Thurbane
2010-05-20, 09:31 PM
http://www.giantitp.com/forums/showpost.php?p=8528783&postcount=43
There's an apparent need for a "Magic of Incarnum for dummies"-thread.
Crux of the matter though:
- Your race and class determine your essentia pool.
- Your class levels and feats determine how many Soulmelds you can bind.
- Your class levels determine how many of your Soulmelds can be bound to Chakras.
Then you:
- Choose which soulmelds you bind in the morning. You basically know all on your class list but can only bind as many as your class limit (or Con minus 10, whichever is lower) plus any Shape Soulmeld-feats you have.
- Choose which, if any, of the soulmelds to bind to Chakras for extra abilities (but taking that slot so you can't use a magic item there), up to your class maximum.
- Assign your essentia total between your soulmelds and any possible incarnum feats or other incarnum receptables. It's not spent, it's simply assigned to empower certain abilities and it's there until reassigned. Your essentia total is pretty much fixed; you can just assign the same pool in different ways.
- Your default maximum of essentia that can be invested to one essentia receptacle (soulmeld, feat, class feature, magic item or such) is 1 on levels 1-5, 2 on levels 6-10, 3 on levels 11-15 and 4 on levels 16-20. Some class features and feats increase this for specific chakras.
That's about it. Here's hoping at least someone finds Incarnum more accessible now.
Anyone care to expand on this? I, for one, would really like to learn the Incarnum system. I actually did own the book, but got it fairly early on in my 3.X experience. After a couple of flip-throughs, I decided it wouldn't be much use in our mostly "core only" games. I traded it in for a discount on a copy of Cityscape.
I have a much more solid grasp of the 3.5 rules now, and am very interested in the whole Icarnum system.
There's an apparent need for a "Magic of Incarnum for dummies"-thread.
Crux of the matter though:
- Your race and class determine your essentia pool.
- Your class levels and feats determine how many Soulmelds you can bind.
- Your class levels determine how many of your Soulmelds can be bound to Chakras.
Then you:
- Choose which soulmelds you bind in the morning. You basically know all on your class list but can only bind as many as your class limit (or Con minus 10, whichever is lower) plus any Shape Soulmeld-feats you have.
- Choose which, if any, of the soulmelds to bind to Chakras for extra abilities (but taking that slot so you can't use a magic item there), up to your class maximum.
- Assign your essentia total between your soulmelds and any possible incarnum feats or other incarnum receptables. It's not spent, it's simply assigned to empower certain abilities and it's there until reassigned. Your essentia total is pretty much fixed; you can just assign the same pool in different ways.
- Your default maximum of essentia that can be invested to one essentia receptacle (soulmeld, feat, class feature, magic item or such) is 1 on levels 1-5, 2 on levels 6-10, 3 on levels 11-15 and 4 on levels 16-20. Some class features and feats increase this for specific chakras.
That's about it. Here's hoping at least someone finds Incarnum more accessible now.
Anyone care to expand on this? I, for one, would really like to learn the Incarnum system. I actually did own the book, but got it fairly early on in my 3.X experience. After a couple of flip-throughs, I decided it wouldn't be much use in our mostly "core only" games. I traded it in for a discount on a copy of Cityscape.
I have a much more solid grasp of the 3.5 rules now, and am very interested in the whole Icarnum system.