zagan
2010-05-16, 09:41 AM
http://th04.deviantart.net/images3/300W/i/2004/10/3/c/DrakoLanisah.jpg
A Breather human
The Breather Template:
The Breather Template: can be add to any non-Dragon:
Size and type: Size remain unchanged, type change to Dragon
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d12
Armor class: A Breather body become covered in hard scale, her natural armor improve by 2
Base Attack Bonus: Bab equal racial Hit dice
Special abilities: Same as base creature, and a Breather gain a breath weapon depending on their type before gaining this template as describe on the table below:
{table=head]Original type|Breath weapon
Aberration|Sickening Breath
Animal|Frightening Breath
Construct|Slowing Breath
Elemental|Energy Breath
Fey|Confusing Breath
Giant|Boulder Breath
Humanoid|Weakening Breath
Magical beast|Dispelling Breath
Monstrous Humanoid|Stunning Breath
Ooze|Paralysing Breath
Outsider|Blinding Breath
Plant|Entangling Breath
Undead|Negative Breath
Vermin|Poisoning Breath
[/table]
Special qualities: A Breather lose all the trait from it’s previous type but otherwise retain all special qualities of the base creature, she also gain Darkvision out to 60 feet, low-light vision and Immunity to magic sleep effects and paralysis effects.
Base save Bonus: All good save
Skills: 6+int (x4 for the first), Intimidate is always a class skill and a Breather gain a +4 racial bonus on such check
Feats: Same as base creature, as a creature with the dragon type Breather qualify for feat, prestige class, racial substitution level, power or spell that require the dragonblood subtype
Challenge Rating: +1
Level adjustement: +1
Type of Breath:
Sickening Breath(Su): If the Breather was an Aberration prior to gaining this template she gain a Sickening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortituded save (same DC) or become sickened for 1 minute, if already sickened the creature become nauseated instead.
Frightening Breath(Su): If the Breather was an Animal prior to gaining this template she gain a Frightening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become shaken for 5 round, if already shaken the creature become frightened instead, if already frightened the creature become panicked instead.
Slowing Breath(Su): If the Breather was a Construct prior to gaining this template she gain a Slowing Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become Slowed as the spell for 1 minute.
Energy Breath(Su): If the Breather was an Elemental prior to gaining this template she gain an Energy Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d8 damage (type depending on subtype before gaining the template, see table) per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half.
{table=head]Subtype|Damage
Air|Electricity
Earth|Acid
Fire|Fire
Water or Cold|Cold
[/table]
If she had multiple subtype before gaining this template she choose one for the purpose of this ability.
Confusing Breath(Su):If the Breather was a Fey prior to gaining this template she gain a Confusing Breath weapon usable once every 1d4 round it’s a 15 foot cone dealing 1d4 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become confused for 5 round.
Boulder Breath(Su): If the Breather was a Giant prior to gaining this template she gain a Boulder Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d10 bludgeoning damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Strength check (same DC) or be push back 5 feet + 5 feet for each five point below the DC.
Weakening Breath(Su): If the Breather was an Humanoid prior to gaining this template she gain a Weakening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become fatigued for 1 minute, if already fatigued the creature become ehxausted instead.
Dispelling Breath(Su): If the Breather was a Magical Beast prior to gaining this template she gain a Dispelling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage il also the subject of Dispel Magic as the spell, the Area option. For this purpose the caster level is equal to the Breather creature Hit dice, this is not subject to the normal +10 maximum from Dispel Magic
Stunning Breath(Su): If the Breather was a Monstrous Humanoid prior to gaining this template she gain a Stunning Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become stunned for 1 round.
Paralysing Breath(Su): If the Breather was a Ooze prior to gaining this template she gain a Paralysing Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become paralysed for 1 round.
Blinding Breath(Su): If the Breather was a Outsider prior to gaining this template she gain a Blinding Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d8 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become blinded for 1 minute.
Entangling Breath(Su): If the Breather was a Plant prior to gaining this template she gain an Entangling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become entangle for 5 round.
Negative Breath(Su): If the Breather was an Undead prior to gaining this template she gain an Negative Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 negative energy damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or also take 1 point of Strength drain
Poisoning Breath(Su): If the Breather was a Vermin prior to gaining this template she gain a Poisoning Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage is also poisonned, the poison does inititial and secondary damage 1d4 Constitution (same DC)
*Note on cosmetic change: A Breather look a lot like before he gained the template but with scale of various size on diverse part of their body. They can be of any color but on any one creature their the smae color.
Sometimes breather also gain a small budge in their throat.
