Corporate M
2010-05-21, 11:11 PM
I've seen alot of topics, builds, and variants to try and balance certain classes... me? I mostly worry about the evil ones. I like the dark, forbidden type classes. The only problem is... they ussually suck. You'd think evil would be more enticing, as such, here are some classes I feel have been neglected and need an upgrade...
HEXBLADE:
http://www.wizards.com/dnd/images/cwc_Hexblade_med.jpg
+ Gains an ability like the soulknife's "psychic strike" at the same rate. Maybe call it "blasphemy" instead.
BINDER:
http://www.wizards.com/dnd/images/dnd_frcc_20070718_seal.jpg
+ Gains access to all vestige abilities when binding a vestige.
SHADOWCASTER:
http://www.wizards.com/dnd/images/dnd_frcc_20070725.jpg
+ Level 6: Immunity to poison/disease
+ Level 9: Immune to negative energy
+ Working on new mystery paths involving summoning undead and other creatures that are non-physical.
WARLOCK:
http://www.wizards.com/dnd/images/cc_20050629_Warlock.jpg
+ Can combine eldritch blast with invocations a level lower then able to cast. (So say he can use lesser, he can combine the sickening blast which is least with his regular eldritch blast.)
DREAD NECROMANCER:
http://www.wizards.com/dnd/images/dx0627cc_characterclass_dreadnoc.jpg
+ Access to all necromancy spells for appropiate level.
WARMAGE: (More like a blackmage...)
http://www.wizards.com/dnd/images/cc20050906a_85425_med.jpg
- Loses access to spells not in evocation school.
+ Access to all evocation spells.
+ Advanced Learning can give him any spell of any school.
NINJA: (More of an eastern evil class...)
http://www.wizards.com/dnd/images/cx_gallery/86346.jpg
+ Am working on an ability that would allow ninja to augment their weapons with venom like the psionic power prevenom weapon. Only more diverse, and with HP as the cost.
PALADIN OF SLAUGHTER/TYRANNY:
http://images2.fanpop.com/images/photos/2800000/Hollow-ichigo-1st-bleach-anime-2853686-640-480.jpg
- Loses mount
+ Am working on a system simaler to knights challenges. Different challenges will expend different amount of uses, and slaughter/tyrannical paladins will differ in challenge style.
There is no real game mechanics yet, these are just ideas on how to improve them. The rest will come later... Heck... if done well, an evil campaign may actually be feesible. Or atleast a more Cthulhu mythos type where all power is ultimately sanity dwindling and deadly!
HEXBLADE:
http://www.wizards.com/dnd/images/cwc_Hexblade_med.jpg
+ Gains an ability like the soulknife's "psychic strike" at the same rate. Maybe call it "blasphemy" instead.
BINDER:
http://www.wizards.com/dnd/images/dnd_frcc_20070718_seal.jpg
+ Gains access to all vestige abilities when binding a vestige.
SHADOWCASTER:
http://www.wizards.com/dnd/images/dnd_frcc_20070725.jpg
+ Level 6: Immunity to poison/disease
+ Level 9: Immune to negative energy
+ Working on new mystery paths involving summoning undead and other creatures that are non-physical.
WARLOCK:
http://www.wizards.com/dnd/images/cc_20050629_Warlock.jpg
+ Can combine eldritch blast with invocations a level lower then able to cast. (So say he can use lesser, he can combine the sickening blast which is least with his regular eldritch blast.)
DREAD NECROMANCER:
http://www.wizards.com/dnd/images/dx0627cc_characterclass_dreadnoc.jpg
+ Access to all necromancy spells for appropiate level.
WARMAGE: (More like a blackmage...)
http://www.wizards.com/dnd/images/cc20050906a_85425_med.jpg
- Loses access to spells not in evocation school.
+ Access to all evocation spells.
+ Advanced Learning can give him any spell of any school.
NINJA: (More of an eastern evil class...)
http://www.wizards.com/dnd/images/cx_gallery/86346.jpg
+ Am working on an ability that would allow ninja to augment their weapons with venom like the psionic power prevenom weapon. Only more diverse, and with HP as the cost.
PALADIN OF SLAUGHTER/TYRANNY:
http://images2.fanpop.com/images/photos/2800000/Hollow-ichigo-1st-bleach-anime-2853686-640-480.jpg
- Loses mount
+ Am working on a system simaler to knights challenges. Different challenges will expend different amount of uses, and slaughter/tyrannical paladins will differ in challenge style.
There is no real game mechanics yet, these are just ideas on how to improve them. The rest will come later... Heck... if done well, an evil campaign may actually be feesible. Or atleast a more Cthulhu mythos type where all power is ultimately sanity dwindling and deadly!