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Machiavellian
2010-05-24, 11:05 AM
The hand of the dark masters, Unholy knights are often fallen heros, who turn frim the holy path to become a wanton of death and corruption.

Alignment Restrictions: Must be Evil

HD: D10
Skill Points/Level: 2
Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot
BAB: Full
Saves: Fort-Good, Ref-Poor, Will-Good
Proficiencies: All simple and martial, all armor and shields
Spellcasting: 0-5th level Evil/Necromancy spells based on Cha. Treated as Arcane, though armor and shields do not induce ASF

1. 2 Domains. These domains must be from an Evil deity
2. +4 Profane bonus to poison saves
3. Rebuke Undead as a cleric -2
4. Unholy Aura (opposite of Paladin's)
5. Unholy Ally (Pick an Evil subtype monster -1 CR from your Lv)
6. Cold Resistance = 1/2 ECL
7. Unhallow 1/day
8. Diabolic Strike 1d6 Vile Damage (Melee Only)
9. Electricity Resistance = 1/2 ECL
10. History of Evil (Same as CW Samurai's Staredown)
11. Unhallow 1/encounter
12. Bonus Vile Feat
13. Fire Resistance = 1/2 ECL
14. Diabolic Strike 2d6 Vile\
15. Finger of Death 3/day
16. Unhallow at will
17. Immunity to disease
18. Diabolic Strike 3d6 Vile
19. Summon Major Devil/Demon as a Full Round Action
20. Death Knight (Gains Death Knight Template, on top of any other templates)

Is this balanced?

Machiavellian
2010-05-24, 01:48 PM
Anybody????

demidracolich
2010-05-24, 01:48 PM
it would be easier to read if you made a table.

Machiavellian
2010-05-24, 01:55 PM
it would be easier to read if you made a table.

My computer is a piece of junk, with a glitchy main programming. Tables cause the darn thing to crash

Temotei
2010-05-24, 02:04 PM
The first four levels are really bad, honestly. You get two domains at first level. That's it.

Poison resistance comes up rarely, and when it does, it usually doesn't matter that much.

Turning as anything lower than a cleric often ends with no turning at all.

Paladins get more than one aura, first of all, and getting an aura of evil at fourth level isn't exactly cool. It's basically a fluffy feature for first level.

I'd say filling it with more offensive capabilities at early levels could help.

What's the spellcasting progression (spells per day, etc.)?

Machiavellian
2010-05-24, 02:05 PM
The first four levels are really bad, honestly. You get two domains at first level. That's it.

Poison resistance comes up rarely, and when it does, it usually doesn't matter that much.

Turning as anything lower than a cleric often ends with no turning at all.

Paladins get more than one aura, first of all, and getting an aura of evil at fourth level isn't exactly cool. It's basically a fluffy feature for first level.

I'd say filling it with more offensive capabilities at early levels could help.

What's the spellcasting progression (spells per day, etc.)?

Spells/day as a Paly, casting as a Bard

and at low-levels, its supposed to be Tank-y until you get Diabolical Strike

Machiavellian
2010-05-25, 12:17 PM
any1 else?