Broccoli21
2010-06-03, 08:00 PM
I am running a GURPS sandbox game. Here's some preliminary info:
GURPS-about 100 years into the future
Humanity has spent majority of this time feuding over resources, and a utopia was set up on another system, named Oracle. After a bit, the world started freezing over for no apparent reason (alien terraforming ) and civil war broke. A few factions came from the chaos: the imperium (cliche republic of man), the brotherhood of the waning sun (quasi religious super-tech terrorist group, now fractured into sects), the PDA (freedom fighters), and the blood-blade clan (nomadic raiders). The world is now a fractured dying shell of what it once was. In the main city, the old imperium still tries to hold on to control as rioters and anarchists cripple the utopia further and blah blah blah...the pcs enter at different points (via solo sessions), and will have to fight for survival.
types of tech: lasers, railguns, liquid body armor, long duration spaceflight (no hyperspace) prototype particle beams and invisibility
PCs:
-brotherhood saboteur
-Corporation mining engineer
-Imperium mercenary police officer
-poor PDA rebel soldier
Other groups:
-rebellious robots
-aliens that froze the world over
-mutants from rouge alien bio-nanotechnology (either psychotic or zombified)
-mutant worshiping cult
notes:
-its gritty. very gritty
-aliens can control electric fields
-There is a constant need for uranium rods and deuterium for power
-This is sandbox, where i dont shove plots down the throats of my players. :smallbiggrin:
-I'm not a very experienced DM
My question is: what are some suggestions for plot hooks that can be derived from this setting? I am just looking for some suggestions as to how to immerse my players in this world. I know a lot of you guys are experienced DMs, and I would like to learn to be a better DM.
Thanks in advance!
GURPS-about 100 years into the future
Humanity has spent majority of this time feuding over resources, and a utopia was set up on another system, named Oracle. After a bit, the world started freezing over for no apparent reason (alien terraforming ) and civil war broke. A few factions came from the chaos: the imperium (cliche republic of man), the brotherhood of the waning sun (quasi religious super-tech terrorist group, now fractured into sects), the PDA (freedom fighters), and the blood-blade clan (nomadic raiders). The world is now a fractured dying shell of what it once was. In the main city, the old imperium still tries to hold on to control as rioters and anarchists cripple the utopia further and blah blah blah...the pcs enter at different points (via solo sessions), and will have to fight for survival.
types of tech: lasers, railguns, liquid body armor, long duration spaceflight (no hyperspace) prototype particle beams and invisibility
PCs:
-brotherhood saboteur
-Corporation mining engineer
-Imperium mercenary police officer
-poor PDA rebel soldier
Other groups:
-rebellious robots
-aliens that froze the world over
-mutants from rouge alien bio-nanotechnology (either psychotic or zombified)
-mutant worshiping cult
notes:
-its gritty. very gritty
-aliens can control electric fields
-There is a constant need for uranium rods and deuterium for power
-This is sandbox, where i dont shove plots down the throats of my players. :smallbiggrin:
-I'm not a very experienced DM
My question is: what are some suggestions for plot hooks that can be derived from this setting? I am just looking for some suggestions as to how to immerse my players in this world. I know a lot of you guys are experienced DMs, and I would like to learn to be a better DM.
Thanks in advance!