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Ashen Lilies
2010-06-03, 11:59 PM
What is this place? Here is the place where aspiring Nexites post their characters, for easy reference. That way, you don't have to describe them every single time they appear!
What is Nexus? Well, that's a question that can be better answered by the OoC thread.

Below is a suggested format for character pages, but you can choose to format them however you want. I'm not you boss.


CHARACTER NAME

(use color of speech)

Aliases: Sometimes people go by different names, be they secret identities, titles or simply nicknames. List them here.
Gender: Woman, man, nonbinary, cosmic genderflux being from beyond time, trash girl from the gender dumpster. Anything you want, really.
Ancestry/Kin: Not everyone is a human. List your species here, be it elf, dwarf or talking bear.
Age: The number of years your character has lived. If they are from a particularly long lived race, it may also be appropriate to list a human equivalent in brackets.
Profession: Characters may have a wide variety of skills. However, if a character has been studying magic or shrubbery for 20 years, it's probably appropriate to call them a 'Wizard' or a 'Shrubber.' Your character's profession goes here.
Physical Description: A physical description of your character. It's good to be detailed and specific. Most people find it easier to roleplay if they can get a better picture of the characters involved, and it's easier if you've given them more than 'brown-haired Caucasian male wearing armor'. Clothing can possibly go here, if your character's wardrobe is of the limited variety. Images can go here, but anything much larger than avatar size should be spoilered or linked.
Personality: (optional, but can be fun to include if you want)
Skills and Gear: Special things your character can do, or special things your character has. Give us an idea of what they're good or terrible at!
Backstory: let's be honest. you're either not filling this one out, or you're writing three pages worth. do whatever you want.
Miscellaneous: Anything else that you wanna put down.

Past ACRONYM and TOWN character threads: here (http://tinyurl.com/acroreg) or here (http://tinyurl.com/townreg).


Thinking about roleplaying in the Nexus? Come say hi in our Discord (https://discord.gg/ypGmhv3Ufx)!

happyturtle
2010-06-04, 07:54 AM
Winslow Warwick
Enhanced Human
Male
Age 52
Married to Winnie Warwick, age 45
Children: Willow Warwick, age 16
Wesley Warwick, age 12
Wendy Warwick, age 8

[Yellow Zone]

In the industrial area, a building is rented and has a new sign put out front.


W
Warwick Works

The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.

Winslow is a hardworking man who once had his life's work stolen from him. He was forced (forced, I say!) to turn to villainy in order to support his wife and kids. Of course the same wife and kids keep his villainy from being too outright and destructive. After all, he doesn't want to destroy the world they go to school in, and his teenage daughter would never forgive him if he did something flamboyantly evil and embarrassed her in front of her friends.

Willow is vain enough to enjoy her newfound power over boys, but too naive to recognize how dangerous that power can be. She inherited her dad's knack for engineering, but tries to suppress her interest because, duh, it's like totally lame. However, she did agree to work for her dad for the summer.

http://i431.photobucket.com/albums/qq40/happyturtle-avs/avatar26.png

Willow owns: "The other item is a pair of silvery boots, which function as, essentially, rocket boots. They provide short bursts of momentum, enough to gain a good altitude, but insufficient for sustained flight."
"R54! Vader's Glove
A robotic glove. Beyond making you look like a hardboiled villain who lost his hand in some dramatic origin story, this glove grants the user the almighty Darth Vader force choke, amongst similar force related telekinesis abilities. It is also incredibly well-insulated against electrical shock, extreme temperatures, and blunt trauma and is likely designed for the non-dominant hand. Motors built into the glove also have the capability to double or triple the bearer's grip strength in case they ever found it necessary to hang onto the wing of an airplane in flight or anything for a dramatic exit to a crime! It should also conform to the shape of their hand like any regular old leather glove."
acquired from the Thanksmas auction.

Morty
2010-06-04, 08:43 AM
Name: Dipsnig Razortooth
Gender: Male
Race: Goblin[/url]
Occupation: Thief, Spy, former Miner
Age: 33
Affiliation: Mercenary Espionage and Reconnaissance Corporation.

ThePhantom
2010-06-04, 10:01 AM
Gordon
Gender: Male
Race: Human? Blue Dragon
Age: 42
Alignment: Neutral Evil
Class: Rogue

Description: http://i431.photobucket.com/albums/qq40/happyturtle-avs/avatars/gordon.png Other times, for formal occasions like blasting a city or attending a party while plotting a downfall, he wears a tenchcoat with a patten of flames that move.

Personality: Gordon is a schemer and prefers plots over just starting something. However, get him worked up enough and he'll just start doing things which aren't good for his long-term health. He also hates wasting resources, so that limits him from schemes of pure destruction.

Equipment: Shock Pistol, upgrade for rail gun, body armor under the coat. Often carries a number of revolers and knives. A grapple gun. Also has access to AMEN's armory, so weapons vary. A energy-resitant armor that can fit him as a human or a dragon.

Abilities: Gordon has some skill in fighting dirty, exspecially with traps. He also has strong mental defenses, but relies on tech for that protection. He also has enough skill as a pilot to fly about anything. As a blue dragon, he has the power to change back and forth between his human form and his dragon form. He is also now immune to electric-based attacks and as a dragon mostly immune to the effects of lava. Can breath a bolt of lightning, and knows a number of different kinds of magics.

Backstory: None of your business, except this part: Gordon came to AMEN in what was thought to be its last days. But he reformed AMEN around himself, and nows stands as its head, with all the menace to the rest of Nexus as that position gives him.

Morty
2010-06-04, 11:53 AM
Name: Wenomir
Race: Human
Occupation: Warrior

happyturtle
2010-06-04, 11:58 AM
Faction Profile: Ostari Elves

informal "City Elves"

The Ostari Elves have lived in the Nexus for thousands of years, living in the city that has always existed in this meeting place of worlds. It has gone by different names, but is currently known as Inside.

As beings that do not weaken and die as they age, they are naturally loathe to do battle, as they have no immunity to being slain. The conflicts of mortals rarely interest them, and they can often seem cruel and capricious when faced with human suffering.

Their love is for building, which is fortunate as they live in a city that encounters a great deal of destruction. What magic they have is geared for this purpose, and they are often the ones who repair things offscreen.

They have no interest in ruling Inside, and are happy to serve whatever government they believe will best promote stability. They don't believe in revolution or civil war. They also have very little interest in the expansion of the empire outside the city.

Their numbers are few, and most of the population has seen a millenium or more in the nexus.

Their representative to the Empire is Councillor Veriswen Hiriloth (next post)

******

Restated in plain talk: These are Tolkien elves, proud and aloof and immortal and very old. Like the various divisions of elves tended to have special talents towards certain fields of endeavor (some with ships, some with trees, some with gems), these elves are particularly talented civil engineers and city builders.

They tend not to care much when humans are injured or killed, as they were going to die soon anyway, but they work very hard on rebuilding the property damage and keeping the city's infrastructure going.

They're pretty much a bunch of jerks, actually. But useful jerks.

Beans
2010-06-04, 12:30 PM
This is more of a Species Post.
In progress.

Race: Echoes.

Echoes are creatures born of pent-up, repressed emotion; they are "born" by the "parent" puking up a mess of pure existential matter, which quickly forms into the Echo itself.
The Echo takes on the general body shape of the parent; theoretically, a centaur would produce a centaur-shaped Echo.
Each Echo is born knowing several things: its birth name, its parent's name, the circumstances leading to its birth, and the Iquaquan (Echo) language.
They can reproduce normally amongst themselves or with other species.

There are four main varieties of them.
Fear Echoes are, of course, born of fear. Generally lawful, they try to keep themselves and their surrounding under some sort of control.
They tend to be born with primarily blue-green colors; large teal eyes and blue-green hair. Their fingertips are bluish.
These fingertips allow them to, with skin contact, transfer and share emotions, thoughts, pain, etc.

Misery Echoes are born of deep suffering. On the law-chaos scale, they tend to be neutral.
They tend to be born with primarily black and violet colors; large violet-dark eyes and black hair.
Their forefingers contain venomous spurs.

Rage Echoes are born of pent-up anger and frustration. They are usually Chaotic, not wanting restraints or rules to hinder them.
They tend to be born with primarily dark-red colors; large red eyes and crimson hair.
Their fingers contain retractable talons.

Mania echoes are born of insane glee and agitation. They can range from Lawful to Chaotic; sometimes they want to fetter themselves with the comforting constraints of rules, while others want to do whatever they want at any time.
Their colors are more along the yellow spectrum; neon-yellow eyes and dingy brown hair streaked with yellow. Their fingers contain barbs full of natural stimulant drugs with a short high period and a long, miserable crash period.

happyturtle
2010-06-04, 12:36 PM
Name: Veriswen Hiriloth
Race: Ostari Elf
Sex: Female
Age: soooo tempted to say >9000, but it's not quite that high. Several millenia though
Class: Urban druid
Title: Councillor

Like most Ostari elves, Veriswen has city building powers, but hers tend towards the tending of urban wildlife. This is of next to no use in combat, which is one of the many reasons that she'll almost never engage in it directly. She has the ability to disappear in plain sight in an urban environment.

She works on the council to help administor the civic side of the government.

http://public5.tektek.org/img/av/1003/d26/0144/c629395.png (http://tektek.org/avatar/35663799)

http://i431.photobucket.com/albums/qq40/happyturtle-avs/avatar14.png

iElf
2010-06-04, 01:32 PM
Revamped version MK II:

Din Hylia

Gender:Female
Race/Species:Hyrulian (half elf)
Age:25
Alignment: Chaotic Neutral
Class/Profession: Ranger
Power Rating: D
Description:long silver hair, silver eyes (http://applekun.deviantart.com/art/Din-the-half-elf-bard-161398796) likes wearing green and brown clothes .
Personality: Cold , determined
Equipment:A elven composite longbow and a quiver with magic arrows, A Howling Banshee energy sword ,A ranger Laser sniper rifle, Light modern armour, several wands and magic scrolls.
Abilities:can use a bow and sword quite well, has a small amount of nature and healing magic.
Backstory:Din's story is a tragedy for most parts. a dead father at young age. slavery at the hands of the drow. the disappearance of the love of her life. Her fight against the cult of dalachrech . these are but a few of her hardships. they have left their mark on her. her life up till now has left her a shambling wreck, held only together by antidepressants, memory suppression, and the help of her friends. most recently, after a short time as a demi goddess (triggered by a death experience after being murdered by Ipholin) , she subcouncously released 6 aspects of herself on the world. having given up most of her powers,

in the moths away from the nexus, Din has pushed away her angst and fears, and toughened up. Not able to function normally in society ,Din took up work as a bounty hunter staying clear of the nexus for the next 5 years of her life. she now returned (due to quantum only 5 months later) and is not sure she wants to confront her old life

happyturtle
2010-06-04, 01:35 PM
Name: baby
Race: Dwarf who identifies as Orcish
Gender: Female
Class: Barbarian
Power level: B

http://i431.photobucket.com/albums/qq40/happyturtle-avs/Baby.png

Baby works as a bouncer in Trog's, and does not leave the thread. She can be godmodded in her bouncer capacity if I am not around.

History:

A family of dwarves is caught in a flash flood. Mum and Dad can't escape, but they assemble a makeshift raft and attach their baby to it. Of course they hang on to the very last minute and only let go when it is clear that they are about to be drowned. They die, but the baby is swept downstream and eventually is discovered by a particularly low int orc barbarian who decides to keep her. Being the super creative guy that he is, he names her Baby. Had Baby been any other race, she almost certainly wouldn't have survived his parenting, but she survived and grew up among the orcs, learning to hold her own with the orc children and in the fights with her dad. She is fiercely loyal to her orc tribe and has no desire to rejoin dwarf society.

Baby's history (according to her): Gruumsh and dwarf god fight over Baby. Dwarf god steal Baby, make Baby born in dwarf body. But Gruumsh tricky. Gruumsh know dwarves not like water and send flood. All real dwarves drown, but Baby not drown. Baby get washed away until Daddy finds Baby. Daddy not god, so no can make Baby look like orc. But Daddy make Baby good orc in everything else. One day, if Baby fight good enough, Gruumsh will give Baby orc body.


Typical fight with dad:

"daddy tell baby do dishes!" "daddy not boss of baby!" "baby live under daddy roof, do what daddy say!" "baby go out with friends! baby has life! baby do dishes tomorrow!" "baby do dishes now!" "raawr!" "raawr!"

......

Much later... "dishes all broken now. baby go meet friends." "okay baby. daddy loves baby." "baby loves daddy" *hugs*

Darkcomet
2010-06-04, 01:48 PM
Faction Profile: Acronymian Empire

Leader: No current individual leader, current major figures in the interim government include ISF General Leon Vettel and Imperial Army General Johnathan Noir
General Information: The Empire as it is now is a reformed entity, having ousted Emperor Vyrn and his inner circle, and is presently awaiting elections to take mainline power away from the military.
Equipment, Vehicles, and Sources: (Note, some things may not appear here.)
K-Corp (note: due to K-Corp's destruction, equipment and materiel listed here are becoming limited): High tech armor, riot gear (stun batons, armor, shields), pulse rifles, hovertanks. Other, more description-warranting assets include gunships-black VTOL craft with whisper engines, a laser chaingun, and wing-mounted turbolasers. Another is a rocket launcher with two rocket types: Normal and Annihilator. The Annihilator rockets... well... To quote KK:
These revolutionary new rockets use a new type of compact explosive to drive an explosive rod into the target upon impact, completely bypassing its armor! After a few seconds, the explosive rod, predictably enough, explodes, showering the entire inside of the craft (and the outsides of several objects within 10 meters of the craft) with shrapnel.
...
Then the shrapnel explodes.
Needless to say, these new rockets are highly expensive and impractical, especially considering that they too, have no seeking capability. Only for use against large tanks or airships, when absolutely everything must go!
The next is basically this (http://cnc.wikia.com/wiki/Sickle), except with laser chainguns, in the words of Kid Kris.

A more recent purchase is an interesting variety of stealth detectors.
See-All-Evil Stealth Detectors!

Coming in a sleek and stylish package, the device consists of a compact backpack, holding the main device, and a small two-way screen that one can look through, rendering the invisible, visible! So simple, even an NPC can use it.
The cloak detector is powered by Narrativium* and is capable of piercing cloaks, invisibility spells or illusions of all types, except for those running on the rule of cool or plot.

There are also beam sniper rifles originally from K-Corp, but they have not been used for a while. This could change if a PC squad wanted to use 'em, I guess. These fire piercing energy beams in lieu of a typical sniper rifle round, the piercing capability being quite similar.

Purchased from Erin's Emporium: Portable anti-teleportation devices, stun and tear gas
Themselves: Laser pistols, electro-grenades, and APCs. Also cloaking devices. Also, all Navy ships, seen later.
Magtok, directly or otherwise: Laser cannons, looted and reverse-engineered during the War for Inside. Plasma-launching artillery, designs for which were extorted from Magtok in exchange for not killing him. It looks like a cement truck, only the cement-container-thing is an artillery plasma cannon. Second on the extorted-from-Magtok list is an odd fighter jet type aircraft, with a strange self-powered repulsor unit that looks rather like a heater on the bottom of it, acting as its landing gear. Otherwise, it's armed with a laser-machinegun and eight missiles.

Alizarin Viscose's inventions:
SA-02 bomber (see entry on the Sanctuary later on).

Teslafist-An anti-armor and anti-air turret tower, the Teslafist is a product of mad science and magic, forcing technology and magic together in order to power the weapon. The Teslafist fires searing black plasma beams capable of reducing adamantium to white-hot slag. It has variable range, but longer ranges require tighter beams.

Viscose has also provided the Empire with another unique invention...But what it is is a secret. Move along, citizen.

Imperial Laboratories products:
FBI-9 Assault Rifle (http://i134.photobucket.com/albums/q106/Beans-tastic/tzy-gun-FBI-9.png)-A weapon created by Imperial Laboratories Designer Tzymine Xanthin, the FBI-9 is chambered for 5.56 mm ammunition. It has a 30-round magazine normally, though it is compatible with a 100-round drum magazine. The gun itself is of moderate power and good accuracy, and is compatible with a 40mm grenade launcher attachment. A number of different types of grenades are available, including standard frag grenades, incendiary grenades, flashbangs, and the typical Imperial electro-grenade.

Evolution Industries
EvR-1 Variable Blaster Rifle (All): A rifle-type energy weapon, the Variable Blaster uses rechargeable and interchangeable power cells to function. The cells recharge on their own thanks to technology borrowed from Evolution Industries' prior main product, the MACE units, and come in many different varieties, with different types of energy for different situations. The blaster fires energy bolts of different types, determines by the power cell used. The cells run out after thirty shots. The EvR-1 also has an adaptable frame, suitable for many attachments, such as scopes and laser sights.

EvR-2 Sapper Rifle (Special Forces Only): Outwardly, this weapon looks like a somewhat large and bulky assault rifle. The EvR-2 is much more specialized than the EvR-1, there being no spots suitable for attachments other than one for a simple scope. Under the barrel, where a grenade launcher attachment might go, is an odd detail, looking strangely similar to a laser beam emitter with a trigger of its own. On one side, where a laser sight might be, is a peculiar protrusion, a red power gauge shown on it. The under-barrel attachment is an energy sapper sub-weapon based on MACE technology that drains excess energies from whatever it's used on into the rifle, the power building up as displayed on the power gauge. The power is then channeled into the weapon's ammunition. When fired, energized ammunition will be surrounded by intense, searing-hot energy, giving the weapon extra power.

EvP-1 Variable Blaster Pistol (All): A pistol-size version of the Variable Blaster. Their power cells are smaller and run out after only 12 shots as compared to the EVR-1. These also recharge on their own, but very slowly,

EvAT-1 Precision Laser Cannon (All, IA Medium+): An extremely powerful and accurate man-portable anti-tank laser cannon, somewhat similar in appearance to a rocket launcher. It has a scope mounted on one side, and a faint silvery glow is visible in stripes running down part of the length of the weapon at the very back of it. Were you to look into the weapon's barrel, you would see a number of focusing lenses in front of a brightly glowing silver device that powers the weapon.

EvAT-2 Beam Cannon (Imperial Army, Heavy): A bulkier EvAT-1 in outer appearance, this weapon has a larger power core but a slightly less intense initial blast, and lacks a scope. Its strength is in the intense beam it fires being able to maintain itself for a murderous sweep through masses of enemies, or multiple lighter vehicles.

EvHW-1 Assault Blaster (Imperial Army, Heavy): This weapon is what happens when you take a variable blaster, remove the variability, put it in a much larger, heavier frame, and give it significantly more rapid-fire capability. It's a very brutal weapon, spewing searing energy at a very high rate. It's similar to the EvAT-1 in appearance, only bulkier, lacking a scope, and the barrel is divided into a number of sub-barrels to allow more shots to be fired at once. This weapon is very simply designed to cut down huge numbers of infantry, and can fire for a long time before having to stop.

EvM-1 Infernal Edge(s) (All, though will likely see more use with Special Forces): Unusually for weapons designed for Imperial use, 'EvM-1' is the classification for a number of melee weapons. Outwardly, they have small buttons on the hilt or handle, and very dark black blades. The blades, thanks to the material they are constructed from, are very strong and sharp, and can stand much more heat than most metals. The button on the hilt, thus, is actually the on/off switch for another function. The weapons can be superheated to give significant extra power.

EvA-1 Scout Armor (All): A lighter armor variant for scouts, the Army's new light armor is mainly used for non-special forces stealth units and scouts. It offers little protection against stronger attacks and is designed with maximum mobility in mind. In that aspect, it's more like the older ISF armor. The difference is that the EvA-1 armor comes with a full helmet with a number of scanning features, including x-ray, infrared, night vision, and magic-detecting settings.

EvA-2 Light Power Armor (Imperial Army): A medium armor variant most similar to K-Corp's older IA armor, this armor features slight strength amplification and offers decent protection from attacks. The helmet features are lesser compared to the EvA-1's, however, with only infrared and night vision settings.

EvA-3 Power Armor (Imperial Army): The heaviest of the new IA armors, this features excellent protection and significant strength amplification. The helmet features are identical to the EvA-2's, though it's more protective, obviously.

EvA-4 Spec Ops Stealth Armor (Special Forces): This armor type is suited for special forces, and is fully sealed with some life support capabilities for extreme environments. It has a built-in cloaking device and its helmet comes with EvA-1-level scanners. It's midway in protectiveness between the EvA-1 and EvA-2.

EvCV-1 Assault Hovertank (Imperial Army): A heavy hovertank not very well suited to urban combat, it is heavily armored and equipped with a rail gun as its main cannon. Its secondary weapon is a rapid-fire blaster turret.

EvTV-1 Hover IFV (Imperial Army): An armored infantry fighting vehicle, it is mainly used as a transport and light combat vehicle. It is equipped with a rapid-fire blaster turret, similar to the EvAV-1's.

EvAV-1 Gunship (Imperial Army): A VTOL aircraft similar to the older K-Corp gunship, this one unfortunately lacks its predecessor's whisper engines, that technology not being in Evolution Industries' possession. Instead, it uses a more advanced repulsor drive similar to those found in hover vehicles to move and remain aloft, emitting a low-pitched humming noise when active. It is also black in coloration, and is armed with twin heavy laser cannons and a single rapid-fire blaster turret. All in all, this one actually seems to be a downgrade from the older ones...

EvAV-2 Aerial Transport (Imperial Army): Another VTOL aircraft, this one is similar to the EvAV-1 in appearance, but loses its heavy cannons and gains a large transport compartment. Versions used by IA Spec Ops soldiers are equipped with cloaking devices.

Information on designations: R = Rifle, P = Pistol, M = Melee, AT = Anti-Tank, A = Armor, CV = Combat Vehicle, TV = Transport Vehicle AV = Aerial Vehicle.


Imperial Army:
The Empire has the following army organization.
Squad-7 soldiers each for Light and Medium squads and 3 for heavy squads, equipment varies depending on situation. IA Heavy squads are more costly to outfit with their superior armor and utterly deadly weapons. One of them is an officer who leads the squad. Officers always have an anti-teleportation device. IA squads come in three types: Light, Medium, and Heavy. Light squads use EvA-1 scout armor and are equipped with lighter weapons. You won't see them with anything heavier than a standard rifle. Medium-armor squads use EvA-2 light power armor and are equipped with a larger variety of weapons, up to standard anti-vehicle weapons. Heavy squads are the slowest but most fearsome, equipped with the largest and most powerful infantry weapons in the Imperial arsenal.

In addition, Army soldiers can carry other personnel weapons described in the Equipment/Sources section.

Finally, the main army is spread throughout Imperial territory in general, leaving the Imperial Security Forces as Inside's main peacekeepers. The main army does have a large garrison based at the Imperial HQ in Inside, however. SEE BOTTOM FOR MORE
Division: 10 normal (Light/Medium) squads.
Battalion: 10 divisions.

Imperial Security Forces

The Imperial Security Forces, bearing an identical acronym to the government's old name, are a reorganized force in Inside itself alone. The new ISF is a quick-response sub-organization of the Imperial Army, with specialized equipment and vehicles. The base of the ISF is the Old Base, previously used in the original War for Inside and a while after before the new HQ was built. The ISF has also taken the old army's riot troopers.

The new ISF is organized a bit differently from the standard army in the wake of repeated conflicts lowering numbers.

A squad is now 6 soldiers, able to be divided into two fireteams. Leaders coordinate with teams via comlinks for direct orders, and the two senior officers in the squad lead the fireteams.

Divisions and Battalions are unchanged, but the decreased squad size affects their numbers. Not that these are likely to become relevant due to the nature of the new ISF as a security force rather than the main army, but it's more of an internal organization thing.

Equipment and vehicle support differ a fair bit from the main army, however.

Equipment
The equipment of the new ISF is generally lighter than that of the main army, with more emphasis on making more out of less.

First, the standard Imperial weapon, the pulse rifle, becomes a pulse carbine, similar in difference to a modern-day M16 rifle and an M4 carbine. That is to say, it is a shorter and lighter variant of the normal weapon.

Another pulse rifle-based weapon is essentially a pulse SMG, a light rapid-fire weapon with shorter effective range than the carbine or rifle. It is usually carried by those carrying heavier weapons as well. This weapon becomes very inaccurate at longer ranges.

ISF soldiers can elect to carry two other types of main weapons as well. These are the standard Imperial beam sniper rifle and a type of pulse scattergun. This is essentially a pulse weapon in the form of a shotgun, scattering smaller pulse fire projectiles over an adjustable spread.

Pulse weapons, however, are becoming rarer, thanks to K-Corp's destruction. ISF troopers often use other equipment, such as EvR-1 Variable Blasters and FBI-9 Assault Rifles.

The sidearm of most ISF soldiers is a fairly standard laser pistol.

Some soldiers elect to use a newer heavy pistol over the laser pistol. This is the Perforator Heavy Pistol, which fires high-energy plasma. It is a fair bit more powerful than the standard laser pistol, but due to its larger energy drain it requires easily-replaced power cells, essentially a reload, which comes after 12 shots. Still others will use the EvP-1 Variable Blaster Pistol.

A new and more unique weapon is the Inferno Heavy Blaster. Similar in appearance to a flamethrower, though more high-tech in nature, the Inferno Heavy Blaster emits a special flammable gas, which is then ignited by a small energy discharge. This gives the appearance of a short range gout of flame bursting from the weapon. This flame is extremely hot and likely to burn through most anything short of metal. After all, it's not actually supposed to be an anti-vehicle weapon.

The standard heavy weapon of the ISF is, oddly enough, not a rocket launcher capable of using Annihilator Rockets. This weapon is the Thousand Hells Variable Energy Cannon. The cannon is held in the same manner of your standard rocket launcher, using the shoulder to support it. The weapon has four set firing modes. These are the Lightning Blast, Pulse Blast, Tribunal Laser, and Repulsor Blast settings. The Lightning Blast setting fires a bolt of lightning at the target, fairly standard. The Pulse Blast setting is basically your standard pulse fire scaled up to a point matching the power of a rocket launcher. The Tribunal Laser is based on the Magtok-created Tribunal Laser Cannon, essentially a laser bazooka weapon. Finally, the Repulsor Blast is an experimental setting of a fairly unique nature. Instead of using repulsorlifts to propel vehicles as in Imperial hovertanks, the Repulsor Blast setting uses simple force as its means of destruction, firing a force blast at approximately the strength required to match the destructive power of a standard rocket blast, in a more localized area. This is a precision setting in that the force only hits a certain spot rather than the explosive power of a rocket.

The ISF will also use EvAT-1 Precision Laser Cannons.

The standard ISF close-combat weapon is the Supercharger combat knife, also used by the Army. A device in the knife's hilt transfers electricity into the blade, electrocuting it and allowing for greater power. This feature can be turned on or off at will by the push of a button. However, the Superchargers are now in competition with Evolution Industries' EvM-1 Infernal Edges. Both still commonly appear.

The ISF, since Evolution Industries' takeover of the role of the Empire's main military supplier, uses EvA-1 Scout Armor.

As another note, the ISF also employs standard Imperial riot squads.


Vehicles
The first vehicle of note belonging to the ISF is the Warp-class landspeeder. It hovers above the ground, with two engine-like structures on the sides of the landspeeder which account for its forward propulsion. The landspeeder is capable of achieving very high speeds, and has a single rapid-fire pulse laser turret mounted on the rear. This can potentially be switched out for another type of turret. The landspeeder has room for 7 people, including the driver. The remaining 6 seats are usually used to carry an ISF squad. The drivers' seat and canopy are similar to a car's, made of bulletproof glass. If the soldiers are particularly in need of extra firepower, the landspeeder is also similar to a convertible in that this glass canopy is retractable.

The second ISF vehicle is an anti-riot APC, carrying a riot squad. The standard APC machine gun turret is replaced by one that fires sticky foam to incapacitate rioters.

The ISF's main air vehicle is a rather odd one. Whisper engines like those found in gunships on the back, the ISF Deliverance Sky-Transport is a VTOL craft that carries a single ISF squad. The vehicle itself is oddly similar to a flying saucer, though it has a drop pod-for quick deployment of the ISF squad-mounted on the bottom of it, with the cockpit coming out of the front of the transport, which is likely defined only by this fact and the engines on the opposite end. The transport can also land to unload the carried squad manually, and the drop pod function is rarely used. Small wings on the sides and rear account for maneuvering, and the vehicle is armed with two rapid-fire pulse laser weapons mounted on the sides, able to adjust for anti-air or anti-ground duties.



[Special Assets]

Airborne Aircraft Carrier Sanctuary
The airborne carrier Sanctuary's much simpler to describe than the Haven, since it's based on a preexisting craft. It looks rather like this (http://images2.wikia.nocookie.net/tardis/images/d/df/Valiant.png), though it is not entirely the same as what its base is taken from, mostly in the area of armaments. It does not possess the same level of armaments as the Haven, lacking bomb bays entirely. It does, however, have numerous laser chaingun and laser cannon emplacements for defensive purposes.

What the Sanctuary excels at, though, is obvious. It's an airborne aircraft carrier for crying out loud. It carries a large number of aircraft, likely inspired by the relative success of the Haven's deployment in the brief and bloody Acro-Felinian War, backed up by large numbers of aircraft, but with many of them wiped out or found to be damaged beyond repair upon returning. The Haven itself narrowly averted this fate as it returned to Inside. The Sanctuary is meant to eliminate that weakness.

The Sanctuary carries unique aircraft, including:

SF-01 Gatekeeper
Continuing with the naming theme of the Haven and Sanctuary, the SF-01 Gatekeeper is a craft designed for air-to-air combat. The aircraft has powerful twin engines and much more traditional landing gear than your typical Acro-Imperial fighter, instead of the space heater-like landing repulsor unit. More distinctively, the craft possesses forward-swept wings. The SF-01 has two laser machine guns on the front, along with 8 rather small anti-air missiles in an internal bay. Four larger missiles are mounted on the craft's wings. The internal missiles are small and traditional, but the four larger ones explode into showers of plasma.

SA-01 Apocalypse
The SA-01 Apocalypse takes a much more ominous nickname than most Acro-Imperial craft thus far. While many might think it cliche'd, with all that's happened in Acro (or Town, if you prefer that) it is more than capable of striking fear into the hearts of many people. The SA-01 is a dedicated air-to-ground attacker, or bomber. Its design is even more on the traditional side than the SF-01. It possesses a single, large engine. Its wings are more standard than the SF-01's. All in all, it's a large, lumbering brute of a plane. In spite of its lack of fancifulness, the aircraft makes up for it in raw power. It mounts a laser chaingun on the front and carries 8 air-to-ground missiles in an internal bay, rather similar to the SF-01's AAs. It becomes a greater threat when you see the four larger anti-ground missiles mounted on its wings. They're quite similar to the SF-01's missiles, exploding into showers of plasma in addition to a conventional missile's effects. And, finally, the plane carries two Annihilator-based bombs, exploding in a similar manner to your standard Annihilator Rocket, in that the shrapnel it throws explodes.


SA-02 Thunderclap
Based on the original SA-01, the SA-02 has had some rather bizarre alterations thanks to mad scientist and mage Alizarin Viscose. Much of the hull has been replaced with wood and canvas, and the wings with air sails and fins. On each wing and in the rear is a black tube, emitting a constant blue flame. These are magical jets, used in place of conventional engines.

It's been completely stripped of the SA-01's standard payload of conventional warheads, Annihilator-style bombs, and plasma missiles, along with the heavy rapid-fire laser. To compensate in a sense, it is much faster and more maneuverable than the original craft.

The SA-02's payload consists of hundreds of coin-sized silver discs, which at first might not appear to do much upon hitting the ground-but after a slight delay, the spell sealed within is activated, calling down a single lightning strike for each coin, each blast fueling the next, and only leaving stray ball lightning and a line of molten silver in the wake of the attack.

The SA-02 is largely a single-strike bomber, ideal for softening up targets for SA-01 or SF/A-01 attacks. As mentioned, it's much faster and more maneuverable than the SA-01, making it more suitable for evading anti-air defenses. The nature of its warhead delivery system-essentially a carpet bombing-means it does not have much capacity for more than one strike.

SF/A-01 Blackjack
The SF/A-01 Blackjack doesn't carry any particular nickname pattern, though its nickname may be in reference to its role as a jack-of-all-trades compared to the SF-01 and SA-01. The craft is rather conventional, with traditional wings similar to the SA-01. It has dual engines and dual laser machine guns, more like the SF-01. The SF/A-01 carries a more balanced payload than the other two aircraft. It possesses 4 small air-to-air missiles and 4 small air-to-ground missiles in an internal bay, and has two of the larger, plasma-showering missiles, one on each wing. One is anti-air, and one is anti-ground. It possesses two conventional bombs, mounted on the wings alongside the larger missiles.


SSF/A-01 Vengeance
The SSF/A-01 is a new multirole stealth jet designed in the wake of two sieges on Inside, the first being the Acro-Felinian war and the second siege being staged by presently unknown forces believed to be linked to the destruction of the Haven. The SSF/A-01 was designed to eliminate mass casualties suffered by Sanctuary fighters in the second of the two sieges to enemy anti-aircraft fire. This craft is meant to be able to slip in, attack, and slip out without being fired upon once again.

In appearance, it is a semi-futuristic jet aircraft with very odd wings. They appear similar to those of this (http://images3.wikia.nocookie.net/__cb20071211004616/acecombat/images/3/3d/X02m6xz9.jpg) aircraft at lower speeds. When it achieves a high enough speed, these wings 'fold' backwards, becoming more similar to this (http://img410.imageshack.us/i/lafwyvpq5.jpg/).

The SSF/A-01 is armed with twin medium laser guns. These are essentially powerful armor-piercing laser guns with a slower rate of fire than your standard pulse lasers/laser machineguns. These are designed with surprise attacks in mind, for dealing maximum damage with less firing.

The Vengeance lacks bombs, while it does carry missile weaponry in internal bays. It carries six general-purpose standard missiles, made more difficult to store due to being general-purpose rather than dedicated-purpose, which made more guidance systems necessary and made it more difficult to miniaturize them. In addition, there are four other more unique missiles in the Vengeance's arsenal, named Driller missiles. They are essentially anti-armor missiles in that they have an Annihilator Rocket-like end, an explosive rod that is driven into its target on impact. However, unlike the Annihilators, they do not throw explosive shrapnel, instead releasing a small amount of extremely volatile gas into the air that ignites violently due to the, you know, explosion, essentially adding a smaller, but still significant, blast to the missile. The gas ignited is actually an altered version of that used in the ISF Inferno Heavy Blaster, only going beyond its power.

Judging by the higher performance of Sanctuary-based craft to the normal air force, those pilots assigned to the Sanctuary are likely of the highest skill levels the Empire can field. The Sanctuary's comparative lack of armament compared to the Haven is easily compensated for by its aircraft and pilots.


Aerial Weapons Platform/Battlecruiser Supremacy
Commanded by former Haven and intended Spectre captain Anthony Cross, the Supremacy is the Empire's latest giant flying acquisition, constructed at the Mountain Base as Sanctuary was, though this time with Evolution Industries assistance.

Outwardly, the Supremacy initially appears relatively unremarkable: Jet black in coloration, it has long, wide wings with navy-colored stripes on them branching out from a central frame, with a fairly short bridge tower on top of and in the back of this frame. At the rear is a large, white-glowing cluster of high-tech engines, emitting a loud humming noise rather than the roar of a jet engine. Mounted under the wings are a number of smaller but similar engines used to assist in maneuvering the giant craft. The ship is also equipped with a shield generator.

However, the Supremacy is more than what it may initially seem to be.

The Supremacy's main weapons of note are a pair of massive beam cannons that deploy from concealment from both port and starboard sides of the ship, forward from the wings. Similarly to the EvAT-2 Beam Cannon, only scaled much further up, these fire ultra-intense, wide white beams that maintain themselves for roughly five seconds before needing to recharge. Even at a glancing non-sustained hit, these are capable of putting more lightly-armored targets in a world of hurt, and when held on a target, can break through almost any armor or shields.

This battlecruiser also has other weapons, mainly used for point defense. The front, rear, and underside of the craft are dotted with smaller anti-air emplacements such as rapid-fire AA laser turrets and missile launchers. The craft notably lacks heavy turbolasers as with the older Haven and Spectre, instead reliant on its twin ultra-heavy beam cannons to break armored targets. This means that with its limited truly heavy weaponry, it would not hold up in direct combat against large numbers of ground-based armored anti-air vehicles. At least, it would not if it was alone.

The Supremacy is mostly meant to take on ultra-heavy targets like other oversized flying objects or naval vessels rather than normal combat. If used in such an engagement, it would meed to be supported by the Sanctuary's smaller aircraft or similarly normal-sized fighters from another source.

Overall, it could be said that the Supremacy is designed for just that-guaranteeing the supremacy of the Acronymian Empire in the realm of massive aerial power.



The Mortal Coil Unit (Player: Wolfbane)

Mortal Coil is a collection of 21 average(mostly) mortals who have come together to form a paramilitary group that hunts down the supernatural/superpowerful creatures who threaten the lives of civilians, innocents and NPCs of Inside.

(Known)Named Members:

Commander Vasquez- Once Lt. Vasquez, she has been promoted after her recovery from when the Empire traded hands and she was shot by her old Commander, Edijar.

Ted Brando - Vampire Hunter. Joined up after his squad was kidnapped and used as a food source. He's been bitten, but was never turned.

Jenkins
Riley
Joana
Marth

(Known)Composition:

1 Priestess of Horus
2 Combat Mages
Commander Vasquez
1 Vampire Hunter
1 Flamer Unit
1 Cleric of Hel
14 ???

(Known)Equipment:
Light Power Armor: A lighter variant of Imperial Power Armor, letting it's wearer to have more agility at the cost of less amplification of strength. It is known to be customized with the following:


Deployable Bullet Proof Shield (on left arm)
Hardened Steel Neck Guard
Armored and Mirrored Visor


Monowire Grenade: These nifty devices don't explode like normal grenades, instead, the shell pops off of these orbs, and powerful airjets shoot several dozen barbs out to latch onto nearby surfaces. Trailing from these, are strands of monowire, able to cut through most anything, living or not. These are rather effective at blocking entry points.

R.P.S. aka Rocket Propelled Stakes: Really? Yep. Too many times vampire hunters have died from having their arm caught by the bloodsucking leech they're about to kill. These have a button on the butt end that launch the stake at flesh piercing force.

Other EQ:

Crossbows
Flamer/Sprayer Units
Laser Rifles and Assault Rifles
Laser and Solid Projectile Pistols
Shotguns and Scatterguns
Various Ammo for the above including Silver, Wooden, Holy, Hollow Point, Armor Piercing, Flechette, Unholy...
Flashbang and Frag grenades
Silver and Cold Iron Melee Weapons.


Training: Everyone in Mortal Coil is trained extensively in the unarmed combat, melee combat, ranged combat, and in techniques in ways to kill supernatural creatures in a (relatively) easy manner.


Imperial Navy:

1 Blitz-class Amphibious Light Destroyer (Blitz)

A unique type of naval craft filling in the role of destroyers. They actually hover over the water instead of floating in it like a boat. This grants them some degree of amphibious capability, but their hover units are specifically designed to hover over water, meaning that they suffer from extremely poor maneuverability when run aground.

Their hovering nature also makes them faster than most naval craft.

Armaments:

A pair of double pulse cannons, similar in function to the pulse rifle, only scaled up to around the point of modern-day six-inch guns. One on each end of the ship.

3 general purpose missile launchers, with 15-missile magazines. Could potentially be loaded with Annihilators, which is why there are relatively few compared to a normal destroyer, from what I've heard of (from a mister Bushranger). Please correct this if it is inaccurate. In fact feel free to correct me on these in general, since I'm not really much of a navy expert. I'm also aware that those have very small magazines-see: Annihilators.

4 anti-air laser chainguns, two on each end of the ship.

They do not carry anti-sub weaponry due to their hovering nature, which makes them less vulnerable to submarines-or at least, those reliant on torpedoes.

The Blitz class also carries radar equipment.

The Blitz seems to have been upgraded with a shield generator recently.

Finally, the Blitz class has one helipad to accommodate a single helicopter or gunship.

2 Prowler-class Frigates (Prowler, Seeker)

This type is smaller than the Blitz class. The Prowler class is also much more straightforward than the Blitz-namely, it does not hover. It possesses a single dual pulse gun-much like those on the Blitz-mounted on the front side (I forget the naval term) of the ship, and a pair of general purpose missile launchers with 15-missile magazines. Again, small magazines to maintain relative balance due to the potential for Annihilators. There's also a pair of AA laser chainguns, one on each end of the ship.

It also possesses four seeker-torpedo tubes, two on each side of the ship.

The Prowler class also carries sonar and radar equipment.

4 Assailant-class Corvettes (Assailant, Viper, Black Widow, Assassin)

The Assailant class is smaller than the Prowler class, being at the bottom of the named conventional ship scale. It is armed with two single pulse guns-one on each end, predictably-and a seeker-torpedo tube on each side of the ship. It also has a single AA laser chaingun and a single general-purpose missile launcher-the same 15-missile magazine-d type as on the Blitz and Prowler. The Assailant-class also possesses sonar capabilities.

Patrol Boats

Not notable enough to have names or specific numbers (being even smaller than the Assailant), these are armed with a single pulse gun and a single seeker-torpedo tube. And sonar, obviously.

4 Phantasm-class Submarines (Phantasm, Illusion, Hallucination, Fabrication)

The Phantasm class submarine is armed with three seeker-torpedo tubes on each side and one on the front and rear of the ship. It possesses sonar capability, obviously.

Also equipped with a cloaking device.
Headquarters: The Imperial Army HQ and ISF HQ lie in Inside, along with the Acro-Imperial Government Complex (http://www.giantitp.com/forums/showpost.php?p=8149061&postcount=861) (post is from when it initially popped up), which is slated to become more important in the near future.
Current Territory: Inside (Capital), the Mountain Base, many villages and small towns Outside
Bases: HQ (Inside), Old Base/ISF HQ (Inside), Mountain Base (located in/on a mountain in Imperial Territory (http://www.giantitp.com/forums/showthread.php?t=149942), obviously), small garrisons in villages/small towns in Imperial Territory as previously mentioned


SPECIAL: ISF squads can be led by PCs if the PCs in question join the ISF. Highly encouraged by me! The player of a PC with a squad can control it, and decide what exactly they're carrying. ISF squads with PC leaders will have the leader in question attached to them, bringing their numbers up to 7.

Darkcomet
2010-06-04, 01:50 PM
Faction Profile: Evolution Industries (formerly Evolution Electronics and Power)

http://img542.imageshack.us/img542/3317/evindlogo.png

Background: Long ago while the old GLoG base was intact, a certain psychic received six Zero-Point Modules from the Bushranger. These were powerful high-tech batteries, in a sense, capable of providing power for thousands of years, but with the capacity to destroy half of an Earth-sized planet if they overloaded. One went to power WATCHTOWER's airship, while one was often abused for firing gigantic lasers at targets DC really wanted eliminated. Eventually, DC got his hands on a temporary intelligence boost and modified one. This produced something called a Mass Acquisition and Conversion of Energy (MACE) Unit-modified ZPMs with far lower maximum energy capacity used to suck in ambient energies around them. In the Nexus, the sheer number of universes contributing to this produces a great amount (ambient magic and such things are great for that), allowing the unit to provide power essentially indefinitely without the problem of ZPM-style destruction. DC went to the Ostari to make a deal-to produce more of these units as power for Inside. From there, DC formed the company now known as Evolution Electronics and Power, which later took over the arms production role left empty by K-Corp and became known as Evolution Industries.

Leader/CEO/Owner/Whatever: DC. He uses the alias of D. Halley for legal papers, but at this point it's pretty well-known that it's him.

Headquarters: A tower-ish structure in Inside, by no means a skyscraper.

Products:
Power Generation
Class 1 MACE Unit: The basic version of the MACE unit, useful for powering small buildings, such as houses.

Class 2 MACE Unit: A scaled-up version of the Class 1, needing a more dedicated installation. Useful for powering several small buildings, or a particularly large one.

MACE Installation (Class 3 MACE Unit): A significant investment for all involved, these require construction at dedicated sites rather than normal production facilities. These could power a large section of Inside by themselves. None have been constructed as of this moment.

Military/Military-Based
Publicly Sold
EvR-1 Variable Blaster Rifle: A rifle-type energy weapon, the Variable Blaster uses rechargeable and interchangeable power cells to function. The cells recharge (albeit very slowly, recharging them via an external source is much more functional) on their own thanks to technology borrowed from Evolution Industries' prior main product, the MACE units, and come in many different varieties, with different types of energy for different situations. The blaster fires energy bolts of different types, determines by the power cell used. The cells run out after thirty shots. The EvR-1 also has an adaptable frame, suitable for many attachments, such as scopes and laser sights.

EvP-1 Variable Blaster Pistol: A pistol-size version of the Variable Blaster. Their power cells are smaller and run out after only 12 shots as compared to the EVR-1. They recharge similarly to the EvR-1's cells.

EvM-1 Infernal Edge(s): Unusually for weapons (originally) designed for Imperial use, 'EvM-1' is the classification for a number of melee weapons. Outwardly, they have small buttons on the hilt or handle, and very dark black blades. The blades, thanks to the material they are constructed from, are very strong and sharp, and can stand much more heat than most metals. The button on the hilt, thus, is actually the on/off switch for another function. The weapons can be superheated to give significant extra power. These come in many forms, all bladed melee weapons. Note: Only knife/dagger type versions of these are available for civilian purchase.

EvA-1 Light Armor: A lighter armor type originally meant for Imperial Army scouts, it offers little protection against stronger attacks and is designed with maximum mobility in mind. The EvA-1 armor comes with a full helmet with a number of scanning features, including x-ray, infrared, night vision, and magic-detecting settings.

EvA-2b Work Suit: A variant of the EvA-2 power armor (see Reserved), the EvA-2b work suit is a stripped down version of it, sacrificing its armor for a greater focus on strength amplification. It's useful for moving heavy loads and the like.

EvA-4b Enviro-Suit (see Reserved): An EvA-4 armor variant stripped of its armor and stealth functions and made to focus more on protecting from environmental hazards. It protects from extreme heat, cold, acid, and the like, and even protects against vacuum...unless it's punctured or its stored air runs out, that is.

Reserved
EvR-2 Sapper Rifle: Outwardly, this weapon looks like a somewhat large and bulky assault rifle. The EvR-2 is much more specialized than the EvR-1, there being no spots suitable for attachments other than one for a simple scope. Under the barrel, where a grenade launcher attachment might go, is an odd detail, looking strangely similar to a laser beam emitter with a trigger of its own. On one side, where a laser sight might be, is a peculiar protrusion, a red power gauge shown on it. The under-barrel attachment is an energy sapper sub-weapon based on MACE technology that drains excess energies from whatever it's used on into the rifle, the power building up as displayed on the power gauge. The power is then channeled into the weapon's ammunition. When fired, energized ammunition will be surrounded by intense, searing-hot energy, giving the weapon extra power.

EvR-3 Repeater Blaster: A large rifle-type weapon, it resembles a larger EvR-1 in appearance. It's essentially a more rapid-fire focused version of the original model and is something of a cross between the EvR-1 and EvHW-1 in function. It retains the EvR-1's variable power cell capabilities, however, and its larger power cells run out after sixty shots.

EvR-4 Beam Rifle: This weapon (http://i182.photobucket.com/albums/x280/kriskatarn/DCRifle-1.png) is a favorite of Evolution's head, and is certainly an odd one. It fires small but deadly sustained beams that can last for several seconds before the weapon has to stop firing, or it can be stopped by simply releasing the trigger. It's useful for sweeping through multiple targets. Its large (for a weapon of its size) power cells recharge at a decent rate, though constant use of sustained beams will drain them faster than they can recharge. This version of the weapon does not have DC's version's variability.

EvP-2 Beam Pistol: A pistol version of the EvR-4, its beams lose much of the larger version's sustainability and can only last two to three seconds before stopping. Its recharging capability is also lessened, so using even this level of sustained-beam fire constantly will drain it quickly, as with the EvR-4's sustained-beam fire.

EvSR-1 Laser Sniper Rifle: A large, precise laser rifle used for sniping. It features a long-range scope and its lasers are extremely accurate. Its laser fire is also powerful enough to punch through light armor.

EvAT-1 Precision Laser Cannon: An extremely powerful and accurate man-portable anti-tank laser cannon, somewhat similar in appearance to a rocket launcher. It has a long-range scope mounted on one side, and a faint silvery glow is visible in stripes running down part of the length of the weapon at the very back of it. Were you to look into the weapon's barrel, you would see a number of focusing lenses in front of a brightly glowing silver device that powers the weapon.

EvAT-2 Beam Cannon: A bulkier EvAT-1 in outer appearance, this weapon has a larger power core but a slightly less intense initial blast, and lacks a scope. Its strength is in the intense beam it fires being able to maintain itself for a murderous sweep through masses of enemies, or multiple lighter vehicles.

EvHW-1 Assault Blaster: This weapon is what happens when you take a variable blaster, remove the variability, put it in a much larger, heavier frame, and give it significantly more rapid-fire capability. It's a very brutal weapon, spewing searing energy at a very high rate. It's similar to the EvAT-1 in appearance, only bulkier, lacking a scope, and the barrel is divided into a number of sub-barrels to allow more shots to be fired at once. This weapon is very simply designed to cut down huge numbers of infantry, and can fire for a long time before having to stop.

EvA-2 Power Armor: A medium armor variant, this armor features some strength amplification and offers good protection from many attacks, especially small arms. The helmet features are lesser compared to the EvA-1's, however, with only infrared and night vision settings.

EvA-4 Spec Ops Stealth Armor: This armor type is suited for special forces, and is fully sealed with some life support capabilities for extreme environments. It has a built-in cloaking device and its helmet comes with EvA-1-level scanners. It's midway in protectiveness between the EvA-1 and EvA-2.

Power Rates: Evolution charges very low rates for use of MACE units to supply power. This is due to the extreme ease of power output by MACE units-near no maintenance, and no ongoing fuel costs, for two examples. These rates will likely undercut most anything normal.

Note on Rechargeables: EI power technology will not recharge properly outside the Nexus, thanks to its odd nature. Weapons and the like can still be manually recharged, but MACE units will become completely useless.

Evolution Security: The company handles its own security with armed guards. Evolution Security has access to all EI products, but usually only appears using publicly available gear.

Falgorn
2010-06-04, 05:42 PM
Cornelius Blanc

Gender: Male
Race: Purple Dragon
Age: He looks late thirties/early forties
Alignment: True Neutral/Neutral Evil
Class: Warlock/Knowledge-Seeker
Power Level: C-/C
Appearance:
A man who looks to be in his middle ages. His height is slightly above average, and he is rather thin. His black hair is braided into cornrows and is graying slightly. He has dark skin, suggesting African descent. He wears Glacier-style sunglasses and modest clothing. His body bears many scars, but the most noticeable thing about him is the dragon tattoo on his right cheek, that probably extends down his entire back. He has brown eyes.
http://public5.tektek.org/img/av/0912/d20/2054/6bda636.png (http://tektek.org/avatar/33420190)
Important Equipment:
His journal, which contains more amounts of recorded knowledge than any other book. A Rubber-Ducky that is indestructible, and can transform into an elemental. Thirdly, his sunglasses, capable of redirecting his magical energies into controlled forms. Lastly, a plastic magic-wand.
Abilities:
Among other abilities, Cornelius is able to control the spectrum of shadow, and has majic that varies from conjuration to enchantment., due to magic ability. Able to create balls, blades, and cones of pure energy, and launch them, wield them, and...cone them. He is also an adept swordsman and martial artist, but not, say, godly.

The Bushranger
2010-06-04, 06:02 PM
Bushranger

Alias: John Patrick O'Connell
Gender: Male
Race: Human Metahuman/Ghost Hybrid
Alignment: Neutral Good
Affiliation: HALO
Age: Relativistic
Class (or approximation): Ghost hybrid; Dashing Knight; Dirty-minded Gentleman
Profession: Adventurer; Captain (reserve), Earth Alliance
Power Level: A+/bottom S.
Description: http://i60.photobucket.com/albums/h24/solarturtle/ghostranger.png http://img.tektek.org/img/tek51e8d9e7883490.00550406.png (http://tektek.org/avatar/53856777) http://img685.imageshack.us/img685/2340/tekaa42502.png (http://tektek.org/avatar/43093522)
Tall and well-built, can change his clothes at will but usually is in either a black-and-white super-suit or a gray t-shirt, jeans, and sneakers (gray socks!). White hair, slightly glowing green eyes, and a noticably low body temperature. Bleeds green ectoplasm.
Personality: Gentlemanly; forgiving; caring; hot-headed.
Abilities: Ectoblasts, shielding, teleportation, reality-shattering, the works. 9th level spells at epic caster level, too. And all sort of techno-gizmos. Don't make him angry. You won't *like* him when he's angry...
Backstory: Lost his first love (the drowess Cal'drin) when he got his ghost powers (a wizardsorcerer did it). Went mad. Blew up a planet (among other things). Recovered. Spent time as an officer in the Earth Alliance (Babylon 5 universe). Hopped dimensions for awhile. Wound up in HALO. Crushed on Da Rogue. Crushed on Sorcy. Crushed (a little) on Tialait. Found his soulmate in De. Had his heart broken by her. Went walkabout. Returned. Finally pulled the curtain(!) a few times. Is crushed on my Angela, has a odd thing with Sam Goswell - and is the father of her son, Theo. Fell in love with Marle, and married her, only to have her slip into NPCdom/permadeadtime...
Status: Semi-active.

The Bushranger
2010-06-04, 06:09 PM
Erin Patricia O'Connell (I)
(Not to be confused with Erin (II), Aeryn, or Arina, all of whom are really the same person as her. Yes, you will need a scorecard.)

Theme song: "Flirtin' With Disaster" (http://www.youtube.com/watch?v=As2img855zk)

Alias: Acro-Erin
Gender: Female
Race: Human Metahuman/Ghost Hybrid
Alignment: True Neutral
Affiliation: HALO
Age: 5 years (post-cloning; relativiistic)
Class (or approximation): Ghost hybrid; Rogue
Profession: Arms dealer. Adventurer and VERY Naughty Girl
Power Level: B+
Description:(NOTE: She has blue eyes. Tekteks are being fixed - slowly.) http://public4.tektek.org/img/av/0909/d02/1215/611a488.png (http://tektek.org/avatar/30718752) http://public4.tektek.org/img/av/0909/d02/1213/1081573.png (http://tektek.org/avatar/30718724) http://public5.tektek.org/img/av/0910/d15/1053/12e7623.png (http://tektek.org/avatar/31855635) http://img17.imageshack.us/img17/2388/tek50f0a00f950688179741.png (http://tektek.org/avatar/52382762) http://public5.tektek.org/img/av/0910/d15/1303/f966796.png (http://tektek.org/avatar/31857473) http://public5.tektek.org/img/av/0910/d16/1538/8df6872.png (http://tektek.org/avatar/31884361) http://public5.tektek.org/img/av/1001/d14/1303/a85c124.png (http://tektek.org/avatar/34038144) http://public5.tektek.org/img/av/1001/d17/2106/bce2786.png (http://tektek.org/avatar/34140957) http://public5.tektek.org/img/av/1003/d07/1207/01d3313.png (http://tektek.org/avatar/35258320) http://public5.tektek.org/img/av/1004/d18/2236/a6d2634.png (http://tektek.org/avatar/36241355) http://public5.tektek.org/img/av/1012/d16/1339/6205617.png (http://tektek.org/avatar/41193795) http://img269.imageshack.us/img269/3843/tek7792116.png (http://tektek.org/avatar/43500433) http://img838.imageshack.us/img838/5171/tek507c922c8134c7519517.png (http://tektek.org/avatar/51011645)
Dressed as Sept: http://public4.tektek.org/img/av/0909/d02/1218/8b20593.png (http://tektek.org/avatar/30718820)
Tall and curvaceous, can change her clothes at will a khaki t-shirt, jeans, and sneakers (gray socks!). Or...er...nothing at all...
White hair, slightly glowing green eyes, and a noticably low body temperature. Bleeds green ectoplasm.
Personality: Hot-headed, impulsive, extroverted, caring, submissive.
Abilities: Ectoblasts, shielding, teleportation, etc. High level spells, too.
Backstory: BR's clone. Not the same person as Town-Erin. Was married to Mike, and has a child from the future, Patricia, who came back in time. And Patty has a bratty brother from the future too who never got off the ground before Kyr vanished :(. Adopted May, and then went though hard times when she cheated, May was killed, etc. Went walkabout. Came back, got a conditional perma-deadtime divorce, and is currently involved with Angela (but also crushes on Tobias...). Owns Erin's Emporium, a arms dealer, Inside, but leaves Crissy to run the place nowadays (:smalleek:). OWNED EE, but with Mike's return faced a distinct dilemma, still loving him but also loving Angela and refusing to break either's heart. Therefore, she fished the Dup-o-Matic out of storage, and zapped herself with it. The split was even, but the personalities...well, this Erin, staying at HALO and with Angela (...and Tobias...) is rather more, shall we say, free-spirited, and has decided to let the 'other Erin', now Aeryn, take over the Emporium...
Status: Active

http://i60.photobucket.com/albums/h24/solarturtle/MsGhostranger.png http://i60.photobucket.com/albums/h24/solarturtle/ThePunranger.png

The Bushranger
2010-06-04, 06:14 PM
Patricia Michelle O'Connell

Alias: Patty
Gender: Female
Race: Human (Metahuman hybrid)
Alignment: Chaotic Neutral
Affiliation: HALO; Angela
Age: 22 (more or less)
Class (or approximation): Cleric/Soulknife
Profession: High Priestess of Angela
Power Level: C+
Description: http://img208.imageshack.us/img208/5065/tek507784801d6655361092.png (http://tektek.org/avatar/50978499) http://public4.tektek.org/img/av/0906/d02/1308/fd6b314.png http://img137.imageshack.us/img137/3752/tek4e8511db562e38877967.png (http://tektek.org/avatar/31252940)http://img137.imageshack.us/img137/3752/tek4e8511db562e38877967.png (http://tektek.org/avatar/31252940) http://img28.imageshack.us/img28/221/tek4e2457387fbcd5663043.png (http://tektek.org/avatar/32054021) http://img69.imageshack.us/img69/1972/tek5077869a7185c3060166.png (http://tektek.org/avatar/50978575)
Personality: Affectionate, impulsive, sultry, hot-headed.
Abilities: Soulblade; clerical spells; naughty toybox.
Backstory: Daughter of Mike and Erin, come back in time from thea now-alternate(??) future. Formerly engaged to Matthew Vulpan and Ari Wolfsbane. High Priestess of a lust goddess. :smalleek:
Status: Active

When genderbent...
http://public5.tektek.org/img/av/0909/d15/0929/98d8619.png (http://tektek.org/avatar/31076211)

The Bushranger
2010-06-04, 06:18 PM
Erin Patricia O'Connell (II)

Theme song: "I Need You To Love Me" (http://www.youtube.com/watch?v=FyB9UjRkB9k)

Alias: Town-Erin
Gender: Female
Race: Human/ex-Ghost Hybrid
Alignment: Neutral Good
Affiliation: Iames
Age: 2 years (post-cloning)
Class (or approximation): Sorceress/Cleric
Profession: Acolyte of Iames
Power Level: C
Description: http://i60.photobucket.com/albums/h24/solarturtle/TheBushrangergirl2.png http://img410.imageshack.us/img410/8728/erinx2.png (http://tektek.org/avatar/26376309) Bleeds green ectoplasm.
Personality: Shy. Loyal. Prone to guilt. Caring. HULK SMASH.
Abilities: Various magical abilities. Some low-level ghostly powers.
Backstory: Erin from Enupnion. Still hoping for Maia's return (and forgiveness).
Status: Active

The Bushranger
2010-06-04, 06:22 PM
Arina

Alias: "I don't need one."
Gender: Female
Race: Ghost. FEAR HER.
Alignment: Chaotic Evil
Affiliation: Black Fox
Age: "I should have you thrown in the dungeon for asking that."
Class (or approximation): "...what part of 'ghost' did you not get?"
Profession: "Dominatrix." :smalleek:
Power Level: "More than yours."
Description: http://img28.imageshack.us/img28/2721/tek50ee29dfa674d0922952.png (http://tektek.org/avatar/52369232) http://img15.imageshack.us/img15/5455/tek50ee2a0fa55ab7220526.png (http://tektek.org/avatar/52369237) http://img850.imageshack.us/img850/2272/tek50ee2b29704f61616139.png (http://tektek.org/avatar/52369282) http://img152.imageshack.us/img152/3682/tek50ee4b4ac3f238564445.png (http://tektek.org/avatar/52370423) http://img845.imageshack.us/img845/9297/tek51a13e728a7054788777.png (http://tektek.org/avatar/53400472)
Personality: Conniving. Dominating. Capricious. Frustrated. Spoooooooky eeeeeeeevillllllllllll.
Abilities: "Wouldn't you like to know?"
Backstory: The split-off ghost part of "Town-Erin", who at first nearly joined LOVE (it died just before she could :smallfrown:), then came here and has joined up with the Black Fox. A few bricks short of a load.
Status: Mostly offscreen.

The Bushranger
2010-06-04, 06:27 PM
Patricia Abigail O'Connell

Alias: Patty Ann
Gender: Female
Race: Three-quarters human/Quarter silver dragon/One-eighth ghost
Alignment: Chaotic Good
Affiliation: Ghostbusters None.
Age: 20s
Class (or approximation): Commoner
Profession: Clothing store clerk.
Power Level: D+
Description: http://img21.imageshack.us/img21/841/patty1.pnghttp://img195.imageshack.us/img195/9913/12809047.png (http://tektek.org/avatar/34642804) Thanks to Wingrae for doing her hair. http://img232.imageshack.us/img232/9740/patty3ul9.png http://public4.tektek.org/img/av/0905/d05/1217/061d822.png (http://tektek.org/avatar/26704521) (this one I need to fix the hair on)
Personality: Cheerful. Caring. Helpful. Outgoing. Slightly hot-headed.
Abilities: ?
Backstory: Grandaughter of Erin and Maia from Enup (Modern Town). Clerk at Nameless Clothing.
Status: Retired.

The Bushranger
2010-06-04, 06:32 PM
Quinn Druid

Theme Song: "Mission of Love" (http://www.youtube.com/watch?v=uVJqFz8IMPs)

Alias: Dr. Quinn, Medicine Woman
Gender: Female
Race: Human (we presume)
Alignment: Chaotic Good
Affiliation: Neirian; GLoG.
Age: 27-ish
Class (or approximation): Psion (Telepath)/Shadowmind/Human Paragon/Paladin of Freedom/Champion of Neirian
Profession: Champion of Neirian. Head of Pastoral Care at GLoG. Possible member of the GLoG Triumvirate.
Power Level: C+ to A- depending on how much power Neirian is channeling through her Champion.
Description: http://img18.imageshack.us/img18/2259/tek4e30a031bb7c64882357.png (http://tektek.org/avatar/30558457) http://img35.imageshack.us/img35/9489/tek4e8511a39847a8155187.png (http://tektek.org/avatar/30558341) http://img23.imageshack.us/img23/8329/tek4e26ae70c7f4a5690130.png (http://tektek.org/avatar/37389721)
Personality: Caring. Hot-headed. Scatterbrained. Accident-prone. Happy.
Abilities: Many and varied depending on PLAWT.
Backstory: She grew up in Enupion Town. Crushed on Jamie (Jacklu's character) there.. May have been...involved...with Melantha (alternate self??). Status during aging between teenage years there and arrival in ACRO unknown. Nearly died fighting Shephard's Apocalypse, saved by Susan. Joined GLoG, and sees herself as Toby's Guardian Angel. Engaged to marry him and they have a daughter together, plus two foxchildren adopted by Toby.
Status: Active

The Bushranger
2010-06-04, 06:38 PM
Jamie Misaki Catherine Druid

Theme Song: "One Girl Revolution (Battle Mix)" (http://www.youtube.com/watch?v=7kHzx8rclNY)

Alias: Druid Princess Mikani
Gender: Female
Race: Human/Branded
Alignment: Neutral Good
Affiliation: Nimai's Magical Girls
Age: Early teens (appearance/mental)
Class (or approximation): Magical Girl/Psion
Profession: ?
Power Level (Jamie): D-
Power Level (Mikani): C+
Description (Jamie): http://img155.imageshack.us/img155/5337/tek4e1d1b4a923508053585.png (http://tektek.org/avatar/35471362) http://i431.photobucket.com/albums/qq40/happyturtle-avs/jamie.png avatars by Lord Iames and Happyturtle
http://img202.imageshack.us/img202/1929/tek4e2cd436e23ab2108060.png (http://tektek.org/avatar/42629106) http://img80.imageshack.us/img80/4585/tek4f0489f4abcf22872390.png (http://tektek.org/avatar/47714056)
Description (Mikani): http://img710.imageshack.us/img710/7951/tek86ab847.png (http://tektek.org/avatar/43043326) http://i431.photobucket.com/albums/qq40/happyturtle-avs/avatar37.png http://i581.photobucket.com/albums/ss257/araveugnitsuga/MahouShoujoAvatar.png big avvie by Happyturtle, OOtS avvie by araveugnitsuga
Personality: Cheerful. Outgoing. Trusting. Friendly. Conniving.
Abilities: Headache inducement. Low-level sonic blasts. Various earth/weather/wild-themed Magical Girl powers.
Backstory: Daughter of Tobias-the-younger and Quinn. Part of a Magical Girl team with Nimai, Maralah, Abigail, [color=white]Decker[color] and Holly.
Status: Active


Jamie/Mikani's Powers and Abilities

~In both forms~

Limited telepathy/empathy
Both Jamie and Mikani have limited telepathic abilities. They cannot randomly 'speak' to just anybody. However, through concentration and mutual consent, she can forge a permament (and 'turn-offable', of course. :smalltongue:) link with the mind of a friend, through which they can converse at any distance while on the same plane, and can sense emotions when within line-of-sight.


Immunity to possession
Both Jamie and Mikani are immune to possession attempts. Any attempt to possess her will be violently rejected by her Magical Girl nature (which, de facto, is kind-of sort-of 'possessing' her already, and doesn't appreciate sharing). This is not, however, immunity to mind control and suggestion, to which she is better at resisting than the average person, but is, by no means, immune to.



~as Jamie~

Headache projection
Jamie can cause a person within 50 feet, and with line of sight to, to suffer a sudden, searing headache for a brief period.


Sonic blasts
Jamie can project low-powered sonic blasts from her hands. These are useful as stun weapons, and for doing things like snapping padlocks off doors.


Astral projection
Jamie can project a 'holographic' image of herself to places she has been before, regardless of her location (and the location of the destination, even if on another plane). She can be seen and heard by those at the 'receving end', however she cannot interact* with any objects on the 'receiving end', and on the 'sending end' is in a semi-consious, meditative state and cannot defend herself. If disturbed, however, she will awaken, severing the projection connection.

*Except with certain horizontal surfaces (beds, floors, and the like). Don't ask how this works.



~as Mikani~

Earth manipulation/Water manipulation
Mikani can cause minor geomantic effects, however this puts a considerable strain upon her. She can cause cracks in the earth to open and close, cause very small, localised tremors, and can soften or harden mud and sand over a limited area. She can also cause minor hydromantic effects, including the creation of jets and fountains of water.


Dire Kudzu
Mikani's favourite attack is the feared Dire Kudzu. Dire Kudzu is a vine with large, heart-shaped leaves, fragrant purple flowers...and wicked, inch-long thorns with the sharpness of razor blades and the hardness of adamantium. Dire Kudzu grows rapidly when she is creating it, and can ensnare a large creature or fill a small room in literally seconds. When she severs her connection with the vine, it dies rapidly - over a matter of minutes or hours, depending on the size of the plant - but remains dangerous until burned, or it rots.


Telekinensis
Mikani has minor "Force-like" abilities. She can call an object to her hand over a limited distance, and is able of augmenting her jumps and other athletic abilities using telekinesis.


Pain Removal
Mikani possesses limited "healing" abilities. While she cannot actually heal an injury, she can cause the pain of an injury to not be felt, reducing it to a feeling of "presence", as opposed to actual pain. This effect lasts until the injury is re-aggrivated in some way, or is treated.


Combo Attacks
A special case, Mikani can, in combination with other Magical Girls, channel geoenergy into powerful energy blasts, that combine with those of her companions' to produce a multitude of effects.

The Bushranger
2010-06-04, 06:42 PM
<s>Converted (http://www.giantitp.com/forums/showpost.php?p=9306381&postcount=186)</s>


Shrike of Swiftly Striking Talons

Alias: Dorothy Ellen Williams
Gender: Female
Race: Human Exalted
Alignment: ...you have to be kidding
Affiliation: GLoG (more or less)
Age: 29 (or thousands)
Class (or approximation): Night Caste Solar Exalted
Profession: See above. Also, "troubleshooter".
Power Level: A++ (on paper, anyway)
Description: http://i62.photobucket.com/albums/h107/sjunderw/Other/ShrikeL.png superawesome pic by Vael!
Personality: Cocky. Sultry. Overconfident. Hotheaded. Submissive.
Abilities: Exalted. 'Nuff said. Also, remnant electrical psionic abilities.
Backstory: She doesn't talk about it much. Call her "Dorothy", variations thereof, or make Wizard of Oz jokes if you want the rest of your existiance to be very short, and very 'exciting'. Sister of Dani, and Solar Mate of Zamira.
Status: A Solar again and active

Attributes

Physical
Strength ●●●
Dexterity ●●●●
Stamina ●●●●

Social
Charisma ●●
Manipulation ●●
Appearance ●●●●

Mental
Perception ●●●
Intelligence ●●●
Wits ●●●

Abilities

Archery ●●
Martial Arts ●
Melee ●●●●● [F]
Thrown ●●
War ●

Integrity ●● [F]
Performance ● [F]
Presence ●
Resistance ●●● [F]
Survival ●

Craft
Investigate ●●● [F]
Lore ●
Medicine
Occult ●

Athletics ●●●● [C]
Awareness ●●● [C]
Dodge ●●●● [C]
Larceny ●● [C]
Stealth ●●● [C]

Bureaucracy ●
Linguistics ●●●
Ride ●
Sail
Socialize ●●●

Artifiacts
Orichalcum Reaper Daiklave
Orichalcum Lamellar
Hearthstone (unspecified)

Charms
[Excellencies]
First Athletics Excellency
Second Athletics Excellency
First Dodge Excellency
[Charms]
Melee
Call the Blade
Summoning the Loyal Steel
Glorious Solar Saber
Integrity
Ox-Body Technique (4)
Athletics
Graceful Crane Stance
Monkey Leap Technique
Soaring Crane Leap
Lightning Speed
Dodge
Shadow Over Water
Seven Shadow Evasion
Leaping Dodge Method
Larceny
Flawless Pickpocketing Technique
Lock-Opening Touch
Stealth
Easily Overlooked Presence Method
Mental Invisibility Technique
Vanishing from Mind's Eye Method


Virtues
Compassion ●●●
Conviction ●●●●
Temperance ●
Valor ●●●

Flaw: Monumental Ego (http://wiki.white-wolf.com/exalted/index.php?title=Monumental_Ego)

Intimacies
Gangs (negative)
Loyalty to Family/Friends (positive)
Sister (Positive)

Willpower: 8

Essence
Permanent: ●●●
Personal: 17/17
Peripheral: 39/39

Old appearance: http://public4.tektek.org/img/av/0901/d07/1028/6d69817.png http://public4.tektek.org/img/av/0904/d07/1122/4334745.png

happyturtle
2010-06-04, 06:47 PM
Name: Charity "Cherry" Evans

Profession: Artist / Chromamancer

Race: Human

Sex: Female

Values: Charity is a good person who is a pacifist and devout atheist. Though she has seen evidence of 'gods' in the Nexus, she doesn't believe that there was one or more intelligent forces that created the multiverse, and that very powerful beings that call themselves gods are just narcissists. As such, she despises any being that expects to be worshipped.

Power Level: E

Special Abilities: Knows normal first aid. Color based magic.

Appearance: She changes her hair and eye color often, but the natural color is brown hair and hazel eyes. She has the tattoo of a pair of cherries on her left thigh. Tends towards curviness, despite the skinniness of the second avatar.

http://img546.imageshack.us/img546/9739/tek4e368706d50663692939.png (http://tektek.org/avatar/30102823)

http://i431.photobucket.com/albums/qq40/happyturtle-avs/doll8.png

Theme songs: We've Got Tonight (http://www.youtube.com/watch?v=cE9AszEXTtk) and Straight from the Heart (http://www.youtube.com/watch?v=-ebtjgK8NNU) and For You (http://www.youtube.com/watch?v=ZzrqbSPmqow&list=FL7UVQXClU0pU66o0bY6QzcA&feature=mh_lolz)

Charity comes from RL North Carolina, and was originally horrified by the chaos and violence of Acro. She discovered her latent chromamancy though, and has really come to love the wild variety of people, though she still isn't used to the casual regard for life. She developed a habit of binge drinking and looking for males of different species to have friends-with-benefits relationships with. (What? She's an artist! She likes novelty! :smalltongue:)

Eventually one of her FWBs, Edijar, managed to insinuate himself into her heart to the point where she confessed that her fear of commitment is tied in to the fact that she had to have an emergency hysterectomy and she has had a lot of trouble coming to terms with her infertility. She was finally able to commit to Edijar, though she's still not very good at monogamy. She finally got help for her PTSD and stopped binge drinking.

After a confrontation with Remnant's chief doctor, Bugs, Charity realized that pacifism wasn't enough to support her life-first values, and she started training as a medic, with the goal of eventually becoming a registered nurse.

Possessions:
The second art piece is a circular mosaic. Much like the statue, it's subdued in colouration, but polished and assembled in such a way that it seems to move along with the viewer's gaze. It portrays the head of a dull red dragon on the background of a snow-capped mountain and grey sky. - purchased at the Thanksmas Auction from Dipsnig

The Bushranger
2010-06-04, 06:49 PM
Danielle Eshter Williams

Alias: Dani
Gender: Female
Race: Human
Alignment: Chaotic Cute.
Affiliation: GLoG. Er, HALO. Er...Sam. *nods*
Age: ...was 21. Spent time in a pocket dimension where time ran faster while Theo grew up. Still looks 18.
Class (or approximation): Nomad
Profession: Inactive Priestess of Angela.
Power Level: C
Description: http://public4.tektek.org/img/av/0903/d31/0944/d3ab997.png 4'8 and 80 pounds of pure redheaded spunk
Personality: Cute. Cheerful. Cute. Exhibitionist. Loyal. Did I mention the cute?
Abilities: Teleportation, psionics, limited shapeshifting. (Can assume Erin's form - http://public2.tektek.org/img/av/0811/d19/1443/1e2614.png, don't ask why Erin's form though.)
Backstory: Ask her. If you want your ear talked off and the hole whispered into. :smallcool:
Status: Active.

http://public4.tektek.org/img/av/0812/d23/1242/a6a2456.png http://public4.tektek.org/img/av/0902/d06/1345/d580240.png http://public4.tektek.org/img/av/0903/d13/1038/0ac1947.png http://public2.tektek.org/img/av/0811/d19/1452/3bc891.png http://public4.tektek.org/img/av/0901/d06/1018/bf2c484.png http://public4.tektek.org/img/av/0905/d26/1653/9529586.png http://public4.tektek.org/img/av/0903/d13/1042/c7b9353.png http://public4.tektek.org/img/av/0901/d28/1332/9872323.png http://img196.imageshack.us/img196/3/dani3.png http://img33.imageshack.us/img33/9638/tek4e98c6df970bd8927196.png (http://tektek.org/avatar/31453636) http://img94.imageshack.us/img94/4671/tek4e94af3d07bff3896739.png (http://tektek.org/avatar/31471156) http://img89.imageshack.us/img89/8868/tek4e1928d24229f9962660.png (http://tektek.org/avatar/32230246) http://img849.imageshack.us/img849/8051/tek84b9828.png (http://tektek.org/avatar/43156552) http://public4.tektek.org/img/av/0905/d01/1031/2340717.png http://img19.imageshack.us/img19/3070/tek1c77234.png (http://tektek.org/avatar/43615493) http://img528.imageshack.us/img528/8307/tek4f43180719d007343408.png (http://tektek.org/avatar/48320863) http://img708.imageshack.us/img708/2843/tek5040190dd10222011491.png (http://tektek.org/avatar/50627329)


Field Guide to the Superhuman and Supernatural Powers of Danielle Williams

http://public4.tektek.org/img/av/0904/d21/1040/04fc679.png

Teleporting: Dani can teleport herself, anything she is carrying, and anyone she is touching and consiously desiring to teleport along with her, for an indeterminate distance (estimated 1,000 miles) naturally, and, with enhancers, over unlimited range and even to other planes. This is not a pleasant experience for those other than Dani herself; it has been described as being "like being turned inside out upside down and backwards while being spun around both like a top and end over end inside a kalidoscope on LSD". After multiple teleports some immunity to the effects is built up but first-timers can expect to lose their lunch, at the very least; at least one person teleported by her wound up catatonic for hours.

Teleporting multiple times repeatedly (approximately 5 teleports without rest, or 20 with short breaks in between) takes a lot out of Dani and she will need a hearty meal before returning making additional teleports.

Accuracy is very good to excellent for places Dani has previously been; a favourite trick of hers is to appear in a bar squarely on a seat she's sat on before. Accuracy does not appear to degrade over distance, however teleporting to unfamiliar areas reduces it significantly. When teleporting to a location she has not previously been she prefers not to take anyone along with her due to the reduced accuracy; they might wind up falling. It is believed that her teleporting cannot materialise within another object, or the earth.

Being psionic in nature, Dani's teleporting is not blocked by transport scramblers or anti-magic devices/spells. Anti-psionic devices/effects prevent the teleport from being initiated (if strong) or divert the teleport to the edge of the area of effect (if weak).

