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Il_Vec
2010-05-19, 08:37 AM
So, I've got this idea roaming my head: I wanted to make a build using only 1-level dips. Looked around a few books, wanted some input from fellow playgrounders.

So far, I've compiled classes I've found interesting, their benefits and pre-reqs.


in order:

Class, BAB, Fort Ref Will, benefits, Hit Dice, Skill points, pre-requisites if applicable

Fighter 1 : 1 2 0 0 Bonus Feat, d10, 2sp

Barbarian 1 : 1 2 0 0 Rage1/day, Pounce d12, 4sp

Ranger 1 : 1 2 2 0 Favored Enemy, Track, Wild Empathy, d8, 6sp

Martial Wizard 1 : 0 0 0 2 Familiar, Bonus Feat, spellcasting level 0 = 3, lv1 = 1, d4, 2sp

Cloistered Cleric 1 : 0 2 0 2 Knowledge Devotion, Lore, Turn, Good Domain, War Domain(Free weapon focus), d6, 2sp

Hexblade 1 : 1 0 0 2 Hexblade's Curse 1x, d10, 2sp

Swashbuckler 1 : 1 0 2 0 Finesse, 4 sp

Duskblade 1 : 1 2 0 2 Arc. attune, Armor Cast, spellcasting lv0= 3 lv1 = 2, d8, 2sp

WarBlade 1 : 1 2 0 0 Bat. Clar., Wep. Apt., MK 3, SK 1 d12, 4sp

Crusader 1 : 1 2 0 0 Furious Counterstrike, Steel Resolve 5, Mk 5, SK 1, d10, 4sp

Duelist 1 : 1 0 2 0 Defense, d10, 4sp PR: BAB +6 Tumb 5, Perf 5, Dodge, Finesse, Mobility

Horizon Walker 1 : 1 2 0 0 Terrain Mastery d8 4sp, PR: KN(Geo) 8, Endurance

Dervish 1 : 1 0 2 2 Derv Dance 1x, Move Master, Slashing Blades, d10, 4sp, +1 AC, PR: BAB +5, Perf3, Tumbl 3, Combat Expertise, Dodge, Mobility, WeapFoc.

Ordained Champion 1 : 1 2 0 2 Inquisition Domain, trade Good Domain and Inquisition/Glory Domain for Bonus Feats, d8, 2sp. PR: KnowRel: 7ranks, WepFoc.

Dread Commando 1 : 1 0 2 0 Sudden + 1d6, +1 Initi. d8, 6sp, PR: BAB +5, Hide 6, MS 6, Dodge, Mobil.

Bear Warrior 1 : 1 2 0 0 Black Bear Form, d12, 4sp, PR: BAB +7, Rage, Power Attack

WarPriest 1 : 1 2 0 0 Glory Domain, Rally, d10, 2sp, PR: BAB +5, Diplo 8, Sense Mot5, Comb Cast, Turn.

Sacred Fist 1: 1 2 2 0 Unarmed Damage, +1 AC, + 1 Divine CL, d8, 4sp, PR: BAB +4, Know(rel) 8, Combat cast, Combat Reflex, IUS, Stunning Fist > Only works if we focus on bear-form or unarmed combat, excludes use of weapons.

Dragon Slayer 1 : 1 2 0 2 Courage, Bonus Damage, +1 CL, d10, 2sp, PR: BAB +5 Dodge, Iron Will, Tumble 2

Spellsword 1: 1 2 0 2 Ignore spell failure 10%, +1 CL, PR: BAB +4, Know(arcana) 6, Cast 2nd level arcane spells, use all martial weapons and all armor.

Abjurant Champion 1 : 1 0 0 2 Abjurant Armor, Extend Abjuration, + 1 CL, d10, 2sp, PR: BAB +5, Comb Cast, level 1 arcane spells.

Fist of Forest 1 : 1 2 2 0 AC bonus, Move Bonus, Feral Trance, Primal Living, Unarmed 1d8, d10, 2pp, PR:HanAnim 4, Surv 4, Great Fort, IUS, Power Attack

BloodHound 1 : 1 2 2 0 Mark, Swift Tracker, d10, 6pp, BAB + 4, GatherInf 4, Move Silently 4, Survival 4, Endurance, Track



As you see, I don't own anything on Incarnum or Psionics, nor Dragon Magazine.

