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View Full Version : The Mightmind, a Psionic PRC - PEACH



Mongoose87
2010-05-31, 08:54 AM
Still tossing the fluff around in my head, please PEACH the crunch.

Hit Die: D10

Prerequisites
Skills: Concentration 10 ranks
Feats: Overchannel
Class Features:Rage or Frenzy

Skill Points at Each Level
2+ Int modifier

Class Skills
The mightymind’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), and Psicraft (Int).


MIGHTMIND
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Power Points|Powers Known|Maximum Power Level Known

1st|
+1|
+2|
+0|
+0|Improved Grapple, Discipline|3|0|-

2nd|
+2|
+3|
+0|
0|PsiRage, Overchannel Resistance|7|1|1

3rd|
+3|
+3|
+1|
+1||12|2|2

4th|
+4|
+4|
+1|
+1|Warrior Knowledge|18|3|3

5th|
+5|
+4|
+1|
+1||25|4|4

6th|
+6|
+5|
+2|
+2|Improved PsiRage|33|5|5

7th|
+7|
+5|
+2|
+2|Greater Grapple, Warrior Knowledge|42|6|6

8th|
+8|
+6|
+2|
+2|Tireless Rage|52|7|7

9th|
+9|
+6|
+3|
+3||63|8|8

10th|
+10|
+7|
+3|
+3|Greater PsiRage, Warrior Knowledge|75|9|9[/table]

Class Features

Weapon and Armor Proficiency
You gain no proficiency with any weapon or armor.

Power Points Per Day

You can manifest powers. Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on the table above. In addition, you receive bonus power points per day if you have a high Strength score. Your race may also provide bonus power points per day, as may certain feats and items. If you have power points from a different class, those points are pooled together and usable to manifest powers from either class. Bonus power points from having a high ability score can be gained only for your highest psionic class.

Powers Known

A war mind chooses his powers from the psychic warrior power list. At 1st level, you know no powers. At every level higher than 1st, you learn one new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest per day is limited only by your daily power points.

You simply knows your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night’s sleep each day to regain all your spent power points.

The Difficulty Class for saving throws against your powers is 10 + the power’s level + the your Strength modifier.

Discipline
You must choose one psionic discipline, from which your powers will be drawn. All of your psionic powers must be drawn from this discipline's special list, with the exception of those learned through your Warrior Knowledge class feature.

Manifesting
Unique to your own particular style of manifesting is that you must be touching the target of any power you use. With the exception of powers with range:personal or area of effect powers, all of your power become range:touch. You may never circumvent this limitation. Any are of effect powers you manifest must be centered on you.

PsiRage
You gain the ability to enter a rage, similar to the barbarian's rage, once per day. When in a psirage, your strength and constitution both receive a +2 bonus, a minus -2 penalty to your AC and your manifester level is increased by 2. Unlike a barbarian's rage, you remain focused enough, in this rage, to manifest psionic powers. A psirage lasts a number of round equal to 3 plus your constitution modifier. After the psirage ends, you are fatigued for the duration of the current encounter.

Improved Grapple
You gain the feat Improved Grapple, even if you do not meet the prerequisites. Additionally, when you are grappling an opponent, the receive a -2 penalty to saves against powers you manifest.

Overchannel Resistance
Your ability to channel your rage helps you to control your ability to overchannel. When using the Overchannel feat, you reduce your damage taken by half your class level, to a minimum of one.

Warrior Knowledge
At third, sixth and ninth levels, you expand the horizons of your knowledge, beyond the limits of your discipline. At each of these levels, you may choose one power from the psychic warrior list that is below your maximum level known, and add it to your powers known.

Improved PsiRage
The power of your psirage increases. The bonuses to your strength and constitution increase to +4 and the bonus to your manifester level increases by one. You gain an additional use of psirage per day.

Greater Grapple
You gain a further +4 to grapple checks, which stacks with the bonus from Improved Grapple. You never fail a concentration check to manifest powers while being grappled.

Tireless Rage
You are no longer fatigued following a rage.

Greater Psirage
The power of your psirage reaches its highest level. When raging, you receive a +6 bonus to your strength and constitution and your manifester level increases by 4. You gain an additional use of your psirage ability.