The Rabbler
2010-05-25, 02:05 PM
I had an idea for a totemist to be used in an upcoming gestalt game and i wanted to get the playground's opinion on it before I showed it to my group.
Build:
for this build, I'll be using a 32 point buy.
Abilities
STR: 16 + 4 (racial) = 20
DEX: 16 - 2 (racial = 14
CON: 16 + 4 (racial)= 20
INT: 10 - 2 (racial) = 8
WIS: 8 - 2 (racial) = 6
CHA: 8 - 2 (racial) = 6
Race: dragonborn(any) water orc
Alignment: NE (needs to be evil)
Flaws: Shaky, Vulnerable
ACFs: traded Sorcerer familiar for feat, lion totem barbarian, whirling frenzy barbarian, dungeonscape rogue 2nd level ACF (precise strike?)
Classes
Totemist 1//Sorcerer 1
Totemist 2//Barbarian 1
Totemist 3//Barbarian 2
Totemist 4//Rogue 1
Totemist 5//Rogue 2
Totemist 6//Fighter 1
Totemist 7//Fighter 2
Totemist 8//Crusader 1
Totemist 9//Warblade 1
Totemist 10//Thayan Gladiator 1
Totemist 11//Thayan Gladiator 2
Totemist 12//Thayan Gladiator 3
Totemist 13//Thayan Gladiator 4
Totemist 14//Thayan Gladiator 5
Totemist 15//Thayan Gladiator 6
Totemist 16//Thayan Gladiator 7
Totemist 17//Thayan Gladiator 8
Totemist 18//Thayan Gladiator 9
Totemist 19//Thayan Gladiator 10
Totemist 20//Full BAB X
Feats:
1: Draconic Heritage (flaw), Dragon Claw (flaw), Azure Toughness, Power Attack(sorcerer)
3: Cobalt Rage
6: Indigo Strike, Craven
7: anything
9: Double Chakra (Totem)
12: rapidstrike
15: anything
18: anything
Results:
what this build would do is focus on soulmelds that grant claw attacks (girallon arms and kruthik claws in this case) and the natural claw attacks provided by Dragon Claw to do 8 claw attacks in one full attack.
By level 5, Iron Heart Surge (and some other fun maneuvers) is attained.
By level 7, all claw attacks are treated as one size category higher.
By level 13, each claw attack does sneak attack damage (assuming they're flat-footed) with half done to anything immune.
By level 16, all claws can make an additional attack at no penalty, raising the total claw attacks to 16
By level 18, each claw has speed on it and the total claw attacks reaches 24.
By level 20, there should be BAB 18, some useful maneuvers, some fun cantrips, full meldshaping, 27 claw attacks with all abilities, 3d6+20+(however much essentia invested x2) sneak attack damage on each attack, and no item dependency.
average damage (no sneak attack) will be 15x(3.5(base)+3(str)+5(PA)) + 6x(4.5(base)+3(str)+5(PA)+10(acid)) + 6x(3.5(base)+6(str)+5(PA)) = 394.5 damage
average damage with sneak attacks will be 394.5 + 27x(3.5(base) + 20(craven)+10(essentia)) = 1299 damage.:smallbiggrin:
even more if essentia is invested in cobalt rage.
so, with that being said, is there anything else I could change around to get some more fun out of this character? Also, some item suggestions would be nice (aside from the necklace of natural weapons and a differently-slotted amulet of natural attacks)?
Build:
for this build, I'll be using a 32 point buy.
Abilities
STR: 16 + 4 (racial) = 20
DEX: 16 - 2 (racial = 14
CON: 16 + 4 (racial)= 20
INT: 10 - 2 (racial) = 8
WIS: 8 - 2 (racial) = 6
CHA: 8 - 2 (racial) = 6
Race: dragonborn(any) water orc
Alignment: NE (needs to be evil)
Flaws: Shaky, Vulnerable
ACFs: traded Sorcerer familiar for feat, lion totem barbarian, whirling frenzy barbarian, dungeonscape rogue 2nd level ACF (precise strike?)
Classes
Totemist 1//Sorcerer 1
Totemist 2//Barbarian 1
Totemist 3//Barbarian 2
Totemist 4//Rogue 1
Totemist 5//Rogue 2
Totemist 6//Fighter 1
Totemist 7//Fighter 2
Totemist 8//Crusader 1
Totemist 9//Warblade 1
Totemist 10//Thayan Gladiator 1
Totemist 11//Thayan Gladiator 2
Totemist 12//Thayan Gladiator 3
Totemist 13//Thayan Gladiator 4
Totemist 14//Thayan Gladiator 5
Totemist 15//Thayan Gladiator 6
Totemist 16//Thayan Gladiator 7
Totemist 17//Thayan Gladiator 8
Totemist 18//Thayan Gladiator 9
Totemist 19//Thayan Gladiator 10
Totemist 20//Full BAB X
Feats:
1: Draconic Heritage (flaw), Dragon Claw (flaw), Azure Toughness, Power Attack(sorcerer)
3: Cobalt Rage
6: Indigo Strike, Craven
7: anything
9: Double Chakra (Totem)
12: rapidstrike
15: anything
18: anything
Results:
what this build would do is focus on soulmelds that grant claw attacks (girallon arms and kruthik claws in this case) and the natural claw attacks provided by Dragon Claw to do 8 claw attacks in one full attack.
By level 5, Iron Heart Surge (and some other fun maneuvers) is attained.
By level 7, all claw attacks are treated as one size category higher.
By level 13, each claw attack does sneak attack damage (assuming they're flat-footed) with half done to anything immune.
By level 16, all claws can make an additional attack at no penalty, raising the total claw attacks to 16
By level 18, each claw has speed on it and the total claw attacks reaches 24.
By level 20, there should be BAB 18, some useful maneuvers, some fun cantrips, full meldshaping, 27 claw attacks with all abilities, 3d6+20+(however much essentia invested x2) sneak attack damage on each attack, and no item dependency.
average damage (no sneak attack) will be 15x(3.5(base)+3(str)+5(PA)) + 6x(4.5(base)+3(str)+5(PA)+10(acid)) + 6x(3.5(base)+6(str)+5(PA)) = 394.5 damage
average damage with sneak attacks will be 394.5 + 27x(3.5(base) + 20(craven)+10(essentia)) = 1299 damage.:smallbiggrin:
even more if essentia is invested in cobalt rage.
so, with that being said, is there anything else I could change around to get some more fun out of this character? Also, some item suggestions would be nice (aside from the necklace of natural weapons and a differently-slotted amulet of natural attacks)?