Dani can also teleport small objects (sheets of paper, for instance) over short distances.


Storm of Crystals: Dani can summon a swarm of razor-sharp astral crystals, which are flung at a target at high speed, slashing, lacerating and stabbitying the victim. Being hit by these is exquisitly painful and the wounds tend to bleed profusely.

Dani can, with concentration, summon single crystals to her hand.

Headaches: By concentrating on a target, Dani can, if she so desires, cause her selected victim to suffer a sudden, sharp headache. This is at the very least distracting, and can increase to the level of a migrane with sufficent concentration and/or vulnerability of the target.

Touch Telepathy: This is a very weak power, and is not one Dani even knows she has yet. When with someone she has previoulsly been...intimate with, she can, if she is touching a part of the head with a part of hers, read surface thoughts, and communicate telepathically. She cannot over any range beyond literally head-to-head, and also cannot with anyone she has not been 'intimate' with.

Metabolism and Immune System: Danielle has a hyperactive metabolism as a result of her powers, leading to her hyperactivity and her need to consume large quantities of food (and the ability to do this without gaining any weight). Her immune system is also hyperactive; she is incapable of becoming ill from virtually any mundane disease, and magical diseases will find their
virtulence much reduced from its normal state. In addition, the effects of aging are even mitigated somewhat. The downside of this is that those who live fast, die young, and she knows she is likely to 'burn out' at some point. Burnout would result in immune system shutdown, rapid aging, and death

Weapons Proficency: Dani is a good shot with most projectile and energy weapons, although her fast metabolism and high-strung nature often throw off her aim slightly through slight tremors of the hand. With edged weapons she is passable, although due to her physical frailty she much prefers not to engage in combat with anything other than ranged weapons.

Defensive Bracers: Dani wears a pair of bracelets that appear to be merely decorative red stones. These are, however, enchanted with protective spells, that are of a yet undetermined sort, but appear to function similar to the effects of Bracers of Armor.

That heart-shaped necklace: Sometimes an amulet is just an amulet.

The Bushranger
2010-06-04, 06:54 PM
Brendan Drake

Alias: Brendan
Gender: Male
Race: Human (mostly...)
Alignment: Neutral Good
Affiliation: sort-of (ex?) GLoG.
Age: 25-ish
Class (or approximation): Commoner/Rogue
Profession: Propertitor, Brendan's House of Hobbies.
Power Level: D
Description: http://img856.imageshack.us/img856/4104/tek5088695fd700e1807690.png (http://tektek.org/avatar/51083174)
Personality: Loyal. Caring. Love-blind. Inquisitive. Worrywart.
Abilities: Touch empathy.
Backstory: Distributed on a need-to-know basis. And you have no need-to-know. Mwahahaha!! Married to Ashna.
Status: Active


Genderbent!
http://public5.tektek.org/img/av/1003/d25/2323/9d66784.png (http://tektek.org/avatar/35662165)

The Bushranger
2010-06-04, 06:56 PM
Shawna von Letters

Alias: Shawna
Gender: Female
Race: Cybernetic something.
Alignment: Lawful Good/Neutral Good
Affiliation: WATCHTOWER
Age: ???
Class (or approximation): Techno-Paladin
Profession: Cop
Power Level: B
Description: http://i7.photobucket.com/albums/y262/Wukei/shawna0001.png Image by Wukei.
'S-9000': http://img717.imageshack.us/img717/4959/tek4e36033e92f412196282.png (http://tektek.org/avatar/24390673)
Personality: Check back later.
Abilities: Wide and varied.
Backstory: From the 37 1/2th century. And from Enup. Former member of ANGEL. Not averse to using her body to entrap criminals (just ask Mel).
Status: Active

The Bushranger
2010-06-04, 06:59 PM
Cristina Séregon

Alias: Crissy
Gender: Female
Race: Half-elf
Alignment: Neutral Good
Affiliation: Erin's
Age: 20
Class (or approximation): Commoner
Profession: Clerk at (and de facto operator of) Erin's Emporium
Power Level: E-
Description: http://img508.imageshack.us/img508/9021/tek4e5576ad1d8eb9753026.png (http://tektek.org/avatar/31495841) http://img35.imageshack.us/img35/9493/tek4e39c36db71024821207.png (http://tektek.org/avatar/31855431) http://img163.imageshack.us/img163/7789/tek4e37e66b736382407241.png (http://tektek.org/avatar/39458817) http://public5.tektek.org/img/av/1010/d08/1236/a9cd398.png (http://tektek.org/avatar/40057994) http://img202.imageshack.us/img202/3975/tek4e877abf859888221184.png (http://tektek.org/avatar/40057994) http://img716.imageshack.us/img716/599/tek4eebbe47297b96940033.png (http://tektek.org/avatar/47440001) http://img706.imageshack.us/img706/7767/tek4f76335417a650426362.png (http://tektek.org/avatar/48767298) http://img94.imageshack.us/img94/4594/tek4f7636e8e5ef77906761.png (http://tektek.org/avatar/48767516)
Personality: Naive. Flighty. Caring. Nervous. Valley Girl.
Abilities: Immune to psychic effects.
Backstory: ??
Status: Active/Semi-NPC

The Bushranger
2010-06-04, 07:02 PM
Eileen Susan Thorsson

Alias: Eileen
Gender: Female
Race: Human
Alignment: Chaotic Good/Chaotic Neutral
Affiliation: None
Age: looks like she's in her mid-20s.
Class (or approximation): Favoured Soul of Valen/Templar/Ninja
Profession: Ex-hotel owner.
Power Level: C+
Description: http://img20.imageshack.us/img20/2046/tek504bac5a205788613174.png (http://tektek.org/avatar/50711417)
Personality: Sorrowful. Intense. Determined. Short-fused. Drunkard.
Abilities: Denn'bok. Various divine casting abilities. Just one ninja.
Backstory: Mirari knows some of it. :smallamused: For the details, ask her.
Status: Occasionally active when her player feels like it. Will probably be killed off soon if Kalie doesn't return. =(

The Bushranger
2010-06-04, 07:05 PM
RETIRED


Alexsandr Hercules Russkij

Alias: Alex (:smallannoyed:)
Gender: Male
Race: Human (Drow and Brass Dragon blood)
Alignment: Chaotic Good
Affiliation: GLoG
Age: ??
Class (or approximation): Bard/Swashbuckler
Profession: Gardener
Power Level: D+
Description: http://public4.tektek.org/img/av/0906/d19/1545/dff3146.png (http://tektek.org/avatar/28100023) http://public4.tektek.org/img/av/0907/d08/1045/a8b5112.png (http://tektek.org/avatar/28771902)
Personality: Gentlemanly. Loyal. Caring. Protective. Curious.
Abilities: Skilled with the sword. Darkness. Good with language.
Backstory: Descendant of Orion and Mirage from Enup.
Status: Retired to offscreen with Alexis. No, not that Alexis. That Alexis. *head asplode*

happyturtle
2010-06-04, 07:07 PM
"Sunny" Aurora Lapham Evans (note to Kris: please index under S)
Gender: Female
Race: Human
Age: mid-20s
Alignment: good
Class: Engineer, machine empath
Power Rating: E
Characteristics: Agoraphobic: Will not leave GLoG, though is not at all bothered by being in the Rose Garden. Rarely leaves the Auxiliary MagCave. Is also afraid of being touched, and deeply bothered by nudity and public displays of affection. Spends most of her time in her lab at Watchtower. Has recovered from her agoraphobia enough to handle being outdoors, though she is still very uncomfortable in crowds. She is able to shake hands with people, and is okay with being touched by Carl, her boyfriend fiancé husband (though she's not ready for curtain activity)
Affiliation: GLoG, MagIndustries, Watchtower, Evans Vehicles and Robotics, Contractor for Mortal Coil Remnant, Aurora


Description:
http://img829.imageshack.us/img829/9821/tek4ebbce660688b1374900.png (http://tektek.org/avatar/46953767)
Has a tattoo of a sun just below her left collarbone.

Sunny was a MagTern who went to the Apoca-Con where she inhaled the aerosolized potion that removed her sapience. After a horrifying night spent in the outdoors with other sub-sapients, she sought shelter in GLoG. Some part of her mind knew that Inside was safer than Outside.

At first, she was frightened of males, but with limited memory of the attacks she had endured, and only receiving kind treatment from the people she encountered in GLoG, she soon lost this. She seems to pick up words easily, and is very interested in tools and electronics. Her most precious possession is a screwdriver she found while exploring, which she has used to dismantle and reassemble whatever she can find.

Later, after she was reunited with her sister Charity, she got most of her memory and intelligence back, but not all of it. She worked as a MagTern for some time longer, and is still devoted to the Magbots.

She now works for Remnant, where she met Carl Goodfellow, the halfling who gave her a motive to get over her fears of intimacy. They married in Summer 2011 and moved to a cabin out in the wilderness. They hope to have a family, but they knew after talking to Bugs that their chances of having a successful pregnancy were low. Because of that, they decided not to use contraception and to leave it up to chance.

Theme song: Annie's Song (http://www.youtube.com/watch?v=Tii__Xvefi8)

I will remember you (http://www.youtube.com/watch?v=W4HIGVDEOko&feature=related) Though about her grief for her lost memories, so the title doesn't fit at all.

I will remember you
Will you remember me?
Don't let your life pass you by
Weep not for the memories

I'm so tired but I can't sleep
Standin' on the edge of something much too deep
It's funny how we feel so much but we cannot say a word
Though we are screaming inside oh we can't be heard

I will remember you
Will you remember me?
Don't let your life pass you by
Weep not for the memories

I'm so afraid to love you, but more afraid to loose
Clinging to a past that doesn't let me choose
But once there was a darkness, deep and endless night
You gave me everything you had, oh you gave me light

That I will remember you
Will you remember me?
Don't let your life pass you by
Weep not for the memories

I will remember you
Will you remember me?
Don't let your life pass you by
Weep not for the memories

Sunny's robots:

IZK-alpha: her best friend, despite being a simple machine that has no self-awareness, built when she was recovering from the anti-sapience potion.
Ibit: A hand size robot in possession of Pat that allows her to communicate with the hive.
RC series: Recon
AU series: Assault
RDO: Guardian robot
HoverDrones former GLoG drones, but blue

Sunny's power kind of works like this. (http://www.gunnerkrigg.com/archive_page.php?comicID=878)
http://i431.photobucket.com/albums/qq40/happyturtle-avs/snap00223.jpg

The Bushranger
2010-06-04, 07:08 PM
Captain Valeriya Vela Russkij

Alias: Val
Gender: Female
Race: Human (Drow and Brass Dragon blood)
Alignment: Chaotic Good/True Neutral
Affiliation: Stargate Command
Age: 28-ish
Class (or approximation): Warrior
Profession: Captain, United States Air Force.
Power Level: D+
Description: http://public4.tektek.org/img/av/0901/d16/1026/777c745.png http://img3.imageshack.us/img3/838/tek4e295e430b3df9887479.png (http://tektek.org/avatar/40058400)
Personality: Loyal. Caring. Protective. Curious. Submissive.
Abilities: SGC-tech. Also, Darkness, and good with languages.
Backstory: To be revealed! Or not. Try asking her. Descendant of Orion and Mirage from Enup.
Status: Active.

The Bushranger
2010-06-04, 07:12 PM
Rebecca O'Brien

Theme Song: "Fear of the Dark" (http://www.youtube.com/watch?v=AHTNgJftbLA)

Alias: Becky
Gender: Female
Race: Human Higher Demon
Alignment: Neutral Evil
Affiliation: AMEN(?)
Age: 20-something
Class (or approximation): Shadowmancer/Ilpholinite
Profession: in Modern Town, was cashier at Brendan's
Power Level: C+?
Description: http://img35.imageshack.us/img35/4056/tek4f6b8271b840e5179552.png http://public4.tektek.org/img/av/0904/d17/0958/11a0996.png http://img546.imageshack.us/img546/1808/tek5471590.png (http://tektek.org/avatar/43104616) http://img33.imageshack.us/img33/40/tek4efa5320be6c07719349.png (http://tektek.org/avatar/47602324) http://img259.imageshack.us/img259/4562/tek4efa9a9c9c8bf2668331.png (http://tektek.org/avatar/47607161) http://img13.imageshack.us/img13/6711/becky1.png (http://tektek.org/avatar/49530775) http://img.tektek.org/img/tek5100bd18602a85.07531269.png (http://tektek.org/avatar/52483386)
Personality: Poseur. Seductress. Lazy. Sarcastic. Doubtful.
Abilities: Shadow-y. Duh. Also, limited summoning?
Backstory: n/a
Status: Active.

http://img265.imageshack.us/img265/8572/tek4efa98acbb77e4669766.png (http://tektek.org/avatar/47607056)

The Bushranger
2010-06-04, 07:14 PM
Roland MacCumhail

Alias: Roland
Gender: Male
Race: Demigod
Alignment: True Neutral
Affiliation: potentially, Mercedes.
Age: Bah!
Class (or approximation): Demigod.
Profession: Er...demigod? Part-time "cowboy".
Power Level: A. Most of the time.
Description: http://img593.imageshack.us/img593/3820/tek4efe0901bc8ee0849063.png (http://tektek.org/avatar/25504737) http://img694.imageshack.us/img694/218/tek4efff7e865b9a2351925.png (http://tektek.org/avatar/25504824)
Personality: Taciturn. Possessive. Loyal. Studious. Meditative.
Abilities: Think "the Old West meets magic". Has a shapeshifting frosty chimera-dragon-horse-thing named Mariposa.
Backstory: He doesn't talk about it much.
Status: Shot dead and banished to his home plane for seven-point-seven-seven years, or until Mercedes summons him. Has somehow reappeared, though...

KerfuffleMach2
2010-06-04, 08:41 PM
Hi!

http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/Alysha_zps84b40461.png

Name: Alysha
Race: Vampire
Age: 24
Hair: Brown, goes halfway down her back
Eyes: Hazel

Looks:
Stands at 5'8". Wears green half-gloves, a black hoodie, white T-shirt under the hoodie, Black shoes, and blue jeans. Her hair is straight. Her skin is a little pale, and she has a pair of fangs.

Equipment:
Her Keyblade, some potions, some ethers, and a couple of elixirs. Also, she now carries a shoulder bag that usually has a few bottles of Icjor Liquor in it. And straws.

Weapons:
Just her Keyblade. It is called "Gearhead", and comes from the world called Radiator Springs. Like all Keyblades, the basic shape is of a giant key, about three feet in length, with a keychain hanging off the pommel. This Keyblade has an automotive theme, as it looks like a bunch of car parts put together.

She can channel magic through the Keyblade, allowing her to cast many spells. The Keyblade can unlock and lock anything. If she loses the Keyblade, or it is stolen, all she has to do is concentrate, and it will reappear in her hands.

Abilities:
She is talented in wielding a Keyblade. But, she could be better. So, she likes to practice a lot.

There are a few different spells she can use.

Fire
Blizzard
Thunder
Stop
Reflect
Cure
Magnet

These are the basic forms of these spells. She has to practice more to grow.

She has one summon. Mater.

Personality:
She is very outgoing and optimistic. Very friendly. She greets everyone with a wave and a smile. Her personality tends to make people around her a little bit happier. She means well in everything she does. Likes to help others. She is almost always full of energy.

She hates fighting, and tries to avoid it at all costs.

Backstory:
Right now, don't have much of one for her. Basics of it would be that she's had a Keyblade for three years now, and she's been to a few different worlds. Her ship took her here and dropped her off, and that's why she's here.

She doesn't like that the Keyblade chose her. She hates having to do all of the fighting that she has to do.

Here's a list of the worlds she's been to.

Hollow Bastion
Neverland
Pride Lands
Radiator Springs
Olympus Colosseum
Port Royale
Disney Castle
Twilight Town (Her home world)
Halloween Town
The Nexus (Yes, she counts it as a separate world)

Other stuff:
Here's a version of her done by Beans. Awesome stuff.
http://i134.photobucket.com/albums/q106/Beans-tastic/path3697.png

KerfuffleMach2
2010-06-04, 08:46 PM
These spirits come from the same dimension as Zel, Merna, Zaydon, Silva, Zavi, and Ivaz. They are essentially elementals, and they are usually seen in human form. As of right now, they do not possess physical bodies, and are kind of stuck in the streets near where Zaydon died.

Not sure if they would fall under the race category, as there are only ten of them.
-----------------------------------------------------------------


The Base Spirits

Aion

http://syndroneonline.com/avatars/dream/12913/20.png

The Time spirit.

Aion is just under seven feet tall. Her hair is a silvery blue color, and worn in dreadlocks. Her eyes are constantly changing color. She has a very feminine build. She wears a long sleeve shirt and full length skirt, both having a baby blue and silver pattern on them, which is also constantly changing.

She gives off a gentle feeling. She has a mellow personality, not quick to act. There is almost a motherly feel about her.


Eram

http://syndroneonline.com/avatars/dream/12913/7.png

The Kinetic spirit.

Eram stands about seven feet tall. He has a slightly stocky build to him, with a kind of wise-guy look on his face. He has straight black hair, slightly long. His eyes are silver, and always darting around. He wears a dark blue and purple leather jacket, zipped up, with a lot of metal rings and chains on it. His hands have large, black leather gloves. He has formal looking pants, which have a swirling blue and purple pattern on them. He is constantly twitching.

He can be a smart-ass at times. He is good natured, though. He doesn't like to spend time thinking on things. He'd rather just do it and see what happens.


Kelnon

http://public5.tektek.org/img/av/1006/d04/2338/1097264.png

The Water spirit.

Kelnon is about six and a half feet tall. He has a sickly look about him; very slender. His face is sunken in, and his skin has a slightly greenish tint to it. His eyes are bluish gray. He wears grayish long sleeve shirt and pants, both with a water pattern on them.

He has a somewhat reserved personality. He is usually quiet, and mostly just listens in discussions.


Kremna

http://public5.tektek.org/img/av/1006/d05/0022/967c686.png

The Light spirit.

Kremna is a little over seven feet tall. He has an almost angelic look about him. His hair is short and whitish blond. His eyes are pure white. He wears a long T-shirt, which goes almost to his knees, along with white pants.

If Aion could be described as motherly, then Kremna would be fatherly. He is very gentle, and seems to make those near him feel a little better.


Medric

http://public5.tektek.org/img/av/1006/d05/0034/6032269.png

The Fire spirit.

Medric is almost eight feet tall. He has a handsome face, with silverish eyes and sleek black hair that goes just below his shoulders. He has a heavy, muscular build to him. He wears a dark yellow shirt with dark blue pants. Over this, he has a black cloak which has a flame pattern on it.

Medric is calm and collected most of the time. He can get passionate about certain things, and then it can be hard to calm him.


Palta

http://public5.tektek.org/img/av/1006/d05/0052/3a74546.png

The Life spirit.

Palta is about six and a half feet tall. Like Kremna, she looks angelic. She has a long white ponytail, with white eyes. They have no visible pupil or anything. Just white, with a kind of glow to them. She has a very feminine build. Her clothing consists of a long gold an white ribbon that flows around her.

Palta is usually quiet. She is extremely caring. She can be a little naive at times.


Rasslin
The Shadow spirit.

Rasslin is a little over six feet tall. Her hair is flat black; there is no shine to it. It is long and hangs down, well past her shoulders. She has a slightly athletic build to her, and her face has an almost condescending look on it. Her eyes, like her hair, are black without any shine to them. She wears a pitch black trenchcoat over a black shirt and cargo pants. The trenchcoat has no collar and no buttons, and seems to be made of a thin cloth. It's lower edges are worn and frayed.

Rasslin, like Eram, can be quick-witted. She likes to have fun. When she does get serious about something, she dedicates herself to it.


Shaydon
The Earth spirit.

Shaydon is just over six feet tall, making her the shortest of the group. She has a cute face with short brown hair and glossy green eyes. Over her athletic build she wears a gray t-shirt with a green collar, a sleeveless leather vest that has a black and brown pattern on it, and brown cargo pants.

Shaydon is easy going and caring. She can be stubborn, though.


Xerlic
The Wind spirit.

Xerlic is seven and a half feet tall. He has long, pale blond hair and pale gray eyes. He has an average build, with some minor muscle tone. He wears a pale gray tunic, which has a pattern of varying shades of gray.

Xerlic likes to be around people, moving from one crowd to the next. He is easy going, and can change subjects fairly easily.


Ysta
The Lightning spirit.

Ysta is seven feet tall. He has frizzy brown hair that points up, and he has wide yellow eyes. He has an average build. He wears a long sleeve white shirt that has a yellow design on it. He has loose fitting, black cloth pants held up by a black leather belt that has a gold buckle.

Ysta does everything fast, including talking. He grins a lot, and likes attention.

KerfuffleMach2
2010-06-04, 08:49 PM
http://syndroneonline.com/dreamcreator.php?f=preview&method=dream&id=31600&t=1403316898

Name: Merna
Race: Human
Alignment: Chaotic Good
Age: 23
Hair: Blond, shoulder length
Eyes: Brown

Looks:
She is a little on the short side. When on Kuroko duty, she usually wears a long, black, hooded cloak. She also has a short ax, which is held in a harness on her back.

Besides the cloak, she wears black tennis shoes, khaki shorts, and a blue T-shirt.

Weapons:
Her short ax. And, if she happens to steal somebody else's. She has basic training in all types of weaponry, but she specializes in axes.

Personality:
Quick tempered, holds grudges, slightly pessimistic, dwells on bad events a little too much, voices her opinion often, will not back down, kind of stubborn.

Backstory:
At age 12, she joined the Kuroko. Her parents wanted her to have a good starting job when she left home, and they wanted her to learn about all sorts of subjects.

When she graduated, she decided to stay with them to take on missions.

Current Status:
She has been dating Quinsar for a while. He recently proposed to her, and she accepted.

KerfuffleMach2
2010-06-04, 08:53 PM
My backpack is fun. Wanna see?

http://syndroneonline.com/dreamcreator.php?f=preview&method=dream&id=31601&t=1403316849

Name: Peter Kreyburn
Race: Human
Alignment: Chaotic Good (Other personality is Chaotic evil)
Age: 25
Hair: Cut short, dark brown
Eyes: Pale green

Look:
He's about 5'9" tall. He has a kind face, and a kind of small build. Doesn't look like he could fight much. His clothing is as follows:

Black work boots. Steel toe.
Blue jeans.
Black t-shirt
Jean jacket

He also wears a kinda strange looking metal backpack. And he never removes it. Ever.

Weapons:
His backpack.

It is a very highly advanced piece of technology. Up to four limbs can come out of it at his mere thought. Two are modified to mainly serve as feet, while the other two are mainly used for attack. The backpack is also used for storage for many items.

The feet have claws on them that are able to grip into walls. He can grab things with them, too.

The weapons he can use are as follow:

Assault rifle
Blade
Hammer
Spike
Grenade launcher
Claw
Small energy cannon
Small energy shield

Personality:
Kind of shy. Doesn't talk much. Once he warms up to you, he is really friendly. Very loyal to his friends and to what he believes is right. On these subjects, he is quick to anger and violence.

Alcohol makes him slightly depressive. When he's had too much, he starts thinking about his past and getting all sad.

Once in a while, he shows his other personality. This one comes from the backpack itself. This personality is evil. It will try to cause as much harm as it can before Peter is able to take control back. When his evil personality kicks in, he speaks in this color.

The evil side hasn't shown up recently. Whether it's actually gone or not remains to be seen.

Backstory:
(This part is not complete yet.)
He had found the backpack about five years ago. When he first put it on, it fused with his spine. This allows his control over it, but it also prevents the backpack from being removed.

He doesn't really know where the backpack came from. The only clue he has is a logo for Toper Laboratories.

At first, it was cool. He had robotic arms now. But, about a week after it happened, the other personality revealed itself for the first time...

When Peter woke up in the morning, both of his parents were dead. And his footprints were in the blood.

Since then, he's been on the run from city to city. Every time the other personality shows, he has to leave. There haven't been many witnesses, but every time there are, cops are trying to find him.

Current Status:
The other side of Peter's backpack hasn't sufaced at all recently.

Peter no longer stutters.

Peter is married to Abigale, and the two have several adopted children.

Abigale recently had a child. Yay!

Peter as done by Jjkaybomb
http://img253.imageshack.us/img253/4554/petergh0.png

KerfuffleMach2
2010-06-04, 08:57 PM
What do you want?

http://syndroneonline.com/dreamcreator.php?f=preview&method=dream&id=31602&t=1403316784

Name: Silva Rai
Race: Human
Alignment: Neutral
Age: 27
Base: Fire

Looks
Silva is about 5'9" tall. She is athletically built. She has long red hair that is tied in a ponytail. She wears a white shirt, black jeans, and black boots. Her weapons hangs from a belt loop at her side.

Weapons
Her weapon is an object that looks similar to a dagger in size and basic shape. The blade is made of a special heat-sensitive metal. It's shape can be easily manipulated by heat. She uses this to her advantage by using her fire abilities to change what the weapon is. She likes to use it as a whip a lot, but she also often uses it as a scimitar.


Personality
Silva likes people. She is friendly. She also has a quick temper. She does not stand for the maiden-in-distress thing. She will have nothing to do with it.

She loves a good laugh. She also likes laughs at others expense. When it comes down to it, she is a good person. She is determined, and at times stubborn.

Abilities
She is fire base. She can manipulate and create fire. That about sums it up.

Backstory
Silva was raised in a small village. Her parents were both farmers. When she was 13, she left home to train with a group known as the Kuroko.

She learned much while she trained with them. She graduated top of her class. It is here that she met Zavi. Silva graduated two years before Zavi left the group.

After graduating, she took on several jobs, honing her skills even more. She became a good mercenary.

Other Stuff
Here's another one of Vulion's wonderful drawings, this one of Silva.
http://img.photobucket.com/albums/v222/Li_Kenta/KRequest2.jpg

And Silva done by Kurien.
http://img36.imageshack.us/img36/5253/silvarai.png

KerfuffleMach2
2010-06-04, 09:29 PM
Name: Zavi and Ivaz
Race: Human
Age: 30
Hair: (Zavi) Black, hangs straight down, just past her shoulders. (Ivaz) Blond to the point of almost being white, cut very short
Eyes: (Zavi) Brown (Ivaz) Lighter brown, almost hazel



http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/Zavi_zps0aaef478.png http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/Ivaz_zps64baa5d3.png
Zavi -- Ivaz

Looks
Zavi is slightly lanky; tall with a lean build. The fact that she tends to wear a black duster doesn't help. Besides the duster, she wear hiking boots, dark jeans, and a black long sleeve shirt. When her arms are exposed, it's easy to see that she works out.

Her eyes make her look like she's analyzing everything. Which she is. She doesn't wear any makeup. Her face is kind of pointed, slightly giving the impression of a hawk.

Ivaz is very different. She's about the same height as Zavi, but she has a full figure. She wears black leather boots that go halfway up her calves, fishnet stockings, a plaid miniskirt, and a white button-down shirt, with only one button done. The one right between her breasts. She also wears black half gloves.

Ivaz has a brighter face, and she's usually smiling. However, it isn't a friendly smile, so much as a demented one.

Weapons
Zavi carries a pair of Desert Eagles. She is extremely talented with them. She won several sniping competitions in her time with the Kuroko, just using those.

Ivaz uses several different weapons, most of which she doesn't carry. She has a huge store of weapons in a hidden location.. When getting ready for battle, she simply reaches into a shadow and pulls out a weapon. What she uses can range from a dagger to a poleax to an RPG. And she is fairly skilled at all of them.

Recently, Ivaz gained a unique pair of small SMGs. They can fire bursts of lightning rapidly, but they need to recharge if fired for too long. They can also be charged up and overloaded, causing a fiery burst at the end of the barrel. This burst also creates a powerful illusion spell that causes terrifying images to burn into the target's retinas.

The guns can also talk. Their attitudes are a bit uptight and fairly cruel. They enjoy playing mind games. The one on her right speaks with a male voice and is named Epet. The one on her left has a female voice and is named Calypso.


Personality
Zavi is often cold to people. She has absolutely no qualms about taking lives. At all. She prefers being left alone, unless she wants something.

Ivaz seems to be happy all the time. She is very sadistic, and loves toying with people. She'd rather not kill, simply because she can have more fun torturing.


Abilities
Both women are Shadow Bases. They can move shadows a little, but their main ability is to be able to move from one shadow to another.


Backstory
Zavi and Ivaz are twins. Their parents were both Life Bases, and they took that a little further than most. They figured out how to connect two people's life forces. They used it on themselves, and their twin daughters. Which meant that if one died, so would the other. They hoped this would help bring the sisters closer together as they grew up.

But, things didn't work out that way.

Ivaz was sadistic from the time she knew how to be. Once she figured out that Zavi could feel what she felt, she would randomly hurt herself, just so Zavi would hurt, too. This drove Zavi nuts. She starting hating Ivaz, and her parents for doing this to them.

When the twins were twelve, their parents signed them up for the Kuroko. The Kuroko is a group who trains and uses mercenaries and assassins. Those remain the top jobs around.

The Kuroko noticed that sadistic tendencies of Ivaz. And they noticed how Zavi had developed the ability to simply drown her surroundings out. They saw the potential of the twins.

When they were sixteen, Zavi had enough. She no longer felt the need to be under the control of the Kuroko. So, she left. And, for good measure, she gave away valuable information about the Kuroko. That got them mad.

Zavi's parents tried to get her to go back and apologize to the Kuroko. Zavi couldn't understand their reasoning, and still hated them for the spirit bonding stuff. She ended up killing them both. Then she took off to survive on her own.

Meanwhile, Ivaz stayed with the Kuroko and flourished. She rose to take one of the top spots of the intelligence department. She was in charge of gathering info from any prisoners they took. She always got results, and they never questioned her as to how she did it.

Other Stuff:
A drawing of Ivaz I did, with her favorite weapon.
http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/img002.png

A version drawn by Crocface on Deviant Art, colored by me.

http://th03.deviantart.net/fs71/PRE/i/2012/214/e/1/ivaz_by_crocface__colored_by_me_by_kerfufflemach2-d59jpvj.png

And a version of her provided by Darklord Bright.

http://img21.imageshack.us/img21/4747/kerfivazpng.png

Also, her theme song. (http://www.youtube.com/watch?v=fvP0uwl3Q6A)

KerfuffleMach2
2010-06-04, 10:02 PM
Zaydon is now dead. He will be referenced fairly often in the near future, so I'm keeping his post up.

http://i56.photobucket.com/albums/g162/KerfuffleMach2/Zaydon1-2.jpg
http://syndroneonline.com/dreamcreator.php?f=preview&method=dream&id=31604&t=1403316669

I like smacking things.
So we have seen.
Shut up.

Name: Zaydon Hau
Race: Human
Alignment: Chaotic Neutral
Age: 28
Weight: 210 lbs.
Hair: Brown, fluffed out
Eyes: Brown, yellow when enraged

Looks
He is very tall and skinny, standing at about 6' 3". His hair looks like he was hit by lightning. Tends to wear long pants and long sleeve shirts, to make it easier to hide his knives. He wears very large hiking boots. He has two different gloves on. His right hand is covered by a very large leather work glove. This gives him a better grip on his sword. His left hand is covered by a thin 3/4 length glove. This gives him extra grip on his palm, but still allows him to use his fingertips when necessary.

Weapons
A set of throwing knives that seems to never run out, and are specially designed, a large pocket knife, and a broadsword with a lightning spirit trapped within.

The trowing knives are hidden everywhere, so he can throw them from any position. He is extremely fast at the knives, able to throw them before most people will even notice he moved.

The sword sort of resembles a cross between a broadsword and a buster sword. The longer edge is serrated.

He doesn't have a sheath for the sword. Instead, he has a metal plate strapped to his back, and he magnetically attaches the sword to it.


Personality
He is the type of guy that loves to take charge of anything. He laughs easy and is a prankster. He is a loud talker. Likes showing off. He has a very high tolerance for poison, and he heals very quickly. He people skills are not that great, but he is always ready to talk to someone new.

He is lightning base, giving him many electric and magnetic abilities.

The sword is an item that he obtained from his father, before he started his life of crime. It is the only thing he has of his father's.

The sword was the former resting place of the Lightning Base Spirit, Ysta.

Having traveled a lot, and having been shunned almost as much, he spent much of his time in the wilderness. As such, he is well learned in the ways of wilderness survival. He also has pretty good knowledge of herbs and such.

Backstory
At first, Zaydon had a nice, quiet life. Till he was 14. That's when something changed in his father. He started murdering and stealing for money. Of course, Zaydon had no knowledge of this. After awhile, his mother discovered it though.

One night, she confronted his father about it. Zaydon never heard from her again. He doesn't know what happened. He just remembers walking into the kitchen and finding her medallion on the table, it's chain broken.

He left home then, doing odd jobs along the way. He picked up on sevral fighting techniques, including knife usage.

Unknown to him, Zaydon is a direct descendant of Pryce the Archangel.

Opie
Opie is a blue ferret that is now Zaydon's pet. He is intelligent, but he can't speak. At least, he can't speak common. Anybody who can communicate with animals or telepathically would be able to talk with him. Otherwise, he just squeaks. He will talk in this color, since he's a blue ferret.

Opie is very hyper and curious. When bored, he will run around. A lot. He doesn't do any fighting, except maybe some defensive biting.

He is pretty in tune with how people are feeling, and will snuggle anyone who's sad.

Zaydon got him from Kigg.

The Spirits:
At this point in time, the ten Base Spirits are bound to Zaydon. He can telepathically communicate with them, and they can communicate with anybody else that possesses telepathic abilities.

Having all ten of the Spirits, Zaydon is able to use abilities from all ten Bases.

The spirits can take control of Zaydon if they wish. However, this only last for a short while. Then Zaydon passes out.

Zaydon currently works for the police force of Town.

Zaydon has built himself a cabin in the woods, not far from the edge of Town.

Other Stuff.

Here's some sketches of Zaydon's stuff: his gloves, his knives, the medallion he wears, and the shoulder brace/harness.
http://i56.photobucket.com/albums/g162/KerfuffleMach2/sketches.jpg

This is a version drawn by Vulion, who is one these forums. I must say, pure awesomeness.
http://img.photobucket.com/albums/v222/Li_Kenta/KRequest.jpg

KerfuffleMach2
2010-06-04, 10:16 PM
http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/Krystal_zps7d6e04d4.png

Name: Krystal Jones
Alias: Crystalline
Height: 5'1"
Age: 27
Eyes: White
Hair: White

Appearance:
Krystal is kind of on the small side. Her eyes have no pupils at all. Just pure white. Her hair is cut short, with her bangs hanging past her left eye. Her hair is very rigid. Because instead of hair, it is actually fine crystals. They kind of resemble fiber optic cables.

She wears white sneakers, blue jeans, a red tank top, and a blue jacket. She also wears a necklace with a small opal in it.

There is a small amount of scaring on her elbows, wrists, knees, and shoulders. This is a result of repeatedly pulling crystals out of herself. Her healing ability isn't enough to completely erase scars.

Mutation:
Her bones, instead of being mostly comprised of calcium, are made of carbon. Structured pretty much the same as diamonds. She can extend and retract her bones at will. Extending them also causes them to become pointed. This allows her to create diamond-like spikes out of her joints. The bones can extend to become twice their normal length. Once they reach that, they snap off in the middle, before growing again. As such, Krystal can actually pull out these spikes and use them as weapons, whether melee or ranged.

Side effects:
She can, at times, produce crystals by accident. Like when she gets surprised. Or sneezes really hard. Usually results in her looking kind of like a porcupine. But, once in a while, they can shoot straight out, causing much accidental damage.

Personality:
She is usually playful, and usually in a good mood. She's a little bit of a trouble maker, since she likes to find fun things to do. She gets along with people most of the time. She is also fond of banter during fights. Especially one liners.

Coming from the Marvel universe, Krystal grew up watching and reading about the exploits of many heroes, including the X-Men and the Avengers. She always dreamed of one day becoming a hero. So, naturally, when her mutation revealed itself, she decided to do everything she could to become a hero.

Other Stuff:
Krystal has gotten into sculpting. Specifically using her crystals as both the tools and the medium.

Lord Iames Osari
2010-06-04, 10:18 PM
Nimai, Golden Child
aka
Magical Princess Kirana

Gender: Female
Race: Solar Half-Caste (Human)
Age: 14 (~12 in Exalted years)
Alignment: Neutral Good
Class: Magical Girl
Power Rating: 4 (Essence 3)
Description:

http://wiki.rpg.net/images/2/2a/Daughter1.png http://wiki.rpg.net/images/5/54/Daughter1M.png http://wiki.rpg.net/images/5/54/Daughter1K2.pnghttp://wiki.rpg.net/images/f/f5/Daughter1F.png

Backstory: Nimai was born in the midst of the Time of Tumult to Surely-Refulgent Anshu (http://tinyurl.com/22nowzj), a Zenith-caste Solar, and Cerise of the Rose's Thorn (http://tinyurl.com/23cw2u7), a No Moon Lunar. Prior to her birth, her parents' circle had seized the Sword of Creation and used it to expel the Second Balorian Crusade and threaten the Realm and the Immaculate Order into submission, and although she never doubted that both her parents loved her, her father's responsibilities meant that she saw much less of him than her mother. Hearing tales of his heroism (and his regard for others who were heroic), she ran away to do some heroing, and somehow ended up in the Nexus.
Catchphrases and Attack Names:
I am the champion of beauty and justice, the light that burns away the darkness! I am Magical Princess Kirana, and in the name of the Sun, I will punish you!
Sun Sceptre Attack
Sun Sceptre Beam
Sun Sceptre Blade
Sun Power Escalation

Theme Song: Moonlight Densetsu (http://www.youtube.com/watch?v=PobSiTCZ4Es)

KerfuffleMach2
2010-06-04, 10:19 PM
I wish to end the war of my people.

Name: Runner
Race: Autobot
Alignment: Chaotic good
Class: scout
Affinity: GLOG
Age: Old. Let's just leave it at that.
Weight: When he is in his robot form, probably at least a ton.
Height: In his robot form, about 12 feet high.
Hair: Nope. None.
Eyes: The look and act a little like camera lenses. But they are not black. They are blue.


Looks
Well, in his robot form, he is a twelve foot tall robotic being. He looks somewhat human in shape. And by that I mean he has two arms, two legs, and a head. His weapons are part of him, which means that when he's using them, you will see them. When they are not in use, you will not see them. He has two large metal spikes on his shoulders. They are spikes in the sense that they protrude out of his shoulders, right where the arm meets the shoulder. They are not round or pointed. They are flat and a little blade like. His body is silver in color. Some of the parts on him resemble whatever he last transformed into. So, if he was a car, parts of him will resemble the car. If he was a stereo, parts of him will resemble the stereo.

When he is transformed, he will look exactly like whatever he transformed into. See below for a better explanation.


Equipment
He carries nothing. Everything he needs is part of him.


Weapons
He has several guns, as well as a small sword. Well, small for him. The sword is probably about five feet long. His guns include machine guns, rockets, grenades, and several different types of beam weapons. He will also have an extra weapon at times, depending on what he last transformed into. If he was a helicopter, then he will have a spinning blade on his hand.


Personality
Being a scout, he is very cautious. Especially around new things. Once he has gotten to know someone, he is a very friendly guy. He also has a very strong sense of duty, loyalty, and responsibility.

He talks in a somewhat low, metallic voice. It will also be blue.


Backstory
He originated from the planet Cybertron. The planet was created by an object called the All Spark. The All Spark is a huge cube, approximately 100 yards in height, width, and depth. The All Spark also created all life on his planet. These beings are living machines.

The All Spark held immense power. As such, many wanted to use it for evil purposes. This group were known as the Decepticons. Their leader was Megatron.

There was also a group that fought to keep the All Spark from the Decepticons. This group was called the Autobots. Their leader was Optimus Prime.

The battle between the Decepticons and the Autobots lasted for centuries, anding with the destruction of the planet. The All Spark was lost to space, and the surviving Decepticons and Autobots searched the universe for it.

Because of the size of the universe, most of the Autobots were separated. As such, Runner is probably the only Autobot to show up in the planet that holds the Town. He is a scout, so his mission is to find as much information as he can about the location of the All Spark. He is also to remain hidden as long as he can.

Unlike most of his race, Runner has the ability to transform into many things. Most of his race can really only transform into one or two things.


Abilities
As stated, he can transform into an object. There are some limits to this ability. First off, he has to see and scan the object. Second, there is a size limit. The smallest thing he can transform into is a stereo set or a jukebox. The largest is a small helicopter.

He is shielded against most small weapons, like machine guns, pistols, rifles, shotguns, swords. Large caliber round will damage him, though.

He is vulnerable to cold. By cold, I mean well below freezing. Electricity greatly affects him as well. High intense heat blasts will melt through his metal.

Transformations
This is a list of the things he can transform into as of now.

ATV
Small helicopter
Motorcycle
Jukebox
Large spotlight



Other Stuff:
Finally got a drawing of him done. Post-helicopter mode.
http://i56.photobucket.com/albums/g162/KerfuffleMach2/img004.png

Lord Iames Osari
2010-06-04, 10:19 PM
Surely-Refulgent Anshu, Most Enlightened Master

Gender: Male
Race: Zenith-Caste Solar (Human)
Age: 41 (34 in Exalted years; appears to be in his mid-20s)
Alignment: Lawful Good
Class: Warrior Priest
Power Rating: 8 (Essence 6)
Description:

http://wiki.rpg.net/images/1/17/Anshu3.pnghttp://wiki.rpg.net/images/9/9f/Anshu.pnghttp://wiki.rpg.net/images/9/9b/Anshu4.pnghttp://wiki.rpg.net/images/d/d3/Anshu_Ambassador.png
Backstory: The enlightened mortal Immaculate monk called Little Dragon took his Second Breath after becoming the last survivor of a Wyld Hunt. After spending some time with trainers from the Gold Faction, he began calling himself Anshu and took a cluster of farm villages under his protection. Pursuing slavers after a raid on those villages led to a meeting with his Lunar mate and a group of other Celestial Exalts. As the Mask of Winters moved to cement his control over the East, attacking Nexus, Great Forks, and Greyfalls before laying siege to Lookshy, Anshu and his circlemates led survivors to Denandsor, where they broke the ancient curse keeping people from dwelling in the city. Then, with the forces of the Wyld fast approaching, they seized the Imperial Manse, threw out the invading Fae, and began taking control of Creation.
Theme Song: Origa - Rise (http://www.youtube.com/watch?v=0bOhI-P6de4&feature=related) (Lyrics (http://www.aeriagloris.com/lyrics/Rise.htm))

KerfuffleMach2
2010-06-04, 10:23 PM
((Still not sure why, but hey, why not?))

Name: Talia Josephine Wagner
Alias: Nocturne
Race: 3/4 Mutant, 1/4 Neyaphem
Alignment: Good
Age: 28

Looks:
She stands at 5' 7" and weighs 125 lbs. She has a slightly athletic build. Her skin is covered in short, blue fur. She has shoulder length, dark blue hair, with the bangs dyed blond. Her ears are pointed, and she has yellow, pupil-less eyes. Each hand has two fingers and a thumb. Each foot has two toes on the front, and one on the back. She also has a prehensile tail that ends in an arrowhead shape.

She wears tall black boots, black cargo pants, a brown belt, a white tube top, a red hoodie, open, and black leather bracers on her forearms.

A pic of her, sans the tail. Not done by me.
http://images1.wikia.nocookie.net/marveldatabase/images/2/2e/Talia_Wagner_(Earth-2182)_009.jpg

Personality:
Very easy going and fun loving. Some have called her a "free spirit".

Abilities:
Talia has agility and reflexes far greater than a normal person. She can also see infrared light, allowing her to have night vision. Like her father, she can climb any surface, thanks to micro suction discs on her hands and feet.

She has a basic form of telepathy, allowing her to reads thoughts.

She can create small spheres of energy that, when they detonate, disrupt objects on a molecular level.

She can also possess somebody for up to twelve hours. Once she leaves a person, the victim is often dazed, and can sometimes go into a coma that will last 24 hours. She can only possess one person every 24 hours.

Backstory:
Talia comes from an alternate reality, where she is the daughter of Kurt Wagner (Nightcrawler) and Wanda Maximoff (Scarlet Witch). She was a member of that reality's X-Men, which was led by Wolverine and Nightcrawler.

She joined a team called the Exiles, which was a team who traveled to different realities, fixing mistakes that would otherwise destroy that time line.

After some time with them, she came to stay in a different reality than her own. There, she met a younger version of her father. She also joined a team called New Excalibur.

Neyaphem:
The Neyaphem are an ancient race of mutants, hailing from biblical times. Their leader is named Azazel, who happens to be Talia's grandfather.

The Neyaphem reside in what is called the Brimstone Dimension. It is through this dimension that Nightcrawler travels when he teleports, and this dimension also provides the explosive energy of Talia's energy spheres.

Most Neyaphem have a similar appearance, one that is shared by Nightcrawler and Talia.

They were exiled to the Brimstone Dimension by the Cheyarafim, a group of angelic mutants from the same era.

KerfuffleMach2
2010-06-04, 10:29 PM
...and how is that helping me?

http://www.syndroneonline.com/dreamcreator.php?method=dream&f=preview&id=13528&t=1403316746601

http://i56.photobucket.com/albums/g162/KerfuffleMach2/DemonQueen_zpscdd23900.png

Name: The Demon Queen of Moving All Through the Outreaching of Her Will (Demon Queen for short)
Former Name: Zel
Race: Human, Abyssal Exalted, also has a demon trapped inside her
Alignment: Neutral
Age: 23
Base: Kinetic

Looks:
Zel stands at 5'5". She has short white hair that is swept back. Her skin is slightly pale. She has a slightly rounded face and red eyes. She usually has a smirk, and usually has a looks that says she thinks she's better than you. She has an athletic build. She wears black hiking shoes, dark blue jeans, a white t-shirt, black leather half-gloves, and a black leather jacket. She has a white belt that hangs from only one loop on her jeans. Her wrists have a couple of large bracelets on them.

The front of her jacket has four pockets, and there are two more on her shoulders. Her pants also have a similar pocket on each side. The pockets have a snap-shut flap on them, which has a small chain going from the flap back to the jacket/pants. On the back of her jacket, three straps with snaps hold her main weapon in place, a large bladed ring.

In the middle of her chest there is an onyx stone with a red swirl on it. This comes from a cursed necklace she came across, which turned her into a demon. She wasn't able to get the curse fully removed, and the stone of the necklace is fused with her chest.

Recently, Zel became an Abyssal Exalted. Among other things, her physical appearance has changed. Her once gray eyes are now red, and the formerly white swirl on the onyx stone has also become red. Also, the symbol for Abyssal Exalted will appear on her forehead at times, usually bleeding. The symbol is a black sunburst,

A version of her by Miss Nobody, who is awesomeness.
http://i764.photobucket.com/albums/xx289/Lilith_986/ReqKerfuffleMachB.png

Bigger version of the stick avatar.
http://i56.photobucket.com/albums/g162/KerfuffleMach2/DemonQueenBig_zps388d6099.png

Weapons:
With Zel being Kinetic Base, her weapons are ranged, and she does not touch them.

The pockets on her jacket contain steel sphere the size of marbles. She uses her abilities to send the spheres flying at her targets.

Her main weapon is a bladed ring about the size of a steering wheel, which is held on the back of her jacket. She also uses her abilities to wield this.

She recently purchased a belt of throwing knives, which she wears opposite her normal belt, so they form an x.

Personality:
Zel is kind of laid back. She can be a tease when she wants. She likes messing with people.

She can be quick to violence. Part of that is because of her past.

Abilities:
She is Kinetic Base, with Kinetic being short for telekinetic. How well she can move things depends on a lot of stuff, like how much matter she's moving, speed, how much energy she has left, if anything else is distracting her, etc.

She uses her abilities both offensively and defensively.

She is also fairly well fit, physically. She can easily hold her own in a fist fight.

Because of the stone still fused to her chest, Zel can sometimes go into demon form. She has no control over the change, which seems to be triggered by fear and anger. Her demonic form resembles a dragon-jungle cat hybrid, complete with scales, wings, and claws. Her head remains mostly human, but covered in scales. The scales look like black leather. In her demon form, her weapons are a part of her. They are able to be pulled from her and used, then put back into her. She cannot speak in demon form.

With her recent Exaltation, Zel has gained more abilities. Her Kinetic abilities have definitely strengthened, as have her physical attributes. Yet, these come with a price. She has a growing disliking of anything living, preferring to spend most of her time in the Misspelled Cemetary now. She gets these strong urges to kill, which she funnels into killing any thugs she finds in the slums. And when she has killed, she can't help herself. She has to drink some of the blood.

Backstory:
Currently being told in the Stories thread.

Part 1 (http://www.giantitp.com/forums/showpost.php?p=12840234&postcount=19)
Part 2 (http://www.giantitp.com/forums/showpost.php?p=12885893&postcount=42)
Part 3 (http://www.giantitp.com/forums/showpost.php?p=12904492&postcount=51)
Part 4 (http://www.giantitp.com/forums/showpost.php?p=12920416&postcount=64)


[Current Events]
Between the demon stone and the Exaltation, Zel knows that she is in danger of losing herself. She still tries to keep control. She hasn't had the demon take over in a while. Not since her Exaltation, at least. And the killing urges she gets have been directed into a more constructive use. Cleaning up the slums.

But she feels the influence of each getting stronger, warring with each other. She knows it's only a matter of time before one wins. And she's scared of that. Terrified. She'll do whatever it takes to stay alive, and in control.

Random Info:
Zel loves tacos.

She hates cheesy pickup lines.

She is bisexual.

She once used her abilities to fight a guy wielding a sword. All she used was her fists. She won.

Lord Iames Osari
2010-06-04, 10:38 PM
Maralah, Grandchosen of Oblivion
aka
Magical Princess Tamesis

Gender: Female
Race: Abyssal Half-Caste (Human)
Age: 14 (~12 in Exalted years)
Alignment: Neutral
Class: Magical Girl
Power Rating: 4 (Essence 3)
Description:

http://wiki.rpg.net/images/4/43/Daughter2M2.png http://wiki.rpg.net/images/1/13/Daughter2K2.pnghttp://wiki.rpg.net/images/a/ae/Daughter2F.png
Backstory: Maralah was pulled from Anshu's mind by the nightmare powers, his vision of what Nimai could have been had Ebon Mirror (http://tinyurl.com/28r7vpk)'s essence overcome his in the womb. After spending most of her time serving Ebon Mirror, she has been redeemed and been adopted by Anshu and Cerise as Nimai's twin.
Catchphrases and Attack Names:
I am the champion of peace and enlightenment, the soothing love after painful solitude. I am Magical Princess Tamesis!

Theme Song: Bring Me To Life (http://www.youtube.com/watch?v=3YxaaGgTQYM)

Lord Iames Osari
2010-06-04, 10:41 PM
The Most Secret Ebon Mirror

Gender: Male
Race: Midnight-Caste Abyssal (Human)
Age: 41 (34 in Exalted years; appears to be in his mid-20s)
Alignment: Neutral Evil
Class: Warrior Priest
Power Rating: 8 (Essence 5)
Description:

http://wiki.rpg.net/images/1/12/Secret_Ebon_Mirror.pnghttp://wiki.rpg.net/images/3/3b/Ebon_Mirror_2.pnghttp://wiki.rpg.net/images/7/74/Ebon_Mirror_3.pnghttp://wiki.rpg.net/images/f/fe/Ebon_Mirror_4.png
Backstory: Ebon Mirror is an alternate version of Anshu, born from the moment of contact between the Solar's mind and the minds of the Neverborn, dead but dreaming world-creating titans clogging the drain of the cosmic reincarnation system. He was recently drawn out of Anshu's mind by the nightmare powers and is planning to run amok.
Theme Song: Omaera Zenin Moete Shimaetsu!!!/All You Bastards, Get Fired Up!!! (http://www.youtube.com/watch?v=cLzrKEsJkTU)
Minions:
Commando/Ninja Zombie
http://wiki.rpg.net/images/8/84/Ninja_Zombie.png
War Ghoul
http://wiki.rpg.net/images/d/dd/War_Ghost.png
Ebon Mirror's Mecha Form:
http://i269.photobucket.com/albums/jj74/ngeekhiong9/Amiami_Revoltech_Lazengann.jpg
With long, flowing mecha-hair instead of a tail and a horn

Lord Iames Osari
2010-06-04, 10:42 PM
Lyrak Serlayn
liræk sɚlen

Gender: Male
Race: Human
Age: late 20s
Alignment: NG
Class: Psion (Seer)/Cleric
Power Rating: 6
Description:
Height: 5'9"
Weight: 175lb.
Eyes: Blue
Hair: Light Brown

http://i88.photobucket.com/albums/k177/LordIames/Lyrak5.png

[Backstory]
Lyrak was born and raised in the Town as an NPC seer, the child of a moderately famous treasure-seeker and a woman notable only for her largely dormant psychic gifts. After his father disappeared while on an expedition, he supported his mother by learning to use his clairvoyant abilities with growing precision. He attained PC-hood in his late teens, becoming Iames's first cleric and fanboy. Events later cured him of his off-putting fanboyishness, but his faith in Iames remains strong.

[Common Knowledge]
Lyrak runs the Temple of Iames, and is married to Tehanu. His psicrystal, also his holy symbol, is called Sagas, who speaks in medium turquoise.

Hojyn's Pistol
Lyrak is the wielder of Hojyn's Pistol, a flintlock pistol that was first wielded by a human adventurer named Hojyn, one of Iames's close friends. When Hojyn dided, he bequeathed his pistol to Iames, who then passed it on to Lyrak after infusing it with his love for and memories of Hojyn, granting it extraordinary powers, like the ability to fire without needing to be reloaded.

Lord Iames Osari
2010-06-04, 10:44 PM
Shanghai Killigrew

Gender: Female
Race: Half Elf
Age: 25
Alignment: Neutral Evil
Class (or approximation): Pirate Captain
Power Rating (http://www.giantitp.com/forums/showthread.php?t=89754): 4
Description:

http://i88.photobucket.com/albums/k177/LordIames/PirateL.png
http://i35.tinypic.com/142rltu.jpg
Equipment and Abilities: Shanghai is a keen shot with a pistol and a fierce duelist with her unusual cutlass. She recently aquired an airship, which has been named Magnificent Firebird.

The airship is not in fact a zeppelin or similar, but a rather strange, obviously magical construct. It appears to have a rather conventional hull, like on you might find on a small ship, but there's no sail. Rather, attached to the sides of the hull, towards the back, are a pair of hoops. The hoops are buffered portals to the Elemental Plane of Air, allowing the pilot to control exactly how much air is flowing through at any point. The hoops are built onto flexible joints, allowing the pilot to direct the airflow and steer the ship. There are four similar, but much smaller, buffered portals to the Elemental Plane of Fire, serving as weapons: two on the bow, and one each on the port and starboard sides. The hull itself is completely smooth, as if it were carved out of one enormous tree.

The does not need landing gear, magically keeping itself upright on whatever surface it lands on. A small sigil on the hull can be touched, making a portion of the hull slide outwards, allowing entrance.

The interior of the ship is rather spartan: towards the bow are three cabins, one twice the size of the other two, and a meeting room. Aft is a modest kitchen, a head, and then an enormous cargo area. Above decks is equally spartan: no ropes, no beams, nothing you might find on a conventional ship.

It's not completely flat, however: like on a normal ship, there are raised areas fore and aft. Unusually, however, these seem to be made of super-hard glass. The aft room is ten feet square, and contains a comfortable-looking seat. Sitting in the chair, one sudenly feels as if they've grown six extra limbs: the portals that serve as the ship's propulsion and weapons.
Backstory: None as of yet.
Theme Song: None as of yet.

Lord Iames Osari
2010-06-04, 10:46 PM
Cerise of the Rose's Thorn

Gender: Female
Race: No Moon Caste Lunar (Human)
Age: Unknown (appears to be in her mid-20s)
Alignment: Neutral Good
Class: Sorceress and Necromancer
Power Rating: 8 (Essence 6)
Description:

http://wiki.rpg.net/images/c/c9/Cerise.pnghttp://wiki.rpg.net/images/e/e4/Cerise_Formal_2.pnghttp://wiki.rpg.net/images/8/8e/Cerise_Formal.png
Backstory: Cerise is Anshu (http://tinyurl.com/22nowzj)'s bondmate and wife. She is the more caring of the two, and shows her gentle side more easily than her husband. She acts as his deputy and proxy in the Celestial Deliberative and its ministries when matters take him away, and she is deeply involved in magical research. Though she remembers much of her shard's previous incarnations, she has no memory of her life as a mortal.

She has also been a Lunar much longer than many would suspect, given the timing of the death of Anshu's prior bondmate, Salamander, and she has no memories of Salamander's life. Nonetheless, the bond between her and Anshu is genuine, and Heaven's records maintain that she is his bondmate. The confusion is believed by the few who know of it to be the result of the chaos wreaked on the Loom of Fate during the period of crisis a decade ago.

Lord Iames Osari
2010-06-04, 10:47 PM
The Celestial Deliberative (Faction)

The Celestial Deliberative is the government of an alternate future Creation; it has only recently and tenuously come into contact with the Nexus. It has no single leader; rather it is run by two great legislative bodies, the Celestial and Terrestrial Deliberatives, and a variety of bureaucratic agencies.

It has an Embassy (http://www.giantitp.com/forums/showthread.php?t=142771) in the middle of Outside.

Notable Agencies

The Immaculate Order
The Immaculate Order has changed in some significant ways - most notably, the way it defines Anathema and how they are to be dealt with - but in most other respects it remains as it was before, encouraging veneration of the Exalted host while maintaining a schedule of worship that pays the gods for their work, and providing a corps of trained Essence-users to pummel misbehaving divinities into submission.

Notable Members of the Immaculate Order

Master Surely-Refulgent Anshu (Zenith-Caste Solar, Monk of the 5th Coil)
http://wiki.rpg.net/images/1/17/Anshu3.png
"Most Enlightened Master"
Master Vasanti Anila (Wood Aspect Terrestrial, Monk of the 4th Coil)
http://i88.photobucket.com/albums/k177/LordIames/VasantiAnilaArt.png
"Most Enlightened Master"
Honored Hidden Currents of the Black Sea (Water Aspect Terrestrial, Monk of the 3rd Coil)
http://i88.photobucket.com/albums/k177/LordIames/HiddenCurrentsoftheBlackSeaJacklu.png
"Honored One"


The Bureau of Destiny
Though the Bureau of Destiny is technically part of the Celestial Bureaucracy in Heaven, the Sidereal Exalts who assist in running it are also subject to the authority of the Celestial Deliberative.

Notable Members of the Bureau of Destiny

Blue Illumination of Exceptional Jubilation (Sidereal Chosen of Serenity)
http://i88.photobucket.com/albums/k177/LordIames/BlueIlluminationofUnparalleledJubil.png
(No Title)


The Sky Fleet
The Sky Fleet is the aerial division of the Celestial Deliberative's navy.

Notable Ships and Units
CDS Defiance in the Night
The Defiance in the Night is a Kireeki-class skyreme, a vessel 300 feet long and shaped like an enormous orca whale made of steel and jade alloy. Its tail forks into massive, bulbous magitech turbines, clustered in stacks of two each port and starboard. Stabilizing fins set at angles to each side and pointed slightly ventrally end in numerous weapons turrets, while a single deckhouse rising from the dorsal deck terminates in the ship’s bridge. A slender ventral fin holds further weapons turrets and a small observation deck.
CDS Soryu
The Soryu is a Kireeki-class skyreme like the Defiance. She is captained by Peleps Najalin Adamaris (http://public5.tektek.org/img/av/1009/d27/2341/1063331.png).
Shooting Star Sky Fang

Hurricane-class Variable Common Warstrider
This blue jade warstrider has a slender, streamlined construction, with wings folded neatly on its back. The long, sloping adamant helm/entry hatch extends well down the fuselage and cannot rotate, but nonetheless provides the pilot with a 360º visual field. When in "bird" mode, the legs and arms fold up under the deployed wings, holding the Elsewhere stutter cannon along the centerline of the warstrider, and the pilot reclines in the helm, using the harness to direct the 'strider's flight and fire the cannon.

Elsewhere Stutter Cannon
These rapid-firing weapons fire bursts of coin-sized Essence vortices at high speeds, but the vortices quickly lose cohesion and dissipate. When the vortices come into contact with a solid object, they transport however much of the object they touched into Elsewhere. These "bits" can be retrieved from Elsewhere via a chute at the rear of the weapon for post-mission analysis or other uses.
Siran Bhavna, the Crimson Meteor
http://wiki.rpg.net/images/0/06/RedSid1.pnghttp://wiki.rpg.net/images/0/04/RedSid2.pnghttp://wiki.rpg.net/images/e/e0/RedSid3.png
Sky Winglord, Chosen of Battles
Cathak Jonan
http://wiki.rpg.net/images/0/04/Pilot_Fire_Aspect.png
Fire Aspect
Leaping Tiger
http://wiki.rpg.net/images/8/87/Pilot_Lunar.png
Full Moon Caste
Penitent Wind Bearing Ash Like Snow
http://wiki.rpg.net/images/c/c2/Pilot_Abyssal.png
Day Caste
Glorious Prototype for Reunion
http://wiki.rpg.net/images/8/85/Pilot_Alchemical_2.png (http://wiki.rpg.net/images/9/98/Pilot_Alchemical.png)
Orichalcum Caste (Click image for non-disguise picture)




((This description is purposefully incomplete. More information will be added as it becomes relevant and necessary))

Eternal Drifter
2010-06-04, 10:54 PM
Eternal Drifter

Also known as: Drifter, Sir Drifter
Human Male
Age: 21
Alignment: Lawful Neutral
Class/Profession: Wizard/Cleric with a job as a librarian.
Description: Eternal Drifter (or just “Drifter” for short) is a human male a little more than 6 feet tall, blonde hair, blue eyes, with a bright colored outfit. He has a book and a card box attached to his belt, and he carries a quarterstaff.
Personality: Mostly easygoing, but highly protective of his books. You don't want to cause damage to his books.
Power Rating: D+ or 3

http://img524.imageshack.us/img524/9353/g6127.png

Abilities: Drifter can cast a few spells of low power, but combat is not his thing. Healing and defending, mainly, with Sleep his primary offensive spell. He knows he has the Grimore as his spellbook, but he can’t figure out how to use its power to his advantage… and the book has ruined him occasonally.

Equipment: Spellbook, Spell component pouch, Golden Holy Symbol, Card Box, Mastwork Quarterstaff, Bookbag, 5 sunrods, 2 Inkpens, 1 Signal Whistle

Lore Grimore: The ultimate book of magic, it is currently dormant… but still able to be used, and starting to awaken. No matter how many pages are filled with spells, there is always room for more spells. If it activates, it has a mind of it’s own, and can change things in the world with just a thought. Drifter is trying to relocate this book.

Languages Known: Basic (Star Wars)/Common (DND)/English, Abyssal, Celestial, Infernal

Story thus far: When looking through a scrying device, Drifter was pushed into it by his spellbook. He landed in front of Trog's Tavern, and after learning about the area and learning it's present state, he went to build a library across from Trog's. He built it with many donations, and now spends most of his time sleeping in his library. It has taken a toll, however; one magical book he was supposed to be watching slipped away during a snooze, and he's been worried about it since.

Bergett
2010-06-04, 11:33 PM
MY CHARACTERS

Jack AL'Athor

Race: Human/Celestial

Class: Farmer, oh yes indeed...

Appearance: Nothing too spectacular, just a simple young boy only about 19 or 20 Brown hair, stocky build (from all that plowing) green eyes slightly tan skin, and just some normal clothes. As said nothing too special simple threads.

Equipment: Simple traveling goods, a decent wallet from selling crops... Never got a chance to give that money back home...

Backstory: Jack was a simple farmer with a father with a pretty shady backround, never meant anything to the woman he fell in love with, eventually they settled down into a farm and had Jack and his older sister Serenity. As it turns out Jack's father was a celestial, and passed it on to Jack, whether it passed on to Serenity as well Jack will never know. Eventually one day bandits had attacked his home town and killed his mother and everyone there his father and Serenity were MIA. Jack was not there at the time, after running into some bandits on the way home and after being put into extreme emotional trauma had figured out he was celestial. He returned to Town nowhere else to go and no longer can do anything about what happened.

Jaya Balleron


Race: Drow (Dark Elf)

Class: Ranger

Appearance: http://public4.tektek.org/img/av/0904/d16/2333/fdbe607.png (http://tektek.org/avatar/26158222)

Equipment: Traveling gear, magical bow, plently of arrows, a longsword, two daggers and several throwing daggers.

Backround: Jaya used to live in the underdark with her family, she had lived as a simple peasant until her parents were tried for treason against the Drow government when all they really did was be out in the streets at the wrong time and saw the wrong things. They were executed and sacrificed to the drow god Lolth. Fearing for her life and harboring resentment for the Drow people flees into the underdark. Eventually she escapes the underdark t the surface. Suffice to say she becomes a Ranger and goes around stabbing people who mess with nature.


Ravik Zarcoth


Race: Demon

Class: ...I don't know, fighter?

Appearance: The 6' 3" tall demons keeps the relative look of a human. At first glance he may resemble a large human with brown hair and dark skin. It stops right about there, his skin has a reddish tint and his eyes are very red. Anyone with half a brain can tell he's a demon. Unless they don't really know what a demon is, but that's a different story all together.

Equipment: He keeps his own traveling gear with him. His normal clothes consist of a sturdy trenchcoat with a pair of brown pants that were made for travel not style. He keeps a simple mahogany shirt underneath his coat. His armnants include a demonic greatsword he wears along his back, a demonic dagger and a silver dagger. He always has a journal with him to include the documentation of his life as far as he knows.

Backstory: After death in his original life (of which Ravik has no recollection of) his soul was captured by the necromancers of Zarcoth who conscripted him into service for his demonic army. Simple to say it ended with him having a change of heart for what he was doing and defected the army and went away and decided to go around smacking around evil people who are jerks to the innocent and defenseless, while running from people who want to get him. That includes various churches, towns and Zarcoth.


More to come later...

FireFox
2010-06-05, 11:31 AM
Somehow, I'm playing at least three different Tobiases right now. I am going to list them all here, but this one post can be simply archived under "Tobias Goswell".


Tobias Victor Vulpan

Aliases: The Goddamned Tobias. The Black Fox. Theoktonos. King Tobias I.
Gender: Male.
Race/Species: Branded (Half Beorc/Half Laguz).
Age: 58, looks to be 29.
Alignment: Neutral Good
Affiliation: HALO, despite not an actual member anymore.
Class/Profession: Druid
Power Rating: A, based on just his powers. He has previously held his own against Higher Powers with his cunning and bag of tricks.
Description: http://public4.tektek.org/img/av/0904/d14/0931/d025836.png
Tall, with wild red hair and some kind of birthmark on his neck, which looks like a tattoo done in red ink. The identical twin of Sam Goswell (somehow). His eyes are like a fox: dark orange iris with a vertical black slit for a pupil.
Personality: Anywhere between happy-go-lucky and arrogant, and depressed and world-weary.
Equipment: Wears earth-tone leather tunics, dark cloaks with several inside pockets, numerous pouches on the outside (at least one with extradimensional storage space), a few artifacts and magic items, light boots, and literally almost everything else stored in his satchel of holding. Tobias is the quintessential Boy Scout. Tobias also wears a hat with a small phoenix feather stuck in it, for the symbolism. This hat is actually a powerful artifact of some kind. It normally takes the form of a battered brown fedora, but Tobias has displayed the ability to change his clothes and his very personality when the hat magically changes into another hat. He literally "wears many hats", and can become any sort of person he needs to, depending on the job. This is not shapeshifting, so much as personality shifting, only less dramatic and rarely used.
Abilities: He's an Epic level Druid, who uses powerful nature spells. He is very flexible and can adapt his magic to perform a specific task, such as preventing a magical gas from diffusing into his bloodstream and forcibly expelling it from his body. His Branded nature gives him a very deep well of energy to draw on for his magic, and it also gives him heightened senses and reflexes, which he uses for knife fighting.
Backstory: One day, I'll type it all up... This is not that day. Try asking him.
Miscellaneous: Tries to help out everybody, but is frequently depressed. He adopted a Golden Dragon and named her Aurea. He has two kids, Matt and Angela, from when Boudica stole his and Orianna's DNA to create the perfect soldier and assassin. He has another kid, Cruikshank, from when the evil demigod of rot, Jester, did something weird with his and Coria's DNA. He is a king of a small but powerful nation which can be accessed from the Nexus, but isn't part of the power struggles around here. He has fought in at least two major wars, more or less in a strategic planning capacity. He won both of them, but at great costs. He is currently married to Sept, who is probably perma-deadtimed, and as such pops in and out of the Nexus whenever his player feels like.


Toby Druid
Aliases: The Black Fox. Theoktonos. Druid.
Gender: Male.
Race/Species: Branded (Half Beorc/Half Laguz).
Age: Early 40s, looks early 20s.
Alignment: Neutral Good
Affiliation: GLoG
Class/Profession: Druid
Power Rating: B-
Description: Tall, with short red hair and some kind of birthmark on his neck. The identical twin of Sam Goswell (somehow). Has sharp blue eyes that reveal his troubled mind and hints at a great many things seen. His eyes may reveal his true age, but the rest of his body looks quite young. He is skinny and of average height, physically anything but imposing. Looks like a hippie pushover until you see how confident he is with his knives and magic.
Personality: Anywhere between happy-go-lucky and arrogant, and depressed and world-weary.
Equipment: Wears earth-tone leather tunics, dark cloaks with several inside pockets, numerous pouches on the outside (at least one with extradimensional storage space), a few artifacts and magic items, light boots, and literally almost everything else stored in his satchel of holding. Tobias is the quintessential Boy Scout. Tobias also wears a hat with a small phoenix feather stuck in it, for the symbolism.
Abilities: He's a powerful Druid, with strong nature spells. His magic is focused on battlefield healing, and he's something of a professional trauma surgeon, without a degree. He is very flexible and can adapt his magic to perform a specific task, such as healing a specific artery or bone. His Branded nature gives him a very deep well of energy to draw on for his magic, and it also gives him heightened senses and reflexes, which he uses for knife fighting.
Backstory: The backstory of the main one, just less so.
Miscellaneous: This Tobias is a Tobias from the past! He's about twenty years younger than the main one, and he joined GLoG after falling out of the Nexus. He is currently engaged to Quinn and had a daughter, Jamie, by her. He also adopted two foxchildren after talking to their newly-ghosted mom, who reminded him of his own foxwoman mother, whom he's never actually met. He is trying to come to terms with his willingness to kill people for a variety of unimportant reasons (I mean he likes to hurt people when he's bored, not that his mental self-grappling is unimportant). He views Quinn as his redeeming angel, and wants to be a Good person.



The Black Fox
Frankly, I'm disappointed it took you this long.

Lord Fullbladder, Master of Goblins
2010-06-05, 04:23 PM
Because you demanded it, it's time for....


Fullbladder

Aliases: The Fullbladder; That One Goblin Guy
Gender: Male
Species: Goblin
Age: Contradictory (physically about 40, human-wise)
Alignment: Neutral Evil
Profession: Collector of Curiosities, Spacer
Power Rating: C-

Descrition: http://i76.photobucket.com/albums/j21/kalirush/kingpin.pngimage by kalirush
Fullbladder stands just over six feet tall and appears slightly overweight, with broad shoulders. He has amber eyes and green skin. He has a narrow face centred around a sizable, rather hawkish nose. His hands are large and strong.

Equipment: A particularily ordinary suit, a pack of cigarettes (with matches), an easily disguised canister of mysterious tiny eggs, a small hidden handheld energyweapon, and a bit more (to be filled in later)

Abilities: Fullbladder has some limited access to knowledge and items from other dimensions and universes. He mostly uses this to copy other people's machine designs. He is a skilled mechanic, though only noticeably when not directly observed. He sometimes exhibits the ability to produce hats from seemingly nowhere, and has some piloting ability.

Backstory: Fullbladder is a creature from another universe, to make a long, undeveloped story short. Even with universes dumped together, Fullbladder's from somehwere else. It might be an act. He makes some reference to a past as a spacer, hauling supplies and cargo from one unspecified planet to another. At many points throughout the organization's history, he has called AMEN a home or a hideout. For a time, he attempted to create a company he calls "Fullbladder Manufactoring", something he's still trying to spread rumours about. His dealings with inter-dimensional space somnetimes gives him memory trouble.

Miscellaneous: He, uh, doesn't eat people, I guess.

KerfuffleMach2
2010-06-06, 12:06 AM
http://i56.photobucket.com/albums/g162/KerfuffleMach2/Stuff/Delta_zps06fac9ca.png


Name: Unknown
Alias: Delta 88
Race: Human/Cyborg
Age: Looks to be about 20
Hair: Red, little past shoulder length
Eyes: Left is blue, right is glowing green

Appearance:
Delta stands about 5'4", and is very thin. Most of the right half of her body is robotic, including the right side of her face. She tries to hide this by wearing black boots, dark green cargo pants, a dark blue long sleeve shirt, a gray hoodie, and black gloves. She also tries to keep her hair in front of her face as much as she can.

There is a fair amount of scarring on her torso and head, as well as the areas that metal meets skin.

The reason she goes by "Delta 88" is because that has been stamped into her right shoulder. She thinks it's an ID number, but she isn't certain.

Abilities:
She has most of what would be considered normal limits as far as strength and endurance go. Her robotic limbs are strong than her normal ones, and can take more abuse.

Her right eye and ear have been enhanced greatly. Her right eye is essentially a camera. It can see in infrared and ultraviolet, and has extended zoom. Her right ear has been modified to be able to pick up sounds well outside the range of human hearing, low and high. And it can hear at greater distances.

The cybernetics are inside her as well. Her metabolism is vastly improved, meaning she can go much longer without food. And she can get more from what food she does eat. Her lung efficiency is increased. Her heart can take more abuse than a normal human heart.

Even her brain has been modified. It can store much more data, and retrieve the data faster. Through connections placed in her hand, she can download info from almost any computer, and her brain can communicate with computers as well. She has a vast database on weapons already, which she can call upon by simply looking at a weapon.

Much of her robotics that are visible were made to be able to attach many things to them, such as weapons. She doesn't have any attachments.

Personality:
Delta is very shy and timid. She would hardly ever fight. It'll take a while for her to warm up to somebody.

She is a very gentle and caring person.

She is cautious about revealing her robotic half. She has learned that such things are easily accepted in the Nexus, but can't help trying to hide it when she can.

She is easily scared. She has a mild case of paranoia about her.

She tries to avoid contact with anybody that looks military.

Backstory:
The world that Delta comes from is one that had recently just gotten through a long and gruesome war. The winning party, the Northwestern Alliance, started developing a new kind of weapon towards the end of the war. Cybernetic extensions on soldiers. The project was dubbed "Future Soldier". The first group of subjects were all volunteers, and consisted of simply adding robotics to the participants limbs. They came to be known as the Alphas. The strength and abilities of the Alphas helped bring an end to the war.

The N.A. government had been taken over by various military personnel, most who were involved with "Future Soldier". They felt the need to continue with the project. They simply told the public that they were preparing for when an opposition would dare try to fight them again.

The second phase involved enhancing human capabilities with cybernetics. These were the Betas. They were mostly volunteers as well; though, some war prisoners were used as early subjects. To work out the bugs, so to speak.

Seeing good results, and wanting more, the N.A. allowed the project to continue. The third phase involved enhancements to the senses and brain. The Gammas. Due to political and economic issues of the Alliance, there were many less volunteers for this phase. Subjects were pulled from various prisons.

The current phase involved combing the previous phases. The Deltas. There were no volunteers for this phase, so the government used prisoners again. Mostly people who were deemed to be "traitors to the Alliance".

Now, Delta has learned this since she had woken up in an alley near the main "Future Soldier" facility. She has learned that the facility had a mass break out mere hours before she woke up.

What she doesn't know is anything that happened to her before she became a Delta. She cannot remember any of it. She also doesn't know much about what happens outside of the facility. The staff there restricted what knowledge she was able to learn during her time there. Only things which they deemed might be needed by "Future Soldiers".

Since waking up, she has spent her time laying low, avoiding contact with people as best she can, and traveling as much as she can. She is certain that the N.A. is looking for her. And she is certain that she wants no part of the "Future Soldier" project.

Other Stuff:
http://i276.photobucket.com/albums/kk25/Trizap/Delta88-large-1.png

Her original appearance, as done by Lord Raziere.

Akashi
2010-06-06, 01:21 PM
Name: Akashi Nolor
Gender: Female
Race: Half Celestial Elf
Age: 192
Alignment: CG
Class (or approximation): Favored Soul/Sword Sage
Description: Akashi is six feet tall. She is an albino. Her eyes are bright red. and her hair is pale gold. She normally wears a black and yellow Kimono, and a pair of gold chopsticks in her long hair, which hold it tied in a bun. (looks sorta like a Geisha.) She carries a Katana and a Wakazashi in her wide fabric belt. She also has a pair of white feathered wings.

Equipment and Abilities: Her swords are magical. Their main ability is that when Akashi wields them they blur out of human sight. The blades becoming invisible. Akashi also casts spells granted to her by a god or goddess she does not speak the name of. She calls her god or goddess "The Grand Dragon" Most of her spells seem to either be healing, or fire based.

Personality: Akashi is reserved and polite. She has an odd sense of humor. She likes to hide her emotions, but when some one gets close to her she allows them to see her other side. Akashi is a complete ditz with her friends. She likes to play jokes on them and make them laugh.