I still haven't worked out any order for that, if it will be playable, or even if the pre-requisites are doable. I realize that there are more than 20 levels there, it isn't a build yet, just the possible dips thrown around.

I assumed Heironeous for his God, two-handed Longsword for his weapon, and neutral Good as alignment.

So, what do you think?

jokey665
2010-05-19, 08:41 AM
Someone in our group is doing this with his character right now. His main focus is being a 'Diplomancer' and he refuses to take more than 1 level in a class. So far he has Marshal, Warlock, Cloistered Cleric, Factotum... and more I can't remember.

gbprime
2010-05-19, 08:43 AM
Ick. You end up with a laundry list of small abilities, and great saving throws, but no real power.

Plus some of those classes are mutually exclusive. Sacred Fist, for example, imposes big penalties on you if you use a weapon of any kind.

Il_Vec
2010-05-19, 08:49 AM
Ick. You end up with a laundry list of small abilities, and great saving throws, but no real power.

Plus some of those classes are mutually exclusive. Sacred Fist, for example, imposes big penalties on you if you use a weapon of any kind.

I had excluded druid, monk and paladin for their codes of conduct, and missed that Sacred Fist had one.

In terms of synergy/power, I realize it's no Warmarked, but I want to see what can be done with the concept...

Amphetryon
2010-05-19, 08:54 AM
There's precious little reason not to dip Ardent at a feat level (go go Practiced Manifester!) to help with this concept....

Lin Bayaseda
2010-05-19, 09:50 AM
If you want the party face role, a 1-level dip in Warlock is great. One invocation gives +6 to all social skills, basically. For 24 hours.

PairO'Dice Lost
2010-05-19, 09:57 AM
You have warblade and crusader, but no swordsage. It's not full BAB like the other classes listed, but the free Weapon Focus makes up for that, you get +1 to initiative, and you can use its 6 maneuvers and 1 stance to pick up 2 save-replacing maneuvers (since the other classes are heavy on the Fort saves but not so much on Ref and Will) and fulfill prerequisites for warblade and crusader maneuvers to make the most of those dips.

Akal Saris
2010-05-19, 09:59 AM
Someone in our group is doing this with his character right now. His main focus is being a 'Diplomancer' and he refuses to take more than 1 level in a class. So far he has Marshal, Warlock, Cloistered Cleric, Factotum... and more I can't remember.

Heh...I've done this before for fun. It's one of the few ways to make dipping multiple classes worthwhile. The build below is VoP for the challenge of hitting the high diplomacy modifier without any items, and since vow of peace goes well with talking people down from a fight. It's one of the rare cases where VoP is probably an even trade.

Jusdhui the Indecisive, A level 7 all dips build:
No items:
Old Desert Half-Elf Bard 1/Marshal 1/Binder 1/Psion 1/Dragonfire Adept 1/Incarnate 1/Cleric 1
BAB +0, Diplomacy +69

Str 4 (-3)
Dex 10 (+0)
Con 12 (+1)
Int 10 (+0)
Wis 10 (+0)
Cha 24 (+7)
Cha Raised at 4, 8, 7th +2 from vow

Alternate class features: Half-Elf Bard 1

Traits:
1. Honest (+1 to Diplomacy, -1 to Bluff and Sense Motive)
2. Polite (+1 to Diplomacy, -2 to Intimidate)

Flaws:
-2 melee attacks, -2 ranged attacks

Domains: Community (+2 diplomacy), Mind (+2 diplomacy, bluff, sense motive)

Feats:
1st char: Complementary Insight (Synergy bonuses are +3)
1st racial: Heat Endurance (+4 bonus to endure intense heat)
1st flaw: Sacred Vow
1st flaw: Vow of Poverty
1st bonus vow: Nymph's Kiss
2nd bonus vow: Vow of Nonviolence
2nd marshal bonus: Skill Focus (Diplomacy)
3rd char: Negotiator
4th vow: Vow of Peace
3rd bonus psion: Psicrystal
6th vow: Nimbus of Light
6th char: extra essentia

Bonuses:
Diplomacy:
+10 ranks
+9 synergy (know (nobility), bluff, sense motive with complementary insight)
+7 Cha
+7 Marshal Aura
+6 DFA invocation
+4 insight Silvertongue mask (2 essentia stored)
+4 exalted vow of peace
+3 Skill Focus
+3 Psicrystal
+2 circumstance nymph's kiss
+2 perfection Sacred Vow
+2 racial half-elf
+2 negotiator
+2 feat nimbus of light (good only)
+2 trait
+4 domain
= +69