-----------------------------------------------------------------------------------
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
For rhis template I focused on the dragon main characteristic in my mind the breath weapon and I choose to make one for each type of creature that can qualify. I hope they are balanced, I've played with the damage, the range, the shape and mostly the secondary effect.
If you have any idea for a better name I would like to hear it.
I only made one feat for it because they have acces to dragonblood feat, breath channeling feat and metabreath feat.
Strong Heritage [Template] [Heritage]
One of your ancestor was different by tapping into this heritage you can use your breath weapon differently
Prerequisite
Breather template, Air heritagePlH/bloodlineDC or Anarchic heritagePlH/bloodlineDC or Axiomatic heritagePlH/bloodlineDC or Celestial heritagePlH/bloodlineDC or Earth heritagePlH/bloodlineDC or Fey heritageCM/bloodlineDC or Fiendish heritagePlH/bloodlineDC or Fire heritagePlH/bloodlineDC or Illithid heritageCP/bloodlineDC or Necromantic bloddlineDC or Plant bloodlineDC or Serpent BloodlineDC or Water heritagePlH/bloodlineDC
Benefit
You gain acces to a second type of breath weapon from your Breather template depending on your heritage (see below), when you use any of your breath weapon you must wait the normal 1d4 round before you can use either of them again, in effect you have one breath weapon but with two effect of your choice.
Air heritage/bloodline: Energy Breath dealing Electricity damage
Anarchic heritage/bloodline: Blinding Breath, also Lawful creature take 1 more die of damage
Axiomatic heritage/bloodline: Blinding Breath, also Chaotic creature take 1 more die of damage
Celestial heritage/bloodline: Blinding Breath, also Evil creature take 1 more die of damage
Earth heritage/bloodline: Energy Breath dealing Acid damage
Fiendish heritage/bloodline: Blinding Breath, also Good creature take 1 more die of damage
Fire heritage/bloodline: Energy Breath dealing Fire damage
Illithid heritage/bloodline: Sickening Breath
Necromantic bloddline: Negative Breath
Plant bloodline: Entangling Breath
Serpent Bloodline: Frightening Breath
Water heritage/bloodline: Energy Breath dealing Cold damage
CM: Complete Mage, CP: Complete Psionic, DC: Dragon Compendium, PlH: Planar Handbook
A Breather human
The Breather Template:
The Breather Template: can be add to any non-Dragon:
Size and type: Size remain unchanged, type change to Dragon
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d12
Armor class: A Breather body become covered in hard scale, her natural armor improve by 2
Base Attack Bonus: Bab equal racial Hit dice
Special abilities: Same as base creature, and a Breather gain a breath weapon depending on their type before gaining this template as describe on the table below:
{table=head]Original type|Breath weapon
Aberration|Sickening Breath
Animal|Frightening Breath
Construct|Slowing Breath
Elemental|Energy Breath
Fey|Confusing Breath
Giant|Boulder Breath
Humanoid|Weakening Breath
Magical beast|Dispelling Breath
Monstrous Humanoid|Stunning Breath
Ooze|Paralysing Breath
Outsider|Blinding Breath
Plant|Entangling Breath
Undead|Negative Breath
Vermin|Poisoning Breath
[/table]
Special qualities: A Breather lose all the trait from it’s previous type but otherwise retain all special qualities of the base creature, she also gain Darkvision out to 60 feet, low-light vision and Immunity to magic sleep effects and paralysis effects.
Base save Bonus: All good save
Skills: 6+int (x4 for the first), Intimidate is always a class skill and a Breather gain a +4 racial bonus on such check
Feats: Same as base creature, as a creature with the dragon type Breather qualify for feat, prestige class, racial substitution level, power or spell that require the dragonblood subtype
Challenge Rating: +1
Level adjustement: +1
Type of Breath:
Sickening Breath(Su): If the Breather was an Aberration prior to gaining this template she gain a Sickening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortituded save (same DC) or become sickened for 1 minute, if already sickened the creature become nauseated instead.
Frightening Breath(Su): If the Breather was an Animal prior to gaining this template she gain a Frightening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become shaken for 5 round, if already shaken the creature become frightened instead, if already frightened the creature become panicked instead.
Slowing Breath(Su): If the Breather was a Construct prior to gaining this template she gain a Slowing Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become Slowed as the spell for 1 minute.
Energy Breath(Su): If the Breather was an Elemental prior to gaining this template she gain an Energy Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d8 damage (type depending on subtype before gaining the template, see table) per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half.
{table=head]Subtype|Damage
Air|Electricity
Earth|Acid
Fire|Fire
Water or Cold|Cold
[/table]
If she had multiple subtype before gaining this template she choose one for the purpose of this ability.
