Brett Wong
2010-06-02, 10:29 PM
http://www.d20pfsrd.com/classes/basic-classes/rogue
Would it be acceptable to let a player take more than 'Major Magic' as a rogue trick? So would it be too OP or would it be balanced if the Rogue gained a new spell level and a new spell every second Level
Looking at the sorcerer and wizard's spell progression, this rogue is far less versatile as he only has one spell from each level that he can use twice a day, BUT he's not a spell caster so does this give him too much versatility. Other casters akin to the rogue only get up to 6th level spells a-la ranger, but they have spells as an integrated class ability not as something optional they are sacrificing other options for. This character would be giving up all of his normal and advanced rogue talents to cast spells. He could do this just as easily with a rogue/sorcerer/arcane trickster type of build, you would get slightly less sneak attack but more spell versatility and more abilities (like ranged legerdemain). The player wanted his character to have these spells as more of a trick of the trade kind of deal. Because it fit's his character.
But the main question is, is this balanced as it also gives access to the rogues capstone ability master-strike.
Normal Talents
2nd one 0-level spell, twice a day
4th one 1-level spell, twice a day
6th one 2-level spell, twice a day
8th one 3-level spell, twice a day
Advanced Talents
10th one 4-level spell, twice a day
12th one 5-level spell, twice a day
14th one 6-level spell, twice a day
16th one 7-level spell, twice a day
18th one 8-level spell, twice a day
20th one 9-level spell, twice a day
Would it be acceptable to let a player take more than 'Major Magic' as a rogue trick? So would it be too OP or would it be balanced if the Rogue gained a new spell level and a new spell every second Level
Looking at the sorcerer and wizard's spell progression, this rogue is far less versatile as he only has one spell from each level that he can use twice a day, BUT he's not a spell caster so does this give him too much versatility. Other casters akin to the rogue only get up to 6th level spells a-la ranger, but they have spells as an integrated class ability not as something optional they are sacrificing other options for. This character would be giving up all of his normal and advanced rogue talents to cast spells. He could do this just as easily with a rogue/sorcerer/arcane trickster type of build, you would get slightly less sneak attack but more spell versatility and more abilities (like ranged legerdemain). The player wanted his character to have these spells as more of a trick of the trade kind of deal. Because it fit's his character.
But the main question is, is this balanced as it also gives access to the rogues capstone ability master-strike.
Normal Talents
2nd one 0-level spell, twice a day
4th one 1-level spell, twice a day
6th one 2-level spell, twice a day
8th one 3-level spell, twice a day
Advanced Talents
10th one 4-level spell, twice a day
12th one 5-level spell, twice a day
14th one 6-level spell, twice a day
16th one 7-level spell, twice a day
18th one 8-level spell, twice a day
20th one 9-level spell, twice a day