Sense motive:
+11 ranks
+3 synergy
+2 racial
+2 domain
-1 trait
= +17

Bluff:
+7 Cha
+7 Marshal Aura
+6 DFA
+4 insight mask
+2 racial
+2 circumstance nymph's kiss
+2 domain
-1 trait
= +29

Intimidate:
+7 Cha
+7 Marshal Aura
+6 DFA
+2 negotiator
+2 circumstance nymph's kiss
-2 trait
= +22

Other:
-Can always take 10 on Diplomacy, use it as a standard action (Naberius)

Amphetryon
2010-05-19, 10:01 AM
D'oh. Forgot to recommend the Dilettante PrC...

dextercorvia
2010-05-19, 10:07 AM
There was a guy that did this with a (basically) full caster. I'm pretty sure he got to nines in one class, and picked up a little bit of some other stuff too.

IIRC, the build started

Wiz1, CCleric1, X1, MT1,...

Where X is something I can't remember. With the proper early entry cheese (also required for MT), I believe either Church Inquisitor or Master Specialist works for X.

paddyfool
2010-05-19, 10:08 AM
You don't have to own anything on Psionics to consider 1-level dips; it's on the SRD (http://www.d20srd.org/).

gbprime
2010-05-19, 10:10 AM
Well we had a tattooed monk build that dipped like this in all the wrong ways. He couldn't fail a save, but he also couldn't hit the broad side of a barn. His plan was to get someone to make him an item that cast Divine Power multiple times each day. He eventually got it at 10th level, but he absolutely sucked at everything for 9 levels.

Darth Stabber
2010-05-19, 10:30 AM
List of threads on the topic, that I know of. (big fan of this concept.)
http://www.giantitp.com/forums/showthread.php?t=103738
http://www.giantitp.com/forums/showthread.php?t=100038
there are probably more.

Going caster is of limited value, though incarnum is still usefull. For caster levels, you have to remember to take spells that are going to be useful with a minimum caster level; offensive save or x, or lvl dependent damage, or allow SR, will not be usefull in the long run.
There are rules for partial BAB and Saves in UA that are very helpful.

Don't start Fighter! Start at ranger or rogue. Skills are the key to prestige classes, and fighter gets 8 skill points base, ranger gets 24. you trade 1-2 hp for 16 skill points, a very fine trade by any measure.

BTW, the guy is taking one level and then changing, that sounds remarkably chaotic to me.

Pluto
2010-05-19, 09:44 PM
Going caster is of limited value, though incarnum is still usefull.
I wouldn't be so sure. (http://www.giantitp.com/forums/showthread.php?p=7053550#post7053550)

Il_Vec
2010-05-19, 09:47 PM
As I said, that is not the build itself, it's just a list of classes I've considered so far. Don't know why I didn't include Swordsage.

About chaoticness: In-game characters are not aware of their "class", I believe. If he constantly branches out to new abilities, I'd rather take that as a devotion to knowledge, if you see what I mean...

I'll try to build level-by-level till the end of the week...

Thurbane
2010-05-19, 09:48 PM
OP - have you decided on race yet? A 1/2 Orc can dip into both 1/2 Orc Paragon and Orc Paragon classes from UA, both of which are full BAB.

Human Paragon lets you chose any skills, and then permanently keep any one as a class skill (*cough* UMD *cough*).

Greenish
2010-05-19, 09:53 PM
Heh...I've done this before for fun. It's one of the few ways to make dipping multiple classes worthwhile. The build below is VoP for the challenge of hitting the high diplomacy modifier without any items, and since vow of peace goes well with talking people down from a fight. It's one of the rare cases where VoP is probably an even trade.

Jusdhui the Indecisive, A level 7 all dips build:
No items:
Old Desert Half-Elf Bard 1/Marshal 1/Binder 1/Psion 1/Dragonfire Adept 1/Incarnate 1/Cleric 1
BAB +0, Diplomacy +69

Str 4 (-3)
Dex 10 (+0)
Con 12 (+1)
Int 10 (+0)
Wis 10 (+0)
Cha 24 (+7)
Cha Raised at 4, 8, 7th +2 from vow

Alternate class features: Half-Elf Bard 1

Traits:
1. Honest (+1 to Diplomacy, -1 to Bluff and Sense Motive)
2. Polite (+1 to Diplomacy, -2 to Intimidate)

