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Chainsaw Hobbit
2010-05-21, 02:50 PM
The body of an alchemical golem is composed of a single
tough, transparent membrane in the shape of a humanoid,
with the face usually mimicking the appearance of its creator.
Inside the membrane is a swirling collection of toxic,
oily chemicals, which merge and separate at random, and give the creature life. An alchemical golem wears no clothing
and has no possessions. Despite the membrane that
keeps the ingredients inside, the golem gives off a faint,
acrid smell.
An alchemical golem is 9 feet tall and weighs 4,000 pounds.

http://img30.imageshack.us/img30/8203/algolem.png (http://img30.imageshack.us/i/algolem.png/)

Alchemical Golem Level 13 Elite Controller
Large natural animate XP 1,600
Initiative +7 Senses Perception +7
Burning Toxic Aura aura 3; Foes that start their turn within the aura take 5 fire and poison damage, if they are bloodied they are also weakend until the start of their next turn.
HP 268; Bloodied 134
AC 27; Fortitude 29; Reflex 24; Will 22
Immune poison; disease; Resist 10 acid, 10 cold, 10 fire, 10 lightning, 10 poison
Saving Throws +2
Speed 6
Action Points 1

STANDARD ACTIONS
m Burning Acid Slam (standard; at-will) • Fire, Acid
+17 vs Fortitude; 2d8 + 6 Acid and fire damage and the target is weakend until the end of the golem's next turn.
c Freezing Poison Breath (standard; encounter, recharges when first bloodied) • Cold, Poison
Close Blast 3; +17 vs Reflex; 3d10 + 6 Cold and poison damage and the target is slowed and takes a -3 penalty to attacks (save ends both).

MINOR ACTIONS
R Lightning Zap (minor; at-will)
range 3; No attack roll; 10 lightning damage and the target is dazed until the end of the golem's next turn.

Alignment Unaligned Languages —
Str 19 (+10) Dex 13 (+7) Wis 13 (+7)
Con 22 (+12) Int 3 (+2) Cha 16 (+9)

Chainsaw Hobbit
2010-05-21, 03:05 PM
Encounter Groups:
Drow, devils, and mad wizards like to make Alchemical Golems.

Drow Lair (lv 13, xp 4000)

- Drow Arachnomancer (lv 13 artillery, xp 800)
- Alchemical Golem (Level 13 Elite Controller, xp 1,600)
- 2 Armored Wrackspawn (lv 13 solder, xp 800)

Djinn_in_Tonic
2010-05-21, 03:06 PM
PCs will NOT like being daze-locked automatically as a minor action. Just a thought.

Also, could you perhaps consolidate your work into, say, one big thread of 4e material, or one for your races and one for your monsters? You're quite prolific, but so many threads sort of clutters the boards. Just my personal opinion...take it or leave it as you will. :smallbiggrin: