Drakevarg
2010-05-27, 07:25 PM
Whipped this fellow up in the process of planning a campaign. I realized that - at least in the books that I use - there was nothing that fit the theme of this concept at all. So, with a shrug, I hastily altered the mummy (since it was vaguely similiar but not quite appropriate) to suit my needs, then kept altering it until it stopped resembling a mummy.
This is what I got. Please tell me what you think, what the CR should be, and if there are monsters in any of the other books that are essentially the same concept.
PAGEBOUND SOUL (http://tootiredtomakename.deviantart.com/art/Eternal-Seer-Pagebound-Soul-165672482)
Medium Construct
Hit Dice: 8d10 +20 (65 HP)
Speed: 30 ft.
Init: --
AC: 20 (+10 Natural)
T: 10
FF: 20
Base Attack Bonus: +6
Grapple Modifier: +13
Attack: Slam +13 (1d6 +10)
Space: 5 ft.
Reach: 5 ft.
Special Attacks: Animate Book, Spell-Like Abilities
Special Qualities: Darkvision 60 ft., Low-Light Vision, Vulnerability to Fire, Spell Resistance 26, Construct Traits
Fort: +2
Ref: +2
Will: +4
STR: 24 (+7)
DEX: 10 (--)
CON: -- (--)
INT: 1 (-5)
WIS: 14 (+2)
CHA: 14 (+2)
Skills: Listen +9, Spot +10
Feats: Alertness, Spell Penetration, Greater Spell Penetration
Environment: Any
Organization: Usually Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: N/A
Level Adjustment: --
The being before you at first resembles a mummy. A gaunt humanoid completely covered in parchment, a closer look reveals that its form is made entirely out of pages, covered in an incomprehensible scrawl. Two black pits where its eyes should be focus on you, and a hoarse voice commands you sternly; "GET. OUT."
Pagebound Souls are the remnant will of mad wizards obsessed with knowledge. When their power finally consumed them, what little was left could not be bear to be parted with its precious tomes. Pagebound Souls can usually be found wandering forgotten libraries, striking out at anyone who would dare enter their domain. While Pagebound Souls still retain some of their arcane potential, the faded memory of their own corruption limits them to spells well below their true potential. Pagebound Souls speak whatever languages they spoke in life, but their mindless state limits them to little more than demands that the intruder leave.
Animate Book (Sp): At will, a Pagebound Soul can animate any book within 100 ft. of itself as a free action. These books are controlled by the Pagebound Soul's own willpower, and it cannot animate more than eight books at any given time. If the Pagebound Soul is destroyed, any books it animated return to their mundane state instantly.
Spell-Like Abilities: 8/Day -- Daze (Will DC 13, 1 Round), Detect Magic, Flare (Fort DC 13, 1 Min), Light (80 Min), Ghost Sound (Will DC 13, 8 Rounds), Resistance (1 Min); 6/Day -- Mage Armor (8 Hours), Magic Missle (3 Missiles, 1d4 +1), Shocking Grasp (5d6), Cause Fear (Will DC 14, 1d4 Rounds), Color Spray (Will DC 14), Sleep (Will DC 14, 8 Min); 6/Day -- Touch of Idiocy (80 Min), Blindness/Deafness (Fort DC 15), Scare (Will DC 15, 8 Rounds); 3/Day -- Empowered Shocking Grasp (5d6 x1.5)
PAGEBOUND SOUL, GREATER, 5th Level Wizard
Medium Construct
Hit Dice: 8d10 +20 +5d4 (75 HP)
Speed: 30 ft.
Init: --
AC: 20 (+10 Natural)
T: 10
FF: 20
Base Attack Bonus: +8
Grapple Modifier: +15
Attack: Slam +15 (1d6 +10)
Space: 5 ft.
Reach: 5 ft.
Special Attacks: Animate Book, Spell-Like Abilities, Spells
Special Qualities: Darkvision 60 ft., Low-Light Vision, Vulnerability to Fire, Spell Resistance 26, Construct Traits
Fort: +3
Ref: +3
Will: +8
STR: 24 (+7)
DEX: 10 (--)
CON: -- (--)
INT: 20 (+5)
WIS: 14 (+2)
CHA: 14 (+2)
Skills: Knowledge (Arcana) +24, Knowledge (History) +24, Knowledge (The Planes) +24, Listen +18, Spot +18, Search +21, Decipher Script +21
Feats: Spell Penetration, Greater Spell Penetration, Skill Focus (Knowledge (Arcana)), Skill Focus (Knowledge (History)), Scribe Scroll, Skill Focus (Knowledge (The Planes))
Environment: Any
Organization: Usually Solitary
Challenge Rating: 10
Treasure: None
Alignment: Usually Neutral
Advancement: By Class Level
Level Adjustment: ??
