Machiavellian
2010-05-24, 11:05 AM
The hand of the dark masters, Unholy knights are often fallen heros, who turn frim the holy path to become a wanton of death and corruption.
Alignment Restrictions: Must be Evil
HD: D10
Skill Points/Level: 2
Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot
BAB: Full
Saves: Fort-Good, Ref-Poor, Will-Good
Proficiencies: All simple and martial, all armor and shields
Spellcasting: 0-5th level Evil/Necromancy spells based on Cha. Treated as Arcane, though armor and shields do not induce ASF
1. 2 Domains. These domains must be from an Evil deity
2. +4 Profane bonus to poison saves
3. Rebuke Undead as a cleric -2
4. Unholy Aura (opposite of Paladin's)
5. Unholy Ally (Pick an Evil subtype monster -1 CR from your Lv)
6. Cold Resistance = 1/2 ECL
7. Unhallow 1/day
8. Diabolic Strike 1d6 Vile Damage (Melee Only)
9. Electricity Resistance = 1/2 ECL
10. History of Evil (Same as CW Samurai's Staredown)
11. Unhallow 1/encounter
12. Bonus Vile Feat
13. Fire Resistance = 1/2 ECL
14. Diabolic Strike 2d6 Vile\
15. Finger of Death 3/day
16. Unhallow at will
17. Immunity to disease
18. Diabolic Strike 3d6 Vile
19. Summon Major Devil/Demon as a Full Round Action
20. Death Knight (Gains Death Knight Template, on top of any other templates)
Is this balanced?
Alignment Restrictions: Must be Evil
HD: D10
Skill Points/Level: 2
Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot
BAB: Full
Saves: Fort-Good, Ref-Poor, Will-Good
Proficiencies: All simple and martial, all armor and shields
Spellcasting: 0-5th level Evil/Necromancy spells based on Cha. Treated as Arcane, though armor and shields do not induce ASF
1. 2 Domains. These domains must be from an Evil deity
2. +4 Profane bonus to poison saves
3. Rebuke Undead as a cleric -2
4. Unholy Aura (opposite of Paladin's)
5. Unholy Ally (Pick an Evil subtype monster -1 CR from your Lv)
6. Cold Resistance = 1/2 ECL
7. Unhallow 1/day
8. Diabolic Strike 1d6 Vile Damage (Melee Only)
9. Electricity Resistance = 1/2 ECL
10. History of Evil (Same as CW Samurai's Staredown)
11. Unhallow 1/encounter
12. Bonus Vile Feat
13. Fire Resistance = 1/2 ECL
14. Diabolic Strike 2d6 Vile\
15. Finger of Death 3/day
16. Unhallow at will
17. Immunity to disease
18. Diabolic Strike 3d6 Vile
19. Summon Major Devil/Demon as a Full Round Action
20. Death Knight (Gains Death Knight Template, on top of any other templates)
Is this balanced?