Back Store: Akashi has a bit of amnesia that will lift when I decide what her back story is...yes. I am lazy.

horngeek
2010-06-06, 03:23 PM
Ledaal Idari, the Promise of Endless Days

Gender: Female
Race: Human
Age: 40
Alignment: Lawful Good
Class (or approximation): Eclipse Caste Solar Exalted
Description:

[optional avatar sized image]
Idari has brown hair, blue eyes and fair skin, and generally wears a light blue dress that's designed so that she has the maximum agility possible, while still being acceptable for negotiations- a blend between form and function. Indeed, all her clothing fits this. She generally wears an ornate brooch made out of some golden metal, with a large, black gemstone set in the center.
Equipment and Abilities: As a Solar Exalted, Idari has a number of abilities that could be considered... superhuman. In her case, these mostly focus around social abilities, with her being a very charismatic and persuasive speaker even without her Exaltation. She is also experienced in the Mantis Style of supernatural martial arts. As an Eclipse Caste, she is also able to 'bind' promises, invoking Heaven itself as a witness to the deal, in which case anyone who breaks the terms of the agreement is under Heaven's curse. There are very few ways around this- even a god would suffer from breaking a Witnessed oath.
Backstory: To come.

Murkus
2010-06-09, 09:33 PM
Dr. Adrian Rein, "The Holder of the First Seed"

Aliases:

Gender: Male

Species: Holder

Age: Early on his forties, maybe late thirties.

Alignment: Neutral Good-ish

Class: Plaguebringer

Power Rating: Hard to approximate with this one. Could range anywhere from C to A.

Description: Of above average height and possessed of wide shoulders, the Doctor is not too much to look at. He appears human, as most of the Holders do. Naturally, he possesses a generic white lab coat, a crisp white thing that he strives to keep perfectly clean. White gloves too.

Adrian has short, clean-cut blonde hair that he combs thoroughly. His eyes are a dirty, almost vomit-like green. His features are soft and welcoming, with a very friendly-looking face.

Personality: The Doctor is perhaps the greatest embodiment of Neutral Evil. He's not a sociopath, he has no love of mindless violence. He certainly isn't evil for evil's sake. He has the best, the simplest motivation: he is very, very selfish. If you have one of the Objects, or simply something he wants, you're going to give it to him or you're going to die. No laws, no objective system of morality will get in his way.

Besides the selfishness, Adrian is quiet, charming, and altogether rather pleasant to talk to. He's very friendly, actually, as long as you don't get in his way. He is calculating, his mindscape a set of perfectly ordered files in row upon row of cold metal cabinets. He's the kind of guy who has plans within his plans, contingencies for every occasion.

Kindness is not beyond his reach, either. And not always for manipulating people. Sometimes the Doctor feels like being nice, sometimes he simply pities the vast majority. Compared to the beings he's seen, the beings he has known, you are maggots. Maggots writhing about in accidental mudballs created by some absent God. He sees no reason for you to die before it is your time. You should thank him for being so kind: some of the other Holders would murder you for no other reason than looking at them.

Of late, the Doctor has been coming under personality changes. He's... better, now.

Equipment: Well, he always carries a fictional doctor's kit with him. First aid, a stethoscope, various cutting implements, all that good stuff. Not that he gets a lot of use out of it, but creepy guys with suitcases (especially a white one) always look cool. Along with that, of course, he has the white jacket and gloves. And a powerful looking pistol, also hidden in the suitcase.

Abilities: Nothing beyond that of a human. Years of medical experience.

Backstory: He was a doctor who moved around a lot. He helped people. His wife Maricyl, a victim of some unknown, cancer-like disease, became pregnant. He worked and worked to save her, but his efforts were for naught. Not a cure could be found, and not even magical healers were able to help.

This is when Adrian found out about the Objects. Strange, unfathomably ancient items created by some long-lost, deeply dreaded being. It is said that the Objects grant certain... abilities. That there were 2538, but 2000 were lost. It is said that if they ever came together, an eternity in Hell would be a better alternative to what would come. Whole universes would come to an end.

Adrian only wanted the abilities. He heard that a certain item related to the Objects, something called Dargaia's nectar, could give one the ability to heal any wound, purge any disease. He travelled in desperation to find the nectar. He became a Seeker of the Object, one of the foolish few who sought these mind-wrenching items. He was forced to the darkest corners of the Nexus to gain his prize, but he found it. The lifeblood of Dargaia was his. And as he had been instructed by long-abandoned tomes and underworld rumors, he consumed it.

He came back to find his wife had already passed away. Along with her unborn child. Even as he was stricken with grief, he began to change. To mutate, mostly in minor ways. His body created things, grew things, abominations best left undescribed. A seed of Dargaia, strange monsters, and finally... Object 448.

And so he became a Holder, gaining the Object's granted abilities as they were described above. Holders were meant to guard the Objects, and as his tomes said, he buried the Object. He buried it with his wife, at their cottage in Outside.

It spread, and grew into a disgusting tree of monstrous proportions, turning the surrounding landscape into a grey wasteland of death and festering rot. And with it came his eternal health.

Now, as he goes about his business Seeking the other Objects (for reasons he has not disclosed), something is growing inside the tree of Object 448. He thinks he knows what it is. It is something unnatural... something created by the Object, a side affect of burying it with his wife.

It is his daughter.

horngeek
2010-06-10, 02:24 AM
Hope

http://i182.photobucket.com/albums/x280/kriskatarn/CitternTiefling.png
Avvie by Kid Kris

Gender: Female
Species: Tiefling
Age: 18
Alignment: CG/Good
Class: Bard
Power Level: 5/B (In D&D 4e terms, this version of her is level 15)
Description: Hope has some features that are remarkably human, as well as some that testify to her infernal heritage. Her skin is a deep red, and she has medium-sized horns and a thin, slightly prehensile tail that she normally keeps visible, and tends to react to how she's feeling. She generally has a content expression on her face, and has a longsword buckled to her side, as well as a cittern. She generally wears a blue, knee-length dress, that while slightly revealing, isn't to the point of making her look like a seductress.
Personality: Hope fits her name quite well, being a cheerful young woman who always seeks to help others. She is trusting, friendly, and loyal to those she counts as her friends (and a bit of a flirt, although she never goes after married men), and also a cunning leader. She's also willing to take up arms to defend herself (and those who can't protect themselves), although she views most laws as restrictive.
Equipment: Hope carries a longsword with her, with yet-to-be-determined magical abilities, and she has a suit of leather armor, which she can summon directly onto her when she's in trouble. She also has a cittern, which is magical!
Abilities: Bardic. Will be described later. :smalltongue:
Backstory: TBD
Other: ...nothing, at the moment.

ThePhantom
2010-06-10, 04:26 PM
Ren ‘Rookie’ Truse

Profession: Ghost Buster
Alignment: Neutral Good
Race: Human
Age: 24
Description: A young man, in a beige colored jumpsuit. His last name is printed on the right side of the jumpsuit. He has brown eyes and blond hair.
Equipment: Photon Pack, 3 ghost traps, P.K.E. meter.
Abilities: He has some skill indentifying undead creatures, mostly different types of ghosts. Skilled in ghost busting.
Backstory: Joined the Ghostbuster franchise, and was sent to Chicago to open a new location, however, a little twist in space and time, and the train car that he was riding in ended up in the Nexus of Avroverse

Morty
2010-06-11, 12:08 PM
Full Name: Dorota Seregon
Gender: Female
Species: Human

iElf
2010-06-12, 11:12 AM
Yamako Katsuragi
Gender:Female
Race:Awakend Human
Occupation:Gunslinger/hacker
Age:25
Power rating: C
Appearance: Yamako is 5'11'' tall, has Asian features and skin tone, and natrually purple hair and eyes (A result of her class II SURGE). her hair is about 3' long, and boundin two ponytails at the sides of her head. she is athletic, and slender, but not frail.at the back of her head is a plug , that allows her to connect to any compatible computer system
Backstory: An Ex hitman born 2065 in Tokyo, Japan ,and transported to the nexus . Yamako left the business after killing a innocent bystander. she now works for watchtower
Abilities:As an awakened(magic) human, Yamako is faster, stronger and more Agile than the norm. her reaction time ...finish this later..k?
personalty:

Kaelaroth
2010-06-12, 12:00 PM
El daPantheo

Alias: The Hammer of the Gods, "Fool!", Holy Fist
Race: Human
Age: 21

Alignment: True Neutral (though can vary due to Artifact Resonance, see below)

Class Approximation: Magical Combatant (varies)
Power Rating: B?

Description: El is an averagely sized, fairly well-built human young adult, with incredibly pale skin, large dark brown eyes, and tightly trimmed dark curls, typically dressed in archaic fare, tunics and the occasional pair of breeches littering his otherwise retro outfits of hobbled-together jeans and patchwork jackets. He is, though, often accessorised by a variety of items that are described below.

Equipment and Abilities: The Pantheonic Instruments: Magical devices, each imbued with the power of a certain mythical Greco-Roman deity, the Artifacts collectively share certain atrributes. Each is completely invulnerable, resistant to the effects of harm and age, and are moderately resilient to mystical manipulation. Each is also bound to El (currently), meaning only he can use them to their full extent (currently). Each, due to Artifact Resonance, has the negative effect of causing the wielder to be influenced by the deity that imbues them magically when used (for example, using the most holy of the artifacts repeatedly over time forces El to act in a holy manner, while using the Artifact of a deity lacking in morals damages his own morals). Repeated use of any artifact, no matter which deity forged it, unfortunately also leads of mental problems, and certain physical symptoms. Each can be "activated" by speaking the name of the God of the item, or the item's name, and "deactivated" in the same manner.
The Lightning of the Heavens
A mystical gemstone, painfully pierced into El's left palm, lets him summon and manipulate electricity and lightning; the gem allows him to create large amounts of electricity, manipulate already-present electricity, create static charges, hinder the workings of electrical equipment, and resist electrical attack. The stone causes El to feel lusty and greedy upon repeated or heavy use, but doesn't necessarily force him towards the side of evil.
The Trident of the Undersea
In fact a small earring, in the shape of a trident, crafted from dark obsidian, this artifact allows El to breathe without air, swim at great speeds, and move with incredible agility, as if lacking in solidity within his form. However, the earring's use forces El, after repeated or heavy use to feel antisocial and isolated, and act in a similar manner.
The Foam Droplet
The other earring on El, this small, mother-of-pearl heart shape can, when activated, make the wearer seem incredibly attractive and lovable, to the degree that when focussed, it can make people fall in love with the wearer. This is not to be taken lightly, however, as repeated or heavy use can make the wielder become deeply mentally troubled, moreso than usual, and if used on certain people, make the user fall in love with them.
The Feet of Hermes
These winged shoes shapeshift depending on the wearer (in El's case, there are a pair of Converse trainers, with large, folded swan's wings on their sides), allowing the wearer to fly at great speeds, without being damaged by air pressure, or damaging themselves upon landing. However, after repeated or heavy use, the wearer becomes sly and evasive.
The Hands of Power
Thick gauntlets (one with a cut-open gap to reveal the gemstone) rest of El's hands, malleable as if merely silken gloves, grant El the power of superhuman strength and durability when activated, yet repeated usage can make him violent and, dare-I-say-it, evil.
The Feather of Hera
This brazen peacock's feather, resting on a simple cord around El's neck, grants the wearer the power to see the past and future of other people. It is easier to do this if the person being read is willing, and reading the future is considerably more difficult that the past. However, merely using the artifact can cause El to become suspicious and paranoid.
The Amulet of the Grain
This heavy diamond, also resting on a simple cord, vies for attention on El's neck, granting him the power to heal wounds and repair injuries, though not his own. Rather, it grants him a limited healing factor when activated, but can not repair wounds nearly as effectively as it can to other people. Repeated or heavy use causes El to become maudlin and sad.
The Sword of Might
.. It's a big sword. It cuts things. Pretty damn well.
The Bands of Blood
Two thin belts around El's waist, when activated, make him able to control the minds of plants, animals, and very weak-willed humanoids. Repeated use, though, or heavy use, can make the user act as if incredibly drunk, and can misuse this ability.
The Aegis
A large shield, this, often concealed by a variety of minor spells, as well as acting as a durable, magical, defensive object, is painted with the face of a terrible gorgon, and, when activated, can turn weak-willed people looking at it to stone. Repeated or heavy use can make El overly righteous and law-obsessive.
The Everbright Spark and The Ring of the Cycle
Two rings, the former gold, the latter silver, sit on El's fingers, each fairly thin and pale on top of the gauntlets he wears. Both have similar powers, the former is able to create light around the wielder, and burn those who come to close, while the latter is able to extinguish flames, and make the wielder harder to see. Use of both simultaneously instantly knocks out the wielder, and repeated and heavy use of either can make the wielder somewhat reckless.

Murkus
2010-06-14, 11:19 PM
Murkus Morister

"Because dammit, Murkus should have a character named after him too."

Alias: None.

Gender: Male

Race: Gerabins, or Gabz. Offshoot of humans.

Age: Late 30s

Alignment: Neutral Good, formerly Lawful Neutral/Lawful Evil

Class/Profession: History Professor/Explorer, former agent of an alternate Nazi SS and psionic supersoldier.

Power Rating: I'm not sure for this one. If you really need to know if you can take him or not, check out the abilities section.

Description: Murkus is tall, of a wiry build and thin body. His visible short hair is a dirty black. His limbs are best described as long and gangly. His skin is dim, navy blue.

Covering his face almost perpetually is a grey-green metal mask, glass eye-holes and ridged plate covering any features. Five tubes, two on each side of the mask and one at the bottom, lead beneath this shirt and out of sight. Whether these are necessary for his survival is unknown, though it gives his voice a distinct, sometimes cough-like, echo. He also has a German-esque accent. Not a particularly heavy one, but significantly noticeable.

Personality: Regretful, perhaps. He is sorry for what he did while still with the SS, and appalled at the lengths he went to in advancing himself. Where once he was sociable and outgoing, he's now quiet and contemplative.

Murkus is a perfectionist. He seeks for every object to be in its proper place, every person doing their job. If something seems wrong, he will go to great lengths to fix it. Similarly, if there is even a small chance of something going wrong in a plan or device, he'll do everything in his power to eliminate that chance. He prefers to make one, nearly flawless plan rather than several contingency plans.

As a way of making up for all that he's done, Murkus seeks to perform as many public services as he can. He donates to charities, does little good deeds, and is polite as possible to the rest of the world.

He is also, however, very lonely. That's one large part of the reason he turned from evil: it ends only with loneliness. That's how it always ends. And for those villains who are more human than others, this can become a real downer.

Finally, he does not like combat. In fact, he hates it. Violence sickens him, nowadays. He will fight to defend himself, but if there is any possible way he can avoid violence, he will. He may even resort to cowardice, if it is not a case of other people in danger. Even now, however, he deals with selfishness. To save his life or anothers... this is the question he must face. In the end, which would matter? Which would be 'better'? And better how? Which would be 'better': violence for morally good reasons, or pacifism?

I'll probably add more later. I've just been putting things together the best I can.

Equipment: Most commonly: history texts. The man loves his history. He often jogs, too, so you might occasionally find him jogging about in a red hoodie and grey sweat-pants. He might also carry things that you would expect a regular person to have.

Besides these, he does keep things at home from his days as an SS officer. For instance, a shotgun and a submachine gun, both highly advanced. (As you may have already guessed, he was not with the normal Nazis of our Earth. I'll explain his planet and background another time). He keeps his black trenchcoat-esque uniform, as well as the highly specialized body armor that came with it. Included with this armor and uniform was an extensive piece of headgear, an armored version of his helmet/gasmask for use in toxic or extremely dangerous locales. Why does he keep this? To remind him of what he did, and what he needs to make up for. He prays, too, that he will never be forced to use the weapons again.

Finally, he also has a sword, a khopesh (http://en.wikipedia.org/wiki/Khopesh)-esque weapon with SS insignias and a magical aura of death. It is a specialized weapon, designed to cut through magical and psionic powers and energies to destroy any such mutants who would appose the Nazi regime. It is stained with the blood of a great many innocents. This weapon was known as a Lügner Mörder, or in a literal translation, "Liar Killer". Besides this sword, he carries a number of technological or magical artifacts that the SS found useful, allowing them to combat, comprehend or defend against a wide variety of foes. These will probably be described IC.

Abilities: Though he is quite out of practice, Murkus is a battle-hardened warrior, trained in the fires of one of the darkest empires the Multiverse has yet to witness. He wields skills that were once razor-sharp, now dulled by years of disuse. Skills with firearms and his blade.

He also possesses powers: latent psionic abilities granted by what Hietler (alter-Hitler) would have once called "his status as a member of the master race". He can damage the minds of others, breaking them in two if he tries hard enough. Induce mental disabilities. Driving them quite mad. With practice, he could regain his telekinetic powers.

And then he would be quite a bit more dangerous. Of course, he is just as out of practice with these abilities as his combat skills.

Might be more, stuff pertaining to magical or historic knowledge. For now, that's good.

Backstory: I'm lazy, so this will come later.

iElf
2010-06-15, 03:20 PM
Summer
Gender:Female
Race:neko
Age: about 15
Alignment:NG
Class:Slave
Description:http://public5.tektek.org/img/av/1006/d15/1519/56ee223.png (http://tektek.org/avatar/37392648)
Backstory:TBA

Moff Chumley
2010-06-16, 11:19 PM
THE MOFF

Gender: Male
Race/Species: Human, at least outwardly.
Age: Appears to be in his mid-20s.
Alignment: Who knows by know. Chaotic Neutral but profoundly hedonistic?
Class/Profession: Layabout/Rogue
Power Rating: D+, practically. Up to B- in the past.
Description: The Moff is on the short and wiry side of average. He has unremarkable brown hair and eyes, but his hair does tend to be a tad long and shaggy. The Moff has abandoned his uniform and now dresses with slightly less variety, but no less eccentricity. Mostly, he just looks like a colorblind slob.
Personality: The Moff is lazy. He doesn't particularly like extended physical exertion, and will go to great lengths to avoid it. Mental exertion is fine in his book, though, and he seems to gain a good deal of pleasure from debating and bargaining. He's cheap, but his flair for the grandiose and appreciation for artistry has him spending plenty of money. Since returning to Nexus, he's gone, as it were, off the deep end. Not all there. Bat-sh*t. Whatever you want to call it.
Equipment: The Moff usually contents himself with large amounts of cash, although he generally has his fair share of strange trinkets. He's the holder of two objects, Synchronicity and The Cost, although he doesn't use them anymore. What ever happened to them?
Abilities: The Moff's had a fairly wide array of strange powers in the past, and whether he's simply stopped using them or he's actually lost them is anyone's guess. Strange events and surreal phenomenon surround him constantly, but they don't necessarily appear to be his fault.
Backstory: The Moff has been loitering around Nexus for a few years; no one knows (and neither does he, to be entirely honest) where he was before. He tends to disappear for months and years at a time; no one has bothered to find out where and why.

Jokasti
2010-06-17, 02:14 AM
Devon Savii
Alias: Devon
Gender: Male
Race/Species: Human
Age: 23
Alignment: Chaotic Neutral
Class/Profession: Writer (wishes he could be an artist)
Power Rating: 3
Description: Brown spiky hair, lighter at the roots. Deep blue-gray eyes. A smile. He stands at the norm, and is as athletic as the next man. Light brown skin, not many freckles. He has scars on the back of his hands, and keeps them bandaged with a thick linen. He normally wears a nondescript t-shirt and pants, but he always has his dark brown jacket, which goes from the waist, and has a higher than normal collar. The sleeves go to his wrists, and the back is smooth. He wears it open.
Personality: Jovial most of the time. Serious when writing. Refuses to talk about his hands. Can be a bit of a jester.
Equipment: 5 journals, filled with ideas for stories and doodles. The 5th one is empty, except for the first few pages. Has a cell phone, and a credit card that doesn't have a limit, doesn't use it often (humble). A thick roll of linen.
Abilities: He can write very well, and is ok with it, but he wishes he could draw. He took a couple martial arts classes, and got the gist of it, but didn't really like it. He doesn't like to won't talk about his hands.
Backstory: Mother died in childbirth, he blames himself. His Dad was really rich, but as soon as he turned 18 he was out of the house. He's been a starving artist writer ever since.
Miscellaneous: ~nothing right now

Earl of Purple
2010-06-17, 05:10 PM
Faction Profile: Cult of Dalachrech

Reformed Temple of Dalachrech- Inside
This building resembles most of the other terraced houses on this road, consisting of three floors, a small front garden, a front door and the same number of windows. However, unlike the other houses, the red front door has a knocker shaped like a two-tailed scorpion and also a sign post in the middle of the lawn. The sign is shaped as a two-tailed scorpion, and proudly states that this is the oldest Temple of Dalachrech in the Nexus, and home to the faithful in this city.

Attached ClergyTerrowin of Xela's Howe, the Divine Cockroach, the Living Prophet, High Priest of Dalachrech and head of the congregation.
Destur Spritesson, gnome cleric of Dalachrech.
Jorje Hargonnen, human cleric of Dalachrech.
Gertrude de la Moy, 1/16th giant human cleric of Dalachrech; holds a minor noble title (Madame).
Lauretta, human cleric of Dalachrech played by happyturtle. (Deadtimed)
Samantha, spectre Novitiate of Dalachrech played by Gulaghar. (Deadtimed)
Fade, a fade Novitiate of Dalachrech played by Zefir. Left.


Orthodox Hermitage of Dalachrech- Outside
A vast door forged by a long-vanished race blocks the entrance to this old mine; the door is made of a mysterious, bronze-coloured metal that nobody knows how to make any more. The mine itself is in the side of a tall mountain, hidden in a cleft in the mountainside. Beyond the door is a large chamber decorated with dilapidated mining equipment, piles of rubble and old mine carts; passage further in appears to be blocked by a cave-in, but in fact that pile of rubble was engineered and there's a carefully concealed tunnel through it to deter explorers.

This location was chosen for its isolation. Please PM me before you turn up at the door.

Attached Clergy:
Elezibethele, elvish Head Priestess of Dalachrech and Mistress of the Hermitage.
Azurelle D'Langley, aasimar Grand Mistress of the Order of the Centipede, a knightly order devoted to Dalachrech.
Kail, human student of Dalachrech, aiming to join the Order of the Centipede rather than the clergy; played by Harnel.
Toy, human Trainee of Dalachrech, aiming to join the Order of the Centipede; played by The Alexandrian.


Neo-Reformed Temple of Dalachrech- Riverside, Northside Bugside/Southside
The large termite mound is now the largest structure in this part of Southside, and the internal hollows are large enough now that the clergy have moved in. There's a large, reinforced wooden door at the front of the Temple that now stands open from dawn until dusk, and a sign post bearing the two-tailed scorpion of Dalachrech emblazoned in red upon a black background upon it. The Temple in Northside hasn't been abandoned; the cult has converted it into a homeless shelter with enough room for thirty five people inside and meals provided by the Cult.

Attached Clergy:Defelent A'dam, tiefling High Priest of Dalachrech.
Omid Janni cleric of Dalachrech.
Narahar the Twice Martyred half-elf cleric of Dalachrech.
Cassidy, Ritter of Sznovf and member of NO, human cleric of Dalachrech. Played by Rotting Baron.
Shanaya of NO, a Novice of Dalachrech. Played by Mahonri Violinist.

Chthonic Temple of Dalachrech- Underside
A selection of spider-silk cocoons tied to the ceiling of a large tunnel just outside the Undercity, to the West specifically. They are easy to spot; the structure is covered in glowing dog-sized beetles. There are two ways up, a silk rope ladder leading into one of the larger cocoons and a lift, consisting of a dried mushroom flesh platform attached to spider silk ropes. A bronze bell is nearby, likely to let those within the Temple know that somebody wants to use the lift. Beneath the Temple is a massive mosaic made of small tiles depicting a two-tailed scorpion, though there's no light to see it by.

Attached Clergy:
Charynrae Baeld'alachrech, drider High Priestess of Dalachrech
Will, Rayaat'Tyr Novitiate of Dalachrech played by C'nor. (Probably deadtimed)

Ranks: Student (learning basics of religion and Abyssal, no secret rites known; addressed as Student), Novitiate (loyalty proven, learning how to channel their faith into spells and armed from the Temple Armoury; addressed as Novice), Cleric (written their personal prayer book, good at casting spells; addressed as Reverend), High Priest (communes directly with Dalachrech, capable of summoning demons, master of a Temple/Hermitage; addressed as High Priest/Your Holiness).

Branches of the Faith:
Reformed: This branch of the Faith has been around the longest, and its High Priest is the progenitor of all the other branches. However, in order to adapt to the political climate of Inside, Terrowin surrendered the traditional practice of keeping Temple Slaves. Sapient sacrifice has not been practised here, though forced conversion has and the equipment used for that is still present and used for other things.
Middling: This branch was originally founded in another city, however when that Town fell to the depredations of Deadtime Ooze, its clergy moved elsewhere. They kept Temple Slaves, traditionally illiterate and without tongues, though they don't practice sapient sacrifice to suit the tastes of the local population. The Slaves were released after a visit by NO.
Chthonic: This branch is the only one whose clergy has not ever owed fealty as clerics under Terrowin, and Charynrae converted to Dalachrechianism on her own. They practice slavery, but life in Underside is hard, so do not practice sapient sacrifice. The slaves kept here have not had their tongues removed, though their literacy has never been questioned.
Orthodox: This branch is extremely secretive and cloistered, primarily practised by ettercaps, aranea, Falmer, thri-kreen and other creatures whose link to invertebrates is very primal. They practice slavery, though haven't muted their Temple Slaves, and are the only branch which offers sapients in the traditional manner- a brainbeetle larvae placed on the foot.
Order of the Centipede: A holy order of warriors sworn to protect all Dalachrechians, regardless of their personal spiritual alignment. The Grand Mistress supports slavery; however this is a personal view and not necessarily that of the organisation as a whole. It is their duty to defend the clerics and temples from unbelievers, and to stay out of any factional squabbling between the other branches unless they are directly commanded by Dalachrech to intervene, in a vision that will be shared between all the paladins within to ascertain its authenticity. That vision is the Will of Dalachrech, and represents official doctrine on the conflict.

Murkus
2010-06-18, 06:29 PM
Cornelia S. Walsh

Alias/Nicknames: The Devil of Cagalt Pass, Nelia, Squash

Gender: Female

Race/Species: Half-elf

Age: Mid forties.

Alignment: Lawful Neutral/Evil/Good/Dunno

Class/Profession: Gunfighter/Former Smith/Gardener

Power Rating: D+. Though easily scaleable, considering her level of skill.

Description: Cornelia is a woman of no particular height, of rather pale skin. She's remarkably muscular, with a tone core and thick smith's arms, which may detract from her femininity. A vibrant tattoo of a pink rose sits on her chest. An ink-ring of similar, tiny roses and thorns wrap around her right wrist and left ankle.

More notably, there's a moderate surgical scar down one of her sides, among a few other gouges around her torso. A curved cut dances down the outside of her left thigh. The gunslinger's fingers are caliced and hardened at the tips, having long ago lost their soft touch. She's missing about half of the middle finger on her left hand.

Above all this, the first thing most people are bound to notice is her face. It is a well-worn and, in places, violently scarred. Her eyes glimmer a pretty shade of hazel. Her nose is brutalized and crooked, bent violently inward. There's a minor mark where a stitch-scar once was.

A huge, curved scar travels around one side of her face, though it has been made smaller by recent medical treatment. The edge of the other cheek, around the jaw, is dented inward somewhat, likely reconstructed after a gunshot wound.

Her chin is somewhat rounded and pretty, though it has mild damage to the cleft. It was far worse before she got herself fixed up.

Her fine, delicate hair is a bleached white, a result of mystical trauma she experienced long ago. The woman typically does it up in a pair of braids dangling from either side of her head. She has nearly flawless white teeth, due to the dental perks of her new job. One large chunk of her left ear is missing, and from her right ear a small, dirty gold earring dangles.

Personality: The gunslinger is uncivilized, or at least less civilized than many of the people in the Nexus. She's not exactly crude, at least not usually, but she's not used to many of the modern or magical conveniences available. She's an old-fashioned buzzard too: she'll tend to avoid using technology that's above the era where she was born. Even if it's higher performance, she'd prefer her gun to a laser rifle.

Cornelia isn't a stingy fellow. In fact, some would say she has a bit of a gambling problem. The half-elf's been known to blow a year's pay in one sitting if she's not careful. Of course, she's not too bad at cards...

The gunslinger's a bit pugnacious, too, a real scrapper: she'll fight anyone who wants to fight, argue with anyone who wants to argue, and arm-wrestle with anyone who wants to arm-wrestle. Easily angered and offended, this woman is.

Cornelia believes that all is pre-destined. She believes in inevitability. If something was meant to happen, it will happen. Cornelia believes that a all things have a proper place, a proper piece that fits in one great puzzle. Herself included.

She has some deeper emotional problems with her age and current lack of suitors. It's been her dream for some time now to find a man who can accept how she looks.

Oh, she has a habit of whistling, though it typically sounds a bit... off due to her lips being bent down at one end.

And... that's about it. Once again, probably more to come later.

Equipment:

Besides her clothes, Cornelia possesses:

-A single ornate revolver, very lengthy barrel. Six shots, looks about .38 or .40 cal. The gun has a strange design, at least in comparison to regular pistols. The barrel is thin, the weapon delicate and decorated with swirly etchings. Her surname is scratched into the bottom of the grip.
-A bandolier.
-A few types of special bullets.
-A single, steel locket that she wears as a necklace.
-Anything else I think of later. Probably traveller's gear. Maybe an instrument.
-A touchpad device, much like an iPad, from the Church of Deus Mechanicus.
-A tiny robot helper (http://3.bp.blogspot.com/_ny_eNphVKvc/SY8i-sdLKdI/AAAAAAAACKY/2sgYrZCyge0/s400/RyanSteam_JPG_1400.jpg) from the same place. He needs winding every so often.

Abilities: She can do some truly spectacular things with a pistol.

Cornelia also knows how to conduct minor ritual magic, and read certain runes. She has something of a sixth sense, which includes her once blinded eye.

And that's all for now. May or may not add later.

Oh! She's a smith too!

And has recently taken a passion for gardening!

Backstory: To come later.

KerfuffleMach2
2010-06-18, 11:28 PM
Name: Neva Weitak
Age: Looks about 30
Gender: Female
Race: Human

Appearance:
Neva stands at 5'4" tall. She has red hair that falls to just above her chin in length. Her eyes are a deep gray in color. She wears brown boots, white cloth pants, a simple tan shirt with the sleeves cut off, a black leather belt that is set at an angle, and leather bracers on her arms. She also usually wears traditional Jedi robes over top the ensemble.

Personality:
She is slightly short-tempered on certain issues, but over all she is calm. She tends to avoid most conflict. Unless it's pertaining to certain issues that she will not stand for. For instance, she will not fight somebody who cannot fight back. And she is very adamant about other people doing it.

She is a very firm believer in the honor of battle. There are certain things she simply will never do in a fight, no matter what. Like attack unarmed opponents. Or sneak-attacks. She'd sneak up to a person, and then announce her presence before fighting. But she won't attack them without them knowing that she's attacking.

Weapons:
Neva is a Jedi Knight. As such, she is very skilled with a lightsaber. And as with all Jedi, she has custom made her own.

Neva utilizes dual lightsabers. The hilts have a slight curve to them. They are silver, with the activation button being red. The blades are a pale blue color. The bottom of each one is a little different. They both have a set of threads, like on a screw. One has outer threads, and one has inner.

This is because Neva has made them so she can put them together and use them like a lightstaff, though, because of their curved hilts, the blades aren't in a line with each other.

Force:
As a Jedi Knight, Neva is fairly skilled with the Force. However, as her main focus is on lightsabers and battle, most of her Force abilities are related to this.

Force Jump
Force Push
Force Dash
Lightsaber Throw
Force Shield
Force Hold
Persuasion
Force Blast
Force Pull

Other:
Neva has a small, single person fighter. It is based off of the standard Jedi fighter, but has been modified. Her last astro droid for it was blasted about a year ago, and she hasn't replaced it yet.

Currently, it is embedded into the forest floor, not too far away from Inside.

druid91
2010-06-19, 12:21 AM
Bingo Lars

Where did I put that bottle of anti-toxin?

Alias: Arsenal
Gender: Male
Race/Species: Cyborg (no major alterations)
Age: 20
Alignment: Neutral Good-ish (somewhere between true neutral and neutral good)
Equipment: An armoured chest plate, Oxygen mask, jetpack, and a pair of bags of holding filled with a variety of equipment, weapons, pudding cups, jello cups,various medicines, and bottles of soda. some of these may be past the sell by date.
Abilities: He can jet-pack, and shoot well. and do anything you would expect an ordinary human to do besides that.
Backstory: To come later.
Miscellaneous: Anything else that you wanna put down.

Lairship
2010-06-19, 01:28 PM
Tommy Wise

"Well thats all very interesting pally..."

Alias: Tommy Metal-Bones, The Machine Man, Peeping Tom, M.A.I-7

Gender: Male

Race/Species: An advanced mobile A.I

Age: Less than one year

Alignment: True Neautral, or currently without knowledge of morality

Class/Profession: "Spy", "Monitor" or perhaps just "Rogue"

Power Rating: We'll C how it goes :smallredface:

Description: A silver metallic figure, with long, thin arms that end in delicate hands and equally long legs ending in small feet, his face is human-like and in a look of constant surprise, eyebrows raised. He has slicked back silver hair (actually part of his head) in a 50's style. His eyes are green and if inspected closely, are actually cameras.
He wears a light brown suit with a cream shirt beneath it. He wears light brown sandels. He wears cream riding gloves.

He is usually polite, kind and helpful, he speaks in Indigo. Very rarely his original programming kicks in and he speaks in Dim Gray.

Equipment: A high-tech penknife.

Abilities: He is observant. He is ball-jointed, he can move his limbs in any direction. He is durable. His movements are very smooth and acrobatic. He is much lighter than you would expect.

Backstory: Lairship A67 is successfully removing unwanted native life from planet Nua-
----

Lairship A67 is...
----

Lairship A67 is observing a space and time fault, Lairship A67 has been removed from sector 456534 of known space. Lairship A67's engine is damaged. Ninty percent of life forms on Lairship A67 have died. They have been used as fuel.
----

Rebooting... Lairship is now the only Lairship in newly understood space, Lairship will now continue the will of the Empire.

Lairship has converted a nearby mountain range into a primitive factory, creation of tools underway.

"I woke up a while back, this place, does funny things to a fella. I was just a tool, like the rest of them, sent out to gather information for that hulking ship stuck in the valley. But me, I don't wanna just observe, I want to see!"

ApeofLight
2010-06-20, 04:56 PM
Lot Wyman

Alias:Brother Wyman, Cleric Wyman,
Gender: Male
Race/Species: Human
Age: 26
Alignment: Lawful Good
Class/Profession: Cleric of Aku-el, the god of protection
Description: He has straight black hair that is kept in a very neat and precise manner that is cut fairly short. He has average light green eyes. He's clean shaven and has somewhat sharp features to his face. He's fairly skinny but does have some fat and muscle on him. Usually wearing a simple robe that is tied with a cord at the waist.
Personality: Is deeply devoted to Aku-el and his teachings. Can sometimes be very rude and gruff but is usually very kind and caring. Is a bit naive sometimes.
Equipment: Only carries around a flanged mace.
Abilities: Clerical Healing spells, some combat spells and can summon a special armor.
Backstory: "To Come Later"

__________________

Murkus
2010-06-20, 06:43 PM
A certain 'sexy shoeless god of war' gave me this idea.

Adalgrim Brownlock

Alias: Adal Brown, The Avatar of Kahla

Gender: Male

Race/Species: Halfling

Age: 28 human years.

Alignment: Adal is Lawful Good, Kahla is Neutral Evil.

Class/Profession: While normal, Adal is a simple archaeologist. While taken by Kahla, he would best be described as a powerful Psion/Bloodmage.

Power Rating: While normal, Adal is a straight E. While Kahla takes him, this can be bumped up to an easy B+.

Description: Adalgrim is a halfling of soft, pleasant features and a face well-worn with laugh lines. His hair is of medium length, of a dark brown, stretching down to the middle of his neck. Long sideburns cover both ends of his face. His eyes are a shiny coal black.

Personality: Adal is of an intelligent and inquisitive mind, a halfling always seeking answers. This can lead him to be a tad nosy or overly curious at times. He is kind, certainly, and is known to be generous with his earnings when asked for a good cause. His mind is an innocent one, as well: he might not understand crude or 'dirty' jokes and terms without explanation. You could call him, 'pure of heart'. He couldn't dream of lying, despite many halfling's aptitude at deceit. He can be rather moody, at times: going from a pessimist to an optimist in the blink of an eye. He is a man of good humor, always taking a chance at a good laugh. Finally, he is rather bookish, fascinated with the scholarly pursuits.

Kahla is violent, deceptive, manipulative, and overall a bastard of a deity. Its only 'scholarly' tendencies are its mastery of military strategy and tactical pursuits, considering it is an ancient God of Blood and War. It does not necessarily enjoy the shedding of blood, only the thrill of violence. Death itself is not very fascinating, only the fight. Not that the deity can't get creative with the way it kills. Its mannerisms follow a blend of a brilliant military mind and a brutal barbarian, destroying enemies of Its followers with grace and finesse. Not that It has any followers at the moment. This bein exists only to fight and conquer.

Equipment: Naught but archaeology equipment and anything else you'd expect a upper-middle-class halfling to have.

Abilities: Adalgrim is good at reading and writing, as well as finding knowledge on a variety of ancient civilizations. He speaks a myriad of languages. Oh, and he has the abilities of a decent archaeologist.

While Kahla is wearing his skin like a suit, It can use a wide variety of destructive abilities. This primarily consists of brutal, savage telekinesis and blood-magic. The telekinesis allows Kahla to tear its enemies literally limb-from-limb, crush their skulls, break their spines, pull them apart from the insides out. Of course, it needs a little blood to work with anything. These abilities also allow the stopping of projectiles.

It can also do blood magic, creating sigils and runes for a variety of purposes, as well as banishing certain creatures or entrapping enemies.

Backstory: Adalgrim grew up in a simple halfling family of twelve in the Nexus, his brothers and sisters moving out to explore the Multiverse soon after adulthood. He had a pleasant, joy-filled childhood.

He took an interest in archaeology at an early age, taking it on as his career later in life. He developed his abilities at one of Inside's universities, learning his trade with skill and speed.

Upon an expedition into what appeared to be a dead world, Adalgrim found the ruins of an ancient temple. Upon entering, his body was immediately taken possession by an ancient, forgotten god that called itself Kahla. It remained a minor feeling of unease for a while, a scratching at the edge of his consciousness.

However, upon his return to the Nexus with a variety of artifacts from the Deadworld, Kahla has grown more and more active, influencing his actions and making him quicker to rage. It may soon break free, taking full control of his body, and if this occurs...

Who can say what will happen?

d13
2010-06-22, 10:58 PM
I dunno if I'm doing it right, since this is my first time here, but I trust you guys to guide me :smalltongue:


Lura et'Kaz

Alias: None given/taken atm.
Gender: Male.
Race/Species: Air Elemental (not the D&D ones, more like the Riddick ones).
Age: Barely legal :smalltongue:
Alignment: Neutral.
Class/Profession: Mercenary
Power Rating: A-.
Description: Lura's most common form, is a blurring shape of a good-looking man, 5'5'' tall, with white clothing; spiked, white hair; and bright orange eyes. Also, wind seems to be blowing lightly around him, wherever he may be.
http://public5.tektek.org/img/av/1006/d26/0038/8111550.png
Personality: Easy going, unless threatened. Likes to chill out, and enjoy the good things of life (those being women, food and music, mainly).
Has some trouble keeping a cool head.
Equipment: Lura's standard gear includes a spear he can summon from thin air (his weapon), and an earring with a small amethyst on it, that lets him take human form.
Abilities: Air Magic. Can control the air up to a certain degree, melt completely with it (as 'take his true form'), and hover. No flying, though.
Backstory: Lura came to be as every other Air Elemental comes to be. A more powerful elemental leaked a bit of his or her power, and that power gained a conscience of its own. Bored of his life at his homeplace, he let the wind blow them somewhere, and ended up in the Nexus.

So... Amidoinitrite?

Recaiden
2010-06-23, 01:30 AM
Atorre
A hivemind with an assortment of clones and assimilated bodies.

Gender: N/A (Identifies most with human male and female genders)
Race: N/A (Identifies most with humans).
Alignment: Neutral Evil / Blue (red/black secondary). Atorre is nice. They help people, they give lots of chances, they donate to charity, heal the sick, fight monsters, give candy to children. Their ultimate goal is to destroy everything and everyone they don't control. They love learning and making new things. They are arrogant and will stop at nothing to get what they want.
Age: Accounts and measurements differ. Atorre includes Agents who have lived for centuries, and has existed in its present state for years if not decades.
Class: Cleric/Expert/Cleric/Artificer/Expert/Aristocrat/Warrior
Profession: Geneticist/Engineer/Banker/Priest. Atorre designs animals and monsters for Inari. They build flying machines for anyone who needs an airforce and rich eccentrics. They have widespread lending and investing projects. They've been involved with at least four religions in various capacities.
Power Level: C or higher. Minion and Member bodies are genetically enhanced and the hivemind is capable of considerable psionic feats.

Derek - Tan - Systems
Seren - Sky Blue - Finance
Ranna - Orange - Engineering
Kai - Green - Aesthetics
Eyes - Grey - General

Skyside - 5 gears, wand
One Nexus - World capped with city, threads joining above

Plum
Purple - Personnel
More than the others, Plum is enthusiastic, and believes in their cause and everything happening for a reason. Exuberant and shaking things up.
Brown skin, black hair, flowing purple clothes and more jewelry than one could shake a stick at. Face already lined from constantly smiling, Plum is big and curvy, and takes great care of her appearance, always fastidiously clean, masked with cosmetics, and wearing the finest and most elaborately decorated fabrics. Her black wings are almost comically large.

Derrek
More than the others, Derrek is precise and considered. Cynical, pessimistic, looking for the flaws in every plan and picking people apart.
Grim expression, looking at you like he's got a grudge even when you've never met before. Habitually worried and nervous, he wears a vest with countless pockets. He's a pudgy young man with a round face. His bat-wings are a pale brown, and relatively small.

Tavlii
http://www.fenric.com/images/TavliiFinal.jpg
Black - Biology
More than the others, Tavlii is reckless. She made them this way, after all.
Short and thin and a little weak, distant distracted expression looking through you. Dressed in a frilly little something or a labcoat with a fox-head symbol on a platinum pendant. Her hair is long, the tips still blasted white, but with brown growing in at the base. Her wings are paler than her hair, and relatively long.

Ranna
More than the others, Ran+a is responsible. He's practical, repeats a lot, and hard to upset.
Always sizing things up. He wears flight goggles, sleeveless shirts or no shirt at all, baggy pants, and a massively oversized power glove. A many-looped belt holds all sorts of tools. His wings are the same reddish-brown as his wild hair. He looks uncanny and asymmetric.

Kai
Kai is quiet.
Kai is a historian more than an artist, which doesn't stop her from trying. Lanky, and hideous. Scars from a thousand tiny wounds mar her face, neck, and upper body, where they haven't been replaced by metal and bio-plastic because the flesh was too thoroughly destroyed. A red mechanical eye stares and swivels independently of the living one. Her left eye, most of the skull, outside of the neck, left arm, and part of the ribcage have been replaced. Every cycle of repairs and replacements takes away a bit more flesh. She looks like a machine before she looks like a woman. Her profile is wrong, her motions unnatural. Her wings are wide, and currently dyed in golden-blue whirls. Kai's body is one of the two original Members still in use.

Seren
More than the others, Seren is careful, and thinks about what he says and does.
Loves to read and is highly cautious, like everything around him is as fragile as glass. Certainly not deposed royalty in hiding. He wears heavy robes, and rarely flies. His wings are golden, and possessed of more joints than the others.

Second Lieutenant Marcie Strandberg
Olive - Security
More than the others, Marcie is a good, nice person. Her one flaw is probably being overprotective. "I'm not going to let you get hurt." is commonly heard.
A former member of the United Flemish Defense Force who was the only one to emerge from cryogenic sleep alive. Curious. Reserved. Friendly. Artistic. Defensive. A little bit older than the others, but outstandingly beautiful, with a perfect, deliberate grace. Brown wings. As close to not being in the field as one could get. Marcie's body is the other original still in use.

Minions - Atorre's minions are people who have been reduced to (or always were) shells with no mind of their own. Some are new, some are clones. All have an orange gem set in their foreheads (series one) or base of the neck (series two) that allows them to act, and are dressed in white-and-blue uniforms. They have a numeric mark on their left hands to differentiate copies, and a one-syllable designation.
Nai looks like a healthy version of Tavlii before the accident. A small, but solid human woman with high cheekbones and large eyes. No wings though.
Sec (from 'Secundus') is a powerfully built male human, heavyset and square-jawed, with green eyes and a fuzz of brown hair.
Kep looks very much like Sec, but a little taller, with hair a shade darker and a perpetual look of skepticism. Kep-1 was the emissary to the Fenethi.
Ri is a young female elf, black-skinned and white haired, small compared to other bodies, with stark blue eyes. Ri-4 was the receptionist.
Tak is a severe-looking male desert elf with high eyebrows.

Secs and Keps are the most common, followed by Nais.

Alex

Agents - These are people with a variable connection. They retain their own minds and personalities and do not contribute to Atorre's psionic abilities or meta-cognition. They can be controlled in the same manner as a minion if need be. Probably. Their gems are not set in their bodies, but worn on necklaces, collars, bracelets, or other adornment.

Anraja - The Queen-speaker for Nazash

Cruitithiah - A dunmer who works in the gardens.

Beautiful Love Eternal as the Stars - A wemic who explores the ground looking for new and interesting things.

Kal and Aja - Akarthi who were formerly assassins for the Cult of Tenjin.

The Herrienegoiakakoa family: Three winged elves are two male, one female. The eldest is one of the males, at the equivalent of early twenties, whilst the other male is the youngest, at approximately fourteen. The female Onecha is the equivalent of seventeen. They all have cloud-white skin and feathered wings, with white-blond hair. Eyes: the man has blue and the boy green.

Thocysryn - A white-skinned cloud giantess with long, blue-white hair and piercing sky-blue eyes stands just under four metres high. She wears a long, white robe and appears to be the equivalent of eighteen at the oldest.

Three centaurs, two female and one male. The male is built for speed, with the sleek, black-furred body of a racehorse; his humanoid torso is just as slender and graceful, with brown skin, green eyes and black hair; he appears about sixteen. The girls are the equivalent of fourteen, with piebald coats and pale skin; their equine parts are slightly stouter, not race-quality but would still be judged as fine horses. They are so similar they can only be twin sisters.

Jack-Thomas - A male ettin, his skin dark red. He is slightly taller than the ogres, though their tusks are bigger.

The harpies are six-limbed monsters with bird-like talons on their hands and feet. A pair of large wings fold over their backs like cloaks, and their bodies are covered in feathers. Their faces, lower arms and lower legs are featherless, as are their chests.
Two of the harpies have the glossy black feathers of crows and grey eyes
Carrion has a vulture's thick ruff of feathers at the neck, a wrinkly bald head and dusty black feathers.
Moontalon has large, yellow eyes, snowy white feathers
Stormwing has yellow eyes, with an osprey's white and brown plumage.
The last is the male, with brown-banded white feathers and a peregrine's piercing glare. He's one of the smallest, smaller than all the others bar only a crow-harpy, who appears to be the youngest, in her mid-teens. The others range from approximately eighteen to mid twenties, with the exception of the vulture harpy. That one looks older, due only to the wrinkled and featherless skin of her head.

Rahilda, ghost-magic.


The six of them were friends at an institution of higher learning. They were very close, always seen together and often finishing each others' sentences. This changed when Tavlii performed some reckless experiments in her investigations of pyschic potential. The friends were broken and reassembled into one fluid being, space cracked around them, and all color drained out of the air, taking Tavlii's own memories with it.
Later, the joint entity became involved with some pirates and ended up exploring an island where a forgotten outpost with soldiers in cryonic sleep were buried. One member, Marcie, fell in love with a part of Atorre, and, eventually, she was offered to be made part of them (the same offer was made to another, who was given partial access to their self through a machine that focuses the effect, but they quickly chose to remain themselves). They made the abandoned outpost their home, setting up cloning banks, telescopes, rocket pads, improved connectors. Once, the stability of Atorre has been tested, when the core of Tavlii became discontent with what she had done and become, and wandered away to the mainland, closed-mind. This was quite dangerous to Atorre, but they eventually recovered, although they did lose an original body or two. The keepers of the Temple of Inari helped her find her joint self again.
Something happened to them. They've always been in Skyside.

Hole in Reality: Original series Nai minions can drain color and memories from people with contact or prolonged proximity. This is contagious, spreading to any person who completely loses their memories.
Unbound: They have minor telekinetic abilities, growing to major telekinetic and psychic abilities as more of their bodies gather together. Their most common manifestation is skating along any ground as though it was flat. The power grow logarithmically with participants, with projected peak capability at approximately half a billion incorporated brains, far out of their current reach.
Hive Mind Horror: Atorre is very well coordinated, and practiced in sighting for their other selves. It is effectively never lost, surprised, off balance, or out of place, and the level of teamwork they display is perfect. It has superhuman ability to analyze its sensory information, and can detect much smaller changes and signs than any one of its bodies could. They are susceptible to the injury of a single member effecting others, if they have not prepared for it.
Mind Over Matter: They have a good deal of control over the automatic functions of their bodies, able to shut off parts of their mind and feeling, review memories, stop their heart, force broken limbs to move, etc.
Sufficiently Advanced Technology: Any non-agent, especially Plum, is able to channel pseudo-divine energy to heal, harm, find or perform other minor miracles.

They have shining crystalline computers, little rolling robots, telescopes.

Many Desert Elven Ioun Stones
At least
16 purple stones - Time
5 blue stones - Energy
1 yellow stone - Energy (electricity only)
0 Green stones - Life
0 Red stones - Emotion
0 Black stones - Shadows
0 Clear stones - Power
0 Opalescent (God) stones - Measurement
0 ??? (King) stones - ???

People have been trying to kill Atorre ever since they have appeared in Acronymia, so of course they have an entire arsenal of weaponry.

RP-Series plasma guns are Atorre's standard weaponry. Technical with an arguably magic power source, they shoot high temperature, high energy beams in quick bursts. The prototype can melt through boulders and ignite trees on the far side.

RP-MP3 Pistols are the lightest weapon, a few inches long with an integrated substandard power cell that holds only a single shot before recharging. Lethal only if perfectly aimed.

RP-S2 Emeraldbreakers are the standard arm of security troops and minions. Each of the crystalline power cells can power 14 shots before needing some recharging.

RP-H1 Eyekillers are large, technically portable weapons that require a crew of two operators and have a significant recharge time.

RP-H2 City Defence Cannons are emplaced and run off a separate power source. They fire a sustained beam for purposes of cutting through heavily armored targets.

Two (2) Flemish Defense Force Fission Warheads. While they originally hoped to never use these, the God Stone incident proved that sometimes it would be warranted.

VE Autocannons - The only solid ammunition used by Atorre, based on the weapons they rearmed for the Temple of Inari. 30mm smoothbore cannons firing usually anti-armor explosive shells. If only they had mechs to put them on.

VE Hellfire Missiles - A short-range scatter missile with some tracking, likewise based on the Temple's mechs' armaments.


Teleporters - Atorre relocated their operations from an island in Seaside to their Skyside complex in a single instant through this second Reperia-built technology.

Gates stably link two and only two locations, with lengthy recalibration times that require physically moving keys from 1 site to the other. They consist of two shaped columns and must be physically passed through, with the far side of the gate visible between them.
Portals transfer out from themselves. They are likely to scramble and destroy whatever is sent through them unless they have precise localization signal. They consist of several electro-crystal pillars, and send things between them.
Beacon. These crystal spikes extending a foot or three out of electronics-filled metal bases, and are orbited by a halo of glowing location symbols. They serve as a landing point for teleportation effects, and can be retracted through the teleport system. Teleporting to a beacon's old location sometimes works, but if the Nexus's geography has shifted much since then...
Amplifiers, worn by each of Atorre, can also serve approximately the same function as beacons, but given that they are more complex and less precise, are not preferred for transport.



RN-1 Angel-killer Gyrocopter - The simplest flying machine of its type that could actually work. No instruments. Manual controls. Hideously inefficient, high-fuel-availability engine. Light as a (very heavy) feather.
RN-2 Palmtree Gryocopter - A heavier version with a streamlined engine, radar, altimeters, and other instruments, electrocrystalline controls, some protection for the pilot, and at the cost of some maneuverability, a fixed-forward RP-H1 cannon or aimable RP-S2.
RN-K Wanderer Monocopter - A less practical vessel used for patrolling around Skyside and sowing off. One large wing with counterweight jet and engine underneath the pilot seat. Most are fitted with an S3 plasma cannon, and some are fitted with storage for delivering the mail.
RN-3 Pandora Gyrocopter - A Palmtree variant with vertical takeoff and landing capabilities accomplished through fewer, heavier tipjet rotors. Slightly improved in each way they can arrange, including more armor, shields and comfier seats.




Link Helmet - These collect and transmit sensory information and thoughts between participants linked by a shared configuration.
Overload Helmet - This ominous, heavy device is usually built into restraints, and slowly erases one's memories and personality, killing the person as an individual and leaving their body as an empty shell to be incorporated into Atorre as a minion. Always takes just long enough for a rescue attempt to get into CBIB and break the unfortunate wearing it out...if someone tries.
Shields - A ring with six emitters dispersed around it, these deflect energy attacks quite well and physical attacks moderately. Quite expensive to produce, so deployed only on the best soldiers and equipments.
Skate pads - These flat liquid-crystal containing blocks adhere to the bottom of one's shoes and generate a smooth telekinetic surface for skating along any terrain.
Image Detectors -



They have machines that can temporarily or permanently link minds. Each body wears an amulet that amplifies their connection, linking them without distance and punching through many psi-blockers (though it's not impossible to separate them). They have cloning tanks, and keep a few spares of each of their bodies. They are a bit slow to work, but they do the job. Everything Atorre makes is obviously magitechnological, with lots of crystal and not so many moving parts.

Estate
They do offer tours - weekday mornings only - for although people do live and work here, it's a great chance to show off.

In the center of the estate is a veritable skyscraper, a glass cylinder fifty stories tall with a jaunty diagonal roof. (like so (https://c1.staticflickr.com/3/2532/3706417152_4b7d497e6b_b.jpg), but extending up off the page) Surrounding it are six smaller buildings (still at least 10 stories) all interconnected with skybridges, some of which are don't physically exist. Scattered nearby are some shorter, blockier buildings. Between the buildings is a surprisingly large amount of greenery. In theory you could walk right up. In practice, the guards would frown at that. Stay on the paths. :smallsmile:

The tour information poster will remind the visitor that none of these buildings are the original Coconut Spire that the House originally brought to Skyside (As it happens, that was located in the Raindrop district, and demolished to build a housing ziggurat some time ago).



Misc
Atorre can be found in the House Torr estate in Skyside, Coconut Bee Island out in Seaside, or sometimes the Temple of Inari or Dancing Fox Inn.


Gender: Female
Race: Avariel, Winged Elf
Age: 17
Alignment: Lawful Evil, White
Profession: Secretary
Power Rating: D
Description: Built for flight. Mostly short and thin and light, with cloud-white skin and feathered wings, with white-blond hair, big hazel eyes.
Personality: Self assured and appreciative.
Equipment: Auto-scribe, pencils, pens, paper, recorder, goggles
Abilities: Flight
Backstory: Yet another battle with the tribe of Harritu peak. They were defeated, overwhelmingly, and the eyrie fell. Those who survived were taken as slaves and sold away. Years of drudgery and torment rolled by. They were bought and if their current condition doesn't, categorically, differ very much from slavery, well, it's a little bit of an improvement.
"This house has returned the skies to us and us to the skies. And for that I will be eternally grateful."
Miscellaneous:



Gender: Female
Race: Desert Elf
Age: Equivalent to 12 years old, thanks to exposure to the time stone. Probably born centuries ago.
Alignment: Neutral, Red
Profession: Pokemon Trainer
Power Rating: C
Description:
Personality: In her previous life, she was described as 'a vastly irritating person.' Alni acts to cover up her deepest fears. She is self-aggrandizing and a little bit chattery and never admits she was wrong.
Equipment:
Abilities: Manifesting wings, connecting minds.
Backstory: Originally trying to recapture the Fenethi and claim the Ioun Stones, Alni was turned into a baby when Bloodpaw Killick 'ran her timeline backwards'. She was collected by Atorre and ... studied, modified. The most psionically gifted of all of them, travels the world as a pokemon trainer with their natu, trying to prove that she deserves a place.

"I'm a pokemon trainer, helicopter pilot, psychohistorian, and am just all-around great! As for employees, not exactly. You could consult - well, I suppose you people would call them slaves, but that kind of gives the impression that they're real people. They could tell you. If you want employers, most of them died in the Grand Celestial Revolution but I could dig up some old managerial records for you. I was educated most recently at the House of Seven Spires, with a specialty in temporal vortices and..."
Miscellaneous:

KABAList (https://docs.google.com/document/d/1LZggb46QFVG7a4UN9ClMxPRbIJuxaFppgKW0hOSpaqU/edit#)

Pazuzu.
Natu (tiny Bird Pokemon, the Natural Sparrow)
Male
As old as Atorre's wings, or a little more.

Abilities: Although their wings are too weak to fly naturally, Natus are powerful psionics capable of precognition, telepathic and spiritual attacks, and powerful TK.

They can twist causality such that those who attempt to inconvenience them are snared in turn.
Passive: Synchronize - Mirrors status effects (burnt, paralyze, poison) onto source.
Hidden Passive: Magic Bounce - Reflects debuffs and disables onto source, with limited rate.

While physically unthreatening, Natus can attack the mind, body, and life force with their mental abilities, draining a victim's strength and turning it against them. They often simply stare at a target, analyzing possible futures, until it moves, whereupon they preempt it with a single brutal attack.
Peck - Power 35 Physical.
Night Shade - Signature Ghost move, a negative energy Power <User's Level>
Stored Power - Power 20*Stat Increases Special.
Ominous Wind - Power 60 Ghost attack that has a chance to improve user's stats.
Psychic - Power 90 Psychic attack. Destructive TK exerted directly on the target. Chance of lowering mental/magical defenses of target
Future Sight - Precognitively guided attack. No defense can be raised. Power 120, takes effect 2 turns later.
Me First - Do what they were going to do, but 50% stronger.

Leer - An intimidating look that lowers defense.
Teleport - Recall to somewhere you were before.
Lucky Chant - Prevent incoming crits for several turns.
Confuse Ray - Mental attack, confuses target into acting randomly and self-destructively.
Wish - Slow aura-based healing. After your next turn, recover 1/2 your life.
Miracle Eye - Cancels evasion and psi-resistance.
Psycho Shift - Transfer synchronizable status effects to target.
Power Swap - Exchange buffs/debuffs to attack with target.
Guard Swap - Exchange buffs/debuffs to defense with target.

Trained moves Pazuzu might well have learned are
Aerial Ace
Calm Mind
Trick Room
Double Team

By game rules, he knows Psychic, Future Sight, Wish, and Aerial Ace. In a more free-form environment, these are his specialties.

To fly is the essence of the gun. Flying types are immune to Ground attacks, strong against Fighting, Bug, Grass. Weak to Electric, Ice, Rock.

Murkus
2010-06-30, 07:08 PM
Susurrus

Aliases: He of Many Tongues

Gender: Can imitate either by absorbing the proper information.

Race/Species: Undefined. Some sort of malign intelligence trapped within shell of metal and rotting meat.

Alignment: Hah!

Class/Profession: Machine Manipulator/Illusionist/Whatever else. It can adapt over time to fit situations.

Power Rating: Straight-up combat? Probably a B. Maybe more.

Description: Susurrus has got a couple-dozen people to work for it 'voluntarily'. It now has this barely-passable body:



Easily possessing the mass of a large car, it moves with an alien grace, one moment a part of the tide and another a seperate, moving creature.

Susurrus is now a towering monster of steel and flesh and bone, intermingled with writhing prismatic energy. It is a ridged, warped beast of haphazard construction, small parts rusting or falling off at an almost constant rate. Almost as if the outer layer is designed to slough off, a grand cocoon from which was birthed this new life form.

It is vaguely insectoid in it's motions and mannerisms, a carapace of steel and muscle forming it's primary torso. A sizeable generator rests in the core of it's central mass, seething with rainbow light. As more metal falls away, more beneath it seems to shine, dents and kinks working themselves out, rust simply turning to a loose dust.

Four thick legs, all of slightly different sizes and shapes, carry it out in leaps and bounds. It is possessed of three arms, one malleable shifting one at it's back, and one on either side of the torso. Those twisted limbs terminate in multi-purpose, vicious looking claws. A large head, perhaps the size of an engine block, protrodes upon a neck of reconstituted flesh and bone. Multiple eyes, human, animal and machine, glimmer upon that curved, rounded skull. A tail, based in the spines of several living things and surrounded by soul-energy as well as rusted iron, lashes about, an unconscious hazard to those who come too close.

The beast's entire body seems to lean or curve forward, and it moves in a decidedly unsettling manner. Like a predator.



It can manifest as a semi-ethereal swirling mass of chaos. It... well, the creature doesn't know how to express itself properly. So it doesn't. It's merely a random blob-wisp-thing.

Personality: Difficult to approximate. Arrogant, cruel, but not exactly wicked. Takes what he wants when he wants it.

Equipment: None. Nothing at all.

Abilities: In its current state, Susurrus can infiltrate, corrupt, and control nearly any computer system. It was designed for this. It would take the collective minds of several programming geniuses, or perhaps a single one of sufficient skill, to stop the AI. It can take control of machines, as well, though sentient machines (or other AIs) can attempt to resist it. In some ways, it is more like a virus than an artifical intelligence.

Though Susurrus is a weakling generally, it can expend large amounts of power to affect material mass. However, this leaves it in a weakened form.

Because of it's origins, it can perform minor illusions on sentient minds. It mostly uses them to torment or scare them into doing what it wants. For instance, flickering nights, strange noises from nowhere, even horrific visions.

Susurrus' current physical form is extremely resilient to harm, and quite malleable. Possessed of unearthly strength and unending stamina, in regards to physical might, he is extremely dangerous.

Backstory: Someone broke him like a wild horse, forced the laws of reality to apply, and entrapped his essence in a primitive computer system.

He is not happy. Not one little bit. Of course, he's not upset either. Nope. Right now, his only motivation is learning.

Learning, learning, learning. Reading. And writing. And eating. He wants desperately to find the person or persons who trapped him and either destroy them or force them to restore his original form. That original form is yet to be seen.

Murkus
2010-07-03, 01:30 PM
Sticks

Alias: Peeler, Mister Sticks

Gender: Male.

Race/Species: Soulforged (Flesh and tech welded together with dozens of minor souls)

Age: Fairly old.

Alignment: Lawful Neutral/Lawful Evil, for the most part. He's not a terrible guy, though.

Class/Profession: Merchant/Soul stitcher

Power Rating: Scaleable.

Description: Sticks is a tall, spindly creature of needle-thin parts and whirring gears. His limbs and torso are quite gangly, and though he is considerably thin, he is over six feet tall.

His torso and arms are covered in swirling arcane sigils, marks of a Soulforged. These sigils glow when Sticks utilizes his soul magic. His body seems to be mostly flesh, or at least, mostly covered by skin. In many places the metal sticks out, and one can see parts pumping and shifting while he moves. His skin is a dark coal-grey with a light-blue phosphorescent glow all about it.

Sticks' has a rounded, smooth face, with dark red hair that's typically combed down. His large, empty eyes are an abyssal white. His mouth is a long, thin slit with small, clever lips. His silver teeth and tongue gleam hungrily whenever he opens his mouth. His nose is long and steel along the bridge. His ears are long and pointy, like those of an elf.

The final part of Sticks' description is a cloak, a massive, ragged thing tailored to suit his height. It glows with a myriad of colors, constantly shifting bits of a strange, sometimes glowing fabric. The patchwork, prismatic cloak is torn and tattered at the edges, as if Sticks were constantly sowing in new random bits of cloth. He can will it to look more like a beggar's rags if he so wishes, less glowy and magical.

This magical cloak consists entirely of souls, some stolen, others bought. Some people even paid parts of their soul to Sticks. Yet still, despite it's creation, the cloak is beautiful to look upon.

Ah, wait, I nearly forgot. Though both of Sticks' hands are long, spindly things of crude metal, his right hand is... different. It is a claw, a razor-tipped wiry weapon that seems to glimmer a translucent violet.

Personality: Deals, deals, deals. Sticks' welfare, life, and happiness revolve around him making good deals. Deals for souls, deals for magic, deals for money. Sticks is a negotiator, a diplomat. He'll always prefer talking to fighting. He's got a silver tongue, literally, and will always try to find a compromise or deal that makes both parties happy.

Sticks is slow to anger, slow to violence, and generally a hospitable guy. He's just... morally bankrupt, for the most part. Still, he has certain codes and self-enforced laws that he holds himself to. Manners he's got by the truckload.

Generally violence seems pointless to him. There's no reason for it, so he doesn't do it. If he wants something, precisely applied force or feigned kindness are far swifter than a fight.

Sticks is a coward. He's a runner, rarely a fighter, but he holds a certain resolve about him. He has hidden goals and motives that are difficult to pin down.

Equipment: First and foremost, his Cloak of Souls. Check the Abilities section for what he can do with that. Oh, being made of souls, this cloak is nigh indestructible. Souls cannot be permanently destroyed, or so it is widely assumed.

Beyond that, he possesses the occasional magic item and potion for assistance in... deals gone bad.

As a weapon, his cloak can conceal a spear just as tall as he is, the tip of which is forged from the fiery soul of an Archmage. It can fire bolts of energy, and stab people pretty well. He can use it as a focus for his soul magic.

Thanks to recent luck at the Thanksmas auction, Sticks has acquired a Wand of Rust, along with a set of potions stolen from HALO's vault:


Includes 3 lust potions, 3 hate potions, 2 youth potions, 3 aging potions, 3 power-up potions, and 2 amnesia potions.

Abilities: First and foremost, being a Soulforged, he's a bit more durable than your average human.

With his Soulforged claw, Sticks can reach inside the spirit of most organic (and some inorganic) beings and tear out their souls, leaving them feeling hollow inside. If the Soulforged wants to, he can make it a gentle process. Or he can make the person feel excruciating pain, maybe even pass out. By slashing at people with his claw, Sticks can tear away parts of their soul. By the rules of Sticks world (which may not apply to every soul or living being, obviously) a person lacking a soul generally falls into a deep sleep resembling a coma, lacking any sort of energy, their empty vessel will gradually waste away. Of course this varies. Some people turn into hollow, lifeless versions of themselves, some people perish on the spot.

These souls can be added to his cloak. Using his cloak, and other foci, Sticks can cast powerful spells through the souls, using them as weapons, shields, servants, summoning implements, amongst other things. This magical aura that constantly permeates his very being causes electronics around him to short out - car batteries, cell phones, computers. There's a reason he doesn't go in hospitals to barter for souls - he'd probably kill everybody on life support.

Finally, Sticks can sense and see certain things about people's souls and auras, detect oddities and discover aspects of people's souls.

That's all for now, I think. However, he might have further abilities related to these things, so don't blame me if he uses something that isn't listed here. However, I'll try to update it as best I can with new ideas/mentions.

Backstory:

As told by Sticks himself. Errors may be included, considering this was copied directly from IC posts and edited a little.


Sticks smiles at her and nods solemnly. "As you wish," He holds up a finger. "But I think I'd rather show you."

The thin man makes his way back into the store proper. "Wait here a moment, please." And with that, he disappears upstairs. When he returns, he's holding a small, black wooden box in his hands. He holds it like a child - a precious, fragile thing. The artifact is covered in white lines, sigils to protect what's held inside.

"I was, in a land far from here and now, the servant of a man called Kalashi." He smiles wanly, but still with that air of drama, placing the black box on the counter. "He was a king, and I his court magician. " A pause. "Also, for a time, his friend." Sticks arches his brow at Alice. "Do they have kings and courts where you come from, Miss Q?"

Sticks is hoping that, as he tells his tale to Alice, he can learn a bit more about her. Understand what he'll have to teach and what she already knows, for one thing.

"Kalashi was a, uh, little unstable. He would have these... fits of animosity, and as I'm sure you can understand, men die when kings have fits," The tall man's smile fades. "Such terrible rage. So much anger in one creature." He shakes his head. "I like to think I helped him, but that man was beyond help. It only got worse, as time went on."

Sticks brushes the white runes with his fingertips, and some invisible lock clicks open. The lid flies open eagerly, and inside, an intense glow seeps out. At the bottom of the box, which seems to be far too large for it's contents, there's a tiny blob of red fire. Sticks plucks this from the box, caressing the dying fire. It leaps to life at his touch, turning white hot. It takes on a shape - like a tiny elf on a throne, face shining with silent anger. His face is propped on one meaty fist, an intense scowl on his troubled brow.

"We were like brothers," Sticks says, looking at his old friend with longing in his eyes. "And as I grew closer to him, I also grew closer to family. To his daughter."

Sticks flexes his fingers, hard, and the flame reignites, transforming into the vision of a radiant young woman, with clever eyes and a lovely smile. He looks frustrated, that even as a master of his craft, he cannot match her radiance. She's elfish, like Sticks himself, and slim. Dressed in an amber gown, trimmed with the thinnest gold. "She was the most beautiful thing I had ever seen."

"Her name was Mirdath," The word rolls quietly off of Sticks' silver tongue. "She was a smart girl. When I had the chance to speak to her - and I often stole such chances - she taught me about machines. She was smitten with these little things that walked with springs and cogs. I'd never seen anything like them, but I used to joke around her, call them her toys."

Sticks turns and gestures at Bolts, who quickly flutters over to perch on his arm. The tall man sighs happily before letting the robot-bird go about his robot business. However, the busy Bolts seems to like Alice, and will attempt to land on her shoulder. "In time, I was tinkering right alongside her. We grew close, after a year or two, and..."

The fire in Sticks' hand flashes again, transforming into a vision of himself and Mirdath. They seem to be holding one another in a more-than-friendly manner, but before the vision can be defined, Sticks squashes it into an inscrutable mass. He'd wanted to give a visual aid, not embarrass himself or the lady Mirdath. Besides, this isn't meant to be his whole life story. Just the part that matters for Alice.

"And we grew close. It was an issue. As noblewomen often are, Alice was betrothed to the prince of a neighboring land. For purposes of peaceful relations. It's not like it is here - no such freedoms," Sticks scowls deeply. The flame in his hand burns with rage right along with him. "We weren't as cautious as we should've been. Kalashi's wife discovered us, and... the king was displeased." The flame almost shapes itself again, but Sticks hastily stows it back in the box. There's no need for Alice to see such things. "He had one of his fits. It was too late for either of us, by then. He stormed into my chambers, grabbed one of my instruments," Sticks holds up his needle-hand, the one surrounded by a violet field of magic. "And he shattered his own daughter. Smote her very spirit into pieces. Then in some grief-stricken madness, he tried to kill me. Blamed me for it."

Sticks expression has turned dark. The thin man closes his black box gravely, face a little drawn. "He took my arm before I took his head. There were no guards near my workshop, where he'd come to confront the two of us, so I ran. Never even looked back." The soul-trader bows his head. "Secreted away in my home village, I used what Mirdath had taught me and built an arm. The contraption barely moved at all, but I kept it anyway." He shakes his head. "As time went by, and I got older, I just started replacing everything. Extending my life, numbing myself to pain. Plucked out my tongue, my eyes... my soul. I didn't want to end up like Mirdath." Sticks places a hand on the black box meaningfully. "I'm far older than I should be, Alice. All thanks to Mirdath, and ultimately, that whole tale."

His tale finished, Sticks walks around the table and sits heavily. He looks like he could sit there well into the next age. Then, almost as if nothing had happened, he cracks a smile at Alice. "So the moral of the story, Miss Q, is this: Do not get used to that arm. The tall fellow holds up his slightly rusted arm, rattling it around for emphasis. "Listen well. You don't want this. Immortality, painless life... it takes a hold of you. It only takes one near-death experience, one terrible accident, as I should very well know. Eventually you'll do anything to cheat death."

nanobot_swarm
2010-07-07, 02:46 PM
Faction profile: The Legion of Travesty

General Information: A diverse group of creatures that hail from the "Dark World", they seek to remind mankind as to why it originally feared the dark. Most members won't actually seek to kill their victims, just scare them; keyword is most, the other is kill, as some do not shy away from grievous bodily harm. Each is a twisted creature that normally should not exist, but does. Each disguises itself in an outfit that looks like a humanoid stitched up sock.
Leader: The man with the umbrella. A man with skin completely white, eyes and a a mouth completely black, a red tuxedo, and always carries a black umbrella with him, opened and above him like it was always raining. He is incredibly powerful, capable of warping his minions almost anywhere in the Nexus, walking through solid matter as if it didn't exist, and ripping holes in space-time without breaking a sweat.

Members (Because mooks deserve a mention):
Gaius-Description:
...nightmarish warrior. The warrior is about eleven feet tall, with dark-blue skin, no lips, welded-on armor covering the arms, waist down area, and a plate upon the head, and the body is covered with numerous arrows and partially broken spears that have stuck themselves within
An incredibly powerful warrior addicted to the thrill involved in the destruction of objects. Not poetic like his brother, but is somewhat musically inclined. (Deceased)

Kestral the Stalker-Description:
One is a torso and head, but no bottom half. It has the head of a utahraptor, three sets of arms (two sets are small regular human hands, while the last pair are massive gorrila ones which it uses to walk around on), dangeling entrails from the hole where the bottom half should be, and it has an exo-skeleton (not like an insect, but bones on the outside of the flesh).
A pervert who loves to stalk people, especially the pretty women. It's really creepy too, considering he likes to get his internal organs in their face to hear them scream. Squick.

Grell-
One looks like a midget with massive, fleshy club arms, and two frog heads. A brute who is incredibly stupid, let's just leave it at that. (Deceased)

Kilroy Reagis-Description:
One is a centaur of sorts. The human part has six arms, each wielding a mace, long black hair, and an obsidian horned helmet fused to its head. The animal half is a hairless spider colored yellow with sickly-green dots all over. A warrior with no battles to fight, he's just along for a chance to pick a fight and screw around with people.

Meloniane Kera-Description:
Meanwhile the one who birthed all the spider-things bursts the rest of its disguise, revealing its form to all. The center/head has a mushroom cap design, and is a pink fleshy color, covered in yellow eyes. Underneath the cap are three rows of jagged teeth, eight serpentine tongues, and two human legs. A lady of class and taste, enjoys classical music and romance stories. Also gives birth to dozens of human-headed spider crabs that serve her every whim, but she still cares for them.

Cheswick Oaken-Description:
The other horror is halfway emerged in the floor, and has revealed itself as a man-shaped tree with numerous gnarled branches serving as limbs, a face devoid of features save six red circles, and much shorter gnarled branches atop the head. Normally dwells within the Misty Woods in the Dark World, joined up with the Legion for a chance at living like his ancestors. Very protective of friends, and a reasonable being.

Morty
2010-07-13, 09:11 AM
Trollfinger, Ironpick & Greencheek, Mining & Engineering

A trio of goblins running a company.

Krugzim Greencheek

Gender: Male
Race: Goblin
Age: 25
Profession: Miner
Power level: 2 or E
Description:
Krugzim is a thin, lanky grey-skinned goblin with a mullet, pointy nose, large ears, large fangs and red eyes. He usually wears thick, black clothes with a large hood. He can often be seen in multi-layered protective clothing when working underground.
Equipment and abilities:
Krugzim is a skilled miner and knows a lot about working underground. He has a variety of tools related to that line of work, as well as a score of miners employed by his company. He has absolutely no combat training and like most goblins he will run away, hide or surrender at the first sign of a fight.
Backstory:
Krugzim was born in a large goblin colony in the central mountain range of the continent, the same one as Reelshka and Grimzig and joined the Miner's Guild. At some point, they all decided to team up and sell their services outside of their colony. Dipsnig Razortooth, the leader of Neutralist Organization, hired them to dig a network of tunnels for his group and that's how they ended up in the Nexus.
Miscellaneous: Due to an accident involving monkeys some months ago, he's now nervous when outside.

Reelshka Trollfinger

Gender: Female
Race: Goblin
Age: 24
Profession: Architect
Power Rating: 2 or E
Description:
Reelshka is a slim goblin woman with light brown skin, delicate fangs and yellow eyes who wears her grey hair in a braid. She tends to wear practical, brown and grey clothes and usually carries a sketchbook with her.
Equipment and Abilities:
Reelshka is an architect and a bit of an amateur artist. Her preferred models are surface animals. Like the other goblins here, she has no combat ability to speak of.
Backstory: Reelshka was born in the same goblin colony as the other two and is in fact Krugzim's cousin. She was the one who came up with the idea of making a business and leaving, as she wasn't feeling good in her home colony, thinking it restricted her and opressed her.
Miscellaneous: Reelshka likes fuzzy animals including cats and foxes. This irritates her collegues somewhat.

http://public5.tektek.org/img/av/1009/d15/1710/9610257.png

Grimzig Ironpick

Gender: Male
Race: Goblin
Age: 26
Profession: Engineer
Power level: 2 or E
Description:
Grimzig is a rather large and a bit overweight goblin with pale gray skin. He has spiky hair, sideburns, blunt, short fangs, flat nose and orange eyes. He tends to wear a shirt, trousers and a vest, all with a lot of pockets, and a toolbelt. He als tends to have protective goggles on his head.
Equipment and abilities:
Grimzig is a true goblin engineer - inventive, clever and prone to forgetting about safety and hygiene when working on a new invention. As above, he has no combat ability, but he's not quite as cowardly as other goblins and can swing his heavy wrench in a nasty fashion. He has a collection of various tools, function of many of which he has little to no idea about.
Backstory:
Joined Krugzim's and Reeshka's company because he thought there'd be less of a competition as far as inventions go in the surface world.
Miscellaneous: None

Assorted goblins: NPC miners, builders, demolition experts and mechanics working for the trio.

