Fable Wright
2010-06-07, 09:27 PM
Hit Die: D12.
Starting Gold: As barbarian
Class Features
Class Skills: As barbarian
Weapon and armor proficiencies: They are proficient with light armor and martial weapons, as well as the bola and blow dart.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Pain touch
2nd|
+2|
+3|
+3|
+3|Pain throw
3rd|
+3|
+3|
+3|
+1|Bleeding blow
4th|
+4|
+4|
+4|
+1|Blood frenzy
5th|
+5|
+4|
+4|
+1|Channel the Pain, sickening blow
6th|
+6/+1|
+5|
+5|
+2|Bloodletter(2), Reckless disregard
7th|
+7/+2|
+5|
+5|
+2|Winding blow, Suppress agony
8th|
+8/+3|
+6|
+6|
+2|Blood rage
9th|
+9/+4|
+6|
+6|
+3|Bloodletter(3), Nauseating blow
10th|
+10/+5|
+7|
+7|
+3|Death frenzy
11th|
+11/+6/+1|
+7|
+7|
+3|Exhausting blow
12th|
+12/+7/+2|
+8|
+8|
+4|Bloodletter(4), Greater blood rage
13th|
+13/+8/+3|
+8|
+8|
+4|Distracting blow, Pain drain
14th|
+14/+9/+4|
+9|
+9|
+4|Recall agony
15th|
+15/+10/+5|
+9|
+9|
+5|Returning pain, My Pain is Yours, Bloodletter(5)
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Acid blood
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Burst the Vessels, Agony blade
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Bloodletter(6), Exploding heart
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Recall death, Fell blade
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Ultimate blood fury[/table]
Descriptions of class powers:
Pain touch: At 1st level, the Barbarian of the blood talon (BBT) can inflict some of the pain to others. When the barbarian is below maximum HP, they have access to pain points equal to max HP- current HP. The access to these points can dry up if the character is healed, and the character may only use 10 points per level per day. These points can, initially. be only used to deal 1.5 points of damage per point expended in a touch attack (rounded down). If the attack misses, then the points are wasted.
Pain throw: The character can make a ranged touch attack at a single target within 30 ft to deal 1 points of damage per pain point invested in the attack.
Bleeding blow: The character may reduce the damage dealt by any attack to cause a bleeding wound. For every three points by which damage is reduced, the wound bleeds for one hit point of damage per round. He cannot reduce the damage of an attack by more than his current pain point total, nor can he reduce it below 1. This effect is applied after any Damage Reduction the target may have.
The wound continues to bleed until the target receives at least one hit point of magical healing, or is treated with the Heal skill (DC 15 check, requires a standard action).
Blood frenzy: The character has learned to twist their bodies in painful ways to deal more damage to their foes. They can, on any attack, take 1 point of damage (up to class level) to deal twice that to an opponent hit by their attack. The character must declare the use of this power before they make the attack, they take damage regardless of whether or not the attack hits.
Channel the Pain: The character can now add pain points to the damage rolls of any attack, as if they were using pain touch.
Sickening blow: The character can reduce the damage dealt by an attack by 3 points of damage to inflict the sickened condition to any opponent hit by the Barbarian's attack.
Bloodletter(x): The character can reduce damage dealt from an attack by 5 points of damage per attack, maximum x, to deal x points of damage to one of the opponent's stats.
Reckless disregard: When making a charge, the character can reduce any number of points from their AC and add them to their attack roll.
Winding blow: The character can reduce 3 points of damage in order to make an opponent fatigued.
Suppress agony: The character can spend 3 pain points in order to neutralize fatigue, and sicked status conditions from themselves, and 5 points to neutralize poison, exhaustion, and nausea.
Blood rage: One of the character's signature abilities, they can add any number of points (up to class level) of to strength, dexterity, for constitution for 3+ new constitution modifier rounds, after they which they sacrifice 1 point of ability damage, rounding up, per 2 points of bonus they gained from their stats as a cost to activate the ability.
Nauseating blow: The character, instead of sickening the target, can nauseate him instead with sickening touch.
Death frenzy: The character can, at any time, go into a death frenzy. The character can sustain the frenzy for as long as 3+con mod rounds (the duration changes if their con changes, as well). During this time, they are treated as having -10 HP for the purpose of pain points, they get a +6 bonus to strength, +6 bonus to dex, and they are immune to mind effecting spells at that time, as well as death by HP damage. At the end of the frenzy, they immediately become nauseated, exhausted, and at -10 HP.
Exhausting blow: The character can now exhaust someone with a winding blow instead of just fatiguing them.
Greater blood rage: The character now only takes 1 point of ability damage per 3 points added to any one stat.
Distracting blow: The character can reduce the damage dealt by an attack by 3 points of damage to make a distracting blow, which forces a spell caster to make a concentration check for the next 3 rounds when they try to cast a spell, they must make a concentration check (DC = damage dealt +3) or else they lose the spell.
Pain drain: The character can transfer damage, maximum 2 points/level, from another character, healing their wounds and damaging themselves.
Recall agony: At will, when they damage someone using 5 pain points, they can instead use those points to use recall agony as a psi-like ability, CL equal to their class level. The saving throw is constitution-based.