Flaws:
-2 melee attacks, -2 ranged attacks

Domains: Community (+2 diplomacy), Mind (+2 diplomacy, bluff, sense motive)

Feats:
1st char: Complementary Insight (Synergy bonuses are +3)
1st racial: Heat Endurance (+4 bonus to endure intense heat)
1st flaw: Sacred Vow
1st flaw: Vow of Poverty
1st bonus vow: Nymph's Kiss
2nd bonus vow: Vow of Nonviolence
2nd marshal bonus: Skill Focus (Diplomacy)
3rd char: Negotiator
4th vow: Vow of Peace
3rd bonus psion: Psicrystal
6th vow: Nimbus of Light
6th char: extra essentia

Bonuses:
Diplomacy:
+10 ranks
+9 synergy (know (nobility), bluff, sense motive with complementary insight)
+7 Cha
+7 Marshal Aura
+6 DFA invocation
+4 insight Silvertongue mask (2 essentia stored)
+4 exalted vow of peace
+3 Skill Focus
+3 Psicrystal
+2 circumstance nymph's kiss
+2 perfection Sacred Vow
+2 racial half-elf
+2 negotiator
+2 feat nimbus of light (good only)
+2 trait
+4 domain
= +69

Sense motive:
+11 ranks
+3 synergy
+2 racial
+2 domain
-1 trait
= +17

Bluff:
+7 Cha
+7 Marshal Aura
+6 DFA
+4 insight mask
+2 racial
+2 circumstance nymph's kiss
+2 domain
-1 trait
= +29

Intimidate:
+7 Cha
+7 Marshal Aura
+6 DFA
+2 negotiator
+2 circumstance nymph's kiss
-2 trait
= +22

Other:
-Can always take 10 on Diplomacy, use it as a standard action (Naberius)
Can't you get +2 from psicrystal's Aid another?

IonDragon
2010-05-19, 10:07 PM
You have warblade and crusader, but no swordsage. It's not full BAB like the other classes listed, but the free Weapon Focus makes up for that

You already get that from Warblade.

Drop the familiar from the wizard class for a bonus feat (I don't remember what book that option is in. Possibly PHB2?) and take either the feat that gives you a familiar or Animal Cohort so that it advances based on character level rather than class level.

PairO'Dice Lost
2010-05-19, 10:12 PM
You already get that from Warblade.

The point isn't to get the WF, it's to get the other benefits mentioned; the WF just mitigates the +0 BAB at 1st level.

Reynard
2010-05-19, 10:14 PM
You already get that from Warblade.

No you don't. A one level dip into Warblade will get you +1 to reflex saves, and the ability to change which weapon is effected by the focus/specialization/improved crit/etc feats whenever you like.

Greenish
2010-05-19, 10:37 PM
No you don't. A one level dip into Warblade will get you +1 to reflex saves, and the ability to change which weapon is effected by the focus/specialization/improved crit/etc feats whenever you like.Well, you can change the weapon focus you got from cleric to the weapon you wish to use. In the end, it's the same.

[Edit]: Though why OP lists Good Domain & War Domain for the cleric dip I'll never know.

Yorrin
2010-05-19, 10:39 PM
Might I interest you in 2 level dips instead? It brings an interesting level of depth to the dipping game, and allows you to do something like:

Lunar Ranger 2/Lion Spirit Totem Barbarian 1/Fighter 2/Shiba Protector 1/Chaos Monk 2/Swordsage 2

For a Wis-based starting chassis. Grab Intuitive Attack for it and you've got Wisdom to attack twice, AC twice, and damage once, with the ability to charge pretty well- considering your 1d4+1 attacks made at +6/+6/+6/+6/+1


Or for a Cha based diplomancer:
Bard 1/Binder 1/Warlock 1/Marshal 1/Paladin of Slaughter 2/Blackguard 2/Feat Rogue 2

Giving you Cha to Saves twice, a good number of skill points, and a metric butload of random boosts to Diplomacy

Or, since they're both 10 levels, do both and go MAD! Not really. But I've actually used these first 10 levels before taking the first one to an irrelevant PrC and the second kept going with Warlock. Very playable and entirely fun.

Il_Vec
2010-05-20, 05:37 AM
Well, you can change the weapon focus you got from cleric to the weapon you wish to use. In the end, it's the same.

[Edit]: Though why OP lists Good Domain & War Domain for the cleric dip I'll never know.

