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PanNarrans
2010-06-08, 12:13 PM
Ok, so our party is really quite annoyed with the nation that keeps trying to invade us in our game, so it's time for some shock and awe. We're going to bomb the hell out of their airship factories.

How can we cause the most destruction with D&D tech? We have the resources of a good-sized nation to hand. Our current plan is:

The Dread Necromancer creates rat skeletons, which then go in bags of holding. We then pour a nasty poison into the bag of holding. Poison skeletons! The skeletons explode with negative energy upon destruction, thanks to that feat in the Corpsecrafter line. Our DM has ruled that he can create skeletons without the opals, since it's a fairly high powered game.

The bags of holding are our payload; they're loaded into drop-pod/missile things. They're heavy, rifled so they'll spin, and come to a point. Airships will be dropping them onto their targets from about 3 miles up to evade defences, so they should punch straight through to the underground sections of the factories.

The impact sets off a mechanism that inverts the bag of holding, spilling out the poison rat skeletons, who go on the rampage.

We can manufacture 40 of these things in 3 days, and will load them onto 6 airships, in two strike teams of one heavy bomber and two interceptors.

How can we make this plan more effective?

No, we cannot use Fabricate to make TNT.

9mm
2010-06-08, 12:17 PM
well there are a couple traditional bombs in 3.X

holy acrorns

Arcane archers with splitting bows

and bags of a item I can't remeber of the top of my head at the moment

also there's a spell that makes things explode as they die in the SpC, so loading that ontop of your skele's might also work.

gallagher
2010-06-08, 12:21 PM
get a bunch of glass bottles, fill them with alcohol, place a wick made of cloth treated with wax so it doesnt burn too fast. light the wick and drop. molotov made easy!

or have a wizard that didnt choose evocation as one of his banned schools

AtwasAwamps
2010-06-08, 12:26 PM
Hrmmm. Is there any reason you’re not just dumping the rats without bothering with losing the bags of holding? Dropping them from flight should set off fall damage and that should kill your average skeleton, allowing instant explosions without the possibility of shenanigans (turning, control undead/command undead from enemy clerics, etc.).

You have arcane casters and this is a high-powered game. Swoop in and throw down any number of area effect spells. Hell, grease the whole town for the fun of it. Summon monsters on top of them. You have flight, flying mounts, and magic. It’s not so much “What should we drop on them?” as “What CAN’T we drop on them?”

If you really want to have fun with the necromancer, start with the endless hellacious rat bombs and right when they think they have it figured out, drop a couple troll/ogre/dire lion skeletons/zombies on their heads…AND FOLLOW IT UP with more negative energy exploding rats. Endless exploding rats = Endless healing for the bigger skeletons which will continue to wreak havoc in the town.

Cicciograna
2010-06-08, 12:27 PM
Locate City Bomb (http://brilliantgameologists.com/boards/index.php?topic=3934.msg126544#msg126544)?

Prime32
2010-06-08, 12:28 PM
Drop something which allows a strike team to teleport to its location. Or anything which can create spawn.

If you're in Eberron it's possible to build a coilgun out of a lightning rail.

Ravens_cry
2010-06-08, 12:35 PM
Wall of Iron.
Shrink Item: Clothy Version.
Rince Lather repeat as many times as you can stuff in a bag of holding
Get real high on airship, dragon, griffon or fly spell.
Open up bag of holding, bottom facing the ground.
Dispel Shrink Item
Win War
Profit

PanNarrans
2010-06-08, 12:41 PM
Is there any reason you’re not just dumping the rats without bothering with losing the bags of holding? Dropping them from flight should set off fall damage and that should kill your average skeleton, allowing instant explosions without the possibility of shenanigans (turning, control undead/command undead from enemy clerics, etc.).

So the rat skeletons get to go kill things. Rebuking from enemy clerics isn't such a problem, since the nation we're up against really can't work undead. Turning them means they run away to cause more havoc later, and destroying them through turning still sets off the negative energy bomb. Control/command undead could still be a problem, but hopefully there won't be too many clerics there.

Oh wait. As of last game, we know there are high ranking spies in our midst. There will be SO MANY clerics there.

AtwasAwamps
2010-06-08, 12:48 PM
So the rat skeletons get to go kill things. Rebuking from enemy clerics isn't such a problem, since the nation we're up against really can't work undead. Turning them means they run away to cause more havoc later, and destroying them through turning still sets off the negative energy bomb. Control/command undead could still be a problem, but hopefully there won't be too many clerics there.

Oh wait. As of last game, we know there are high ranking spies in our midst. There will be SO MANY clerics there.

