The Demented One
2010-05-22, 02:22 PM
Oof, it's been a while since I've last run one of these, but I've got the Vote Up a Fever. Let's make a charm, Exalted crew.
Rules of Voting and Submission (Read before Posting!)
1. Only a single vote per person per aspect is allowed. Multiple voting will not be counted.
2. Post all votes in this thread.
3. Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. Just be patient, and allow other voters to voice their own opinions.
4. Changing of votes is not permitted. Just because something has a lot of votes at some point, doesn't mean you have to hop on the bandwagon.
6. If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
7. Unless otherwise stated, each poll's result will be winner-takes-all.
8. Upon commencing each vote I will announce the deadline by which time votes must be in. Voting rounds will last about a week, submission rounds will last until I get a goodly number of submissions. All times are by the Central Time Zone.
Past Rounds
Round 1: Charm Type
For starters, let's figure out what type of Charm we should be making. Your choices are:
• Solar
• Lunar
• Dragon-Blood
• Abyssal
• Infernal
• Alchemical
• Astrological
• Other (Spirit, Ghost, Fair Folk, and so on).
Voting ends in three days, on Tuesday the 25th. Ready? Go!
{table=head;sort=2d]Charm|Votes
Solar|6
Lunar|0
Dragon-Blood|1
Abyssal|3
Infernal|5
Alchemical|1
Astrological|2
Other|1
[/table]
Round 2: Ability Voting
It's an Solar Charm! Now, vote for what Ability the Charm should fall under. Since there are so many, each person can cast three votes for three different Abilities. Your choices are listed in the table below.
{table=head;sort=2d]Ability|Votes
Archery|2
Athletics|2
Awareness|4
Bureaucracy|1
Craft|1
Dodge|1
Integrity|3
Investigation|0
Larceny|2
Linguistics|2
Lore|1
Martial Arts|0
Medicine|3
Melee|0
Occult|4
Performance|6
Presence|4
Resistance|2
Ride|0
Sail|5
Socialize|0
Stealth|7
Survival|0
Thrown|1
War|6
[/table]
Round 3: Ability Vote-Off
Ability voting was too close for me to call, so let's have a run-off between the top four contenders. I'm starting Stealth off with an extra two votes for being in first place, and Performance and War with one extra vote for being tied in second. Everyone only gets one vote this time, and I'll end this round tonight or tomorrow.
{table=head;sort=2d]Ability|Votes
Performance|4
Sail|0
Stealth|5
War|2
[/table]
Round 3: Essence
So, we're making a Stealth charm! For this round, vote on what Essence level should be required for the Charm.
• Essence 1: Minor tricks, difficult to distinguish from ordinary competence or luck. Stealth Charms let you be a supernaturally skilled spy, fade into the background, and perform similar feats at this level.
• Essence 2: Heroic, nigh-superhuman feats. Stealth Charms might let you force others to ignore your presence, stay so still as to become invisible, and perform similar feats at this level.
• Essence 3: Powers that are almost unquestionably magical, beyond all mortal human reach. Stealth Charms might let you cause others to forget your existence, snuff out your anima banner, and perform similar feats at this level.
• Essence 4: World-shaking powers of true Exalted might. Stealth Charms might let you become truly invisible, hide from essence sight, and perform similar feats at this level.
• Essence 5: The power of a Lord of Creation, the epic heights of what players can achieve. Stealth Charms might let you hide within Elsewhere and perform similar feats at this level.
• Essence 6+: Beyond all power imaginable to the Exalted of this Age. Stealth Charms might let you hide yourself even from samsara, force entire realms of existence to ignore your presence, and perform similar epic miracles.
{table=head;sort=2d]Essence|Votes
Essence 1|0
Essence 2|0
Essence 3|2
Essence 4|6
Essence 5|5
Essence 6|0
[/table]
Round 5: Submit Concepts!
Okay, we're going with an Essence 4 Charm! For this next round, I need your ideas. Send them in by PM–whether it's a loose concept, a mechanic, or just a name–and I'll work with you to polish them up.
