Apollo1776
2010-05-22, 10:07 PM
From those of you familiar with Dofus and Wakfu... Yes this is based on that idea.
I was flipping through the Complete Warrior and found a book that had only a few pages of real worth. Many of the classes are completely broken and useless. My favorite class out of there is FB, which when I thought about it, it was really the only barb prestige worth taking out of the book. So I hope to keep the spirit of a REAL man's class.
Sacrier
A Sacrier lives for the thrill of battle, but what's more, he is finds pleasure in pain. Despite this masochistic principle, the Sacriers have an intriguing philosophy. Instead of getting weaker from pain, they use it as a source of strength. The closer they are to death, the more powerful they become. This backwards progression makes killing a Sacrier a difficult task.
Requirements: BAB +10, Rage class ability, Great Fortitude, Diehard, 100 HP.
Restrictions: no lawful alignment, cannot wear armor or use protective equipment.
HD: 2d8
http://i137.photobucket.com/albums/q206/SilverCrusader/SacrierProgression.png?t=1274581975
Masochism: For every 10 points of damage received, a Sacrier gains a +2 bonus on his attacks on his turn. This bonus increases to +4 at level 5, and +6 at level 10.
Bloodletting: A Sacrier can trade HP for damage in a 1:1 ratio up to a number HP equal to 4 x (Sacrier level). This can be used at will as a free action on any successful attack. Usable once per round.
Fury: For every 2 x (character level + con modifier) hit points lost (in fury), the Sacrier advances down a exponential growth track (2^x, where x is the step) bonus for str.
0: +1 str
1: +2 str
2: +4 str
3: +8 str
4: +16 str
5: +32 str
etc...
While in fury the Sacrier suffers -2^x damage per turn, sending him spiraling down the track further and make him exponentially more powerful in a vicious cycle. Fury lasts for 3 + (con modifier) rounds, on a successful will save DC 10 + 2x, or until the Sacrier's hit points are reduced to 0 or below. Usable once per week. At level six this increases to 2, and at level nine it increases to 3. A Sacrier cannot be healed while in fury.
Tenacious: A Sacrier remains conscious after having his hit points reduced below 0. Also, he becomes immune to dying from massive damage.
Deathless: A Sacrier will not die until his hit points are reduced below -[10 + 10 x (con modifier)].
Surpassing Limits: Once reduced below 0 hit points a Sacrier can either take a move action up to base speed or make a single attack.
So there it is, it is pretty rough. I haven't play tested it so I don't know how well it works, especially the fury ability. I'm considering adding in fast healing at level 10 if Surpassing Limits isn't big enough of a cap. I realize I'm exceeding the accepted values of HD, but this class is based off of HP, it needs more than anyone else, plus they don't wear any armor, so they have low ACs (but is that really a bad thing?).
I guess what I wanted to capture with this is making characters that have a backwards combat style. They rush into battle and dive in harder the more injured they become, and try to get hit. Basically a nightmare to fight on the battlefield. Also, this makes rolling a one and accidentally slashing yourself a good thing.
I was flipping through the Complete Warrior and found a book that had only a few pages of real worth. Many of the classes are completely broken and useless. My favorite class out of there is FB, which when I thought about it, it was really the only barb prestige worth taking out of the book. So I hope to keep the spirit of a REAL man's class.
Sacrier
A Sacrier lives for the thrill of battle, but what's more, he is finds pleasure in pain. Despite this masochistic principle, the Sacriers have an intriguing philosophy. Instead of getting weaker from pain, they use it as a source of strength. The closer they are to death, the more powerful they become. This backwards progression makes killing a Sacrier a difficult task.
Requirements: BAB +10, Rage class ability, Great Fortitude, Diehard, 100 HP.
Restrictions: no lawful alignment, cannot wear armor or use protective equipment.
HD: 2d8
http://i137.photobucket.com/albums/q206/SilverCrusader/SacrierProgression.png?t=1274581975
Masochism: For every 10 points of damage received, a Sacrier gains a +2 bonus on his attacks on his turn. This bonus increases to +4 at level 5, and +6 at level 10.
Bloodletting: A Sacrier can trade HP for damage in a 1:1 ratio up to a number HP equal to 4 x (Sacrier level). This can be used at will as a free action on any successful attack. Usable once per round.
Fury: For every 2 x (character level + con modifier) hit points lost (in fury), the Sacrier advances down a exponential growth track (2^x, where x is the step) bonus for str.
0: +1 str
1: +2 str
2: +4 str
3: +8 str
4: +16 str
5: +32 str
etc...
While in fury the Sacrier suffers -2^x damage per turn, sending him spiraling down the track further and make him exponentially more powerful in a vicious cycle. Fury lasts for 3 + (con modifier) rounds, on a successful will save DC 10 + 2x, or until the Sacrier's hit points are reduced to 0 or below. Usable once per week. At level six this increases to 2, and at level nine it increases to 3. A Sacrier cannot be healed while in fury.
Tenacious: A Sacrier remains conscious after having his hit points reduced below 0. Also, he becomes immune to dying from massive damage.
Deathless: A Sacrier will not die until his hit points are reduced below -[10 + 10 x (con modifier)].
Surpassing Limits: Once reduced below 0 hit points a Sacrier can either take a move action up to base speed or make a single attack.
So there it is, it is pretty rough. I haven't play tested it so I don't know how well it works, especially the fury ability. I'm considering adding in fast healing at level 10 if Surpassing Limits isn't big enough of a cap. I realize I'm exceeding the accepted values of HD, but this class is based off of HP, it needs more than anyone else, plus they don't wear any armor, so they have low ACs (but is that really a bad thing?).
I guess what I wanted to capture with this is making characters that have a backwards combat style. They rush into battle and dive in harder the more injured they become, and try to get hit. Basically a nightmare to fight on the battlefield. Also, this makes rolling a one and accidentally slashing yourself a good thing.