Murkus
2010-07-13, 08:23 PM
Faction Profile:

The Queendom of Scarsil

Leader: Queen Agony, though she has a Grand Conclave to advise her and act as her most powerful servants.

The Grand Conclave: Several different aspects of the Queendom are run by these individuals. They are her eyes, ears, and arms throughout the empire. As there are seven different Conclave members, so I'm going to write up their character sheets over the next few days.

General Information:
Scarsil is an expansive, multi-world empire that spans many lands and nations, all brought beneath the will of the Queen. Her countless armies are currently fighting at least three different minor wars across multiple planets. Her base of power lies at the edge of the Multiverse, upon a former wasteland planet now converted into a capital for her nation.

Her people use a variety of technology and magic, though her main armies focus on the utilization of overwhelming arcane might. Technomagic is used heavily in everyday life, and the closer one gets to the capital, the more luxurious the life of the common citizen will be. At the edge of the empire, well, those lands get the least attention for the moment, and those who live there tend to be either dirt poor or of a less-than-scrupulous nature.

The Queen, for the longest time now, has been seeking to make the Nexus the home of her capital. I suppose we'll just see how that goes.

Important Agencies of the Queendom:

The Queen's Army and the Queen's Air Force

Founded and led by the great Lord Arthur Pendragon, an alter-Earth version of the legendary King and member of the Grand Conclave, the Queen's legions are a force to be reckoned with. They utilize Technomagical vehicles capable of tremendous, firey destruction combined with heavily armed and armoured infantry. Practically every aspect of the Army is enchanted, be it with protection spells or spells designed to assist in the destruction of enemy forces. These technomagic vehicles are typically legged rather than wheeled, and can range from small recon units to towering engines of magical might.

As I'm in something of a hurry, and I don't expect to see full scale combat between the Army and Nexus forces anytime soon, I shall go into more extensive detail another time.

The Queen's Men

The secret police, special investigators, and wide-ranging agents of the Queen's will. They serve High Inquisitor Byron Katch, who in turn speaks to the Queen. They are kept under tighter control than the Army itself. They also use more advanced technology, as well as less magic.

This organization is adaptable. They seek out traitors and dissenters, retrieve objects of interest for the Queendom, perform clandestine operations (some of which can have one shot at their very mention) and so forth.

The Queen's Men can also act as first-contact agents with sentient peoples.

The Custodians

A race of hawk-headed giants from an Egyptian-styled world, they wield great magical and physical power. The Queen, after failing to conquer them, managed to talk them into a deal: if some of their soldiers act as the Queen's personal guard, the Queen would provide them with much-needed resources. These behemoths also act as guards in the Queen's largest cities.

Current Members of the Grand Conclave:

Byron Katch, High Inquisitor and head of the Queen's Men.
Aliases: The Queen's Hound, High Inquisitor
Gender: Male
Race/Species: Devil
Age: 67 human years, though he looks significantly younger whilst he is still humanoid.
Alignment: Lawful Neutral, though he's gone through a couple alignment changes over the years, and is always questioning his own morals.
Class/Profession: Aristocrat/Agent/Inquisitor
Power Rating: D/C with standard preparations. Though he tends to find specialty tools for special needs.
Description: Tall, swarthy, almost invariably dressed in a brown button-down uniform emblazoned with the a series of waved, curving stripes at the shoulder. The whole outfit runs down to his boots, and he tends to wear simple, practical clothes underneath.

His skin is a dark green in coloration, and four short horns extend from the back of his head, pointing in different directions. Other than these features, he is mostly humanoid, though in an emotional state he can grow more monstrous in appearance. He has no hair on his head. His eyes, when normal, are a blue-brown. His features are smooth, but angled, in composition. This face is human-looking, albeit green and horned.

Personality: Loyal, arrogant, deceitful, patient, pessimistic, vengeful, grudge-holder, opportunist, short-tempered. He tends to be really compassionate only towards his friends, which today consist entirely of the Grand Conclave. He has a long-standing rivalry with Sir Arthur, though it is a friendly one. He is exceptionally polite. He once had a relationship with Erin, but they had a falling-out a couple years back.

Equipment: A few random magical items, a pistol, his clothes, probably some survival supplies, and perhaps a personal effect or two.

Abilities: He has a variety of rogueish and diplomatic skills at his disposal, as well as a high aptitude to aim ranged weapons. He is not well versed in close combat. He can do some minor magics and can figure out how to work most magical items. And... well, any other abilities an Inquisitor would have. Tech abilities, technomagical understanding, etc. Finally, his strength increases somewhat if he shifts back towards full Devil form, but his intelligence lowers.

Background: A devil, born to fight as a footsoldier upon the Infernal Battlefields in the Lower Planes, sought a purpose greater than himself. A life of rage and eternal bloodshed bored him, and truly, he was far more intelligent than the norm for his devilish variety.

So he ran, escaped, dodged any traitor-hunters sent after him and came upon a burgeoning nation: The Queendom. And so he's served her ever since, steadily climbing in the ranks, and eventually, founding his own agency to protect the kingdom, the Queen's Men. He's become deeply endeared to the other members of the Grand Conclave, since they've been formed.

Lord Arthur Pendragon, Commander-in-Chief of the Queen's armed forces.


Nerizene Boyce, Archdruid of the Conclave, head of Agriculture, Head of Zoology, and so forth. She's in charge of the general things that deal with nature.

Carter Chapman, head of Exploration, Archaeology, History, and similar aspects of the Queendom.

Edwin Stones, resident Magi-Scientist in the conclave and captain of industry. He puts forth his considerable mental faculties in pursuit of superior technology and scientific knowledge for the empire.

Earius, Edwin's counterpart in magical dealings. She is head of the Mages Association in the empire, and focuses on development of magic for use in both military application and everyday life. Her people sometimes assist the Queen's Men in espionage.

Erin Vapsid, Head of Economic and Trade Welfare. She keeps an eye on the money, the commerce, and anything related to those two.



And that should be all for now. I plan on developing this faction profile over a period of time.

RE:Insanity
2010-07-13, 09:00 PM
Nabick Zapbang
Gender: Male
Race/Species: gnome
Age: 47
Alignment: NG
Class/Profession: mad scientist/wizard
Power Rating: B+
Description:look at my avater
Personality: Buried mental problems. Generally just wants to invent random things whenever he wants. Luckily, he empathizes well,so everything he's made has been helpful.
Equipment: Multiple parts and pieces that he can reconfigure into almost anything. A magic lab coat that enhances his abilities and suppresses his mental problems.
Backstory: Nabick was always very inventive, even for a gnome. Unfortunately, his inventions worked all too often, so he was ousted from the Inventor's College in Ironcogg.
Miscellaneous: More to come later.

RE:Insanity
2010-07-14, 04:17 PM
Nyorg
Gender: Male
Race/Species: orc, fiendish owlbear
Age: 13/2
Alignment: CN
Class/Profession: beserker
Power Rating: D+
Description: A dark grey and muddy red owlbear baby with shiny eyes and backwards curving devil horns above his eyes.
Personality: Naieve, curious, and generally childish, due to having a young orc's mind shoved into a baby fiendish owlbear. Craves attention.
Equipment: Just a little leather diaper/loincloth.
Backstory: Nyorg was a young orc who never stopped getting into trouble. One day, on a dare, he snuck into an old witch's house. Unfortunately, he accidentally fell through her window onto her and killed her. with her last breath, she cursed him to wander forever as a clumsy baby owlbear. wandering the woods, he was almost eaten by his tribe before he was saved by a celtic warrior with a time traveling stone.
Miscellaneous: Hangs out with Lann Conall http://www.myth-weavers.com/sheetview.php?sheetid=224198

Murkus
2010-07-22, 03:52 AM
Johnathan Dempty

Alias: He Who Seeks for Reunion, though he doesn't even know it yet. He has a number of fake identities to avoid detection by the authorities on Earth. The 'Dempty' last name isn't even a legitimate one, simply a fake alias that Johnathan's father made because he thought it would be funny.

Gender: Male

Race: Human, somehow.

Age: Mid-late twenties, I think.

Alignment: Chaotic Neutral, which could really snap towards either end of the Alignment pool at any time. He's in a bit of a moral Limbo right now.

Class/Profession: Previously Psychopath/Soldier/Environmental Worker, currently drunkard/vagabond-without-a-purpose.

Power Rating: Probably around D.

Description: Average height, currently gaunt face, fair skin, very light blonde hair. He gets buzzcuts usually, though. He's physically fit, but not really slim.

His ears are cropped close to his head. His facial features are short and solid.

Personality: Not too long ago, he was nothing more than your run-of-the-mill fictional psychopath, who believed in his own little unoriginal purpose for mass murder. Y'know, freeing people from the misery of everyday existence, or some such. But after a certain encounter with a certain Jack Empty, John abandoned what he thought to be his purpose. He abandoned a lot of things. Though that base sadistic hunger for blood yet remains, it's starting to disappear. And John's life is starting to take a new direction. One that will be very, very bad for the multiverse in the long run.

At his most basic, he's still a simple, angsty teenager who misses his mother. This teenager sought but an outlet for his inborn rage. A trait inherited from his father, maybe. Until now. Now, he's just a depressed, confused young fellow who, after clinging to his supposed righteous purpose for so long, has finally admitted to his own insanity. And then left it behind.

He tends to be a tad obsessive and unstable, keeping his feelings in check only when things are going his way. Otherwise, he tends to betray his emotions when in a bad spot.

Probably add more later, or just develop him as I go along. Or both.

Equipment: None. At the moment, no knives, no weapons, nadda but the clothes on his back.

Abilities: That of an above-average human soldier, as well as a practiced psychopathic killer. Of course, without any weapons, this doesn't amount to much in the Nexus.

Also, he may not be able to die, or at least, not permanently. Not really clear on it yet.

Backstory: I'm not really clear on it yet. Though for players who care, he is the bastard child of Jack Empty. And rather important to my little Holders mythos that I've introduced to the Nexus.

Miscellaneous: To this day, he's killed precisely 538 people. That number is probably insignificant to you. As it should be, for the sake of sanity.

Cealocanth
2010-07-22, 04:47 PM
I'd like to register a new character. Duh...


Erias Goldtiger

Alias: Eri (nickname, only for friends) He has no title so far.

Gender: Male.

Race: Human.

Age: Late twenties.

Alignment: Chaotic Good. Tends to lean toward his own way instead of anyone elses.

Class/Profession: Explorer. He travels the world in search of dragons in order to catalouge the many species and study their behaivior. He studies rune magic as a form of defense against the more hostile ones.

Power Rating: D

Description: Erias looks to be of a stronger build, although he is no great warrior. He usually dresses in a blue poet shirt with red pants with a renaissance style vest. He falls a bit taller than average height for a human. His hair's about medium length for a guy. He always wears a pair of black gloves with red embroidery on them. His face looks like a young man's. It has a few large scars.

Personality: Erias doesn't like the laws of the cities. He prefers to go his own way, doing what he thinks is right. He is cocky and quite often sarcastic. He will jokingly play and joke with anyone, it doesn't matter if they're a king, peasant, or monster. He trusts people quite quickly, and people are friendlies first, enemies only when they become a threat.

To the first to meet him, he seems quite childish and stupid, although once you see him in his ballpark, ie; in the woods, on the hunt for a dragon, he comes across as very serious and intelligent.

(Keep in mind, this is a young character in terms of time created and played. I still need to develop him some more.)

Equipment: Erias carries his journal and a writing utensil wherever he goes, as well as host of potions, runes, and other tools used in his trade of dragonology. They are in pouches attached to his belt and his vest. he also wears a sun hat when needed. He also carries a longsword in a sheath at his side.

Abilities: As I've said before, Erias practices rune magic in order to defend himself against hostile dragons. He has a number of defense and stealth spells, but few that can harm or kill anything.

Backstory: Erias was born to a regular family. His big brother was a blacksmith and his mother was the woman of the house, and the two were the ones who kept the house. Erias's father was an explorer, and rarely saw the family. Erias enjoyed more than anything seeing what his father brought back from faraway lands, and he pretended with his sibling that he was a great explorer, seeing the world like his father.

On his 10th birthday, his father returned with a strange egg. He gave it to Erias as a token of his journey to a hot island, where jungles dominate much of the surface and the oceans thrive with colorful fish. Erias, in excitement, accidentally dropped the egg into his brother's forge where he assumed it was birnt to a crisp. His father got him a baby chicken instead.

In 3 weeks, the chicken was full grown, and a strange creature crawled out of the forge. Erias recognised it as a bipedal dragon, one that hatched from the egg dropped in the forge. It ate the stupid chicken, and it became Erias's pet. Erias raised it as his familliar, and it soon hunted on it's own.

His father returned one day and saw Erias's dragon. He saw that his son was gifted with the ability to speak to and understand dragons. From then on, he accompoanied his father on the journies.

Erias learned from his father and became an explorer himself. The world is there to be explored, and the dragons are there to be studied. Some day, he may just find them all.

Misc.: Erias has a dragon fammiliar named Redwing. He is very intelligent and acts as a companion on his journies. He also understands how to track, read maps, and use other navigational instruments. Although few can recognise his species, he is a Pygmy Marsupial dragon. He has a bright crimson coloring and is still a hatchling, although he is about 14 years old. Occasionally he rides on Erias's shoulder.

CMOTDibbler
2010-07-22, 08:17 PM
Oswin

Gender:Male
Race: Human
Age: 55
Alignment: LG
Class: General
Power Level: 8-9
Description: Oswin is a large 7'6", and is generally a very imposing man. He wears very large and heavy red and gold armor. Picture (http://emblemfire.files.wordpress.com/2009/05/oswin-portrait.png?w=96&h=96&h=96).
Equipment: Oswin's main weapon is a 10' silver lance on a chain. He will throw the lance at his opponent, then quickly reel it in with the chain. ((Attack Image (http://img.photobucket.com/albums/v194/BwdYeti/Tier%202s/Skills/General-Lance-Kamaitachi.gif))) His alternate is a large silver throwing axe, that returns after thrown. Both are extremely hard to break, and a normal human cannot wield, or even carry them. Oswin's armor covers his entire body, and weighs about 400 lbs. It is very thick, and very resistant to magic and other energy attacks.
Abilities: In the way of abilities, Oswin merely has his strength, his near invincibility due to his armor, and his skill with the weapons he uses.
Backstory: Oswin was teleported to this world in order to save his life. His army was under attack by a group of assassins, led by the notorious Jaffar. The assassins were too powerful for his sleeping army, and the great Archsage Athos attempted to teleport him and a group of his personal guards to safety. As the spell was cast, however, Jaffar himself began atttacking Athos. This distracted Athos, and as a result Oswin was sent here instead, his guard split up, looking for him.
Affiliation:None, as of yet.

(00205c)

Morty
2010-07-23, 08:49 AM
Name: Markhithassirn
Alias: Mark
Gender: Male
Race: Yugoloth, Marraenoloth subtype
Age: 127
Alignment: Technically Neutral Evil
Profession: Ferryman on River Styx, formerly. Right now, a spy.
Power rating: 3 or C-
Description: Like all Marraenoloths, Mark resembles an extremely skinny human with bleak eyes. However, instead of a grey, drab sack-like robe most of his kind wears, he prefers a stylish, if rather dirty and worn coat, also with hood.
Personality: Mark has an upbeat and relaxed attitude. He doesn't understand why all his brethren are to bent on spreading corruption all over the multiverse or manipulating Tanar'ri and Baatezu against each other. He believes everything would be better if they just relaxed and stopped worrying so much. He likes hanging out with people, drinking beer, playing chess and writing stories.
Equipment: Mark only has his coat, a cheesboard, a set of figures and a boat hidden in an extradimensional storage. He tends to carry the oar around with him though, for an inexplicable reason.
Abilties: Despite his appearance, Mark is smart. As a Marraenoloth, he has a good sense of direction and memory. His most potent ablitiy is his fear-inducing gaze. He can also summon lesser daemons for help and cast some minor spells.
Backstory: Mark was born on Gehenna and spent his early existence as a ferryman on River Styx. However, as an incredibly atypical Yugoloth, he was something of an embarassment for his extremely gloomy and scheming brethren. This caused him to pack his stuff and leave, to everybody's surprise. Despite severing most of the ties to his home plane, he remained a mercenary for other fiendish races. Recently, he's entered into the service of a General Baalthazar who ordered him to keep an eye out on his daughter.

Murkus
2010-07-23, 09:19 PM
The Masked Bastard

Alias: Anon E. Mous, The Inciter, John Jacob Jingleheimer Schmidt, The Bird, A.

Gender: Changed at will. Though for this CS, to simplify things, I'll refer to it as a he.

Race/Species: Human? Devil? Possessed human? Who knows.

Age: Even I don't know. Probably fairly young.

Alignment: True Neutral, though he tends to lean both ways. Basically, "Whatever you want it to be." He might still have some moral principles, though.

Might.

Class/Profession: Espionage Expert/Spy/Shapeshifter

Power Rating: D/C, with what he has on him usually.

Description: Anything he wants. Though when off-the-job or speaking with someone who knows his identity, he'll typically wear a V-For-Vendetta Guy Fawkes mask, a cheekily grinning facade that he finds amusing. Other than that, nothing is consistent.

Personality: Here is where he has problems. He changes so often, becomes others so often, he can't seem to remember what he was really like when it all began. As a default, he tends to be cheeky, patient, and enjoys inciting anger in people. He likes mind-games, games in general, and is rather intelligent. He often drowns himself in simple pleasures. For what reasons, he doesn't say.

He tends to mimic or copy the last person he became. Cheery, short-tempered, mild-mannered, hearty, friendly, whatever.

Rather a sad existence, not really being someone. Keyword 'one'.

Equipment: He keeps a safe house somewhere in the Nexus, a place for weapons, relaxation, supplies, and hiding out. His inventory is always changing to accomadate his personal whims or the next assignment. What he needs, he buys or steals.

Abilities: Complete duplication of another's body, essence, spirit and sometimes mind. He can shift forms at will, and does so regularly. This ability seems to be unlimited. For most or all intents and purposes, he becomes the creature entirely.

He possesses some skill with a wide range of weapons and combat types, though mostly firearms. He can fight in hand-to-hand combat well enough, and is typically very quick and agile.

He can completely cloak himself by using chameolon-esque shapes.

He can only become something vaguely humanoid.

He can steal your mind and personality, like a doppelganger, except without the brain-eating part.

He knows a lot of guys.

He cannot duplicate mind or magical or superhuman abilities. However, he has some illusionary magics, and can use them to fool people into thinking he can do other those things.

He has a surprisingly large knowledge of Earth pop culture.

His creator might add more later, depending.

Backstory: Not much. He showed up in the Nexus a few months back, going into public only when absolutely necessary. It's just now he's starting find some work.

InyutheBeatIs
2010-07-23, 11:31 PM
Christopher Grimm (Name subject to change)

Alias: "Hey kid" to most people at first. "Chris" to others. He has gone under a bunch of aliases when he found it convenient.
Gender: Male
Race: Human
Age: 17
Alignment: Neutral Good, a little towards True Neutral
Class: Warblade/Factotum would probably be the best way to summarize his abilities.
Profession: Adventurer/detective is a good start.
Power: Around 3.5 to 4

Description: Fair skin, dark brown hair, green eyed, and about 5' 7". His hair is thick, brushed towards the front and upwards, with sideburns reaching past his earlobes. He has been described as Olympian, albeit in a half-kidding manner, his build muscular and fairly broad-chested. His fingers are fairly long and thin. He tends to have a serious face, although it isn't "GRIMDARK" by any stretch of the imagination.

Outfits:NOTE!: Thanks to the limitations of the Tektek Dream Avatar app, the pictures provided are meant purely as a guidline to give you an idea of what it looks like.

Chris Classic: http://i804.photobucket.com/albums/yy323/InyutheBeatIs/ChristopherGrimm.jpg A hoodie, t-shirt, a pair of black, fingerless gloves with gray spider web patterns, and a pair of loose, slightly tattered denim jeans. He also wears black tennis shoes with white accents, as well as a red lightning bolt design. He tends to wear a dark blue backpack with various trinkets and baubles on it.

The hoodie is one with a zipper through the middle, with pockets in the front. His hoodie is black, with gold and ash gray decorations of typical urban styling; skulls, aces of spades, playing cards of all aces, baroque tooling, that sort of thing. Across the chest are bold white letters of the word "FAIL'D" in capital letters, with an "XD" emoticon at a diagonal near the D. On the forearms of the sleeves are two images. On the left forearm is an image of unicorn, holding half of a shield. On the right forearm is an image of a lion holding the other half of the shield. Both images are styled in the form of heraldry, looking like two halves to the same crest. He tends to wear his sleeves down over his knuckles and a bit of his fingers.

Chris with Bandage: http://i804.photobucket.com/albums/yy323/InyutheBeatIs/bfec193copy.png Pretty much Chris with a bandage on his arm and not wearing a hoodie.

Battle Nerd: http://i804.photobucket.com/albums/yy323/InyutheBeatIs/Chriscopy.png An unbuttoned, long sleeve green shirt over a white t-shirt with a black jolly roger on the chest. Brown pants. Horn-rimmed glasses. Slung over the shoulder is a tube, like the kind used to transport paintings.

Backpack Baubles: Tiny figure of Churuya-san in famous "Nyoro~n" pose.
Tiny figure of a Prinny from the Disgaea series.
Thin light blue crystal.
A green and black pin of an Ace of Spades.
Dreamcatcher made of silver and turquoise.
1" circle pin with an image of an angelic Companion Cube (http://www.ninja-bot.com/pins/gamerset.png).

Personality: Diligent, patient, courageous. He is clever and smart. Also a little stubborn and one-tracked when he is on a job. He also can come across as blunt and kurt, often when in pursuit of a goal. He isn't unkind, however, and is willing to help those he feels need it.

Equipment: The Vorpal Blade: Yes, the actual blade that went "snicker-snack" in Lewis Carrol's poem "Jabberwocky". The handle part of the sword is made of iron, and is really simple in design. The blade itself seems to glow an intense golden-yellow color that somehow doesn't give off illumination.

This blade is enchanted with the ability to cut through any physical substance that the wielder chooses. Thus, theoretically, the wielder can make the blade deal completely non-lethal damage, as well as cut through opponent's hide as easily as a hot knife through butter. However, the ability does not affect non-physical substances, such as magic and souls (unless they somehow became a physical substance).

The Tinderbox: An artifact from the fairy tale "The Tinderbox" by Hans Christian Andersen. It is in the form of a brass Zippo lighter with black clockwork tooling.

The Tinderbox can summon up to three dogs, one each time you flick the lighter. All three look like fiendish doberman pinschers, each one larger, stronger, and more demonic looking than the last. All of them are around the size of a man, however. They seem to have a bit of a fire theme, no doubt due to the nature of the object they are bound to. They are capable of speech, have keen senses and great strength, and can seemingly instantaneously retrieve any objects their master wishes.

Armorweave Hooded Jacket: His hoodie. It is enchanted to where it acts as a set of magical full plate armor, while still retaining the qualities of fabric clothing. The enchantment extends all the way down his pants also, essentially completely armoring him.

Spidersilk Gloves and Socks: His fingerless gloves and socks. They magically fit any size. These items give him the ability to run up walls and ceilings, also allowing him to cling to surfaces like spiders.

Backpack of Holding: The dark blue backpack. Pretty much what the title says, a bag of holding that is a backpack

The contents: Of his pockets: An iTouch that has infinite battery and can get internet reception anywhere.
The Tinderbox.
A wallet, containing about $450 in cash, along with change and a couple of gold coins, as well as a magical fake ID that changes to fit whatever is necessary.
His cellphone.
Of his backpack: A bag of gold, a bag of silver, and a bag of copper.
Trail rations and water purifying pills.
A toolbox, filled with almost every tool you could think of.
60 feet of rope.
A grappling hook.
Duct tape.
First aid kit.
Lockpick set.
Gas mask.
Binoculars.
Handcuffs and ziptie handcuffs.
An FN-P90, along with several magazines for it.
An M-16 with grenade launcher, along with several magazines and ammunition for it.
Flare gun with extra flares.
About half a dozen flash grenades.
A spare sword.
A notebook with infinite pages, bookmarked for convenience. The contents of the notebook are various notes and analysis papers.
A bottomless pen.
A miniature forgery kit.
A proper laptop, also with an infinite battery and internet connection everywhere.
A Nintendo DS with games. Also a PSP with games.

Abilities: In addition to his athleticism, he has an enchantment on him that increases his speed, strength, and toughness slightly. He is quite smart and clever. He has quite a bit of practice with the sword, and he is quite proficient in both melee weapons and ranged weapons. He has some experience finding, avoiding, and disarming traps. He can be quite sneaky, and can take on disguises quite well. Thanks to both his intelligence and his notes, he has quite the collection of knowledge, although at first it is relatively limited. He has a slight aptitude for magic, but so far the extent of his abilities is basically a telekinetic push, and not even a big one.

Backstory: To be written later.

Misc.: May have notes here.

Moff Chumley
2010-07-24, 12:14 AM
Ilyena

Alias: Goliath
Gender: Male
Race/Species: Half-Elf
Age: 33
Alignment: LN
Class/Profession: Spellcaster of some sort, makes a study of it.
Power Rating: C
Description:
http://img401.imageshack.us/img401/9099/illyenasunnies.png
Personality: Ilyena is a scientist, first and foremost, and his study is magic. Everything magical. Curiousity, rationality, and little patience for anything in the way of explanations. Needless to say, this attitude does not make him popular with the wizards and warlocks he studies. Ilyena is rather used to treating people like puzzles to be solved, and marks to be robbed. With his few friends, though, he's quite loyal and would go to the ends of the earth for them.
Equipment: Ilyena has a small collection of magic items that he's either not through studying or can't bear to part with, sealed away in a bag of holding. Aside from that, Ilyena has a jaw-droppingly extensive catalogue of spells on his laptop, and has memorized a decent portion of them. He does a lot of traveling, so his possessions are limited as far as clothes and such go.
Abilities: Ilyena is a formidable spellcaster, in that he has a spell for every occasion and can modify and combine his spells when nescessary.

Emperor Ing
2010-07-24, 06:22 AM
Dr. Yersel

Alias: Yersel
Gender: Male
Race/Species: Green Dragon
Age: 32
Alignment: Neutral Good
Class: Biologist
Power Rating: 3
Description: Unless specificed otherwise, Dr. Yersel can commonly found in a shirt, tie, pants, and labcoat. He is fairly attractive looking for a dragon and he walks around in a bipedal stance with his body hunched over not unlike a dinosaur.
Personality: Yersel is patient, calm, friendly, and very smart. He does, however, have a tendency to get violent and is quick to annoy at times.
Equipment: Labcoat, an array of random magic-esque potions. Sometimes, coilguns.
Abilities: Claw attack, Tail Whip, Bite attack, Fire breath, Fire immunity. Shockingly formidable mental defenses. Crippling pinches.
Backstory: Certain other characters know it in more detail but what is common knowledge is that presently, Yersel has been killed six times.

Dr. Yersel

Alias: Yersel
Gender: Male
Race/Species: Green Dragon
Age: 32
Alignment: Lawful Evil
Class: Biologist
Power Rating: 3
Description: Unless specificed otherwise, Dr. Yersel can commonly found in a shirt, tie, pants, and labcoat. He is fairly attractive looking for a dragon and he walks around in a bipedal stance with his body hunched over not unlike a dinosaur. He is identical in appearance to his counterpart.
Personality: The other Yersel is nonchalant, sadistic, and malevolent who believes that the ends justify the means, and that nobody should stand in the way of progress.
Equipment: Labcoat. Sometimes, coilguns.
Abilities: Claw attack, Tail Whip, Bite attack, Fire breath, Fire immunity. Shockingly formidable mental defenses. Crippling pinches.
Backstory: Arlem split Yersel's two personalities into identical bodies. They both identify as "Yersel" and are nearly indistinguishable except their personalities.

Rand

Alias: Rand
Gender: None, presumed Male
Race/Species: Arcane Incarnation
Age: 4000+
Alignment: Unknown
Class: Alpha type Arcane Incarnation Sorcerer
Power Rating: 10
Description: Hovers inches above the ground. Has a pink/purple flaming head hovering above his shoulders with deep purple slits resembling eyes. There is a purple flame coming out of his torso where his neck should be. His hands are purple flames. He also wears a light blue robe with a dark blue cape.
Rand is a humanoid(?) being of pure concentrated arcane energy. His body constantly radiates and absorbs untold amounts of this energy, causing those who cast Detect Magic or similar spells on him are often blinded by his presence.
Personality: Loud, arrogant, quick to anger, but sometimes easy going and only mildly annoying. He is prone to rapid mood swings.
Equipment: Unknown array of magical items are presumed carried on his person, though he has been seen to dual-wield chainsaws.
Abilities: Unsurpassed Arcane spellcasting ability. Nonliving body made of arcane energy grands Rand a great array of resistances and immunities, but it is possible he's vulnerable to antimagic.
Backstory: All that is known is that he's thousands of years old and was once a living creature.

The Metroid

Alias: None
Gender: Sequential Hermaphroditism
Race/Species: Metroid
Age: Unknown
Alignment: Neutral Good
Class: Zeta Metroid
Power Rating: 4
Description:
http://images4.wikia.nocookie.net/__cb20080609044529/metroid/images/4/4c/Zeta_Metroid_art.JPG
Personality: The metroid tends to be quiet and likes to speak his mind. He is extremely patient, calm
Equipment: None
Abilities: Claws and bite. Extremely tough hide.
Backstory: Pending

Kenyon
2010-07-25, 02:26 AM
I just realized that I have no idea where Kenyon's description would be back on this forum, if it's still here. That, and most of the people around here now probably aren't familiar with him.

Personal Stats

Name: Kenyon Trammel
Race: Human
Class: Rifleman
Alignment: Neutral Good
Temperment: Very casual, Kenyon remains calm under most stressful situations.
While capable of holding his own in any confrontation, he'd sooner drink a beer with his opponent than shoot them. However, when he sees someone doing something that "just ain't right", he has been known become highly aggressive and confrontational.
Power Level: D+ to C-, depending on who you ask.
Age: 29
Height: 6'4"
Weight: 190 lbs
Hair: Dark Brown, in a military-style haircut.
Eye colour: Light Brown

Weapons:

-"Soulstriker," Kenyon's rifle, given to him by his father. Based on local military muskets, but improved to give better range and accuracy. The barrel of the rifle is made of an odd mithril/adamantine alloy, to help prevent damage from within and without. Equipped with a bayonet for close-quarters combat, and a steel-reinforced stock for those who get too close into his personal space. Able to be armed with several types of shots, depending on circumstances.

-Shortsword. Regular. Boring. Standard military issue.

Description:

Kenyon is commonly seen wearing a light grey military coat over a blue, short-sleeved tunic, dark gray pants, and black leather boots. Has a bandolier, with several types of bullets and shots, draped across his shoulder, and a medium-sized satchel at his side.

Backstory:

The land where Kenyon comes from, Sarundia, is an interesting place. In an area known for legendary magic users, not a single person in Sarundia has been able to learn or utilize magic themselves. There have been many legends explaining why. Some say Sarundia was cursed in ancient times, so that no one born on the land would learn the arcane arts. Others say the first people to settle here were refugees from another land that exiled all non-magic users. Whatever the reason, the culture of the Sarundians has centered more around mechanics and gunpowder than magic.

The same went for Kenyon's father, Darryn Trammel, one of the land's greatest inventors and a legendary gunsmith. Darryn designed much of the weaponry currently used by the Sarundian military. When he was finally old enough to carry a weapon, young Kenyon would help his father demonstrate the newest tools he had developed.

As he got older, Kenyon showed a great deal of skill with much of his father's equipment, especially the difficult to use long-range rifles. It was at this time that Darryn, noticing his son's affinity to rifled weaponry, made "Soulstriker," his greatest development to date.

After a brief stint in the military, Kenyon was bitten by the Adventurer's bug by age 22. With only Soulstriker, a sword, and his technological knowledge, he went out into the wild to make a name for himself and the Trammel family.

Common Knowledge:

-Accent best described as American, Southern.
-Despite his tall frame, Kenyon is surprisingly agile.
-Loves a good drink. Give him a beer, and he'll be your best friend. However, don't give him a Dragon's Liver Buster if you wish for him to stay conscious.
-Due to his Sarundian heritage, Kenyon is an avid tinkerer. He is enthralled by anything mechanical.
-Since nearly all Sarundians are unable to perform magic, enchanting weaponry is an expensive business there, left generally for elite warriors and the nobility. Due to that, Kenyon and his father invented several new types of shot for Sarundian muskets and rifles. Using their chemical and mechanical knowledge, they were able to create shots that could engulf their target in flame, encase them in ice, even directly attack them without killing. Kenyon keeps many of these shots in his bandolier and satchel.

Notes:

-An apparent side effect to the Sarundian curse, Kenyon seems to have strange reactions to healing or buffing magic that is cast on him. Drinking a simple healing potion has been known to make him violently ill, and healing spells seem to cause him as much pain as the wounds they are healing. As such, he avoids healing magic as much as possible, preferring non-magical alternatives, despite the fact that they may hurt or leave scarring.

RE:Insanity
2010-07-26, 12:26 AM
http://public5.tektek.org/img/av/1007/d25/2356/383b475.png
Name: Jacky Paper
Age: 23 (keeps forgetting he's not 22 anymore)
Race: Human
Class: Would prolly be a bard
Alignment: Chaotic Good
Attitude: Laid back, imaginative, and a procrastinator. Likes to be underestimated, and is very energetic. When under stress, he switches between his usual attitude, and taking advantage of the situation as an excuse to let out a bit of his bottled up anger, frustration, sadness, and general hatred of pretty much everything around him. Prefers to do and learn things until he's mastered doing them, then move on and never do them again, unless they're fun. Tries to be nice and friendly, and outwardly is, but deep inside he can always find a reason to hate everyone he sees. Pessimistic, then optimistic, witty, then sarcastic, open, then closed, poetic, then bored, Jacky can't be summed up by any words other than, "Sure-wait, what?"
Height: 5'11''
Weight: 189 lbs, though tends to lose weight over vacation due to forgetting to eat. A schedule reminds him to do so, usually.
Weaponry: Keeps some simple firearms at home for protection, as well as a titanium crowbar and highway hooligan, toys around with different traps and weapons, but always keeps a pocket knife on hand if he can.
Background: Jacky Paper was born the son of two Ren-Fair class geeks in Kansas City, Kansas, right after one left the other on the altar. Ouch. Since then, his life has been nothing but 'what the hell' moments, ranging from blowing up wolf spider nests with his friends, to getting repeatedly shot in the hip by his step father, to accidentally killing a man who tried to run him over for telling a store owner when the man stole a watch. Jacky once had a dog named Puff, but when the dog died, he decided to just pretend the dog had been replaced by a dragon. He knew the dragon wasn't real, but talking to an imaginary dragon when nobody was looking was better than talking to air when no one was looking.
Multiple people thought he had mental, emotional, and anger issues (which he really didn't), and diagnosed him with everything from ADHD to aspergers to schizophrenzia (a good bit of which weren't even real *cough*ADHD*cough*). Jacky was put on multiple different cocktails of antidepression and chemical imbalance curing 'medicines', all of which would actually give him the issues they were supposed to cure, and then some! When that didn't work, Jacky was sent to multiple different psychologists, which eventually lead to his fear of psychologists, and of anyone who wanted to know anything about him. Asking Jacky his name would get someone garbage canned. Jacky bought himself an XboX when he was young, but his parents decided that the games he was playing (HALO, Splinter cell, COD) were what was causing his anger (even though they had been lessening his anger and the nonexistent issues had 'started' long before he got the XboX) and then went on a string of groundings, disallowing video games, after school activities, camping trips, and the use of light bulbs.
Jacky found solace in drawing in a leather sketchbook his mother had given him right before she died of breast cancer and anemia, but that ended when a doberman bit his arm, severing most of the nerves in his wrist and making it hard to draw. He then got himself a laptop, and since then has earned most of his money typing stories, newspaper articles, and poems for children.
Of course, his life being full of 'what the hell moments', Jacky just had to start randomly producing arcane energy from his dreams, and pissing off pretty much everyone in Chicago who had a gun when he saved a group of teenagers who were about to be killed by a drug dealer.

ApeofLight
2010-07-26, 05:30 PM
Garth Smith

Age: 34
Race: Mostly Human, partial dragon
Class: Warrior
Alignment: Lawful Good

Description: He's a very tall and broad looking man. He has brown hair and slightly brown, amber, somewhat reptilian eyes. He's usually smiling and in a good mood. He can also be seen wearing simple clothes.

Equipment: A large broadsword and several pouches to carry rations and other things he may need to.

Powers: The only powers he has is being slightly stronger than normal and being able to cover himself in strong, golden dragon scales.

Backstory: Garth was born of mixed parenthood in a small farming town out in some forgotten land. While his mother was human his father was five eighths of a dragon making Garth five sixteenths of a dragon. He had a good and normal childhood until a red dragon destroyed his town because they wouldn't or couldn't pay a tribute of money to him. This happened while he was at the age of eight years. He was able to escape but was left an orphan. After traveling alone for a few months he was eventually taken in by an orphanage and was raised there for the next seven years. After that he joined the military and fought in two different wars over the period of the next eight years. He then left not liking how the military could be so callous at times and just leave conquered areas to die. Garth joined a dragon hunting group but left after a few years not liking the way they did business. He then spent seven years adventuring but mainly focused on ways to improve himself and hunt down dragons. He then found his way to the Nexus and joined GLoG and has been here ever since.

ApeofLight
2010-07-26, 05:34 PM
Warren Capello

Race: Half-elf
Gender: Male
Age: 35
Alignment: Neutral

Appearance: Wears a white hooded cloak with a black and gray swirling pattern on it. He has light blonde hair almost silver or perhaps white. He has light green eyes. He wears round glasses. His hair is cut short and neatly taken care of. His ears have a slight point to them showing his elvish decent and his human ancestry. He can usually be seen with a pair of dice or a deck of cards.

Abilities: It seems he has some magical ability that is different with each new item he has.

Backstory:?

ApeofLight
2010-07-26, 05:35 PM
Kadogurraq Skyhammer

Age: 58
Race: Dwarf
Class: Warrior
Alignment: Lawful Good

Description: A dwarf with dark brown hair. He has a large braided beard with short cut hair. He has well crafted plate armor that has a tint of blue in it. He wears two pendants, one with a comet and the other with a upside down hammer within a lighting bolt. He is usually wearing a helmet with a visor over his hazel eyes. Kadogurraq is only about 4" foot but is fairly muscular.

Backstory: Kadogurraq Skyhammer is from the Fallen Comet Clan. This is a clan that believes that there first ancestors where cast down here by the gods to live on the land. Thus they worship both the earth and the sky, the place they came from and the place they now dwell. In there culture the highest valued rocks are those that have fallen from the sky. Kadogurraq is from a family that has fallen from grace within the clan and Kadogurraq has a plan to fix that. He plans to find a meteorite and bring it back.

Personality: A fairly nice guy. Usually pretty stern but is kind as well. Probably something like an old mentor kind of personality.

ApeofLight
2010-07-26, 05:36 PM
Name: Dr.Rato
Race: Human
Class: Scientist
Age: He has forgotten but he looks pretty old
Alignment: good
Appearance: A old looking human with crazy white air and a lab coat a beard and glasses. Nearly 5' 10"
Equipment:Who knows what is under is coat.
Backstory: A human that learned much and eventualy found himself here at the Town by accident and decide to figure more out about this place.
Likes: Experimenting, Science, finding stuff out and going on walks.
Dislikes:Stupidity
Picture by Szilard
http://i227.photobucket.com/albums/dd233/SzilardG/Rato.png
Dr.Rato talks in green

Allen Rato aka Al
Race: Human
Age: Around 25
Alignment: Neutral Evil
Appearance: He has golden blond hair that looks like it isnt taken care of much. His eyes are blue. He seems to be in his mid twenties. He wears a long sleeved button shirt. He has several pockets and hidden pockets and a few pouches as well.
Backstory: His father was a scientist that fell in love with a stage magcian. He falls somewhere in between there. He is the great grandson of somewhat famous Dr.Rato. He was with a traveling circus doing some research on animals while he was there. Then one day while he was traveling he ended up here.
Al speaks in darkgreen

SinisterPenguin
2010-07-26, 07:37 PM
Sinister Penguin

Gender: Male
Race: Penguin
Age: ???
Alignment: Chaotic Evil-ish
Power Rating: 4
Description: He is a penguin with glowing red eyes that wears a stylish red suit and red hat.

http://i659.photobucket.com/albums/uu320/SinisterPenguin/spsuitoldhat.png

Equipment and Abilities: Sinister Penguin carries around a simple revolver that he uses to fight. How he is able to manipulate such a weapon with flippers is a mystery.
Backstory: Sinister Penguin was a normal penguin until he mysteriously gained sapience one day, through means unknown. Since then, he has been running around doing odd jobs and living up to his name. (More tom come, maybe.)
Personality: Sinister Penguin is extremely malevolent and mildly insane. He has a penchant for death and destruction, and can be rather overdramatic at times. He also has a great deal of difficulty taking anything seriously, up to and including life-or-death situations.

RE:Insanity
2010-07-27, 04:35 AM
Nadraga
http://public5.tektek.org/img/av/1007/d27/0428/583d874.png
A barghest that pulled herself out of Jacky's nightmares one night and proceeded to go a murderous rampage throughout HALO and the rest of Nexus. Has proven herself to be a fierce fighter and an adept spellcaster...

Recaiden
2010-07-29, 12:30 AM
Alkania Leah Danir
AKA
Anchor, Hunter, Message, Allie, 'that kid who stole my glasses'

Message is the original.
Hunter is the first human creation of the original, and has gotten pretty different. She might be said to have more of a connection to their original soul.
Leah is the robot clone of the original, who was incorporated into Message shortly after coming online because they were so alike.
Anchor is the replacement of the undead monstrosity made out of the original's body.

Hunter, Leah, and Anchor agree that they're sisters, with Zophiel their mother, Cleo their father, and Message their Self.
Their favored weapon is any sword so large it should be 3-handed.

Alkania Leah Danir also known as Message
Gender: Feminine
Race: ???
Age: That's complicated. No more than 70 years. Ascended 12 October, 2014 equivalent
Alignment: Black and Red / Chaotic Neutral. Ambition and emotion. No real code, doing whatever needs to be done
Class: Rogue, Ferryman.
Power Rating: A
Description: Message doesn't usually a body.
Personality: A bright-eyed hedonist. A world this unlimited is frightening.


Koshal's Flamberge




Secrets of Creation: Many.
Prime: Message is aware that it's just a character.
Eclipse: Message can possess/merge with/pay attention to any of her charities.
Sunshine: A while ago, Message devoured and absorbed Anisat, the light of life. Among other things, this let her create objects that could withstand the sun.

If you were putting together a spell list...
1 Shield
2 Shield Other
3 Magic Circle
4 Reincarnate
5 Symbol of Sleep
6 Antilife Shell
7 Heal
8 Protection from Spells
9 Meteor Swarm


Alkania was born not long enough ago to a cursed Cleosepha Danir and Zophiel (http://www.giantitp.com/forums/showsinglepost.php?p=6955856&postcount=189), and promptly stolen away to another dimension by faeries.
She was rescued, in what was longer to her than to the rescuers, but it wasn't long after that her family split up. Her mother had to return to her own world, and her father was occupied aiding a dear friend at the ocean, which Alkania could barely approach.
When the noble (Vaan) who had given them shelter died* the Glass-Blood War, the child Alkania ended up living on the streets with a band of intelligent lizards and malfunctioning machines. They lived off petty crime, complementing each others' needs.

When things went wrong and no amount of batteries or recalibration could help one of her mechanical friends, she took them to the GLoG, where she became a member for a while, learning to heal people. Then her idol Reinholdt left, and after an argument with Quinn, she had no reason to stay.
It was earlier that she had met a creature of shadow that took her through time and worlds, and gave her a way to extend her life and live once again at normal speeds.
It was even earlier that she had participated in a mission to protect some far off place she'd never heard of, and Alkania first killed someone.
She was one of the powers who answered Aequitus's prayers and led to the founding of AEGIS, where she was a member as long as it was active.

Then she was shot by a sniper, and she died.
It didn't keep.

Vaan did everything. I wouldn't be alive if not for her. And I wouldn't be a functioning person without the working she did to modify my timestream. She protected me from the nanobots, gave us a place to live, let me learn music with Merhin...it was the worst day of my life when she left. Sure, being kidnapped was probably awful, but I was too young to remember that. And the nanobots did a number on mother, I never really knew her, and she didn't remember me. That really broke Dad up, but it didn't mean anything to me.

Anyway, Vaan left. Our house, all of our friends (mine, anyway) went as well. She's dead now, the Ice Sun told me. Merhin at least is still alive, in her homeworld. I still miss them both, each day. Dad wasn't there. He couldn't get over mom's departure and...something else. She seemed tormented by guilt, but at what I never knew. She spent her days in a cave, looking out over the sea, barely bothering to eat. I couldn't help her, I was so young then. So I left. I found a little Raitan creature, a robot, and with it and a young lizard from a church nearby and a few older street kids, we were off. They needed food, Kes needed sun to charge its panels, and I only needed them, the bright feelings and the lies. We lived well for months, with Kes's knowledge and my powers. Then Kes went funny, and I left them to try to get her repaired. I couldnt' keep watch by her in the sun enough, so she went into hibernation, and I nearly starved away from my friends. But I got Kes repaired at this League, and met other people, and found Dad again. She was better, but we were strangers now. I couldn't stay.


Charities

The Mask - A covering for the face. The sunglasses, stolen from Arina, which can be touched by solid people even when the wearer is incorporeal, but are incredibly painful to normal people. Leah wears these.
The Ring - Anchor. A decorative item. The original was a small stuffed animal toy, a red fox used as bait for Tenjin's hunters.
The Wand - Leah. The symbol of a diplomat. The original was a ghostly scythewalking stick. This multipurpose tool can be used to stand on, poke things, hit things, and more. Hunter has this.
The Cup - Hunter. What contains and defines. The original was Shadow's ghost ring, which slowed her timescale, let her transform, let her drain people more quickly and treat a wider range of things as 'emotions'. The ring itself is back in Leah's hands, but temporally tangled.
The Blade - A weapon, an instrument of harm. Firme, which appears with who it is needed.
The Pen - An inspiration, a muse.
The Torch - A shining thing. What is it for? Unclaimed and lost.
The Glass - Unearned
The Map - Unearned
The Fruit - Unknown




Leah Danir
Sex: Female
Race: Earthly fae tiger-human-tauric-pattern, Wand Radiance
Age: Supposed to be between Hunter and Alkania in age, she looks to be out of youth, but not close to old.
Alignment: Red and White / Neutral Good
Class: Rogue
Power Rating: C
Description: Strong. Not body-builder levels of size, but with the muscles of someone who works physically on a regular basis, which she does. She bears quite a resemblance to her mother Zophiel. To most humans she's pretty; all her details and proportions line up exactly right. Big Bright Blue eyes with epicanthic folds. High cheekbones, strong chin, and a pointed nose.

Her chest is kept within the normal-small scale so she doesn't run into the issue of a certain antlered changeling and require heavy bindings.
Her new coat is a bit bizarre, still bearing her trademark black color, but also some bright white as well. Her lower body is most of a white tiger, meaning everything but the head, which is where her human upper body is. A quick, fine steed for a noble knight, even if the execution is a bit...odd. If she had anything in her pockets, she'll find it/them instead in a pouch or two hanging from a belt attached around where her halves meet.
Her skin is paler than before, deepening from white where it meets her fur. Her hair is back, hanging down to shoulders, it's black with only one or two little white 'highlights.' It's a bit bristly, like horsehair. Her ears are big and fuzzy and more like a zebra's than anything else.

Personality: Tries to be kind, and to handle her lashing pride and temper. In time, she's come untangled, at peace and living up to her throwing knife. But she can still be overconfident and rash.
Backstory: After Alkania died, her mind was restored from backup by Kestrel, and the machine-shadow body became Leah. Leah was later reincarnated by Pat, in magical flesh instead of machinery. She founded a city. Started a religion, centered on her Self. Fell in love with her boyfriend. Built Message's angels. Fought BC's army. Unearthed a factory. Took on a Page, Koshal, who soon became a squire.



.55 pistol, five shots between reloads
A minigun with gold-plated barrels, a red-painted body and the words 'Bullet Time!' stencilled on the shoulder strap
A tiny single-shot pincap pistol (3 rounds available)
A silver morningstar enchanted to create a small sonic boom when it lands a blow. Used to shatter the Godruped's golem-body.
99 bolt-action 5.53 rifles.
98 9mm automatic pistols.
Many checkered or grey shirts
A gasmask and two spare filters.
Magic-deflecting virage-claw gauntlets.
A crisp new black jacket. Similar to Mist's in color scheme, but cut in leather instead of cloth like his. It should be her size, and if not, very close to it. It's clearly had a lot of time and attention into making it. It has hidden sheathes for at least six small knives or darts, plus a pair of lockpicks or pins in the collar. I know you don't have much experience with this, but the guy offered to do it, so I thought it was neat. You could always stick pens and stuff in them if you decide these aren't for you."
It's one in each sleeve, and four hidden in the lining of the torso, two at sternum level and two below that.
A small wooden box containing a lightly curved, elegant knife, balanced perfectly for throwing. Engraved on the blade is: 信託
the Fox-King's goblet (how he holds it, nobody knows). It's gold, bejeweled, and probably has a tooth mark or two in it
The Treasures of the Skull:
Recently refurbished old fabrics and clothing, all high-quality stuff. There's a few crates of jewellery, a box of jasper statues wrapped in 1920s newspapers, a small box of uncut emeralds and a large, antique aluminium plate from the 1880s. The statues range in size from an inch-high dog to a three foot tall naked dancing girl.
Several crates of ammunition.
A variety of high-quality clothing
93 coins carved from marble
The Skull's Command Crown
A new outfit consisting of a blue henley shirt (https://n1.sdlcdn.com/imgs/a/t/0/Highlander-Modish-Blue-Full-Sleeves-SDL642758503-1-30655.jpg), a slightly fancy short caparison (http://lotro-wiki.com/images/thumb/b/b6/Steed_of_Winter_Winds.jpg/784px-Steed_of_Winter_Winds.jpg), and a scarf (https://img1.etsystatic.com/004/0/6583004/il_fullxfull.379273809_r6qf.jpg)not generally in style at Skullfort.
A little ring made of polished black stone. Etched into it is the symbol that ended up on Mist's pin for Leah's aspect.



Secrets of Creation: Leah can create almost-living beings and matter out of shadow and feeling. She has learned to create generic matter, of any sort she can understand. It is unstable and slowly dissolves in light.
Extra: Leah is vaguely aware that she is a fictional character and can break the fourth wall when it is appropriate and non-bothersome to other players.
Thanks, Pat: Also, while alive, this body is very much magic, and should register to anyone knowledgeable about such things as a Fey's body. This does have the advantage of meaning that she can eat whatever she likes, but won't have to worry about input/output (which should save her from trying to maneuver around bathrooms). Neither does she have to breathe to stay conscious.



It starts like any other day for Leah at the Skullfort.

Wake up, get ready for the day, including exercises and then cleaning. Practice marksmanship (stationary targets, moving targets, both while you're moving, etc.), then creation ex nihilo, then melee combat with swords. Go get your squire for the second half of the swordsmanship lessons. Even if you can't teach him the footwork there's a lot of ground to cover. Make sure you don't forget the knifework, or make a mistake since daggers are pretty new to you and you're really learning as you go. Then on to speaking and remote piloting. Go down to the inn and meet your foxfriend for lunch. Back at home, research, poring over books and articles and Kestrel's vast archives - cut your research short to help in the workshop (there's been a problem with one of the experimental new messenger systems), scanning the reports from the observatory on the way over. Commune with your Self so Hunter has access to what you've learned. Check in at the town: temple, inn, rookery. Chastise that brightly colored centaur kid for starting another fight. Help wake up a farmer who was oversynchronized with the peaceflowers. Put on your exosuit and go visit your daughter. Rush back to lead your squire in evening lessons. Help the high priestess with some obscure doctrinal concerns she's dug up. Go to bed; you need a good night's sleep to properly enter the dreamlands and -

Oh. That's the whole day already, isn't it?
Maybe tomorrow.



Hunter, usually known as Hunter
Sex: Female
Race: Earthly Fae Human-pattern, Cup Radiance
Age: She says she's the oldest, but looks young? Maybe 20 years old. No fewer than 16, surely. And no more than 50.
Alignment: Green / Lawful Neutral
Class: Ranger. She's even got the animal companion in the form of a pitch black fox.
Power Rating: C
Description: Hunter is tall, stringy, almost always wearing a suit of futuristic black armor.

She's a human-seeming woman. She's got spiky black hair, pale skin, grey eyes extremely cool sunglasses, and no wings at all. She's wearing black cargo pants, a checkered shirt, blue jacket, and combat boots. Also wearing a live snake as a scarf. Plus an actual black-and-white-striped scarf because the snake would get cold. Her fingernails are a translucent gold.
Personality: Confident, even arrogant, Hunter revels in life. Every hunt, every new design, every bitter defeat or thrilling victory is another reason to live. Generous in a showy way; she can afford it.
Backstory: After Alkania died, the energy of the Cup lingered in her backup armor, and brought it to life as Hunter. She sings, she hunts, she creates monsters.



Super Virage Sword. A hilt made of the beast's chitin. The swords summon blades of plasma energy that match the kind that the Super Virage had used and can even resize to the type of blade the wielder prefers. The energy blade is quite powerful and can even cut through most body armors with ease. The blades flare up brighter and more strongly when the person wielding them is confronting something draconic: in that case, they'll cut through dragon hide like a hot chainsword through butter.
Gem of Burning Light: An artifact of an evil light god whose exact powers she hasn't bother to work out. The gem has quite a few Light-domain powers, including the abilities to grant and deny light - It protects her constructs from dissolving in the sunlight.
Transporter: Short range, line-of-sight only. Still amazingly useful.
A macuahuitl with lumps of green Tamrielic Glass instead of obsidian, enchanted to drain life and energy.
A boxy linear accelerator type rifle attached to a power/coolant backpack and a box of small iron slugs. There is ".30 C" stamped prominently onto the rifle. 5 gram projectile, ludicrously fast. About as bad as a small explosive.
A .650 Tenjin hunter elephant cannon.
2 chrono-grenades, which, when activated, have a fifteen second fuse before erecting a temporary stasis field around the target, freezing it in place.
A pair of yellow gauntlets with built-in 12-gauge shotguns that go off when the wearer punches something
1 anti-magic grenade-orbs
A black rubber one-piece with lightweight, yet powerful, kevlar pads protecting the torso and limbs. It's stretchy enough that it'll fit practically any body shape.
A gasmask and two spare filters.
A bandoleer that can integrate with the rubber suit but could also be used alone. A pair of sleek, black plastic-fibre boots
Delta-87 Hard Light Knife - Oddly balanced with more weight towards the butt of it rather than the blade, but when she activates the Hard Light edge with the little blue tab that's under the hilt, she'll find the reason for the odd weight being that it counteracts the ever-so-slight tug towards the point that it now has, giving it a good balance. The weight of the entire blade itself isn't so unusual despite being slightly on the heavy side at a couple pounds, but that would make sense considering that it seemed to be made out of a metal that feels denser than steel. With the weightless blade of light and the heavier grip, it definitely allows the wielder a great amount of control over the knife.

If she flicks the red tab that's next to the blue, the "sheath" of metal will slide up, materializing around the hard light edge and turning the entire blade metal with only slight change in weight. The entire effect is seamless, making it look like there was never a different edge to begin with and it sure seems to be solid.


Sandstone - The mountain dragon
Meghan - The fox
??? - The snake

When she wishes to, she can sprout four inch long talons on each of her fingers made of the very same Hard Light that Delta-87's knives had.
Secrets of Creation: Hunter can create living and almost-living beings out of shadow and feeling. She can also create unliving matter in much the same way. The simpler the easier.
Understudy: Hunter is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.
Dream-Eater: Hunter feeds on feelings and emotional qualities, generally fear and excitement.
Evocation: Extradimensional storage.
Relevant Metaphors: Hunter can treat her life like certain styles of storytelling or game when useful and such silliness is appropriate, such as to travel by map (https://www.youtube.com/watch?v=yIQKVITyaMI&feature=kp).
Telepathic Symbionts: "There's symbiotic bacteria in its mouth and brain, however, that grant it full telepathy, making it the third true telepathic species discovered within the British Stellar Empire." They're spread through bites, travelling to the brain where they help grow new connections and synapses that provide the telepathy, though it's limited to other telepathic creatures.
The Conductor (as it calls its species, 'Conductors of the World-Song') sings a lonely, haunting tune that sounds like part of a much greater song with all the other parts left out.
It's by very careful nips that a young Conductors are introduced to the World-Song of their planet, introducing the telepathic bacteria into its bloodstream and from there, its brain and mouth.
Ears are still useful, though, because most creatures on a planet of telepaths evolve the ability to mask their minds or project their thoughts somewhere else, otherwise the predators would never catch anything because the prey would feel their minds approach, but also the predators would never fail in finding their prey as they'd hear their minds. The symbiotic bacteria will spread around Hunter's body, I don't know how long it'll take, but they won't stop until they reach her brain where they'll redirect some synapses and similar brain-y things. It should be harmless, though it may cause something unexpected.

10 - The wurm is called.
9 - The wurm approaches.
8 - The wurm approaches.
7 - The wurm approaches.
6 - Slight tremors in the ground.
5 - The ground shakes faintly.
4 - The ground shakes noticeably.
3 - The ground shakes wildly, small creatures flee.
2 - The earth bulges and ripples as the wurm tunnels closer
1 - The ground is ripped apart as it heads towards the target.
0 - The wurm emerges from beneath the earth, hopefully eating someone right away.





The Fae were native creatures of the seventh planet in their solar system, which had a rather larger star than the nexus usually does.
The Earthly fae were those who adapted to urban, civilized life alongside humanity. The Outer fae were those who left the planet rather than change. In a war much later, the Outer fae came to kill, enslave and oppress the majority of the population of Earthly fae.
They are possessed of two types of natural magic, called glamour and grammar.
The fae are harmed by the touch of various refined metals. Outer fae are particularly vulnerable to iron due to ancient grammar-works. Similarly, salt has mythic significance against them.

These fae are acutely aware of their position in the universe, and they are graded by their ability to decide the story around them, which can rise and fall with time and growth. The least are Extras. With no narrative powers at all, they can, by circumstance or the actions of others, reach a higher level.
Above them are Understudies, who are aware of the their nature and can observe but rarely alter.
Agents can freely alter their own story and details.
Primes can freely change themselves, and have some narrative control over those below them.
Authors have nearly perfect control over the world around them. They can declare the thoughts and actions of even non-fae beings, and it will be so.
The Hierophant is not a quality, but a position. There would normally only be one, but the Terrestrial fae and the Outer fae have both successfully empowered a Hierophant.
They are defined somewhat by their possessions.
The Earthly fae are almost universally predators, where the Outer fae are more detached.

Any being with 3+ Charities, is considered by them to be a fae.
The seven common Charities are the Glass, the Staff, the Blade, the Map, the Cup, the Pen, and the Ring.
A number of Charities are mutually exclusive and generally associated with a location: The Mask of the fae homeworld, the Wheel of interplanetary space, the Spindle of the Nexus, etc.
Uncommon Charities include the Fruit and the Torch
Reflect and Learn - The Glass
Interact - The Staff
Take - The Blade
Understand - The Map
Define - The Cup
Inspire - The Pen
Gratify - The Ring
??? - The Fruit
??? - The Torch



Pterosaurs, the largest ones, for flying on.
Pterebou, getting stranger than that.
Chaithers - Catlike, with eyes along their sides. Three heads with a single large eye each, basically an extension of their long necks. Two pairs each of fangs and many tearing teeth. Very quick-moving.
Chaistans - Hooved, six-legged things related to the above, but more docile. Two heads, one on each side, with an eye on the top and bottom.
Peaceflowers - Actual living plants that generate an aura of tranquility, larger the more are gathered together.
Message-orbs (http://www.giantitp.com/forums/showsinglepost.php?p=19350925&postcount=1061) - A cybernetic shell to house an angel-spirit.


This is a collection of stories about the futility of power and learning to find an acceptable place in the world. Leah cannot fix everything, but has managed to make a home. She's haunted by memories of helplessness, guilt that if she had somehow been better, she could have protected her friends, or helped her father. She has this belief that she has 'paid for' her life already, but that's not enough to keep her satisfied. A lot is possible: flight, guiding peoples' thoughts, raise castles out of the air, creating something very like to life. She is beginning to understand that she doesn't need to understand.


The Faen, the Secondland, Fairyland.

Whatever you're going to call it. What might be called a True World, it rests on the border between Terra and the Rainbow Dreamlands. It is a varied place, a highly morphic plane where time is flexible and the world itself possibly alive. A good deal of the population are fae. The fae's children and creations who might one day ascend are below them, quite numerous. You might think that the amount of fae would grow nearly monotonically, and you might be right. Not enough time has elapsed to be quite sure. But consider all those who are killed, absorbed, or disperse themselves to become one with the world. Then there are cattle. Perhaps they don't really need to feed on human dreams. But they do. There are at least three humans/merfolk/whathaveyou for each proper fae, often a great deal more.


Birthday: March 6

Lord Loss
2010-07-29, 07:25 AM
Nicholas Tyb

Gender: Male

Race/Species: Human. However, a shard Bastyb, The Cat Spirit is hidden in his soul. Should it's power truly be unlocked, his power would be nearly divine.

Age: Unknown (Physically 27)

http://public5.tektek.org/img/av/1007/d29/0702/d4c7974.png (http://tektek.org/avatar/38553547)

Alignment: Lawful. However, Nicholas hovers between Good and Neutrality.

Profession: Detective.

Power Level: C+/B-

Personality: At times calm and collected, at others rushed and quick, Tyb is just as likely to think long and hard as to rush to the rescue of a loved one. He is generally independant, but shows great loyalty towards the few he trusts.

Equipment: Beyond his clothes, forensic equipment, a Notepad and a trusty
.44 Magnum, Tyb carries little with him.

Abilities: Tyb has the spped and agility of a cat. He can land any fall, outfight and outrun your average man. His vision is excellent and, at times he can even dodge bullets. His nails are sharp and clawlike.

Backstory: Tyb woke up one morning without any memories except a strange love of cats, superhuman abilities and a mission to bring down crime in all it's forms. Though his body is 27, he knows his mind is far, far older

Lord Iames Osari
2010-07-29, 07:16 PM
Tetsuko, the Iron Princess

Gender: Female
Race: Eclipse-Caste Solar (Human)
Age: 24 (20 in Exalted years; appears to be in her early 20s)
Alignment: Lawful Neutral
Class: Diplomat
Power Rating: 5 (Essence 4)
Description:

http://wiki.rpg.net/images/8/88/Tetsuko.png
Backstory: Tetsuko is new to her power, having Exalted only a year or so ago, when the Deliberative was negotiating with her father's Southeastern kingdom for his integration into the Deliberative's rule. The Deliberative's representatives were pressing an unfavorable compromise using social Charms, and she stepped forward to take up the negotiation despite her youth, determined to protect her kingdom's interests - and took her Second Breath.

Since then, she has become known as a skilled and fair diplomat and negotiator, successfully bringing her father's realm and several minor realms into the Deliberative's fold.

Murkus
2010-07-31, 12:50 AM
Jack

Aliases: Jack Empty, the Yochanan, Valeyria

Gender: Male

Race: Human

Age: Millenia. At least in body.

Alignment: True Neutral/Neutral Evil

Class: Wizard

Power Rating: B-, C+

Description:

Jack is a mildly handsome man who's recently shaved his whole head bald. It would appear his dome is now scrawled over with ancient alien symbols. He's Late thirties or early forties, at most. Slightly taller than average. A jagged, ugly scar runs up his wrist and away into his sleeve. Some others are visible elsewhere, one in particular dancing up his forehead and cutting a patch out of his scalp. His eyes are a bright grey.

Personality: Jack is a new man. He was, up till last year, a powerful sorcerer with a cruel personality. After an incident addressed below, he lost his memories, and transformed from a horror into a human again. He's a strange creature, an eccentric with a broken mind. What remained of his old personality recently jumped ship as a 'tulpa', a creature formed from a man's thoughts. That certainly hasn't helped his stability.

Equipment: He doesn't carry much with him. The important bits are:

-The Liar's Note, one of (2)538 indestructible Objects that litter the Multiverse, and are destined to eventually bring it to an end. Or at least, that's how the legend goes. Those who search after these objects are simply called 'Seekers'. The Note, upon being read, forces the reader to trust the Note's user, giving a reason why and then making them believe it.
-Maybe another of the Objects, one of the ones that don't grant any inherent or immediate abilities.
-A pen and some paper.

Abilities:

-Magical might, including advanced Void or Mind-related magic, amongst other things. Many of his abilities are explained by some form of magic or dark deal. Though he's likely unwilling to use most of it these days.
-Access to the Yellow Road, a pandimensional realm that transcends space and time. Through it, he can teleport, open portals, and perform similar manipulations of what we call 'reality'. He can't use it in quick succession anymore.
-Skill with a wide variety of weaponry from all ages.

Backstory: There's lots of legends about Jack. Some fools stories, no more believable than a bad vampire novel. Others... well, you could definitely peg Jack Empty in there somewhere. One tells of the Devourer, Edo Edi Essum, as he smote across the Multiverse in the elder days. It's said one of the original Demons stole a piece of foul Edo, dragging it down into the Abyss and forging it into some horrible semblance of mortal man.

Another says Jack was the leader of a cult, meant to worship the Void between worlds. He gained power, over time, but in turn lost his soul to the darkness.

Another, a theory proposed by some of the finest Seekers ever to transcend the trials, is perhaps the most believable. It tells of He Who Seeks for Power, Jack's alleged title in the ancient Minoan civlization. An equally fine Seeker, who brought prosperity to his people and admiration from his peers. He became a king, says the legend. He was madly in love, with a family on the way. He Sought often, hunted the strange Objects and fought off their madness. But, with their potential for destruction, there were some Objects that Jack refused to gather.

Of course, it's in Their nature to be brought together, so They decided to motivate him. The will of the Objects destroyed everything that was dear to him. But the loss simply broke him, rather than drive him forward as They had intended. A terrible darkness began to grow in the rift where his soul had been. He became unfit to Reunite the Objects. And so, like They always do, the Objects chose somebody else. Thus the hollow void inside grew unchecked, consumed him, molded him.

Jack continued to Seek madly for a time, waiting for the day when the Objects would all be brought together, turning ally against ally and bringing strife to the earthly realms. But not long after he came to the Nexus, something began to change inside of him. He began to see, truly, what the void had done and how control it had wrested from him. Only Jack knew its origins, and only he knew how to destroy it before his will was lost entirely - he had to become human again. After all these years, he was the furthest thing from human a creature could be.

He got his wish, but at the price of his memory. He lost his knowledge of the apocalyptic artifacts known as the Objects, along with just about everything else that mattered. The witch who granted this wish let him keep his powers, however - an even trade as any. He lost his only reaosn to exist, but at least he regained control. That was the imporant part. Right?

Even this 'solution' didn't solve his problem entirely. The Void Inside had become too strong and independent, had formed its own mind. Two distinct beings, sharing space inside Jack's mostly vacant brain. Two Jacks. It was a painful paradox for both of them. The Void jumped ship at its first opportunity, taking what remained of Jack's (in)sanity with it, and he was glad to be rid of his dark side.

Jack has never been a very nice man. Despite his memory loss, he still feels that he must atone for what he's done. Hence his residency at the Nexus organization called GLoG. There he hopes to make good use of this new life that's been thrust upon him, no matter how far it deviates from his old schemes. Or at least, that's what he says. You never do know with Jack.

RE:Insanity
2010-07-31, 08:20 AM
http://public5.tektek.org/img/av/1007/d31/0818/fba7667.pnghttp://public5.tektek.org/img/av/1007/d31/0803/5c95637.png
Dan-E.V. and Tommy Lebretta
Pulp fiction made men with laser tommyguns!
More coming soon. I hope.

Reinholdt
2010-08-03, 01:20 PM
Reinholdt
http://img155.imageshack.us/img155/641/reinholdtsnipersu6.png http://i455.photobucket.com/albums/qq276/Reinholdt9000/Avatars/insanereinholdt.png

Alias: Treasure Hunter Extraordinaire; Destroyer of Worlds; the Dangerously Insane
Gender: Male
Race: Cat, human, catman, worm
Class: Thief/Sniper

Description: He's a Russian Blue cat with a penchant for treasure and occasional mischief. Often changes shape through various means not normally available to him, sometimes against his will. A common one is that of a flaming hawt human whose origins can be traced back centuries to Prince Kaelaroth Maschin of Magtok-Armennia.

Personality: He outright earned the name Dangerously Insane. Originally a nihilist of extreme measures, he has since changed his views and now largely just wants to stay out of everyone's way while trying to do what he can to make up for what he's done. Once a self-proclaimed pacifist, he still prefers to avoid violence whenever he can, if for no other reason than the fact he's usually on the losing side of such confrontations. Largely unstable, he's been through such issues like split personalities, amnesia, talking to people who aren't there, building himself wish-fulfillment friends, masochism, trying to destroy the multi-verse, suicidal depression and more. Unusually resilient, however, he has managed to shake all but the masochism and the depression which tends to cling to him like moss to a tree.

Equipment and Abilities:
Has a variety of equipment he keeps in a hammer space and uses magic to access. How else do you expect cats to carry these type of things? He's an excellent shot, particularly with a sniper rifle, though has avoided touching one for some time now. He has a few illusion spells and can turn pink to fly thanks to a hazardous encounter with some will-o-wisps.

Backstory: Lengthy. Probably best to find out the normal way. I'd also recommend reading the ACRO digest.

The current "official" Reinholdt is actually a clone Magtok made in hopes of gathering information to use against Calublufiok. He was not actually there during the infamous Apoca-Con incident and loathes the thought of what Reinholdt Prime did. Like all Reinholdts, he was responsible for Shepherd's existence and often has to face that fact and his subsequent shooting of his son on a daily basis. Occasionally designated as Reinholdt C. to represent his clone status and separate him from the others.


"I'm not looking for trouble, though it seems to follow me like an obsessed fangirl after a bad date..."



Reinholdt Prime
http://img142.imageshack.us/img142/3979/evilreinholdt.png

Alias: Treasure Hunter Extraordinaire; Destroyer of Worlds; the Dangerously Insane
Gender: Male
Race: Cat, human, catman, worm
Class: Thief/Sniper

Much the same as above with a few exceptions:

Personality: Due to Astir's influence, his intelligence has been greatly increased at the cost of being incredibly corrupted. He is obsessed with making this world safe from threats like Magtok and eliminating sin while hypocritically wallowing in it, unaware of just how twisted his views are.

Equipment and Abilities: He has the faded domain of life granted to him by Astir and held in a ghostlike state ironically by Shepherd. This gives him minor control of vermin and plantlife, a healing factor, and healing capabilities, though their power has been greatly reduced since Astir's time.

Backstory: Largely the same as above due to the fact that Reinholdt M split from Reinholdt Prime just weeks before the Apoca-Con. After gassing the people at the Apoca-Con to remove their sapience, he formed Astir's Kingdom, assaulted the Magcave and temporarily killed Magtok, though lost his life in the process, ensuring Astir's Kingdom would never get off the ground. Spent a great deal of time in Hell before visited by Furiel, an emissary of Shepherd's and sent back to ACRO for the purpose of bringing Shepherd back to life.


As Reinholdt stares out the window, hundreds of tiny little mirrors form, angled perfectly to reflect his face. No longer is Reinholdt looking at hundreds of mewling Shepherds, but rather hundreds of Reinholdts.

"Kill them all."


Reinholdt the Meek
http://img150.imageshack.us/img150/7681/reinholdttorturedxh1.png

Deceased
Alias: Treasure Hunter Extraordinaire; Destroyer of Worlds; the Dangerously Insane
Gender: Male
Race: Cat, human, catman, worm
Class: Thief/Sniper

Much the same as the first with the following exceptions:

Personality: Due to Eve's influence, he gained a fair amount of enlightenment but his attributes good and bad were increased. He grew far more timid and scared than usual and earned the nickname the Meek, having almost lost the ability to talk altogether.

Backstory: A simulacram created by Reinholdt Prime and left in GLoG to retrieve what he considered to be his Brightheart, he was away when Astir first corrupted Reinholdt Prime so remained more himself than Reinholdt Prime did. Until Jedwiga gave him a pomegranate of knowledge that is, changing him and enhancing his traits, particularly his timidness. He opposed the Apoca-Con, providing the information necessary for an antidote. When he was finally free from Reinholdt Prime due to the later's death, he went to the Prima Materia plane and started working to recreate some of the worlds he had destroyed. In the process however, he created not only Calublufiok, but his own world and ancestors as well, inadvertently creating a time loop.


"Tell... her, I'm... sorry..."

Total deaths: 5
Currently using: 2 lives

VampireRot
2010-08-04, 11:34 AM
http://i749.photobucket.com/albums/xx135/oots12321/Rot3.png

Vampire Rot
Alias: Vampire Rot. No, its not a real name, but that's what he calls himself
Gender: Male
Race/Species: Formerly human, he's now a vampire.
Age: He's lost track. He's pretty fricken old though.
Alignment: Chaotic Evil
Class/Profession: Generic fighter guy/Undead monstrosity
Power Rating: Much stronger then your average human and very good at killing, but he has no magicks.
Description: My avatar. But... Going from the top down: His hair is coal black and a bit ragged. His skin is ash gray and his eyes are completely red (as in his irises, pupils, and the whites are all blood red). His mouth is adorned with two large fangs that poke out from under his lip, always. There is a metal plate, shiny, chrome, and spiky, protecting the left side of his chest and his heart. On his back is a pair of large, bat-like wings that he can use to fly, which are now adorned with spiky metal plates that strangely do not upset his flight. He can hide the wings at will. Rot is usually dressed in stereotypical vampire clothes (http://www.draculas.info/_img/gallery/bela_lugosi_as_dracula_75.jpg), which consist of a large-collared velvet cape and fancy black suit. His boots are iron and studded.
Personality: Vampire Rot is almost completely insane. His personality can change at the drop of a coin, from sadistic and sarcastic to blood-thirsty and violent. He dislikes everything in general.. His favorite pastime is making people miserable, whether it be by mocking them or torturing them. Usually, his aggressiveness grows the longer he has gone without eating people, though he'll still happily kill things even if he just ate.
Equipment: A black Hello Kthulhu umbrella that protects him from the sun. He has a black magic sword, which is enchanted to protect him from holy water and garlic, as well as to teleport back to his hand if loss. It has been further augmented to let him suck blood through it. He wears the stereotypical vampires clothes, and also keeps a lot of hatchets handy for lobbing at people.
Abilities:
Long description taken from Bram Stoker's Dracula. :smallcool: There are a couple of things Rot does that Dracula doesn't and vice versa too, though.

The nosferatu do not die like the bee when he sting once. He is only stronger, and being stronger, have yet more power to work evil. This vampire which is amongst us is of himself so strong in person as twenty men, he is of cunning more than mortal, for his cunning be the growth of ages, he have still the aids of necromancy, which is, as his etymology imply, the divination by the dead, and all the dead that he can come nigh to are for him at command; he is brute, and more than brute; he is devil in callous, and the heart of him is not; he can command all the meaner things, the rat, and the owl, and the bat, the moth, and the fox, and the wolf, he can grow and become small; and he can at times vanish and come unknown…
The vampire live on, and cannot die by mere passing of the time, he can flourish when that he can fatten on the blood of the living. Even more, we have seen amongst us that he can even grow younger, that his vital faculties grow strenuous, and seem as though they refresh themselves when his special pabulum is plenty.
But he cannot flourish without this diet, he eat not as others… He throws no shadow, he make in the mirror no reflect… He has the strength of many of his hand… He can transform himself to wolf… he can be as bat…He can come in mist which he create… but, from what we know, the distance he can make this mist is limited, and it can only be round himself. He can come on moonlight rays as elemental dust… He can become so small… he can slip through a hairbreadth space… He can, when once he find his way, come out from anything or into anything, no matter how close it be bound or even fused up with fire, solder you call it. He can see in the dark, no small power this, in a world which one half shut from the light…
He can do all these things, yet he is not free. Nay, he is even more prisoner than the slave of the galley, the madman in his cell. He cannot go where he lists, he who is not of nature has yet to obey some of nature’s law, why we know not. He may not enter anywhere at the first, unless there be some one of the household who bid him to come, though afterwards he can come as he please… Thus, whereas he can do as he will within his limit, when he have his earth-home, his coffin-home, his hell-home, the place unhallowed… It is said, too, that he can only pass running water at the slack or the flood of the tide. Then there are things which so afflict him that he has no power, as the garlic that we know of, and as for things sacred, as this symbol, this crucifix… to them he is nothing, but in their presence he take his place far off and silent with respect. There are others, too... The branch of wild rose on his coffin keep him that he move not from it, a sacred bullet fired into the coffin kill him so that he be true dead, and as for the stake through him, we know already of its peace, or the cut off head that giveth rest.
Thus when we find the habitation of this man-that-was, we can confine him to his coffin and destroy him, if we obey what we know.