I guess. Just...I imagine if you're attacking a nation, they're going to be prepared for the worst, especially if there are spies. And rat skeletons are not really going to...mmm. Yeah. I dunno. In my head, I feel like it would be more useful to just get those detonations off asap, but yeah, those rats could probably eat their way through some commoners. Unless your DM says they're going to act like rat swarms, in which case that's a whole other can of worms (or bag of rats, as it were).

PanNarrans
2010-06-08, 12:57 PM
New plan! This will all be handled by the artificer's homunculi, while the PCs attack somewhere else in force. Perfect distraction.

Radar
2010-06-08, 01:16 PM
Instead of throwing Bags oh Holding, you can put the rats in normal bags with parachutes or Featherfall cast on them - it's much cheaper.

If you want to cause long-term damage, then drop secretly Wight squads near small settlments or trade routs with orders to hunt down any targets they have numbers superiority on. Since they will produce more Wights that way, you will likely trigger a Wightocalypse quite soon.

For something more direct, but requiring a few casters to work: Build an iron (or from some other material) sphere with a lid on top - make the size as big, as would fit in a Resilient Sphere cast by the best caster you have and it shouldn't be very thick (just enough to hold itself as it will be filled with water). Cast Wall of Fire inside the sphere and fill it with water. Quickly close the lid and cast Resilient Sphere on the whole thing, so it wouldn't break prematurly. Encase the R. Sphere in a wooden box, so it could be droped (that part is a bit iffy, but if movement isn't relative, then Immovable Rods are completly usless and would fling their users into space - planets are moving and stuff). Wall of Fire will heat the water to some significantly high temperatures (wether the R. Sphere conducts heat or not) and with the 1min/lvl duration of the R. Sphere you can give the setup enough time to ripe. Drop the box and whatch the target go boom.

Fun fact: you can shape the blast by thinning the inner sphere in specific places.

Seffbasilisk
2010-06-08, 01:17 PM
Alchemist's fire. Nonmagical fire can really ruin someone's day.

I'd put in something to destroy the bags if you're dropping them.

Suspension Spheres are what I mass-rain down the last time I made a bomber.

Thunderstones to cause havoc.

Feather tokens tied to thunderstones? *thunk* *BOOM!* *tree*

Choco
2010-06-08, 01:21 PM
Is there any reason you can't just bring your full force to crush them? Would another nation invade you if you put ALL your effort into crushing the uppity one? Since y'all seem to be good with undead, you should not have that hard of a time killing every last person in that other nation and making them undead footsoldiers in your ever expanding army :smalltongue:.

First thing I would do is divination abuse to discover who the spies are. Then Mindrape them into feeding the enemy whatever you tell them to, with the added bonus of you learning everything they know. If you somehow were shown and targetted an innocent person, you can just have the mindrape do nothing but read their mind and you at least now know that individual is clear.

But back on topic... You could mass summon blue whales 3 miles up and watch the fun.

PId6
2010-06-08, 01:28 PM
Have spies place Portable Holes on the top of their airship factories, then just drop/Teleport a Bag of Holding into those Holes. There goes your problem!

Vizzerdrix
2010-06-08, 01:46 PM
the ballista ammo that animates dead. first drop a felldrain fireball in the slums, then one of those. This should tie up any clerics for your bombing run.

If the clerics stay at the factory, circle and drop more felldrain fireballs. Hospitals, temples, schools. The sick and the young are your targets as they have the lowest number of HP. Flood the area with uncontrolled undead.

Also the Faerun Monster Manual has a spell that turns any animal into a sort of flying lizard minion. No limit on the number you can have, just keep them out of the sunlight (A night attack). I think you can also set them up to deliver a spell. Make it Dispel Magic and give them books filled with Explosive Runes. Have them follow your bombs down through the holes and Kamikaze key targets.


And whi8le your at it, attack from under them too! Make some Effigy Mineral warrior Sharks and Giant squids to "Swim" (burrow) right up through the floor.

Johel
2010-06-08, 01:54 PM
Word of Wisdom from (http://www.giantitp.com/comics/oots0448.html) :xykon:

You can replace the bouncing ball with a adamantine shield, carried by a flying zombie boosted with Stoneskin.

Another_Poet
2010-06-08, 01:58 PM
1. Either spread your bombs out among more than 2 ships or do a last minute switch as to which ship is doing which job. Spies mean the enemies will know they only have to take out the 2 bombers to avoid destruction.

2. Toss leaflets of Explosive Runes overboard.

Vizzerdrix
2010-06-08, 02:01 PM
2. Toss leaflets of Felldrain Explosive Runes overboard.

A little upgrade to your masterful plan. Hope you don't mind :smallredface:

The Glyphstone
2010-06-08, 02:02 PM
:smallmad:In b4 anti-osmium.:smallmad:


If you've already got Bag-of-Holding missile/bombs, can you get your hands on some Portable Holes? Some sort of delayed-reaction spell...a Contingent Unseen Servant, perhaps - who spawns a few rounds after the bag bomb has dispensed its cargo, and shoves the Portable Hole into the bag of Holding to create a 10-ft radius vacumn bomb.