I listed that because I already had set that if I dip cleric, will also dip Ordained champion, wich means he must worship Heironeous. War domain is there for the free weapon focus, and the other domain will get traded away.


OP - have you decided on race yet? A 1/2 Orc can dip into both 1/2 Orc Paragon and Orc Paragon classes from UA, both of which are full BAB.

Human Paragon lets you chose any skills, and then permanently keep any one as a class skill (*cough* UMD *cough*).

I'm thinking Human, the feat and extra skill points might be needed.

Irreverent Fool
2010-05-20, 05:40 AM
Just make sure you take your martial adept levels as late as possible in order to pick up higher-level maneuvers.

obnoxious
sig

Il_Vec
2010-05-20, 11:26 AM
Here goes a try at it:


28 point-buy: Str 16, Dex 14, Con 12, Wis 12, Int 12, Cha 8
32 point-buy: Up Con and Int to 14.

Level 1: Ranger
Bab +1, Fort +2, Reflex +2, Will +0, Hp = 8
Favored Enemy, Track, Wild Empathy
Power Attack, Improved Bull Rush.
Skills: (6 + Int + 1) x4
Jump 4 ranks, Knowledge(Nature, Geography) 4 each, Cross-class Knowledge(Religion, Arcana) 4 points for 2 ranks, Hide 4, Move Silently 4, Survival 4. Know (Dungeoneering) 4 if 14 Int.

Level 2: Duskblade
Bab +2, Fort +4, Ref +2, Will +2, Hp 8 + 1d8
Armored mage(light), Arcane attunement
Skills: 2 + Int + 1
Jump +1 rank, Know(Religion) +3 ranks. Know (Geography) +1 rank if Int 14.

Level 3: Lion Spirit Totem Barbarian
Bab +3, Fort +6, Ref +2, Will +2, Hp 8 + 1d8 + 1d12
Rage 1x/Day, Pounce
Feat: Dodge
Skills: 4 + Int + 1
Jump +1 rank, Know(Geography) + 1 rank (crossclass), Gather Information +1 (crossclass). Handle Animal +1 if 14 Int

Level 4: Cloistered Cleric
Bab+3, Fort + 8, Ref +2, Will + 4, Hp 8 + 1d6 + 1d8 +1d12
Lore, Knowledge Domain, War Domain(Weapon Focus: Longsword), Inquisiton Domain (Trade in for Knowledge Devotion, as Complete Champion pg 53)
Level Ability Raise: If Int 12, raise to 13; otherwise Str or Con.
Skills: 6 + Int + 1; Knowledge Devotion makes one Knowledge in-class for all levels, choose this based on campaign needs.
Jump + 1 rank (crossclass), Know (Religion) +2 Ranks, Know(Arcana, Dungeoneering, Geography, Planes) + 1 rank; Know(Local) +1 if 14 int.

Level 5: Ordained Champion
Bab +4, Fort + 10, Ref +2, Will +6, Hp 8 + 1d6 + 2d8 + 1d12
Bonus Domain, Combat Feats, Continued Advancement, Modified Spontainety
Trade Glory & Knowledge domains for: Endurance, Mobility
Skills: 2 + Int + 1
Jump +1 rank (crossclass), Gather Information + 1 rank(crossclass); Know(any in-class) +1 if 14 Int

Level 6: Fighter
Bab +5, Fort + 12, ref +2, Will +6, Hp 8 + 1d6 + 2d8 + 1d10+ 1d12
Leap Attack, Combat Expertise
Skills: 2 + Int + 1
Gather Information + 2 ranks (crossclass); Jump +1 if 14 Int

Level 7: Bloodhound
Bab +6, Fort + 14, Ref +4, Will + 6, Hp 8 + 1d6 + 2d8 + 2d10 + 1d12
Mark (1), Swift Tracker
Skills: 6 + Int + 1
Hide + 2 ranks, Move Silently + 2 ranks, Tumble + 2 (Crossclass). Knowledge (in-class) + 1 if 14 Int

Level 8: Dread Commando
Bab +7, Fort + 14, Ref + 6, Will +6, Hp 8 + 1d6 + 3d8 +2d10 + 1d12
Team Initiative Bonus, sudden strike + 1d6
Ability Raise: If Int 13, Raise to 14. Otherwise, raise the same as lv 4.
Skills: 6 + Int=2 + 1
Tumble +1(crossclass), Perform + 3(crossclass), Know (Geography) + 1.

