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Lev
2010-05-27, 12:20 AM
3.5

Item-
Masterwork Bullseye Crossbow (+1)
This is a standard crossbow which has been perfected and made sleek, on the front (right below the bolt) is a quarter-sized hole that leads into a small empty polished silver compartment with another entrance, a small slit in the bottom of the crossbow which is closed via latch.

The idea of this item is to basically emulate a flashlight that points at a target you wish to fire at, similar to modern combat tactics.

Wondrous Item - Solar Disk
This small flat crystal disk is 2mm in thickness and 2" in diameter, it has a single hole in the middle of it which is enough to feed a bit of leather or yarn through.
(Su) Light- When exposed to darkness this disk glows in all directions as if effected by the spell Light, this effect lasts for 6 hours before the energies of the disk fade.
(Su) Bright- A sharp whistle note will cause the disk to grow much brighter, as if effected by the spell Daylight, this effect uses the energies of the disk 3 times faster.
(Su) Strobe- Whistling the same note in quick succession will cause the light to strobe a flash even brighter than daylight, the light projects up to 80' as bright sunlight and an additional 80' beyond that until the end of the players turn), any creature with eyes or similar senses that see the strobe (or see anything if it was dark before) roll a fort save of 8 (and an additional 1 for each 10 mins of light charge spent on the strobe to a maximum of +6, an additional +4 is added to this if Strobe is used in the dark) or be dazzled for 1d4 rounds. Light sensitive creatures are blinded for 1d4 rounds instead.

When the solar disk is placed in a bullseye crossbow and in the dark a player may attack a foe and roll before making the attack role force the foe to make a fortitude save vs. the light (Fort 10 Normal Light, Fort 13 Bright Light), or as a move action attempt to dazzle 3 foes instead (cannot dazzle the same foe twice in the same round) light sensitive foes make the save against blindness for 1 round instead. Any targets that make a fort save are treated as visible until the next round.
Using a Solar Disk in this way grants players 50% concealment (80% if dressed in black) as it is difficult to discern where the players are in relation to the light.

A Solar Disk will recharge it's light charge when exposed to bright sunlight at a rate of 2 hours normal light per 1 hour spent in direct sunlight.

A Solar Disk loses 1 hour of normal light charge every 24 hours whether it is used or not.

Summery: A very tactical item, very effective for night raids where the enemies cannot see without light you don't provide them with, the disk is also extremely effective on it's own as it emulates a flash grenade, a lamp or a rechargeable daylight spell.

Clean up this item as you guys wish, constructive crit. appreciated!