Drascin
2010-06-08, 02:08 PM
Shrink Item. Shrink Item Shrink Item Shrink Item. You can do a huge amount of damage without announcing yourself thanks to it.

Shrink huge barrels of gunpowder. Invisible caster flies above and throws them liberally. Says command word to unshrink as they fall. Crash, city covered in gunpowder. Fireball. Bam, nothing above ground survives. And it's near-impossible to see coming. Stealthbombing at its finest, which is great for shock and awe tactics - the threat of invisible death is usually rather effective. And that's just the first thing that popped to mind. I'm sure you can come up with more creative uses by devoting more than three seconds of thought to it :smallwink:.

Substitute for Alchemist's fire if it's easier to come by. Less brutal, but 4000 gallons of alchemist's fire exploding over the city are likely to ruin everyone's day.

subject42
2010-06-08, 02:13 PM
Given your wealth, strap ring gates to the bottom of an airship, then poor feather-falled oozes and swarms through them at night.

On the second run, people on the ground can simply start dropping miscellaneous debris as quickly as they can through the gates on the ground.

Keld Denar
2010-06-08, 02:20 PM
High level Dragonfire Adept with Power Surge, Heighten Breath, Enlarge Breath, Clinging Breath, Flyby Attack, and Strafing Breath, and anything that increases his speed could drop a 5-Fold Breath of Tiamat that cuts a massively wide swath about 120' long with a nearly unbeatable DC that is pretty much unsurvivable by anyone under 10th level. I'm talkin about 30-40d6 damage the first round, and then again the next round. That would probably also trash most buildings and any outdoor process equipment and/or pipelines and/or electrical conduit that may be present.

Sure, it would take him like, a full day to recover his breath, but meh, as long as the damage is done. It would take a couple weeks to repair the damage, and he could always just do it again the next day.

Magdela
2010-06-08, 02:33 PM
Why not do a sabotage mission instead of a head on assault? Sneak in while your undead create a distraction, rip the airfields to shreds PC style and be gone before they know what hit them.

Bonus points if the undead end up taking a town.

ZeroNumerous
2010-06-08, 02:36 PM
Locate City Bomb (http://brilliantgameologists.com/boards/index.php?topic=3934.msg126544#msg126544)?

The Locate City Bomb plus the Fell Draining metamagic feat.

Have the artificer craft two 1/day intelligent items of it. Acquire necessary feats via metamagic, teleporting in those who know them or otherwise retrain as needed.

Throw Overland Flight on, fly high up above the most populated enemy city you know of.

Order the item to cast the Locate City Bomb when it gets within twenty feet of the ground.

Release.

Congratulations: You have instantly killed 99% of the population of that city. Every single one of the dead will rise as wights within 24 hours. The remaining 01%(those of level 2 or higher) will either be devastated beyond imagining(everyone around you just instantly dropped dead in the middle of whatever they're doing for no apparent reason) or consumed by the following wight horde.

Wait three-to-seven days to allow for news to travel.

Inform the enemy you can replicate that catastrophe as often as necessary to win.

???

Profit.

Beorn080
2010-06-08, 02:54 PM
All this seems rather silly. I recommend a different route.

You said you can't Minor Create TNT. That suggests that you have both tried and the DM has prevented you from doing so. Fine. Two other suggestions.

Thermite. Iron Oxide powder + Aluminum powder + flame = massive heat. X cubic feat of each, well, it gets hot. My recommendation, fill a BoH with the mixture, light it, and fling it into town via catapult. SOMEONE will open it, and the heat, which has had no where to go, will pour out.

Minor create extracts of the Coca leaf. Use Gust of wind downwind of the city. Make fortune selling to the now addicted populace.

subject42
2010-06-08, 03:10 PM
How high level are you and does your DM allow for retraining?

It would only take one angry druid to turn most cities into blasted nightmare craters.

AtwasAwamps
2010-06-08, 03:12 PM
High level Dragonfire Adept with Power Surge, Heighten Breath, Enlarge Breath, Clinging Breath, Flyby Attack, and Strafing Breath, and anything that increases his speed could drop a 5-Fold Breath of Tiamat that cuts a massively wide swath about 120' long with a nearly unbeatable DC that is pretty much unsurvivable by anyone under 10th level. I'm talkin about 30-40d6 damage the first round, and then again the next round. That would probably also trash most buildings and any outdoor process equipment and/or pipelines and/or electrical conduit that may be present.

Sure, it would take him like, a full day to recover his breath, but meh, as long as the damage is done. It would take a couple weeks to repair the damage, and he could always just do it again the next day.

