J-Boy85
2010-05-29, 10:53 AM
Hi everyone, first post here though long subscriber of OotS.
Basically I have found myself playing in a game where most of the characters are monsters using the Savage Species options. I seem to be surrounded by people trying to outdo each other on insane builds, my fellow melee combatant has just acquired the Swordwraith template (he was previous just a desert orc) so apart from him probably not leveling up for some time the rest of the party probably have equal ideas for making them one man destruction machines, and the DM is fine with the builds (he allowed 5 level 1 monsters after all) I have no problem with this and think it will be quite fun. However, I believe I need some help in order to keep up.
I am currently playing a Minotaur, Savage Species rules so decent (enough) starting stats, and 8 levels of monster class to come before I choose a character class. I have currently been playing him with aspriations of Knighthood and an honourable disposition. At level 2 his base stats are thus:
STR: 20 (will continue to increase with minotaur levels)
DEX: 14 (will drop by 2 as minotaur levels increase)
CON: 16 (will also go up with levels)
Int: 9
Wis: 13
Cha: 9
My first level feat was Law Devotion (Complete Champion). My current combat style is two handed greataxe combined with natural gore attacks.
I need help in two basic areas:
1) When I take a character class level at 9, which is best for the flavour of the character while keeping him competitive? He wants to be a Knight, but will the Knight class (PHBII) keep him competent as he goes up in level? Looking on the forums Warblade (ToB) seems to be agreed as a way of a martial character in 3.5 keeping up with spellcasters and optimized builds. If so what features of this class most benefit my character and his natural abilities?
2) Are there any smart feat choices that keep him dangerous using a greataxe? My initial thought being Monkey Grip will allow him when he grows to Large size using a Huge Greataxe. After that Power Attack for the damage benfits but then I become clueless. For the knightly aspect it seems unlikely he will ever use a shield unless it's animated. But with either of the two classes listed above or any other options I'm not aware of, are there feats that will allow a Large high strength melee fighter more effective? With limited HD and no core classes until 9th my feat selection is one of the lowest so each one is quite important. In regards to magic items it's up to the DM but there seems to be some freedom in purchasing of magic items. Does my build scream out for any magic item in particular?
I look forward to your suggestions and open to plenty of ideas. The character is still low level at the moment but it has already dawned on me that this campaign will be high powered and I don't want one of the coolest PCs I've had the pleasure of roleplaying being left out as things progress.
Basically I have found myself playing in a game where most of the characters are monsters using the Savage Species options. I seem to be surrounded by people trying to outdo each other on insane builds, my fellow melee combatant has just acquired the Swordwraith template (he was previous just a desert orc) so apart from him probably not leveling up for some time the rest of the party probably have equal ideas for making them one man destruction machines, and the DM is fine with the builds (he allowed 5 level 1 monsters after all) I have no problem with this and think it will be quite fun. However, I believe I need some help in order to keep up.
I am currently playing a Minotaur, Savage Species rules so decent (enough) starting stats, and 8 levels of monster class to come before I choose a character class. I have currently been playing him with aspriations of Knighthood and an honourable disposition. At level 2 his base stats are thus:
STR: 20 (will continue to increase with minotaur levels)
DEX: 14 (will drop by 2 as minotaur levels increase)
CON: 16 (will also go up with levels)
Int: 9
Wis: 13
Cha: 9
My first level feat was Law Devotion (Complete Champion). My current combat style is two handed greataxe combined with natural gore attacks.
I need help in two basic areas:
1) When I take a character class level at 9, which is best for the flavour of the character while keeping him competitive? He wants to be a Knight, but will the Knight class (PHBII) keep him competent as he goes up in level? Looking on the forums Warblade (ToB) seems to be agreed as a way of a martial character in 3.5 keeping up with spellcasters and optimized builds. If so what features of this class most benefit my character and his natural abilities?
2) Are there any smart feat choices that keep him dangerous using a greataxe? My initial thought being Monkey Grip will allow him when he grows to Large size using a Huge Greataxe. After that Power Attack for the damage benfits but then I become clueless. For the knightly aspect it seems unlikely he will ever use a shield unless it's animated. But with either of the two classes listed above or any other options I'm not aware of, are there feats that will allow a Large high strength melee fighter more effective? With limited HD and no core classes until 9th my feat selection is one of the lowest so each one is quite important. In regards to magic items it's up to the DM but there seems to be some freedom in purchasing of magic items. Does my build scream out for any magic item in particular?
I look forward to your suggestions and open to plenty of ideas. The character is still low level at the moment but it has already dawned on me that this campaign will be high powered and I don't want one of the coolest PCs I've had the pleasure of roleplaying being left out as things progress.