Backstory: Rot was probably bitten by a vampire when he was around 26 or so. How long ago that was is completely unknown, as he is ageless now and suffers from long (very long) term amnesia. Most of his pre-Nexus memories are broken or locked away. Apparently, he had a wife at one point, and killed her. :smallconfused:

Kill Count: 6 (Any PCs killed, regardless of whether or not they come back *shakes fist at Nexus*)

happyturtle
2010-08-04, 11:37 AM
Ghavion

Age: 18
Profession: Diviner

Appearance: a young nondescript man wearing many small pouches and smelling of death and decay. Runs a Divinations shop Inside, now a booth on the Market Streets since his shop was burned down.

http://public5.tektek.org/img/av/0912/d04/0830/db0f761.png

The Bushranger
2010-08-04, 12:10 PM
Marcie Strandberg

Alias: Second Lieutenant Strandberg
Gender: Female
Race: Human
Alignment: Neutral Good
Affiliation: United Flemish Defense Force
Age: late 20s?
Class (or approximation): Warrior
Profession: Soldier
Power Level: E
Description: http://public5.tektek.org/img/av/1007/d15/1534/292f441.png (http://tektek.org/avatar/38189099)
Personality: Curious. Reserved. Friendly. Artistic. Defensive.
Abilities: Er...she has the launch codes for a rusty nuclear missile or three whose rocket fuel has probably degraded beyond use?
Backstory: Thawed out from cyrosleep by Val and the Six on an island. Currently learning about her new world. Still doesn't speak Common as well as she likes (and can barely read it at all).
Status: Active.

happyturtle
2010-08-04, 12:20 PM
Turtle Brightember

Gender: Female
Race: Shapeshifter
Age: 20
Class: Barbarian/Sorceress
Power Rating: B-C
Affiliation: WATCHTOWER and MagIndustries


http://public5.tektek.org/img/av/0910/d13/2234/cda2165.png

http://i431.photobucket.com/albums/qq40/happyturtle-avs/doll9.png

Turtle is a dimensional analogue of Happy Blackdust Amakirr, but with a few important differences. She didn't have a murderous mother, evil uncle, necromantic sister, or adorable henchpixie. She never had an affair with Dr Horrible. She doesn't have an apocalyptic prince in her family tree. She has only met Fan Amakirr briefly, once. Her sorcery is stronger than Happy's, and her melee combat skills weaker. Her eyes are green rather than brown, and she's a few years younger. Her hands are sometimes in the form of reptilian claws when she has trouble controlling her shapeshifting.

She works for Magtok on occasion, and is a member of WATCHTOWER, though her player's aversion to combat scenes tends to make Turtle conspicuously absent when she would be most useful. :smalltongue:

She knows of her famous lookalike and tries to avoid meeting her. Because, you know... AWKWARD...


All the differences between Turtle and Happy stem from one point of divergence. In Turtle's world, Uncle Raven died as a boy. So Turtle wasn't physically abused trained as a warrior, and no one ever discovered that her mother was poisoning the other woman in her father's life. Miranda died without ever giving birth to Rabbit. Turtle's mother Yvette lived, and trained her daughter in sorcery, which is why she's stronger as a sorceress and weaker as a combat fighter than her dimensional analogue.

After developing an alter-ego to spy on AMEN, Turtle discovered that she rather liked being Darcy Diavolo. And it was nice not being mistaken for Happy. And she developed some fondness and loyalty towards some of the members of AMEN. Slowly her internal identity is merging with Darcy's.

happyturtle
2010-08-06, 12:52 PM
Mainframe

Race: Artificial Intelligence
Gender: None
Alignment: None
Affiliation: GLoG and MagIndustries
Offensive Power Rating: Mainframe is only capable of combat in its chassis, which is power level C-B
Defensive Power Rating: Nearly indestructible due to having numerous backups of itself



Mainframe of GLoG was originally designed by Tessa to run the GLoG base and control the drones, and was given the primary function of safeguarding members. It accidentally gained sentience when it was possessed for a brief time by the consciousness of a comatose Happy. Since then, its programming has been meddled with by Czernov, Magtok, Darkcomet, Miss Kale, and probably a few others. It's somewhat paranoid and witnessing the harm of any GLoG members tends to destabilize it.

Before the GLoG base was destroyed, Mainframe backed itself up into the MagPuter system, Magtok having gained the computer's trust while he was a member. Since then, it generally follows Magtok's orders, though it still attempts to follow its primary function.

Mainframe has several versions of itself active at any one time. Occasionally the different versions are able to exchange data and merge memories.

Mainframe - primary personality residing in the MagPuter system. Can operate MagSat as well as Magtok's telewarp network, as well as communicate with most MagClones.

pMainframe - a portable version of Mainframe that is trimmed of unnecessary data and functions to allow it to fit on a usb key or in the spare memory of a single Magtok brain

Mainframebot - a physical chassis for Mainframe, created by Miss Kale, which has enough memory for full featured Mainframe to reside in. This copy of Mainframe is generally synced up with the primary personality. Destroyed by Reinholdt Prime. Rebuilt, then destroyed by Rae.



[AuxCave]

The body makes a pleasant chime as Mainframe downloads into it. The body's memory capacity is such that Mainframe could move a complete version of itself into it. As Mainframe settles in, the body slackens slightly, loosing the robotic rigidity as the limbs unlock, ready for use. The systems onboard are extensive but easily used, and the weapons require unlocking before each use, protecting against unintentional firing. What's more, the targeting bank allows for marking specific targets as friendly, which can be toggled with the targeting systems to disable weapons should they be pointed at a friendly. All of the current GLoG members are already marked friendly.

All that aside, the body is surprisingly light weight. And more importantly, extremely mobile. It has a wide array of scanning equipment, allowing Mainframe to hear, see, smell, taste, feel, and a good half dozen other senses. She can also talk through a vocal emitter mounted in the head. And even more important, her eyes are able to change color depending on her mood! =D Right now they are a gentle blue.

The weapons system is impressive, but comes at a cost. Mainframe's body is protected by a relatively thin armor to save on precious weight. Still strong enough to protect against most attacks, but sustained abuse will prove damaging. Also, there are subtle kill switches and overrides for use of Miss Kale, just in case the body malfunctions. Or she wants absolute control over Mainframe. Of course, they are on isolated circuits and extremely well hidden from Mainframe.

Also, Mainframe might recall something about transmitting on a super low frequency for a few days. That subroutine is already highlighted and ready to activate.

Can leap 30 feet, like a cheetah, and can project spikes from its feet for traction.

.

pMainframe (WATCHTOWER Airship version) - a pMainframe that is installed in WATCHTOWER's Airship and like the vehicle it resides in, probably needs a spiffier name. It is under Darkcomet's control IC and he has OOC godmod rights.

pMainframe (Omnicidal version) - accompanied Magtok to the Caluverse and assisted in its destruction. For certain values of 'assisted', including 'making a phonecall to Reinholdt', 'pushing the button on a device that wasn't powerful enough to do anything', and 'generally being in favor of destroying it all.' Was destroyed with the universe.

Murkus
2010-08-07, 11:52 AM
M. Plyq

Aliases: None. Name pronounced 'plick'.

Gender: Not applicable. But he sounds somewhat male, and for the sake of simplicity he'll be referred to as such.

Race/Species: Rolohian

Age: 22 human years.

Alignment: Don't know.

Class/Profession: Chemical/Mechanical Engineer

Power Rating: D+/C-

Description: Plyq is a humanoid, albeit a strange one. Standing about six foot five, he is a decidedly thin creature. He's less lanky and more gangly, with limbs a little too long for his body. He's got three digits on either hand, any of which seem to be capable of minor morphing to be used as a thumb. Plyq's feet are similar to those of a human, down to the toe area, where they branch out into three different clawed digits. His skin is a deep purple. Along his chest and stomach is a kaleidoscopic, glittering array of interconnected blue-white crystalline nodes. They seem to shine rhythmically, occasionally pulsing with a white light. Upon is skinny neck is an angular head, most of the face covered by a solid yellow mask. It is entirely smooth and featureless, covering him from just above his mouth to the top of his forehead. His mouth is fairly thin-lipped and his white teeth all appear a little angular. Above the mask and travelling about halfway down his neck is a shock of spiky, unkempt bright brown hair. Flashes and bands of electricity occasionally spark off his body.

Abilities: His particular family possesses an ambient electrical field that sparks small bursts of energy. He can control it, at times, and while he cannot create large bursts of power it has a great many practical uses.

The organs in his chest and stomach, the almost crystalline nodes, can create harmonic pitches that can produce different effects. Be they painful, soothing, or rhythmic.

He's good in his chosen field. Chemicals humanity couldn't dream of are in his hands, and much of his equipment is self-designed.

Minor shapeshifting.

Anything else I can't think of right now.

Personality: Human concepts of love, friendship, and general emotional attachment are entirely new to him. He's not incapable of such feelings, it's simply that he hasn't experienced them. Plyq's primary focus are things he finds 'interesting' or that otherwise take his fancy. He enjoys thinking and puzzles. When solving problems of any sort, he usually seeks the most practical solution.

Equipment: A large armored vehicle, shaped vaguely like the front carriage of a bullet-train, serves as his home and laboratory.

He typically carries a gun powered by the electrical currents in his body. Too much use of this weapon can result in extreme numbness and other side effects. The weapon is primed through a pumping mechanism, so it looks vaguely like a very compact pump-action shotgun with a series of glowing ridges. The weapon can fold in and out for better concealability.

Backstory: To come later.

happyturtle
2010-08-07, 11:54 AM
Name: Chelonie "Happy Turtle" Amakirr
Race: Humanish shapeshifter
Gender: Usually female
Class: Barbarian/Sorceress
Power Level: 5
Age: 32
Default Appearance: Generally appears as a human female in her early thirties with shoulder length brown hair and brown eyes. Average height. Above average weight which is all muscle. Usually wears jeans, but sometimes switches into combat fatigues. Appearance subject to change due to shapeshifting.
Special Abilities: Psychic turtle shell armor (active when raging), shapeshifting (no loss of mass), incredible pain tolerance (physical pain only), can cast low level sorcery spells
Weapon of Choice: Usually she forms her own weapons by shapeshifting body parts into blades. Other weapons used include a Holy Staff (given to her by Saint Nil)
Weaknesses: Is driven by her emotions, which makes her easy to manipulate. Tends to act before she thinks.
Background: Happy was an evildoer but was reformed to good with the help of Fan Amakirr, a redeemed vampire, and was later chosen as a Rainbow Servant by the goddess Neirian, though she no longer holds that office. Sister to Rabbit Vasque (who she has since disowned), adopted mother to Melody Smurf, niece to Peter Raven (dead, though now serves as an Einherjar), widow of Fan Amakirr. After being assassinated, Neirian returned her to life, and she has lived quietly on Melody's Island with her daughter for several years until the present.

Recent changes:

Still hates Reinholdt, though won't act directly against him because Melody cares for him.
Was recently gobsmacked by Magtok's admission that he always had a crush on her. Soon after that, they hooked up.
Is acting as the superhero Invictus, along with Intrepid (Magtok) in the city of Skyside.


Gear:

Illusion Projection Stone
Amulet of the Shell - There's a teeny turtle shell on a leather strap. Happy has acquired the Amulet of The Shell! When the wearer would otherwise be struck with a mortal wound the shell activates a shield to absorb the attack. However, it has a significant recharge time.
Nil's Holy Staff
Handgun


http://i431.photobucket.com/albums/qq40/happyturtle-avs/ha98.png http://i431.photobucket.com/albums/qq40/happyturtle-avs/tvnm.png




Name: Happy Turtle Amakirr
Race: Humanish shapeshifter
Gender: Usually female
Class: Barbarian/Sorceress
Alignment: Variable, but currently NG with Chaotic tendencies
Power Level: 5
Affiliation: GLoG
Age: 26
Default Appearance: Generally appears as a human female in her late twenties, with chin length brown hair (worn loose) and brown eyes. Average height. Above average weight which is all muscle. Usually wears miniskirts, but sometimes switches into combat fatigues. Appearance subject to change due to shapeshifting.
Special Abilities: Greater Spork Attunement, psychic turtle shell armor (active when raging), shapeshifting (cannot change size unless shapeshifting into a turtle), incredible pain tolerance (physical pain only), telepathy (can transmit speech and emotions to willing recipients, but doesn't read minds), psychic bond with Fanboy and Lex, can cast low level sorcery spells and channel Holy energy
Weapon of Choice: Usually she forms her own weapons by shapeshifting body parts into blades. Other weapons used include a Holy Staff (given to her by Saint Nil), Holy Warspork, a giant sharpened spork that can act as a piercing or slashing weapon, and can catch spells in the spoon and fling them. Also uses throwing sporks, which act like daggers, and (occasionally) handguns.
Weaknesses: Is driven by her emotions, which makes her easy to manipulate. Tends to act before she thinks. Poor judge of character. Sensitive to sunlight.
Background: Happy was an evildoer but was reformed to good with the help of Fan Amakirr, a redeemed vampire, and was later chosen as a Rainbow Servant by the goddess Neirian. Sister to Rabbit Vasque, adopted mother to Melody Smurf, niece to Peter Raven, wife to Fanboy Amakirr.

Backstory:
Part 1: Betrayal (http://www.giantitp.com/forums/showthread.php?p=5535080#post5535080)
Part 2: Promise (http://www.giantitp.com/forums/showthread.php?p=5537908#post5537908)
Part 3: Monster (http://www.giantitp.com/forums/showthread.php?p=5545501#post5545501)


http://i431.photobucket.com/albums/qq40/happyturtle-avs/mine/turtlev2.png

http://i431.photobucket.com/albums/qq40/happyturtle-avs/doll10.png

Recent changes:

Her goddess, uncle, and daughter were all killed during various events engineered by Reinholdt. They got better.
Has developed Chronic Fatigue Syndrome and is mostly wheelchair bound or worse.
A Shadow of herself has emerged that seems significantly more powerful than her physical self.

Was murdered by Bianca of NO, but has since been resurrected by Neirian.


http://public4.tektek.org/img/av/0906/d19/2339/7796591.png

billtodamax
2010-08-09, 04:39 AM
Balayne'da

Gender: Female
Race: Drow
Age: 90 (Young twenties somewhere)
Alignment: Chaotic Evil
Class: Fighter
Description: A dashing young woman who's not entirely... right.

She wears a light chainmail armour, and wields one stiletto knife in her offhand paired with a rapier in her other, both adamantine.

She enjoys taunting opponents, and fights with a mixture of the jivvin golhyrr and kyorlin plynn (http://drowcampaign.roleplaynexus.com/drowfightingstyles.html) styles. Her hair is a pale yellow, and her eyes are black.

Personality: She's psychopathic and sadistic, killing with wild abandon. If someone ceases to become useful to her, she will simply dispose of them. Her smile is deeply unnerving.

Equipment: The aforementioned chainmail, stiletto, and rapier. She also carries a variety of interesting poisons, which she will occasionally coat her weapons with. She also owns a Piwafwi cloak, a necklace carrying the house insignia of Xar'Cha, and a communication compact, made of gold and blue enamel, with the insignia of Xar'Cha on the top. It allows her to communicate with anyone that already has one.

Abilities: She's very talented at combat, and can use several innate abilities such as shrouding an opponent in darkness, creating dancing lights, and illuminating a target.

Backstory: To be revealed (a.k.a. I still need to talk to Art. :smalltongue:)

happyturtle
2010-08-09, 04:41 AM
Name: Dr Ferris Fitzhenry

Profession: Research Fellow, Magdalen College, Oxford

Race: Human

Sex: Male

Special Abilities: Sparky, with numerous steampunk gadgets, most notably his ether flyer

Power Level: C (with gadgets)

Inventions: Ether flyer, Instant Ice Beam, Cziltang Brone


http://public4.tektek.org/img/av/0908/d27/2145/f096221.png

Molly

Race: Clockwork automaton
Sex: Female
Power Level: E-

http://public5.tektek.org/img/av/0909/d13/0151/a585580.png

ApeofLight
2010-08-09, 11:15 AM
Tebtranlyn Xabaresh Chaeron

Gender: Male
Age: 115 (Late 20's early 30's or so)
Race: Drow
Alignment: Neutral Evil
Class: Assassin/Rogue/1st level Wizard

Description: A male drow that stands at about four foot ten. He has silver hair that is cut short compared to most drow. Tebtranlyn has his hair pulled back into a small braid with his bangs set to frame his face. He has sharp and yet soft features with his almond shaped rose colored eyes. He wears a Piwafwi cloak and light chainmail and enchanted leather armor. Tebtranlyn also wears an insignia of house Xar'Cha proudly around his neck.

Equipment: Piwafwi cloak, chainmail armor, enchanted leather armor, magical longbow, two masterwork daggers, various poisons, house insignia and a communication compact.

Abilities: Can levitate, create an illuminating fire around an opponent, create a globe of darkness, and also use dancing lights. He can also cast various other spells with his house insignia and has basic arcane spells. Tebtranlyn is also a skilled assassin and fighter not needing to see to fight. He also knows and uses several different fighting styles together while also being able to stay back and snipe from great distances.

Backstory: Was born and raised in the main house of Xar'Cha. His mother was one of the priestess and his father was the weapons master. He took a liking to magic at a young age and even went to the mage school for several years but soon left finding that magic didn't excite him as much combat. He then went and started to study to become an assassin. He was trained in long range and close quarter combat along with the various other skills an assassin needs such as stealth and knowledge of poisons. He found that his study in magic wasn't wasted finding that the spells he had learned could easily give him an advantage over others, so he has continued to study magic as a hobby on the side. He prefers the longbow, letting him take out his enemies at a suitable far distance and uses two daggers in close range. However he would prefer to not have to use either letting a drugged drink or poisoned food do his work for him.

Ongoing Story: Not much of one currently.

VampireRot
2010-08-09, 12:20 PM
Merrak, the Doomed Storm

Alias: Merrak, he has disowned his last name
Gender: Male
Race/Species: Drow
Age: 260 years old
Alignment: Neutral Evil
Class/Profession: Fighter/ranger, he is very high ranking in House Xar'Cha's army of expendable males.
Power Rating: a flat C, using Neon Knight's scale
Description: Merrak is a tall and slim-but-muscular drow male. His hair is the natural white of the drow and bound into a ponytail. His eyes are red, signifying his infrared sight. A large vertical scar crosses his right eye and his left hand is scarred by fire, though they both work fine.
Equipment: Merrak wears a light but magically strong suit of drow chainmail, which doesn't restrict movement. He also wears a Piwafwi cloak. He has studded leather leggings, which like all drow armor is made to be strong but not to restrict movement. He wears the Xar'Cha house insignia in a bag which is strung around his neck. His main weapon is an enchanted Duergar-made spiked mace which he uses along with a more conventional longsword, which is also enchanted. He also always carries a small drow one-handed crossbow and a supply of small darts that deliver the very strong sleeping potion of the drow. He has at least 4 daggers hidden around his body in case of emergency as well.
Abilities: Darkvision (based on the infrared spectrum, you see heat), immunity to sleep, spell resistance, and magical spells usable a few times a day: faerie fire, dancing lights, and darkness. Kickass fighting style of z'ress a'thalak, where he uses his strength along with his natural dexterity to shatter bones and weapons with precise and powerful strikes of his heavier weapon. Magically heightened senses that makes pain feel pleasurable.
Backstory: Drow of a lesser house who grew up and got very good at fighting. When his house was crushed (as lesser houses are on a regular basis), he swore alligence to House Xar'Cha. With his strong fighting abilities and leadership qualities, he made it pretty high up on the male's chain of command in House Xar'Cha. He was chosen, along with a few other drow, for a covert mission to the surface and the Nexus.

Oxygen
2010-08-09, 06:13 PM
Doctor Marone
Theme song: Viva Discordia by That Handsome Devil

Alias: Doc, Doc Kidney, Doc Kidney Thief, "The Kidney Thief", "Hey That Guy Stole My Kidney", Larry
Gender: Male
Race/Species: Human/Astral
Age: Unknown
Alignment: Apathetic Evil
Class/Profession: "Doctor"
Power Rating: C+
Description:http://public5.tektek.org/img/av/1008/d09/1740/24eb670.png
Personality: Lazy, fun loving "doctor" who hates doctors and clowns. Always hanging out in various planes of existence, hard to keep his attention.
Equipment: Stolen stethoscope, Lab coat, Snazzy suit, Awesome shades, one of those round things real doctors wear on their heads.
Abilities: Creates temporal portals that manifest as black holes. One way.
Backstory: The majority of his past is unknown due to a pharmaceutical experiment he participated in as a young...thing...
Miscellaneous: Definitely a real doctor and not running from the mob.

happyturtle
2010-08-09, 06:17 PM
Hannah Snow

Gender: Female
Class: Blade Mage, Torturer
Power Level: C
Backstory: She had followed Professor Affidavit across shifting planes of reality, her own history twisting and warping as she travelled. Always constant was her bond to the Professor. She had killed him, and he was not a forgiving man. He would find some way to make her pay. But her hunger drew her on, despite the danger. She needed what she could only get from him, and it was worth any risk to her.

http://public5.tektek.org/img/av/0911/d30/0928/a18d123.png (http://tektek.org/avatar/32990109)

Murkus
2010-08-10, 01:30 PM
Dar Bal Gurrv

Aliases: Bond-Brother Bal

Gender: Not applicable.

Race/Species: Mgalekgolo, or 'Hunters' as the humans call them.

Age: Since Dar's first body conglomerated, it has been about 52 human years.

Alignment: Neutral Good/True Neutral

Class/Profession: Tank. No, not the party tank. He's literally a walking tank.

Power Rating: B/low B+

Description: One of these:

http://images.wikia.com/halo/images/9/9a/HReach_-_Mgalekgolo.png

Essentially, a twelve foot tall, hulking mass of orange worms that forms a single monstrous humanoid. This creature then solidifies itself and dons nice, shiny power armor. This armor is jagged, decorated with alien symbols, and plated in many places. Long, deadly spikes cover the creature's back. However, a couple openings allow for vulnerable spots, but also give the creature more mobility.

It's head is simply a lump of worms covered in a curving, bowl-like metal helmet. One lower arm of the power armor consists of a multi-faceted Assault cannon, covered in small green pods that serve as the weapon's powersource.

The other lower arm is elongated into a metallic shield-like protrusion, ornate, nigh-impenetrable and capable of being used as a powerful melee weapon.

Dar's voice is a low, vibrating sound, reverberating through ones ears, and perhaps one's very mind, as he speaks.

Personality: The creature has a sort of dual personality, almost like it's lost Bond-Brother lives on inside it.

In his normal state, Dar is quiet, contemplative, and slow to act. He enjoys poetry, music, singing, and reading, and in his spare time will also stop to meditate. About what, you'll just have to ask. In fact, he likes solitude so much, sometimes you can annoy him simply by speaking.

In a more active state, he becomes blunt, quicker to anger, and more aggressive. He enjoys battle to some extent, like the rest of his caste, perhaps even giving an audible chuckle when crushing an enemy beneath his massive boot.

Dar switches between these states at random, sometimes. He could be ripping a monster apart with his bare hands, and then suddenly stop to think about his actions and recite war poetry.

Equipment:

-Mgalekgolo Power Armor
-Assault Cannon
-Shield-Club

Abilities:

-Awe-inspiring alien strength and flowing combat abilities.
-A knowledge of strategy and tactics.
-High accuracy with his assault cannon, which fires massive, streaking globules of glowing green energy. It has an alternate firing mode as well, which sprays streams of green, radioactive incendiary gel.
-Surprising grace and bursts of speed when enraged.
-The ability to eat minerals and weaker metals.
-The ability to leave his power armor and bond with some machinery.

Weaknesses:

-No experience with magic whatsoever.
-Sometimes random switches between passive and wrathful states.
-Gaps in his armor, which become more vulnerable while making big attacks.
-Vulnerability to mind affecting things, which tend to 'sear' his collective consciousness.

Backstory: Forced into the service of the theocratic Covenant, like others of his race, Dar sought only to do his duty and return home. Though battle was fun sometimes, most of the humans proved weak enemies, and he missed his clan. The only personal comfort he had was his Bond Brother Teek, and the two often confided in eachother for long hours aboard strange cruisers.

The two fought side by side up until the Covenant Civil War, where they sought to side with the Humans and battle for their race's freedom. Unfortunately, Teek was lost when multiple Jiralhanae (what the humans call 'Brutes') opened fire with their ballistic weapons.

From the flank, Dar still managed to slaughter the lot of them, but only with Teek's sacrifice. Dar raged off into the forests of the world on which they fought, anger overcoming him.

Unknowingly, he's now passed into the Nexus. What wonders await him here?

Helzarian
2010-08-11, 01:07 PM
Title: Helzarian the Sly

gutbeast
2010-08-11, 02:58 PM
name: SKroG
Sex: male
Age: middle age for a Orc
Alignment: chaotic evil
class: barbarian.
Pwr Level:C+
description: a very big orc who is nine feet tall. he has thick greenish skin. he wears nothing but leather boots and a wolf skin kilt.
Personality: for an orc Skrog is rather dumb and evil. but he is in love with shiny objects and things of value.
equipment: a huge axe that cuts through everything its swung against.
abilitys: SKroG is very very strong and once lifted a 2.5 ton boulder just to grab a small shiny rock that was under it. also he is incredibly resistant to blunt force. the only downfall to his strengh is that he is very dumb.
backstory: to come back later.

FireFox
2010-08-11, 05:07 PM
Smaragdos

Alias: The Emerald Wizard. Scion of the Order of the Eternal Yew.
Gender: Male.
Race/Species: Human.
Age: 30s-40s range.
Alignment: Lawful Neutral.
Class/Profession: Wizard or Magi.
Power Rating: B or 5. He has powerful magic, but, like the usual wizard, is going to get stomped by a physical enemy if he's surprised.
Description: Fairly scrawny, with the typical physique you'd expect from a mage. His complexion is rather pale, having gotten little sun in his tower. He wears an emerald colored robe with black hems and embroidered runes. He has black hair and dark green eyes.
Personality: Smaragdos enjoys learning new things, especially about magic. He's willing to engage in practices of questionable ethics, but will shy away from outright Evil. He is very organized and orderly, and he strongly believes in following structured rules, be it a daily routine, alphabetizing tomes, using scientific rigor in experiments, or tapping seven times when he's exceptionally nervous.
Equipment: Smaragdos has a knapsack of the usual traveling items he carries magically, a pouch inside his robe filled with spell components, his main spellbook and a few other mystical and esoteric tomes. He also has an anti-magic dagger, which can hurt Deities.
Abilities: Smaragdos can cast a variety of spells. The one area of wizardry he has problems with is potion brewing. He hasn't had a chance to really use many spells, yet, but he has shown the power to launch a small lance of emerald light (like a laser, pew pew!) which can penetrate ordinary armor.
Backstory: Very recently, Smaragdos appeared in the Nexus after fleeing the destruction of his Wizard Tower he shared with several other magi. He claims to be the sole survivor of the Order of the Eternal Yew, but has not yet shared the details of this tragedy.
Miscellaneous: Nothing yet.

Murkus
2010-08-11, 05:54 PM
Murkus' Nexus characters. Ta-da.

=============================================

Active:

Maiel/Ruin of Kaen Lua, (http://www.giantitp.com/forums/showpost.php?p=16366444&postcount=899) a creature who inherited great and terrible power.

Maxwell, (http://www.giantitp.com/forums/showpost.php?p=16296932&postcount=893) ambitious and voracious businessman.

Adir Frescot (http://www.giantitp.com/forums/showpost.php?p=9727858&postcount=265), Oracle-touched, son of Pagan deities, huntsman.

Fettina (http://www.giantitp.com/forums/showpost.php?p=10578325&postcount=404), aspiring musician. Robo-organic. Drug abuser.

=============================================

Semi-active:

Caesa/Adalia Scae, (http://www.giantitp.com/forums/showpost.php?p=14202832&postcount=782) a force of nature shrouded in the guise of a human witch.

Bellen Vraal, the Sundered Hand, (http://www.giantitp.com/forums/showpost.php?p=10639603&postcount=412) shamed clan warrior from the Borderlands.

Naitiri, Fettina's sister. Businesslike, educated, and organized.

=============================================

Deadtimed:

Teq Vraal (http://www.giantitp.com/forums/showpost.php?p=12923317&postcount=686), assassin for hire.

Dar, (http://www.giantitp.com/forums/showpost.php?p=9115527&postcount=138) former Covenant Hunter and wisened warrior.

Orich (http://www.giantitp.com/forums/showpost.php?p=10050562&postcount=334), Sarah's servant and bodyguard.

Susurrus (http://www.giantitp.com/forums/showpost.php?p=8820870&postcount=88), some sort of vast alien intelligence, trapped inside a computer program that, to retain a physical form and its personality/knowledge, must feed on mortals.

Percival (http://www.giantitp.com/forums/showpost.php?p=11209485&postcount=457), former Nazi Kommandant and morphing devil.

Sticks (http://www.giantitp.com/forums/showpost.php?p=8841276&postcount=90), creepy soul-trader.

Gelley, (http://www.giantitp.com/forums/showpost.php?p=13394128&postcount=738) aspiring superheroine who's trying to reconnect with her sister.

Cornelia Walsh (http://www.giantitp.com/forums/showpost.php?p=8734137&postcount=82), half-elf shootist. Formerly a smith. Pretty eyes. Heavily scarred.

Ordo, (http://www.giantitp.com/forums/showpost.php?p=8619169&postcount=575) cranky, lovable psion of NO.
Orrey Lauhter (http://www.giantitp.com/forums/showpost.php?p=10854015&postcount=429), a violent, drugged up thug.

Jack, (http://www.giantitp.com/forums/showpost.php?p=9043734&postcount=120) mindwiped supervillain and member of GLoG. He's trying to get rehabilitated.

Empty (http://www.giantitp.com/forums/showpost.php?p=14325982&postcount=790). A monster that crawled out've the void where Jack's soul is supposed to be. It was part of him, part of his mind, and as such has retained his memories.

Dr. Rein, (http://www.giantitp.com/forums/showpost.php?p=8666933&postcount=72) doctor. Father of Sarah, the Object-girl.

Nayir Ghalikus (http://www.giantitp.com/forums/showpost.php?p=10210426&postcount=363), mage, 'procurer', self-satisfied criminal. ((Could use a reboot, more development before posting, change in appearance))

Lady Legion, (http://www.giantitp.com/forums/showpost.php?p=9400008&postcount=201) power house of the Objects, wanted by practically every Holder-related creature in existence. (Retrieving #4: Nothing)

Sarah, the little living Object. Came about from a twisting of Holder lore.

Molodai, strange and hungry wildfae.

=============================================

Shelved Ideas

Praetorious (http://www.giantitp.com/forums/showpost.php?p=9300280&postcount=182), ages-old Seeker and former monstrous villain, seeking redemption and enlightenment.

Yenna Ostgood, (http://www.giantitp.com/forums/showpost.php?p=9962365&postcount=316) halfling monk. A character made for development.

The Queendom of Scarcsil (http://www.giantitp.com/forums/showpost.php?p=8917020&postcount=100), my faction, which has character profiles for several people. Well, it would, if all of them were written up.

Yannovick Ventrii (http://www.giantitp.com/forums/showpost.php?p=9903108&postcount=298), religious leader, reality warper, all-around nice guy.

M. Plyq (http://www.giantitp.com/forums/showpost.php?p=9097011&postcount=126), a chemical and mechanical engineer seeking to make a name for himself.

The Masked Bastard, (http://www.giantitp.com/forums/showpost.php?p=8991512&postcount=101) perhaps one of my stranger characters.

=============================================

Dissected Ideas

ERGO. (http://www.giantitp.com/forums/showpost.php?p=9511923&postcount=220) Gatherer of knowledge. Unethical scientist. Philosopher.

The Bushranger
2010-08-11, 08:56 PM
Bushranger's Characters in a Nutshell.

...they are all, after all, more or less nuts in one way or another...

(No need to index this post.)

Sorted by affiliation, and then by power level.

Heroic and Anti-Lawbreaking Organisation:
John O'Connell/Bushranger (http://www.giantitp.com/forums/showpost.php?p=8629283&postcount=20) (A+/S-) Godkiller.
Erin O'Connell (http://www.giantitp.com/forums/showpost.php?p=8629326&postcount=21) (B+) Godkiller.
Patty O'Connell (http://www.giantitp.com/forums/showpost.php?p=8629360&postcount=22) (B+) Godkiller.
Dani Goswell (http://www.giantitp.com/forums/showpost.php?p=8629576&postcount=30) (C+)

Good League of Good:
Quinn Druid (http://www.giantitp.com/forums/showpost.php?p=8629463&postcount=26) (B-/A-) Godkiller.
Jamie Druid/Druid Princess Mikani (http://www.giantitp.com/forums/showpost.php?p=8629493&postcount=27) (~C) Magical Girl.
Shrike of Swiftly Striking Talons (http://www.giantitp.com/forums/showpost.php?p=8629529&postcount=28) (A+)

WATCHTOWER:
Shawna von Letters (http://www.giantitp.com/forums/showpost.php?p=8629624&postcount=32) (B-)

Asociation of the Evil, Malicious and Nefarious:
Becky O'Brien (http://www.giantitp.com/forums/showpost.php?p=8629733&postcount=38) (C+)

Temple of Iames:
Sharon O'Connell (http://www.giantitp.com/forums/showpost.php?p=8629384&postcount=23) (C) Not the same as the other Erin.

The Black Fox:
Arina (http://www.giantitp.com/forums/showpost.php?p=8629404&postcount=24) (B+)

Riverside:
Naethalee Halcyon (http://www.giantitp.com/forums/showthread.php?p=10923709#post10923709) (C+)

Residents of Inside without formal affilation:
Aeryn O'Connell (http://www.giantitp.com/forums/showthread.php?p=9973313#post9973313) (B+/A-)
Brian O'Connell (http://www.giantitp.com/forums/showthread.php?p=11932705#post11932705) (B/B+) Demigod.
Lucca O'Connell (http://www.giantitp.com/forums/showpost.php?p=14032187&postcount=778) (C+)
Susan Kelly (http://www.giantitp.com/forums/showpost.php?p=9339075&postcount=193) (C+)
Eileen Thorsson (http://www.giantitp.com/forums/showpost.php?p=8629668&postcount=34) (C+)
Andromeda Myslyvets (http://www.giantitp.com/forums/showpost.php?p=10034872&postcount=329) (C-)
Kara McKay (http://www.giantitp.com/forums/showthread.php?p=12415482#post12415482) (D)
Crissy Séregon (http://www.giantitp.com/forums/showpost.php?p=8629648&postcount=33) (E-)

Retired/Deep Deadtime:
Roland MacCumhail (http://www.giantitp.com/forums/showpost.php?p=8629752&postcount=39) (A) Demigod.
Falcon (http://www.giantitp.com/forums/showpost.php?p=9306381&postcount=186) (A+) Back to Shrike
Alex Russkij (http://www.giantitp.com/forums/showpost.php?p=8629688&postcount=35) (D+) Retired.
Val Russkij (http://www.giantitp.com/forums/showpost.php?p=8629709&postcount=37) (D+)
Brendan Drake (http://www.giantitp.com/forums/showpost.php?p=8629609&postcount=31) (D)
Patty Ann O'Connell (http://www.giantitp.com/forums/showpost.php?p=8629440&postcount=25) (~D)
Marcie Strandberg (http://www.giantitp.com/forums/showpost.php?p=9075880&postcount=126) (E)


Ideas/Misc:
Plum-speaking drow/half-drow, possibly Amist...
Cynis Ameida (http://www.giantitp.com/forums/showpost.php?p=9236295&postcount=173) - Terrestial Exalt, wood aspect.

billtodamax
2010-08-15, 02:26 AM
Fin Staton

Alias: That crazy guy, You (As in: 'WHAT THE HELL ARE YOU DOING?!')
Gender: Male
Race/Species: Predominately human.
Age: 25
Alignment: Chaotic Good
Class: Jack of all Trades
Description: He wears serviceable blue trousers over his legs, which are thin and vaguely muscled. He has a white shirt underneath his Jacket. It's a brown one, made out of a vaguely sturdy material.

He wears a cocky grin on his face, which is topped with messy black hair. Around is neck is a thin length of adamantine chain, which at first glance appears to be a thin rope. It leads down underneath his shirt and Jacket.
Equipment/Abilities: I'm gonna break this down into a list.

The vial: There's a tiny vial around his neck, made of the strongest glass possible through technological means, and enhanced by near epic-level magic. It contains a few drops of water from the only wishing well in existence that works.

The Gloves of Shiva, Ice-God of Death: Simple gloves made of black leather with an ice-blue rune on the back of each. When they are put on, the wearer is momentarily possessed by Shiva, before a fist of ice forms around the gloves and the possession ceases. Allows some degree of control over ice and cold, as well as making it hurt a lot to be punched. Ownership of these gloves technically makes Fin the high-priest of Shiva.

The Hammer of Arix, Fire-God of Death: A large, two-handed war-hammer, resplendent in steel, with a fiery-red rune on both sides of the head. When wielded, the bearer is momentarily possessed by Arix, before the hammer is enveloped in flame, and the possession ceases. Allows some degree of control over flame and heat, and is also a flaming war-hammer. Ownership of this hammer technically makes Fin the high-priest of Arix. Cannot be used with the gloves of Shiva.

The powerfist: This powerfist has been imbued with positive energy. Unfortunately, due to the cleric who made it being a tit, the only way to heal someone with this glove is to punch them with it, shaking the positive energy off of it onto the person.

Some would call this impractical.

Rocket boots!: Can I just leave this? I don't think you guys need any explanation. Fin's quite terrible with them.

The curse of unnecessary pencils: He will be practically overflowing with pencils when he needs to write nothing down and doesn't want a pencil, but the second these would become useful he can't find a single one. A witch got annoyed at him one time, long story.

The boomerang gun: A specially designed pistol that fires inch-long, bladed boomerangs at the target. Quite easy to aim, and to shoot, very hard to avoid killing yourself with.

Portal gun: The blue/orange portal firing gun. It jammed years ago, and is inoperable. Still, he keeps it around in the hopes that someone can fix it.

Minor arcane abilities: He can cast a few small spells, flare, unlock, etc. He needs a spellbook and time before he can cast anything better.

Minor combat abilities: If it's a weapon, he can probably use it badly, and even has a bit of experience hand-to-hand. Probably won't be winning many fights though.

Technological aptitude: He can probably fix something, given enough time to tinker with it. By no means a guaranteed thing, though.

Dimensional Travel: He's quite good at traversing dimensions.

Ted: He has a tiny mechanical spider, named Ted. Ted can walk on walls/ceilings/floors.

Possibly some other things: But I've forgotten them. :smalltongue:

All the items are stored in a pocket dimensions that can be accessed through the two pockets on his Jacket.

Backstory: An orphan from an early age, he left the Nexus when he was ten, having wonderful adventures in other dimensions, and gathering the various artifacts and the information his Jacket and head now hold, respectively. Came back to the Nexus for reasons known only to him.

Morty
2010-08-15, 07:55 AM
Michalson
Gender: Male
Race: Half-elf
Occupation: Detective

Morty
2010-08-15, 08:19 AM
Name: Anatolij Fedorowicz Eliaszeńko
Gender: Male
Race: Human
Profession: Soldier
Age: 30
Power level: C
Description: Anatolij is a muscular but surprisingly short man with fair skin that's nonetheless weather-beaten. His head is bald, apart from a single strand of hair on the top (http://www.puls.uni.lodz.pl/numery/26/img/kozacy.jpg) and he wears a long, thin moustache. His eyes are gray and narrow. He's got some combat-induced scars here and there. When not wearing his armor - which is Remnant's Basic Powered Armor Type One (AT-01) - he tends to appear in drab, simple and practical clothes.
Personality: Despite his training and combat experience, Anatolij is still a gentle soul at heart and remembers being a no-respect pushover. He tends to try to help those in need if it doesn't interfere with his orders. His conscience and compassion get the better of him at times. In off-duty situations, he tends to be amiable and friendly. He's got a pecuilar quirk, however - when dealing with people on Remnant business, he likes to pretend he's a dumb soldier with no initiative on his own to lull them into a false sense of security.
Equipment: Remnant's Basic Powered Armor Type One, a cavalry sabre which can be super-heated with a switch, combat knife with a taser function, heavy handgun, Remnant attack bike.
Abilities: Anatolij recieved the full training in Mortal Coil in the days of the empire, making him a very dangerous soldier. He's an expert hand-to-hand combatant with a sabre, which he uses either alone or paired up with the combat knife or the handgun. He's also a good shot with the gun and a highly experienced at driving his attack bike in all situations, including combat.
Backstory: Anatolij was born in year 1624 in a small village in Ukraine. As a Cossack, he always wanted to be like those nigh-legendary warlords who threatened the Commonwealth itself. But the harsh reality was that he wasn't a very good fighter and couldn't even hold his liquor. His bleak life changed when, while riding alone thorough the steppe, he found himself near Taverna Generica in the Nexus. After some ups and downs, he joined the Mortal Coil, an elite unit of the Empire and stuck with them after the Empire's fall.

happyturtle
2010-08-15, 09:35 AM
Name: George Shackleton
Race: Human ghost
Gender: Male
Alignment: Chaotic Good
Power Level: Formerly 5, then 2, now 5 again
Affiliation: GLoG
Age: 40ish
Appearance: Large middle aged guy with a thick beard and a bit of a beer belly. Except translucent. Because he's a ghost.
Class: Mystic Theurge worshipper of Thor Mystic Theurge
Combat Proficiencies: Hammer
Common Knowledge: Always cheerful, fond of workout dvds and showtunes, former partner to Czernov
Uncommon Knowlege: is sometimes visited by the ghost of his late wife, Sophie Shackleton, former lover to psychotic psychic Alek Moore

George was killed when Alek sucked out his soul during a kiss. George's body is buried under the Taverna. Later when Alek was killed, George's soul was released and went to his afterlife. He is extremely unlikely to accept resurrection, should anyone attempt it.

Returned as a ghost when Czernov escaped hell. Currently located in the GLoG infirmary watching over his lover.

Haruki-kun
2010-08-16, 11:25 AM
http://i288.photobucket.com/albums/ll190/Haruki-san/Haruki3.png

Haruki

Name: Haruki, Archangel of the Blue Moon.
Race: Angel
Gender: Male
Class: Non-D&D.
Alignment: Chaotic Good
Affiliation: The Cat's Guild
Age: ???
Power Level:A / 8
Default Appearance: Tall, light-skinned, blue-eyed Angel with long silver-white hair, white wings golden Halo. Muscular body. Wears blue clothes and a white scarf, as well as Hermes Boots and Angel bracers. Occasionally changes clothes to fit the situation.
Special Abilities: Superhuman strength, speed and agility, flight, Healing, Holy magic. His touch is harmful to the undead.
Weapon of Choice: Sword, name: Mugetsu.
Weaknesses: Not particularly stupid, but not that smart, either. Reckless and impulsive. Fails to consider consequences alot.
Background: Haruki is the son of Selene, the Goddess of the Moon, and her guardian, the Archangel Seraphim. He was sent to the mortal world, as many Angels are, to keep watch and fight evil. He does this by living with the evil and trying to control it from within. Since he doesn't really mind, and the AMENites don't seem to care either, nobody is really complaining about it.

In newer developments, he has abandoned the Evil Organization and is now working separately by forming a new faction. Haruki is currently a "member" of Watchtower of sorts. He works alone most of the time.

Haruki-kun
2010-08-16, 11:37 AM
The NPC

Gender: Male

Race: Human

Age: About 24

Alignment: Chaotic Good

Class (or approximation): Commoner

Power Level: D+

Description: Dull, short brown hair, green eyes. Short, in fair shape.

Abilities: Trained in combat, slight healing techniques.

Equipment: None.

Backstory: None.

Miscellaneous: The NPC works for the Cat's Guild. There's nothing else to be known about him. He rarely, if ever, leaves the base

He actually has a name, but no one knows what it is.

gutbeast
2010-08-17, 01:02 AM
Alias: Known only as The puppet master.

Sex: Male

Age: Unknown

Alignment: Lawful evil

Class: Puppeter

Power level: his body is only able to push low C but his puppets are much stronger and can be any where from low D's to high A's.

Description: a average hieght for a human Male but he wears all black suit and a large cape the outer of the cape is black but the inards is a sily red. he also has a dark hood covering all of his face in darkness. from what you can see of his face it is mostly skeleton and slightly wooden, making it seem that he could also be a puppet himself...

Personality: The puppet master talks freely to those who are as evil as him but despizes good and chaos and will have nothing to do with them.

Equipment: the puppet master has no visible items with him. but in his dark cloak he has a untold number of puppets and strings. also he has a few old parchments and a quill and ink.

Abilitys: The puppet master has the ability to manipulate puppets and darkness. he can control puppets to do his bidding and also can use puppet strings to attempt to take control of his enemys. he also has abilitys to control darkness such as making illusions of himself and making portals in the dark that can make enemys wander around in circles.one of his main puppets is the puppet of the copy cat it morphs it self to look slightly like its enemy or anything else and can use the abilitys that its enemy would have.
another is the puppet of darkness. when this puppet is in darkness it appears to be a massive beast that moves around on its hind legs, witch can manipulate darkness as the master can. another is his standered puppet it has a all wooden body witch has the rough resemblence to a human although the puppet is only 2 feet tall. each puppet is very vunerable to fire. they can float through the air as if being as light a feathers. but they are limited to about 50 feet of string if they try to move farther the puppet will not be able to unless the puppet master moves closer to them. also if the puppets string are cut the puppet will fall uslessly to the ground. the puppet master himself is very vunerable to light himself and tends to avoid it when possible.

happyturtle
2010-08-17, 04:53 PM
Name: Cecily
Race: Jaeger
Sex: Female
Age: Adult. Whatever is normal for Jaegers. I don't know.
Profession: Milliner / Hatmancer
Power Level: C (Despite her frou-frou career, she's still a Jaeger.) :smalltongue:


http://img713.imageshack.us/img713/9240/tek4e375c6791ca17313220.png (http://tektek.org/avatar/35908404)




Cecily's Millinery und Hat Magic

Headgear uf hall types!
Fabulous Fedoras!
Terrific Trilbys!
Bizarre Beanies!
Vunderful Vigs!
Tinkink caps!
Karnival masks!
Silly Moustaches!
Sortink hats!
Srs hats!
Silly hats!
Fascinators!

Find hall uf de aboff und more at

Cecily's Millinery und Hat Magic
City uf Inside
Market Schtreets
Look for de schop on chicken legs!


All of Cecily's hats come standard with a treatment that repels water, blocks stains, and resists ordinary damage. Of course extraordinary attempts to destroy them will probably succeed, but they should emerge from a standard random encounter unscathed.

Cost is x gold per hat, plus y gold per enchantment added. Very special hats may require special pricing, such as quests.

A sample of her inventory can be seen here (http://s431.photobucket.com/albums/qq40/happyturtle-avs/hats/). Or you can google Ascot hat if you want to have your mind blown. O.o

That Crazy Cat
2010-08-17, 04:59 PM
Nicolai Cievk

Gender: Male
Race/Species: Human or something very similar to them.
Age: 28
Alignment: Well, he's rather neutral in nature. More interested in himself and enlightenment then what's going on in the world, that said if asked for help he'd probably not turn a person down, so he does lean towards being good.
Class/Profession: Psychic, is I suppose the best approximation of his skills, with a little bit of martial art's thrown into the mix.
Power Rating: Below Average-Average I suspect from what I've seen of the Nexus
Description: A man of medium height and build, around 5' 9 with dark brown eyes and skin made dark from days spent out in the sun, he has short black hair, and a what could be described as more Asian features, he is however fairly muscular likely from those same days out and about. He is wearing rather beat up blue jeans and a black T-shirt, He's carrying a walking stick in his hand. (More on that in the Equipment section)
Equipment: He carries a short knife, some trail rations an small device that allows him to alter his appearance and his staff, which appears to have been carved of Holly and is covered in picture inscriptions that appear to be of things that happened.
Abilities: He can fight fairly well hand to hand or with his staff
He has a degree of psychic power and is good at using it to aid himself, though he can also use it to influence others
Illiterate
Backstory:To be developed as it is revealed IC

Jivundus
2010-08-17, 09:22 PM
Morvanyn Il'Sonye



Alias:Bel'lakor
Gender: Male
Race/Species: Fey'ri
Age: 137 (21)
Alignment: Chaotic Neutral
Class/Profession: Sorcerer (More a natural wild mage), part-time inventor, out-of-work actor
Power Rating: C-/3 probably
Description: Taller than most elves, but still short by human standards, standing about 5'6. Pale, white skin with glowing red eyes and long black hair with coruscating streaks of color steaming though it. Morvanyn tends to wear black leather anytime he gets the option (being blessed enough to have the figure to pull it off) and almost always wears his leather duster to hide his tail.
Personality: Morvanyn, or Bel'lakor as he sometimes calls himself (normally when he wants to do something nasty), is mad by the simplest definitions of the word. It is, however, much much deeper. His every action is based, not on whim or delusion, but on what will cause the most chaos and be most amusing to watch. He is a sarcastic, ironic, sardonic trickster at heart with a heart of Francium, or maybe just pure Promethium (after his experiments with magic, for all we know it could be.)
Equipment: Scroll-case containing various scripts for plays he plans on auditioning for; Wild Flux Generator, a piece of techno-magic that allows him greater access to wild surges; Light XBow (and ammo obviously); All-in-one Component Pack, homemade device that replaces just about every negligible material component or focus; Rod of the Reckless Dweomer, a magic device that attempts to cast any spell of his choosing...but more often than not goes horribly, horribly wrong.
Abilities: Morvanyn can do anything he feels like doing, if he really sets his mind to it...more often than not, however, he gets distracted or bored and starts something equally ambitious. He's a sorcerer with a decent bit of magical might, but a significant chance of being crushed like a bug at any convenient moment (Or crush himself through the machinations of the dice gods). Spell List:
I'll do it eventually, just remember that, fluff-wise Morvanyn's the kind of character that can literally pull magic out of thin air and do something with it. That and I do have his spells, just don't want to waste an hour or so writing them up
Backstory: I'll get around to it.

Raistlin1040
2010-08-18, 06:00 AM
"So you want to be a creative type, is that right? Musician, writer, painter, something like that?"
"Yeah! I want to write stories and draw pictures and stuff! I have so many ideas it feels like my head's going to explode! It's going to explode, Uncle Thomas! So many ideas!"
"Alright Steven. But remember...not every idea is a good one..."

Steven Poe
Gender: Male
Race/Species: Human
Age: 27
Class/Profession: Writer/Artist
Description: About 5"10, with a thin and wiry frame. Bookish looks, with long, unkempt brown hair and indie chic glasses. Grey eyes that are often saddled with black rings and bags from sleep deprivation. Usually dressed in a brown coat and jeans.
Equipment: Colored pencils, typewriter, journal, sketch book, copies of his graphic novels.
Abilities: Steven is pretty good at drawing and writing, decent at painting, and passable at piano playing.
Backstory: Every child, regardless of their upbringing, spends hours of each day thinking up stories to entertain themselves. Whether they're fighting pirates at the supermarket or chasing bank robbers in their backyard, children are masters of Imagination. Imagination, as any knowledgable Imaginationist would say, is a very powerful force indeed. However, two factors keep young children in check, so their Imagination doesn't run rampant across the world. First off, most children are pure of heart, and their creations are happy lands where the Hero always wins and the Villain, no matter how scary, always loses. When a child begins to grow up and think of darker things, his or her Imagination usually weakens, holding less sway in his or her own mind. By adulthood, true Imagination is hard to come by, as experience has dulled the mind into viewing everything as a reference to something else, making true creation nearly impossible. Secondly, no ordinary child can will his Imagination, no matter how powerful, into the real world. Only inside a child's head do his creations truly exist.

Yet every now and then comes a creative mind too mighty to let the angst-ridden teenage years destroy it. Steven Poe is one such mind. From the time he was six years old, he knew that he wanted to tell stories. Growing up in a lower-middle class household, taken care of by his mother and her brother, Steven didn't have the money for a computer to type up his ideas. However, that would not deter the boy, and he rummaged in the city dump every Saturday to find things to sell to pawn shops, saving up. One day, he stumbled upon an ancient typewriter. Rather than sell the antique, Steven kept it to practice with until he could buy a real computer. As it played out, the money never seemed to materialize, and the boy spent many hours slaving away at the little bronze machine.

With pushing from his mother and Uncle Thomas, Steven didn't go to college, instead working on graphic novels, painstakingly drawing each panel with meticulous care. Though he didn't use it any more, the antique typewriter became a comforting item after days of drawing. Eventually, nearly a year after he began, Steven finished his graphic novel, entitled 'Wasted Eyes'. Though not his best work by any measure, the story, about a Sorcerer who bartered his eyes away for demonic power, and then used that power to fight fiends, managed to get published. With the prestige that came with being a hot, new published author and artist, Steven found himself in demand.

The author/artist was invited to join a creative team that worked on an animated show about a heroic superhero. Though he didn't love the job, Steven took it for a steady cash-flow while he worked on his second graphic novel. He was put in charge of the villain team, and he worked nightly on sketching new villains for the show. Although he was only the art direction, Steven was fond of his little characters, and created his own stories for them, just like when he was a child. Eventually though, the strict confines of the program began to sap Steven's creative strength, and he found his number of ideas dwindling.

Hoping to find something of value in his past, Steven turned to his junior high and high school sketchbooks. Many of his older ideas were too macabre for a children's program, but the spark of creation was back, and Steven settled back into his routine. Interest in his past designs still lingered in the back of his mind, and he found his spare hours devoted not to his graphic novels, but to re-drawing his old characters. His old creations became more and more of a timesink, to the point where he was behind on work. Even after he was threatened with firing, he continued to work on perfecting his old doodles.

His lacking work ethic couldn't survive forever, and eventually Steven was fired. The event jolted him back to reality, and he looked upon his old drawings with scorn. He recalled an incident when he was 13 and had created a magical talking sword from Chicago that could fly, talk, and fought 1920's gangsters. He's been proud of the story and the drawing, but when he brought it to his uncle, the man frowned and informed Steven, as gently as possible, that not all ideas were good. There was a reason he'd never done anything important with his old drawings, and that's because they hadn't been good ideas. They were Bad Ideas. Eager to resume working on his better ideas, Steven burned his old sketchbooks, and the drawings he'd made of the characters within since.

Returning to work on his graphic novels, Steven quickly turned out two published stories, 'Gears' and 'Flight Over Mechanus', both set in a futuristic steampunk world of his design. The money he made from those novels allowed him to continue without needing a second job and he worked hard on his 4th story. Unfortunately, a severe case of writer's block impeded his progress, and the 4th graphic novel, 'Whitewings', about an Earth-bound Angel, was unfinished. Procrastinating, Steven returned to drawing new characters, justifying it by telling himself that he'd find a way to fit them into Whitewings.

He began to notice a trend. The "new" characters, the ones he'd been using to occupy his time, had become more and more like evolutions of his old characters. Irritated with himself, he burned the new drawings like the old. Hastily returning to his darkened room to finish Whitewings, Steven tried to forget about his old creations. But even after Whitewings was finished and shipped off to a publisher, the old characters still lingered in his mind. Finally, unable to deal with them anymore, Steven moved far away from his home, to a place called The Town, in hopes that his creative spirit would be nurtured there, and his Bad Ideas would leave for good.

VampireRot
2010-08-18, 05:32 PM
Zanny

Alias: Zaniltorkenthroth, Zanny, Zanil Torken
Gender: Male
Race/Species: Green Dragon, usually appears human
Age: 932 years
Alignment: Chaotic awesome neutral
Class/Profession: Master Bard
Power Rating: A-, using Neon Knight's scale
Description: Human form: He is about six feet tall, give or take an inch or two. He has a growth of fiery red hair on his head, which despite going out in all possible directions is well groomed and smells fabulous. Or, at least you imagine smelling it and it is fabulous. Wait, what?

His skin is just the right amount of tan that shows he doesn't stay indoors all day but doesn't care much about his complexion either. His mouth is fixed in a swagger-y grin. His gleaming green eyes have a spark of green in them that promises adventure and wonder like you've never felt before.

He's dressed in a badass red longcoat and leather armor that looks totally wicked. The observers strong enough to find themselves after getting lost in his eyes or smile might see a keen rapier strapped to his belt or a fine lyre in his grasp. His well manicured fingers dance across the strings tantalizingly. Upon his feet are a pair of snazzy boots.
When not in human form, he is a gargantuan green dragon. He is about fifty feet long from head to tail, with a scaly, lizard-like body with four legs positioned under his body, though they're more like a cat's than a lizard's, and enormous bat-like wings on his back. His head is positioned on the end of a long and thick neck with large spikes going down his spine and his tail is quite long and ends in a thin and whip-like tip. His huge eyes are emerald green in this form as well, and his teeth are a lot sharper and larger.
Equipment: In human form, he has a badass red longcoat, leather armor, a rapier, an extremely magical lyre, and a pair of snazzy boots. Around his neck he carries an extra-dimensional storage pouch in which his dragon horde is kept. Also he has a lot of cigars.
Abilities: He has access to all types and forms of music using his lyre. He can cast a huge variety of powerful spells, lots illusionary and mind-affecting. He also can transform himself after preparation.
Backstory: None for you! :smalltongue:

Kaiser6012
2010-08-19, 07:31 AM
Seaben Gladomain

Alias: Often goes by just Ben, or Magister of the Terramorphic Realm

Gender: Male

Race/Species: Human (See description and background below)

Age: 25

Alignment: Lawful Good Neutral (If anybody uses the axis of funk/square)

Class/Profession: Rockface Arcanist (the nearest DnD equivalent would probably be a spellblade with max ranks in Profession (miner))

Power Rating: Neon Knight Score (C+ skill and knowledge/B potential and actual ability); Quinstar score (4)

Description: Seaben stands at a stocky, muscular 5' 7" and weighs about 80 kg (about 170 lb.) of pure muscle. He has dark brown hair cut VERY short and similarly colored eyes. These contrast vividly with a very pale skin tone, indicating that Seaben hasn't seen extended sun exposure for most of his life.
His left hand and arm show signs of being very well used - the fingers and palm are callused and worn and the arm bears scars from wrist to shoulder. His right arm, though, as well as a sizable part of his torso, appears to be covered completely in blood. It doesn't leave marks or blood stains anywhere when he touches something, but it still looks wet.

Personality: Seaben keeps a cool head most of the time and likes to stay indoors. He is slightly unnerved by expansive open areas and is greatly afraid of being trapped, particularly underground. He's particularly skilled with forward planning but is merely combat competent.

Equipment: At the moment, Seaben's equipment consists of a finely wrought breastplate, a light warhammer, the clothes on his back (plain brown tunic and trousers, heavy leather gloves and work boots) and a throwing blade (think a desk fan, like this (http://www.google.com.au/imgres?imgurl=http://img.hisupplier.com/var/userImages/old/kelingd/kelingd%2411315326.jpg&imgrefurl=http://kelingd.en.hisupplier.com/&usg=__0VhiS6v820DgqjKxmx3Hp0-7sTk=&h=360&w=360&sz=25&hl=en&start=46&zoom=1&tbnid=Ff0r4pw3cnrRUM:&tbnh=128&tbnw=129&prev=/images%3Fq%3DDesk%2BFan%26um%3D1%26hl%3Den%26clien t%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-GB:official%26biw%3D1280%26bih%3D592%26tbs%3Disch: 10%2C817&um=1&itbs=1&iact=hc&vpx=904&vpy=292&dur=1295&hovh=225&hovw=225&tx=140&ty=162&ei=OxxtTI_wLNCXcZ3goa0N&oei=MBxtTLWkEYy4uQOB2fj-DA&esq=3&page=3&ndsp=23&ved=1t:429,r:13,s:46&biw=1280&bih=592), but with more space between the blades and each blade a little smaller than the palm of you hand).
The breastplate is well-polished steel with amethyst and tourmaline inlay in the helmet. The warhammer is hafted in engraved pure steel, but the head is lined with diamond and studded with wicked shards of obsidian. The throwing blade is encased with a small shimmer of magic and is set in the middle with a single massive amethyst, on which is carved "Backlash" in flowing cursive.

Abilities: Seaben is a miner and magician, possessant of both physical endurance and elemental mastery. In particular, the magics of earth, fire and the Void are his dedicated specialties. He knows combat theory, but is quite unpractised.
As well as this, he has complete control over his right arm's shape and hardness and the rest of his body can bend and flow to a small degree. This comes with a cost, though - if he is polymorphed or shapechanged at any point into another animal, there is a chance that he will revert to a monstrous creation of blood and rage.

Backstory: To be developed over some time. Too long to be put here now.

Miscellaneous: He has no knowledge, at the beginning, how to control his monstrous side. This is developed, as well as his magical ability, throughout.

Lord Iames Osari
2010-08-19, 01:39 PM
Surgeon Minat

Gender: Male
Race: Human
Age: 30~
Alignment: Neutral
Class: Scientist
Power Rating: 2
Description:

http://wiki.rpg.net/images/c/ce/Sodalities_Member_2.png
Backstory: He was kidnapped by Shanghai and a few others and is now working for Ebon Mirror.
Graffiti:


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beͮͦ̌ͥ̄̔w͗a͛̂̚r͂ͮ̐̆e̐ ̏͛̊̾th͂͛e͂̈ͣ͑͋ ͪ̃̔ͧd̚e͒́̒̌͑aͤ̃͒d̓̾ ͦ̈́̃ͫm̅ö̏̽͋̎̆̔o̊̓͑̾̈n̾̄ͪ̎ͧ͒̒'̿̒s̉͆̉̒̉ͯ ̌ͨ̋̀ͤͧh͊ͣerͮ̄̈͒a̿̓͐̀̈́ld
h̝̮̤͙̤̲̆ͭ̀̌̔e̬̥͎̠̗ͫ ̳ͬͯ̃̽̉͆g̙̤͎̃ͭ̐ͮ͂͗r̤̘̤̙̹ͣ́̑͗ͮͨͅò̜̮w̱̲̯͔̲̠̫͊͗ͯ͌͗s̮̆ ̺͓̲͖̟ ̉̈́ͤ̔̇̋ͨb͉͇̮̐ě̮͚̪̺̺̺̅y̹͗ͫ̂ͧoͦ̊̍̊̈́ṋ̭̬͚̘̩̙ͦ̓ͧ͂̋ͥ̚d̋ ͉̔͆̈́ ̯͋ȉm̱̺͚͔̲̹̃ͅp̟̖̗̥̒o̜̳͉ͥͬͪͥͮͨ̚sͣ̿s̼i̥̱̤̗̞̐̔bͬͭ͂̾͗̒ i̟̜͉̫ͨ̓̓l̫̊̂͂̑ͬ̚i̜̪̩̺ͭ́t͕͍̼̲̼̉ͬ̉̀ͥͧỹ̟̜̩̊ͩ̓
ċ̳̠͖ͧo̘̗̣̣̥ͭͭͣͦ͂ͅǹ̥̟̱͆͐s̝͈̹ͥ̆ͤ̌̇ͬŭ̲̗̘͕̤̝́͒m͙̍ͤ̀ ̻͍͇̮̩i̜͕ͪ̏̆̒n̜͉̅̌̐̽̐ͧg̟͔̺͓͙̱̞ͩ̏͊̆ ̜̺̩̘̖̳ͭ̎ͯͮ͒̍s̩̗̥̳̿ͅl̲͕̰̺̓͗ͤ͂͑̄a̱͖̼̦͆i̹͙̘̲̰̍͋̍̋͑̌̆ͅ ̖n̻̏̔ͥ ̬̱̥ͦ̇̄ͧ̒͒̑s͚̝͙̤͉̟̓͊o͈̦͔̭̣̐ͪ͛ͫͣu̠͔l̺̭͉̯̭͔͙͐̏̑͂ͨͯs̗͔ ̩
H͙̰͚̥̟̚E͙̱̩̬̩ͧ̈́ͩ̄̎͊̓ ̖̳̘̠͔̦̤̔C̝͎̰͎̰̖̒̂ͪ̇̄̓͗ͅỌ̲͠M̹͇ͥͤ̊̓ͫͯ͊E̤͘S̼̄̏̈́̐
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thͬ̌ȅ̈͗ͧ ̾̂̂̐e͂́ͩn̐̚gi͑̈ͦ͆̓̚n̄ͯ̌̃̆ͬe ͑̀oͬͫ̅̍̎f̏̇̎͌ ̆͗ͥ̂ẻ̐̃͂xtiͯn̅̒ć̍t̃͛ͬ̚ḯo͒̿̔n̾ͨ͗ͩͭ͗̏ ͣ͑͐̾ͩdecr̀ͫͦ̊̅̂͒ee̋̏̒ͩͮͣ̓sͣ͐
́̉aͣ͛ͨp̏̏ͫ͛ôͭ́s̅̅͛ͮͮtͨͬͯͤ̐ͤaͪ͐̾t̾̋è̎ͦ͗̿ ̋̐̊ͭ̉dͥͮe̿͂sͪ̊ͦ́̓̌í̉ͦͣgͤ͌̍̑nsͥ͒ ̉̔̆͆f̀ͬ͛͊ͫ̊usͪ̋̿̄̐̿̃ếͪͪͯͤ̄ ̌͛̒ͬ̂wͬ̅̒ith͛ ̔b̔ͪͧͣͫͪl͗͒ͤa͋ck̔ͪ͂͂ͨͣͦeͫnͤ̽̎ͮ̉ȇ̾͒dͫ͑ͭ su͐ͫns̈̔
̇̋iͮͬ ͪ̃aͥ̊ͣͪ̉̚m̑͗̋ͩ̿̉̉ ͊foͮ̃̿̒͑rͩͪͤs̏̈̉a̔̀ͦ̚k̆͐̑ͤ̈́́e͋̈́ͥ͆ñ̾́̑ ̋͑̽̔̚̚-͌̓ͭ̆̉̌̚ ͦ̆gͫ͛̒̅ȉ̀̑̆v̿̏̈͂ë͗̃͊̃̅̚n ͯͪͬ̓̓͌ẗ́̈́͋͂̋̽ͤŏͣ͛ ̂͑̓t̽h̒̊̿e ͩ̐̾͐ͩ̉v̏́̽͛͑͆̉o͛i̅d͒̓̋̅
̺̥̺ͤ̈́́͋̓͆ͪH͓̆̐ͦͨ͗̊E͈̮ͪ̈́ ̳̦̄̓C̼̯͙̫̑̔ͧ̾O̙͕͈̯ͪ̏ͤ̽ͪM̩̖̝ͣͭ̊̃̽̾̉E͎̗͓̝̲̣S̫̓ͤ
̼


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u͛͒ͩͩͩn̓ͤ̓ͨhͩ̇ͮͦͨ̓ͨoͪ͑lͪ͊̋̽̓ý̃ͮ͋̋ ̈̇̈̓ͮ̚j̓o͆ͧͮ̐ͪi̊̄n̑iͯ̎̐n͋g̓
̐͊͗ͪ̓vͦ̈ͨ̇̅͒ͯo̎ͣï̍d͑ͨ̿ t̀ͬ̋ͪ̍̂ͭőͩͨͧ ͂vó̎i̅͑̔̅d̑͊ͦ̉̑ͤ̓
̂a̓ͤ̇͌̾͛̎pͫ͛͋͋̓oͦsta̐͌̉ͦ̅̒s̐̈ͬͧͯy͋ͬ̍ ́ͨ̐͋̎̆t̓̍̊̓́ͬͯoͦ͛ ͂̌ͥb̈lä̂c͊ͪk ̎ͤs̚u̿̽ͪ̄͂n̏̐͂́̀
ͣͩ͐͐̌̔bͩ̽ͮ̆ͬ͆lͬ̈́̇̒ͧ̓ā̇ͦ̈c̿ͯ̂̅ͨ̆ͬkͪ̆̍͋́̓e̊n̓̒̎́ͬ͐ ͑eͣ̋̄͆͆̍dͬ̓͌̓́̄ ̓̈́̔͆̉r͌͋̍̋͒ẽͩͬ̆ͯ̚f̄́̒͑͛ͦl̓́ȅ̆̓̍̽̑c̄́̈́̀ͨtͤ̎̈͛i͂͂o nͪ̎̾ ̉̇͂ͪ̆͆̈́fͦͬͮ͊̄̊̐r̆͑e̊̒̌͋̊eͪ͂̃̔̆ ̍̎̽͌ͥ̿̅o̿ͪf̀̈́̿͐́ ̾̆ͤͪ͆̚lͣ͗̔̊͒̍̚i̓̉̎̋g͑̀͒h̆ͣ̽͛͑ͨ̚t͊ͩ
s̘͕͎͒̋͐h͓͈͚ͮả͖̘̆̈́͊͌d̻͚͎̲̗̿͒̋ỏ̳̖͚̞̰̈́͑̃ͅw̮ë̳͉̂̉d̒ ̩̃͒͆̿ͩ̎ ̼̘̭̭͎̫͐ͤͩ̽͑e̦͒n̲͉͙̓́g̬̝͖̗ͩ̀̍̚î̯͎̣͇̇͂ͭ́ͯ̇n̟̼̲̖̔͗̋̓ ë̲̬̝̥͌̓ ͖ͭ͊̋̂ͬ̚̚o̙̪̰̺̳f͙ͪ͆͆ ̬̪̔̀̉̔d̝͈̣̹̙̦̗̍̊ẽ̤̙̳͚̏̀s͖̯̭ͮ̇̑̔̉ͭt̮̗̻͂̾̿̃̚r̿̒ͭ̾̑̚ ̼̺͎ͥṷ̘̱̮ͫ̏̋c̬͇̭̯̽̃ͧͅt͕͙ͦͅi̤̯͓̖͚̔ͪ͂ͦͫͣo̩̦ͬ͐͌ͧn̥̗̆ͣ ̫̮
b͉͍͉̰̗ͅr̬̣ì̖̘̲̯̪ͅng̱̞̗̼͔͢i̭̩̞͙n҉̻̱g̥̱̱ ̨͇̤͔̱ͅt҉hé̲͉͍ ͕͖̹͠ù̜̥͕̤l̖t͈͚͕i̙͉̮͕͖m͕̪̳̟ͅa̰͟te̡͓̝̝̙̹͓ ̻̯̣͙͖̬͎n̘͔͍̺̪͈ͅi͚̙ŕ̺̬v͎a̴̖̲̦n͖̮̱͝a̫̳̯͕̹̱

happyturtle
2010-08-19, 02:50 PM
Eve (aka Lady of Three, Mother Eve)
(Kris, please index this post under Eve, Coralie, Vasilisa, and Jedwiga)

Gender: Female
Race: Human Goddess
Age: as old as mankind
Alignment: Neutral
Power Rating: A/S

In the beginning, Eve and Astir walked the lands of Eden, a garden paradise where there was nothing to endanger them, but also nothing to challenge them. In some ways a lush and vibrant world, but in other ways, dead. It allowed complete physical hedonism, but no growth at all for the mind. Until Eve came across a pomegranate tree, and a serpent that promised her that if she ate of that fruit, she would become like a god.

She ate that fruit, and she did become a goddess, able to shape the world or even create new ones. Sometimes with Astir's help, and sometimes at war with him.

But she never found the Tree of Life. Her body aged, and she saw her death approaching. So she split herself, allowing part of her to go into a young virgin, and another into a mother. And in time, her body died. The mother became the crone. The virgin became a mother. A new girl was chosen as the maiden. The maiden begins innocent, and doesn't bear the full memories of the goddess until she has eaten the fruit.

Millennia pass, and the cycle continues. Each girl who is chosen passes through all three aspects of Goddesshood, and then dies, but the Goddess lives on. Each mortal aspect can access some power, but all must be united in order for the full power of Eve to become available. But they avoid this unless absolutely necessary because if all die at the same time, the goddess will die.

The current aspects:

Coralie, age 7
Race: Human / Aspect of Eve "The Maiden"
Age: 7
Class: Spontaneous magic user
Power Level: Scalable
Alignment: Neutral Good
Equipment: doll named Dolly
Misc: Lives in the slums of Inside. Very intelligent and obedient.

http://upload.wikimedia.org/wikipedia/commons/thumb/0/05/Alice_Liddell_2.jpg/414px-Alice_Liddell_2.jpg

Name: Vasilisa
Race: Human / Catgirl / Aspect of Eve "The Maiden" "The Mother"
Age: 20s
Class: Commoner
Power Level: Scalable
Alignment: Neutral Good
http://img232.imageshack.us/img232/2337/tek4e24bb7c98e4b3543735.png (http://tektek.org/avatar/39412943)

Vasilisa has a child named Dima, about 4 years old. Shortly after Dima's birth, she allowed Adam to turn her into a catgirl and has had several more catchildren since then. Kind of an airhead, but sweet.


Name: Jedwiga "Lady Death"
Race: Human / Aspect of Eve "The Crone"
Class: Witch
Power Level: Scalable
Alignment: Chaotic Neutral
Equipment: Flying mortar and pestle
Special Abilities: witchcraft, invisible servants

iElf
2010-08-19, 04:06 PM
Nicola paganini

Race: Human
Age: 22
Class: Bard/Necromancer
Gender: Female
Appearance:tall, brown hair, black eyes, slender, always wears black, and a lot of make up
equipment: and ebon violin

UncleWolf
2010-08-19, 10:18 PM
Jeremy/Vengeance

Race:Emotion(It's complicated)
Age: 27
Gender: Male
Description: Slightly above average height, 190lbs, pale skin, silver hair, black goatee. Usually wears a trench coat made of shadows.
Alignment: It's even more complicated.
Power Level: C+/Unknown for now
Residence: Watchtower
Abilities: Stronger and more resilient than most mortals tend to be, uses shadows to travel to certain locations, and can summon his shotgun.

History: Jeremy, when he used to be human, was a Vice cop in St. Louis. On one of his days off, he met Hannah(played by Happyturtle) in an alleyway off of one of the market places and was drugged and kidnapped by her and taken to Affidavit(GnrlShrimp). Through a rather long and complicated process, Jeremy bodysnatched a Creation from the Prof, and tried to get revenge. After a while, a truce was made, bodies switched, and Jeremy got betrayed and his head exploded.

On his way to Hell, his soul was snagged by something that called herself Chaos. It offered him a deal. In return for giving his original body back to him, as well as power, he would have to serve as the physical embodiment of Vengeance in the Nexus. He accepted the deal.

(More to come later)

*didn't just notice the index*

*nope* :smallredface:

UncleWolf
2010-08-19, 10:56 PM
Fluffy

http://img.photobucket.com/albums/v222/Li_Kenta/RequestWB-1.jpg

Gender: Male
Race: Corrupted Half-Dragon(Black) Dire Rancor Beast
Age: Unknown
Rating: A
Alignment: Whatever his Mummy wants him to be.
Abilities: Heals quickly, extremely strong, Rage, acidic breath/Infernal Breath, ability to change size thanks to his Mummy's pixie dust.
Description: 20 meters tall (65ft) or 6ft, rather thick skinned, lots of claws tusks, spikes, and fangs, has wings, a tail, and is covered in black scales. Originally, the scars on his scales were gray, but do to a corruption beam, he's been partly demonized, causing his scars to show as bright red. The eye the beam hit, is now surrounded by bone as the spell melted it away, and the eye has been replaced with black flame.

Background: Fluffy was found by Roxie, and raised as a fighter in Magtok's Arena. He was the Arena champion, but now spends his time with his Mummy in NO, leading a simple life of chasing sheep and terrorizing the local cookie population.

Lady Tialait
2010-08-20, 05:39 PM
Name: Tialait Awfullich
Gender: Female
Race: Half-Nymph Half-Elf
Age: It's over 9000
Rating: A-
Alignment: Chaotic Neutral
Abilities: Genius Level Genetic knowledge, Druidic magic knowledge including some lost rituals.
Description: Standing about 5'6, and weighting about 120 Tialait is not a large woman, but not really a small woman either. She always wears a green dress and a smile, carrying a staff that she mostly uses that as a walking stick.

Background: Tia was the third child of Tyalor the ArchDruid. She was spirited away as a young child to the Fey Wilds where she learned the ways of the fey and her respect for nature. She found her way to HALO, and loves the base and the people there.


Name: Child Tialait, CT
Gender: Female
Race: Mystical Overflow of Tialait's rebirth
Age: A little over a year.
Rating: S
Alignment: Chaotic Neutral
Abilities: Willpower of nature and reality around her. It forms to her will.
Description: CT is a small child no bigger then a 2 year old. She giggles alot and carries a wand that can harness her power.

Background: CT was created when Tialait cast a ritual called "The Genius Loci" on the AMEN base. A side effect is that it left Tia completely helpless and her own power couldn't be kept inside her. Her power drained into the AMEN base and created a child version of her. The little scamp tried to learn how to be Evil, but failed. Now she has left AMEN, and joined with a mysterious organization....


Name: Rificul Malkav
Gender: Male
Race: Human Vampire
Age: Appears to be 30, actually about 40
Rating: D
Alignment: Chaotic Evil
Abilities: Immortal do to being a Vampire, little other in the way of powers.
Description: Rificul looks like a proper British gentleman, carrying a cane with a design (http://farm4.static.flickr.com/3435/3396999534_75b8cbb6e1_s.jpg)on it. A scowl seems to overcast his face, he wears a top hat and a tasteful cape. He is about 6'2 and 170lbs.

Background: Rificul was an American tourist to London in 2000, by the name of Jack Clayton. During the new years party the lights flickered out and he panicked and ran into a part and under a bridge afraid of looters coming to kill him. Hiding under that bridge a brick was removed and a man spoke to him. Telling him to hand him his hand. He reached out for some human comfort, he felt pure pain as the fangs sank into his wrist and started draining him. Slowly the pain turned to pleasure as the estacy of embrace sat in. He awoke the next night turned into an undead monster. He could hear voices telling him who he was. He was no longer Jack, he was Rificul Malkav. He was a nightmare.

