Just_Ice
2010-05-21, 11:16 PM
I'm interested in homebrewing a combat system, but I need a point to start off of. The system is going to have martial arts bent to it.
Basically, I need a working system that's similar to what I'm going for in order to decide what to use for combat resolution.
Ideally, it'd be similar to what I've already got:
-"Rock, Paper, Scissors" ability scores and combat (strength, agility, technique, more or less)
- A balance between their strengths and weaknesses (while keeping them distinctive)
-Player abilities that change Ability scores/combat rules to get best outcome.
Alternatively, a kung-fu system that works.
Thanks.
Basically, I need a working system that's similar to what I'm going for in order to decide what to use for combat resolution.
Ideally, it'd be similar to what I've already got:
-"Rock, Paper, Scissors" ability scores and combat (strength, agility, technique, more or less)
- A balance between their strengths and weaknesses (while keeping them distinctive)
-Player abilities that change Ability scores/combat rules to get best outcome.
Alternatively, a kung-fu system that works.
Thanks.