View Full Version : Superpowered Evil Side

Corporate M
2010-05-21, 11:11 PM
I've seen alot of topics, builds, and variants to try and balance certain classes... me? I mostly worry about the evil ones. I like the dark, forbidden type classes. The only problem is... they ussually suck. You'd think evil would be more enticing, as such, here are some classes I feel have been neglected and need an upgrade...

+ Gains an ability like the soulknife's "psychic strike" at the same rate. Maybe call it "blasphemy" instead.

+ Gains access to all vestige abilities when binding a vestige.

+ Level 6: Immunity to poison/disease
+ Level 9: Immune to negative energy
+ Working on new mystery paths involving summoning undead and other creatures that are non-physical.

+ Can combine eldritch blast with invocations a level lower then able to cast. (So say he can use lesser, he can combine the sickening blast which is least with his regular eldritch blast.)

+ Access to all necromancy spells for appropiate level.

WARMAGE: (More like a blackmage...)
- Loses access to spells not in evocation school.
+ Access to all evocation spells.
+ Advanced Learning can give him any spell of any school.

NINJA: (More of an eastern evil class...)
+ Am working on an ability that would allow ninja to augment their weapons with venom like the psionic power prevenom weapon. Only more diverse, and with HP as the cost.

- Loses mount
+ Am working on a system simaler to knights challenges. Different challenges will expend different amount of uses, and slaughter/tyrannical paladins will differ in challenge style.

There is no real game mechanics yet, these are just ideas on how to improve them. The rest will come later... Heck... if done well, an evil campaign may actually be feesible. Or atleast a more Cthulhu mythos type where all power is ultimately sanity dwindling and deadly!

2010-05-21, 11:18 PM
The Binder already gets all the abilities of bound Vestiges. That listed 'change' isn't a change at all.

On the others: nothing particularly noteworthy or interesting, to be quite frank.

2010-05-22, 02:07 PM
I'm interested in your Paladin of Tyranny/Slaughter idea.
However, I agree with Edge thus far; there is little of interest in the list you've posted above.
Binder already get the powers of their vestiges.
I do not understand why a shadowcaster would get immunity to disease, poison or negative energy, though I see where your inspiration comes from. I would have taken something from the Telfimar Shadowlord (UE) or Shadow Dancer (DMG) and added it in instead.
As far as I know, the whole point behind sickening blast is that it can be combined with eldritch blast.
Dread Necromancer gets Advanced Learning for this very reason. The abilities in the Dread Necromancer class list are awesome, I think. You are right in the respect that their spell list is limited, but it grows, and the spells they have are by no means meagre in strength.
I'm not sure what is being achieved by the Warmage alterations.
Giving ninjas the ability to augment their weapons with poison? You mean like Poison Use, which they get at 3rd level?
I'm still interested in your Paladin ideas, but the others seem superfluous.

2010-05-22, 03:42 PM
Yeah, your "change" to the warlock class is kind of... odd. Essences and shapes can already be used with your eldritch blast no matter what level you are. That's kind of the whole point of them.

2010-05-22, 03:57 PM
I have one comment: learn to read!!!!!!!!!!!!! You should read all the classes before posting these "fixes".