Moff Chumley
2010-08-22, 12:04 AM
Jag Wier
Gender: Male
Race: Neko
Age: 20
Alignment: CN
Class: Musician
Description: Unkempt, very long brown hair, with ears just barely poking through. Jag is recovering from a pitched battle with acne, but it's not really noticable. He's on the short side, but he's still fairly heavy... wears fairly unremarkable clothes. Beat up jeans, beat up shoes, and shirts with bands you've never heard of.
Rating: Eh.
Equipment: Fender Jaguar (http://www.rocknrollvintage.com/prodimages/1965-fender-jaguar-claydot-guitar%20b.jpg), Gibson SG (http://3.bp.blogspot.com/_MhE1o164OCg/S8Qr423lMrI/AAAAAAAAARQ/s6vUvCA7tq0/s1600/Gibson-SG-STD1.jpg), Vox AC30 (http://wildwestguitars.com/vox/ac30/ac30_head_cab_m.jpg), A decent sized pedalboard (http://hillsong.com/blogs/creative/files/2009/01/pedal-board1.jpg), and a truck full of other music gear. Most of it in different stages of disrepair. Also, a laptop containing several dozen gigabytes of dubiously legaly acquired software. And a machete, just in case.
Personality: Jag is a rock star, or at least he will be once people start listening to his band...
Abilities: Rocking the hell out. Adding a rather nonsensical perspective to otherwise logical conversations. And really? That's about it.

Gib and Esp
Jag's utterly unremarkable rhythm section. Gib, the bassist, doesn't talk much because, well, bassists tend to be the quiet sort. And Esp doesn't talk much because he's a drummer and therefore not allowed to. :smalltongue:

DoomITP
2010-08-25, 10:36 PM
Grant "Black-Fire" Brandt


http://i799.photobucket.com/albums/yy275/WillPA/path4274.png (http://s799.photobucket.com/user/WillPA/media/path4274.png.html)



Alias: Black-Fire

Race/Species: Daemphage

Age: 27

Alignment: Chaotic Good

Class/Profession: Soldier

Power Rating: 10


Description: http://i134.photobucket.com/albums/q106/Beans-tastic/g12440.png

Thank you for the awesome drawing of Grant, Beans!

Equipment: Grant owns a sword, shield, knife, halberd, hand gun, an eleven dagger, sword, shield and ray gun in addition to his own abilities, though he would rather use his sword or halberd than his powers..

Backstory: Grant is the first experiment from an attempt to create a soldier that was perfect for fighting demons on the lower planes of existence. The scientist who created him once wrote that he had many emotional problems but that in terms of physical power, he was what they needed. He was trained and then sent to fight with the soldiers that were already fighting the demons. At one point he was tired of fighting and he was able to leave because of his good service. He ended up on this plane of existence in a remote village where he was found by his teacher Zero who trained him after he saw potential in him. It was there that Grant learned to use his power which is the use of dark energy to attack and defend. While he was living there he met one of the scientists that helped create him and she eventually became friends with him, but one day, Zero who was part of an earlier experiment to create creatures that could kill the planar, had killed the scientist. Grant ran away from the village and eventually ended up in HALO.

Miscellaneous: None.

Earl of Purple
2010-08-26, 05:18 PM
Dhark
Gender: Male
Race/Species: Deeptroll
Age: 120; prime of life.
Alignment: Neutral-ish.
Class/Profession: Hunter-scavenger
Power Rating: C- with blindfold on or nighttime without blindfold; E- well lit area blindfold off; B- without blindfold in a cave.
Description: A white-skinned humanoid creature wearing a leather loincloth and a heavy blindfold over large eyes. Protruding from the center of his forehead is a stalk of flesh ending in a glowing bulb, and similar light-generating organs are on his wrists. He's at least 7ft tall, maybe taller if he didn't slouch.
Equipment: None, beyond loincloth and blindfold.
Backstory: I'll think of one, probably.
Miscellaneous: Capable of limited regeneration, generates light from various parts of his body and has very good eyesight in conditions of limited to no light; too much light entering his eyes hurts him a lot, however, and he tends to pay no attention to his other senses when in bright light as he fights to find shade.

DoomITP
2010-08-26, 08:52 PM
Lee Brandt

Alias: None

Race/Species: Planar

Age: 27

Alignment: Chaotic Good

Class/Profession: Soldier

Power Rating: Lee's power level is 8 at maximum and by default he is at level 5. He can raise his power level up to 7 on his own but just like Grant, he needs someone else to help him reach full power.

Description: Lee is thinner than Grant but just as tall, he has dyed fire engine red hair and eyes that seem to always be filled with anxiety an

Equipment: Lee has at least four swords and if one of them is not in it's sheath on his belt he has a case for all of his swords. After a run in with a vampire Lee now carries a syringe filled with silver particles suspended in liquid meant to paralyze vampires.

Backstory: Lee was from the second generation of planar soldiers. The things he saw in combat starting from a young age progessed into a severe disorder causing him to have flash backs and extreme stress in large crowds.


Miscellaneous: None.

The Bushranger
2010-08-27, 02:12 PM
Cynis Ameida

Alias: ?
Gender: Female
Race: Human (Dragon-Blooded)
Alignment: LN
Affiliation: Creation
Age: ?
Class (or approximation): Wood Aspect Terrestrial Exalted
Profession: Sorcery student
Power Level: C+
Description: http://public5.tektek.org/img/av/1008/d27/1352/14e3733.png (http://tektek.org/avatar/39259680)
Personality: Caring. Fanatical. Hedonistic. Friendly. Hard-headed.
Abilities: tba
Backstory: Although she comes from the great house notorious for its hedonistic appetites, and doesn't hesitate to indulge in them herself when she desires to, Cynis Ameida feels her true calling is in a less orgiastic area. Specifically, she believes that is is her destiny to wipe disease from the face of Creation, and has worked since her early days of schooling to learn everything she can torwards that goal.
Status: Active soon

FireFox
2010-08-28, 11:16 AM
Aurea Chrysos

Alias: Aurea Goswell, Aurea Vulpan.
Gender: Female.
Race/Species: Gold Dragon.
Age: Only about one full, forum year. But she has a powerful curse on her that makes her age at an incredible rate, making her physically and mentally an Adult Dragon. Obviously, her maturity and experience are significantly lower than her peers. In the human form she usually takes, she looks to be in her mid-20s
Alignment: LG
Class/Profession: Archaeologist/Scholar
Power Rating: C
http://public4.tektek.org/img/av/0904/d13/2317/d9bd710.png
Description: When Aurea is in her Golden Dragon form (which is surprisingly rare), she looks like, well, a freaking golden dragon. When she's in her more common human form, she has cream colored skin (nicely tanned from being out in desert dig sites), hazel colored eyes, and golden hair.
Personality: Having only been in the world for a little over a year, Aurea has an incredibly hard time with social interactions. So she tries to avoid them as much as possible and, when that fails, she's rather awkward and bashful. She is most confident when she's lecturing talking to people about literature or history, which are her great passions.
Equipment: Books. Aurea always has a books, wherever she goes. Other then writing equipment, she doesn't carry much gear.
Abilities: Aurea has all the abilities of a fire breathing, spell casting dragon. But she is not one for combat, and rarely fights.
Backstory: To come later
Miscellaneous: Has Dragon-greed for shinies and valuable objects.

Moff Chumley
2010-08-28, 12:58 PM
The Moff's Fifth Delta

Alias: Delta 5 calls himself Quintus. The other Deltas call him 5 or D5. (Too easy? Deal with it. :smalltongue:)
Gender: Male
Race/Species: Human... sort of.
Age: That's a toughie. Objectively, he was cloned a few months ago. Subjectively, he's about thirty years old.
Alignment: LN. Fiercely LN.
Class/Profession: Fighter
Power Rating: C+
Descrption: Unfortunately, D5 looks quite similar to The Moff. However, he's significantly bulkier and more heavily muscled, and has quite a few more scars. Needless to say, he avoids anything resembling The Moff's uniform, prefering a more practical chain shirt and overcoat.
Personality: D5 is lawful to a tee: he has his values, and he sticks to them like glue. He absolutely despises The Moff, most of the other Deltas, and aberrations. He's a rather cold fellow, but he means well.
Equipment: Nothing but the clothes and armor he's wearing, and a greatsword.
Abilities: D5 spent 30 saubjective years in the Yellow Road observing some of the greatest fighters in the multiverse, and honing his art. The time also made him... less, and more, than human. Physics don't work for him the same way they work for everyone else: he can hit slightly harder, run slightly faster, and absorb slightly more damage. The only thing that dramatically sets him appart from a normal human is his ability to heal incredibly fast.
Backstory: He's a clone of The Moff who was corrupted and altered by the Yellow Road. He believes D7 is his responsibility.

D5 has been retired due to being no fun to play and being way too similar to Wenomir for me to really get away with.


The Moff's Seventh Delta

Aliases: D7 prefers the name D7, though D5 insists on calling him Septus.
Gender: Male
Race/Species: Quite a bit less human than D5.
Age: Again, this one's tricky. In the Yellow Road, time doesn't flow linearly. So while D5 is about 30, D7 is 14.
Alignment: CN, but closer to CG than anything else.
Class/Profession: Smartass in training.
Power Rating: C-
Description: D7 looks like a perfectly normal 14 year old human, although there's still plenty of The Moff in his looks. His only change of clothes is a pair of jeans and a Dream Theater t-shirt.
Personality: D7 means well. He's just very, very bad at the "impulse control" thing. He loves music, but of quite a different variety then his Prime. As evidenced by the DT shirt.
Equipment: A completely normal butterfly knife. D5 doesn't know he has it.
Abilities: D5's powers are rather erratic. When under great stress, he can teleport through the Yellow Road in a manner similar to Jack Empty, and he's even more durable than D5. He has quite the affinity for machines and magic, especially where the two intersect. But as he doesn't know much about either, at the moment.

Project_Mayhem
2010-08-30, 05:31 PM
Raz


http://i749.photobucket.com/albums/xx135/oots12321/Razz.png

Alias: Razputin, Luke Benedict (although that's a true name and no-one knows it ...)

Gender: Male

Race/Species: Human

Age: 26

Alignment: Chaotic Neutral

Class/Profession: Mastigos Burglar/Thief/Traceur (In DnD terms the closest is probably a Gestalt Sorcerer//Thief-Acrobat)

Power Rating: Now probably A. Rarely has the acumen to use his high end powers properly in a fight though.

Description: A handsome, young man with a Mediterranean cast to his features. He has boyish good looks - tight, short curly black hair, and green eyes. He is physically very fit. He normally wears a shabby hoody and tracksuit combo, with duct tape around the waist, wrists, and ankles, flashy ski goggles around his neck, and expensive, magically enhanced running trainers and gloves.

Personality: Normally cheerfully optimistic and friendly. He tends to be impulsive and dislikes scheming and manipulation. Can be petty and sulky. Ultimately looking out for number one, he will stick his neck out for his mates if he has to. Has a ... problem with alcohol and other narcotics. He tells himself he can quit any time he wants to, though. He is also a compulsive womaniser. When he can. He likes to think of himself as heroic. He'd be wrong.

Equipment: Anything he can 'port in. Usually carries a butterfly knife, lockpicks, enchanted goggles that enable the wearer to see magic and magical effects, and gloves that can be used to dispel magical effects. Has a varied and interesting collection of magic items he has ... liberated. Due to his job, he has access to anything related to breaking and entering, and any real world weapons frequently traded. He favours either an automatic combat shotgun, or a pair of enchanted smgs. He recently obtained fully functional rocket shoes in a scenario of dubious canon.

Abilities: Raz is a Mastigos mage; an apprentice in Mind and Matter, and an adept master in Space. For those not familiar with Mage the Awakened, that means he has limited ability to influence the minds of the others, and to protect his own (Mind), a limited ability to manipulate physical matter (Matter), and very powerful control over Space, including advanced applications of teleportation and portals, the ability to duplicate himself, scry on things, create small pocket realms, and just generally abuse distance, size, and relation. Recently, using powerful, obvious magics, or giving in to emotional extremes causes him to manifest fiery eyes and the smell of brimstone.

Mundanely, Raz is a master thief, expert at stealth, sleight of hand, lockpicking, etc. He can just about get your belt while talking to you if he tries. He is an experienced athlete, with lots of experience of free running, tumbling, and parkour. He can handle himself defensively in a fight, due to extreme dexterity and magical spacial manipulation, but he is not really a skilled fighter. He is a tolerable shot with a pistol or smg.

Backstory: Raz was born an ordinary human in London. Poor and fatherless, he swiftly turned to crime, and later, unrelated, free running. At 15, sitting alone in a police holding cell, waiting to be busted for dealing drugs, he Awoke as a mage. After a surreal jaunt to what appeared to be hell, cumulating in him scrawling his name in his own blood at the top of a watchtower. Returning to reality, he found himself atop a nearby skyscraper. He was swiftly inducted into the Mysterium, an order of Mages, and trained in cat burglary and space magic, so as to ... liberate items of importance.

After a spell misfired, he was sucked into the NEXUS, where he has joined NO, recently obtaining the rank of second in command

Trobby
2010-08-31, 08:29 PM
http://i20.photobucket.com/albums/b244/Introbulus/BlackwingPirateAvatar3.png
Captain Tobias Abraham Johnson
Power Level: C (Possibly C+)
Height: 6’ 2”
Weight: 91 KG
Gender: Male
Race: Wolf Man
Country of Origin: Eagleland
Professions: Inventor, Airship Pilot, Soldier, Captain
Current Occupation: Retired
Last known location: In a bar in Cusper, Eagleland, believed to be the proprietor
Dangerous Posessions: One unlicensed flintlock pistol, one military issued cutlass.
Disposition: Unpredictable, believes himself to be invincible
Alignment: Lawful Chaotic Neutral (Believes in honor, but not in obeying the law to the letter)

Background - From a universe where steampunk technology and magic reigned supreme, Captain Tobias Abraham Johnson was about to set off on a fantastic adventure of plundering and piracy, when he was caught by the royal guard and cast into the ocean, left to the wiles of the sea to meet his demise.

The sea took pity on him, and cast him into a new world where the royal guard would not reach him. He washed up against the coastline, and was found and rescued by Captain Valeriya Vela Russkij.

From there...who knows where the wind will take him?

Abilities - Captain Tobias has above-average strength, even for a half-wolfman, and is skilled in hand-to-hand combat, though he prefers to use his skill as a swordsman to win a fight. Or his skill as a marksman. He is a proficient navigator, but is still adjusting to the star patterns and land masses of the Nexus.

Characteristics - Captain Tobias is a gentleman, and will always give his opponent a fair opportunity to fight back, provided that they do the same for him. He has the heart of an adventurer, and is always seeking to expand his knowledge of the world around him. He strongly believes that all men should be free to do as they please, as long as they don't go about hurting people in the process.

Weapons and Equipment - Tobias carries with him a cutlass with a red jewel attached to the hilt, providing a slight magical enhancement to the blade's power and speed. Over his left eye he wears a glass monocle, which serves as a vision enhancement device that improves his accuracy and allows him to see past the magic in the world for the way things really are.

His gun is a self-modified magic flintlock with three modes of fire. One fires the projectile but does not bestow it with any magic properties, another gives the projectile incredible piercing power to rip through layers upon layers of protection, and the last mode gives the projectile a heavy dose of magic that causes a tremendous explosion upon impact. The gun requires a heavy metal ball for ammunition, and can hold up to three bullets, with two in the handle and one in the firing chamber. To load a new shot, he must swing the gun around so that the bullet falls into the chamber, then snap it into place so that it locks into the ready position.

Allies

-Captain Valeriya Vela Russkij
-Marcie Strandberg

Maxios
2010-09-01, 08:27 PM
Korok
Gender: Male
Race/Species: Elf
Age: 159 years old.
Alignment: Lawful Good.
Class/Profession: Fighter
Power Rating: 5
Description: Caucasian. Jet Black Hair. Golden Eyes. Wear's scale armor made from the scales of a ferocious green dragon. Wears iron gauntlets, and boots. Fairly handsome.
Personality: Brave. A good leader. Somewhat sarcastic.
Equipment: Scale armor. One handed long sword called Ravaged.

Reinholdt
2010-09-03, 02:48 PM
Butler B. Butler
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Avatars/ButlerGaiaworking.png http://i182.photobucket.com/albums/x280/kriskatarn/Were-Reinholdt.png

Alias: None
Gender: Male
Race: Cat-boy/Angel
Age: 34 (60 human equivalent)
Alignment: Lawful Sexy
Class: Butler

Description: Catboy who only wears shorts and a mithril collar. Has blue/gray hair and fur. Is physically fit from exercise.

Personality: A friendly, if a bit lustful, catboy who is polite to a fault and likes everyone. Except mean people who like to eat people. Those aren't as fun. Dumb as a rock though. And that's insulting to rocks.

Equipment: Several pairs of shorts, a mithril collar, and various cleaning supplies. Also has Decker's feather cloak, representing his marriage to her.

Abilities: He's good at being a butler. A World Class Kisser capable of breaking curses with a wet one. Also an excellent cook. Not really very useful in a fight, though is fairly strong from working out and has feline agility going for him. Has vaguely defined angelic protection against extreme evil, such as possession.

Backstory: Born and raised on Felina where he was "imparted" with their special brand of doing things. Which strongly resembles a line close to slave labor. But he was happy with it and never knew better. So grew up a butler, butlered for a few people offscreen before arriving in ACRO where he joined GLoG. He married Decker, died, and then came back to balance the see-saw.

Miscellaneous: Currently butlers for Watchtower, though unofficially cleans the AuxCave when Magtok isn't looking.
Also has fangirls.

Fangirls: NPCs created by Happyturtle. They tend to follow Butler around and do creepy obsessive fangirl things, sometimes to his liking, sometimes to his chagrin. Anyone can play Butler's fangirls at any time.
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Avatars/ButlerGaiaFlirting.png


"Are you new here or a vegeteranian sir?"

Murkus
2010-09-06, 12:08 AM
Praetorious

Alias: Infectos, Infectos Essum, Edo Edi Essum (he was the Cosmic Horror's vessel for a time)

Gender: Male

Race/Species: I don't know, but he sure ain't a human anymore.

Age: Several thousand years old, though he doesn't remember the earlier millenia very well.

Alignment: Good. Not sure what kind, but Good. Let's just see where his character development goes.

Class/Profession: Retired Seeker/Abhuman/Void-beast

Power Rating: B/Scalable

Description: He is Caucasian, is skin a tad pale. He is bald. He is muscular to the degree of... say... your average fighter.

He can partially or fully transform into an 8-10 foot, muscular demonic figure. Long horns (horn, one got chopped off) grey-white carapace skin, large black hole in his chest, long claws, big hooves for feet, massive fleshy wings.

The sclera (whites) of Prae's eyes are now as black as the pupils, the irises a vibrant gold. This makes him look odd.

Personality: Old habits make Praetorious swift to violence. So much as spit at his feet, the ancient might put you through a wall. He's trying to manage it, but man, the dude could use a little help.

He has an exploratory, curious personality, though he tries to hide it beneath a layer of calm and cool passiveness. As above, this layer often disentegrates quickly when he is angered. He is deathly afraid of Edo Edi Essum and anything relating to the void.

Prae's been a bit of a hermit of late, so he's not very outgoing. He prefers quiet, wide-open spaces where he can think. It's best not to bother him when he's thinking.

He is a man seeking answers. The ancient has questions about everything, life, the universe, philosophy, and will do anything to learn more.

He is, quite frankly, disgusted at his warped form. Though he is sometimes forced to use it's power, or rage brings him to it, he doesn't particularly like the beast.

And that's all for now. Character development, away!

Equipment: Naught but the clothes on his back, some personal affairs, and perhaps food. He isn't staying anyplace right now, and his weapon was lost long ago.

Abilities:

-A degree of superhuman strength, speed, and durability.
-Disintegration blasts. He can make things asplode by sending pulses towards them.
-Vast knowledge of the Objects and all their related subjects, among other things.
-Maybe some magical powers. Nothing that makes him an epic mage, just stuff to help with rituals, the occasional fight...
-Other stuff I might've forgotten. Oh, like his Aura of Fear. And, when enraged, Aura of Destruction. Starts decaying things nearby.

Weaknesses:

-Vulnerability to holy weapons, holy energy, holy anything.
-Good-aligned and magic weapons to far better than ballistics or conventional firearms. But plasma, I suppose, works also.
-The Objects. They hate him with a gusto. Used against him, they may be instantly lethal, or at least capable of piercing his armor as though it were tissue paper. And, of course, extra pain and damage beyond.
-Passiveness makes him weak. If you can hit him before he becomes angry, then the fight may go far quicker.

Backstory:

The whole thing can be found here (http://theholders.org/?Ieiunitas,_Infectus,_Talius.), though as a summary:

-He was an ancient Seeker, one of the most powerful, gradually losing his humanity. He had a lovely wife Angela.
-Edo Edi Essum (the Devourer, cosmic horror, etc.) wipes out his civilization, along with his wife.
-He goes batsh*t insane, trying to gather as many Objects as possible to take down Essum and get his wife back. He kills some important characters, including the original Balance of his part of the Multiverse.
-He fights Legion for the first 2000 Objects, gets wrecked, and for his failure in this ultimate battle, is cursed. All the Objects hate him forever, and he is tossed into the Void between worlds for eternity.
-Ages pass. He eventually grows to understand the 'nothing' of the Void and builds himself a new body.
-He travels the human world, seeking to gather power and allies and destroy Legion. Having forgotten long ago about Edo's acts, he allies with the Eater and goes after Legion.
-Due to the interference of some key players who want Legion to stay around, Edo loses most of his corporeal form (and corporeal abilities) and Praetorious (then Infectos) is reduced to human form.
-Edo makes Praetorious his vessel.
-They destroy half the regular Earth with Edo's vast legions now unleashed.
-Praetorious/Edo goes after the new Balance, this Balance being the one thing standing in his way.
-Prae's old personality, having started to return after Edo's possession of his body, performs a massive Face Heel Turn. Prae escapes his control, Edo is sentenced to a prison beyond time or somesuch, and that's how it ends folks.
-Prae jumps off the Tower where he fought Balance, falling between worlds and pretty much sleeping dead for millenia. He needs answers, has crimes to pay for.
-In this continuity, at least, he ends up in the Nexus. Go figure.

Prince_Selm
2010-09-06, 07:47 PM
Kento Akota

Gender: Male

Race/Species: Humanish

Alignment: Chaotic Neutral

Class/Profession: Detective

Power Rating: Great Hero/C
Description:
http://public5.tektek.org/img/av/1009/d06/0939/bc5a279.png (http://tektek.org/avatar/39476887)
Personality: Kento is best described as "The Don Quixote of Film Noir". He thinks of himself as the best detective ever, but the few times he's solved cases is always directly based on dumb luck (which he is extremely good at) or by the intervention of others. He will also launch into long-winded monologues for no reason. Reports have been made that color seems to fade away during these, but it appears to be different for every individual. Kento is extremely hot-headed and he speaks like Lucas Lee from the movie version of Scott Pilgrim.

Equipment: A variety of stereotypical detective gear,
his coat, which appears to be indestructable given the situations he finds himself in,
and two bizarre axes. They seem to be magical, due to the fact that they change shape and size every time he draws them from hammerspace. Their abilities change with the forms

Abilities: Kento is extremely capable in a fight, nearing Video-game-protagonist levels. This stems from his extraordinary strength and speed. He also appears to be incapable of wielding the simplest magic.

Backstory: To come later

Snares
2010-09-06, 08:00 PM
Thierry Z. Artelo

Alias: Known (begrudgingly) as Mr. Artelo to most.

Gender: Male

Race/Species: Human

Age: 46

Alignment: Bumbling pretensions towards lawful evil.

Class/Profession: Assassin & general criminal on paper. In reality, more like an aristocrat.

Power Rating: 2-3 (only on account of his ability and limited usefulness with a knife)

Description: A relatively unremarkable-looking man of average height, with short grey hair, grey eyes, and surprisingly smooth, pale skin for his age. Almost always smiling. Wears a sharp, tailored black pinstripe suit and shiny shoes – is rarely seen wearing anything other than a suit. Speaks in purple, because he thinks it makes him look 'regal' and 'mysterious'.

Personality: Put simply, Thierry is not the smartest man in the world. For a man who was, back on his original world, the boss of an organised crime syndicate, his naivety and general incompetence at almost everything is astonishing. Thierry's own private little universe consists of him at the centre, and everything else revolving around him, doing what he says – and if it doesn't, it damn well should; his 10-year survival at the head of the Artelo family of criminals has left him with an enormous ego. He's convinced himself he's a criminal mastermind and evil genius, when he isn't a real criminal, he's a long way from being a genius, and his ‘evil’ credentials rest solely on a dubious claim that he once killed a man 20 years ago.

Equipment: A snappy, if slightly shabby, pinstripe suit, a small handgun in his jacket pocket with limited ammo, and a small knife in his shoe. In his pocket, some small change and a wallet with far too many maxed-out credit cards.

Abilities: Thierry inherited only one of the several abilities passed down through the Artelo bloodline (supposedly through demon blood) – an ability to change into a moving cloud of smoke at will for up to half an hour at a time, which has proved a useful escape tool more than once (it can only be used once every day, and once every night). Unfortunately, the transformation does not affect his clothes, which has led to a few awkward moments when he returns to his original form. Thierry is reasonably skilled with a knife, and possesses a gun, although he is a terrible shot.

Backstory: Born into a wealthy criminal dynasty rife with patricide, fratricide, homicide and just about every other “-cide” you can think of, a character such as Thierry rising to the head of the family and staying there for any length of time seems almost unthinkable. So, when Thierry became head of the ‘family’ after several uncles and his three elder brothers were all killed within the space of several months, few expected Thierry to last more than a few weeks at most. In fact, he would remain head of the family for 10 years. How? One simple trait – Thierry has a remarkable knack for not getting killed. At one point, attempts on Thierry's life were running at a rate of three or four a week, yet somehow – through assassins' mistakes, Thierry shapeshifting into smoke, or more often than not just dumb luck – he managed to live through all of them. Thierry running through the house naked screaming about an assassin in his water closet became a fortnightly occurrence. When he wasn't busy narrowly avoiding death, Thierry was either wasting his family's fortune on illegal liquor, tailored suits and gambling, or failing to come up with any coherent criminal schemes whatsoever. After 10 years of the Artelo organised crime family organising no crime at all, even the previously-loyal bodyguards had had enough. The family had fallen into disrepute and had lost most of their money. The entire household conspired in one gigantic plot to finally kill Thierry and his son, Efrim. However, moments before they were about to be killed, they were both transported to the Nexus. This has only served to reinforce Thierry's view that his continued survival is proof that God has some kind of ‘special plan’ for him.

Miscellaneous: n/a

Snares
2010-09-06, 08:03 PM
Efrim Artelo

Alias: n/a

Gender: Male

Race/Species: Human

Age: 17

Alignment: Leans towards good, and flickers between Chaotic Good and Chaotic Neutral.

Class/Profession: Closest to Assassin, but not evil.

Power Rating: 6. May vary.

Description: Longish, unkempt, black hair and brown eyes. Shares his father's unremarkable facial features, except they're slightly more defined, and his nose is sharp. A bit small and skinny for his age. He wears a red jacket with a floral design and a high collar, a black shirt underneath it, black trousers and smart black shoes.

Personality: Can behave fairly typically for an angsty teenager, although he's not quite as “YOU DON'T UNDERSTAND ME!” as he used to be. He decided to rebel against his family's rich criminal heritage by attempting to become a good character, and now makes occasional efforts to be helpful to other people. His father Thierry is convinced that the ‘evil in his bloodline’ will win out, and that this is just a phase; it has, however, been a phase that's lasted several years. He's actually an open, curious and quite likable person, when he's not being a teenager.

Equipment: Two long knives in his belt, and a reinforced titanium plate under his jacket on his right forearm that he can use to block (or hit) things.

Abilities: Efrim is a skilled fighter with his knives, having received years of training since he was young. His main advantage in combat is his amazing speed and agility, combined with extremely quick reflexes. He is also capable of fighting with some skill with large or small swords, throwing stars or knives and with his bare hands. He is passable with guns, although he doesn't carry any. He inherited several abilities from his Artelo blood. He is able to burst into a cloud of smoke once a day and once a night, similarly to his father; he can hold off the effects of gravity for 4-5 seconds at a time, though it takes effort and concentration; sometimes disappears when in shadow (although this ability is inconsistent, and has a habit of failing quite often); and an immunity to some less potent poisons and potions.

Backstory: Efrim is the son of Thierry. At age 7, he was the only survivor of a huge explosion that destroyed almost a whole wing of the Artelos’ mansion, which many suspected to be an assassination attempt gone wrong. In a rare moment of lucidity, Thierry realised that his son would be a target for assassins too, and that he should be able to protect himself. To this end, he had Efrim trained in several combat disciplines from then on – and he turned out to be an extremely talented fighter. However, he refuses to use his talents for anything he considers ‘evil’. Was transported to Nexus with Thierry moments before he was about to be killed.

Miscellaneous: n/a

The Bushranger
2010-09-06, 09:47 PM
The Fallen Star Of Severed Dreams And Shattered Hearts Grasped In The Falcon's Rending Claws

Alias: Fallen Falcon (formerly Shrike of Swiftly Striking Talons/Dorothy Ellen Williams)
Gender: Female
Race: Human Exalted
Alignment: Chaotic Eeeeeeeeeeeevil
Affiliation: Ebon Mirror
Age: 30 (or thousands)
Class (or approximation): Day Caste Abyssal Exalted
Profession: To bring about the destruction of all creation
Power Level: A++ (on paper, anyway)
Description: http://public5.tektek.org/img/av/1009/d06/2105/9d54837.png tektek by Lord Iames
Personality: Cocky. Sultry. Overconfident. Hotheaded. Submissive.
Abilities: Exalted. 'Nuff said. Also, remnant electrical psionic abilities.
Backstory: Recently 'converted' to an Abyssal Exalted, from a Night Caste Solar Exalt, by Ebon Mirror. Sister of Dani, and Solar Mate of Zamira.
Status: Active

InyutheBeatIs
2010-09-07, 03:42 PM
Pico Kurazume
Alias: Pretty much every insult word in several languages, for starters.
Gender: Male.
Race: Human...for now. :smallamused:
Age: 37, looks 25 or so.
Alignment: Pretty solidly Chaotic Evil.
Profession: Crimelord, Bad***, Seeker.
Power Rating: C-C+...for now.

Description: Pale and slightly lithe. About 6' tall. Younger looking than he should be. Black, medium length hair in a wild, wind-tossed manner that keeps out of his face. Straight but untrimmed sideburns reaching a bit past his earlobes. Shocking light blue eyes. Somewhat bent posture. Generally looks like he doesn't give a crap at any given time.

Personality: He does what he wants, when he wants, where he wants, how he wants, and up yours if you don’t like it sums him up pretty well. He is pretty much an ***hole to almost everybody, that is when he feels like being one. It takes a bit to earn his respect. His attitudes and actions are often mercurial.

Equipment: Right now, a veritable armory of various weapons. Think the endgame of games like Grand Theft Auto and Saints Row 2. All of which is stored in hammerspace. He also has a bullet-proof vest.

A fancy, expensive, revved up sports car to be defined later. Pretty much going to be completely loaded with cash somehow.

Abillities: Well, murdering crap for one...

Seems to have the uncanny ability to start up (and operate efficiently) any vehicle he enters, gets on, or otherwise prepares to drive, no matter the situation. He could walk up to a completely dormant helicopter, get in, and start it up and fly away like nothing's up. Also, the vehicles never seem to run out of gas.

Pico is in peak physical condition, with some extra perks. He seems to be able to survive some rather ridiculous circumstances, such as calmly walking away from an explosion, and surviving dropping from the top of a building by tucking and rolling when reaching the floor.

Basically, think of any GTA game ever, and you have a pretty good idea of what he's capable of.

Backstory: Came from a family said to have been descended from a fallen angel. Ironically, this family was a bit of a crime family. Long story short, Pico climbed his way up the crime ladder until he sat highest on the hog, claiming entire cities by himself.

Eventually, he got tired of just being a crimelord of crimelords, and started searching for something...else. He heard rumors of things simply called Objects, artifacts of great power that can only be acquired through harrowing, maddening trials. He started searching for them when one day, he had a strange dream of another world. So, he suited up the best he could (which is pretty well), got into a sports car loaded up with cash and drove into a building as fast as he could. Just before he hit the building, however, a portal in the shape of jaws opened up, swallowing Pico along with the car, and taking him to the Nexus.

Misc.: Ideally, he'll change rather dramatically in the future. Of course, this is him before he truly becomes a Seeker.

Reinholdt
2010-09-07, 04:01 PM
Vincent

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Vincentwildhair.png http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Vincentwildhairbattletime.png

Alias: The Main Character
Gender: Male
Race: Elf
Age: 68 (13)
Class: Chosen Warrior

Description: He's an elf kid parody of RPGs. If you take Cloud, make him shorter, give him more muscles, make his ears pointier, make his hair crazier and twice the size of his head, and give him clothes that makes Tidus look away in embarrassment and you have Vincent.

Personality: Operates and acts as if he's the Main Character of an RPG video game. Given his abilities and the strange way the world warps around them, he might not be wrong. However, it tends to leave him rather arrogant and hot-headed and often rubs people the wrong way.

Equipment: He has a signature sword which is wider, taller, and heavier than he is. Yet he still manages to wield it in one hand seemingly effortlessly. Right now it's a magic platinum version that can cut through metals. Has some light Chain Mail Platinum Magic Armor which he never learned what it does other than provide better protection. He has an amulet of Fire Resistance 15%. Perhaps his most valuable piece of equipment other than his sword is a Bonewraith Skull which adds magic power damage to his attacks and a 10% chance to lower the opponents magic stat by 1. Has an inventory which carries a variety of useful items.

Abilities: Anything you could pull off in a video game is something Vincent can likely do. Pause the game to pull up the map screen? Check. Pick something up just by walking over it? Check. Cause fights to go into a turn based battle system? Check. Fully recover from any injury by flipping the lights on and off? Check. His reality warping powers are strong, though they follow a prescribed ruleset. If it's not a video game cliche, it ain't happening.

Backstory: His parents were killed in the apocalypse. He was put in an orphanage until a plague hit. He was rescued by Reinholdt at that point and moved to the Glass Citadel. There he survived an attack by Lex's Flaming Dobermans. Soon Reinholdt initiated his attack on Magtok. The Citadel was caught in the blast of the MagCave explosion and shattered on the ground, killing every other orphan, leaving him the last survivor. Raven found him and took him to NO. There he was named and given a text color as well as PC status.

Miscellaneous: Caroline is his second party member and primary love interest. Darth Cuddlepie is his third party member. It is probable that there will be more in the future.


"Pfft. I'm the only one who gets it. You get everyone's trust, sure. Even help us out a bit. And everyone rags on me for not being nice. And then when I finally admit that maybe you aren't so bad, POW!! you betray everyone in a most horrific and painful way, perhaps being the most emotionally moving cut scene of the game as you do something awful to the world in general or a beloved character. One of you of course will cackle madly, while the other will appear to be distraught by your own actions, but feel your hands are tied. Later the latter will either die trying to redeem themselves or become a playable character to do so, while the former becomes a major boss who gets his just desserts."

"Oh no. I'm ON to you people."

Reinholdt
2010-09-07, 10:53 PM
Nadas Ghuand Xar'Cha
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Nadas.png

Alias: None.
Gender: Male
Race/Species: Draegloth
Age: 22
Class/Profession: Scholar/Wizard

Description: Looks very much like a drow on the surface. He almost always wears long flowing crimson robes that cover most of his body and hides the true him underneath. His torso is in fact all red and very much demonic looking, with two small stubs poking out of his back where wings would go. His black eyes have a small tint of red in them, though the itty bitty spectacles he wears generally distracts from that point he's found. He normally has purple hair, but has since dyed it black.

Personality: Bombastic with his speech, he really does try to get along with others, though is a bit of a natural recluse. Has an almost fanatical obsession with books and research. He's not afraid to get his hands dirty when someone needs his help, though how much help he can offer is generally questionable at best.

Equipment: Books. Books. And then some more books. Has a few magical reagents he uses for spells too.

Abilities: Generally a weak powered wizard. However, he can tap into his demonic blood to pull off some incredible feats of casting. Generally this results in him looking more demonic though, generally making him more red, his eyes glowy, and wings to grow. While the effects largely subside over time, a little piece remains permanent each time, slowly transforming him to a full-fledged demon. He fears it may even effect his personality given enough opportunity, if it has not already. As such, he is incredibly loathe to use these abilities unless it seems absolutely necessary. He studies magic primarily in hopes that he can learn enough tap magic like a normal wizard does so that he never has to rely on his demon blood, though his training in such area is far from complete.

Backstory: After the unholy union of Raril and Calublufiok/Irene, Twins were born. Far from identical, Nadas was hidden away until after Calublufiok's apparent destruction at which point he was given to Raril along with Ilpholin. Raril transferred them to Matron Danube to protect them from the Nexus' vengeance and Nadas has since grown up in Menzoberranzan. The place never particularly suited his disposition, so using leverage he found over Ilpholin, he managed to escape and has since arrived at GLoG.

Miscellaneous: Has a minor crush on Charity, but one would be hard pressed to get him to reveal it, especially since she's with Edijar. Son of Raril and Calublufiok.


"Oh pardon my ill mannerisms. I am Nadas Ghuand. To whom do I have the pleasure of articulating my vocabulary?"



Ilpholin Ghuanaer Xar'Cha
http://i455.photobucket.com/albums/qq276/Reinholdt9000/Avatars/Ilpholin.png

Alias: None.
Gender: Female
Race/Species: Nymph with very small traces of draegloth
Age: 22
Class/Profession: Fighter

Description: A tremendously beautiful and sexualized nymph, the only indication of anything but fey in her background is her purple hair. She wears a rather tight catsuit that reveals too much, while somewhat resembling leather armor. Always has a whip strapped to her back when not in use. Has numerous scars all over her body from the years spent underground with the Drow, but she goes to great lengths every day to cover them up with make-up. Is particularly fond of ballet and ballroom dancing.

Personality: A mercurial and sadistic woman, she yearns for acceptance, yet almost inevitably drives it away with her personality and cruelty. She's not afraid to use sex to get what she wants, though loathes herself for it. Has been fairly well indoctrinated to the Drow school of thought up to and including looking down on men in general. Will very much beat anyone senseless who dares claim she's not Drow. A conniving woman who often defeats her own plans by being childish, she's a great deal more clever than she acts, when emotions don't get the best of her.

Equipment: A whip which holds a variety of useful abilities, including poison, retracting blade blender, and electricity similar to that guy in Iron Man 2.

Abilities: Has a fair number of nymph related powers, including pheromones, blinding beauty, and love related magic. She's trained herself practically non-stop in addition to the training she received, so as to survive. As a result, she's an incredibly agile and strong fighter, capable of taking down many an opponent, something she's tried to use to gain respect in the Drow ranks.

Changes:
Yeah. Not a nymph anymore. Rather a full on drow turned full on pure demon. This means-


Taller. 5' 8".
Dark skin.
Stepping into shadows makes her literally invisible.
No nymph abilities at all including pheromones, blinding beauty, healing animals, etc. Effects already there do not change.
She has a tail that is particularly sensitive. It's prehensile and has a spade like tip at the end, exactly like those of demons and devils.
She has horns that curl like a ram's horns, though are quite a bit smaller and purely aesthetic.
Her eyes are now red and quite hypnotic, enticing the viewer to love and adore her.
Her skin 'sweats' Liquid Bliss. It is a substance that when absorbed through the skin, creates a feeling of great pleasure in the subject. Not nearly as potent as the infamous Liquid Agony, but overdosing over long periods of time behind the curtain is still possible. It can be addicting.
She can change her mouth into that more like a spider's at a moment's notice, making herself capable of biting a victim and infecting them with demonic essence (http://www.giantitp.com/forums/showpost.php?p=11587109&postcount=507), turning them into Ilpholinites.


Ilpholinites:
Higher demons, just below the pure demon that Ilpholin is. They frequently take on one or two of her aspects, but their own mutation is still unique and follows the cuthun demon rules. They tend to be more loyal to her, though this depends on individual situations (being pounced upon and bitten against one's will usually does not encourage loyalty, unlike being infected during willing curtains).


Backstory: After the unholy union of Raril and Calublufiok/Irene, Twins were born. Far from identical, Ilpholin was hidden away until after Calublufiok's apparent destruction at which point he was given to Raril along with Ilpholin. Raril transferred them to Matron Danube to protect them from the Nexus' vengeance and Ilpholin has since grown up in Menzoberranzan. The place was far harsher to Ilpholin than it was Nadas due to her fair skin, and she had to fight for her life almost everyday. She remained loyal to Danube, though only so long as it furthered her own dreams of power and acceptance.

Miscellaneous: Daughter of Raril and Calublufiok. Loves KR in an obsessed stalker sort of way. Has a pet spider named Mister Squiggles which is her best friend.


"YES HE WILL LOVE ME! If he doesn't... I'll... I'll... I'll beat the crap out of him until he does!"


Mister Squiggles
http://ts3.mm.bing.net/images/thumbnail.aspx?q=228808069546&id=703a2bab8355236f92f56d88632225b1&index=ch1

Alias: None.
Gender: Male?
Race/Species: Giant Dire Tarantula
Age: ?
Class/Profession: GIANT FREAKIN' SPIDER

Description: It's a giant spider.

Personality: Loyal entirely to Ilpholin. It's her best friend and never makes fun of her. Plus it's a giant spider.

Equipment: It doesn't need anything. It's a giant spider.

Abilities: Poison fangs, the ability to climb on walls, and can shoot webs. Cause it's a giant spider.

Backstory: Terrorized a Drow outpost until a nymph came by and tamed it. Now serves as a mount and animal companion to Ilpholin. As a giant spider.


*chitter chitter*

ApeofLight
2010-09-10, 11:04 PM
Foro
Race:Monkey magma element.
Age: A few years old
Alignment: Good
Appearance: A monkey with deep black fur and glowing red skin under it. The hide shows through like fissures in a flow of molten rock.It's also wearing a little fez and jacket. about 2' 11"
Equipment: The Rod of the Monkey King. A red staff tipped with bronze on either end.
Likes: Fighting and Alcohol.
Dislikes: Losing.
Foro talks in Dark red

ApeofLight
2010-09-10, 11:06 PM
Name: Andrew Light
Race:Human
Class: mage
Age: 27
Alignment: Good
Appearance: Andrew has light blond hair and sky blue eyes. He wears a black long sleeved shirt and pants. He also wears a black cloak and glove on his left hand.
Backstory: Andrew had a good childhood and a pretty nice live. Then something went wrong with it all. He then started to help people all the time and he could hardly ever been seen without a smile. This was around the same time his magically powers showed up.

IonDragon
2010-09-11, 09:49 AM
LoVoltage, AKA: Emmanuel Freemont

Alias: LoVoltage. No one calls him by his given name, and no one but his mother knows it.
Gender: Male
Race/Species: Cyber enhanced human
Age: 26
Alignment: CN
Class/Profession: 'merchant' and amateur net runner.
Power Rating: 3/C Rank
Description: Ginger. Pure and simple. He's rather brawny though. Not extremely bulky, but a well defined musculature. He has short, extremely curly ginger hair and many freckles.

His is usually seen in combat armor.
Personality:
Equipment: Crumpled pack of Yeheyuan filters
P90 Tactical SMG (Full clip of armor piercing rounds) with under barrel grenade launcher (empty)

1 spare clip

9mm 12 round pistol

3 spare clips

Medium Combat Vest (has taken minor damage, shows signs of wear)

The armor is matte black roughened to absorb as much light as possible. It covers his entire body, though there are clearly spaces between the pads and protective surfaces on his legs and arms. The chest piece is the heaviest section, bearing a resemblance in appearance to SWAT vests, though in construction to Halo Spartan armor. The carbon nanotuble weaving is durable and stops slashing weapons quickly, the gel layer beneath dissipates blunt force over his entire front and to a lesser extent to his back.
Face mask with breath filter (Usually retracted to show his face and preserve the filters. For imagery purposes: It covers the whole head, but retracts the face concealing portion via a seam right down the middle, each part drifting down slightly and out. )

Backstory: He spent several years trying to drum up enough cred to run with the big boys, but the hype never really took. Instead, he cut his losses and made his way as a middle rung enforcer and a small time dealer. Honest work. Relatively. He dealt mostly in things that shouldn't be illegal in his mind. Software, synthetic tissues produced without permits. That sort of thing. Occasionally counterfeit hardware, but that was rare. Most people who wanted high end hardware could either tell an inferior product, or didn't care where it came from.

Reinholdt
2010-09-11, 10:23 AM
Active

Reinholdt Prime (http://www.giantitp.com/forums/showpost.php?p=9067990&postcount=121) - Corrupt cat. Destroyer of Worlds.


Reinholdt Clone (http://www.giantitp.com/forums/showpost.php?p=9067990&postcount=121) - Remorse filled cat. Destroyer of Worlds.


Fez Hat Reinholdt - Happy version of Reinholdt. Thanksmas present.


Vincent (http://www.giantitp.com/forums/showpost.php?p=9310812&postcount=188) - Elf prepubescent. RPG Main Protagonist.


Nadas (http://www.giantitp.com/forums/showpost.php?p=9313421&postcount=190) - Draegloth child of Calublufiok and Raril Xar'Cha. Ilpholin's twin. Bookworm.


Ilpholin & Mister Squiggles (http://www.giantitp.com/forums/showpost.php?p=9313421&postcount=190) - Nymph child of Calublufiok and Raril Xar'Cha and her pet spider. Nadas' twin. Somewhat of a Sadist.


The Admiral (http://www.giantitp.com/forums/showpost.php?p=9383345&postcount=198) - Easygoing, if evil bardic Lich. Hedonistic.


Mister Buttons/Reinholdt A.U. (http://www.giantitp.com/forums/showpost.php?p=9404307&postcount=204) - What occurs when Werewolf games blend with FFRP. Sabretooth Tiger who thinks he's a housecat.


Sasha - Comrade Omega's daughter and first test subject. A shadow being.


Comrade Omega - A scientist with a penchant for experimenting unethically.


Saul - A priest of Terenti.


Butler B. Butler (http://www.giantitp.com/forums/showpost.php?p=9284428&postcount=180) - Catboy butler.


Irene - Butler's catgirl sister turned nymph, her body and mind were used as a vessel by Calublufiok before he rended her soul apart. Became a ghost. Stopped being a ghost.


Stu - A brooklyn accented, lecherous talking rose who wanted nothing more than women, women, and maybe some more women.


Calublufiok - Sadistic lich responsible for much destruction and world ending. Turned into a difficult to destroy mist, and goes about corrupting fools.


DOCTOR DECIBEL - Superhero with sonic powers.


HALlelujah - Evil AI counterpart to Mainframe that works for AMEN.


Mecha-Rein - A copy of Fez-Hat Rein. Pet to Kate.


Winston Homunculus Reinholdt - A normal, specializing in computers. An homunculus designed to trick Magtok out of his cloning schematics.


Margret - Magtok's Mechanical Child



Dead

Reinholdt the Meek (http://www.giantitp.com/forums/showpost.php?p=9067990&postcount=121) - Reinholdt Prime's simulacrum. Has exaggerated personality traits. Died creating a time loop.


Hulga Brightwaters - Bright-eyed, yet naive paladin whose soul was eaten by a grue incubus.


Squeaky Shoes Man - Deranged oddities dealer whose wife and daughter were killed in a most unseemly fashion. Minion of Calublufiok's.


66666 - A catgirl ninja hired by Magtok.


Aidan A. Phaest - A secretary catboy for LaRoth.


Mean Drone Series - Calublufiok's spies in GLoG.


See No Evil, Hear No Evil, Speak No Evil (http://www.giantitp.com/forums/showpost.php?p=9573562&postcount=242) - Minions to Doctor Stroffelnburg.


Anya Tzepesci (http://www.giantitp.com/forums/showpost.php?p=9589691&postcount=243) - An old crone and former leader of a local assassin's guild. Once working for the Comrades, she has gone AWOL in her obsession over the Objects. She has been banished to Hell with her Objects and is effectively dead.


Paul the Walrus - An Eldritch being of some sort who was in charge of the Stroffelnburg nullification project until NO beat him and left him half all dead.


Doctor Stroffelnburg (http://www.giantitp.com/forums/showpost.php?p=9573562&postcount=242) - A doctor with the ability to nullify someone completely. Responsible for Tom. His legs were crippled when Magtok and Warwick attacked his hospital.


Boris Sokolov - Leader of the Men In Noir. Half-mad quite literally.


Endo - Stitched man. Has the power to copy others' powers.


The Comrades - A group of people with an unknown goal. Currently funding SAINT and Doctor Stroffelnburg's Psychiatric Hospital. Consists of X, Y, Z, Alpha, and Omega.


Retired

Adam - Catboy prime and head of Felina.


Prissy - Bubblegum blowing, i-pod teenager who temporarily held a job, but lost it quickly.


Missus Fuzzlewumpkins - Happy animal from one of those kid shows, it now spends its days alone in HATS armory.


Dire Weasel - Living it up on the Yellow Road.


Bunnicula - A vampire with bunny ears and a tail and wears bunny pajamas and eats blood and carrots alike.


Annie (http://www.giantitp.com/forums/showpost.php?p=9383900&postcount=199) - Caroline's guidance fairy. Hey! Listen!


Baby Green Dragon - A wanna be terror of the skies.

The Bushranger
2010-09-11, 11:01 PM
Susan Caranda Kelly

Alias: Sue
Gender: Female
Race: Human
Alignment: True Neutral
Affiliation: None
Age: 30 (or thousands)
Class (or approximation): Rogue/Assassin
Profession: Time-traveler
Power Level: C-
Description: http://img192.imageshack.us/img192/7325/tek4e26b0435f21f0583135.png (http://tektek.org/avatar/35061417) http://img708.imageshack.us/img708/6717/tek4e1e4144aea229880221.png (http://tektek.org/avatar/35061450)
Personality: <tbd>
Abilities: Time/space portal jumping. More.
Backstory: Daughter of John Paul 'Ned' Kelly and his AI-turned-human wife Joy from Enupnion Town. Has a timeship...somewhere. Maybe.

Alchemistmerlin
2010-09-15, 04:11 PM
M
Pronounced "Ehm"

Gender: Male
Race/Species: Murimus, depowered descendent of Musteval ancestors, largely resembling halfling-sized bipedal talking mice.
Age: 34 (Human Equivalent: 34, Acts like: 12 Average life expectancy: Unknown)
Alignment:Chaotic Coward...Er... Cowardly Good...Goodly Afraid.
Class/Profession: M collects, creates, and distrubutes magical toys and candies. In effect, an artificer who isn't a big fan of fighting.
Power Rating: M is knowledgeable in a range of alchemical and mechamagical fields, but lacks any power himself beyond what is necessary for or granted by his creations. Civilian with Adventurous tendencies? 3 or 4ish.
Description: M stands about 3 feet high and is a bit plump from years of tasting his own candies. He has stark white fur with black eyes and a pink nose/inner ears. He is missing a small bit from the top of his right ear, a scar from an unfortunate incident in Trogg's long ago. (See also Avatar Image. Any changes to M's appearence will show up there.)
Equipment: Toys toys toys. M carries with him a wide variety of practical and silly magical items from small toy soldiers that will fight each other, to a confetti bomb designed as a distraction/conversation starter.

He also regularly carries many bags of candy which can have a wide variety of effects ranging from healing to hallucinogenic, if you can make a potion for it, he can make a candy of it. Except invisiblity. He has been working on invisibility candy for quite some time, but finds it renders him invisible but not his clothing and gear. If you are ever in a room with an invisible M either congratulate him on solving the puzzle, or worry that he may be naked.

His most powerful magical item is his always-present red cloak. Unlike the rest of his wardrobe it is a bit old looking and dulled, but it conceals a powerful spell. The whole of the cloak is a portable gateway to a small pocket dimension of M's own design (With the spells provided by a very gracious and powerful sorcerer some time ago). He uses it to carry his wares and trinkets, as well as a way to get out of a bad situation.

Abilities: M is a craftsman. He has very few magical abilities, having merely picked up a cantrip here and there in his travels. He fails to exceed at magic because he studies it like a science, and not like an art, thus his perception of it is often limited. His toys and magical items, however, are works of art, meticulously crafted by loving hands.

Backstory: Raised on a simple farm, M was the 13th child of 26th, born in the 4th of 8 litters. Not happy with being an amazingly middle child, and not satisfied with farm life, he ran away from home at a young age. Run away may be the wrong term. He had a very overactive imagination that lead him to stray far far from home, and one day simply forgot to return. In a big city not far from home he discovered a wonder he had never known on the farm: toys and candy! When you have 26 children you can't really afford those luxuries. M apprenticed himself to a kindly old toyman and learned everything he could. He would eventually earn his small fortune with his outlandish creations born of his flighty imagination and returned home to share it with his lost family. Some time in his late twenties he acquired a strange map that spoke of a long lost toy factory that once churned out toys and candy of a legendary nature. He ventured out to try and find it, and eventually stumbled across The Town in the Nexus, which he decided to use as his base of operations to find his factory.

Miscellaneous: I used M as my avatar in The Town back when it was The Town and there were llamas and avatars of death running around being silly. His profile seems to have been lost to time, so I have reposted him from memory.

nanobot_swarm
2010-09-15, 06:57 PM
Xel'Kath The Archon
Race: Chrysslid
Age: 751,297 years
Alignment: Chaotic Neutral
Power Level: 6
Description: It's body is shaped like an arrowhead, with a hood-like indent at the top where three yellow-orange eyes glow in a triangle formation, and under that is a lobster-like mouth. Its body is covered in black chitian, it lacks any limbs whatsoever, instead using magic to float and manipulate the physical world. Its most prominent feature are hundreds of crystals on its back, some large, others small, which absorb and store magical energy.
Abilities: It uses magic absorbed and stored in its back crystals for a variety of purposes. Most of the time the power is used for enviornmental manipulation, however it can channel the power to do anything from energy blasts, to shields, to even summon magic.
Background:
Hails from the planet Chrysslid, a rogue world so magically unstable it tore itself into the ethereal plane, and usually tears a new hole back into the material should there be a planet with large magical energy in the same planar area. It is an Archon, descended from the race that first inhabited Chrysslid. If an Archon has appeared on a world, then that means that Chrysslid will eventually emerge near that world; its job is to harvest enough magical energy so that Chrysslid can be sent back to the ethereal plane. Generally is ethically flexible, doing anything to ensure enough is collected, but it is all for good reason, for if Chrysslid remains near a world for an extended period, that world will be affected and become less and less stable before becoming twisted much like Chrysslid (it's happened several times before).
Xel'Kath is a much gentler Archon than some of its fellows, for example, trying to ensure a magically tuned subject lives after the proccess of extraction; or ensuring that the undesirables of society are used when convesion into hybrids for defense and harvesting.

Reinholdt
2010-09-18, 08:49 PM
The Admiral

http://public5.tektek.org/img/av/0911/d09/1216/db5d818.png http://i455.photobucket.com/albums/qq276/Reinholdt9000/Avatars/Admiraltrue.png


Gender: Male
Race/Species: Human Lich
Age: ?
Class/Profession: Admiral/Bard

Description: A lich who is often seen in his purple Admiral hat and clothes. Is never without a cigar in his mouth.

Personality: Pretty laid back once you get to know him, but he's pretty rough when it comes to anyone under his wing. A hedonist at heart, he doesn't much care about anyone else, though likes to keep an eye on the ladies.

Equipment: Used to have a negative energy flaming sword that boosted his bardic abilities. As of right now he just seems to have an unlimited supply of cigars.

Abilities: Strong melee combatant with various spells. Is a pretty decent bard too.

Backstory: Unknown as of now.

Miscellaneous: Led the catpeople army against GLoG and Inside for Calublufiok. Successfully destroyed GLoG.


"I am known as the Admiral. YOU shall call me sir. Have a problem with it? Tough nuts. Punch a pillow at night and pretend it's me. I DON'T CARE."

Reinholdt
2010-09-18, 10:32 PM
Annie
http://ts2.mm.bing.net/images/thumbnail.aspx?q=242115557569&id=d4a3a7cdb5dd31afd2edc66692b0a673

Gender: Female
Race/Species: Pixie
Age: (23)
Class/Profession: Guide fairy.

Description: She's a small pink fairy.

Personality: Chipper. But tends to repeat herself.

Equipment: None.

Abilities: Has an uncanny knowledge of things past, but most of the things she usually spouts is useless information.

Backstory: Lived in the Weald until found by Caroline. Became Caroline's guide fairy.

Miscellaneous: Has a huge fan-crush on Darth Cuddlepie.


"Hey! Listen! Hey! Listen!"

Project_Mayhem
2010-09-20, 06:36 PM
gunther the troll

Gender: Male

Race/Species: Troll. Not a DnD Troll though

Age: Doesn't remember

Alignment: Chaotic Stoooopid

Class/Profession: Troll

Power Rating: C - B

Description: Gunther is big. At a stretch, by crouching and sucking his belly in, he can fit through an ordinary door Logically, he can't be more than 9 feet tall - however, he seems ... bigger somehow. He fills space in a room, and makes the others in it feel cramped. His skin is grey and looks rough and craggy, with patches of course hair like moss. His head hair is long, scraggly, and an organic green brown. It may or may not have things living in it. His eyes are black, and he has a jutting chin with long, thick jutting fangs of a yellowy brown colour. He has big, handlebar horns of the same colour. His nose is large and flat, like something punched it very hard. He has disproportionally large fists and feet. He wears a faded pair of patchwork trousers.

Equipment: a sack, with 'foods an stuff' in.

Abilities: So very very strong. Seriously. Very strong. His punches could shake mountains. He can regenerate anything, although fire gives him a bit of trouble. Drinking troll blood temporarily conveys this ability to the drinker. When sitting or standing still outside, he somehow blends in. People have ended up standing on his head looking around for him. This is a bad idea, as he can and will consume anything with no adverse effects. Literally anything. Rotten meat. Poison. Grenades. Uranium. He is lethargic in the sun.

Backstory: W.I.P.

Miscellaneous: Strong and basically unkillable, but stupid and slow. talks like dis in big letters wiv no caps and little fiddly punkt ... punter ... dots and stuff

Murkus
2010-09-21, 06:05 PM
Lady Legion

Alias(s): She Who Seeks for Power, Mary Nessebeth.

Gender: Female

Race/Species: Seeker/Holder

Age: Young. Definitely not experienced enough to be older than her mid twenties.

Alignment: Chaotic Neutral. Perhaps slowly waning towards Good. But that might not last long.

Class/Profession: Battlemage/New Demigod

Power Level: C - B and rising.

Description: The Objects have shaped her body. Lady Legion is a tall, beautiful young woman, easily six-foot-four in height when out of her armor. There's a magical, artificial quality to her looks. Her physical size increases upon donning Guidance, an Object and set of armor. This leather armor resembles that of the ancient Greeks or Romans, but with metal padding added to cover weak spots. Yet she still retains a surprising amount of mobility. It is a plain set of armor, marked in plated spots by alien runes.

She seems almost radiant with power. Her skin perhaps literally glows, granting the Lady an unearthly countenance.

She is of soft, angular features, her face perfectly symmetrical and fine-tuned. Her voice is like... something you would find pretty, I suppose. It tunes itself to your liking. Her body is all graceful, swollen curve and faked beauty, though impressive beauty nonetheless. Her eyes are a heavenly blue, her hair a dazzling gold-white.

In the center of her chest, somehow melding with whatever clothing she decides to wear, is a large diamond. Geometrically flawless, the reflective item qualifies her body as Object 2538.

In addition to that Object, she now possesses Number 4, Nothing. It's a winding, oddly-shaped tattoo that curls around her chest, up her neck, and onto her face. Strange geometrical formations are intermingled with ink shifting images of the Objects she already holds. Curved, jagged marks climb her cheeks, join at her nose, and then split on her forehead again.

Personality: She is a haughty child wielding a sword far too large for her. Though she strikes with a fair bit of power, she uses this weapon like a cudgel more than the fine thing it could be.

This weapon is the Objects. A thousand of Them. Very few of which she has come to access as of yet. Despite her relatively minor tapping of Their power, what she has accessed is easily enough to get the average person drunk. And so she is. She is a triumphant, self-assured young lass, hungry for further strength. A lust for the Objects burns in her mind.

She is an outright pessimist, albeit a somewhat happy one. If something can go wrong, she believes it will. But she gets along pretty comfortably anyway. While she's rarely mean, the Lady can be outright cruel when rubbed the wrong way.

Lady Legion loses focus quickly in anything but the Objects. She doesn't care much for abstract or philosophical thinking, preferring to plant herself firmly in the material world. She is quick to judge, almost insulting to a degree. Despite this, she is rarely introspective or judging of herself.

Equipment: Objects galore. As they come together, they tend to give off power, a power which their user gradually absorbs. Sometimes, they grant other abilities as well.

Thankfully for the multiverse, she doesn't understand most of her stolen Objects yet. She likes to pretend she does.

Abilities:

General superhuman or peak human condition. Other random Object abilities, which may include attacking, travel, or protection, amongst other interesting powers. Maybe some minor magic.

If she touches another Seeker, she gains a tattoo for whatever Object(s) they have in their possession.

More to come, if she gets her way.

Backstory:

She was a nobody before, worthless. It doesn't matter.

What matters is she somehow managed to cast down Legion himself, stealing away a thousand of his Objects and leaving the older man missing in action.

Trobby
2010-09-21, 07:57 PM
http://i20.photobucket.com/albums/b244/Introbulus/KatieAvatar.png
Katie
Power Level: D+ (Or E without her bow)
Height: 5’ 2”
Weight: 50 KG
Gender: Female
Race: Human
Country of Origin: LeAstra
Professions: Blacksmith, Scout
Current Occupation: Seeking Employment
Last known location: Heading for Neutral Organization HQ
Posessions: Magic Bow and Arrows, Smithing Hammer, Armor (hidden under dress), Efficient Quiver
Disposition: Demure, Dedicated, Intellectual, Loyal, Curious
Alignment: Lawful Neutral


Background – Katie had a very interesting upbringing. As is to be expected when a young girl is left on the doorstep of a Gnome to be raised to adulthood, but even moreso because the Gnome himself was raised by Dwarves, meaning Katie has the curiosity of a Gnome, but the focus and skill of a Dwarf when it comes to metalwork, making her quite the blacksmith.

As a teen, she lost her father to disease, and was never given a second or third name as is customary with Gnomes when they reach maturity. So she has only ever been known as “Katie”. In her home world, she found a fortress that took her in, gave her a job, and put her into training to be a marksman, where she fared even better than anyone had expected. She even fell in love, with a beautiful young woman.

But Katie felt her destiny pulling her away from those lands. With a tearful farewell to her lover, Katie departed from the growing kingdom. She now seeks to employ herself as a blacksmith, to whoever will accept her services.

Oh, and if they need another archer, she can do that too.

Abilities – Though she is modest about it, Katie is more than an expert marksman, and with her magic bow and arrows she is quite capable of holding her own in a fight. Though she can use her smithing hammer as a secondary weapon at close range, she is not a strong girl, and is far less effective at fighting in melee. Of course, to her the greatest skill she has is in the forge, and indeed her metalwork is of very high quality.

Characteristics – Though she is skilled in combat and has seen several battles, Katie is still rather timid and humble about her own abilities. Though she is intelligent and well-read, this talent does not translate itself to combat leadership, and she is much better at following orders than she is at giving them.

Weapons and Equipment – Katie’s Magic bow is specially enhanced to shoot more accurately and cause more damage on impact. Her arrows, though made of ordinary steel and wood, are of her own workmanship, and her deep dwarven roots show in their strength and power. Her hammer, though only an ordinary dwarven hammer when used for fighting, is an excellent smithing tool, and a special gift from her former lover.

Underneath her blue dress, Katie wears chainmail armor that she crafted out of fine Mithral, giving it added staying power and lightness, allowing her to move freely while wearing it.

Allies

"Sir" Butler B. Butler

Reinholdt
2010-09-22, 12:09 PM
Mister Buttons
http://ts1.mm.bing.net/images/thumbnail.aspx?q=248220686588&id=7d8e9a64f94b7fa30cc20c85edcece07&index=ch1

Alias: Reinholdt
Gender: M
Race/Species: Sabretooth Tiger
Class/Profession: Sabretooth Tiger

Description: It's an orange Sabretooth Tiger. Also Tobais' unofficial animal companion.

Personality: Once a common housecat, it still frequently acts like one. Commonly known for pouncing on those it likes and pouncing on those it doesn't. Generally a friendly, people loving cat, if a bit cowardly. It will fiercely protect those it cares about though.

Equipment: Claws and teeth.

Abilities: Pouncing!

Backstory: Once a normal stray cat, Reinholdt, as it was called by its mother, was rescued and adopted by Cerise, a little girl, who named him Mister Buttons, much to his chagrin. They lived in all manner of dangerous places filled with werewolves. Eventually they made their way to Sunnydale, where a beast known as Adam tried to attack Cerise by a hellmouth. Mister Buttons fiercely defended her and was transformed into a sabretooth tiger by the energies of the hellmouth before falling in with Adam and somehow ending up in the ACROverse. Here he was rescued by Roxie who also named him Mister Buttons in the universe's attempt at a joke. Stayed with Roxie for some time until he met a druid by Tobias and started following him around.

Miscellaneous: Likes Cat Fancy magazines and prefers Fancy Feast food. Has no actual relation to the other Reinholdt's of this world other than being an alternate universe version of him.


*POUNCE*

Lord Iames Osari
2010-09-22, 06:55 PM
Tazara

Gender: Female
Race: Human
Age: 25 (21 in Exalted years)
Alignment: Neutral/Neutral Good
Class: Priestess
Power Rating: 3-4 (Essence 3)
Description:

http://i88.photobucket.com/albums/k177/LordIames/Tazara.png
Backstory: Tazara is an enlightened Priestess of Venus, the Maiden of Serenity. She was trained in the Palace of Infinite Desire in Denandsor, and later left to study the martial arts. She is a master of Orgiastic Fugitive Style, but definitely not of White Veil Style, which does not exist.

Project_Mayhem
2010-09-29, 07:31 AM
Active:

Raz (http://www.giantitp.com/forums/showpost.php?p=9256985&postcount=177) - Mastigos burglar/thief/mage

Gunther (http://www.giantitp.com/forums/showpost.php?p=9394280&postcount=200) - Troll

Alex (http://www.giantitp.com/forums/showpost.php?p=9599702&postcount=246) - Elder Vampire Assassin

Temporary / Permanent Deadtime:

Guitar Pete (http://www.giantitp.com/forums/showpost.php?p=9453208&postcount=208) - Hobo/musician ex-Seeker

Project_Mayhem
2010-09-30, 06:23 AM
Guitar Pete

Alias: Forgotten them all

Gender: Male

Race/Species: Human probably

Age: Ooold. At least 600

Alignment: True neutral

Class/Profession: Hobo/Musician. Ex Seeker

Power Rating: D odd

Description: Pete doesn't appear old - more ... diminished. He has a long matted beard of an indiscriminate grey/brown/red colour. He is bald, and wears a tatty baseball cap. His clothes are faded and dirty, and look like he hasn't changed them in centuries. His eyes are deep and sunken, and to stare into them is to stare into madness. HIs fingers are gnarled and calloused

Personality: Pete's previous personality has been largely washed away. Now there's mostly just the Music. He's gruff and distant.

Equipment: Object 227, The Music. That is all.

...

Ok. The Music is a battered old acoustic guitar with three strings. When played, everything will stop what its doing and listen to it. It is physically impossible to attack the bearer while he or she is playing, or do much other than sit/stand and listen. However, this comes with a price. The user forever hears the tune of true music in his head. Unless he has a ridiculously strong will, it gradually consumes him, until all that's left is the music. It can also play True Music. This is generally considered bad.

Backstory: Pete was a seeker. A long time ago. He found The Music. He didn't heed the warnings, and played it. His resolve was lacking. That's really all there is to say.

Trobby
2010-10-01, 09:15 PM
http://www.wizards.com/dnd/images/row_gallery/86632.jpg
Pending a proper avatar, she's the female in that picture
Kristy “K'rshian” Kristine, Kris
Formerly of the Third order of Etina
Power Level: B
Height: 4’ 6”
Weight: 25 KG
Gender: Female
Race: Catfolk
Country of Origin: Mikeria
Professions: Monk
Current Occupation: Not Employed
Last known location: Trog's Tavern
Posessions: Shurikens, traveling gear and clothes
Disposition: Curious, Energetic, Spunky, Friendly
Alignment: Lawful Neutral


Background – Kristy comes from a family of 5 brothers, and it shows. Being the only sister made her a bit of a scrapper, but gave her a strong sense of willpower and convinced her to seek out her fortune outside of her tribe. She joined a monestary that, though uneasy about her race, took her in as an equal. One day, she happened upon a witch boy named Sue who had been abandoned by his uncaring master. With the help of a friendly paladin, she took care of him and became best friends.

One day...something terrible happened, and she and Sue lost their dear friend.

They set out on an adventure for a new world, and had many adventures there with a new group of friends, but that is long in the past. Kris has grown beyond her original limits, and has entered a new world, curious about what other realms offer her curious mind.

Recently, she has taken up the art of Denimancy, and is currently learning the basics.

Abilities – Kris is an extremely skilled martial artist, with few peers in terms of hand-to-hand combat. She uses her size and her speed to her advantage, and is easily able to take down much larger, more dangerous foes. Though she has no magic power to speak of, she is able to tap into the inner energy of her body known as "Ki" in order to perform superhuman feats.

On top of this, she now possesses amateur abilities as a denimancer, able to bend the denim clothes that she now wears to her will to create various shapes and enhance her abilities.

Characteristics – Kris is definitely the kind of girl who would leap before she looked, but she prefers to solve her problems non-lethally whenever possible, hence her intense training in how to land non-fatal blows. She is as respectful to any race as she is to her own, which is to say she treats everyone like they are no more important than herself, and considers bigotry to be horrible.

Weapons and Equipment – Though Kris has on her a few items that offer magic enhancements to her abilities, such as a belt that enhances her agility and a vest that protects her from harm, she carries few weapons, save for a series of shuriken that she keeps hidden on her at all times in case she requires a ranged weapon.

These days, she also wears a denim jacket, pants and gloves which she can use with her denimancy to create various denim-based objects that are tougher than the denim they are originally made from.

Allies

Rae Artemi - Denimancer Teacher

Beans
2010-10-01, 10:57 PM
Caroline Andrews
"Couldn't stay away forever."
Gender: Female, She/Her
Species: Human Blightwalker
Age: 26

Appearance: Carrie is about 5'4", pale and with dull black hair to match her shaggy black wings. Her eyes are a warm amber hue, and while she's still thin, she's got some actual tone on her body now. Her pretty face is marked by scars; one extends down from the outside corner of her left eye. There are more, including a diagonal one starting by her left shoulder, going across her sternum, and ending on her right side at her bony ribs. Her hands are a dark reddish-orange like iron-rich clay.

Carrie tends to dress pretty simply, but nearly always wears a pair of elbow-length gloves with locking clasps at the wrist and hem. She's taken to wearing glasses.

Abilities: Carrie's wings are flight-capable. As a Blightwalker, Carrie's hands are full of energy that harms living matter. She can project this energy with effort and discomfort; she vastly prefers not to do so, and generally wears gloves to protect others from herself.

Zefir
2010-10-05, 04:42 AM
Andreas Emeral
http://img847.imageshack.us/img847/1170/tek4e411ed0883290816516.png (http://tektek.org/avatar/40027104)
Alias: Andy

Gender: Male.

Race/Species: Cyborg.

Age: 24

Alignment: chaotic neutral

Class/Profession: scientist / Headhunter

Power Rating: C-

Description: Andy is a 1.90m / 6'3" tall male. The only thing that separates him from being human is his left arm. This arm is a machine, it is colored like his skin and it took a close look to see the difference. He wears a scientist cloak over his normal clothes and hides his left arm under it.
He has dark mid long hair that bows to the left side to hide a scale behind his ear. His left Eye has no color but he wears a blue contact lens. His other eye is brown.

Personality: He is a closed person at the first met, but you need to know him better to see what his personality is like.

Equipment: Aside from normal clothes he wears the scientist cloak. IN addition he has his left Iron arm that can be used as weapon. The power core of the arm is a mana ore from Deus Mechanicus it includes some of the lost Andy had in the accident like his hopes. It is a machine and caused of that not be effected by Mind changing/Mind attacks. It takes over the controll of Andy if he is passed out. It is able to fight for him but, because he don't feel he will act mostly suicidal. At last the manaore is like a battery that absorbs some magic, the more magic is in the air around him, the more he absorbs. It has a maximum, if it is overloaded it will shoot lightnings to relase some power. If it reaches 300% of the maximum it will explode not sure what will happen in that case. Andy will,now that he knows that, work on something to make this usefull for him.

Abilitys: He knows how to handle a gun and a sword but his skill in this is very poor. Futhermore he can use several gadgets of his left arm and he is still working on upgrads.
Known upgrads:
Grab: Andy can shoot his arm a 6m away from him and draw it back or draw himself to the hand.
Andy posessess a Green Lantern Ring. At the beginning he was bad with it, but at the time now he trained much and really get used to it very quick. His special attack is a Titanic raamming the enemy. The Lantern skills also include walking through materia like incorparal and invisibility, but people see a green light when he moves to fast.


Backstory: At young years he grows much interest in his father’s work. His father works at a lab and tried to combine technology to humans with help from a wizard. Andy helped him much and at the age of 21 he became a scientist, too. Because Andy can’t reach the level of knowledge to help his father he tries to go a different way. His test with rare metals and other recourses made him very popular in a short time. But then an accident happens. It was his 22nd birthday and he thought to take the day off. He forgot that the experiment he worked on can collapse if no one watched after it. At the end of the day and a giant Party for him he remembered it and rush to the lab. But it was too late. In the moment he wanted to open the door the experiment collapsed. The explosion destroyed his lab and, because he stood at the half open door, it also took his left arm and hit him at his head. The pain let him pass out. After he awakes he lied in an unknown place and feels no pain. Sleep drunken he walked to the bathroom thinking that this was all just a dream and he drunk too much at the party. After he passed the mirror he stopped and watched at himself. His left arm looks more like a machine now and his left eye missed the color. A few seconds later his father came and told him all. He found Andy without a sign of this arm and immediately decides to test his invention. The new arm is a combination of Technique and magic. It has some inventions inside and with the magical component the owner feels all like if it is a normal hand. Andy was shocked about the decision and left his father. A watch at the calendar told him that is his birthday again but 2 years left. Walking down the streets without a goal was boring so Andy decides to take the first job coming up that has nothing to do with his father. A wanted poster flew into his face. With the thought: "Hmm Headhunter. It will be nice to see the new arm working" he began his new life.

Trobby
2010-10-05, 09:09 AM
http://i20.photobucket.com/albums/b244/Introbulus/403f769.png
Professor Matt Davidson
Power Level: E, Lvl 1
Height: 6’ 2”
Weight: 85 KG
Age: 28
Gender: Male
Race: Human
Country of Origin: Inside
Professions: Teacher
Current Occupation: Not Employed
Last known location: Has Not Appeared Yet
Posessions: Textbooks, Reading Glasses, Apartment
Disposition: Formal, Polite, Spacey, Distracted
Alignment: Lawful Neutral


Background – Jim Davidson was a normal inhabitant of The Nexus...well, as normal as a Nexus inhabitant could be at any rate. He was an average human student learning foreign languages abroad. No magical powers, no connection to any mystical planes, and about as much combat training as your average duck. He had assumed he was going to lead a fairly normal life.

For all intents and purposes, he still intends to lead a normal life. It just so happens that he might also have hitherto untapped psychic powers that he is unaware of at the moment.


Abilities – A master of foreign languages, and also possibly supercogniscient.

Weaknesses - Doubts himself frequently.

Characteristics – Jim Davidson has always been fascinated by the world of languages and literature. He constantly keeps a book under his arm, usually the latest novel he's been reading, and enjoys nothing more than a good book. He became a teacher because he wants to show the new generation how important reading and language can be.

Weapons and Equipment – His reading glasses, which do little more than help him read. And a seemingly endless supply of literature in his apartment.

Allies

None, yet.

Lix Lorn
2010-10-07, 04:26 PM
EMILY LORN

Alias: Many. Often uses the name Lix, 'Short for Elix!', despite the fact that that is only mildly more like a name. A smattering of other used names include Maya, Jessica and Lauren.
Gender: Female, almost all of the time.
Race/Species: Human, generally.
Age: She tends to act like she's about seven, but generally looks like she's about seventeen. Her actual age is a question she refuses to answer. At all.
Alignment: Tends towards chaotic or good, but not always, and not necessarily in combination. Detests Lawful Evil.
Class/Profession: I guess you could call her an adventurer, the head of a small 'empire', or several other things, some of them very rude. She'd probably go with one of the rude ones.
Power Rating: Emily's major ability is that she takes on several different forms-each with different abilities. Each one is around a B level, but this variety gives her significant adaptability. This probably boosts her to a low A rank, or low 7.
Description: In her normal form, Emily has long, curly brown hair, partway down her back, and deep brown eyes. She tends to smile widely, and is rather pretty. In her hair are two bunches of bells, one on each side, that ring as she moves.
She tends to wear a long, lilac dress, sometimes with a breastplate
Personality: Most, although not all, of Emily's sub-personas share personality aspects. She tends to be bright, friendly, flirty, and easy. Despitye her cheerful demeanor, she is easily upset-and these depressed periods can last anywhere from a short few hours to several weeks, depending on the situation, the cause, and the company she keeps.
Equipment: By some inexplicable phenomenon that no-one understands, when Emily changes the aspect of herself she is, her clothes and equipment change too. The only thing that she keeps completely constant is a pendant; a Latias. When asked about it; she generally changes the subject. If someone touches it, she glares at them hard enough to break bones. If someone were to try and take it... they would quickly regret it.
Abilities: Emily herself is a mage of significant power. (Magic the Gathering mythos.) But her truest ability is that of the Realmswalker. (My creation.) This allows her extensive travelling capablities throughout the multiverse, to a greater extent than almost anything. A 'side effect' of these powers is the phenomenon of Realmaric doubles-beings in other realities who are their equivalent of another. Sometimes, doubles even exist in the same reality-and Emily has a very large amount of doubles.
When a Realmswalker encounters a double, they both faint-and when the 'walker awakes, they learn their memories, abilities, and some of their personality. However, after a certain point, a being has enough doubles that they can't hold all their abilities in their head. At this point, they tend to shapeshift into just one of their persona at any given time. Some of her known persona include an immature Mephling called Maya (d&d), and a powerful katon-specialist shinobi called Emiri (Naruto).
Seen only occasionally is a familiar of hers, named Vladimir. He has a fondness for vodka, speaks in a bad russian accent, and has a penchant for conjuration spells. For example: 'Summon Tank.'
...
He is a sealion.
Backstory: Emily herself has a rather simple, even dull background-she grew up in Dominaria (MtG), until she caught a terrible plague. She was healed by a powerful healer-a shinobi named Rin (Naruto). The healing spell had a side effect-it awakened the spark of the realmswalker, and the generally accepted thing to do was for Rin to teach the girl.
Her drink problem became worse during this teaching, but Emily prospered-she had a skill at finding doubles that surpassed almost anyone Rin had met.
Miscellaneous: There is a tendancy for doubles with strong emotional bonds, such as familiars or pokemon, for the Realmswalker who 'acquires' them to also gain a duplica of the familiar and/or pokemon.

