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term1nally s1ck
2010-06-01, 09:57 AM
You awake from a daze to find yourself in a small alcove from a very large area. (105' by 105'. Your alcove is approximately central to the wall on this side. We'll call it the south.) There seems to be a crowd hidden behind a series of walls of force, chanting for blood. Looking at yourself, all your equipment has been replaced by equivalent versions, painted a yellow colour.

Suddenly, a booming voice rings out:

"GOOD CITIZENS, WELCOME TO THE ARENA. YOU HAVE COME TO WATCH A FIGHT, AND A FIGHT YOU SHALL GET. WHO SHALL WIN, THE ROOKIE FROM THE BLUE TEAM, OR THE ROOKIE FROM THE YELLOW TEAM. (Your alcove is lit up in bright yellow.)

REMEMBER, WARRIORS, ONLY ONE FIGHTER CAN LEAVE THE ARENA ALIVE. iF YOU LIVE, YOU WILL BE PROMOTED TO BRAWLERS, AND BE ABLE TO FIGHT THOSE OF EQUIVALENT RANK.

MAKE THIS A GOOD SHOW.

[roll0]

theterran
2010-06-01, 09:58 AM
[roll0]

D5 for TS - [roll1]

term1nally s1ck
2010-06-01, 10:02 AM
Your opponent is an unassuming goblin, holding a crossbow with easy familiarity, and with strange blue skin.

He auto-wins initiative.

He summons a water elemental to the field. The elemental remains 20' from him, directly inbetween you both.

theterran
2010-06-01, 10:14 AM
I'll move 20ft toward my opponent, and then 10ft to the right, to give myself a valid target at my opponent.

Then I'll cast Magic Missile and use a point of Inspiration.

[roll0]

term1nally s1ck
2010-06-01, 10:22 AM
Huh. This one is a bit fragile, I guess. 200XP.

The water elemental poofs, with its master gone.

theterran
2010-06-01, 10:24 AM
:smallsmile:

Hope that wasn't too quick for the crowd...

term1nally s1ck
2010-06-01, 10:27 AM
[roll0]

You did well, and although the crowd had barely gotten seated, they're not too annoyed.

120gp.

theterran
2010-06-01, 10:29 AM
Wee!

[roll0]

term1nally s1ck
2010-06-01, 10:33 AM
This time you face a warforged with a greatsword.

HE strikes the bars as they rise.

You win init.

theterran
2010-06-01, 10:35 AM
I'll move 30ft into the arena and ready an action:
Acid Splash if he comes with 25ft


I guess this warforged likes to fight...seeing as he's beating at the bars...:smalleek:

term1nally s1ck
2010-06-01, 10:55 AM
He moves forward 20', and hits the ground.

50' separation.

theterran
2010-06-01, 11:18 AM
Hrmm..

Close the gap to 25 ft. And casts Acid Splash

Ranged Touch [roll0]
[roll1] Spending an Inspiration (if the Touch hits)

theterran
2010-06-01, 11:29 AM
Can I have permission to shift 2 points from Cha to Wis? It won't effect anything that has happened up to this point...:smallsmile:

term1nally s1ck
2010-06-01, 11:37 AM
[roll0]

Need to see result before action.

theterran
2010-06-01, 11:38 AM
Ack...that splash only did 12 damage...not 13...it should have been a +10 Modifier...

term1nally s1ck
2010-06-01, 11:40 AM
Ok, he moves up, and attacks with Crusader's Strike:

[roll0] for [roll1]

[roll2] healing.

theterran
2010-06-01, 11:46 AM
5ft step back and fling a ray of frost at him.

Ranged Touch [roll0]
[roll1] (Inspiration Point used if hit)

term1nally s1ck
2010-06-01, 11:52 AM
200Xp.

He's iced.

HEading downstairs, 150gp, for a quite entertaining show.

[roll0]

theterran
2010-06-01, 11:56 AM
Awesome...

[roll0]

term1nally s1ck
2010-06-01, 11:59 AM
[roll0]

An Azurin with a cloak of flame, and vambraces.

theterran
2010-06-01, 12:02 PM
Move 25ft in...

Magic Missile Attack!

[roll0] (inspiration pt obviously)

term1nally s1ck
2010-06-01, 12:05 PM
He lives.

He adjusts his essentia, and spits:

[roll0] vs touch AC for [roll1]

theterran
2010-06-01, 12:06 PM
He spits from 90ft away?!? :smalleek:

term1nally s1ck
2010-06-01, 12:08 PM
Ah, crud, sorry. Forgot how far the missiles can fire.

If you moved 25' in, he'd be 80' away. He moves to 40' away, and readies an action.

theterran
2010-06-01, 12:12 PM
I did move 25ft didn't I? :smallamused:

Move 80ft away from you...and shoot you with my Xbow! Spending 2 Inspiration, 1 on attack and 1 on damage, (only on damage if attack hits))

[roll0]
[roll1]

(edit)

by 80ft...I mean where there's 80ft between us...(I can't actually move 80ft in one round...)

(edit2)
Alright, I'll move up along the wall then.

term1nally s1ck
2010-06-01, 12:20 PM
Hit, no kill.

you're 65' away, heading along the south wall eastwards.

He moves towards you and spits:

[roll0] vs touch for [roll1]

theterran
2010-06-01, 12:22 PM
Alright, move to within 25ft of him. and Acid Splash.

Ranged Touch [roll0] (Use Inspiration)
[roll1] (Use Inspiration)

term1nally s1ck
2010-06-01, 12:23 PM
kill.

200XP.

The crowd were entertained.

You get 175gp.

