Chainsaw Hobbit
2010-05-24, 04:45 PM
I had an idea for an arcane defender, please read what I have and try to add to it.
Elderich Champion
“Die? You wish, my master has something much more creative in mind.”
Role Defender. You fight on the front-lines for your elderich master and keep foes busy by both burning them alive and stabbing them in the spleen. You lean towards striker as a secondary role.
Power Source Arcane. You gain your power from an elderich pact and play as a champion of the powerful being that granted you your power.
Key Abilities Strength, Charisma, Constitution, Dexterity.
Armor Proficiencies Cloth, Leather, Hide, chain male.
Weapon Proficiencies Simple Melee, Military melee.
Bonus to Defense +1 Fortitude, +1 Will
Hit Points at First Level 15 + constitution score
Hit Points per Level Gained 6
Healing Surges per Day 8 + constitution modifier
Trained Skills From the class skills list below,
chose 3 trained skills at first level: Athletics (Str), Aracana (Int), Endurance (Con), Intimidate (Cha), Religion (Wis).
Build Options Fey blade, Demon thrall, Infernal champion, Dark reaper.
Class Features Elderich Pact, Elderich challenge.
Elderich Champions are warriors and champions of a powerful being that granted them an elderich pact of power in exchange for their full devotion and loyalty. They use punishing hellfire, demonic energy of the void, dazzling fey arcana, or crackling necrotic death as well as good, old fashioned steel to get the job done. As an Elderich Champion you might be a traveling mercenary with strange powers, a fanatical zealot fighting tirelessly for your arcane master, a power hungry solder of fortune who took the pact for greedy personal gain, or you might be an exiled noble who took the deal just to survive in a hash world. Whatever your reasons dark power flows in your blood and horrible truths dominate your mind.
Creating an Elderich Champion
Elderich Champions rely on Charisma, Strength, and Occasionally constitution for their powers while also needing constitution for hit points, skills, and fortitude. They should also have a good dexterity for armor class, reflex and secondary skills. If you like disorienting your foes and messing with their minds you should choose the sylvan pact, if you like dealing lots of damage and ongoing damage you should choose the demonic pact, if you like rooting your foes in place and than killing them in interesting ways you should choose the satanic pact, and if you like weakening your foes and draining their power to fight you should choose the necromantic pact.
Please help me wright more.
Elderich Champion
“Die? You wish, my master has something much more creative in mind.”
Role Defender. You fight on the front-lines for your elderich master and keep foes busy by both burning them alive and stabbing them in the spleen. You lean towards striker as a secondary role.
Power Source Arcane. You gain your power from an elderich pact and play as a champion of the powerful being that granted you your power.
Key Abilities Strength, Charisma, Constitution, Dexterity.
Armor Proficiencies Cloth, Leather, Hide, chain male.
Weapon Proficiencies Simple Melee, Military melee.
Bonus to Defense +1 Fortitude, +1 Will
Hit Points at First Level 15 + constitution score
Hit Points per Level Gained 6
Healing Surges per Day 8 + constitution modifier
Trained Skills From the class skills list below,
chose 3 trained skills at first level: Athletics (Str), Aracana (Int), Endurance (Con), Intimidate (Cha), Religion (Wis).
Build Options Fey blade, Demon thrall, Infernal champion, Dark reaper.
Class Features Elderich Pact, Elderich challenge.
Elderich Champions are warriors and champions of a powerful being that granted them an elderich pact of power in exchange for their full devotion and loyalty. They use punishing hellfire, demonic energy of the void, dazzling fey arcana, or crackling necrotic death as well as good, old fashioned steel to get the job done. As an Elderich Champion you might be a traveling mercenary with strange powers, a fanatical zealot fighting tirelessly for your arcane master, a power hungry solder of fortune who took the pact for greedy personal gain, or you might be an exiled noble who took the deal just to survive in a hash world. Whatever your reasons dark power flows in your blood and horrible truths dominate your mind.
Creating an Elderich Champion
Elderich Champions rely on Charisma, Strength, and Occasionally constitution for their powers while also needing constitution for hit points, skills, and fortitude. They should also have a good dexterity for armor class, reflex and secondary skills. If you like disorienting your foes and messing with their minds you should choose the sylvan pact, if you like dealing lots of damage and ongoing damage you should choose the demonic pact, if you like rooting your foes in place and than killing them in interesting ways you should choose the satanic pact, and if you like weakening your foes and draining their power to fight you should choose the necromantic pact.
Please help me wright more.