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K2
2010-05-16, 07:35 PM
Hey, just a quick question. Does anyone here know if there are any rules concerning drugs in D&D? A player in our game wants to....try and build a loyal network of thugs in the city we are in. He seems to think that drugs would be a good way to do it, and he asked me if I know how that stuff worked in the game. I don't, so I am asking here.

Thanks

aivanther
2010-05-16, 07:37 PM
Doesn't BVoD have some? Just a sec, my book fu is weak, and I'll check.

Touchy
2010-05-16, 07:40 PM
http://www.d20srd.org/srd/variant/campaigns/sanity.htm#drugsandSanity Some minor rules for drugs, but their tied to sanity though.

arguskos
2010-05-16, 07:40 PM
Lords of Darkness and the Book of Vile Darkness have rules and drugs for this sort of thing. I highly suggest you start there.

CockroachTeaParty
2010-05-16, 07:40 PM
Yes, the Book of Vile Darkness has drug rules. Interestingly, so does Sharn: City of Towers.

They function very similar to poison and disease. When the drug is taken, the user often gets some kind of benefit (and possibly some penalties). Then, a fortitude save must be made to avoid becoming addicted. Addicts take penalties if they can't get their fix, and different drugs have different levels of addictiveness.

The Dark Fiddler
2010-05-16, 07:41 PM
Book of Vile Darkness. 3.0, but IIRC it's from the tail end and has some 3.5 stuff, and will probably be allowed anyway.

Edit: Double ninja'd. Oh well.

K2
2010-05-16, 08:35 PM
sweet guys, thanks for the help