[roll0]

theterran
2010-06-01, 12:27 PM
[roll0]

here we go!

term1nally s1ck
2010-06-01, 12:29 PM
[roll0]

Before the gates come up, you can see him drink a potion and oil his quarterstaff.

theterran
2010-06-01, 12:32 PM
:smallsigh:

Move 10ft onto the Arena. Ready an Action:
Shoot him w/ the Xbow when he comes within 80ft.

[roll0] (Inspiration Used)
[roll1] (Inspiration Used if above hits)

term1nally s1ck
2010-06-01, 12:34 PM
He takes a swift action to move forward, then a full-round to charge:

On the way, you hit. He doesn't die.

[roll0] for [roll1] damage. Fort save if it hits.

theterran
2010-06-01, 12:39 PM
awe looks like I gotta start over...

term1nally s1ck
2010-06-01, 12:44 PM
Heh. Upgraded Monk is Upgraded.

term1nally s1ck
2010-06-01, 12:46 PM
[roll0]

Who's next?

OH GOD IT'S MONK.

theterran
2010-06-01, 12:47 PM
:smalleek:

[roll0]

term1nally s1ck
2010-06-01, 12:48 PM
[roll0]

Same deal, potion+oil while gate is closed.

term1nally s1ck
2010-06-01, 12:49 PM
Aaaand he swift-moves, then charges.

for 2d6+6[/roll] and fort save.

theterran
2010-06-01, 12:51 PM
I'll move 30ft away.

Take your AoO...:smalltongue:

term1nally s1ck
2010-06-01, 12:52 PM
[roll0] for [roll1] and fort save.

Saph
2010-06-01, 12:53 PM
Got to admit, this is pretty entertaining to watch. :smallbiggrin:

theterran
2010-06-01, 12:55 PM
Dead again...

stupid monk...

Re roll the d5!

term1nally s1ck
2010-06-01, 12:56 PM
2 deaths.

Your current score is: -100gp.

: Hal.

Warforged.

[roll]d20+2

theterran
2010-06-01, 12:58 PM
[roll0] (where was that with the stupid MONK!?!)

Yeah yeah...-100gp :smalltongue:

term1nally s1ck
2010-06-01, 01:03 PM
You win init.

theterran
2010-06-01, 01:04 PM
Move forward to put me within 80ft of him.

Attack with Xbow. (should be against FF...I think)

[roll0] (Inspiration)
[roll1] (Piercing Inspiration)

term1nally s1ck
2010-06-01, 01:09 PM
Doesn't do that much damage.

He walks forward and smacks the ground again.

[roll0]
[roll1]
[roll2]

theterran
2010-06-01, 01:13 PM
Move to within 25ft.

Ranged Touch [roll0] and the RNG starts hating!
[roll1]

theterran
2010-06-01, 01:22 PM
lol

gonna let me stew on that Nat 1 for a bit huh? :smallfrown:

term1nally s1ck
2010-06-01, 01:34 PM
[roll0]

He charging bull-rushes you:

[roll1] for [roll2] damage on a push.

theterran
2010-06-01, 01:35 PM
Hurray for a Fail!

5ft step back and MM!

[roll0] (Inspiration used!)

term1nally s1ck
2010-06-01, 01:37 PM
Ahh, you need to make a Str check, to see if he pushes you or not. No attack roll needed for a bull-rush.

theterran
2010-06-01, 01:41 PM
the +7 was an Str?!?

well..I'm screwed then...

[roll0] Go Go Str!

Yep..Dead again!

term1nally s1ck
2010-06-01, 01:45 PM
[roll0]

Round and round and round it goes.

Where it stops, nobody knows..

theterran
2010-06-01, 01:46 PM
I'm a glutton for punishment!

[roll0]

Bring on the Azurin!

term1nally s1ck
2010-06-01, 01:46 PM
Azurin.

[roll0]

theterran
2010-06-01, 01:48 PM
move 10ft into the arena.

MM

[roll0] (Inspiration fTW!)

term1nally s1ck
2010-06-01, 01:49 PM
He rocks, then moves 40' forward, plays about with himself, and readies an action.

theterran
2010-06-01, 01:51 PM
Move 30ft along the way, roughly away from my opponent.

Fire my Xbow!

[roll0] (Inspiration)
[roll1] (inspiration)

term1nally s1ck
2010-06-01, 01:53 PM
He moves and spits:

[roll0] touch attack for [roll1]

theterran
2010-06-01, 01:55 PM
:smallsigh:

Very close!
Ray of Frost!

Ranged touch [roll0] (Inspiration)
[roll1] (Inspiration)

Then move away!

term1nally s1ck
2010-06-01, 02:01 PM
He's very very hurt, enough that a breeze might knock him over.

He can still spit at you though, so:

[roll0] touch for [roll1] acid damage.

theterran
2010-06-01, 02:03 PM
You have GOT to be kidding me!

Lets go again!

[roll0]

term1nally s1ck
2010-06-01, 02:05 PM
[roll0]

[roll1]+6

I'll add the modifier after if it's close. (within 6)

Goblin.

He summons an elemental, then runs off to the east.

term1nally s1ck
2010-06-01, 02:12 PM
And he's within 130', so get's MMed to the face.

200XP, 120gp.

theterran
2010-06-01, 02:14 PM
[roll0] for TS

[roll1]

term1nally s1ck
2010-06-01, 02:15 PM
HAL WILL SERVE.

[roll0]

Usual thwacking of gate before it opens.

term1nally s1ck
2010-06-01, 02:18 PM
He will move 30', and smack the ground.

theterran
2010-06-01, 02:22 PM
I will move 30ft along the wall.