Returning pain: The character can choose, as a free action, to take any number of points of damage dealt to themselves as their bodies reopen new wounds. The character gets a bonus on their next damage roll = 3*the damage taken.
My Pain is yours: The character can now expend 5 points of damage on their attack roll to transfer one status condition the have to the opponent (poison, exhaustion, nauseation, etc.).
Acid blood: The spell of the same name constantly effects the character.
Burst the Vessels: The character busts several of their blood vessels in this attack. They can take 1 point ability damage in order to add 5 points of damage to their damage roll for the attack, and then takes 3 points of HP damage, but effects everyone within 5 feet with damage from the acid blood power.
Agony blade: The character can reduce the damage dealt in an attack by 5 points of damage on their damage roll to stun an opponent until the beginning of the barbarian's next turn. The character can make a fortitude save (DC = 10+class level + con. modifier) and merely be dazed instead.
Exploding heart: The character can cause the heart of opponents to literally explode, causing irreversible damage in an opponent. A character can choose to negate all damage dealt by a bloodletter attack dealing at least 5 points of ability damage. The opponent must make a fortitude save (DC = damage dealt) or die. They take the ability damage even if they save, though.
Recall death: The character, when using recall agony, may instead use recall death instead.
Fell blade: The character can, up to 3 times per day, make a fell blade attack. They can throw their weapon to target up to 3 opponents within 30ft, hitting each of them with a wickedly sharp blow that has all of the effects of a single damage boost (e.g., blood frenzy) on the damage roll against each enemy. Feats suck as power attack and cleave apply to this attack.. The weapon flies back to the character at the end of the throw.
Ultimate blood fury: The character now takes 1 point of ability damage for every 4 points he raises a stat using blood fury
The tribe of the blood talon was raised by a barbarian/frenzied berserker who, after taking enough damage over his lifetime, eventually learning to enjoy the pain. He, being the strong warrior that he was, founded a tribe in the mountains based on his ideals. The children raised in the village learned to enjoy pain, and the tribe was shunned by most other races. Eventually, some of the (even more) crazy blood talon barbarians launched a suicide raid on some of the rival tribes. After seeing the damage that a couple of these barbarians could do on a suicide rampage, the chieftains of the surrounding barbarian clans wiped out most of the blood-talon clan, leaving only a few. These trained a select few others in their art, and became rare, but highly valued mercenaries. Several tribes of blood-talon barbarians have been formed, taking different individual clan names, but they still unite under the banner of the blood-talon tribe if any of the clans are in trouble, and in offering their services as mercenaries.
Starting Gold: As barbarian
Class Features
Class Skills: As barbarian
Weapon and armor proficiencies: They are proficient with light armor and martial weapons, as well as the bola and blow dart.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Pain touch
2nd|
+2|
+3|
+3|
+3|Pain throw
3rd|
+3|
+3|
+3|
+1|Bleeding blow
4th|
+4|
+4|
+4|
+1|Blood frenzy
5th|
+5|
+4|
+4|
+1|Channel the Pain, sickening blow
6th|
+6/+1|
+5|
+5|
+2|Bloodletter(2), Reckless disregard
7th|
+7/+2|
+5|
+5|
+2|Winding blow, Suppress agony
8th|
+8/+3|
+6|
+6|
+2|Blood rage
9th|
+9/+4|
+6|
+6|
+3|Bloodletter(3), Nauseating blow
10th|
+10/+5|
+7|
+7|
+3|Death frenzy
11th|
+11/+6/+1|
+7|
+7|
+3|Exhausting blow
12th|
+12/+7/+2|
+8|
+8|
+4|Bloodletter(4), Greater blood rage
13th|
+13/+8/+3|
+8|
+8|
+4|Distracting blow, Pain drain
14th|
+14/+9/+4|
+9|
+9|
+4|Recall agony
15th|
+15/+10/+5|
+9|
+9|
+5|Returning pain, My Pain is Yours, Bloodletter(5)
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Acid blood
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Burst the Vessels, Agony blade
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Bloodletter(6), Exploding heart
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Recall death, Fell blade
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Ultimate blood fury[/table]
Descriptions of class powers:
Pain touch: At 1st level, the Barbarian of the blood talon (BBT) can inflict some of the pain to others. When the barbarian is below maximum HP, they have access to pain points equal to max HP- current HP. The access to these points can dry up if the character is healed, and the character may only use 10 points per level per day. These points can, initially. be only used to deal 1.5 points of damage per point expended in a touch attack (rounded down). If the attack misses, then the points are wasted.
Pain throw: The character can make a ranged touch attack at a single target within 30 ft to deal 1 points of damage per pain point invested in the attack.
Bleeding blow: The character may reduce the damage dealt by any attack to cause a bleeding wound. For every three points by which damage is reduced, the wound bleeds for one hit point of damage per round. He cannot reduce the damage of an attack by more than his current pain point total, nor can he reduce it below 1. This effect is applied after any Damage Reduction the target may have.
The wound continues to bleed until the target receives at least one hit point of magical healing, or is treated with the Heal skill (DC 15 check, requires a standard action).
