Narmy
2010-05-30, 10:50 PM
Helmets are protective armor that offer you protection from critical hits. They do this by granting you a Bonus to your Armor Class against Critical Hit Confirmations.
Light helmets give you a +1 AC bonus against Critical Confirms.
Medium helmets grant you a +2 AC bonus against Critical Confirms.
Heavy helmets offer you a +3 AC bonus against Critical Confirms.
All statistics from helmets stack with that of armor, if a suit of armor comes with a helmet, add the helmets statistics to that armor. The cost of the helmet was included in the cost of the armor. If you desire a helmet made from special materials add the cost of the special materials for the helmet to the total cost that must be paid.
All statistics from helmets stack with that of armor, if a suit of armor comes with a helmet, add the helmets statistics to that armor. The cost of the helmet was included in the cost of the armor. If you desire a helmet made from special materials add the cost of the special materials for the helmet to the total cost that must be paid.
In addition all helmets bestow a -1 penalty to all sound based perception. Wearing an Armet Close Helm with the visor down bestows a total of -1 to Perception.
Combat Facing Variant
If you are using a Combat Facing Variant, when wearing a medium or heavy helmet you incur a -5 penalty to visual perception checks in your peripherals (Your flanks).
Helmets
{table]Type | Cost | AC vs CC | ACP | ASF | Weight | Hardness & Hit Points
Light Proficiency
Coif, Leather | 2 gp | +1 | 0 | 0% | 1 lb. | 2 Hardness, 5 hp
Coif, Dragon Hide | 302 gp |+1 | 0 | 0% | 2 lbs. | 10 Hardness, 10 hp
Medium Proficiency
Coif, Mail or Barbute | 15 gp | +2 | -1 | 0% | 6 lbs. |10 Hardness, 15 hp
Heavy Proficiency
Armet | 30 gp | +3 | -1 | 5% | 8 lbs. | 10 Hardness, 30 hp[/table]
Coif, Leather or Dragon Hide
Made from tanned hides, this helmet is a tight fitting cap that covers the cheeks and sides of the neck. It may also include padding
Coif, Mail
A mail coif is made from many small interlinking rings that includes padding. This style of coif may drape down over your chest slightly. It fully protects your neck and cheeks and is open faced.
Barbute
A visorless, padded helmet that fully protects the cheeks and nose, usually has a T or Y shaped opening for the eyes and mouth.
Armet Close Helm (Closed-Face)
A padded, plate, helm that completely covers the head, neck, and face. It has slits for vision and breathing, and the face cover may be lifted. Lifting the face cover allows you to breathe and see easier but subtracts from the helmets protection by 1. A lifted cover is also prone to falling back down with rigourous movement.
Special Material Helmets
Mithral
{table]Type | Cost
Medium | +450 Gold
Heavy | +600 Gold[/table]
Increase Hardness by 5, Reduce ACP by 1, Reduce weight by 1/2.
Adamantine
{table]Type | Cost
Medium | +1000 Gold
Heavy | +1500 Gold[/table]
Increase Hardness by 10, and Reduce ACP by 1.
Medium helmets gain 5 hit points.
Heavy helmets gain 10 hit points.
Light helmets give you a +1 AC bonus against Critical Confirms.
Medium helmets grant you a +2 AC bonus against Critical Confirms.
Heavy helmets offer you a +3 AC bonus against Critical Confirms.
All statistics from helmets stack with that of armor, if a suit of armor comes with a helmet, add the helmets statistics to that armor. The cost of the helmet was included in the cost of the armor. If you desire a helmet made from special materials add the cost of the special materials for the helmet to the total cost that must be paid.
All statistics from helmets stack with that of armor, if a suit of armor comes with a helmet, add the helmets statistics to that armor. The cost of the helmet was included in the cost of the armor. If you desire a helmet made from special materials add the cost of the special materials for the helmet to the total cost that must be paid.
In addition all helmets bestow a -1 penalty to all sound based perception. Wearing an Armet Close Helm with the visor down bestows a total of -1 to Perception.
Combat Facing Variant
If you are using a Combat Facing Variant, when wearing a medium or heavy helmet you incur a -5 penalty to visual perception checks in your peripherals (Your flanks).
Helmets
{table]Type | Cost | AC vs CC | ACP | ASF | Weight | Hardness & Hit Points
Light Proficiency
Coif, Leather | 2 gp | +1 | 0 | 0% | 1 lb. | 2 Hardness, 5 hp
Coif, Dragon Hide | 302 gp |+1 | 0 | 0% | 2 lbs. | 10 Hardness, 10 hp
Medium Proficiency
Coif, Mail or Barbute | 15 gp | +2 | -1 | 0% | 6 lbs. |10 Hardness, 15 hp
Heavy Proficiency
Armet | 30 gp | +3 | -1 | 5% | 8 lbs. | 10 Hardness, 30 hp[/table]
Coif, Leather or Dragon Hide
Made from tanned hides, this helmet is a tight fitting cap that covers the cheeks and sides of the neck. It may also include padding
Coif, Mail
A mail coif is made from many small interlinking rings that includes padding. This style of coif may drape down over your chest slightly. It fully protects your neck and cheeks and is open faced.
Barbute
A visorless, padded helmet that fully protects the cheeks and nose, usually has a T or Y shaped opening for the eyes and mouth.
Armet Close Helm (Closed-Face)
A padded, plate, helm that completely covers the head, neck, and face. It has slits for vision and breathing, and the face cover may be lifted. Lifting the face cover allows you to breathe and see easier but subtracts from the helmets protection by 1. A lifted cover is also prone to falling back down with rigourous movement.
Special Material Helmets
Mithral
{table]Type | Cost
Medium | +450 Gold
Heavy | +600 Gold[/table]
Increase Hardness by 5, Reduce ACP by 1, Reduce weight by 1/2.
Adamantine
{table]Type | Cost
Medium | +1000 Gold
Heavy | +1500 Gold[/table]
Increase Hardness by 10, and Reduce ACP by 1.
Medium helmets gain 5 hit points.
Heavy helmets gain 10 hit points.