MM

[roll0] (Inspiration)

term1nally s1ck
2010-06-01, 02:25 PM
Oooh....deeps.

He moves 30' towards you, and smacks the ground again.

[roll0]
[roll1]

theterran
2010-06-01, 02:27 PM
Move to with 25ft

Ray of Frost

[roll0]
[roll1]

2 Inspiration used on hit.

term1nally s1ck
2010-06-01, 02:28 PM
You halted his advance.

200XP, 145gp.

theterran
2010-06-01, 02:30 PM
[roll0] for TS

[roll1]

term1nally s1ck
2010-06-01, 02:33 PM
Ooh!

#5!

[roll0]

It's an Elf of some sort....

theterran
2010-06-01, 02:35 PM
Well that's quite an open source :smalltongue:

...some sort of elf...lol

Move 20ft foward, putting me at 80ft (I think)

Xbow Attack! vs FF!
[roll0] (Inspiration)
[roll1] (Inspiration)

term1nally s1ck
2010-06-01, 02:38 PM
I told you he's a wizard, and can't remember which variant of elf.

Probably fire..

Hit, he's damaged, not quite a kill yet though.

He'll move to 40' away, then teleport another 10', then attacks with fire.

12 fire damage, reflex halves.

theterran
2010-06-01, 02:41 PM
Inspiration to reflex

[roll0] *crosses fingers*

theterran
2010-06-01, 02:44 PM
Saves!

Move to within 25ft

Acid Splash!

Ranged Touch [roll0]
[roll1] (Inspiration on hit!)

term1nally s1ck
2010-06-01, 02:48 PM
He goes with moar fire.

[roll0] reflex halves..

theterran
2010-06-01, 02:55 PM
Ded Again...

[roll0]


[roll1]:smallfurious::smallfurious::smallfurious:


:smalltongue:

term1nally s1ck
2010-06-01, 02:58 PM
Goblin. Goblin dies.

200XP 115gp

[roll0] MONK.

[roll1] +3

Usual buffs.

theterran
2010-06-01, 03:01 PM
Crap...stupid monk

[roll0] (wow...2 epic fails in a row)

term1nally s1ck
2010-06-01, 03:02 PM
swift move into charge.

[roll0] v flatfooted for [roll1] and fort save.

theterran
2010-06-01, 03:03 PM
ded....again...

term1nally s1ck
2010-06-01, 03:06 PM
[roll0]

[roll1]

Info to come.

Goblin. Dies. 115gp.

term1nally s1ck
2010-06-01, 03:07 PM
200XP, too.

[roll0]

theterran
2010-06-01, 03:11 PM
Alright..Buying two potions...(might as well)

Shield of Faith (50gp)
Nerveskitter (50gp)

Drink Shield of Faith,

Then Drink Nerveskitter

[roll0]

term1nally s1ck
2010-06-01, 03:11 PM
Monk.

[roll0]

He buffs as normal.

theterran
2010-06-01, 03:13 PM
Fire off a MM!

Move 15 ft into the arena...

[roll0] (Inspiration)


And now brace for death...

term1nally s1ck
2010-06-01, 03:14 PM
15' into the arena? swift action move, then charge.

[roll0] for [roll1] and fort save.

theterran
2010-06-01, 03:15 PM
:smallsigh:

(edit)

I'm done...Will come back and get slaughtered again later tonight or tomorrow...:smallbiggrin:

theterran
2010-06-02, 05:33 AM
Alright TS...prepare to kill this guy a few more times today before I can him for something else :smallbiggrin:

term1nally s1ck
2010-06-02, 06:40 AM
[roll0]Azurin

[roll1]+4
He moves 40' forward and readies an action.

theterran
2010-06-02, 06:47 AM
I'll move 30ft along the wall.

Attack w/ Xbow

[roll0] (inspiration)
[roll1] (Inspiration)

term1nally s1ck
2010-06-02, 06:49 AM
*smack*

not much damage.

moves in 40', and spits.

[roll0] touch attack for [roll1] acid damage.

Not around for long, Exam in 40 minutes. Catching the next bus.

theterran
2010-06-02, 06:51 AM
move to within 25ft.

Acid Splash

Ranged Touch [roll0]
[roll1] (Inspiration)

term1nally s1ck
2010-06-02, 06:53 AM
hit, no kill.

he shuffles essentia again, and fires acid back.

[roll0] for [roll1]

theterran
2010-06-02, 06:55 AM
dead again...

I might switch out a feat for rageclaws or something...this is getting dumb!

theterran
2010-06-02, 07:36 AM
Switched out a Font for Rage Claws...

Will try it again when you're done with your test :smallamused:

term1nally s1ck
2010-06-02, 11:22 AM
[roll0]

-400 atm, 8 deaths.

[roll1]+2

Monk..

theterran
2010-06-02, 11:28 AM
oh noes!

I pass init with my massive +3 mod!

MM!

[roll0] (Inspiration)

Move 20ft along the wall. and 10ft into the arena.

term1nally s1ck
2010-06-02, 11:33 AM
Swift+smack.

[roll0] for [roll1] and fort save or 1 negative level.

theterran
2010-06-02, 11:34 AM
[roll0] (inspiration)!

Save or Die...:smallsigh:

theterran
2010-06-02, 11:35 AM
5ft step away.

Acid splash

Ranged Touch [roll0]
[roll1] (Last Inspiration!)

term1nally s1ck
2010-06-02, 11:36 AM
Pass. Your move. miss.

Smackings to come.

term1nally s1ck
2010-06-02, 11:37 AM
swift move, then

[roll0] for [roll1] and fort save.
[roll2] for [roll3] and fort save.

