the humanity
2010-06-02, 01:59 PM
as an avid 3.5 player, I always wish I could have a character that fought like X but cast spells like Y, or some other such thing. gestalt of course, pulls this off kind of well, but if somebody just wants a straight simple fighter, they have a severe disadvantage. new base classes were introduced, such as rogue/fighters (swashbuckler) rogue/sorcerers (beguilers) and fighter wizards (duskblades). but, the big problem here is they really aren't the same. a beguiler cannot dish out damage like a rogue or a sorcerer, a swashbuckler can neither sneak effectively nor pull of a cool run of feat chains, and after 3 rounds in combat your duskblade is over in the corner with 7 hit points using a wand of magic missile and hoping the dragon forgets he's there.
prestige classes pull this off, and very effectively, but, you can't keep going with your current class, making your fighter lose out on feats, your wizard lose spell levels, your beguiler have to wait until epic levels to overcome SR with his invisibility spells. so I was thinking making a sort of semi gestalt type game-
X- provides you with your BAB(usually), skills, and HD. you gain one single growing aspect from it, like sneak attack, spells, so forth.
Y- provides you with your saves. sometimes, it will also provide you a boost to your BAB. this provides you with bonus things, like paladin auras and lay on hands.
Z- a set of bonus features you may tack on at a certain level. this would be like ranger spells, wild shape, and will often have a prerequisite. as seen-
XY
XY
XY
XY
XY
XYZ
XYZ
XYZ
XYZ
XYZ
XYZZ
XYZZ
and so forth.
do you think a system like this could work? do you think it would be able to achieve my goal?
prestige classes pull this off, and very effectively, but, you can't keep going with your current class, making your fighter lose out on feats, your wizard lose spell levels, your beguiler have to wait until epic levels to overcome SR with his invisibility spells. so I was thinking making a sort of semi gestalt type game-
X- provides you with your BAB(usually), skills, and HD. you gain one single growing aspect from it, like sneak attack, spells, so forth.
Y- provides you with your saves. sometimes, it will also provide you a boost to your BAB. this provides you with bonus things, like paladin auras and lay on hands.
Z- a set of bonus features you may tack on at a certain level. this would be like ranger spells, wild shape, and will often have a prerequisite. as seen-
XY
XY
XY
XY
XY
XYZ
XYZ
XYZ
XYZ
XYZ
XYZZ
XYZZ
and so forth.
do you think a system like this could work? do you think it would be able to achieve my goal?