The being before you at first resembles a mummy. A gaunt humanoid completely covered in parchment, a closer look reveals that its form is made entirely out of pages, covered in an incomprehensible scrawl. It is garbed in ancient robes of an ornate style, hinting at former status. A crackle of electricity sparks from its empty eye sockets as they focus on you. "You are not welcome here." It utters in a commanding voice.
Pagebound Souls are the remnant will of mad wizards obsessed with knowledge. When their power finally consumed them, what little was left could not be bear to be parted with its precious tomes. Pagebound Souls can usually be found wandering forgotten libraries.
As Pagebound Souls age, their incessant thirst for knowledge allows some of them to regain their former intellect. Their souls long gone, what was left of their will forms a new one out of raw arcane power, only their desire to learn remaining of their old selves. No longer driven by an instinctual urge to protect their libraries, they still scorn visitors, but are always open to trading knowledge for knowledge. No longer held back by their instinctual delusion that they are still as succeptable to the Rifts as mortals, they have no reservations against using more powerful magics.
Greater Pagebound Souls often speak a wide variety of languages.
Animate Book (Sp): At will, a Greater Pagebound Soul can animate any book within 100 ft. of itself as a free action. These books are controlled by the Greater Pagebound Soul's own willpower, and it cannot animate more than thirteen books at any given time. If the Pagebound Soul is destroyed, any books it animated return to their mundane state instantly.
Spell-Like Abilities: 8/Day -- Daze (Will DC 15, 1 Round), Detect Magic, Flare (Fort DC 15, 1 Min), Light (130 Min), Ghost Sound (Will DC 15, 13 Rounds), Resistance (1 Min); 6/Day -- Mage Armor (13 Hours), Magic Missle (5 Missiles, 1d4 +1), Shocking Grasp (5d6), Cause Fear (Will DC 16, 1d4 Rounds), Color Spray (Will DC 16), Sleep (Will DC 16, 13 Min); 6/Day -- Touch of Idiocy (130 Min), Blindness/Deafness (Fort DC 17), Scare (Will DC 17, 13 Rounds)
Typical Wizard Spells Prepared (4/3/2/1; Save DC 15 + Spell Level): 0 -- Read Magic (2), Arcane Mark (2); 1st -- Identify, Nystul's Magic Aura, Erase; 2nd -- Detect Thoughts, See Invisibility; 3rd -- Explosive Runes
This is what I got. Please tell me what you think, what the CR should be, and if there are monsters in any of the other books that are essentially the same concept.
PAGEBOUND SOUL (http://tootiredtomakename.deviantart.com/art/Eternal-Seer-Pagebound-Soul-165672482)
Medium Construct
Hit Dice: 8d10 +20 (65 HP)
Speed: 30 ft.
Init: --
AC: 20 (+10 Natural)
T: 10
FF: 20
Base Attack Bonus: +6
Grapple Modifier: +13
Attack: Slam +13 (1d6 +10)
Space: 5 ft.
Reach: 5 ft.
Special Attacks: Animate Book, Spell-Like Abilities
Special Qualities: Darkvision 60 ft., Low-Light Vision, Vulnerability to Fire, Spell Resistance 26, Construct Traits
Fort: +2
Ref: +2
Will: +4
STR: 24 (+7)
DEX: 10 (--)
CON: -- (--)
INT: 1 (-5)
WIS: 14 (+2)
CHA: 14 (+2)
Skills: Listen +9, Spot +10
Feats: Alertness, Spell Penetration, Greater Spell Penetration
Environment: Any
Organization: Usually Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: N/A
Level Adjustment: --
The being before you at first resembles a mummy. A gaunt humanoid completely covered in parchment, a closer look reveals that its form is made entirely out of pages, covered in an incomprehensible scrawl. Two black pits where its eyes should be focus on you, and a hoarse voice commands you sternly; "GET. OUT."
Pagebound Souls are the remnant will of mad wizards obsessed with knowledge. When their power finally consumed them, what little was left could not be bear to be parted with its precious tomes. Pagebound Souls can usually be found wandering forgotten libraries, striking out at anyone who would dare enter their domain. While Pagebound Souls still retain some of their arcane potential, the faded memory of their own corruption limits them to spells well below their true potential. Pagebound Souls speak whatever languages they spoke in life, but their mindless state limits them to little more than demands that the intruder leave.
Animate Book (Sp): At will, a Pagebound Soul can animate any book within 100 ft. of itself as a free action. These books are controlled by the Pagebound Soul's own willpower, and it cannot animate more than eight books at any given time. If the Pagebound Soul is destroyed, any books it animated return to their mundane state instantly.