Double smackings.

theterran
2010-06-02, 11:38 AM
5ft step back and fire a xbow

[roll0]
[roll1]

term1nally s1ck
2010-06-02, 11:40 AM
You hit.

But you only do 1 damage.

Swift move and:

[roll0] for [roll1] and fort save
[roll2] for [roll3] and fort save.

theterran
2010-06-02, 12:51 PM
[roll0]

*crosses fingers*

theterran
2010-06-02, 01:01 PM
5ft step

Xbow!

[roll0] :smallsigh:
[roll1]

If Crit
[roll2]
[roll3]

term1nally s1ck
2010-06-02, 01:14 PM
swift+bashbah.

[roll0] for [roll1]
[roll2] for [roll3]

theterran
2010-06-02, 01:33 PM
And I explode in a shower of gore...

term1nally s1ck
2010-06-02, 02:11 PM
New char passes inspection. (http://coyotecode.net/profiler/view.php?id=8639)

Now, how often can Anon die.

[roll0] Wizard

[roll1] +3

theterran
2010-06-02, 02:12 PM
[roll0]


This should be fun...:smallsigh:

theterran
2010-06-02, 02:15 PM
Alright, Everything shaped and shared and ready to go!

Move 30ft out onto the arena....along with the rest of my party...

everyone readies an action (bet you can't guess what it is :smalltongue:)

Those that spit, spit, those that can't, just attack!

term1nally s1ck
2010-06-02, 02:17 PM
He moves 30' forward, and readies an action.

theterran
2010-06-02, 02:24 PM
We all move 30ft toward the mage...

And 3 of us spit. (stupid soulsparks and their 5ft range attack)

Me
[roll0]
[roll1]

Toad
[roll2]
[roll3]

Swindlespitter
[roll4]
[roll5]

term1nally s1ck
2010-06-02, 02:35 PM
As you step forward, he fires a bolt of fire. 12 damage, reflex halves.

He then dies.

200XP, 120gp.

theterran
2010-06-02, 02:40 PM
[roll0]

I'll buy a potion of Faith healing and chug it between rounds...
Also buy a potion of Nerveskitter...just in case :smallcool:

[roll1] for TS


[roll2]

in 2 prep rounds

Cast Mage Armor
Cast Unseen Servant

term1nally s1ck
2010-06-02, 02:42 PM
...

Hal, vs touch attacks.

[roll0] if nat 1, Hal sucks.

30' forward, smacks the ground.

[roll1]
[roll2]
[roll3]

theterran
2010-06-02, 02:47 PM
Move 30ft toward you.

US will double move to keep up :smallsmile:

everyone else readies an action.

GO!

term1nally s1ck
2010-06-02, 02:48 PM
HE uses the awesome bull-rush of doom.

[roll0] for [roll1] damage.

Of course, he never gets there, because...

theterran
2010-06-02, 02:50 PM
Go Go Ready actions!

Me
[roll0]
[roll1]

Toad
[roll2]
[roll3]

AC
[roll4]
[roll5]

SS1
[roll6]
[roll7]

SS2
[roll8]
[roll9]

SS3
[roll10]
[roll11]

theterran
2010-06-02, 02:53 PM
Crit Check

Toad
[roll0]
[roll1]

term1nally s1ck
2010-06-02, 02:54 PM
You don't kill him, and he manages to bull-rush you.

Then he dies.

theterran
2010-06-02, 02:54 PM
Str Check Coming...

[roll0]

and that drops me to 1 HP...

theterran
2010-06-02, 04:39 PM
200xp...what's my GP? :smallbiggrin:

term1nally s1ck
2010-06-02, 04:42 PM
hmm
pretty entertaining I think, so...145gp.

[roll0] 2 is goblin. Not switched it up yet.

[roll1] +6

theterran
2010-06-02, 04:55 PM
I'll buy a Faith healing pot to put me back up to full...

[roll0]

US and Mage Armor still up.

term1nally s1ck
2010-06-02, 05:21 PM
He'll summon an elemental, then head 40' east.

theterran
2010-06-02, 09:47 PM
Um...I don't have a clue which way east is on this map?

Is it directly toward me? (assuming we have east/west start positions)

Or is it along a wall? (assuming north south start positions)

term1nally s1ck
2010-06-02, 09:52 PM
nortth south start.

theterran
2010-06-03, 05:28 AM
We'll all move 15ft toward the center of the map, then 15ft east.

Then Ready an action to spit / attack any enemy that comes within range.

the US mimics our movements.

term1nally s1ck
2010-06-03, 06:27 AM
The water elemental will remain 20' from the goblin, directly between him and you.

The goblin will move to 20' from the corner (15' south, 15' west)

and fire a bolt at you.

[roll0] for [roll1]

term1nally s1ck
2010-06-03, 06:29 AM
crit conf.

[roll0] for [roll1]

theterran
2010-06-03, 06:45 AM
I'll move 10ft east, and 15ft north. with my toad on my shoulder

My AC is flanking me on my east, and it will move 10ft east and 15ft north (should put it 10ft from Water Elemental and 30ft from goblin)

Soulsparks move to the square directly in front of me

I will cast Lesser Vigor and share it with my familiar and AC while everyone else attacks the Elemental.

Toad
Ranged Touch [roll0]
[roll1]

AC
Ranged Touch [roll2]
[roll3]

SS1
[roll4]
[roll5]

SS2
[roll6]
[roll7]

SS3
[roll8]
[roll9]

term1nally s1ck
2010-06-03, 06:51 AM
The elemental is torn apart in a flurry of attacks.

