Balor01
2010-05-17, 02:34 AM
I am thinking of offering my players a chance to make themselves stronger, yet at the same time becoming more evil and less stable.
Since my players do not care regarding their allignments changing from good to evil, I was thinking of maybe something like 5% everyday chance to go berserk or something similar, while becoming stronger.
Much like in Warcraft, the Chaos Orcs become supersoldiers after drinking Mannoroth's blood, but also became "demonic" and went away from orcs' old dream of independence from demons.
Any mechanical suggestions?
Since my players do not care regarding their allignments changing from good to evil, I was thinking of maybe something like 5% everyday chance to go berserk or something similar, while becoming stronger.
Much like in Warcraft, the Chaos Orcs become supersoldiers after drinking Mannoroth's blood, but also became "demonic" and went away from orcs' old dream of independence from demons.
Any mechanical suggestions?