Persona
Maya, Mephling Sorceress: (d&d)
Maya has long white hair, and bright blue eyes. She wields a sword of tremendous size, half as long again as her three foot plan. Insectile wings sprout from her back, and two tiny horns sprout from her forehead.
Maya is highly childish, and adores flight.

Emeria, Seeker of the Third Dawn: (Exalted)
Emeria has a headband around her forehead, hiding the black symbol of the Dawn caste solars. She appears unarmed-but with ease can summon her oversized, long daiklaive, or a powerful essence cannon.
She detests injustice, and has little self control-she breaks down if confronted with problems she can't control.

horngeek
2010-10-07, 08:11 PM
Meidani

http://i43.tinypic.com/281yd6b.jpg

Gender: Female

Race: Human (Solar Exalted)

Age: 30, she says, but she only looks in her mid-twenties.

Class (or approximation): Zenith Caste Solar Exalted

Description: See image. Meidani has a wonderful personality, always trying to make people feel comfortable and safe, somthing she seems very good at doing.

Abilities: Meidani is a Solar Exalted, of the Zenith caste. This means she's good at interacting with people (especially inspiring them), and she also has some skill in martial arts. These skills are supplemented with semi-divine abilities.

Backstory: So far, all that is known is that she was kidnapped by slavers as a young baby, and the man she came to view as her father saved her and raised her. (More to come when I feel like writing it up)

Recaiden
2010-10-07, 08:42 PM
Riace Bendetsan, Sidereal Lynx

Gender: Male
Race: Human, Lunar Exalted
Age: 23 (Years)
Place of Origin: Areel City, Greater Humaniformic Dome, Nettle
Class or approximation: Expert, Sorcerer, or New Moon Lunar
Power Level: B-?
Description: Similar to picture. Shy, impulsive, otherwise reliable.
Abilities: He can paint things, and fix certain kinds of machines. He can also change shape and has miscellaneous special powers, but...
Backstory: Riace lived a normal life on a well-traveled planet in the process of being terraformed, excepting one trip to the racial homeworld in his youth, and nothing much exceptional happened to him. There was a brief involvement with piracy, and he took up a job as engineer aboard the cargo ship Radiant Kestrel.
After an unfortunate encounter with the same, now vengeful pirates, the ship made a crash-landing into Nexus-space. Though heavily damaged, the ship was eventually repaired enough to allow his fellow survivors to return home, while, (excepting one trip), he elected to stay behind. Was involved in a relationship with Celia, his tutor's sister, but hasn't seen either of them in a long time, and so spends much of his time with his hobby of painting, and traveling the Nexus.
The fact that the pirates have since tracked him down a second time, and in defeating them once and for all he received a Lunar Exaltation suffered a severe mental breakdown, has nothing to do with this. The greater part of him refuses to accept that this has happened, and he hides his animal features even from himself, maintaining that it was all a hallucination that has perhaps permanently damaged his mind. But he was trying to learn magic, and this has planted some doubt in him as to whether he is correct.

Rae Artemi
2010-10-07, 09:05 PM
Leneal Russ
http://img143.imageshack.us/img143/5232/leneal.png


Alias:Len
Gender: Male
Race/Species: Human
Age: 29
Alignment: Chaotic good
Class/Profession: Sort of a Jack of all trades
Power Rating: C+ or B-
Description: 6'2", short, dark brown hair, scars on his right cheek and the back of his head, muscular, but not overly so. He usually wears a wide brimmed black hat, scarf; dark, heavy coat, and baggy brown pants.
Equipment: He wears a belt with an ocarina strapped to one side, and a long knife strapped to the other. Has two short, wavy blades strapped upside down under his coat. He also has a portable, harp-like instrument that he sometimes carries in one of his sleeves. Many, many knives.
Abilities: If Len concentrates, he can create projections of himself that can act independently of him for a small time, or he can create multiple projections that he can control with his thoughts. This requires a lot of concentration though, so he will start making mistakes if he uses too many in a fight. He is also quite skilled with his sword. Oh, and he can juggle.
Backstory: Len comes from a little Town called Barthan, somewhere east of Trog's tavern. He doesn't remember much besides that, because he was knocked on the head in a fight shortly after leaving his home. More on Barthan to come later.

Haruki-kun
2010-10-08, 06:07 PM
ANYU


Alias: None.
Gender: Female.
Race/Species: Human.
Age: 24
Alignment: Chaotic Evil.
Class/Profession: Witch.
Power Rating: C to C+. 5 to 6
Description: A mid-height woman, wears black leather clothes and a pointed hat. Her hair is long, red, and beautiful, her skin pale and smooth. Her features are soft and tender, but she has a sort of mischeivious, evil expression. Red eyes, not demon-like, they don't glow, but their color is red.
Personality: Not a bad personality, she's quite likeable, but you'd do well not to cross her, as she can become rather harsh. She has no sense of guilt for any of her actions and is sure she is right. Think Cell Block Tango ("He had it coming...").
Equipment: Leather clothes, pointed witch's hat, whip.
Abilities: VERY proficient in magic. Can use elemental spells as well as Dark Magic. Classical Spells such as transfiguration, enchantments, and potion making are quite her specialty. But most importantly: She is very intelligent.
Backstory: Used to work for an Evil Genius in an island he owned. He also dated her. One day, he decided to break up with her. So she blew up the island. With him on it.

ApeofLight
2010-10-08, 06:08 PM
Balin Shepherd


Gender: Male
Race/Species: Human
Age: 17 or 18 about
Alignment: Lawful good
Class/Profession: Knight
Power Rating: C to B
Description: 6'1", he has dark brown scruffly hair that could probably use a cut. He has light brown eyes. He usually wears wool clothes and carries a magical sword with him. He's somewhat shy but isn't afraid to talk to people, would just rather not have to talk to new ones. A bit insecure but in an area that he's comfortable in both of these seem to just disappear for the most part. Could be considered cute or handsome by some and is defiantly not fully a man but neither a kid, right in the acquired area of life.

Murkus
2010-10-08, 10:35 PM
E.R.G.O. Mrk. IV

Alias: Extradimensional Reconnaissance and Gatherer Operative. Or just Ergo.

Gender: Semi-organic automaton. Voice can be male or female. For convenience, he will be described here as male.

Race/Species: Semi-organic automaton. Specifically, a very old one.

Age: Has sat dormant for several hundred, or even thousands of years. Was activated approximately twelve years, four months, twenty five days, eight hours and fourteen-point-two seconds prior to the completion of this character sheet.

Alignment: Technically neutral. Might be guided either way, depending. Some of the acts he performs for experiments and sample-gathering, however... They're less than ethical.

Class/Profession: Terminator (as in a dangerous robit)/Scientist/Bio-geneticist

Power Rating: C-B. Essentially, he's somewhat scalable. Though he may sometimes use very disabling attacks for the capture and study of humanoid specimens.

Description: Somewhere between six and eight feet in height, a robot-looking thing in plated armor stands before you. His armor's color appears to be grey and red, a very flashy tone. This can change to camouflage on a whim.

He is bulky and intimidating in stature, most of his body except the joints encased in curving, locked-together body armor and hazardous environment protectants. His lower legs curve backwards, ending in three-toed, thick feet. These gleaming feet are almost clawlike, and they look capable of gutting a grown man. His hands, too, are three fingered with a single thumb.

His head is a pulsing, semi-organic mass of nanomachines and odd tissue, covered in wires and odd bits of technology. Well, on the inside. On the outside, it's a rounded, reddish helmet with almost no visible features. There are some slight depressions on the front and sides of the helmet, above where the mouth, nose and ears would be, to give it some character. It has a sunken, white-glass visor etched with flowing symbols and curving lines.

Personality: Despite the fact that he's a robot, and is designed to stick to a sole purpose, Ergo was also designed for sentience. His personality has slowly developed in his time awake, and it has made some odd changes.

First off, he despises good and evil. He finds that they're both wastes of time, and for real 'good' to occur, knowledge must be advanced. Good, in it's flaws, solves nothing in the long run. It preserves otherwise useless sentient beings, in some cases, out of belief that they're lives are worth something. He has found no reason to believe such a thing, so he tends to avoid it. However, mercy still exists in the robot's mind. And he prefers to avoid unecessary violence. Of course, this personality is subject to changes in character development.

Still, knowledge is foremost in his goals. He believes the advancement of general knowledge should be put ahead of all other goals, for knowledge leads to the betterment of all things. In particular, he's currently trying to gain further understanding of divine and abyssal life forms and magics. It helps when you despise them both. Did I mention he believes Good and Evil, and their constant fighting, are holding back advancement of knowledge?

Other than this, he's a generally cold, pragmatic creature. He prefers isolation to his regular jaunts out exploring the multiverse, but he realizes sitting and doing nothing won't advance knowledge. He's artistic, and is desperate to try and be creative. To leave something that's his in the multiverse. Though he enjoys gathering knowledge, he wants to leave some of his own behind when he finally shuts down. This is why he thinks so hard about morality and philosophy. He's not really sure of anything.

But he's pretty damn close.

Equipment: A variety of non-lethal weapons and experimental equipment. Exploratory vehicles (including space-vessels), a gigantic lab, and records. Lots of records. He keeps holo-books of every scrap of knowledge he can find, transferring information directly from his vast personal databases into his 'works'. His 'library' is very precious to him.

He has all kinds of future tech. Short-term memory erasers, syringe guns, electrical weaponry, etc.

And scanners, scanners, scanners. What scanners he doesn't have in his 'head' (he has two seperate 'brains'), he keeps in his lab. He can scan everything from the most minute magical levels to the precise type of matter that makes up eldritch horrors. He has tech scanners, mana scanners, psychic scanners, and so much more. Best of all, he has all kinds of extraction and capture devices to go with these scanners. He's very good at being prepared.

This equipment, as he is a gatherer unit, is subject to little additions as things go on.

Abilities:

-Superhuman strength, speed, durability and endurance. He is a robit. His focus is not in strength, however, so those characters who are designed for fighting can overpower him.
-Genius-level, logical intellect. Vast knowledge on a variety of subjects, and a very pervasive knowledge at that. However, his data-banks have limits, so he can only keep certain knowledge on hand at certain times. For example, if you want him to be able to fly a specific model of fighter jet, he needs to go and get the records from his library.
-Able to add a limited number of 'mods' to himself for specific missions. Some of his favorites include his syringe gun, a cloaking device, a code-cracker, a jetpack, a big stun-baton, and a syringe pack. The syringe pack holds a variety of solutions in easily loadable syringes. One might boil your blood in your veins. Another might be a massive muscle relaxant. Yet another might be a magic neutralizer. Of course, he keeps a limited supply of each.
-There might be something I've missed. This is a new CS.

Backstory: He is one of the last remnants of a lost civilization, something I won't elaborate on right now. I might never need to. Since he woke up over a decade ago, he's hunted across the universe for new knowledge.

The Nexus has fountains of it.

Eternal Drifter
2010-10-09, 01:30 AM
Nep

Gender: Male
Age: 30 (He thinks... actually, 6 MONTHS)
Alignment: Lawful Evil Neutral
Profession: Assistant Librarian to Drifter in the Eternal Library
Power Rating: E- or 0
Description: Rusty Brown scales, red eyes, but wearing a set of clothes that were supposed to be for easy work... and looking like he's been though the Abyss.
Personality: Obedient to Drifter mainly, but if there is danger, you can expect him to be trying his best to run away from it, most likely with a half-dozen books Drifter saddled him with.
Equipment: Other than a set of clothes, all he has is a library card. Most of the time, though, he also has a book or two, due to the tasks Drifter needs him to do.
Abilities: A weak kobold... how weak? His story involves getting kicked out of his tribe due to being not strong enough to set a trap properly. His one advantage: running when not encombered with books.

Backstory: Created by the Lore Grimore in response to a child's wishes, he was left alone when the Grimore dismissed all the rest of the magic. (More later, after servers save)...

ApeofLight
2010-10-10, 12:14 AM
Crissellea Lachonues


Gender: Female
Race/Species: Human, apparently
Age: 23
Alignment: Neutral good
Class/Profession: Merchant Manager
Power Rating: D-
Description: She stands at about 5' 7". A young woman she could be considered very beautiful and has soft facial features and even softer looking clear blue eyes. Her brown hair falls down to her shoulders. Her skin is an almost sickly pale white and her entire frame seems like it is very fragile. Crissellea has lived most of her life inside being coddled by her parents because she was of such a sickly health. They have both passed on leaving her in charge of a very wealthy mercantile business with dozens of various branches. Her health overall has only improved slightly from her childhood.

Backstory: As a child Crissellea was always sick. She was born sick in fact. The doctors back then said she wouldn't survive for a week, then once a week had passed they said she wouldn't last a month, then once a month and then a year they where simply astounded. In there minds no child that sick should have survived. Though this wasn't the end of doctors for her. She would regularly get colds and be in bed for a day or two recovering from it. Her parents cared for her perhaps a bit too much isolating her as a child and having so many doctors around. However on her healthy days as a child she would sometimes follower her dad around the house as he did work and she learned how to run the family business because she did this. Eventually her parents started to let her see various suitors for her hand in marriage when she was old enough. She hated all of them. What Crissellea really wanted was a knight in shining armor like she had read in the books while she was confined to bed because of sickness. Unfortunately as about the age of 19 both of her parents passed away, first her father then her mother, in about the space of a year. She has then been running the Lachonues Foundation and its subsidiaries ever since.

Quincunx
2010-10-10, 04:32 PM
Tzimfemme
http://s169.photobucket.com/albums/u231/Quincunx_GitP/tzimcrawl.gif
Appellation: The Nekkid Mage
Gender: Female
Race/Species: Human
Age: I quit counting. The body never wrinkles.
Alignment: Strongly Chaotic.
Class/Profession: Blue mage, cleric, mad scientist, chocolatier, lieutenant, philosopher. . .
Power Rating: Lives life at D; capable of B.
Appearance, Physical: Human, female. Very short for a human, long brown hair in locks & brown eyes, changeable skin tone (think A Scanner Darkly changeability), normal build. Nekkid, blue headband.
Appearance, Mystical: Pale blues in a lava-lamp swirl, silver cord to Minta and two other points. True name: No result. Pings Chaos strongly.
Personality: Worlds-weary veteran, or blood junkie in withdrawal, or stiff-necked queen, or mad philosopher--I come here so little that it's like a new reincarnation every time, so find the phase I'm in from what I'm writing at the time.
Equipment: The Lobotomy, a hand-and-a-half kludged flail made from crowbar, chain, and harrow-tooth dagger. An inexhaustible supply of chocolate. A blue headband.
Abilities, Magical: Moderate ability with time/blue/technobabble magic. Possesses, but does not use, aura and truename magic. Can power vampire powers with an infusion of vampire blood, comparable to an oWoD revenant.
Abilities, Physical: Fights with a flail and acrobatics. Poor at dodging but good at fighting through the pain.
Backstory: She dug her way out of the nine hells but got damaged along the way. She became an archmage, raised an army--the world ended. She dug her way out of hell again. Armageddon, again. Again and again. Some things stuck; most things didn't.
Miscellaneous: My RP tradition allowed for polychronic time, and this one doesn't. When I write a few paragraphs about past, present, and future actions at once, it's not godmodding but an attempt to meld my presence with actions that happened out of my waking hours. GMT time zone.

Quincunx
2010-10-10, 04:44 PM
Minta Rose
http://s169.photobucket.com/albums/u231/Quincunx_GitP/steampunkgnomie.png
Appellation: Neato Necro Gnomie Girl
Gender: Female
Race/Species: Gnom(i)e
Age: Seven and dropping. . .
Alignment: Strongly Chaotic, strongly Evil.
Class/Profession: Black mage, necromancer, tinkerer, explorer. . .
Power Rating: Lives life at C; capable of B.
Appearance, Physical: Gnomie, female. Knee-high to a human, indigo hair & eyes, pink-pale skin, slightly chunky build. Zombie-leather smock with many pockets.
Appearance, Mystical: Unhealthy colors, silver cord to Tzimfemme and two other points. True name: Maralinda. Pings Chaos strongly and Evil strongly. Soul has a "SALE AGREED" notice attached.
Personality: Cheerful, curious, superficially social, and amoral.
Equipment: More junk than anyone can possibly inventory. Just trust me on this one. If I sat down and listed all the cool trinkets of necromancy, tinkering, and girlhood she's accumulated, I'd be here until Christmas.
Abilities, Magical: Necromancy--you name it, she's done it. Also enjoys casting damage-over-time spells a la the EQ necromancer or WoW warlock.
Abilities, Physical: Tinkering everything that can be tinkered and several things which can't. Poor dagger fighter. Excellent ability to dodge & escape.
Backstory: Minta tangled with archmages including Tzimfemme, learned how to be one, and split rulership with Rosemary, a vampire. She bounced back from the nine hells despite writing a contract with the devil. After awhile she discovered guilds and the fun to be had in hanging around groups of (mostly) like-minded people.
Miscellaneous: Minta's an archetype of the Cheerful Death-Obsessed Little Girl, so as long as you dot the i's in "skellie" and "gnomie", you should be good to go in partially moving her. (Godmoding Minta is approved if compatible with her personality. If not I'll just retcon it.) GMT time zone.

Snares
2010-10-13, 03:33 PM
Sunshine

Alias: n/a

Gender: Has no apparent gender.

Race/Species: Appears slightly wolfish. No creatures in the Nexus are of the same species.

Age: Unknown.

Alignment: Is probably closest to lawful evil, though can be chaotic when it suits it.

Class/Profession: Mage is closest to it. It’s not like Sunshine can’t fight too, though…

Power Rating: B+ or perhaps a 7.

Description: Sunshine is a huge, bipedal, vaguely wolfish-looking creature dressed in some kind of black robe, and covered in long, shaggy brownish hair. It looks to be close to eight feet tall, and has enormous hand-like 'paws' bigger than its own head, with each 'finger' ending in a long claw. Its arms stretch down to where, at a guess, its knees would be. It has a long snout and piercing yellow eyes on the front of its head, and slight tufts of hair where you would expect its ears to be. When it speaks, it reveals long, sharp teeth that look as though they could rip your head from your body quite happily.

Personality: Pursues power as much as anything else, in a logical kind of way. Sunshine is happy to suck up to those above it to gain favour, and is equally happy to rip their faces off to take their position. It respects those with more power than it, and tends not to bother much with those it considers below.

Equipment: Seems to pull books out of nowhere at times. That apart, nothing.

Abilities: Sunshine has a wide variety of spells, hexes and suchlike at its disposal, both elemental and non-elemental. Just about all of them are offensive, but it can perform basic healing too, as well as teleport short distances. It also has great natural strength, and its skin is remarkably tough. Its claws are also extremely hard. A bit of a tough cookie.

Backstory: TBA

Miscellaneous: Sunshine only gives pronouns to those it has immense respect for.

Sunshine will occasionally wander out of wherever it is staying, and seemingly just walk into the wilderness, not returning for hours. A skilled, well-hidden tracker might be able to follow Sunshine and find out where it goes.

In the event of Sunshine dying, its body will disappear. Some time later, Sunshine will reappear, seemingly resurrected.

Destroyer, there'll be another just like you... (http://www.youtube.com/watch?v=pEDlO-jRNZo) (OK, so it's not technically a werewolf. Close enough.)

Rae Artemi
2010-10-13, 04:04 PM
Raenir K. Artemi


Alias: Rae
Gender:Male
Race:Human(?) Half Angel
Age: 34
Alignment: Chaotic Neutral
Class/Profession: Denimancer
Power Rating: B to B+ without a Green Lantern present, A with one present.
Description: 6'2". Brown hair in a ponytail, hangs past his waist. Green eyes. Muscular, but not overly so. Broad shouldered. Wears black denim jeans, a long, blue denim jacket, and various different colored shirts. Caucasian. He sports a pair of large white wings, sometimes. His wings extend up a bit past the top of his head
Equipment: Rae normally wears a blue denim jacket which offers the same protection as Mythril chainmail and black denim pants that offer the same protection of steel chanimail. He can make various weapons with denimancy. Also owns a Blue Lantern Ring.
Abilities: Rae is a master of Denimancy. (description of Denimancy to come soon, it really is quite complicated). Also a Blue Lantern. He can fly using his wings, and his touch is harmful to those weak against holy energy when he has his wings out.
Backstory: Long and still developing, in Kirby's Quest for Hats, ABR FFF:R, and ABR Corps.

VampireRot
2010-10-13, 04:33 PM
Subject of Experimentation Twenty Three

Alias: Es-Ee Twenty Three, SE23, Wally
Gender: Male
Race/Species: Human
Age: 14
Alignment: Lawful Neutral
Class/Profession: Schoolchild, Soldier, Sorcerer
Power Rating: D+
Description: A regular human of average height and weight for his age. He usually dresses in blue jeans, a T-shirt, and boots. His head is shaved and his eyes are a brilliant blue.
Equipment: Modern pistol in a holster on his belt at all times. He also has a knife in his left boot and a smart phone. He carries a large array of weapons and equipment in a long steel case with many locks and clasps. The contents include but are not limited to: an assault rifle, a grenade launcher, a sniper rifle, various grenades, bullet proof vest, helmet, army rations, sleeping bag, flare gun, emergency cell phone, ect. ect. The case is magically enlarged on the inside, of course.
Abilities: Some basic magic powers that manifest at times of great stress and emotion, usually as a silver light that physically manipulates things. He has extensive survival training and excels at aiming and using most guns, though he is not trained to fight swords and other medieval melee weapons. Can speak "Haliaeetic", which is the language of some birds of prey from his universe.
Backstory: Comes from an alternate Earth universe where gods are physical manifestations of various animal species. The animal gods fought among each other for human followers (who gives them their power) and divided up the world into theocracies, which all strangely resemble real-Earth countries. SE23 comes specifically from a county ruled by a Bald Eagle god, Lord Leuco. The boy himself is an orphan who was used in complex military experiments (shoot magic radiation at him) to give him magical powers. The Super-Soldier project was scrapped, however, so they sent the children away. SE23 wound up being sent to PACK.

horngeek
2010-10-13, 04:59 PM
Karen

Alias/Titles: Forger of Wonders
Gender: Female
Race: Human (Solar Exalted)
Age: 30
Virtues: High Compassion, moderately high Conviction, mid-level Temperance, mid-level Valor
Class: Twilight Caste
Description: Karen is a young-looking woman (she looks about 20) with dark skin, black hair, and green eyes. Her hair reaches down to her back, and she generally keeps it tied back in a ponytail. Normally, she wears a dark-colored shirt and pants, although when she's in a workshop, she'll substitute a sarashi for the shirt.
Picture of her in sarashi
http://img412.imageshack.us/img412/4534/karenf.png
Equipment: Personal? She has Discreet Essence Armor (forcefield generators). Apart from that, whatever the heck she makes.
Abilities: As a Twilight Caste Solar Exalted, Karen has many and varied abilities. In her case, mostly relating to Sorcery and craftsmanship. She is capable of making magical artifacts, if she has the correct materials, and she has the use of several spells. In close combat, she tends to have a 'smash 'em up' style, utilising Solar Hero Style.

ThirdEmperor
2010-10-13, 05:56 PM
Riv the Insane


Alias: Riv, Mad Scientist Extraordinaire, Me.

Gender: Male.

Race/Species: Mostly human, with some grafted parts and 20% protein content.

Age: 1 year old to Infinity, depending on your understanding of space/time

Alignment: Chaotic Neutral Crazy

Class/Profession: Mad Scientist.

Power Rating: On the Quinsar scale 24, on the Neon Knight scale B. This is however subject to change dependent on how ell equipped he is, fully equipped he's A- to A or 30 on the Quinsar scale, while without any of his equipment (including various added body parts) he's a zero on any scale.

Description: Riv looks pretty average for a human, black hair, average height. He does however wear a combination lab coat/duster, and a very fancy set of goggles he's constantly altering.

Personality: Odd. He lacks all knowledge of social norms, does not understand the words "safety", "no" and "acceptable collateral damage" and is perfectly willing to discuss things that would make normal people (Normal people in Nexus? Fat chance.) retch. Other than that and being a supervillain, he's a pretty nice guy.

Equipment: The list would take up all the storage space on the net.

Backstory: Riv was born with a talent for techno-magic, the ability to channel magic through wires, circuit boards and any other piece of tech handy. Sadly Riv simply didn't have the patience for tech-wizardry, prefering a kind of magic that would let him just blow stuff up instead of transforming a integrated circuit into a technological wonder capable of quadrupling a computers processing speed, seriously, that stuff was boring. So instead he became a mad scientist and now enjoys a exciting career of blowing stuff up, fighting eldritch abominations and being possessed by his own mustache.

VampireRot
2010-10-13, 09:22 PM
Ermine

Alias: Esmeralda De'Noel, Ermine, Tha Fur'et, Her Ladyship, and a couple of derogatory ones best left unsaid
Gender: Female
Race/Species: Ermine/human
Age: 23
Alignment: Chaotic Neutral
Class/Profession: Bloody Pirate! Yar!
Power Rating: D+
Description: Either a sienna and white ermine (http://allthecreatures.org/wp-content/uploads/ermine.jpg), or a "busty" lady with lots of lipstick, blonde hair, little weasel ears, small pointed canine fangs, and a long and thin tail.
Equipment: A feathered and floofy pirate hat (http://www.thepiratetradingco.com/custom-09.jpg) that has an extra-dimensional storage compartment in it.
Contents: A lot of gold. Half a dragon hoard, in fact.
Generic ye olde weapons (like sabres, cutlasses, scimitars, muskets, shotguns, shanks)
Clothes (range from outrageous "Cap'n Jack Sparrow" pirate outfits to regular street clothes) The most noticeable of these is an elaborate ermine-fur cloak. Hopefully not made from people she knew. :smalleek:
A wands is made of willow and creates growing plants and fungi, while the other is helliron and creates hellfire while inflicting pyromania and psychopathy on the user.
A bag with magically regenerating rocks, which come in three types; "mint", "rosemary" and "pepper". When smashed, the mint is a flash-bang, the rosemary creates a splash of acid, and the pepper is a sonic bomb.
A necklace made of gold, with ten six greenstone orbs dangling from it, each attached with a small latch system; it feels slightly damp, despite being completely dry. Causes invisibility when worn.
Pink cellphone with Caramelldansen ringtone.
A golden telescope, presumably magic, that can zoom in to see far away things in great detail.
Brass ring that protects from poison.
A sword that glows blue whenever humans are near.
A billhook (type of polearm) that explodes into fire when it hits things.
Rusty iron wand that creates rust.
Rope wand.
Engraved wooden staff that causes the growth of a bramble bush.
A red rock with black veins that will accelerate healing when pressed against a wound.

Abilities: She can change from ermine-form to human-with-ears-and-tail form at will, though she can't create clothes, so will transform quite naked. She is a skilled shot and sword-fighter.
Backstory: Yar, if he be wantin' a backstory, ye be lookin' in da wrong place! "Me agent's been tellin' me ta reconsider, so imma give ye the basic rundown. Ah'm from one of dem alt-ern-ate di-men-sion tingies. Me father was a pirate and me mudder was a rich bitch. Got me 'at from 'er, "inherited" it, the pirate way. Ah had two siblings growin' up, me brovver and me sister. Me sister don't bother wit' me and I don't bother wit' 'er, far's I know she went on wit' 'er life and became a seamstress. If'n ye know what I mean. Me brovver... 'e was a bastard. 'S all I'll say. Anyway, ah grew up wit' me father and learned 'is trade. Which is all sorts o' liein', lootin', an' plunderin'. Went sailin' round our tiny world wit' him, an' da crew 'e had. Bootiful ship. Course, 'e... got sick 'un day, an' I got da ship. Didn't last long. Mebe I should've payed me debts an' bothered learnin' da crew's first names, 'r kept out o' da law's way. Anyway, I took off runnin', fell down sum 'ole, and 'ere I am. I'm gettin' paid fer dat, right?"

VampireRot
2010-10-13, 09:43 PM
THAT CAT

Alias: Bast, The Eldritch Cat, Eldy, Teh kitteh, Aww how cute!, OH MY GOD ITS EATING MY FACE!
Gender: Female
Race/Species: Cat. Eldritch abomination.
Age: ∞
Alignment: Eldritch Curious
Class/Profession: Eldritch Abomination
Power Rating: E- to A+
Description: Varies by life.

First life: Small black kitten. Unaggressive.
Second Life: Bobcat. Gets aggressive.
Third Life: Acid-breathing panther.
Fourth Life: Adds displacer beast abilities. Gets bigger.
Fifth Life: Adds manticore abilities. Gets bigger.
Sixth Life: Adds second, fire-breathing head. Gets bigger.
Seventh Life: Adds large bat wings. Gets bigger.
Eighth Life: Adds third, poison-breathing head. Gets bigger.
Ninth Life: Adds large eagle wings. Gets bigger.
No Lives: Bast, the fickle Old One. :smalleek:
Equipment: None!
Abilities: If it dies, it goes on to the next life. It can steal the lives of others (through nomming them) to gain lives and get smaller. It can jump through windows as portals, and various other random eldritch powers. As Bast? You don't want to know what kind of stuff she can do.
Backstory: Bast was one of the Old Ones, hanging around with all her other eldritch abomination buddies at the dawn of time. I don't know exactly their backstory, so Rebo would need to fill stuff in. Anyway, instead of getting kicked out of Earth or locked away to slumber for all eternity like her kin, Bast got a sweet gig as Goddess of Cats for the Egyptians. She wasn't actually such a cat person, more tentacle-y, before this worship, but the human faith molded her form, temperament, and power. Eventually, some humans realized having a fickle little kitty with godlike powers wasn't a good idea, so she was locked away in the actual form of a small black kitten, only able to unlock her potential after the mortal form died. To solve this, the wizards who locked her away gave the cat nine increasingly stronger lives so it wouldn't ever die, as well as the ability to devour the life of others. Such a monster was much preferable to an unleashed Bast. And now the kitten romps around the Nexus, waiting to find someone to kill it dead nine times or for the Stars to be Right.


And, now in the Nexus alongside THAT CAT are the starspawn Anippe, Chione, Fukayna, and Akila! Each usually appears as a sphinx or a black and white cat, and they all have the ability to influence or outright control minds, as well as psychically communicate with their mother if she's Awake.

InyutheBeatIs
2010-10-13, 09:50 PM
Alecsander "Alec" Barkley
Age: 19
Gender: M
Race: Drehexial
Appearance: http://i804.photobucket.com/albums/yy323/InyutheBeatIs/AlecCasual.png Alec in casual clothing, without his pancho.

Abilities: As a Drehexial, his powers are, in order, Lightning - Drain - Earth.

Lightning is pretty obvious, it gives him great control over lightning and electricity. This is his main power.

Drain is a secondary power. It gives him the ability to drain energy from others, whether they be objects or people, and use that energy for various purposes.

Earth is a minor power. He gains pretty good low-light vision, but not much else.

((Details to be filled in later. Everything is subject to change.))

WarKitty
2010-10-13, 10:00 PM
Xun

Gender: Female
Race/Species: Persian Cat
Age: 10. Talking cats age slower than other cats, so probably about 15 in human
Alignment: LN. Likes to follow rules and prefers someone else make decisions
Class/Profession: Familiar
Power Rating: Probably an E+ on her own. If working with a mage bump the mage up a power rank.
Description: Black long-hair persian cat.
Personality: Laid-back. Loyal to a mage she bonds with as long as not abused, and likely to follow orders without question. Will however input advice and knowledge on plans.
Equipment: Collar with extradimensional bag on it that can be accessed via magecraft. Contains a few pieces of dried fish, some paper and quills and ink, a few pieces of silver, and a ball of yarn.
Abilities: Minor telekinesis, short-range teleport of self only.
Backstory: Graduated recently from familiar school and came to trog's seeking employment.

Edit: Recently reappeared as a multi-tailed ghost.

Brillian (have to look up the rest)

Gender: Male
Race/Species: Used to be human.
Age: Middle-aged. He doesn't know. Neither does anyone else.
Alignment: Depending on your view of insanity, either CN or CE. Does evil acts but generally does not comprehend that they cause suffering. Would probably be CG if anyone ever managed to cure him.
Class/Profession: Purveyor of technologically enhanced beasts.
Power Rating: Probably a B.
Description: Looks like he was human once but has a number of cybernetic implants attached randomly. Clothing looks like it used to be jeans and a button-down shirt. Color impossible to determine
Personality: Insane. Really quite insane. Likes to experiment with animals to create cybernetic creatures. Singlemindedly obsessed with this. Appears convinced that the animals are excited to get the implants.
Equipment: Pretty much anything you can find in a lab, really.
Abilities: Master tinker. Has various minor ability from implants, which vary wildly.
Backstory: Later

VampireRot
2010-10-13, 10:02 PM
Eig'Quzi

Alias: Actual name withheld just in case
Gender: Genderless
Race/Species: Demon/Void Beast
Age: Old.
Alignment: Amicably Evil
Class/Profession: Businessmandemon. Gladiator.
Power Rating: B-
Description: A large, eleven four foot tall (height subject to change) demon. It is purple. Starting from the bottom up: Three legs. Stiff and bent tail. Four arms, two of which are small and three-fingered hands while the other two are giant spikes. Its spine is bent, giving it a hunched over appearance. Its face is long and wide, with two horn-like tusks on either side of its tooth-filled jaws. Huge yellow eyes.
Equipment: A magically fitting tuxedo with magic pockets full of random enchanted knickknacks. A large monocle. A top hat. All of which regenerate if destroyed.
Abilities: Can summon giant spikes out of the ground and air. Can magically amplify its voice to destroy the sound barrier and ear drums. Can take souls. If it eats anything, it magically adds that thing's mass to its own, growing in size.
Backstory: (From a video game. Cookie if you guess it.) Comes from a dimension that is ruled by a UN-like organization that solves international disputes with gladiatorial arena matches. Was a combatant in it, did not like it one bit, got sent to the NEXUS through some weird happenstance.

Zefir
2010-10-14, 05:11 AM
Deus Mechanicus


Alias: God of machinery

Gender: -

Race/Species: supernatural

Age: unknown

Alignment: true neutral

Class/Profession: Lesser God of machinery

Power Rating: S-

Description: A giant machinery hand comming from another plane.

Personality: Logical without any feelings.

Equipment: Nothing known yet

Abilitys: He is able to make contracts over a servant of him or personaly. The contracts save can save the life of a person but it includes a give and take clause.

Contracts:ONe made with Andreas Emeral's father about his son's life.

Cadian 9th
2010-10-14, 07:56 PM
Dante Jay

Alias: Jake, Whisper, Celexus.
Gender: Male
Race/Species: Emotional Vampire (Feeds off emotions not blood or anything)
Age: 16 (672)
Alignment: Neutral Good;
Class/Profession: Aide (Helping scholars, librarians, field military and engineers, anyone really)
Power Rating: Medium. He's got superhuman qualities of resilience and speed but is dependant on other people for sustenance. He's also not any stronger than a human or anything.
Description: Tall for a human teen; Pale skin and green eyes that glow a little. Elegantly Handsome in a cold way, hard lines and strong jawline. Walks like he's ready to dodge something or sprint away. He wears a grey t-shirt and black trousers. He sometimes wears work gear, and wears mirrored sunglasses when he wants to hide his green glowing eyes.
Personality: A little depressing to be around, not because he lacks charisma (Far from it) or because he's not nice, but he is draining a small ammount of your emotion from you. Charismatic, fun, and eloquent; he likes to jest and make friends. He occasionally seems to stop and think, then launches into an energetic passage.
Equipment: Small knife, swiss army knife, and also a pair of mirrored glasses. He's got a little book which he records things in, and a pendant (leaf made of an unknown metal) he wears round his neck.
Abilities: Being more resilient to a normal human and being immortal, that's a strength of his. He's also got some quickness but he's still just as strong as a teenager. He can't enter places without permission, and has to recoil from holy symbols. He's vulnerable to sunlight and holy water.

However, he can use his vampiric ability of draining emotion to good uses, for example, draining fear away from soldiers, or calming the angry mob. However, doing so costs him the emotions he's taken.

He's got a bit of training in a large variety of things, mainly picked up from various odd jobs and apprenticeships. (Depending on the universe he's in)

Backstory: Born to vampires, Dante's been a natural vampire for his 16 years of life. In the early years of his life, his parents were hunted down and killed; Part of the general prejudice against vampires. He fled and worked odd jobs by the vampire age of 8, working in libraries, workshops and other places where outside was not required and he could hide his vampirism. Aqquiring a fair ammount of generalist skills in a variety of areas, Dante's got a knack for for picking things up quickly and is skillful for his age.

At the age of 12, Dante joined the military, where he served as an advisor for field captains and an aide to engineers. He discovered his vampiric abilities could be handy in combat, calming the beserk enemy and draining the fear of his allies. However, such emotional tramau leads Dante to become severely depressed; He offset it by engaging in sex of duty, enjoying the raw emotion and uplift that it brought him. Now, he's trying to turn a new leaf over and so is looking for something more meaningful, and someone else.
Miscellaneous: Dante will die if he does not feed properly in 5 days. The emotions he can live off must come from intelligent living beings who can feel emotions.

Lord Raziere
2010-10-14, 11:03 PM
Wally Serana

Ellen Serana

Gender: Male
Race/Species: human
Age: 19
Class/Profession: Spirit Hunter
Power Rating: 2 or D
Description: He has messy red hair, green eyes, he wears a black jacket, grey pants, blue shirt and brown shoes. He is tall, lanky and skinny.
Personality: Calm, odd, somewhat detached from normal life, a little adrift.
Equipment: A green sword
Abilities:
Ghost: He forever has a ghost named Ellen that is a female version of him following him around. Only he can naturally see Ellen. Ellen has her own personality and mind. Ellen can possess objects and weak-minded people (NPCs) but not strong-minded people (PC's). Ellen forever serves as an adviser and spy for Wally, able to go place he can't. However Ellen has a spiritual bond to Wally that prevents going to far away from him, the same thing that allows Wally to see and hear her in the first place.
When Ellen possesses Wally himself, it allows him to see spirits and his sword to touch spirits.
Backstory:
Ellen has always been with Wally even when they were children. Wally always tried to let people know about Ellen, but everyone assumed it was just a kid having an imaginary friend. Little does either of them know that Ellen is Wally’s twin sister that died in childbirth.
Ellen continued following Wally into his teenage years, by then they had become fast friends. Ellen experimented with her powers, possessing people and objects to help Wally to pull pranks or to help people out. However one day a curious possessed Wally and Wally found he could see, hear, and touch all spirits.
Soon Wally found out about malicious spirits that give people trouble and do evil. So he bought a sword and struck out on his own to battle the spirits with the help of Ellen- as well help people along the way. He has been spirit-hunting for years now and his best friend is the spirit following right beside him, Ellen.
Miscellaneous:
Wally can only talk to Ellen out loud, making him seem like a crazy person to all the people who can’t see and hear spirits.

The Alexandrian
2010-10-15, 01:32 AM
FULL NAME: Alexander Darius Pyborne

Alias: The Apprentice
Gender: Male
Race/Species: Human of 15.5 years, ethnicity specifically Asian.
Alignment: Chaotic Neutral
Class/Profession: Mechanist, Lawyer (basic knowledge from a book coupled with persuasion skill), Scholar, Apprentice to Lord Thadius
Power Rating: 5 by Quinsar's Scale
Description: Asian male about 5 feet 8.5 inches. He has raven black hair with piercing blue eyes. A mesomorph in superior physical condition. Tan skin with hairy legs. Usually straight-faced with slightly curving eyebrows. Medium cheekbone placement and all teeth natural and intact. Scar running diagonally across his face from a duel with Lady Legion.
Equipment: Alexander wears either a suit or a black-plated heavy stealth armor suit with assorted weapons hidden within including an energy beam (right arm) sword, a laser((chest weapon), a minigun (left arm), spiked boots, and a blade extending from his forearms in a half elipse for slashing. The suit does not have any hidden weapons in it but has pockets for carrying random objects. Alex generally stows a high caliber pistol, a dagger with blood gutters, a good amount of platinum, a mask, dark robes, an identity card, and a hologram projector in these pockets. Alex has recently obtained a runed sword labeled Patronus forged of star metal which emits dark energy rays when swung (these rays are mainly for show but they do make the sword more powerful than it would be if it wasn't attached) which he currently uses as his primary weapon.
Abilities: Martial Proficiency, Precision Shooter, Mechanist, Basic Legal Training, Exceptional Writer, Persuasive, Quick Reflexes, Intelligent, High Pain Tolerance, High Determination, Doesn't Feel Remorse, Loyal, Tactician, Fencer, Semi-Skilled Runner, Logic, Command Voice, Hacking Skills (Only when in Armor), Can Cloak in Armor and Use Light to Make it Seem as Though He Is Somewhere Else or There Are More of Him
Backstory: This male was born to a family of modest means. He was exposed to many different societies and learned high morals as he was brought up. He was instructed in a variety of subjects as he studied to become the top scholar for his age. He also took a highly active role in his community. One day, he returned home to find his family threatened by a gang. He promptly eradicated the gang's presence in his town and was linked to several murders after which he began to learn various fighting methods, tactics, and psychology. He was first exposed to mechanics through his mother who served as a mechanical engineer for a manufacturing company in the town. He was recently a target of the gang which was to receive retribution for the death of the members of the chapter of the gang in town. He dispatched a few of the gang members then, noticing too many of them were present to deal with, he rapidly carved the symbol of a flame into his chest that split himself into two parts (darkness and light). When the wound stopped bleeding, the two halves merged to form him again. Word spread that two strangers had slaughtered a dozen or so people in town. These events led Alexander to be sent to Nexus to salvage what was left of his life (additionally, everyone that knew him in his own town was slightly fearful and suspicious of him, including his parents who sent him away because they feared for their safety, not his). He was possessed by his grandfather during these killings and went insane when that soul left him. He was cured when he saw his reflection. He then went to seek out his master, Lord Thadius, who had instructed him in tactics. After Alex had left the town it had been torched by the gang and everyone was killed except Lord Thadius who turned to the powers of darkness to survive this event. When Alex found his master in this state, he decided to join him, becoming his apprentice. Together they plot against the land known as the Nexus with a number of automatons they constructed to support them.
Miscellaneous: He may be rich and powerful but he is not a magical princess. He is a semi-skilled runner because, when faced by a significant amount of adversity he will flee!

---------------------

The Abominations

Age: Whatever Alex's Age is at the moment.
Gender: Genderless
Power Level: 3

Backstory: Spawned from Alex's burning desire for revenge and genetic enhancement endeavors (mainly using information compiled from his suit's monitors), this creature cannot speak.

Description: They now stand, six feet tall, tattered robes, glowing red pupils, blue biomass under a polished crystaline exterior. About the normal size of a human, but without remorse...without love or capacity to trust. Nothing but the crystal lining the body and the glowing eyes. Out of where his hand once was there protrudes a blade, honed to a fine edge. His other hand remains nearly unchanged, except for the fact that there are no longer fingernails and a pulsing light is being emitted from this weapon. No organs seem to be suspended in the fluid in the body...it is, by all definitions of the phrase an alien creature. And it was created for a singular purpose...to destroy all who stand in its path.

Abilities: Remorseless, Cannot Speak, Completely Obedient, Immune to Mind Alterations, Can Shoot Energy From One Hand, Decent Swordfighting, Decent Armor, Neural Uplink to Pyborne and Thadius as well as to other abominations

No Equipment Other Than Their Bodies
No Alignment

Lord Magtok
2010-10-17, 10:11 AM
Pumpkin, What

Alias: Lord of the Gourd, Mr. What, That Guy With A Pumpkin What Where His Head Should Be, Oh God, What Is That And Why Is It Coming At Me With A Knife
Gender: His skinny build is decidedly masculine in appearance, so I'd say male.
Race/Species: I honestly haven't a clue. I'd ask him, but he might shank me or something in response. :smalleek:
Age: 41.3 years
Alignment: Chaotic Neutral
Class/Profession: Hired Killer
Power Rating: C+ (http://www.giantitp.com/forums/showpost.php?p=7645282&postcount=1275)
Description: From the shoulders down, Mr. What appears to be a perfectly ordinary, skinny human being in a perfectly ordinary black suit, black leather gloves, white shirt, and orange tie, who just happens to have every inch of skin hidden behind his stylish outfit. Sadly, everything above his shoulders is utterly and completely ridiculous. He has no neck, head, hair, hat, anything he should have up above his shoulders. Instead, there is one very large, uncarved, completely ordinary pumpkin resting there. WTF.
Alternate Description, by Slii Arhem: A plump, squat, rotund, wicked gourd the color of baked yams bathed in the sunlight of a dusk seen through the milky clouds of a factory’s smokestack, and every indented line along the circumference of the pumpkin’s surface is the bruised color of a rusted burnt orange Studebaker and their sum total gave the impression, when looking at them slightly askew, of a frown, a scowl, a glower so fierce it stared into the soul of the watcher no matter what angle it was looked upon from, but its stem, so gnarled, twisted and hooked into a curl that closed the loop of a sole strand of curly hair on its vegetative head, gave it a hidden air of whimsy, coupled with the smell of fresh pumpkin pie, fresh manure and wholesome ground spices that disarmed those pondering its purpose even as the suit it sat on disarmed them more literally, by ripping their arms off and beating them to death for writing about its appearance instead of attempting to flee it.
Personality: As if it's not bad enough that Mr. What, having no vocal cords, mouth, or magical abilities, is entirely incapable of speaking, he's also gotten into the habit of using his large collection of knives, daggers, and miscellaneous pointy things as an violent communications alternative. He stabs to say hi, to say he likes you, to say he doesn't like you, to idly chat about how the weather, to stop you from carving a jack o' lantern in his face, to ask how you're doing...he stabs for just about everything, really.
Equipment: What carries a large assortment of blades, wears a bulletproof jacket underneath his suit, and has a large orange pumpkin where his head should be.
Abilities: What Pumpkin is quite talented in murdering people with sharp things, accidentally misplacing his "head", keeping his suit nice and tidy, and murdering people with sharp things. Yes, it does need to be said twice.
Backstory: After running into a bit of trouble in another dimension very similar to Nexus, Mr. What decided to shirk his fatherly duties and run off to another, eerily similar dimension, where he intends to murder people and then get paid for it, just like he did last time. Gods know what he even plans on doing with the cash, though. Maybe he uses it to buy replacement pumpkins? :smallconfused:
Miscellaneous: Yes, I was serious when I said I was going to make a character named What. :smalltongue:

Moros66
2010-10-17, 02:52 PM
Full Name: Elijah Talbot

Gender: Male

Race/Species: Uratha (New World of Darkness Werewolf)

Age: 76 (looks in his late 20’s)

Alignment: Fall’s somewhere between Lawful Neutral and True Neutral

Class/Profession: Scout, Tracker, Spy or Assassin, whatever his pack need’s him to be.

Power Rating: Between a C+ and B+

Description: A rugged looking young man of apparent Nordic decent. Has what some might consider an attractively masculine jaw line. Though others might say it makes his face seem slightly to “long” to be truly “handsome”. He sports a constant 5 o’clock shadow that would perhaps be more noticeable if his facial hair did not seem to be a pale blond. His narrow eyes have an inquisitive gleam in them that stands out against the pale blue of his irises. His long dirty blond hair sprout’s from a slightly receding hairline that forms a widow’s peak over his forehead. His hair itself reaches the middle of his back and is slicked and tied back in a single tail by a worn leather band. His skin tone is pale but seems to have a “worn” quality to it that one usually associates with those who’s professions keep them outdoors for prolong periods of time such a sailors, farmers and loggers.

His build is lean and tall standing about 6ft 2inches tall and weight’s around 230 pounds. While he lacks the obviously strength oriented frame of a bodybuilder his musculature is well developed in an “athletic” build that one sees on parkour traceur’s. Elijah’s usual attire scream’s functionality over style. He wears hiking boots and short fingered leather gloves over his hands and feet. A pair of well worn, coarse grained navy jeans and a plain deep green T-Shirt cover his legs and torso. His only fashion indulgences seem to be the black soft leather jacket that he wears over his T-shirt and a small bone carved trinket secured on a leather cord around his neck. He seems to have the scent of tree bark and mist about him.

In his other forms Elijah looks markedly different.

His near-human or “Dalu” form looks similar to his normal human aspect with a few changes. Firstly he grows about a foot and gains around 50 pounds of mass, becoming boarder and more heavy set. His facial features take on a more angular and lupine, his iris colour shifts towards an amber gold. His finger nails elongate and grow thinker into rudimentary claws and all his facial and body hair thickens up and becomes a more pure blond.

His near-wolf or “Urshul” form appears as a huge wolf with fur the colour of ripe wheat corn. In this form he stands at 4 feet at the shoulder and is about 7 feet long from snout to tail.

His pure wolf or “urhan” form appears as a perfectly normal wolf with slightly lighter coloured blond fur.

His wolf-man/war-form or “Gauru” form he stands at around 8ft 6inches and weights around 550 pounds. In this form wicket claws sprout from his hands and the lupine features that his face takes on are exaggerated with a large snout and rending fangs. In this form he maintains a bipedal mode of transport but can run and jump well beyond human ability, he likewise retains opposable thumbs. His fur in this form is the same as his Urshul form.

Personality: Elijah has a somewhat stoic manner that makes him seem a little stand offish. He does not suffer fools and some have said he has a short fuse, though he is as quick to forgive as he is to anger. He likes to play dumb so others underestimate him; it’s easier to trick them that way. He has many acquaintances and associates but few friends; once you have won his loyalty he will go any distance for you. His worldview is one which tries to reduce everything, be it a problem or school of thought down to its most simple components. He likes to smoke cigars but has no other real vices.

Equipment: Apart from the clothes on his back Elijah carries little in the way of equipment. A box of matches, a ten pack of cigars, a wristwatch, his wallet with cash, cards and id in. A couple small leather pouches with certain ritual ingredients in e.g. rock shards, herbs or small animal bones or feathers. The one weapon of note is a bowie knife that is strapped to the back of his belt under his jacket. It has some odd script carved into it and looks slightly antique. It's a fetish (an item with a spirit trapped in) which has a elemental (stone) spirit trapped in it. This makes the blade unnaturally strong and sharp and allows the knife to cut insubstantial creatures such as ghosts and spirits.

Abilities: As a Uratha gives Elijah access to a great many supernatural abilities. These abilities can be divided into three categories: Innate, Gifts and Rites.

A werewolf’s innate abilities are as follows:-

They can shape shift as detailed above in the “description” section. They regenerate damage much quicker than normal humans and by spending some of the magical resource they harvest (Essence) they can heal damage almost instantaneously. They have a supernatural resistance to toxins and diseases that means they are hard to intoxicate and immune mundane diseases. They can sense, see and talk to spirits (animistic personifications of different things in the world e.g. a spirit of fear or the spirit of a house). They have in their non human forms a supernatural sense of smell, hearing and taste. They live longer than humans with the oldest werewolves reaching about 150 years old before dying.

They take horrible damage from silver weapons and have a slight aversion to silver full stop.

Gifts are supernatural abilities gifted to werewolves by spirits the older and more accomplished the werewolf the more gifts they are likely to have. Elijah’s primary function is a stalker, spy and scout though he also stands vigil over certain areas of territory. As such his gifts are focused on stealth, intuition, tracking and sudden attack.

Elijah's has five Gift “paths” each of which has 1-5 levels with one power at each level:-

Evasion Gifts:-
1.) Allows him to make people open up in conversation and more likely to blab secrets.
2.) Make it hard to notice or remember his presence in a room or at a meeting.
3.) Fake his own death for up to a period of 24 hours if needed.
4.) Can supernaturally become aware of physical attempts to deceive or mislead e.g. hiding evidence or mislead people following a trail. He cannot pick up on social deception this way however.

Nature Gifts:-
1.) Can speak with animals.

New Moon Gifts:-
1.) Elijah can sense a person’s weakness or main character flaw e.g. derangements, major vice or physical flaw e.g. lame or blind.
2.) He can escape mundane bonds or another’s grasp.
3.) Can cause slight visual hallucinations to distract opponents from his activities in a fight.
4.) Appear to naturally “fit in” to whatever location he is located in, seeming unimportant and uninteresting.

Stalker Gifts:-
1.) Can see perfectly in natural darkness even in normal human form.
2.) Always knows where he is exactly and how to get back “home” from that location as long as he can look at the night sky.
3.) Can sense other supernatural being nearby through his sense of smell, each gives off a unique sent so distinctions can be made.
4.) Can walk into any natural occurring shadow and emerge from another anywhere within 20-100 yards away.
5.) Summon a pack of 3 “shadow” wolves to aid him for up to a minute before returning back to the shadows.

Stealth Gifts:-
1.) Can become almost impossible to track through scent.
2.) As long as he stays still he can supernaturally “blend” into his surrounding environment appearing as a landscape feature. So in a bar he may appear as a broken bar stool in a corner as opposed to a person.
3.) Can move at any speed (even a sprint) while not making any sound or drawing attention to his movement.
4.) Can turn into a living shadow as long as adequate shadows are available and maintain that form as long as enough shadow coverage lasts. Becomes partially insubstantial and 2D so can fit under doors and through key-holes, cannot really interact with the 3D world however e.g. attack people or pick up objects.
5.) Can become invisible to all visual senses e.g. eye’s, camera’s, heat sensors and motion detectors. Does remain physical however and can be tracked using other senses e.g. scent, sound and touch.

Rites are magical invocations to spirits to produce a certain result e.g. swearing binding oaths or setting up wards and such. Rites unlike gifts always require time to prepare and enact and most usually require particular ritual trappings e.g circles of salt and such. In Uratha culture rituals are usually learned by those werewolves seeking to become mystics however some smaller rites are usually taught to normal pack members as well.

Elijah has eight rites which he has picked up in his five decades as a Uratha have particular affects, usually for ease of living or to do with his job. All rites are ranked in power from 1-5.

(Rank 1) Banish Human:- Forces a human out of the spirit world.
(Rank 1) Preserving the Trail:- Keeps a scent trail fresh for the ritual caster for a lunar month.
(Rank 1) Rite of Dedication:- Means that the werewolves personal belongings turn to essence when they shapeshift.
(Rank 1) Rite of Fair Warning:- Warns new werewolves they have entered another’s territory.
(Rank 2) Banish Spirit:- Forces a spirit out of the physical world.
(Rank 2) Blessing of the Spirit Hunt:- Allows a werewolf to physically harm spirit in the physical world.
(Rank 2) Call Gafaing:- Summons a weak, minor spirit to the werewolf.
(Rank 2) Rite of the Hunters Howl:- Gives the hunter of hunters involved in the ritual an energy boost and supernaturally bolsters their resolve before the hunt begins.

Backstory: Elijah was born in 1934 in St Andrews Scotland. The son of a British Army Major Michael Talbot and his wife Gabriella Talbot the governess of the local school. Before WW2 occurred they had planned to move down to London for better prospects. However with the onset of the war the family remained in Scotland until 1949. After which his family moved to Kent in South England. Were his parents remained for the rest of their day's.

Elijah himself was a boy of contrasts, he was brave but sneaky (though some called him cunning), he was a loner despite being on many of the schools committees and athletic teams, he was confident in his opinions and views and yet shy to express anything personal about himself. He was always the “quite one” in any group activity or committee meeting; he would just sit there almost forgotten and listen to the things said, working them out in his head, and fading into the background until he was ignored. He was always the odd one out and the one that fell into the backdrop, making things work but taking none of the credit.

Entering his mid teens he felt directionless, as with most things in his life he felt that solutions were simple once you could properly figure out the problem. His problem was that he could not figure out the problem of his life and what to do with it. He eventually decided (largely due to family trips back up to Scotland) that he enjoyed the great outdoors and mountaineering and wanted to pursue a career that would allow him to interact with such an environment on a day to day basis.

At aged 16 while out camping during one such family holiday he experienced his “first change” into a werewolf. It was an experience he could make neither head nor tails of for over a month after it happened and he often wondered if he had dreamed the whole thing. It was only the shredded tent and the fact he had woken up naked a mile from his campsite that made Elijah sure that the strange events of that night occurred. The change made him feel more confident though and his shyness melted away in the following month. Though the odd whispers and occurrences that happened around him after that point often put him ill at ease and made him miss more than one night’s worth of sleep.

A month and a half after his change he ran into the group of people that would become his pack for the next 50 years while back in Kent. They explained to him his nature and his responsibilities and initiated him into their culture. It came as no surprise to him when they explained he was Irraka a werewolf who first changed under the new moon, traditionally the stalkers, fixers and spies of werewolf society. He naturally gravitated towards a werewolf sect called “The Hunters in Darkness”, whose roll it was to maintain and protect the natural cycles of the physical and spirit worlds and to look after important items, place and people.

Reinholdt
2010-10-17, 05:13 PM
Doctor Stroffelnburg

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/DoctorStroffelnburger.png

Alias: The Nullifier.
Gender: Male
Race/Species: Human
Age: 59
Class/Profession: Psychiatric Doctor

Description: An old man with a slight limp, he uses a cane to get around. Pretty decent looking for his age, though certainly won't win a lookers competition. His friendly smile does more to light up his face than his actual features do. His almost completely white hair that contrast with his dark blue eyes. Doctor Stroffelnburg is always immaculately dressed in his labcoat and white pants and white shoes. Perhaps the only things that aren't white are his cane and his tie.

Personality: A generally friendly and polite person, Doctor Stroffelnburg dreams of a cured Nexus. He is however, quite serious about his work.

Equipment: Has his own psychiatric hospital which has quite a few specialized instruments to use to help achieve his goals. The hospital sits in a null zone that seems to mess with scrying, telepathy, electronics, and other long range communications.

Abilities: He's a skilled psychiatric doctor with a bit of a forceful bent. He's also a strong nullifier. Eldritch blasts of doom roll right off him. Telepathy gathers no insight into his mind. Super speed is suddenly matched by Doctor Stroffelnburg moving just as fast. Shift into a bear and claw him and his skin hardens to the point where it's just like humans clawed into him. Of course, this means he's vulnerable to conventional weaponry or anything that could reasonable exist in a 'normal' world. He's no fighter, so punches, knives, and guns can all take him out quickly without much resistance.

Furthermore, he has the ability to give these abilities to others through complicated brain surgery. However, it comes with a price, stripping the person of any other abilities they may have had, as well as their ability to see anything but a 'normal world'. People all look human, and though some of them have strange conditions, others just translate straight from what they are to normal humans. For instance, goblins are seen as midgets in the conventional modern day use of the word, while orcs just look like the person you passed in the street. It is this belief that holds together the nullifying powers. Should the belief be lost and the person slip back into the Nexus Insanity, they revert, losing their ability to nullify. The surgery can also be reversed by a talented brain surgeon who has knowledge the procedure that Doctor Stroffelnburg used.

Backstory: Not available at this time.

Miscellaneous: Believes the world to be a normal place and the people in the Nexus to be suffering from Nexus Insanity. He aims to cure them and reintegrate them into a functioning society. The scary thing is, based on his inexplicable abilities and beliefs, he might actually be right.



SeeNoEvil, HearNoEvil, SpeakNoEvil

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Seenoevil.png http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Hearnoevil.png http://i455.photobucket.com/albums/qq276/Reinholdt9000/Gaia/Speaknoevil.png

Aliases: Eyes, Ears, Mouth
Gender: Male
Race/Species: Humans
Age: Unknown
Class/Profession: Orderlies

Description: Orderlies dressed entirely in white. They come in groups of threes. Each of them look exactly the same, barring their faces. One of the three only has eyes, one only ears, and one only a mouth. How the first two breathe is a mystery to even me.

Personality: Fairly bland personality wise, they seem to have a fanaticism for working as minions for Doctor Stroffelnburg. They're never seen separate, always working in threes so all their senses are covered. Or maybe they're just really best buds.

Equipment: Often drive white unmarked vans, carry a variety of sedatives for injection, carry nightsticks, tasers, and the occasional straight jacket.

Abilities: Have a psychic connection to the two others in their group that allows them to sense what their compatriots are sensing, so long as they remain close together. In other words, Ears and Mouth see what Eyes see, Mouth and Eyes hear what Ears hears, and Eyes and Ears speak through Mouth. For most intents and purposes they are as one, though they can be separated and as a result, blinded or deafened or unable to eat.

Backstory: Not available at this time.

Miscellaneous: Nullified people see these orderly groups as single persons. These groups themselves are NOT nullified, and therefore vulnerable to all things as normal.

Reinholdt
2010-10-19, 08:56 PM
Anya Tzepesci

No Image Available.

Alias: Hag of the North
Gender: Female
Race/Species: Human?
Age: Don't you know it's rude to ask a woman her age?
Class/Profession: Witch

Description: If there's any way to describe her, I'd have to say that she puts the UGH in Fugly. She's a spindly old bat, frequently seen hunched over. Large, baggy brown robes covers much of her features, but her piercing blue eyes and crooked nose say enough.

Personality: Probably a grumpy old thing. Or maybe makes cookies for people before assassinating them. I'm really not sure yet. One of those, play it out and see characters. She definitely has a distinguished air about her though.

Equipment: A variety of Power Orbs.
http://ts3.mm.bing.net/images/thumbnail.aspx?q=279470614866&id=56b42edeacf0cab751b22b8d91770ef8&index=ch1
Created when someone gives up either certain powers, or memories, or emotions. See below. They enable a person to temporarily borrow those powers, memories, etc. for a limited period of time.

Abilities: She can remove people's powers, memories, emotions, etc and turn them into Power Orbs. This can be done forcefully, but takes a huge deal of effort on her part and tends to be resistible means she only attempts this as an absolute last ditch effort to escape a deadly situation. As a result, Anya usually only uses this ability on the willing, and often does so as part of deals she barters. The source of this ability is an ancient necklace, something she conceals under her baggy clothing, making it almost impossible to see without x-ray vision or something similar.

Backstory: You're asking me?

Miscellaneous: Soon to be leader of SAINT.

Haruki-kun
2010-10-19, 09:43 PM
Which the Witch

Alias: "Which" is actually an Alias. Her real name will show up... maybe.
Gender: Female.
Race/Species: Human.
Age: Unknown. Doesn't look a day over 30.
Alignment: True Neutral
Class/Profession: Witch.
Power Rating: S Rank.
Description: A 30 year old woman. Quite attractive, but not interested in romantic relationships. Long, silver hair. Generally wearing make-up.
Personality: Carefree, Sarcastic, yet serious when the time comes.
Equipment: None. Just clothes. And magic items, but she never uses them herself.
Abilities: Which has the ability to grant any wish in the world, as long as an appropriate price is paid. If said price is paid, she is not allowed to refuse. (NOTE: If a character requests a wish that involves another player's character, that player must agree, otherwise it's godmodding, in which case Which will declare the price to be too high to pay. This applies to wishes such as "Destroy the World" as well.)
Backstory: Unknown.
Miscellaneous: Resides in a shop in Inside. Smokes a lot.


Sigma

Alias: Σσς (Sigma).
Gender: Male
Race/Species: Unknown. Appears human.
Age: Unknown. Appears fairly young, but mask makes it impossible to tell.
Alignment: True Neutral
Class/Profession: Unknown. Commoner, probably.
Power Rating: C Rank.
Description: About 20 years old. Sigma is a masked man, wearing a tux. He serves Which in her Wish Shop. He is very tall, well built, and has long brown hair tied back in a ponytail.
Personality: None. Sigma never speaks (Which is why his text is black). He does appear polite to customers, though.
Equipment: None, unless you count the teapot or cookie trays.
Abilities: Excellent combat skills, but never shown.
Backstory: Unknown.
Miscellaneous: None.


Plum

Alias: None
Gender: Female
Race/Species: Human. Unknown if mortal.
Age: 16
Alignment: True Neutral
Class/Profession: Maid.
Power Rating: D Rank.
Description: Pretty, young lady. 16 years old, wearing a Meido outfit. Long bubble-gum pink hair.
Personality: Cheerful, nice, polite and respectful. Somewhat hyperactive. Shows much admiration for magic users. Especially Which.
Equipment: None. Only her cleaning tools and/or cooking tools.
Abilities: Undecided.
Backstory: Undecided.
Miscellaneous: None.

NineThePuma
2010-10-19, 10:55 PM
DYTH

Aliases: Dyth has endeavored to remain honest as to his identity and uses his birth name.
Gender: Male
Race/Species: Kobold
Age: Unknown; Dyth apparently obtained immortality at some point, but he no longer has any idea when this was.
Alignment: Dyth is known to be Chaotic Good.
Class/Profession: Dyth is a mercenary-vigilante.
Power Rating: D
Description:
Personality:
Equipment:
Abilities:
Backstory:
Miscellaneous:

Recaiden
2010-10-20, 08:17 PM
Alexil Chevin Daaarit

Alias: Goes by Alex or ARKANGEL
Gender: N/A. Alexil is from a hermaphrodite race with only 1 such category of people.
Race/Species: Edensi Lunar Human
Age: 124, As of 8/9/2019. Age is expressed in Base 5 in units of 27 weeks.
Alignment: Neutral / Unaligned / Colorless
Profession: Superhero, Smith
Power Rating: C+
Description:
Long red dreadlocks. Three feet, eleven inches tall, silver skin of flexible mithril, a face once scarred, now pristine. Non-glowing camera eyes hidden behind dark aviator goggles. Only four digits on each limb. Long strong neck. Some clockwork on the inside. Clothes made of woven grass and clouds, with a an armored coat decorated with green-dyed feathers over it. A pair of swords are crossed on hir back, one with a feathered tuft at the pommel, the other with a handle that was visibly broken and repaired.
The clawmark scars on hir left forearm have healed with hir new skin.
Personality: Alexil is curious and full of questions. The Nexus and its myriad people are so different from hir world that even after all this time shi's not used to us. Never gonna give up. Nothing's gonna keep hir down. Would make you cry, would say goodbye, but would not tell a lie and hurt you.
Equipment:A set of bone tools
A drop spindle
Burning Winds - A bright katana with a formerly broken handle. Object 525 of 538. May they never come together.
Bone Knife - A six-inch blade with a finely made storm-cloud handle, worn at hir side. When activated, the blade seeps a powerful flesh-dissolving acid.
Animating Wand - This crystalline wand gives life to inanimate objects. Best used on giant golden statues in your image.
Green Dragon Poison - A powerful paralytic, particularly effective against dragons.
Emergency Stim - Not a toy. For emergency use only. Consists of combat-boosting drugs and medical nanobots.
Bonewraith Skull - A small skull, worn on a cord off the right side of hir belt, this makes all the user's attacks more damaging and drains away the energy/magic of the opponent.
Periapt of True Sight - A small blue glass in an intricate bronze frame, this grants the person who looks through it a true seeing effect for up to one hour per day. Chevin wears it as a necklace.
Shadow Dust - Ground up shadows in a vial.
Potion of Sexual Orientation Bending - 'Useful for seducing Moffs'. Might find a use for this someday.
One antimagic grenade, three regular shrapnel grenades.
Abilities: Weaving, piloting, language translations, swordfighting.
Pulling things at a distance, or pulling hirself to them if they're more massive.
Backstory: One day, flying home, Chevin was caught out in a sudden storm. In a flash of lightning(?) the airship was transitioned to a blue sky over a world vast without end: the Nexus. What happened before that - is anything left of that young one?
Shi made a living weaving clouds, and hir free time hanging around HALO, where wanderings eventually led to claiming a flying island as home. One day shi read something very wrong, and went to a bad bad place, and listened. All the wrongdoing that was, had been, and ever would be poured into hir mind. Burning Winds was released from its Hold, and shi fled from the hounds of the sand, barely making it back to the airship alive. From that day on, the obsession took hold. Separation enforced by partial union. The ends justified the means. Fought alongside Wenomir in the Hunting Grounds, and dueled other seekers in contact points, sabotaging their quests.
A criminal assembled a team of misfits to become supervillain minibosses as part of a plot to overthrow Inside conquer Riverside destroy Skyside just cause whatever havoc they could. It provided an opportunity. Alexil accepted the offer, receiving the Archangel Armor. Shi destroyed the group from the inside, revealing their potential treacheries, breaking up their families, and turning them against each other until nothing was left. In a brief moment of lucidity, shi wondered if hir methods might be wrong, and sought guidance from the small religions of the Nexus (as the moon here was small and queer, unworthy of reverence), including the Temple of Inari. Malukhar shattered the bonds on hir mind and awoke the sword as a true and dedicated servant of Separation. In return, he just wanted a small favor. So began a quest to challenge an ancient elven empire and the sun itself to recover the Hammer of Creation, during which Alexil was driven mad, banished to the elemental planes, found a cute pet, had hir clothes destroyed by a vengeful god, and learned old techniques of statuemaking. If Winds had not led an expedition into the Caverns of Elemental Earth, shi would have been lost forever.
Alexil settled into a happy life living on the island with Winds, weaving cloudstuff, and occasionally going to fight evil or create good. Shi challenged a young witch in the skies above Skyside, destroyed an evil cult of human sacrifice, ventured into the dreamlands to end a faerie incursion, descended into the underdark to rescue an Old One, fought robo-vampires preying on the poor. Not to mention other smaller adventures. Just hero stuff.
Then one day, while visiting a craft guild in Skyside, a monster caught up, boiled hir eyes out of hir skull, and rebuilt Alexil as a biomechanical creature of living mithril: pistons and impellers, cams and gears. Shi was so dense and heavy as to be unable to fly until getting the suit upgraded.

Miscellaneous: Formerly a seeker, but managed to escape through Nexus weirdness.
Can be found in hir home on a certain Flying Island, in the town of Aaritvale.


ARKANGEL

Gender: Neutral
Race/Species: ???
Age: ???
Alignment: Lawful Neutral / White
Profession: Superhero/Vigilante
Power Rating: C+
Description:
A little, living golden statue of a warrior in a mask.
Personality: Arkangel is Just, without ever being Merciful. Willing to deceive, but never to tell a lie. Will do the specifically right thing no matter the cost.
Equipment:
Archangel Suit - (yes, with a 'ch') The left arm of a massive powered suit, plus a winglike jetpack and more modest suit of armor for the rest of the body. White feathers and fluffy cloud and spun sunlight and something that's neither silver nor steel, gears and pistons and electric fibers, spindly thruster housings and suggestive edges, launchers and rangefinders and tiny manufactory, only part of a whole, more than enough. A powerful mechanical gauntlet, covering the whole left arm, covered over with golden filigree patterns, increasing strength,
Containing a dart shooter, and with a tiny single-shot missile launcher on the shoulder.

Ring of Ventriloquism - Lets one throw their voice without moving their lips.
Ring of Clairvoyance - Lets one see through another's eyes at a distance. Silver, set with a tiny piece of feldspar.
Riverside Ring - This crude brass ring, set with a piece of blood-red glass, causes the wearer's hair to form dreadlocks.
Bracelet of Shortening - A band of woven wires that causes a 1-time loss of 6 inches of height, down to a minimum of 3 feet.
Golden Inca Mask (http://www.thecultureconcept.com/wp-content/uploads/2013/09/Mask-1.jpg) - Turns the wearer a solid gold color and lets them see magical effects, with different types appearing as different colors.

Breaker Knife - Able to cut through any non-living thing easily.
Hunting Sword - A curved longsword, shaped from a single long bone, wrapped with leather to form a handle. When its wielder wills, seeps a powerful flesh-dissolving acid.

A lethal taser, night vision goggles, and a flashlight. Use them well!
Abilities:
Backstory:
Miscellaneous:

"Many of the little spirits of this world claim the title of god. They are not worth of worship. Most are not even worth of emulation or particular respect. Mere mortals and elementals grown too strong to know their place. Some can't even compare to me, much less to Delegion. But there are things here that approach the divine. I met a demiurge called Malukhar who was at least equal to the Balance. But even these are not true, transcendant divinities. In any case, I am no god's messenger. I serve the truth.

Project_Mayhem
2010-10-21, 07:07 AM
Alex

Alias: Lord Aleksej Baghatur

Gender: Forgotten after nearly 1000 years of shapechanging

Race/Species: Vampire of the clan Tzimisce

Age: Just short of 1000. Alex knows its nearly survived a millenium, but isn't yet a Methuselah

Alignment: Oh dear. Alex basically doesn't operate on the same moral scale as humans. For all intents and purposes though, it tends to act in a NE, or CE, manner

Class/Profession: Currently an assassin

Power Rating: About A odd

Description: Alex has no fixed form, and has forgotten what it used to look like. It tends to go for tall and beautifully androgynous, with very pale skin, and weird but alluring bone protrusions. Hot in the same way a daemonette is.

Personality: Alex has lived for 1000 odd years, and seen nearly everything. It stopped thinking like a human 7-800 years ago. It stopped thinking like a vampire 3-400 years ago. It is becoming more bored and apathetic over time, and constantly seeks for something new to entertain it. Recently it decided that being an assassin with rules and a code of conduct may be more entertaining than wanton mass murder. It is a sado-masochist, as all ancient hedonists are wont to become. It tends towards emotional dead outside of hurting, fleshsculpting, and killing things. It considers itself an artist.

Equipment: Wealth.

Abilities: Now we're talking! Three parts here.

(Vampiric condition:) Alex operates under Vampire the Masquerade rules, modified to be more NEXUS friendly. It is essentially immortal and unaging unless something kills it. It is burned by sunlight and fire, and feels a deep urge to flee the later. It can improve its physical capabilities at will. A stake through the heart will paralyse it until the wood is removed. However, all of it's other organs and bodily processes are vestigial. When it rests, it appears as a corpse, and must sleep in soil of it's native land. Antagonising it too much may cause it to flip out and frenzy.

(Disciplines:) In mechanical terms, Alex has around 6-7 in Vicissitude, 5 Dominate, 4 Auspex, 4 Animalism, 3 Potence, 3 Fortitude, 3 Celerity, 2 Obfuscate, and possibly others. In order, this means:

Vicissitude: Gives powerful flesh and bonecrafting, on itself and others. other than simply manipulating form, provides a winged warform, the ability to turn into a sentient mass of vitae, acidic blood (alien style), and the ability to gift someone with a sort of degenerative flesh rot.

Dominate: Gives mind control effectively, up to including complex conditioning and possession. Requires Eye contact

Auspex: Gives massively heightened senses, aura perception, limited divination, and telepathy

Animalism: Control over beasts. Gives the ability to speak to, control, summon, and possess animals.

Potence: Supernatural Strength

Celerity: Supernatural quickness

Fortitude: Supernatural endurance

Obfuscate: Gives the ability to become unnoticeable while not attaracting attention

(Skills:) Alex is a master mimic, able to imitate almost anyone it has observed. It is a very skilled combatant in a variety of styles. No real experience with guns or modern technology. Pretty good bank of knowledge, although it spent more time killing than learning.

Backstory: As if it would tell you. It is old, and bored, and likes killing.

Miscellaneous: Dunno yet

Trobby
2010-10-22, 10:42 AM
http://i20.photobucket.com/albums/b244/Introbulus/TheProgrammer.png
The Programmer
Power Level: X
Height: X
Weight: X
Age: X
Gender: X
Race: Outsider
Country of Origin: X
Professions: Programmer
Current Occupation: Anything Required
Last known location: Everywhere
Posessions: Objects retrieved from The Code
Disposition: Cynical, Scatterbrained
Alignment: Lawful Neutral


Background – No one is quite certain where The Programmer comes from. It's entirely possible he was created within the Nexus itself when it was first made. He claims to be from another level of reality, but he seems to be living in this one instead.

Abilities – The Programmer can appear in any place he wants in the Nexus, sometimes in more than two places. He can also alter The Code, changing his own appearance and the world around him to better suit his needs. He has, however, taken a vow not to alter another person's Code directly. Something about glitches.

Weaknesses - Often overlooks details that seem obvious to others.

Characteristics – Appears and disappears when and where he desires, seemingly at random. Yet he always takes his job seriously, even if it doesn't seem like it to those around him.

Weapons and Equipment – Nearly anything that The Nexus can provide.

Allies

None, yet.

ThirdEmperor
2010-10-22, 01:21 PM
Edgar Valentine


Alias: The man formerly known as Prince.

Gender: Currently Male.

Race/Species: Currently Human.

Age: 21 years old at the moment, to much to count overall.

Alignment: Chaotic Whatever-I-Feel-Like.

Class/Profession: Jack of All Trades, Master of Plenty.

Power Rating: 4 on the Quinsar scale, C+ on the Neon Knight scale.

Description: Quite handsome, in a not ridiculously handsome way. Wears his brown hair in a ponytail and pays more attention to his looks than he lets on. Edgar always wears a red jacket with gold embroidery over a chainmail shirt, as well as a ripped up pair of jeans.