The goblin will take an 80' move, reaching the northwestern corner, 10' east and 10' south.

theterran
2010-06-03, 06:59 AM
Everyone will double move 60ft and end 30ft from him.

(First step is diagonal 5ft west/north to get to within 30ft.)

And seeing as the toad didn't actually have to move...

he takes a pot shot...

[roll0]
[roll1]

term1nally s1ck
2010-06-03, 07:22 AM
Hm. He changes plans, reloads his crossbow, shoots you.


[roll0] for [roll1]

then drops prone.

theterran
2010-06-03, 07:34 AM
Alright.

First off, the Swindlespitter moves to within 10ft and poison sprays.

DC 12 Fort Save or go blind.

[roll0] Rounds

Toad and I move to within 10ft. and spit
and the SS's move to with 5ft and attack.

Me
[roll1]
[roll2]

Toad
[roll3]
[roll4]

SS1
[roll5]
[roll6]

SS2
[roll7]
[roll8]

SS3
[roll9]
[roll10]

term1nally s1ck
2010-06-03, 07:40 AM
[roll0]

Hope he passes.

If blind, he targets the spitter. If not, he targets you.

[roll1] for [roll2] and [roll3] 1 misses if the fort fails.

term1nally s1ck
2010-06-03, 07:41 AM
[roll0] for [roll1]

Cconfirming.

term1nally s1ck
2010-06-03, 07:42 AM
[roll0]

[roll1]

who's next?

theterran
2010-06-03, 07:43 AM
[roll0]

Woohoo...here we go again..

theterran
2010-06-03, 07:56 AM
Move 30ft into the arena and ready an action to blast the wizard should he come within range. (this applies to everyone :smallsmile:)

term1nally s1ck
2010-06-03, 08:10 AM
He matches your move.

theterran
2010-06-03, 08:19 AM
Hrmm...move to within 10ft of him...SS to within 5

and blast!

Me
[roll0]
[roll1]

Toad
[roll2]
[roll3]

AC
[roll4]
[roll5]

SS1
[roll6]
[roll7]

SS2
[roll8]
[roll9]

SS3
[roll10]
[roll11]

term1nally s1ck
2010-06-03, 08:35 AM
He hits you with 12 damage reflex halves as you close.

Kill.

200XP, 120gp.

theterran
2010-06-03, 08:36 AM
[roll0]

I'll edit in my potion buying...as it will depend on if I pass the ref save or not...:smallsmile:

[roll1]

[roll2] for TS

(edit)

Just buying a potion of Nerveskitter as the 6HP heal will bring me back to full.

Cast Mage Armor on myself in the alcove during the "buff" period.

term1nally s1ck
2010-06-03, 08:47 AM
That's a pass.

Goblin again.

elemental, move to 20' diagonally from the corner.

term1nally s1ck
2010-06-03, 08:48 AM
[roll0]

Not an auto-win yet...

theterran
2010-06-03, 08:54 AM
Double move to within 30ft of you.

but staying at least 15ft away from the elemental.

And the toad takes a pot shot at you.

Ranged Touch [roll0] (with fail attacks like this...who needs to worry...)
[roll1]

term1nally s1ck
2010-06-03, 09:03 AM
He'll shoot, drop prone, and reload.

[roll0] for [roll1]

The elemental will charge you:

[roll2] for [roll3]

theterran
2010-06-03, 09:09 AM
Hit / Miss

I'll 5ft step away from the elemental...

And everyone will unload on the elemental, while the Swindle spitter runs and poison sprays the gobo, and I cast Cure Light Wounds...

[roll0]

(I keep my AC opposite of the elemental for this very reason :smalltongue:)

Fort Save DC 12 for the gobo.

[roll1] Rounds.

Toad
Ranged Touch [roll2]
[roll3]

SS1
[roll4]
[roll5]

SS2
[roll6]
[roll7]

SS3
[roll8]
[roll9]

theterran
2010-06-03, 09:10 AM
Crit on SS3

[roll0]
[roll1]

term1nally s1ck
2010-06-03, 09:20 AM
[roll0] for the fort.

If pass, you, if fail, spitter:

[roll1] for [roll2] [roll3] 1 misses if fort fails.


elemental is still up, and will move back to protect the gobbo, standing between it and the spitter.

theterran
2010-06-03, 09:25 AM
Spitter backs off 5ft from the elemental.

The toad and I move 10ft from the elemental (which should be in range of the gobo and right beside my AC)

Soulsparks will move 5ft from the elemental


At Gobo.

Me
[roll0]
[roll1]

Toad
[roll2]
[roll3]

Swindle Spitter
[roll4]
[roll5]


At Elemental

SS1
[roll6]
[roll7]

SS2
[roll8]
[roll9]

SS3
[roll10]
[roll11]

term1nally s1ck
2010-06-03, 09:28 AM
spitter hits. No kill though. The sparks all miss the elemental.

the gobbo and the elemental exchange some quick words in Aquan, and he shoots at you.

[roll0], [roll1] 1 misses, [roll2] damage.

The elemental retreats back to just in front of his master.

theterran
2010-06-03, 09:32 AM
I move up to put me 10ft from the elemental. the SoulSparks move to 5ft from elemental

At Gobo

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]


At Elemental

[roll6]
[roll7]

[roll8]
[roll9]

[roll10]
[roll11]

term1nally s1ck
2010-06-03, 09:47 AM
He's very hurt, and the elemental is dead.

He'll take a pot-shot at a random square nearby:

[roll0] on a 1-2, he hits someone. 1 is you, 2 is spitter.

