Mr. Wong Burger
2010-05-27, 06:56 PM
I need a bit of help from the GitP community.
In a few weeks I'll be DMing a very casual game for a bunch of guys that have very limited knowledge of DnD. Last year I exposed them to several easy encounters and basically created their core characters with their input as to how they wanted to perform in combat. It went decently for the most part, but I saw them getting confused with skills they didn't understand/use and feats they didn't understand/use.
What I'm hoping to do this year is combine something they are very familiar with (Star Wars) with a watered down DnD.
I've got several idea so far, but would like some input with regards to simplifying game-play (mainly combat) as well as incorporating Jedi-esq abilities. What I have so far:
Races: Half-Orc = Wookie. Halfling = Ewok. Gnome = whatever Yoda's race is. Human = Human. Elf = Twi'lek.
Weapons: Short Lightsaber = Short Sword. Normal Lightsaber = Longsword. Maybe an exotic Lightsaber? (Bastard Sword = something Lightsaber). Double Lightsaber (exotic also) = Double Bladed Sword.
Spells: This is where I'm the most lost. I've dealt mainly with melee characters when I've played so I don't know a lot of the core spells and their similarities to Jedi abilities. Also, how can I incorporate a limited amount of "Melee Focused" spells for melee Jedi?
Psionics: I've seriously considered simply using Psionic classes/powers so as to simplify martial characters getting spells and whatnot. I'm not sure if this would complicate the game more for these guys or not.
Ultimately I'd like to stay with Core classes/races/feats/spells. I feel this would simplify the game enough to make my life easier and allow those guys to have more fun. I'd also like to trim the fat by eliminating skills,racials, etc. they wouldn't use often or at all.
Also, I was considering tailoring the core classes to reflect Sith/Jedi "classes" (like from KOTOR). Examples include the Warrior representing the Jedi Guardian, the Barbarian representing the Sith Marauder, etc.
Thanks in advance for your help.
In a few weeks I'll be DMing a very casual game for a bunch of guys that have very limited knowledge of DnD. Last year I exposed them to several easy encounters and basically created their core characters with their input as to how they wanted to perform in combat. It went decently for the most part, but I saw them getting confused with skills they didn't understand/use and feats they didn't understand/use.
What I'm hoping to do this year is combine something they are very familiar with (Star Wars) with a watered down DnD.
I've got several idea so far, but would like some input with regards to simplifying game-play (mainly combat) as well as incorporating Jedi-esq abilities. What I have so far:
Races: Half-Orc = Wookie. Halfling = Ewok. Gnome = whatever Yoda's race is. Human = Human. Elf = Twi'lek.
Weapons: Short Lightsaber = Short Sword. Normal Lightsaber = Longsword. Maybe an exotic Lightsaber? (Bastard Sword = something Lightsaber). Double Lightsaber (exotic also) = Double Bladed Sword.
Spells: This is where I'm the most lost. I've dealt mainly with melee characters when I've played so I don't know a lot of the core spells and their similarities to Jedi abilities. Also, how can I incorporate a limited amount of "Melee Focused" spells for melee Jedi?
Psionics: I've seriously considered simply using Psionic classes/powers so as to simplify martial characters getting spells and whatnot. I'm not sure if this would complicate the game more for these guys or not.
Ultimately I'd like to stay with Core classes/races/feats/spells. I feel this would simplify the game enough to make my life easier and allow those guys to have more fun. I'd also like to trim the fat by eliminating skills,racials, etc. they wouldn't use often or at all.
Also, I was considering tailoring the core classes to reflect Sith/Jedi "classes" (like from KOTOR). Examples include the Warrior representing the Jedi Guardian, the Barbarian representing the Sith Marauder, etc.
Thanks in advance for your help.