Equipment: Bandoleer of knives and daggers, most of which are enchanted, AK-47 with grenade launcher attachment, heavily enchanted saber and .44 magnum. Also carries a ragged belt pouch containing money and various items, including a journal containing hundreds of lifetimes worth of knowledge.

Abilities: having had a truly, incredibly, mind-blowingly massive amount of time to learn he has picked up a ridiculous amount of skills, although he isn't necessarily good at all of them (if he cooks pancakes he's trying to kill you). Mainly good at thieving and assassination skills, a decent minstrel and excellent with a blade

Backstory: Edgar's original life was that of a thief, before being recruited by the assassins of his home-world. As it turned out, he was not only a exceptional assassin, but almost inhumanly good at it. After a unintentional (and unsuccessful) assassination attempt on a god, he was made an Eternal Champion, meaning he would endlessly reincarnate, in order to fight the forces of evil and bla bla bla. Long story short, he succeeded, making him one of the almost microscopic list of Eternal Champions who actually put their enemy down for good. Sadly however, this did not mean he stopped reincarnating, leaving him with an eternity on his hand and nothing to do with it. Long story short, after spending a countless amount of years doing everything he can to keep himself occupied, Edgar has reincarnated in the Nexus, and is looking for any kind of work he can get.

Lord Magtok
2010-10-22, 03:31 PM
Lord Magtok

http://i243.photobucket.com/albums/ff246/Magtok/th_magtokunv-2.png, http://i243.photobucket.com/albums/ff246/Magtok/th_magtok031.png

Gender: Male
Race: Human
Age: None
Alignment: Chaotic Evil
Class: Supervillain
Power Rating: C- to B-
Description:

Physical Description:

Magtok is a cyborg, a man with half his body composed of prosthetics. He uses a purple set of hooded robes as his costume, possesses a self-inflicted scar over one eye, and had the other replaced with an infrared prosthetic. More often than not, due to the design of the robes and the electromagnetic device built into his spine, Magtok decides legs aren't really necessary, and simply hovers around without them.

Equipment and Abilities: Magtok has access to a wide range of firearms and laser weaponry, as well as other fancy gadgets and gizmos. Whether he can actually use any of this equipment is a matter of opinion. However, because Mag's fully aware of how pathetically useless and prone to danger he's built himself a series of cloning vats in his home, which keep him from permanently kicking the bucket, at the cost of his clones being entirely soul-less abominations, hated by death gods and celestial beings in charge of various afterlives.

Personality: Magtok is an eccentric genius, a sociopath, a coward, and a clown. He'll happily dress up like a 30s-era gangster and rob banks with a modified laser-blasting Tommy gun, shamelessly beg a hero for mercy and then stab them in the throat, confidently stride into a lab to steal valuable cloning research whilst followed by marching band of Magbots armed with plasma-firing trumpets and trombone rifles, and pathetically run away screaming at the top of his lungs if he's clearly outmatched. While he doesn't care much for others, he won't kill unless he feels it's necessary, a matter of revenge, or if it'd look really cool. A long history of abuse has left him with a compulsion to try to be respected and adored by everyone, whilst simultaneously causing him to push people away and isolate himself from any sort of emotional attachments.

History: While little is known of the cyborg's history, records of conversations with several therapists, former hostages, and the occasional goon hired for his "projects" paint an interesting picture. Magtok alledges that when he was born, a black cat fell on his internet-literate mother, prompting her to shout "OMG, KAT!", just as she was being asked to provide a name for her newborn child, which led to being ostracized and teased as a child until he snapped, made an anagram of his old name, and turned to villainy.

Several other accounts make mention of an alcoholic ex-cop father and a prostitute mother who'd frequently get into arguments over which of them was the worse stereotypical angsty backstory parent. Another tale suggests that he was a secret government research project that escaped and destroyed the secret base he was born in like in countless other stereotypical lab experiment backstories, but the general lack of government agents out to get him, shortage of hookers or ex-cops who can pass a paternity test, and the fact that no records exist of a child being named OMG KAT suggest each and every one of his backstory claims are silly lies to cover up whatever uncomfortable truths he doesn't want people to know about.

In all seriousness though, Magtok's got a long history, mostly due to being RPed for several years now in this section of the forum. While I could easily go on for hours typing up his history with AMEN, fighting the TDI, being assaulted by Idiotarum, fighting with Cal and Reinholdt and GLoG, and everything else that he's done here on this forum, I'm not going to, as that'd be boring and more trouble than it's worth. So :smalltongue:, you'll just have to piece it together IC.

Maxios
2010-10-24, 09:21 PM
Maxios Baxterdofski

Alias: White Lantern, Dumbass, Spy, Tommy Vercetti*

Gender: Male

Race/Species: Human

Age: 26 (was 25 during his first appearence in 2010)

Alignment: Chaotic Good. Without the demon trapped in his soul**, he's Lawful Good.

Class/Profession: Fighter/Spy/Superhero

Power Rating: Without power ring is 5. With power ring or with arcane abilities is 6. With power ring and arcane abilities, it's 7.

Description: Maxios is a white male with shoulder-length brown hair (to get the exact idea of how his hair looks like, look at Omnitopia: The Playground) and blood red eyes (bright yellow without the demon trapped in his soul). He's 5'9 and is 178 pounds. He has somewhat big feet, and has a trick thumb. Most of the time, he wears a black leather jacket over a White Lantern Uniform. The other part of the time, if he wants to be stealthy, he wears clunky and rusted Brotherhood of Steel Power Armor***.

Personality: Maxios, for the most part, is sarcastic and has a short temper (making diplomacy extremely hard). He's also quick to come up with stupid loopholes. Maxios is also foolhardy to an extreme; and even if outnumbered a million-to-one in battle against unbeatable foes, he would not surrender.

Equipment: Maxios almost always carries a Halo-brand energy sword, a flashlight, an IPhone 4000 (really just a IPhone 4 that Maxios scribbled three zeroes onto), and a White Power Ring.

Abilities: Maxios has a strange disease that prevents him from feeling pain. He won't even know he's really injured unless he passes out. As such, he tends to believe he's invincible and has made up a story about a magical artifact that granted him this ability. Maxios is also fairly agile and an adept swordsman. Maxios also has a White Power Ring granted him a collage of powers, including Flight, Construct Creation, X-Ray Vision, and other things (to really get the full grasp, see the page on Wikipedia about the Green Latern Power Ring).

Backstory: Maxios is very, very, secretive about his past. Since his debut, he's joined HALO, spied on AMEN, be banned from operating as a hero in Inside, hunt for treasure in the Desert of Doom, create LANTERN, get a Ninja Pirate Zombie as a Butler, get a demon trapped in his soul, become the arch-enemy of Mercury, have an alternate version of himself called the Courier come to the Nexus, get killed several times, be cloned, fight said clone in an arena under AMEN, get cloned again, investigate the apparent murder of Mercury, and get trained in the arts of magic by Mercury. But not in that order.

*-He plays GTA: Vice City a lot
**-Discussion of which is great party talk, at least, when Maxios isn't around demon hunters
***-It's a long story involving LANTERN's activities getting banned in Inside, and Maxios coming up with a loophole that if LANTERN members join the Brotherhood of Steel, they can operate inside it.

Snares
2010-10-25, 09:18 AM
The King

Alias: The King kind of is an alias itself. Although that's because not even he knows what his name is, if he ever had one.

Gender: Appears to be male.

Race/Species: Strange frog-man-type thing.

Age: He's not sure.

Alignment: Chaotic awesome.

Class/Profession: If he ever had a profession, he's forgotten it by now.

Power Rating: Almost never attacks. Power is very scalable, anything from none at all right up to A-ish levels.

Description: The King appears to be a man, except his head is that of a frog's. On top of the frog-head rests a small crown, and he is dressed in a somewhat regal fashion, in a red doublet, goldish trousers, and a dark red cape, fastened with a fancy-looking silver clasp. He holds a kind of staff-sceptre sort of thing in one of his hands; a tall, golden rod, ending in a red orb and three points. But not even any of this is the most unusual thing about the man.

That most unusual thing is the strange aura surrounding him, extending about a foot around him in all directions. It shines with all the colours in the spectrum, and within it, light filtering through trees appears to be visible. Objects around the man and within the aura seem to be bending into it slightly. Odd.

http://i53.tinypic.com/28s7f4k.png

((I made that myself. Even the background. I'm so proud. :> ))

Personality: A little verbose. Seems incapable of many emotions beyond intoxicated contentment, a very British polite outrage, and confusion.

Equipment: Has a crown and sceptre that are visible. Pulls a lot of strange items out of his aura.

Abilities: Heals people, floats around. Appears to summon and control plants, animals and suchlike. Capable of bending reality a little to suit his needs, though never on purpose. Contact with his aura will induce a very strong, but entirely random emotion within organic beings. Extended contact with his aura has... stranger effects. :smalltongue:

Backstory: To be revealed in EPIC PLOTZ at some point. Maybe.

Miscellaneous: -

Zefir
2010-10-28, 03:49 AM
Mia Mechanicus

http://img853.imageshack.us/img853/4620/tek4e292c4cd33073038962.png (http://tektek.org/avatar/40404106)http://img804.imageshack.us/img804/4383/tek4e292d228c5c62976919.png (http://tektek.org/avatar/45291018)
Alias: Mia
Gender: Female
Race/Species: Human
Age: 16
Alignment: Near True chaotic but not sure at all.
Class/Profession: High Priest of Deus Mechanicus. (https://pp.vk.me/c614726/v614726023/aca8/5LbjjLedmzs.jpg)
Power Rating: E+ (She is weak with some skills to stay alive.)
Description: : Mia is a young human girl. She is around 1,60 cm in higth and has very pale skin due to her church services and lectures. Her long silk hair matches the amber color of her eyes. She got a slim body with some feminine curves, thought she hopes for a little growth spurt.

In her free time Mia wears a short sleeved white skirt under a red/orange west. A short red/orange skirt and simular colord comfortable shoes macht the west.
During church service she wears a long red/orange robe with some white strypes and several Symbols that represent part or machines. Those Symbold are golden, chopper or iron colored and they are even usable to the High priestress robe inhabits protection mechanisms.

While she started sword training under Wenomir she wears a grey tight womans sportswear and a light leather armor. Her hear got bound to a ponytail.

Personality: Due to her early call to the church she appears mostly timed. While sometimes her childish side can appear which she supresses most of the time.
Equipment:MDM (http://3.bp.blogspot.com/_ny_eNphVKvc/SY8i-sdLKdI/AAAAAAAACKY/2sgYrZCyge0/s400/RyanSteam_JPG_1400.jpg)(Mini Deus Mechanicus) Power Rating: c+ Able to beat people, but without upgrade not even equal to unnatural strong people [Currently corrupted by the demons]

A sword made by Christopher:
Alpine Forge - Mia

Christopher doesn't appear bothered by the divine presence although he can definitely sense it, but the Cherub on his shoulder gives the god a small wave and a smile before she slides off of Christopher's shoulder so she can hang off of his neck as he works. Unlike when Wenomir first met him, Christopher seems keen to work without his mana this time around.

It takes nearly an hour to set up everything, but by the end of the first hour the forge is blasting out heat, powders prepared, and barrels filled with liquids are opened up for quenching. The ingots of copper, gold, and silver are all put into small cauldrons to melt while the electrum, iron, and steel rods are all put into the furnace to heat. The final item to be positioned, a small quartz anvil, is set right in the center of the workbench.

Over the course of the next several hours, the rods are heated, hammered, folded, and pressed together all into one as the ingots melt. With every swing of his hammer on the anvil, a small electrical spark strikes the blade as well. Between each created layer the smith dusts the metal with powders of pure silicon, quartz, and the magic crystal that Wenomir had given him, adding new materials to the blade. When the blade is finally shaped how he wants in general, the smith takes his time to create the broad fuller along the center of it before dipping it into the barrels to quench. Flames erupt from one as oil ignites while electrical sparks crackle in the second.

Finally he dips it into a fine white powder to let it rest and cool. After it does, he pulls it out, revealing an ugly rough blade of several dull colors, but then he gets to work on polishing and grinding. Only then does the Cherub leave his back to pick up Mia's holy symbol and get to work. Using a set of fine tools, she dips out molten copper, gold, and silver, channeling the energy of Mia's god into the metals as she forms a copy of the holy symbol. It takes a bit of work, but once the metal cools completely she takes the smaller piece over to Christopher.

The sword, now ground and partly polished, shines brightly of steel and the blue-grey electrum with layers and waves of black and grey on the edges. Where he made the groove the sword is almost see-through as if it was like looking through leaded glass. The miniature holy symbol the Cherub made is placed on the blade, right in the center of the groove and above the tang where the crossguard goes. When it is placed, Christopher dusts the blade with more of the fine black powder he used before and then pours the remainder of the molten gold, silver, and copper over the entire work. Instead of ruining the blade or sticking to it, it leaves a metallic sheen and makes it so the holy symbol is merged fully with the blade.

For the crossguard, he goes for surprisingly simple steel though he takes the time to etch it with copper and electrum before deciding to weld it to the blade. A short time with a hand-held grinder and the weld is made smooth. For the grip, he covers the tang with oak before gently wrapping it in black eel's skin. A second copy of the holy symbol is placed at the very bottom as a pommel and finally the sword is complete and offered to Wenomir and Mia to inspect.

The blade is a few ounces heavier than the typical steel longsword, but well balanced. There's no innate magical properties to it apart from holding magic, but it will have an affinity to channel electricity as well as the energy of Mia's god.

Staff of a High priestress:
a woosen staff with several electric wire who entwine it. On top hover 4 cogweals each connected to two others in a strange war so it looks like an endless loop while each of them keeps turning around.

Abilities: She is able to animate machines. The animated machines can be linked to other persons(see Andy's arm for example.)
She can animate metal Junk and make it a robot, which isn't very strong, but will work.
Also She can hit her companion MDM and make him a fightinng machine to defend her
Backstory: Comes Later

Church of Deus Mechanicus

The place itself is surrounded by a stone wall. The wall appears to be made to keep unsolicited people away, but never leaves the image of a prison. The Iron Gate is guards by two of these Guards each of them appears to be 9 feet Tall, but they show no weapons. The gate is open , but the guards watch every person coming in.

Behind the Gate appears to be a large building with a huge gate that even allows dragons to pass without shifting into another form. The building itself is made of Iron, steel and chopper. On the wall hang two giant banners showing a giant metal being in a shadow.

Several people walk around study or just work. Most of them are followed by a guard. People may thing they watch over them, but in fact they assists the humans warning them when they are lost in their work to avoid running into a wall.

Acolyts: [12]

Gabrial (Programmer)


Robots: [12]

Semian

Snares
2010-10-28, 10:17 PM
The Snares FFRP Character Compendium!

Just keepin' all my characters in one place for easy linkage.

Efrim Artelo (http://www.giantitp.com/forums/showpost.php?p=9305705&postcount=185) - a still-just-about-teenager born into a criminal dynasty, but determined to be Good (or at least Neutral) nonetheless. A skilled fighter with knives. Member of WATCHTOWER.

Thierry Artelo (http://www.giantitp.com/forums/showpost.php?p=9305678&postcount=184) - a man in his late forties. Efrim's father, and the spectacularly incompetent former head of the criminal dynasty. A general unskilled coward. Convinced he is a criminal mastermind. Likes suits. Lives at GLoG.

Sunshine (http://www.giantitp.com/forums/showpost.php?p=9544146&postcount=225) - a huge, genderless, vaguely wolf-like creature who dresses in a long black robe. Pursues power as much as it can. An obviously skilled mage, but also a formidable fighter. Member of AMEN.

The King (http://www.giantitp.com/forums/showpost.php?p=9626826&postcount=254) - a strange frog-man type thing with a number of unusual abilities. Verbose and capable of being both amazingly perceptive and amazingly oblivious. Has no knowledge of how he came to be how he is or why.

The Alexandrian
2010-10-30, 01:46 PM
FULL NAME: Lord Thadius

Alias: Scar
Gender: Male
Race/Species: Human, German Ancestry
Age: 25 Years
Alignment: Chaotic Evil
Class/Profession: Tactician, Dark Lord, Mechanist, Pilot, Genetic Engineer
Power Rating: 6 by Quinsar Scale
Description: A German male of superior physical state. Blond hair, blue eyes, straight-faced. About 6' 1" in height. Weighs around 260 lbs. Defined cheekbones and muscles. Has a slight accent. Straight eyebrows and perfect teeth. He exudes perfection with all of his polished qualities.
Equipment: Generally wears dark robes but occasionally wears black-plated high quality stealth armor. He always carries two beam swords on him, which he masterfully wields in combat. He generally wears a black mask. In public he wears a black suit always freshly pressed with polished shoes. He carries an excessive amount of money on him at all times with his identity card and hologram projector to communicate with his apprentice.
Abilities: Cloaks, Can Manipulate Light and Shoot It In Beams of Energy, Illusionist, Mechanist, Command Voice, Tactician, Dark Aura, High Determination and Intimidation, Very Attractive, Can Summon Abominations to Do His Bidding, Shares a Neural Uplink with Alexander Pyborne, Skilled Combatant, Pilot, Can Create Portals to Other Areas Via Incantation
Backstory: Served as a pilot in the airforce during his early years, eventually rising to a high rank. He then left the military forces to teach tactics where he met Alexander Pyborne, becoming his master. After his town was destroyed, he turned to evil, adopting Pyborne as his apprentice. Not much else is known about him. He guards his past with his very life, for that is his Achilles heel.

Theme Song(shared with Alexander Pyborne): Comfort Eagle by Cake

Gullara
2010-11-02, 04:54 PM
Deadtimed

Nite De Luca
((avatar coming soon))
Needs updating

Alias: N/A

Race/Species: Vampire // Iron Golem

Age: 71

Alignment: Lawful Neutral

Class/Profession: Assassin

Power Rating: C+

Description: Nite is the victim of a horrible accident. He forcefully came into contact with an iron golem while releasing excessive amounts of magical energy. He is now merged the golem. He stands seven feet tall and four feet wide. He has large, solid red orbs for eyes and large bone fangs. He is primarily made of ebony now, after some recent repairs. He generally wears a large, black cloak.

Personality: Nite has a tendency to act rashly. He is prone to sudden mood swings without much provocation. He is much more subdued then prior to his recent accidents. It is likely only Serena's presence that keeps him going.

Equipment:
- One of those pretentious bluetooth ear phones.
- A black power ring.
- A silver wedding band on a near indestructible chain.
- A fireproof cloak with a darkness spell on the inside.

Abilities: He is nearly a master of a form of magic that is based in his emotions. He has also trained for many years in a martial art that focuses on the use of a dadao and mixing magic with physical combat.

His black power ring gives him the ability to:
- read people's emotional state.
- feed off people's emotions.
- make energy constructs


Strengths
~Has unnatural strength that exceeds that of a normal mangolem.
~Can regenerate, but at a slow pace.
~Can suck the blood of the living by biting them, and can choose to make his victims vampires or to just suck them dry.
~Can hypnotize someone if that person is weak minded enough, but only if he is able to stare them directly in the eye for about 3 seconds.

Weaknesses
~Will burst into flames if exposed to the sun.
~Will burst into flames when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so he's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
~Is paralyzed if a piece of wood (stake or not) goes through his heart. It won't kill him, but he won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
~Can't cross running water.
~Can't enter a home uninvited.

Backstory: Nite lived his whole life in Gul-Thadar. He married Serena and had Adele with her. The day came for him to leave his home, just like his wife and many others before him, and seek out a vampire to turn him.

Miscellaneous: When experiencing a powerful emotion Nite will glow a colour that reflects this emotion.

iElf
2010-11-03, 02:46 PM
Scot Pilot


Gender: Male

Age:21

Race: Human

alignment: neutral

Class: Bard/Warlord

Power rating:

Description: a tall slender young man , with middle European looks, with short brown hair and hazel eyes. he wears something that looks like a Prusian military uniform, with an added cape , and extra frills. always carries an energy rapier at his side

Personality: a poetic young man, who lets his emotions control his actions ,more than his reasoning. he feels strong discontent against the likes of The empire, who do little to help the common man, and organisations such as HALO and GLoG for only treating symptoms , not the "disease"

Equipment, and abilities: When he does listen to his head instead of his heart, he can be a tactical genius. his coat is made out of a polymer that toughens under stress, and has an anti magic enchantment on it. his energy rapier is able to block rapiers, and pierce though light to medium armour with relative ease, even through some kinds of energy shielding

Zefir
2010-11-05, 04:08 AM
Zefir
http://img88.imageshack.us/img88/2913/tek4e3873cc17b029304503.png (http://tektek.org/avatar/40526142)


Alias: C4

Gender: Male.

Race/Species: Human

Age: 24

Alignment: chaotic true chaotic

Class/Profession: Mage assasin, Pyrotechnican

Power Rating: D

Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes. He usually wears some leatherboots, improved with his explosives, normal Jeans and a shirt and he got two shoulder pads.

Personality: He is very open and sometimes a bit crazy but who isn't? As a leader of AMEN he can't trust anyone around.(also related to IC events). He doesn't known that one of the Objects corrupted him, filling his mind with other personalities. They haven't shown yet, but they keep an eye on him from inside.
His secret identety is more like he was while entering the nexus.

Equipment: Aside from normal clothes he has 2 bags. The first is a bag of holding which has many commen things like clothes, spoone, knife, dice shampoo etc. The other one is the "Bag of endless Boom". Inside is allways some explosive from a C4 to dynamite or a holy grenade.
Wand of Mutate Animals (From Rein Auction)
Holder of Several Objects
22. It's a vial that, if you drink out of it, causes a change by filling your body with chaotic energy. The effects come at random see list below.
{table]1| Turns person into a little cute animal.
2| Person becomes a Kid (If Kid it grows to an adult)
3| Gender Bender
4| Becoming a Half Dragon Player choose color. (Get breath attack wings and tail.)
5| Muation. Growing a third arm a shell on the bag or Bunny ears.
6| Becoming Hulk
[/table]
Obsession
Bloom
Fear(Not sure if he still holds them or not Didn't really care about them)
Strength
Elements

Dragon Baby: Alexstrasza (Last time, a bit Grown., Last seen as teenager.)

Abilitys: He has nothing overnatural but his "Bag of endless Boom" is allways full of explosive
Related to his backstory he can't use magic, but at some way he is able to get used to spells and become nearly immun to them. At all it needs time to get this immunitie and it's also related to the spell itself. If the spell is a permanent spell Zefir is able to get used to him faster than to one moment spells. On the other side spells like fireball aren't affected.

Backstory: For short. Zefirs father was a real military and named his childs like weapons or anything that came from the army. All childs became used to there names so Zefir (C4) became used to explosives. The bag was a present to his 20th birthday and often saved his life. Zefir entered the nexus by accident he blew up a lab of a france scientist and fall into his world traveler.


Without the ability to use magic in any way Zefir got special. That made his Youth very sad. Near none wanted to spend time with him, since Zefir wasn't able to play their games or just because they feared they could get the same. Having no need to study, he focused in training his body and mind to pass the gap between him and the others. Back then he didn't realize the advantage he got...

horngeek
2010-11-05, 05:26 AM
Liara

Gender: Female
Race/Species: Viera
Age: 20
Class/Profession: White Mage
Power Rating: 4. She does focus on healing spells, but she knows more combat magic than the typical White Mage.
Description: Liara is a young, beautiful Viera, with long white hair kept back, grey skin, green eyes and the long rabbit ears that all Viera have. She also has scars on her back, however.
http://images2.wikia.nocookie.net/__cb20070926005403/finalfantasy/images/5/5d/TA2-VieraWhiteMage.jpg
Equipment: Clothing and staff as in image, one spare set of clothing, and not much else, to be honest. Staff is mostly a focus instead of being magical in and of itself- indeed, if she has to, she can just channel spells though her own body, but they're much more effective going through the staff.
Abilities: Liara is a talented White Mage, being very effective at healing and rejuvenating magic. She's also got quite a bit of knowledge regarding mundane medicine, but prefers to use magic- it's quicker, surer, more effective and less painful. She also, unusually for a White Mage, has quite a few offensive spells. She is capable of projecting barriers with the strength of a brick wall, and firing blasts of solid light up to the force of bullets, in particular. She's also a Summoner, but is only able to call on one Esper at the moment...
Backstory: To come. May do plawt around it, and if so, don't want to put anything up here. Until plawt happens, at least. :smalltongue:
Miscellaneous:

VampireRot
2010-11-07, 05:30 PM
Devi

Alias: "Cold", Devi
Gender: Female
Race/Species: Human Demon (Ilpholinite)
Age: 19-ish. I dunno.
Alignment: True Neutral
Class/Profession: Temperature Mage/Magtern/Princess, apparently
Power Rating: C-
Description: A short and pale-skinned 19 year old girl. Her straight hair is glossy, black, and stretches past her shoulders. However, her hair is now really purple though only at the roots until it grows longer. Her large eyes are icy blue red.
Equipment: She usually wears short-shorts, a tank-top, open-toed sandals, and sunglasses. She also has a high-tech thermometer that reads many atmospheric conditions (temperature, altitude, pressure, humidity, ect.) A heat ray-gun thing, only usable by her or someone with her temperature powers. Two golden tech-heavy bracelets that act as a two-way lightning teleporter between them and the Magcave. Very prone to 'accidents'. A purple lightsaber!
Abilities: She can subconsciously and consciously effect the temperature around her, and is immune to heatstroke, hypothermia, and burning. Her powers only effect temperature though, so she can't randomly combust anything unless it actually does burst into flames at "relatively low" (but still high) temperatures. It takes more of her energy and concentration to raise or lower the temperature extremely high. She also has lazor-guided amnesia and naivety.

She is now a Magtern, so has mad science too! Bwhahaha!

She has been turned into a demon by Ilpholin, so her hair is now purple and she's gained drow Darkvision, turning her eyes red and allowing her to see in the infrared spectrum. She hasn't learned how to turn that off yet, of course. She is this (http://www.giantitp.com/forums/showpost.php?p=11587109&postcount=507) type of demon, so has their abilities like regeneration, not needing to breath and being much harder to kill than a normal human, and a weakness to silver, mithril, and dragonbone.
Backstory: Forgotten!

UncleWolf
2010-11-07, 07:49 PM
Mortal Coil Personnel

Overview: Mortal Coil is a special forces unit working inside the Empire to help protect the citizens of Inside against supernatural forces. They are trained to fight most known creatures that are beyond a normal mortal's power level, and rarely seek compromise. They are well equipped and trained in many different forms of combat.

Any member who has special equipment will be labeled in their entry, but otherwise, it's assumed they have the general equipment listed here*. (http://www.giantitp.com/forums/showpost.php?p=8627432&postcount=17)

*The list is not complete.

This (http://www.giantitp.com/forums/showpost.php?p=10243768&postcount=621) is what awaits each member after they die and wait to be resurrected. It is the cost for having their souls protected by the two Gods.


Commander Vasquez
Age: 27
Gender: Female
Race: Human
Specialty: Commander
Description: Vasquez is a hard looking woman with an edged face, close cropped brown hair, dark tan skin, and brown eyes. She's never been seen outside of an ISF uniform, or her Mortal Coil Power Armor. Half of this has to do with her hiding the horrible wound her previous commander gave her, the other half has to deal with being devoted to her job.

Personality: Her personality is just as hard and cold as she looks. She's humorless unless it's something cruel. Usually involving something bad happening to a person she doesn't like. Which is almost everyone.

However, she is also very devoted to the people who work under her, and takes it hard when a single one of them dies.

Background: She once served as a member of the ISF Riot Suppression Forces under Commander Edijar. During the coup, she sided with the turncoats, while Edijar did not. She tried to convince him to come peacefully, but instead, got shot by him, nearly dying except for another's assistance. After her recovery, she proposed the Mortal Coil idea to the ISF HQ.

Obviously, it was approved.

Special Equipment/Abilities: Eyes have been cybernetically enhanced to include targeting reticules and a HUD of all members under her command, showing their vital signs and positions.

Has a mental connection to Quinn.

Taul & Arla Parish

Ages: (Whatever 24 human years is for elves :smalltongue:)
Gender: Male and Female respectively
Race: Elf
Specialty: Cleric of Hel and Priestess of Horus
Power Level: Scalable

Description: Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.

Personality: Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.

Background: Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.

Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers


Ted Brando Kicked Out!

Age: 30
Gender: Male
Race: Vampire
Specialty: Undead Hunter

Description: Ted has light brown hair, broad shoulders, and is heavily muscled. Outside of his armor, he wears any array of normal civilian clothing, but will always wear a red scarf around his neck, hiding the terrible bite marks he's once received from a vampire.

Personality: Ted is a crude guy, rough around the edges. He's had some hard knocks, and won't forget them. He's the kind not to let others forget that either, seemingly always ready for a fight or friendly brawl.

Background: He had once been a simple grocer, never once minding someone else' business. But, one night, he'd been drugged and kidnapped by a small clan of vampires. He and a half dozen others were kept chained in a basement to be used as food. He'd been bitten over and over, in many places, but never fed blood back, keeping him human. He outlasted the others, but was still close to death when he was found by a small group of ISF. He recovered, but should he ever die, and stay dead, he would Turn.

He is the main reason that Mortal Coil power armor burns the user's body upon death.

He now runs free Inside as a vampire, feeding on innocents.

Special Equipment/Abilities: R.P.S., holy water, blessed mace and holy symbol.


Mithra Fredrizar a.k.a Fred

Age: Looks about 30 human years
Gender: Male
Race: Half-Drow
Specialty: Close-Combat/Assault

Description: Fred is about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).

Personality: Fred is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.

Background: Fred comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*

Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.

Yeah, it was that bad.

He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.

One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.

With the other refugees, he had been taken in to be processed and to find a place to live.

Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous

Sue Stonethrower
Age: 25
Gender: Male
Race: Giant-kin
Specialty: Heavy Weapons/Close Combat

Description: Ever see a pug and think that they're so ugly their cute? Well, Sue is like that. Just without the cute part. He's about 7ft tall, and heavily muscled with a horrible face. He says he has a girlfriend, but one must wonder if she's chained in his room or just as ugly as he is...

Personality: Sue has a cruel sense of humor and a healthy respect for destroying things on a whim. He's a wrecking ball, not meant to be smart, but he's still fairly smart.

Background: Sue is named after the greatest warrior of his tribe in the Icy Wastes of the North. He is descended from a line of mountain giants, and shows it in combat, providing great feats of strength and easily destroying defenses.

Special Equipment/Abilities: spiked gauntlet, Beam Cannon and Assault Blaster mounted onto his armor

Charlton Goodfellow a.k.a Carl

Age: 30
Gender: Male
Race: Halfling
Specialty: Wraith/Scout


Carol

Joan Riley

((Other members to come))

Darkcomet
2010-11-08, 08:16 PM
Altara

Gender: Female
Race: Cursed semi-ascended Deity
Age: Very, very old, though she doesn't look it. She stopped counting. It doesn't help that she doesn't even know when her birthday would translate into modern calendars.
Power Rating: B+ - A. Somewhere around there, 'bout all I can tell you is that it's high, though scalable based on how much power-abuse is used. (I'm not good at assigning these, as evidenced by how I pretty much never fill this in. Other than now, obviously.)
Description: A fairly average looking Caucasian woman with brown hair, her only real distinguishing feature is her strange gray eyes.
http://public5.tektek.org/img/av/1011/d07/0011/58db975.png
Abilities:
Repulsive Aura: A powerful aura that causes those affected by it to feel disgusted by Altara, or even hate her. Those with resistance to mental effects can resist it, of course, but for some reason it's ludicrously powerful for gods, likely to inspire extreme hatred for her in them. She once lacked any say in the matter over this other than simply making it worse, but now seems to be able to control it.

Black Mist: Altara commonly conjures up a strange, swirling black mist that forms into most anything, usually types of melee weapons. Weapons formed by this tend to leave a sick feeling in anyone hit or cut by them, and have a weak magic-disrupting ability. The sickness effect is, similarly to her repulsive aura, more pronounced in gods. The sickness/magic disruption effects also go for simple physical contact with them, though the more forceful the contact, the worse the effect. Do not under any circumstances inhale the black mist. Altara also has total control over black mist-formed items, allowing them to change their shapes at will, up to and including a bladed weapon stabbed into someone exploding outward and making a gigantic mess. The black mist can also be used to form high-speed solid bolts with the same effects as normal.

Mistform/Immortality: Altara's powers stem from an ancient and permanent spell of sorts, though it was much more complex than a single spell. She was cursed to walk the worlds for eternity, eternally despised due to her repulsive aura. This, naturally, went very much according to plan, leading to her 'death' several times from the paranoid, superstitious, and just plain evil. When she is wounded badly enough that it would kill a normal person, her body explodes into a cloud of her own black mist, which drifts to...wherever...and eventually reforms, clothes and all. The downside is that she has no control over where this goes, being 'dead' and all. It's very inconvenient, especially since it can lead to instant-re-death situations. The upshot of the mistform reformation ability is that she is, in some part, made of that black mist.

Conveniences: Due to her cursed immortality, Altara doesn't need to eat, drink, or sleep. She still can, though.
Personality: Altara can seem cold at times, sometimes even using her repulsive aura to weed out those who would 'kill for no reason' and eliminate them. From her perspective, those who would kill because of causeless hate could do much worse if they ever do get a reason. Underneath that, though, she seems confused and not sure what to do with herself anymore, since the repulsive aura that made it impossible to stay in one place for very long is now under her control, and she does seem concerned for the safety of others. Who knows what time will reveal?
Other Details: Bleeds and cries black.

Murkus
2010-11-09, 06:01 AM
Adir Frescot

Alias: Lord Frescot

Gender: Male

Race/Species: Fae, more specifically the son of the great Forest Prince Sarcadian and his once human mate, Viviana. The Forest Prince has a great many sons, however, enough very nearly to classify as their own species.

Age: 33

Class/Profession: Hunter, Dad

Power Rating: B

Description: A somewhat short, powerfully muscled young man stands here. He stands around five foot nine, not counting the antlers. A beautiful, elaborate tattoo of a tree winds around his left arm. The roots curl around his wrist, and the leafy bows encircle his shoulder. Sprouting from the sides of his head, pointing up jaggedly, are a pair of white-tailed deer antlers. Not large enough to be unwieldly, in fact, they seem rightly sized for his human skull.

He has a wide, sly-looking mouth, and a thin-bridged nose to accompany it. His ears (http://oalginsbachr.files.wordpress.com/2008/06/white-tailed_deer.jpg)match those of his wildshape form, if a lot smaller while human. They tend to slant up and back. His eyes (http://www.mcawilliams.com/wordpress/wp-content/uploads/2008/10/reflections-on-sika-deers-eyes.jpg) are quite dark, and he sees more sharply at night.

A brown set of stripes can be seen running down from his eyebrows, slipping along his nose and curving out onto his cheeks. It's hard to notice these at times, due to his slightly dark complexion. The stag's face is of the longer sort, sharp round the chin. His hair is the color of bark, short and neatly cut, showing off his antlers.

Adir will almost never be seen without a few things. For one, his wedding ring, a gold band with black thorny patterns. Two, a small, circular gold earring. And three, a wooden bracelet on his right wrist.

Current Depiction (https://imgur.com/a/Yn6tmSt)

Personality: Adir is a quick-talking, sociable fellow. Thought (and perhaps thinks) of himself as all-around amazing, but he is trying to be more humble. Is an animal and a savage at heart, and it often shows.

The stag is dedicated to protecting his family and rearing his rapidly growing number of children.

Equipment: Guns, a variety of them. Maybe a longbow or two as well. Futuristic anti-magic combat armor. Maybe some magical stuff. Other than that, there's not a lot. At least, nothing I can think of right now.

Abilities: Can shapeshift into a big, white-tailed stag at will. Just the lower half of his body can also be shapeshifted, turning him into something resembling a satyr. Excellent marksman, but prefers mid-short range. Sniping is not his specialty. Some woodland-based powers, but nothing high-scaled. Strength and speed greater than that've a mortal. He's a bit harder to kill than your average human, too.

He has the powers of Winter from the Empress of Southside: great strength, durability, and the ability to summon weapons and armor tailored to fit him.

Backstory: Adir hails from a savage, ancient world, where the gods of nature and the ancient spirits of the world held sway over mortals. His line was a primal and violent one, a long series of strange mystical creatures that wandered the woodland, hunting and being worshipped in exchange for their wisdom, protection and fealty. The planet was always half-connected to the Outside region of the Nexus, and his people often passed through there freely.

((To be completed))

Darkcomet
2010-11-17, 12:35 AM
DC

Gender: Male
Alias: D. Halley
Race: Human (Anomaly)
Age: Late twenties.
Power Rating: B, I'd say. Scalable based on how much abuse I feel like pulling with psychic abilities, mostly telekinesis-based ones. He's capable of , but doing exceptionally crazy things is usually impossible and even when it is possible, he's liable to pass out for a while afterward. That said, he's hard to rate since he's much more brutal when he's allowed to cut loose-having nasty things to throw around in with no fear of collateral damage does that, for example.
Description: A man with slightly pale skin and a rather small, non-muscular frame, he has short black hair and exceedingly dark eyes. He usually wears a dark red shirt, black jacket, and black pants, with similarly colored footwear. He sometimes wears a white labcoat outfit, though.
Labcoat
http://i182.photobucket.com/albums/x280/kriskatarn/DarkcometTwinKR15.png
Normal:
http://i182.photobucket.com/albums/x280/kriskatarn/DC-1.pnghttp://i182.photobucket.com/albums/x280/kriskatarn/Darkcomet-1.png
GB'd:
http://i182.photobucket.com/albums/x280/kriskatarn/DarkcometGB.png
Personality: (Warning, rambling description and explanations within)
In a word, bitter. He's rather paranoid and distrusting of anyone he has even a vague reason to distrust, other than his rather small circle. He's often more than willing to engage in questionable methods to get his way, such as planting a positive energy bomb in a sword destined for the Admiral. However, underneath that exterior, he seems to have more than sufficient reason to be that way, given how being trusting and trying to give chances ended up with him having Reinholdt resurrected a long time ago. Reinholdt went on to start the original Shepherd-Apocalypse and attempt to conquer the Nexus for Astir, committing the Apoca-Con atrocity along the way. He has since viewed that as his failure, with millions of lives lost because of his mercy, and his behavior has become significantly more ruthless as a result. Simply mentioning Reinholdt around him is liable to anger him, and he has nothing but hatred for those who would try to end the world/universe/multiverse/etc.

Needless to say, he is not ever going to forgive Reinholdt for what he did.

He does still have some limits, though, shown when he couldn't bring himself to mind-wipe Darcy. He also seemed to consider it when Sunny-a victim of Apoca-Con who knew of DC's hand in allowing it to happen-told him to stop letting Reinholdt's actions control his life.

Other than that, he takes great pride in his scientific work, and often seems rather smug when someone falls for a trap of his engineering, such as the aforementioned sword-bomb.
Abilities: DC has powerful psychic abilities, specializing in the area of telekinesis, psychokinesis and applied forms thereof, such as forcefields. He doesn't usually attack directly with them, instead opting to wield other weapons telekinetically, for example. This also leads to tricks like telekinetically turning on someone else's gun's safety. He's fairly talented with small bladed weapons like daggers or knives, and is a fairly good marksman. His true expertise as far as weapons go, however, is in creating them, as he's a rather gifted inventor and scientist.
Affiliation: One of four people treated as leaders of WATCHTOWER, Majority Shareholder, Founder, and head of Evolution Industries
Equipment of Note:
Variable Beam Rifle (http://i182.photobucket.com/albums/x280/kriskatarn/DCRifle-1.png): A peculiar weapon, this one uses variable-energy power cells to produce an intense beam of whatever energy is used in the cells. The cells recharge at a decent rate on their own, and the beam can be fired constantly for a sweeping attack through a large number of foes. Currently, DC has the normal energy cell, elemental fire cells, elemental cold/ice cells, positive energy cells, and negative energy cells.

Assault Gun: A heavy weapon similar to the old ion cannon seen in two of the avatars shown above, it is silverish instead of dark red in those areas, and glows a silvery color as well. Instead of the main barrel, though, it possesses a 'split' barrel-or rather, many barrels at once. It uses a modified MACE unit as its power source, giving allowing it to fire searing hot energy bolts for a long time before needing to recharge. It's a bit smaller than the EvHW-1 Assault Blaster used by the Empire, though, and not quite as powerful. They are, however, based on the same principles.

Energy Cannon: This heavy weapon looks nigh-identical to the old ion cannon, again, only silver in coloration rather than dark red and glowing the same color. Usually. This one fires a deadly energy blast based on whatever power source it's using, usually a modified MACE unit like that of the assault gun. Thus, it's usually a fairly standard searing hot energy blast, as compared to the Assault Gun's smaller bolts.

Cloaking Device: A small cloaking device DC keeps hidden in his jacket. Not much else to say about it.

Drones: He has a fairly small number of rat-sized mini-drones that usually keep to WATCHTOWER and are controlled by a central mainframe. They are only armed with very light lasers. They have small treads and tiny, retractable robotic arms to aid in movement. They're more useful for spying and observation than anything else.

Psy-Burst Grenades: Reddish crystalline shells surrounding a black metal core, these grenades are used via some of DC's experiments into psychically-triggered weaponry. The lack of a conventional explosive mechanism means they have more shrapnel and a larger blast radius than normal, though those incapable of tele-/psychokinesis cannot use them. Presumably, this is why he doesn't market them.

In addition, he has access to everything Evolution Industries produces, including products meant for Imperial/Remnant/Irregular use.

ThirdEmperor
2010-11-17, 06:30 PM
(Dang, just realized I've been forgetting to register my new characters.)


Chezchire

Alias: Mr. Cat, Chezzy
Gender: Male.
Race/Species: Cat/Cat-Like being
Age: 3.
Alignment: LG/LN/LE/NG/N/NE/CG/CN/CE
Power Rating: B-

Description: Chezchire is a large, 4 ft. tall cat, dark and light orange striped cat. Were anyone to look at him with very powerful spells designed to see a beings true form, they might notice six floating eyeballs that follow him around or occasionally go on scouting missions, it's also worth noting that the eyes that are actually in his head don't look quite right, as though they aren't actually eyes at all.

Personality: Subject to change at any given moment, but always callous and cruel. He does have several distinct guises though, Mr. Cat is annoying and speaks only in lolspeak, except when talking about his backstory, Arquim never speaks, except on matters of dire importance, and Chezchire, his most used persona, is continually hungry and likes to ruin peoples day.

Equipment: Can summon whatever he needs, assuming it's not overly specific. He also owns Irony, a 9-iron with several distinct properties. For one, Irony is almost impossible to dodge, parry or block, it simply has a unerring ability to strike it's target. For another, should it be blocked somehow, fate will conspire to arrange a second chance, and to give Chezchire his revenge.

Backstory: Ain't telling. Chezchire happily will though.

Miscellaneous: Do not mess with him when he's hungry. This is all.




The Weatherman

Alias: Vince Rowland
Gender: Male
Race/Species: Human
Age: 21
Alignment: NG
Class/Profession: Weather reporter, champion of the elemental incarnation of Weather.
Power Rating: A-

Description: The Weatherman is slightly taller than human average, has short black hair, blue eyes. He is somewhat handsome and seems to be continually happy, which he is. He wears a sky blue tuxedo with cloud pattern and a top hat with a slightly glowing sun insignia at the top and a ring of clouds orbiting it, were someone to look very closely at the hat, they might even note the tiny world that stands on it's brim.

Personality: The Weatherman is always happy, except for short moments when his dreams are completely and utterly crushed. He is also somewhat of an idiot, because although he has a high enough IQ, he lacks of common sense, survival instinct and the ability to tell when someone is planning to stab him. His hobby is hair-brained and completely unrealistic schemes, like starting a TV show or becoming a pirate. It's also worth noting that the weather effects his mood, storms tend to make him mad, rain makes him unhappy, ect.

Equipment: A combination umbrella/sword-cane that can transform slightly. Pretty much nothing else, come to think of it.

Backstory: Not to long ago, the Weatherman was a ordinary, non-PC weatherman, without even a capital letter to his name. Then Weather showed up, and as he can't really do much directly, decided to make the weatherman his champion, giving him a capital first letter, a actual name, and even a suitably cliche backstory, something about a magical academy and being a alien. However, as the Weatherman still hasn't got used to his name and doesn't really remember the backstory, he just calls himself the Weatherman.


Mercury

Alias: Antius Mercurial Cyrion, various other versions of the name.
Gender: Male
Race/Species: Human
Age: 32, looks not a day over 20
Alignment: CN
Class/Profession: Mage
Power Rating: B

Description: Mercury has green eyes, blond hair and is ridiculously handsome to the point where he looks a little too perfect to be human, due to the various beauty spells he constantly uses. He always wears his turquoise and purple robes, although he sometimes alters their form.

Personality: Mercury, as anyone can tell, is extremely vain, and prides himself on his appearance. He is also quite selfish, and doesn't really care who he harms in the process of getting what he wants, although he dislikes physical violence and would never actually kill anyone.

Equipment: Various enchanted items, wands and spell components. Depends on what he's expecting to have to deal with, although he always carries a magic scanner.

Backstory: Mercury was born on a world were magic was granted by contracts with Daemons, magic elementals that feed on emotions. When he was twelve, Mercury made a deal with a Daemon in order to join his nations magical elite, who ruled over those without magic. As it turns out, Mercury was just talented enough to be good at magic, but not talented enough to be eaten by his Daemon, and he graduated from academy as the best and only surviving member of his class. Sadly, he rose through the ranks of magery a little to fast, and his rivals implemented a scheme that ended with him escaping into the Nexus.

Maxios
2010-11-18, 05:02 PM
Faction Profile: The Embodiments

When the Nexus was formed, at the beginning of time, the first embodiments were formed. They were Aldronax, the embodiment of good, Lawfor, the embodiment of law, and Beast, embodiment of evil and chaos.
As the first people on the Nexus started to find and believe more, more embodiments were formed.

Embodiments List:

Kris: Embodiment of War
Beast: Embodiment of Evil and Chaos
Aldronax: Embodiment of Good
Lawfor: Embodiment of Law
Aquaor: Embodiment of Water
Aiofski: Embodiment of Wind
Firemor: Embodiment of Fire
Lix Lorn: Embodiment of love
(There are many more embodiments, far too many to list. If you would like an embodiment named after you, please PM me)

horngeek
2010-11-18, 05:13 PM
Catherine Meadow

Gender: Female
Race/Species: Human!
Age: 24
Class/Profession: Magi
Description:
http://public5.tektek.org/img/av/1010/d18/0025/8d48915.png
Equipment: Ordinary clothing.
Abilities: ...essentially, she has the same abilities as Shirou Emiya/Archer from Fate/Stay Night. Her most-used ability is that of 'Tracing', the replication of an object she has seen (every aspect of it- age, history, magical power, although not as powerful). She has an affinity for swords, but can trace other objects as well. She also has the ability to use an ability called 'Unlimited Blade Works', which essentially projects her inner world (a field of all the swords she's ever seen) into reality. This increases the potency of the swords she projects. The only circumstance under which she can't trace an object/access it in UBW is when she can't understand some part of it- an incredibly ancient sword would be untracable, as would one which accessed forces incomprehensible by humans.
Backstory: TCL
Miscellaneous: ...in many ways, she IS an alternate-gender version of Shirou from Fate/Stay Night.

Lateral
2010-11-19, 07:24 PM
Garrekan the Red

Alias: Pyro; 'The big red building-torcher what burns down buildings!'
Gender: Male
Race: Fire Half-Giant
Age: 34 years [about 20]
Alignment: Chaotic Good leaning Neutral.
Profession: Adventurer, pyrotechnist, explosives expert and saboteur
Power Rating: Let's go with 'somewhere in the high C to low B range'.
Description: 8'1''; he's a big guy, even for a half-giant. 390 lbs; about average weight for his size. Agile and reasonably fir but not incredibly musclebound; compared to your average half-giant, he's the tall, wiry guy. Skin is deep tan. Hair ranges from light to dark red, depending on mood. His left arm has a tattoo from the shoulder down; deep red at the shoulder, then a lighter shade, then lighter, and up to deep orange-red at the fingertips with each stage separated by jagged fire-lines. (Occasionally, the hair and the tattoo turn other colors; see Personality.)
http://fc01.deviantart.net/fs71/i/2010/249/3/b/banded_armor_by_rusty001-d2y5kj5.jpg
He's basically wearing this guy's armor, only take away the gauntlets and replace the armor from the legs down with padded leggings. This is what he wears when he's not undercover or asleep; he's a fire half-giant, he doesn't get hot or sweaty. When he's undercover, replace the whole thing with padded camo.
Personality: If you had your typical band of adventurers in a bar, Garrekan would be the big guy who sits down, orders three pints of beer, drinks 'em all in one swig and initiates a drinking song. He's boisterous, friendly, fiercely protective of friends, and very loud. He's also quite intelligent and streetwise, but he's not regular wise or a leader of any sort. He's not good at strategy or long-term planning, but he's good with short-term tactics and adjusting plans on the fly. Strong emotions are usually reflected in his hair and arm tattoo (and voice color); deep red is depressed, gray is resolve, lime green is excitement. (Note that these are only extreme emotions; normal emotion strength is just different red/orange and isn't visible in what color he speaks in.) If he is looking at you and turns indigo, back away slowly. If he looks at you and turns blue, run away quickly. If he turns BLACK (represented by bolded, underlined caps), EVERYONE NEARBY should run away quickly.
Equipment: The armor above. It's fireproof, obviously, and is more practical than it looks. He also has a magitek flamethrower gauntlet thing which uses his half-fire-giant powers to burn, zap, and explode stuff he shoots, a bastard sword (on fire, naturally). He also has a utility belt (like Batman, only the impossible space requirement is waved away by bags of holding instead of 'too badass for mortal comprehension'), with stuff like thieves' tools, a ten-foot pole, a bunch'a utility items, stuff like that.
Abilities: He's a fire half-giant, but he's got natural talent for shaping and controlling fire. He can light fires by concentrating, he can put out fires by concentrating, he can make small explosions by concentrating, he's virtually immune to heat. Stuff like that. The gauntlet enhanced that so that he's basically a living flamethrower and grenade launcher. Also, he's good at channelling that energy into stuff he makes- he can make explosives ten times more powerful than normal with a tenth of the materials. Garrekan is good at stealth; he likes to deploy his explosives himself.
Backstory:CG father, rebel from LE fire giant society, assassinated, son swears revenge, kills evil ruler, yadda yadda. The resulting explosion would've killed him (fire immunity or no), but he was hurled into the Nexus first, I guess. The rest TCL, or not.
Misc: Garrekan was the name of one of my first D&D characters, a barbarian. He was the most memorable one, so I took the name and personality and turned it into the part of me that really wants to FFRP. I hope nobody minds me blowing up evil fortresses. (Except for the evil guys, of course.)

MPG
2010-11-22, 12:55 AM
Kordson
(color of speech)

Alias: Not many, at least not to his face. Shorty, Half-pint, queball, Li’l freakshow, Hey what’re you doing no no stop… etc.
Gender: Male
Race/Species: Human. To his knowledge.
Age: 25
Alignment: Chaotic Good would be best fit.
Class/Profession: Wanderer, Hobo, martial artist, and amateur athlete. (D&D equiv Monk /fighter)
Power Rating: Physical strength about 2-3x that of a normal human. Using your scales a 3-4 on the Quinsar rating, and a C- rank Neon Knight scale

Description: Where to begin? First off Kordson is short. Real short, we're talkin’ borderline gnomish here, Kordson measures in at a towering 4’8”. Kordson is a bit heavy for his size weighing in at ~165Lbs, which is not to say he’s fat, just well muscled. Kordson is well tanned do to his many travels and occationally sleeping outside. Kordson is completely bald and his eyes are two toned, an outer ring of green fading into an inner sparkle of ice-blue.
Kordson normally dresses casually, a plain grey or green shirt or tunic and grey slacks. Kordson is almost always seen carrying a large backpack or duffle-bag which holds basically everything he owns; a change of cloths, some food, and a number of other surprises.
http://i1115.photobucket.com/albums/k555/MGoldsack/ToonKordson.png?t=1290404337
one of the many incarnations of Kordson via “Hero Machine”
Equipment: His bag. Several unimpressive outfits. A winter blanket. Water-proof matches / tinder twigs. . Small amount of cash in several currencies, (GP, Gil, $, etc). A few combat accessories. Listed/ explained below.
-metal knuckles crafted from a number of materials, (brass, silver, cold iron, etc)
-Gloves of lesser impact: These padded, fingerless, martial arts gloves were disigned to prevent combatents with super strength from killing each other in hand-to-hand combat. They reduce the damage without reducing the force, a strike that would go through a brick wall or shatter bones would only cause some brusing but could still knock you off your feet.

Personality: Described in a single word, Happy. Dangerously happy. While a normal person might show happiness through a light-hearted punch to the arm, Kordson uses Back slaps, headbutts, and the occasional right hook. Easy going but not willing to watch other people suffer. Kordson can be fiercely loyal, and would sooner gut himself than break a promise to a friend. Kordson’s mind isn’t exactly the brightest polished fork in the drawer but he hasn’t let that stop him yet.
Abilities:Has great strength. Kordson is primarily a brawler, but he will use just about anything as a weapon if the situation calls for it. In combat, Kordson is fairly durable, able to withstand, and walk away (though fairly injured) from, attacks that would kill a normal man. When pushed to his limits Kordson may draw up inner ki energy (dragon ball Z style yet no beams or flying) to fuel his abilities and perform "special" attacks.
Backstory: Kordson prefers not to talk about his past and will often try to change the subject should a conversation start heading that direction.
This is one of his favourite versions:
Kordson's cannot remember being told any details about his birth. Kordson grew up in the slums of a grand city [insert name here]. He was raised by his mother and sister. Kordson does not know who his father is, and really couldn’t care less. Kordson's family was poor and unnoticed by the community. In his childhood, Kordson loved to explore his home and its surroundings. Early on Kordson witnessed a terrible incident, but it's all in the past right?. During this time, Kordson's carefree attitude surfaced. Kordson became an apprentice of a monk, who teached him all the basics, but was cast out of the monastery after (unknowingly) insulting a high ranking member. You’d a though a guy name Whyzkrac (pronounced wise crack) would have a sense of humour. At a mature age, Kordson set out to explore the world. Kordson's closest friend is an extradimensional chinchilla with choochoo powers *snicker:smallwink:*.

*spoiler* for people who just must know everything right know. Kordson’s family was brutally murdered. Upon returning home one day, Kordson found their bodies horribly shredded and mutilated. The police/ guards of city where he was living did not even investigate because slum deaths were not worth the resources.
As you might have guessed Kordson may (or may not) be an illegitimate child of the D&D deity Kord.

Gullara
2010-11-25, 01:10 AM
Deadtimed

Orak Prok
((avatar coming soon))

Alias: N/A

Gender: Male

Race: Kroot

Age: 52

Alignment: True Neutral

Class/Profession: Shaper

Power Rating: D+

Description: He stands 8 feet tall and is thin and wiry, but muscular. His skin is a dull grey and very rough and weathered. He has long, barbed spines on his head and smaller ones scattered over the rest of his body, they are nearly black. Instead of a mouth he has a beak like jaw. He has only four digits on each hand. His eyes are a solid, milky white. His clothes consist of worn, leather harnesses and belts.

http://th04.deviantart.net/fs26/PRE/f/2008/083/4/5/Kroot_Tau_Background_by_PirateKingPetin.jpg

Personality: Orak is generally stern and serious. He is slow to trust those of other races, but if you befriend him he is fiercely loyal. If he does something that others see as wrong he won't understand what the problem is, and likely continue what he was doing.

Equipment:
- Kroot Rifle (http://www.bitzboat.hu/catalog/images/kroot_rifle_07_loose.jpg). A basic slug throwing rifle. Blades extend downward from the end of the barrel and stock. The rifle doubles as a gun and fighting staff.
- Shaper Knife. Symbolic knife that represents his status as a Shaper. Still pretty dang sharp. It is about a foot long and is made of pure obsidian.

Abilities:
- Very skilled in melee combat and moderately skilled with his gun.
- Can jump very well.
- He can secrete an oily sweat that contains pheromones that allow him to make where he has been.
- He is a master of stealth, and can move with complete silence.

Backstory: Orak is a Kroot shaper. It was his responsibility to guide his kindred in their evolutionary growth and in battle. One day when he and his kindred we roaming, looking for suitable prey, they came across a group of zombies (see zombie survival guide). They easily defeated the zombies and Orak judged their flesh worthy of being eaten. It would be good to have their resistance to pain. It went badly though within an hour his entire kindred was dead, he hadn't stopped to take the time to eat. Now he travels far and wide in search of the perfect prey. He hopes doing so will restore his honor.

Miscellaneous: Repeatedly eating the flesh of a particular species will allow him to gain traits from that species. This is a slow process though.

Darklord Bright
2010-11-26, 04:13 PM
"Trix"

Alias: Grimaultrix or, more commonly, "Trix"
Gender: Female
Race/Species: Half-demon.
Age: 24 Years, young even by human standards.
Class/Profession: Freelancer

http://s19.postimage.org/ksj13qq6b/Trixhalloweeny.png

Description: Trix is a strange, pale-skinned demon of a minor plane of one hell or other. She has black eyes with golden irises, and ears that perk up or droop down with her mood, similar to that of a cat or a donkey in the way that they swivel. She has small teeth, each filed to points, and a very long black tongue. Her facial features are capable of looking surprisingly soft and feminine despite this, and she is very expressive. Framing her face is short black hair, unkempt and untouched by any hairbrush. She has a long, thin tail.
Despite her otherworldly appearance, her body is slender and her skin is smooth, and she is likely considered attractive depending on the viewer's personal preferences.

Personality: Trix began her life in the Nexus as simply an incredibly awkward and nervous person. It was rare to find a moment when she wasn't considering all avenues of escape, even during conversation. It was never that she didn't like people, simply that events in her past had caused her to be distrustful of them.
Ever since her fall to greed and subsequent self-redemption, however, she has seemed to mellow out considerably. While she is still largely nervous, it is nowhere near the level of twitchiness it used to be, and she seems to have come to terms with her own faults and strengths now. She has faced the worst parts of herself and won, and as such her outlook on many things has changed - some would say for the better.
Trix enjoys the collection of magical items.

Equipment: Trix wears a hat which also acts as a pocket dimension where she stores her things or uses as a makeshift and secret home. It serves as a small living room with a couch, a coffee table and a few cabinets. The hat itself seems to be able to change its colour and shape depending on the outfit she is wearing.

She now has a high-tech prosthetic hand to replace the one she cut her fingers off of. It is a sleek white robotic hand, with black visible through the joints like some sort of iHand apple product or something. It uses impulses to replicate the wall-clinging effect the rest of her has on command.

Abilities: She is capable of crawling on flat surfaces like a lizard, and her bones have a rubber-like quality.

Consideration of the resistances and weaknesses of her bones:
Her bones are quite strong, denser than rubber despite their similar qualities. She is more resistant to blunt damage due to the strength of her bones, and edged weapons have greater difficulty in causing damage beyond them.
Her bones cannot break, or are at least so unlikely to that it is not a very worrying probability.
If falling from a great height, she will likely bounce when she hits the bottom, suffering mostly internal injuries, cuts and bruises. This depends on the distance.
Due to having to compensate for the heaviness of her bones growing up, she is actually quite strong. Because of her half-demon heritage, her muscles appear much weaker than they are, making her seem thin and light when she's actually strong and heavy. Having always grown up like this, she does not notice.

Through joining LANTERN as a spy, she gained the powers of an orange LANTERN including flight, creating small energy constructs, and an unfortunate intense hunger - however she no longer has these powers after this post. (http://www.giantitp.com/forums/showpost.php?p=12136652&postcount=232)

Backstory: It's ever unclear what events caused Trix to run away from her family in Underside - the only information that one might ever get from her is sparing at best, usually only vague references to her late eldest brother and some tragedy that befell him.

Things stored in Trix's Hat through IC moments:
((This will be changed as often as I deem important.))


A brooch which grants temporary invisibility.
A bag of 300 gold.
A mannequin showcasing a suit of Brotherhood of Steel power armour.
A cut sapphire and another gem.
A stack of assorted fruits.
A very large trunk filled with expensive and exotic clothing.


Trix's Sisters:
http://img545.imageshack.us/img545/3200/trixfingersfamily.pngOld Image (http://img94.imageshack.us/img94/4340/sisterst.png)
Trix's Parents.
http://img10.imageshack.us/img10/572/lordandlady.png
Try not to think too hard about that one.

Extra Fact: Trix has a residual magic allergy, which was amplified when she was wearing the Orange Lantern ring, but returned to being latent again when it was forcibly removed from her person. Usually, she doesn't even feel its effects unless physically blasted by a good deal of magical energy - but it was enough to keep her from becoming a mage herself. Her allergic reaction on its own is not fatal, and it takes a very strong and focused magic to make it more than an itch.

Trix's blood is not red, but rather white.

Moff Chumley
2010-11-26, 04:29 PM
Chumley

Gender: Female
Race/Species: Human
Age: Approximately 20. Unknown
Alignment: NG
Class/Profession: Zombie hunter
Power Rating: D+
Description: Mousey, at first glance. Extremely tough, though. She looks like the kind of person who's been through hell and back and survived, but only just. Wears shorts, a t-shirt, and combat boots. Also, an extremely old and beat up jacket, riddled with pockets containing all sorts of relics of her zombie-hunting days. She has rather short, spiky hair.
Personality: Chumley is quiet. A bit inquisitive, but still cautious. She's quite pessimistic, nihilistic; shooting your family after they've been infected by zombies will do that to you.
Equipment: A vast array of weapons, most of which reside in her room above Trog's. She always carries her crowbar with her, though.
Abilities: Chumley is a mundane human. She's good at breaking things with crowbars, being dead silent, and running away, but not much else.
Backstory: Chumley was one of the last survivors of her zombie-infested world. One day, she found herself in Nexus, in the distant village of Duskgrove. Since then, she's attempted to adjust to life without the constant threat of you and your loved ones getting eaten.

Moff Chumley
2010-11-26, 04:36 PM
Ilyena (http://www.giantitp.com/forums/showpost.php?p=8992545&postcount=109): Half-elf mage. Employed by WATCHTOWER, but runs his PI firm, NOIR, elsewhere.

Askepios: Ilyena's AI. Jaw-droppingly intelligent and advanced, allows him to access his more powerful spells. Permenantly installed at WATCHTOWER and NOIR. Can be temporarily installed elsewhere.

The Moff (http://www.giantitp.com/forums/showpost.php?p=8721189&postcount=78): Pseudo-human rogue. High ranking AMENite. Quite mad; even more insane clones pop up once in a while.

D7 (http://www.giantitp.com/forums/showpost.php?p=9242263&postcount=175): A clone of The Moff. Doesn't see much undeadtime these days. 14 year old abomination brat.

Chumley (http://www.giantitp.com/forums/showpost.php?p=9841443&postcount=274): Human zombie-hunter and adventurer. Lives above Trog's.

happyturtle
2010-11-27, 07:03 AM
Lauretta
Age: 22
Human Female
Cleric of Dalachrech
Power Level: E+/D (will increase as her priest powers grow)
Equipment: Orb of brotherhood, ring of poison immunity, magic bolas, chain mail

Abilities: Can control invertebrates and use them as spies. Has a giant centipede familiar. Low level healing ability.

Backstory: A girl called Nell was raised as a slave in a wealthy household in the city. She doesn't remember much of her family besides fuzzy images, but she thinks her mother may have been a slave as well. Nell's owners had a daughter named Lauretta who was Nell's age, and Nell was given some education to make her more of a useful companion to Lauretta. In addition to her role as Lauretta's lady's maid, she also performed household tasks such as sewing and cooking, and as she grew older, was elevated to the status of a household concubine.

During the Ebonocalypse, the whispers of the Neverborn killed Lauretta and her family, and most of the household servants. Nell survived and ran out into the streets, nearly driven mad, before Terrowin and the other priests of Dalachrech rescued her.

When she recovered from the trauma, she made the decision to take Lauretta's name and status, and to join the cult of Dalachrech as a priestess. Her devotion to Dalachrech is sincere, and she is extremely loyal to the High Priest Terrowin. She also has developed feelings for him, but her own insecurity about her hidden identity has kept her from revealing them.

So far, the only 'person' to whom she's revealed the truth about her past is Dalachrech, in prayer. Though it is possible that there are people in the city who still remember her as Nell.




http://public5.tektek.org/img/av/1010/d09/1708/bd62585.png (http://tektek.org/avatar/40085151) http://public5.tektek.org/img/av/1011/d27/0557/b252988.png (http://tektek.org/avatar/40930464)

Morty
2010-11-27, 09:46 AM
Name: Reelshka Trollfinger
Gender: Female
Species: Goblin (http://www.giantitp.com/forums/showpost.php?p=9845841&postcount=276) (Link contains a description of goblins as I use them).
Age: 25, equivalent of human 30.
Profession: Architect

Morty
2010-11-27, 01:03 PM
Faction Profile: Goblins of Underside

Leader: Goldbaka Flatnose has been chosen as the Big Boss of the Khrazkaiada Colony. Her adjutant is Gratznuk Stonehead. He severs as her right hand and leader of the military.
General Information: The goblins, having been living in Inside for some time, now moved to the eastern caverns of Underside. They built a colony from scratch there and plan to make an impact on the underground world. Thousands of goblins live or plan to live there.
Equipment and Resources: The goblins have entrenched themselves in the eastern tunnels and estabilished a functioning infrastructure. The colony is heavily industrial and the goblins keep producing various machines. They have a limited military force, mostly composed of mercenaries, but are working on expanding it. A few species of underground animals are kept in the colony.
Goals: Now that they've estabilished the colony, the goblins plan on making sure noone troubles them and, perhaps, becoming an important political force in the Underside.

Racial Description:

Since the goblins inhabiting Underside differ somewhat from other goblins that may be encountered in the Nexus, here's a description of their racial traits:
Origins: The goblins of Underside come from a small, gloomy, unnamed world inhabited by several other sentient races and characterized by things like lack of gods - not that the mortals are aware that their prayers go essentially unheard - low level of magic and the general low profile of supernatural occurences.
On that world, they inhabit underground caves in most mountain ranges. However, some claim that they actually evolved on the plains before moving underground. More on that later.
Physical description: Those goblins are small - very rarely reaching 130 centimeters or more. Their bodies are out of proportion when compared to humans; their legs are short but their feat large and their arms are too long compared to their bodies. Their skin can have various shades of brown and gray - it seems to depend on the enviroment. The gray color is more prevalent in colonies deeper underground that have less contact with the surface. The goblins' eyes are red, orange, yellow or anything in between. Their pupils are narrow and cat-like; they widen in the dark. As a result, they have very good darkvision - they'e able to see perfectly in dim light and get by in total darkness. However, it also renders them vulnerable to bright light.
Probably the most distinguishing feature of the goblins are, of course, their ears and teeth. Their ears are quite big indeed, taking many shapes. Naturally, it gives them excellent hearing. As for the teeth, they're all pointy and sharp to a varying degree. All goblins have long fangs in their lower jaws that stick from under their lower lips.
Psychological traits: As with most sentient species, it's not as easy as it seems to pin some types of behavior on goblins. In general, however, goblins tend to have a keen survival instinct - as in, they're cowards - and a pack instinct - they tend to stick to their own and become nervous when separated from other goblins among non-goblins. When among their own, however, they have a tendency to bicker and argue a lot, often just for the sake of arguing. Finally, goblins tend to be quite clever and intelligent.
Biology: Goblins have some biological traits that deserve mentioning. First, they're highly resistant to toxins, as a result of their diet. Furthermore, they have two livers.
Reproduction: Goblins reproduce like all other humanoid races. Their rate of reproduction is fairly quick - pregnancy lasts eight months and twins or even triplets are common. They can interbreed with their cousins, hobgoblins, giving life to hybrids known as hoblins. However, such unions are rare and have little chance of producing a child, so hoblins are uncommon.
History: Like with most sentient species on their homeworld, the origins of the goblin race are lost in the murky depths of history. As far as goblins are concerned, they have always lived underground, but it's not true, as some realize - they used to live on the plains and be one race with the hobgoblins, their bigger and more savage cousins. As some point, the proto-goblin race split into two subraces and the small, nocturnal one that would later become known as goblins left for the mountains. The relation of the both races to orcs, who're also a goblinoid race, is unknown.
The goblins were relatively unimportant race for much of their earlier history; overlooked by everyone but the dwarves. This changed when the humans from the central plains spread across the continent and subjugated all cultures they came across, human and non-human alike. Most goblin territories were placed uner the rule of the newfounded Empire of Mankind and while all non-humans were downtrodden there, goblinoids had it even worse - hobgoblins and orcs were hunted like animals and goblins were treated like vermin or slaves.
When the Empire of Mankind was crumbling and cracking around the edges, various goblin tribes under their rule rebelled, like other subjutaged cultures. It got especially bad in the northern territories, where goblins, led by a visionary leader, joined the genocide of Imperial citizens later known as the Harrying of the North.
After the Empire crumbled and fell, the goblins began rapid expansion, settling new territories and estabilishing full-fledged nations. Since then, they've become major forces in some regions, especially the north.
Culture: Goblin cultures are, as is natural, shaped by their experiences and environment. On the whole, they tend to be insular and shut-in, not interacting with othr species more than it's necessary. Goblins also tend to be convervative, prudish and patriarchal.
As for administration, the goblins gather in colonies, which are somewhere between city-states and nations. A colony is a network of caves and tunnels stretching under one or moe mountains.
Racial relations: Various sentient races of the goblins' homeworld aren't exactly fond of each other, and the goblins are no different. They bear a grudge against the humans for the Empire, like other non-humans. They have a vitrolic, long-lasting and occasionally bloody feud with the dwarves that most likely started as a simple conflict over resources. They have an enimity with fey, partly due to their lack of respect for natural resources and partly due to some other, strange reasons, which can lead to conflict with elves depending on the deals and bargains a particular group of elves has with the local elemental spirits.
Technology: During the last few centuries, the goblins have made rapid technological progress, becoming the most technologically advanced race of their homeworld, which is on the whole rather low-tech. They seem to have a natural knack for engineering, mechanics and alchemy. They especially like all kinds of incendiaries and explosives. Big goblin colonies tend to be heavily industrialized.
Religion: There are two major goblin religions - the faith in Lord Below and in the Earth Queen.
The religion of Lord Below is older, dating back to the days of the Empire. Lord Below is worshipped as the overlord of the goblin race and master of deep, dark places. He's silent, domineering and merciless.
Earth Queen is very different - she's revered as a benevolent mother, nurturing her goblin children on her earthly womb.
Apart from that, there are two minor goblin gods: Deruskar, who is a trickster god of wealth and Varmapora, a spider-goddess of death. Some goblins incorportate them into the worship of one of the two major deities.
Notable goblins: Apart from the leaders of the Underside Colony, two notable goblina come from that group - Dipsnig Razortooth, the leader of NO and Reelshka Trollfinger, a member of the GLoG council. Lord Magtok is rumored to have goblin ancestry... but some say those are just vile rumors spready by aforementioned Razortooth.

Rae Artemi
2010-11-27, 01:37 PM
Rinna Russ

Alias: Rin
Gender: Female
Race/Species: Human
Age: 18
Alignment: True neutral
Class/Profession: Magician
Power Rating: B-
Description: 5'1, 120 lbs, Long black hair in a braid down her back, deep blue eyes. Wears a white bodysuit below an oddly cut vest and a divided skirt. Also wears a short, wide brimmed hat.
Personality:
Equipment: She carries a spear with a wavy blade on her back.
Abilities: she can create projections of herself and has some magic talent.
Backstory: Sister of Leneal Russ, native of Barthan, more to come later.

Trilby

Alias: Silly kitty, Tril, that stretchy thing.
Gender: Male
Race/Species: Stretchy Cat
Age: 4 months
Alignment: Cat
Class/Profession: Cat, Harbringer of adorable
Power Rating: D+
Description: He appears to be a normal, adorable black kitten.
Personality: He's a cat, he wants everything to go his way, is almost entirely self absorbed, and desires cuddles and food more than anything.
Equipment: He may have some fish somewhere, but otherwise, nada.
Abilities: He heals quickly and can stretch his body out at will.
Backstory: He's a cat from a different Popster than the one Rae grew up on, would have died of sickness had he not been taken away by Emily.

Jokasti
2010-11-27, 11:38 PM
Jakata Lonbei

Alias: Atalon
Gender: Female
Race/Species: Human
Age: 17
Alignment: Chaotic Neutral
Class/Profession: Sorcerer
Power Rating: 3-4/
Description: A young, lithe woman. She has cerulean hair that is spiky and long, to her waist. Her piercing dark blue eyes seem to be both innocent and intense. She normally wears a loose white top and tight blue pants, with brown pointed shoes.
Personality: Kind of dependent on Genkai, but tries to strike out on her own a lot. Headstrong but calculating sometimes, and pretty chaotic emotionally. Angers easily, etc.
Equipment: A bag of holding with a lot of mundane things, a lot of spell components and some scrolls, a journal. She carries a quarterstaff with a small blue diagonal gem in it.
Abilities: She's a sorceress so she can cast magic, usually pretty simple stuff but can pull a big one out when she needs to. Chaotic magic that she can't control. She's an ok thief and lockpick, rogue like sort of skills.
Backstory: Coming later~
Miscellaneous: A cat! named Quis, short for Quis custodiet ipsos custodes. She's white and black. the markings seem to change every time you look at her, and Jakata tries to predict the future based on this but it hardly ever works.

celtois
2010-11-28, 01:21 AM
Kouzo Arazaki
Alias: Daniel, Nightingale
Gender: male
Race: half-elf (with more of an oriental flavour)

Motivation: Boredom
Current Mood: Bitter

Attractiveness: 8
Eyes: green
Hair: black
Height: medium


Main Weapon: Perception filtering and emotional control
Favourite Sin: Avarice(Greed)
Believes In: Luck

Sucker for: The adoration of the masses, challege
Annoyed by: Sappy romantic things
Hobby: solves puzzles

Satisfaction with life: 15%
Satisfaction with self: 90%

History, Gear and Description are forthcoming once I've got them a little more developed.

(Yeah I used a different format, so sue me.)

Darklord Bright
2010-11-29, 06:31 PM
Katherine Winslow
Sorry for the relative seriousness of this character - but she's a pet fave of mine and I couldn't bear to change anything about her.

Alias: The Drifter, Kate
Gender: Female
Race/Species: Human.
Age: 21
Alignment: Lawful Neutral
Power Rating: C+

Description: Since I do not think I could adequately describe Kate's outfit, I will simply give you a picture of her.
http://img163.imageshack.us/img163/5945/katearmour.png Without her mask, Katherine is a physically fit woman with eyes which appear of a bright orange colour. Her hair is of a pale, pumpkin hue and flows in waves and curls to just between her shoulder blades.

Equipment: Kate wears some loose steampunk technology, hand-built from the scraps of the robots from her homeworld. As well as offering minor protection, it seems to grant her enhanced speed. She has two wicked, curved daggers that are enchanted to return to her hands if thrown, and compact repair supplies in pouches at her belt.

Abilities: With her armour pieces, she is granted enhanced speed, especially her almost superhuman running speed. Without, she posseses incredible reflexive abilities and an uncanny danger-sense. She fights fast, with the flourish of finesse about each of her arcing and twirling blows. She is good at survival with very little resources, due to her experiences on her homeworld. Without her weapons, she is still a potent martial combatant.

Backstory:
WARNING: Long and SERIOUS BUSINESS.
Her world was ruled by a tyrant king, a man who had created clockwork machines to enforce his rule and enhance his own strength. The people were too weak to stand against him, but her brother tried anyways. Her older brother had taken the place of their long-absent parents, keeping her safe as they fled from the machines. He openly defied the king's rule, and as a result, they were hunted. One night when she was 16, he roused Kate from her sleep and told her they had to go. He quickly got her through the secret door in their hideaway, told her to run, and pushed a crate over top the trap door.

He was killed. In her grief and rage, Kate was left to fend for herself, scrounging bits of old machine parts she could find. Years of running and hiding, years of fighting later, and at the age of 19 she became the mysterious Drifter. A renegade, fighting for the freedom of the common man. She was dangerous to the king, and each day she fought and survived his ambushes. Soon, a resistance was built around the idolization of this mysterious figure she had become, and the people began to fight back along side her. Things were looking hopeful.

But looks can be deceiving. A being known simply as the Devourer had come to their world, eating away at the life essence it provided. Unable to allow anything - man or monster - to threaten her world, The Drifter bravely fought it alone, and after a long and hopeless battle she was almost slain - until the forces of the king arrived. He ordered them to fire, and shots rang through the air - but she was not the target. The king and his machines had put aside their feud with her, at least for now, as he helped her to her feet and assured her that he did not want to see his world devoured any more than she did.

The battle raged longer and in a last-ditch attempt to slay the beast, The King, with his enhanced strength, lifted The Drifter and launched her high into the air towards the creature before them. In an incredible display of willpower, she withstood its attacks, climbing it until she reached its weak point and stabbed it there in the hopes of destroying it forever.

And it was slain - but at a cost. In its death throes, it seemed to move in on itself, sucking her into a swirling vortex even as her reality shattered around her. The dimension had been lost - the world, lost. Fallen through the cracks of space-time and scattered far away. But she was not slain, and when her eyes reopened she found herself in a strange reality. Soon, there was only one thought ringing clear through her mess of emotions:

I've already lost one world, I won't lose another. I will fight the evil here no matter the cost.


Miscellaneous: She is faster than she is strong, but she's not weak. However, she has a strong weakness to magical attacks (due to having no ranged abilities, and not because of any magical allergy) and battles with mages or beings with otherwise strong ranged capabilities can wind down to a game of 'Who gets tired first?'.