[roll1] for [roll2], [roll3] misses.

theterran
2010-06-03, 09:51 AM
everyone moves in to the gobo..

spitters at 10ft, SSs at 5


[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]


[roll6]
[roll7]

[roll8]
[roll9]

[roll10]
[roll11]

term1nally s1ck
2010-06-03, 09:57 AM
kill.

200XP, and 150 gp for an entertaining fight.

theterran
2010-06-03, 10:03 AM
awesome!

[roll0] (+5 if monk)

[roll1] for TS

Drink the pot of nerveskitter.

Cast Unseen Servant.

I'm going to make this as painful as possible for that evil monk!

term1nally s1ck
2010-06-03, 10:05 AM
[roll0] monk it is.

theterran
2010-06-03, 10:14 AM
sweet, I'm up! The potion paid off!

I move 5ft out of my alcove. My AC is on my right, familiar

the Soulsparks are 5ft in front of us to the left and right (leaving a path right down the middle to me)

US moves 15ft 5ft infront of the soul sparks

The Swindlespitter and Toad ready an action to spit at the monk when he comes in range.
Soulsparks ready an action to attack should the monk come within range.
The US readies an action to unleash marbles should the monk not die from the Soulsparks and Familiar / AC
I ready an action to cast Color Spray should he make it by everything else!

term1nally s1ck
2010-06-03, 10:17 AM
Chaaarge.

Fort, WillRef:

[roll0]

[roll1]

If he makes it somehow:

[roll2] for [roll3]

theterran
2010-06-03, 10:20 AM
[roll0]
[roll1]

[roll2]
[roll3]


[roll4]
[roll5]

[roll6]
[roll7]

[roll8]
[roll9]


And my Fort should he make it through...:
[roll10]

term1nally s1ck
2010-06-03, 10:23 AM
That's a negative level.

term1nally s1ck
2010-06-03, 10:25 AM
Wow.

[roll0]

[roll1]+3

Let's see what comes up.

theterran
2010-06-03, 10:26 AM
[roll0]

Cast Mage Armor.
Cast Unseen Servant.

term1nally s1ck
2010-06-03, 10:27 AM
[roll0] for [roll1]

if hit, fort save or die.

theterran
2010-06-03, 10:31 AM
GHAY!

[roll0]

Assuming I pass (cause I'm dead if I don't)

Soulspark Attack!
[roll1]
[roll2]

[roll3]
[roll4]

[roll5]
[roll6]

My US will scatter marbles underneath him...
Swindle Spitter will poison him. (DC12 Fort)
[roll7] Rounds.

term1nally s1ck
2010-06-03, 10:32 AM
[roll0] ref. -2 for balance.

[roll1] fort.

All 3 soulsparks hit.

theterran
2010-06-03, 10:36 AM
I and my toad now spit.

[roll0]
[roll1]

[roll2]
[roll3]


IF that kills him...I"M FREAKING SAVING!!!!

term1nally s1ck
2010-06-03, 10:38 AM
Kill.

200XP, 160gp.

theterran
2010-06-03, 10:49 AM
Spend 50gp for a SAVE!

Spend 50gp for a Pot of Faith Healing as well.

[roll0]

[roll1]

term1nally s1ck
2010-06-03, 11:08 AM
Hal will destroy.

[roll0]

[roll1]
[roll2]
[roll3]
[roll4]

theterran
2010-06-03, 11:09 AM
Move 30ft out into the arena...

Ready Actions to attack when in range.

US double moves to keep up.

term1nally s1ck
2010-06-03, 11:41 AM
Hal moves 30' forward and strikes the ground.

theterran
2010-06-03, 11:58 AM
I believe that puts us 40ft apart...

Move 10ft closer to him and spit.

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

Soulsparks will ready an action to attack him if he comes into range.

US will move 15ft, (5ft in front of me) and ready an action to marble :smallsmile:

term1nally s1ck
2010-06-03, 12:17 PM
2 hits.

He moves towards you, and then attacks, yelling STONE BONES.

[roll0] balance.

[roll1] for [roll2] damage.

theterran
2010-06-03, 12:22 PM
Soulspark Ready actions

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

These are not touch attacks :smallwink:

Everyone will take a 5ft step back...then all will unleash


Ranged Touch [roll6]
[roll7]

Ranged Touch [roll8]
[roll9]

Ranged Touch [roll10]
[roll11]

[roll12]
[roll13]

[roll14]
[roll15]

[roll16]
[roll17]


US readies an action to unleash another bag of marbles on Hal's attack.

term1nally s1ck
2010-06-03, 12:25 PM
He melts.

200XP, 140gp.

Sorry, you shoulda got 120 from the last fight.

[roll0] Azurin

[roll1]+4

theterran
2010-06-03, 12:26 PM
[roll0]

I think I deserve 160 for finally beating him :smalltongue:

theterran
2010-06-03, 12:40 PM
I'll double move into the Arena, along with everything else.

the toad will ready an action to shoot at anything hostile that comes within range.

term1nally s1ck
2010-06-03, 12:48 PM
huh.

He moves 10' forward, and fires acid at you:

[roll0] touch attack for [roll1]

theterran
2010-06-03, 12:54 PM
Toad's Readied action:
[roll0]
[roll1]


Then move to within 10ft, SS within 5.

[roll2]
[roll3]

[roll4]
[roll5]

[roll6]
[roll7]


[roll8]
[roll9]

[roll10]
[roll11]

[roll12] - Crit confirm coming
[roll13]

theterran
2010-06-03, 12:55 PM
SS3 Confirmation

[roll0]
[roll1]

term1nally s1ck
2010-06-03, 12:55 PM
[roll0] for [roll1] confirming. Not confirmed.