Rules of Voting and Submission (Read before Posting!)
1. Only a single vote per person per aspect is allowed. Multiple voting will not be counted.
2. Post all votes in this thread.
3. Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. Just be patient, and allow other voters to voice their own opinions.
4. Changing of votes is not permitted. Just because something has a lot of votes at some point, doesn't mean you have to hop on the bandwagon.
6. If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
7. Unless otherwise stated, each poll's result will be winner-takes-all.
8. Upon commencing each vote I will announce the deadline by which time votes must be in. Voting rounds will last about a week, submission rounds will last until I get a goodly number of submissions. All times are by the Central Time Zone.
Past Rounds
Round 1: Charm Type
For starters, let's figure out what type of Charm we should be making. Your choices are:
• Solar
• Lunar
• Dragon-Blood
• Abyssal
• Infernal
• Alchemical
• Astrological
• Other (Spirit, Ghost, Fair Folk, and so on).
Voting ends in three days, on Tuesday the 25th. Ready? Go!
{table=head;sort=2d]Charm|Votes
Solar|6
Lunar|0
Dragon-Blood|1
Abyssal|3
Infernal|5
Alchemical|1
Astrological|2
Other|1
[/table]
Round 2: Ability Voting
It's an Solar Charm! Now, vote for what Ability the Charm should fall under. Since there are so many, each person can cast three votes for three different Abilities. Your choices are listed in the table below.
{table=head;sort=2d]Ability|Votes
Archery|2
Athletics|2
Awareness|4
Bureaucracy|1
Craft|1
Dodge|1
Integrity|3
Investigation|0
Larceny|2
Linguistics|2
Lore|1
Martial Arts|0
Medicine|3
Melee|0
Occult|4
Performance|6
Presence|4
Resistance|2
Ride|0
Sail|5
Socialize|0
Stealth|7
Survival|0
Thrown|1
War|6
[/table]
Round 3: Ability Vote-Off
Ability voting was too close for me to call, so let's have a run-off between the top four contenders. I'm starting Stealth off with an extra two votes for being in first place, and Performance and War with one extra vote for being tied in second. Everyone only gets one vote this time, and I'll end this round tonight or tomorrow.
{table=head;sort=2d]Ability|Votes
Performance|4
Sail|0
Stealth|5
War|2
[/table]
Round 3: Essence
So, we're making a Stealth charm! For this round, vote on what Essence level should be required for the Charm.
• Essence 1: Minor tricks, difficult to distinguish from ordinary competence or luck. Stealth Charms let you be a supernaturally skilled spy, fade into the background, and perform similar feats at this level.
• Essence 2: Heroic, nigh-superhuman feats. Stealth Charms might let you force others to ignore your presence, stay so still as to become invisible, and perform similar feats at this level.
• Essence 3: Powers that are almost unquestionably magical, beyond all mortal human reach. Stealth Charms might let you cause others to forget your existence, snuff out your anima banner, and perform similar feats at this level.
• Essence 4: World-shaking powers of true Exalted might. Stealth Charms might let you become truly invisible, hide from essence sight, and perform similar feats at this level.
• Essence 5: The power of a Lord of Creation, the epic heights of what players can achieve. Stealth Charms might let you hide within Elsewhere and perform similar feats at this level.
• Essence 6+: Beyond all power imaginable to the Exalted of this Age. Stealth Charms might let you hide yourself even from samsara, force entire realms of existence to ignore your presence, and perform similar epic miracles.
{table=head;sort=2d]Essence|Votes
Essence 1|0
Essence 2|0
Essence 3|2
Essence 4|6
Essence 5|5
Essence 6|0
[/table]
Round 5: Submit Concepts!
Okay, we're going with an Essence 4 Charm! For this next round, I need your ideas. Send them in by PM–whether it's a loose concept, a mechanic, or just a name–and I'll work with you to polish them up.