Confusing Breath(Su):If the Breather was a Fey prior to gaining this template she gain a Confusing Breath weapon usable once every 1d4 round it’s a 15 foot cone dealing 1d4 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Will save (same DC) or become confused for 5 round.
Boulder Breath(Su): If the Breather was a Giant prior to gaining this template she gain a Boulder Breath weapon usable once every 1d4 round it’s a 60 foot line dealing 1d10 bludgeoning damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Strength check (same DC) or be push back 5 feet + 5 feet for each five point below the DC.
Weakening Breath(Su): If the Breather was an Humanoid prior to gaining this template she gain a Weakening Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become fatigued for 1 minute, if already fatigued the creature become ehxausted instead.
Dispelling Breath(Su): If the Breather was a Magical Beast prior to gaining this template she gain a Dispelling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage il also the subject of Dispel Magic as the spell, the Area option. For this purpose the caster level is equal to the Breather creature Hit dice, this is not subject to the normal +10 maximum from Dispel Magic
Stunning Breath(Su): If the Breather was a Monstrous Humanoid prior to gaining this template she gain a Stunning Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become stunned for 1 round.
Paralysing Breath(Su): If the Breather was a Ooze prior to gaining this template she gain a Paralysing Breath weapon usable once every 1d4 round it’s a 30 foot line dealing 1d6 untyped damage per three Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become paralysed for 1 round.
Blinding Breath(Su): If the Breather was a Outsider prior to gaining this template she gain a Blinding Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d8 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become blinded for 1 minute.
Entangling Breath(Su): If the Breather was a Plant prior to gaining this template she gain an Entangling Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or become entangle for 5 round.
Negative Breath(Su): If the Breather was an Undead prior to gaining this template she gain an Negative Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d4 negative energy damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage must also make a Fortitude save (same DC) or also take 1 point of Strength drain
Poisoning Breath(Su): If the Breather was a Vermin prior to gaining this template she gain a Poisoning Breath weapon usable once every 1d4 round it’s a 30 foot cone dealing 1d6 untyped damage per two Hit dice of the creature. A successful Reflex save (DC equal 10 + half hit dice + Constitution modifier) reduce damage by half. Any creature taking damage is also poisonned, the poison does inititial and secondary damage 1d4 Constitution (same DC)
*Note on cosmetic change: A Breather look a lot like before he gained the template but with scale of various size on diverse part of their body. They can be of any color but on any one creature their the smae color.
Sometimes breather also gain a small budge in their throat.
-----------------------------------------------------------------------------------
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
For rhis template I focused on the dragon main characteristic in my mind the breath weapon and I choose to make one for each type of creature that can qualify. I hope they are balanced, I've played with the damage, the range, the shape and mostly the secondary effect.
If you have any idea for a better name I would like to hear it.
I only made one feat for it because they have acces to dragonblood feat, breath channeling feat and metabreath feat.
Strong Heritage [Template] [Heritage]
One of your ancestor was different by tapping into this heritage you can use your breath weapon differently
Prerequisite
Breather template, Air heritagePlH/bloodlineDC or Anarchic heritagePlH/bloodlineDC or Axiomatic heritagePlH/bloodlineDC or Celestial heritagePlH/bloodlineDC or Earth heritagePlH/bloodlineDC or Fey heritageCM/bloodlineDC or Fiendish heritagePlH/bloodlineDC or Fire heritagePlH/bloodlineDC or Illithid heritageCP/bloodlineDC or Necromantic bloddlineDC or Plant bloodlineDC or Serpent BloodlineDC or Water heritagePlH/bloodlineDC
Benefit
You gain acces to a second type of breath weapon from your Breather template depending on your heritage (see below), when you use any of your breath weapon you must wait the normal 1d4 round before you can use either of them again, in effect you have one breath weapon but with two effect of your choice.
Air heritage/bloodline: Energy Breath dealing Electricity damage
Anarchic heritage/bloodline: Blinding Breath, also Lawful creature take 1 more die of damage
Axiomatic heritage/bloodline: Blinding Breath, also Chaotic creature take 1 more die of damage
Celestial heritage/bloodline: Blinding Breath, also Evil creature take 1 more die of damage
Earth heritage/bloodline: Energy Breath dealing Acid damage
Fiendish heritage/bloodline: Blinding Breath, also Good creature take 1 more die of damage
Fire heritage/bloodline: Energy Breath dealing Fire damage
Illithid heritage/bloodline: Sickening Breath
Necromantic bloddline: Negative Breath
Plant bloodline: Entangling Breath
Serpent Bloodline: Frightening Breath
Water heritage/bloodline: Energy Breath dealing Cold damage
CM: Complete Mage, CP: Complete Psionic, DC: Dragon Compendium, PlH: Planar Handbook