He spits at you:

[roll2] for [roll3]

theterran
2010-06-03, 12:58 PM
More lugi hocking and other attacking

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]


[roll6]
[roll7]

[roll8]
[roll9]

[roll10]
[roll11]

term1nally s1ck
2010-06-03, 01:00 PM
200XP, 165gp.

[roll0] goblin or wizard.

[roll1]+3

theterran
2010-06-03, 01:07 PM
[roll0]

Here goes nothing!

(US and Mage Armor have both dissipated)

term1nally s1ck
2010-06-03, 01:08 PM
30' forward, readied action.

theterran
2010-06-03, 01:14 PM
30ft foward...a bevy of readied actions...:smallwink:

term1nally s1ck
2010-06-03, 01:48 PM
ready an action.

theterran
2010-06-03, 03:21 PM
Move 30ft toward the mage, along with everyone else.

Will wait to see if this triggers his readied action.

term1nally s1ck
2010-06-04, 05:50 AM
Mhmm.

He really should have acted a bit differently...but nobody actually found the range out in any decent way.

12 damage, reflex halves, for whoever moved first.

theterran
2010-06-04, 06:23 AM
At me...my minions won't become sacrificial lambs until probably grandma :smallbiggrin:

[roll0]

Acid Spitting. (still too far away for Soul sparks :smallfrown:)

[roll1]
[roll2]


[roll3]
[roll4]


[roll5]
[roll6]

(edit)

Wow...the RNG is really hating on me...

term1nally s1ck
2010-06-04, 06:26 AM
He ports East as you begin to attack. One hit. Reflex fail.

He fires another firebolt at you:

[roll0] reflex halves, and then he moves 30' east, and south a little. He's 35' away from you, to your east.

theterran
2010-06-04, 06:29 AM
[roll0]

Come on! I don't wanna die again!

Ya, know...I'm calling shennanigans...you paid off the giant to have the RNG in your favor!

term1nally s1ck
2010-06-04, 06:30 AM
Dead.

[roll0] Hal.

[roll1]+2

theterran
2010-06-04, 06:36 AM
So do I start with 70gp and 200XP?

Gotta purchase a Faith Healing pot, as the monk roughed me up pretty bad...

[roll0]

theterran
2010-06-04, 06:40 AM
Move 30ft out...

Everyone readies an action.

The US double moves to keep up.

term1nally s1ck
2010-06-04, 06:42 AM
[roll0]
[roll1]

[roll2]

[roll3]

term1nally s1ck
2010-06-04, 06:46 AM
He moves 5' forward and smacks the ground.

theterran
2010-06-04, 06:58 AM
I'll move another 30ft forward and actions are readied..

US keeps up.

term1nally s1ck
2010-06-04, 07:01 AM
CHARGING MINOTAUR.

If he lives through the spam, str check:

[roll0]

theterran
2010-06-04, 07:03 AM
The SPAM!

Touch Attacks
[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

Normal Ranged Attacks
[roll6]
[roll7]

[roll8]
[roll9]

[roll10]
[roll11]

theterran
2010-06-04, 07:05 AM
[roll0]
[roll1]


[roll2] (I can't pass it!)

term1nally s1ck
2010-06-04, 07:06 AM
He dies.

200XP, 145gp.

theterran
2010-06-04, 07:07 AM
[roll0]

[roll1] For TS!

term1nally s1ck
2010-06-04, 07:11 AM
Goblin.

[roll0]

theterran
2010-06-04, 07:13 AM
Everything Double moves 60ft toward the gobo.

Toad readies an action to "pop" the first thing that comes into range.

term1nally s1ck
2010-06-04, 07:27 AM
elemental steps 5' forward, in the centre of the alcove and the goblin shoots, lies down 5' to one side and behind of him, and reloads:

[roll0] for [roll1]

theterran
2010-06-04, 07:35 AM
We all move 10ft from the Elemental.

SS 5ft from elemental in between me and the elemental

SS attack Elemental

[roll0]
[roll1]

[roll2]
[roll3]

[roll4]
[roll5]

Swindle Spitter sprays poison at Goblin.
DC 12 Fort Save.

Toad Attacks Gobo after poison spray

[roll6]
[roll7]

I attack Gobo after poison spray

[roll8]
[roll9]

term1nally s1ck
2010-06-04, 07:41 AM
Go fort save!

Kinda important, cos he takes both hits if blind, and neither if not.

EDIT: Argh.

Ok, blind-fire on the poison-sprayer.

[roll]d20+11 for d6+3, 1 misses.

Water elemental attacks a spark:

d20+4 for d6+3

term1nally s1ck
2010-06-04, 07:43 AM
Ok, blind-fire on the poison-sprayer.

[roll0] for [roll1], 1 misses.

Water elemental attacks a spark:

[roll2] for [roll3]

Dead. 200XP, 160gp.

theterran
2010-06-04, 07:52 AM
Alright...

[roll0] Azurin or Wizard...


[roll1]

I'll use 2 Cure Minor Wounds to heal me back up to full during the break between fights.

And I'll Cast Mage Armor during my Buff Rounds.

term1nally s1ck
2010-06-04, 08:03 AM
[roll0]

If he wins, either way, he moves up to 40' forward, stopping 40' away from you, and readies an action.

theterran
2010-06-04, 08:08 AM
Hah...that's what you think!

Me and my group will double move 60ft toward the Azurin

Toad readies an action to attack him should he come within range!

term1nally s1ck
2010-06-04, 08:39 AM
...so he takes a 5' step forward, to be 40' away, and readies an action.

theterran
2010-06-04, 10:18 AM
LOL

Alright, I'll move 30ft toward him.

