this his skill the Rapier and Short sword has greatly increased. From this he gains Improved Critical(Rapier), and Improved Critical(short sword) as bonus feats. The Deadly Dancer needs not to meet the prerequisites to gain this feat.

Dance of the Fleet Foot (2nd level)(Ex), while bound to Paimon the Deadly dancer gains the Dance of the Fleet Foot ability, from this you can take a move action to move up to half of your land speed(rounded down) without provoking an attack of opportunity.

Skilled Dancer,(3rd),(Su) At third level the +4 Dexterity bonus granted by Paimon, increases to a +8 Dexteriy bonus instead, a Deadly Dancer must be bound to Paimon for this effect.

Favored by Paimon(3rd), This Dance of Death ability granted by Paimon can be used every 3 rounds instead of every 5.


Dancer of Blood, Strike at every weak point presented, and slicing at every opportunity to produce blood, the Deadly Dancer knows where to hit to make it hurt. When using Paimon's Dance of Death ability, any foe the Deadly Dancer attacks takes a -2 penalty to Strength, Dexterity and Constitution for 10 rounds. You may apply sneak attack, skirmish, or sudden strike damage to Paimon's Dance of Death ability(If you couldn't apply it already, it you already could ignore this sentence).

Improved Whirlwind Attack(Ex),(5th) While bound to Paimon the Deadly Dancer gains the ability as a standard action to make one attack at his full base attack bonus against each opponent within reach.

super dark33
2010-06-11, 05:24 AM
i saw the demon based warlock and i think a devil based will be good too