Level 9: Dervish
Bab +8, Fort + 14, Ref + 8, Will +8, Hp 8 + 1d6 + 3d8 + 3d10 + 1d12
Ac +1, Dervish Dance 1x/Day, Movement Mastery, Slashing Blades.
Shock Trooper or Combat Casting > Depends on whether Martial Wizard can get Combat Casting as a Bonus Feat.
Skills: 4 + Int + 1
Know (Geography) + 1(crossclass), Tumble + 2, Jump +3.

Level 10:Horizon Walker
Bab +9, Fort + 16, Ref +8, Will +8, Hp 8 + 1d6 + 4d8 + 3d10 + 1d12
Terrain Mastery (Desert)
Skills: 4+int+1; Right now, you have all skills you need for pre-requisites on classes and feats, and can Take 10 on Jump and Tumble checks. I'd go on Knowledges, spot, listen and UMD, as needed.

Level 11: Martial Wizard
Bab +9, Fort + 16, Ref +8, Will +10, Hp 8 + 1d4 + 1d6 + 4d8 + 3d10 + 1d12
Combat Casting or Shock Trooper > Could move this level down to 9 and get both then.
Skills: 2 + Int + 1 > Note that all knowledges are class skills.

Level 12: Abjurant Champion
Bab +10, Fort +16, Ref + 8, Will + 12 Hp 8 + 1d4 + 1d6 + 4d8 + 4d10 + 1d12
Abjurant Armor, Extended Abjuration +1 Wizard Spellcasting Progression
Ability Raise: Str or Con, as needed.
Iron Will
Skills: 2 + Int + 1

Level 13: Dragonslayer
Bab +11, Fort +18, Ref +8, Will +14, Hp 8 + 1d4 + 1d6 + 4d8 + 5d10 + 1d12
Aura of Courage, Damage Bonus, +1 Wizard Spellcasting Progression
Skills: 2 + Int + 1

Level 14: Spellsword
Bab +12, Fort +20, Ref +8, Will+16, Hp 8 + 1d4 + 1d6 + 5d8 + 5d10 + 1d12

Level 15: BearWarrior
Bab + 13, Fort + 22, Ref +8, Will + 16, Hp 8 + 1d4 + 1d6 + 5d8 + 5d10 + 2d12
Black Bear Form
Really not sure what feat to pick here, maybe Arcane Strike or Combat Reflexes.
Skills: 4 + Int + 1

Level 16: Swashbuckler < I don't like this level, but couldn't find another fit.
Bab + 14, Fort +22, Ref +10, Will +16, Hp 8 + 1d4 + 1d6 + 5d8 + 6d10 + 2d12
Weapon Finesse (Useless)
Ability raise: Keep on Str or Con.
Skills: 4 + Int + 1

Level 17: Unarmed Swordsage
Bab + 14, Fort +22, Ref +12, Will +18, Hp 8 + 1d4 + 1d6 + 6d8 + 6d10 + 2d12
Unarmed strike, Quick to Act +1, Discipline Focus, IL = 9
Skills: 6 + Int + 1

Level 18: Crusader
Bab + 15, Fort +24, Ref+12, Will+18, Hp 8 + 1d4 + 1d6 + 6d8 + 7d10 + 2d12
Steely Resolve, Furious Counterstrike, IL = 9
Skills: 4 + Int + 1

Level 19: Fist of the Forest
Bab + 16, Fort +26, Ref +14, Will +18, Hp 8 + 1d4 + 1d6 + 6d8 + 8d10 + 2d12
Ac Bonus, Fast Movement, Feral Trance 1x/day, Primal living, Unarmed Damage
Skills: 2 + Int + 1

Level 20: Warblade
Bab + 17, Fort +28, Ref +14, Will +18, Hp 8 + 1d4 + 1d6 + 6d8 + 8d10 + 3d12
Battle Clarity, Weapon Aptitude, IL 10
Skills: 4 + Int +1


So... I really could use some help changing that Swasbuckler level, preferably for something with good Bab... And choosing manuevers. I have little to no experience on that.

Achernar
2010-05-20, 11:54 AM
I remember seeing a build like this elsewhere. It is divine-caster oriented, so not exactly what you're looking for but it's worth sharing:

http://community.wizards.com/go/thread/view/75882/20102413/Mr._Fear_of_Commitment

Proof-of-concept, I guess. All-dip can work.