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View Full Version : Goatfolk Monster! (4e!) (With Fluff!)



Chainsaw Hobbit
2010-05-21, 01:33 PM
Goatfolk are powerfully built goatlike creatures that
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they’ve been dubbed “goatfolk.”
Goatfolk are bigger than most humans and almost all
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.

http://img109.imageshack.us/img109/2567/gaotdude.png (http://img109.imageshack.us/i/gaotdude.png/)

Goatfolk Grunt

The majority of Goatfolk tribes, Goatfolk Grunts serve as fodder and shock-troops.

Goatfolk Grunt Level 3 Minion Brute
Medium XP 38
Initiative +3 Senses Perception +1; low-light vision
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 16; Reflex 15; Will 15
Speed 6

TRAITS
Pack Fighter (no action; at-will)
The goatfolk has +1 to attacks, +1 to damage, and +2 to saves when it has at least 2 goatfolk allies within 6 spaces

STANDARD ACTIONS
m Battleaxe (standard; at-will) • Weapon
+6 vs AC; 5 Damage

Alignment Unaligned Languages Common, Giant
Skills Intimidate +5
Str 17 (+4) Dex 14 (+3) Wis 11 (+1)
Con 17 (+4) Int 8 (+0) Cha 14 (+3)

Tactics Goatfolk Grunts charge into the Frey, never surrendering or fleeing.


Goatfolk Savage

Some of the strongest Goatfolk, savages lead grunts into battle.

Goatfolk Savage Level 3 Brute
Medium fey humanoid XP 150
Initiative +3 Senses Perception +1; low-light vision
HP 57; Bloodied 28
AC 15; Fortitude 16; Reflex 15; Will 15
Speed 6

TRAITS
Bloodfury (no action; at-will)
While bloodied the goatfolk has a +1 to all damage rolls and a -1 to all attack rolls
Pack Fighter (no action; at-will)
The goatfolk has +1 to attacks, +1 to damage, and +2 to saves when it has at least 2 goatfolk allies within 6 spaces

STANDARD ACTIONS
m Headbut (standard; at-will)
+6 vs AC; 1d10 + 3 Damage and the target is knocked prone
m Greataxe (standard; at-will) • Weapon
+6 vs AC; 2d6 + 3 Damage

Alignment Unaligned Languages Common, Giant
Skills Athletics +9, Endurance +9, Intimidate +10
Str 17 (+4) Dex 14 (+3) Wis 11 (+1)
Con 17 (+4) Int 8 (+0) Cha 14 (+3)

Tactics Goatfolk Savages try to stay near to allies, ganging up on foes, knocking them prone, and hacking the to bits.


Goatfolk Shaman

Goatfolk Shamans often lead tribes and train war beasts.

Goatfolk Shaman Level 4 Controller (Leader)
Medium fey humanoid XP 175
Initiative +3 Senses Perception +6; low-light vision
HP 55; Bloodied 27
AC 18; Fortitude 16; Reflex 15; Will 17
Speed 6

TRAITS
Combat Healing (immediate reaction; at-will)
When an ally within 10 spaces rolls a natural 16 or higher on an attack they can regain 10 hp
Pack Fighter (no action; at-will)
The goatfolk has +1 to attacks, +1 to damage, and +2 to saves when it has at least 2 goatfolk allies within 6 spaces

STANDARD ACTIONS
m Headbut (standard; at-will)
+9 vs AC; 1d6 + 4 Damage and the target is knocked prone
R Horns of The Goatlord (standard; recharge 3 4 5 6) • Primal
+9 vs AC; 1d10 + 4 Damage and the target is knocked prone

Alignment Unaligned Languages Common, Giant
Skills Heal +11, Intimidate +11, Nature +11
Str 15 (+4) Dex 12 (+3) Wis 18 (+6)
Con 15 (+4) Int 12 (+3) Cha 15 (+4)

Tactics The Goatfolk Shaman stays in the center of their allies healing them and using Horns of The Goatlord to knocks foes prone.

Chainsaw Hobbit
2010-05-21, 02:08 PM
Encounter Groups
Goatfolk hang out with monsters they have trained, fey, and sometimes orcs.

Goatfolk Ambush (lv 3, xp 800)

- 3 Goatfolk Savages (lv 3 brute, xp 150)
- Goatfolk Shaman (lv 4 controller, xp 175)
- Orc Berserker (lv 4 brute, xp 175)

Chainsaw Hobbit
2010-05-21, 02:14 PM
Goatfolk lore:

Nature 15
Goatfolk are distant cousins of the satyr, however they are much more savage and feral.

Nature 20 or religon 22
Goatfolk worship The Goat lord, a primal spirit.