Blood frenzy: The character has learned to twist their bodies in painful ways to deal more damage to their foes. They can, on any attack, take 1 point of damage (up to class level) to deal twice that to an opponent hit by their attack. The character must declare the use of this power before they make the attack, they take damage regardless of whether or not the attack hits.
Channel the Pain: The character can now add pain points to the damage rolls of any attack, as if they were using pain touch.
Sickening blow: The character can reduce the damage dealt by an attack by 3 points of damage to inflict the sickened condition to any opponent hit by the Barbarian's attack.
Bloodletter(x): The character can reduce damage dealt from an attack by 5 points of damage per attack, maximum x, to deal x points of damage to one of the opponent's stats.
Reckless disregard: When making a charge, the character can reduce any number of points from their AC and add them to their attack roll.
Winding blow: The character can reduce 3 points of damage in order to make an opponent fatigued.
Suppress agony: The character can spend 3 pain points in order to neutralize fatigue, and sicked status conditions from themselves, and 5 points to neutralize poison, exhaustion, and nausea.
Blood rage: One of the character's signature abilities, they can add any number of points (up to class level) of to strength, dexterity, for constitution for 3+ new constitution modifier rounds, after they which they sacrifice 1 point of ability damage, rounding up, per 2 points of bonus they gained from their stats as a cost to activate the ability.
Nauseating blow: The character, instead of sickening the target, can nauseate him instead with sickening touch.
Death frenzy: The character can, at any time, go into a death frenzy. The character can sustain the frenzy for as long as 3+con mod rounds (the duration changes if their con changes, as well). During this time, they are treated as having -10 HP for the purpose of pain points, they get a +6 bonus to strength, +6 bonus to dex, and they are immune to mind effecting spells at that time, as well as death by HP damage. At the end of the frenzy, they immediately become nauseated, exhausted, and at -10 HP.
Exhausting blow: The character can now exhaust someone with a winding blow instead of just fatiguing them.
Greater blood rage: The character now only takes 1 point of ability damage per 3 points added to any one stat.
Distracting blow: The character can reduce the damage dealt by an attack by 3 points of damage to make a distracting blow, which forces a spell caster to make a concentration check for the next 3 rounds when they try to cast a spell, they must make a concentration check (DC = damage dealt +3) or else they lose the spell.
Pain drain: The character can transfer damage, maximum 2 points/level, from another character, healing their wounds and damaging themselves.
Recall agony: At will, when they damage someone using 5 pain points, they can instead use those points to use recall agony as a psi-like ability, CL equal to their class level. The saving throw is constitution-based.
Returning pain: The character can choose, as a free action, to take any number of points of damage dealt to themselves as their bodies reopen new wounds. The character gets a bonus on their next damage roll = 3*the damage taken.
My Pain is yours: The character can now expend 5 points of damage on their attack roll to transfer one status condition the have to the opponent (poison, exhaustion, nauseation, etc.).
Acid blood: The spell of the same name constantly effects the character.
Burst the Vessels: The character busts several of their blood vessels in this attack. They can take 1 point ability damage in order to add 5 points of damage to their damage roll for the attack, and then takes 3 points of HP damage, but effects everyone within 5 feet with damage from the acid blood power.
Agony blade: The character can reduce the damage dealt in an attack by 5 points of damage on their damage roll to stun an opponent until the beginning of the barbarian's next turn. The character can make a fortitude save (DC = 10+class level + con. modifier) and merely be dazed instead.
Exploding heart: The character can cause the heart of opponents to literally explode, causing irreversible damage in an opponent. A character can choose to negate all damage dealt by a bloodletter attack dealing at least 5 points of ability damage. The opponent must make a fortitude save (DC = damage dealt) or die. They take the ability damage even if they save, though.
Recall death: The character, when using recall agony, may instead use recall death instead.
Fell blade: The character can, up to 3 times per day, make a fell blade attack. They can throw their weapon to target up to 3 opponents within 30ft, hitting each of them with a wickedly sharp blow that has all of the effects of a single damage boost (e.g., blood frenzy) on the damage roll against each enemy. Feats suck as power attack and cleave apply to this attack.. The weapon flies back to the character at the end of the throw.
Ultimate blood fury: The character now takes 1 point of ability damage for every 4 points he raises a stat using blood fury
The tribe of the blood talon was raised by a barbarian/frenzied berserker who, after taking enough damage over his lifetime, eventually learning to enjoy the pain. He, being the strong warrior that he was, founded a tribe in the mountains based on his ideals. The children raised in the village learned to enjoy pain, and the tribe was shunned by most other races. Eventually, some of the (even more) crazy blood talon barbarians launched a suicide raid on some of the rival tribes. After seeing the damage that a couple of these barbarians could do on a suicide rampage, the chieftains of the surrounding barbarian clans wiped out most of the blood-talon clan, leaving only a few. These trained a select few others in their art, and became rare, but highly valued mercenaries. Several tribes of blood-talon barbarians have been formed, taking different individual clan names, but they still unite under the banner of the blood-talon tribe if any of the clans are in trouble, and in offering their services as mercenaries.