Toad Attack
[roll0]
[roll1]

Swindle Spitter Attack
[roll2]
[roll3]

My Actions will be determined by his readied action.

term1nally s1ck
2010-06-04, 11:02 AM
he spits at you:

[roll0] for [roll1]

theterran
2010-06-04, 11:12 AM
Alright, I'll spit back then

[roll0]
[roll1]

term1nally s1ck
2010-06-04, 02:59 PM
you kill him.

200XP, 180gp.

theterran
2010-06-04, 03:02 PM
Sweet, use my Last Cure Minor Wounds to augment the 6HP I heal between round to heal back to full.

[roll0]

term1nally s1ck
2010-06-05, 08:27 AM
[roll0] final fight.

theterran
2010-06-06, 02:45 PM
We all double move 60ft.

Toad readies an action to spit if the wizard comes into range.

term1nally s1ck
2010-06-06, 02:53 PM
He moves 10' forward, and tosses a firebolt at you.

12 damage, reflex halves.

theterran
2010-06-07, 06:14 AM
Toad Readied Action triggers (I believe).

[roll0]
[roll1]

[roll2]

I'll move 10ft from him, the SS will move 5ft from him.

Toad
[roll3]
[roll4]

SwindleSpitter
[roll5]
[roll6]

If Reflex was successful:
Attack:
[roll7]
[roll8]

If Reflex Failed:
Cast Cure Light Wounds
[roll9]


SS Attacks
[roll10]
[roll11]

[roll12]
[roll13]

[roll14]
[roll15]

term1nally s1ck
2010-06-07, 08:22 AM
Reflex failed, and he AJ's away from the soulsparks. I think that makes them unable to reach him, but I could be wrong..

He firebolts you again for [roll0] reflex halves.

Then he moves as far awy from you as possible. In this case, that's 50'.

theterran
2010-06-07, 08:26 AM
[roll0]

Move 30ft toward the wizard. (puts me at 20ft)

Toad
[roll1]
[roll2]

Swindle Spitter
[roll3]
[roll4]


I'll Cast Lesser Vigor.

term1nally s1ck
2010-06-07, 08:44 AM
the swindlespitter finishes it off. 200XP, 360gp.

Congrats. You level, and get one night of rest, in addition to the usual services, and then you take on the Big 3.

theterran
2010-06-07, 08:45 AM
Sweet...is retraining allowed? :smallsmile:

term1nally s1ck
2010-06-07, 08:48 AM
Indeed it is.

theterran
2010-06-07, 09:17 AM
Oh, and I'd like to save now! :smallsmile:

theterran
2010-06-08, 07:33 AM
Alright, upgraded to level 2 :smallsmile:

term1nally s1ck
2010-06-08, 09:18 AM
[roll0]

Lets see who your opponent is.

EDIT: You're up against Johnny the Kobold today. He's a fiery one.

theterran
2010-06-08, 09:27 AM
How many rounds of buffing does he use?

and what's the time difference between the two fights and grandma?

term1nally s1ck
2010-06-08, 09:33 AM
There'll be a half-hour wait between the first fight and the second fight.

As for Grandma...well, it depends on what mood she's in. Nobody has reached her in a long time.

Johnny has the same length of time to buff as normal.

theterran
2010-06-08, 09:41 AM
I'm just trying to figure out how many Mage Armors I need since they're 2 hour now...:smallwink:

theterran
2010-06-08, 11:06 AM
ah well...I guess if I have to, I can buy a pot...

[roll0]

Cast Mage Armor
Cast Unseen Servant.

term1nally s1ck
2010-06-08, 12:23 PM
You're led to a different place than usual.
This arena is significantly smaller than the normal one. (75'x75')

In the opposite corner, there's a Kobold with a shortsword, and studded leather armor.

He chugs a potion before the fight begins, and just as the gates are almost open, he sets himself on fire.

[roll0]

theterran
2010-06-08, 12:37 PM
Awesome...

Move 30ft into the arena...

Everyone readies an action to blast away!

US double moves to keep up.

term1nally s1ck
2010-06-08, 12:49 PM
FLAMING CHARGE ATTACK.

He charges.

for d4+3[/roll] plus fire damage.
for d4+1 plus fire damage.
for d3+1 plus fire damage.
for d3+1 plus [roll7] fire damage.

Each time you take fire damage, make a reflex save, or you catch on fire.

EDIT: Any chance you could roll the damage along with your attacks?

theterran
2010-06-08, 02:25 PM
[roll0] (Only one that hits)

Ready Actions.

[roll1]
[roll2]

[roll3]
[roll4]

[roll5]
[roll6]

[roll7]
[roll8]

[roll9]
[roll10]

[roll11]
[roll12]


If he's still up...

[roll13]

My turn coming...

(edit) what's the DC of the Ref Save?

term1nally s1ck
2010-06-08, 02:39 PM
He's alive, you passed the ref save.

theterran
2010-06-08, 02:41 PM
Swindle Spitter sprays poison...

Fort Save DC12 plz.

term1nally s1ck
2010-06-08, 02:43 PM
[roll0]

Let's see..

theterran
2010-06-08, 02:50 PM
Nope, you don't see :smallwink:

I'll 5ft step away. SS staying in range.

Swindle spitter moving away with me.

US will move up and ready an action to spill marbles should the kobold attempt to move...

Me
[roll0]
[roll1]

Toad
[roll2]
[roll3]

SS
[roll4]
[roll5]

SS
[roll6]
[roll7]

SS
[roll8]
[roll9]