raitalin
2010-06-03, 03:31 PM
So I managed to create a 4e Bard with all skills trained by 14th level, the question is: Is it worth playing?
I've got a lot of nifty abilities, but I'm having a little trouble seeing where they fit together, especially since I've only got access to the Character Generator right now.
I know the ability scores aren't optimal, but they're where I needed them to be in order to qualify for the necessary multiclass feats, so I don't have much wiggle room there. And I can't change the feats/path unless it for a different feat/path that provides a trained skill.
The powers are best guess taking advantage of the fact that I can use a long sword as an implement (assuming I'm reading Heart of the Blade in its entirety), so they're where I'm looking for the most suggestions.
jack, level 14
Human, Bard, Malec-Keth Janissary
Bardic Virtue: Virtue of Prescience
Pact Initiate: Pact Initiate (fey pact)
Devshirme Training: Gain Training in a skill
Background: Breland (+2 to Diplomacy)
FINAL ABILITY SCORES
Str 15, Con 14, Dex 12, Int 14, Wis 14, Cha 22.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 11, Int 13, Wis 13, Cha 16.
AC: 24 Fort: 22 Reflex: 24 Will: 27
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
Stealth +13, Dungeoneering +14, Arcana +14, Streetwise +18, Bluff +18, Diplomacy +20, Heal +14, Insight +14, Religion +14, Intimidate +18, History +14, Thievery +13, Endurance +14, Nature +14, Perception +14, Acrobatics +13, Athletics +14
UNTRAINED SKILLS
FEATS
Bard: Ritual Caster
Divine Secretkeeper: Alchemist
Human: Cutthroat
Level 1: Pact Initiate
Level 2: Disciple of Divine Wrath
Level 4: Bravo
Level 6: Divine Secretkeeper
Level 8: Poisoner
Level 10: Heart of the Blade
Level 11: Initiate of the Old Faith
Level 12: Berserker's Fury
Level 14: Battle Awareness
POWERS
Bard at-will 1: War Song Strike
Bard at-will 1: Guiding Strike
Bonus At-Will Power: Misdirected Mark
Initiate of the Old Faith: Swarming Locusts
Bard encounter 1: Prophesied Strike
Bard daily 1: Verse of Triumph
Bard utility 2: Moment of Escape
Bard encounter 3: Cunning Ferocity
Bard daily 5: Word of Mystic Warding
Bard utility 6: Haggle
Bard encounter 7: Scorpion's Claw Strike
Bard daily 9: Hideous Laughter
Bard utility 10: Tactician's Measure
Bard encounter 13: Couplet of Deceptive Weakness (replaces Prophesied Strike)
I've got a lot of nifty abilities, but I'm having a little trouble seeing where they fit together, especially since I've only got access to the Character Generator right now.
I know the ability scores aren't optimal, but they're where I needed them to be in order to qualify for the necessary multiclass feats, so I don't have much wiggle room there. And I can't change the feats/path unless it for a different feat/path that provides a trained skill.
The powers are best guess taking advantage of the fact that I can use a long sword as an implement (assuming I'm reading Heart of the Blade in its entirety), so they're where I'm looking for the most suggestions.
jack, level 14
Human, Bard, Malec-Keth Janissary
Bardic Virtue: Virtue of Prescience
Pact Initiate: Pact Initiate (fey pact)
Devshirme Training: Gain Training in a skill
Background: Breland (+2 to Diplomacy)
FINAL ABILITY SCORES
Str 15, Con 14, Dex 12, Int 14, Wis 14, Cha 22.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 11, Int 13, Wis 13, Cha 16.
AC: 24 Fort: 22 Reflex: 24 Will: 27
HP: 91 Surges: 9 Surge Value: 22
TRAINED SKILLS
Stealth +13, Dungeoneering +14, Arcana +14, Streetwise +18, Bluff +18, Diplomacy +20, Heal +14, Insight +14, Religion +14, Intimidate +18, History +14, Thievery +13, Endurance +14, Nature +14, Perception +14, Acrobatics +13, Athletics +14
UNTRAINED SKILLS
FEATS
Bard: Ritual Caster
Divine Secretkeeper: Alchemist
Human: Cutthroat
Level 1: Pact Initiate
Level 2: Disciple of Divine Wrath
Level 4: Bravo
Level 6: Divine Secretkeeper
Level 8: Poisoner
Level 10: Heart of the Blade
Level 11: Initiate of the Old Faith
Level 12: Berserker's Fury
Level 14: Battle Awareness
POWERS
Bard at-will 1: War Song Strike
Bard at-will 1: Guiding Strike
Bonus At-Will Power: Misdirected Mark
Initiate of the Old Faith: Swarming Locusts
Bard encounter 1: Prophesied Strike
Bard daily 1: Verse of Triumph
Bard utility 2: Moment of Escape
Bard encounter 3: Cunning Ferocity
Bard daily 5: Word of Mystic Warding
Bard utility 6: Haggle
Bard encounter 7: Scorpion's Claw Strike
Bard daily 9: Hideous Laughter
Bard utility 10: Tactician's Measure
Bard encounter 13: Couplet of Deceptive Weakness (replaces Prophesied Strike)