Spell-Like Abilities: 8/Day -- Daze (Will DC 13, 1 Round), Detect Magic, Flare (Fort DC 13, 1 Min), Light (80 Min), Ghost Sound (Will DC 13, 8 Rounds), Resistance (1 Min); 6/Day -- Mage Armor (8 Hours), Magic Missle (3 Missiles, 1d4 +1), Shocking Grasp (5d6), Cause Fear (Will DC 14, 1d4 Rounds), Color Spray (Will DC 14), Sleep (Will DC 14, 8 Min); 6/Day -- Touch of Idiocy (80 Min), Blindness/Deafness (Fort DC 15), Scare (Will DC 15, 8 Rounds); 3/Day -- Empowered Shocking Grasp (5d6 x1.5)
PAGEBOUND SOUL, GREATER, 5th Level Wizard
Medium Construct
Hit Dice: 8d10 +20 +5d4 (75 HP)
Speed: 30 ft.
Init: --
AC: 20 (+10 Natural)
T: 10
FF: 20
Base Attack Bonus: +8
Grapple Modifier: +15
Attack: Slam +15 (1d6 +10)
Space: 5 ft.
Reach: 5 ft.
Special Attacks: Animate Book, Spell-Like Abilities, Spells
Special Qualities: Darkvision 60 ft., Low-Light Vision, Vulnerability to Fire, Spell Resistance 26, Construct Traits
Fort: +3
Ref: +3
Will: +8
STR: 24 (+7)
DEX: 10 (--)
CON: -- (--)
INT: 20 (+5)
WIS: 14 (+2)
CHA: 14 (+2)
Skills: Knowledge (Arcana) +24, Knowledge (History) +24, Knowledge (The Planes) +24, Listen +18, Spot +18, Search +21, Decipher Script +21
Feats: Spell Penetration, Greater Spell Penetration, Skill Focus (Knowledge (Arcana)), Skill Focus (Knowledge (History)), Scribe Scroll, Skill Focus (Knowledge (The Planes))
Environment: Any
Organization: Usually Solitary
Challenge Rating: 10
Treasure: None
Alignment: Usually Neutral
Advancement: By Class Level
Level Adjustment: ??
The being before you at first resembles a mummy. A gaunt humanoid completely covered in parchment, a closer look reveals that its form is made entirely out of pages, covered in an incomprehensible scrawl. It is garbed in ancient robes of an ornate style, hinting at former status. A crackle of electricity sparks from its empty eye sockets as they focus on you. "You are not welcome here." It utters in a commanding voice.
Pagebound Souls are the remnant will of mad wizards obsessed with knowledge. When their power finally consumed them, what little was left could not be bear to be parted with its precious tomes. Pagebound Souls can usually be found wandering forgotten libraries.
As Pagebound Souls age, their incessant thirst for knowledge allows some of them to regain their former intellect. Their souls long gone, what was left of their will forms a new one out of raw arcane power, only their desire to learn remaining of their old selves. No longer driven by an instinctual urge to protect their libraries, they still scorn visitors, but are always open to trading knowledge for knowledge. No longer held back by their instinctual delusion that they are still as succeptable to the Rifts as mortals, they have no reservations against using more powerful magics.
Greater Pagebound Souls often speak a wide variety of languages.
Animate Book (Sp): At will, a Greater Pagebound Soul can animate any book within 100 ft. of itself as a free action. These books are controlled by the Greater Pagebound Soul's own willpower, and it cannot animate more than thirteen books at any given time. If the Pagebound Soul is destroyed, any books it animated return to their mundane state instantly.
Spell-Like Abilities: 8/Day -- Daze (Will DC 15, 1 Round), Detect Magic, Flare (Fort DC 15, 1 Min), Light (130 Min), Ghost Sound (Will DC 15, 13 Rounds), Resistance (1 Min); 6/Day -- Mage Armor (13 Hours), Magic Missle (5 Missiles, 1d4 +1), Shocking Grasp (5d6), Cause Fear (Will DC 16, 1d4 Rounds), Color Spray (Will DC 16), Sleep (Will DC 16, 13 Min); 6/Day -- Touch of Idiocy (130 Min), Blindness/Deafness (Fort DC 17), Scare (Will DC 17, 13 Rounds)
Typical Wizard Spells Prepared (4/3/2/1; Save DC 15 + Spell Level): 0 -- Read Magic (2), Arcane Mark (2); 1st -- Identify, Nystul's Magic Aura, Erase; 2nd -- Detect Thoughts, See Invisibility; 3rd -- Explosive Runes