If he's using five-fold breath, doesn't he take half the damage it deals after using it?

So it wouldn't be so much "a full day to recover" as "a quick trip to the afterlife and back"?

Learnedguy
2010-06-08, 03:54 PM
Using Bags of Holding isn't logistically feasible, and your ammunition of choice might be a bit to volatile for my own liking.

Personally, I think kinetic ammunition is your best shot. What you want is something that'll move fast and have a high mass enough to generate an impact capable of one-shotting a factory. I think this is feasible using shrink object and some momentum-altering magic (dunno what spell though).

You also need a delivery method with a high likelihood of success. A single airship might get shot down. Rather that you brought twenty.

Beorn080
2010-06-08, 04:12 PM
Logistically, an airship is too much. UNLESS you mount multiple create food traps all over the hull, autoreset of course. Bury their city in a flood of muffins. Bland muffins.

Telonius
2010-06-08, 04:15 PM
Special item from Shackled City: a room with about 20 jars that are trapped with Wail of the Banshee; triggers when the jar is opened.

The players figured it out, and just took the jars and secured them. They tied them to a Hippogriff (special mount of one of the characters). The character used the Hippogriff as a bomber, cutting off a jar whenever he wanted to bomb something.

Deth Muncher
2010-06-08, 04:26 PM
There's also a directional charge item in the MiC.

Seatbelt
2010-06-08, 04:48 PM
*thunk* *BOOM!* *tree*

This made me giggle like a school girl. Destroying industry by dropping trees? Druids everywhere approve.

balistafreak
2010-06-08, 05:08 PM
Keep in mind that the direction of the campaign may completely change if you start the Wight-pocolypse.

Keld Denar
2010-06-08, 05:48 PM
If he's using five-fold breath, doesn't he take half the damage it deals after using it?

He'd only take half the damage from the initial breaths. He wouldn't take the Clinging Breath damage in the next round. Its not hard to pick up Energy Resistance 10 to each of the 5 heads, which will knock off 50 points of energy damage from the top.

Also, don't forget that DFAs are nearly completely Con SAD, so a high enough level DFA to pull this trick off is probably sitting on 250-300 HP...

Besides, Heighten Breath and Power Surge only increase the DC, they don't buff the damage at all. The only thing adding damage is the Clinging Breath.

AslanCross
2010-06-08, 05:54 PM
Drop lots of flour or very fine sawdust, then alchemist's fire. Dust explosion fun.

The Eberron book Secrets of Sarlona also has explosive packs, which deal bludgeoning and slashing damage, not fire. A 20 lb pack deals 10d6 damage in a 20 ft. burst and costs 2000 GP to purchase/DC 35 Craft Alchemy to create.

The packs can be crafted with a specific detonation countdown, from 1 minute to 1 round, and any damage it takes (from falling, for example) starts the timer.

PanNarrans
2010-06-09, 10:43 AM
No wightpocalypses or similar; unfortunately undead creation on this specific continent does something weird to the basic fabric of the universe. We can only use non-spawning undead created elsewhere.

I think we're keeping the original plan to keep the necromancer happy, and also liberally sprinkling in some Shrink Item bombs.

Beorn080
2010-06-09, 10:57 AM
If your using the original plan, I would recommend casting explosive runes on all the skeletons skulls.

Broccoli21
2010-06-09, 12:04 PM
Yay! Dither bombs! about 4x6d6 for each grenade. look it up. it ruined my one shot once. :smallfurious:

urbanpirate
2010-06-09, 12:30 PM
tow an unmanned airship in invisible behind one of the others loaded to the gills with http://en.wikipedia.org/wiki/Flechette (http://en.wikipedia.org/wiki/Flechette)
make the bottom of the invis airship out of wall of force or some other effect which you can dispell. this will drop the entire payload and probably draw fire from any nearby enemies to your unoccupied bomb trailer.
make em with wall of iron and either a small army of smiths or some crazy fabricate exploit
they should generate enough velocity to shred anyone and most of anything on the ground.
follow with
airborne druid/ranger invasion
have this attack enter from another direction timed to arrive about 5 or 10 minutes later. just long enough to have your targets thinking the dust is going to settle.

Beorn080
2010-06-09, 01:11 PM
Just had a CRAZY idea.

Repeating Wall of Iron traps on the underside of your airship.

You flatten the city, and when you raise your undead, you have enough iron to outfit them all as well.

Radar
2010-06-09, 02:23 PM
If anything else fails, there is still the good old Control Winds to cause mass property damage. With CL of 15 you are making tornados in any weather.

Depending on the local geography and time of the year, Control Weather might be even more devastating (with a longer duration and a much higher area of effect).

Mr. Anon Omys
2010-06-09, 04:23 PM
Make sure to pick up a high level ghost sound to play "ride of the valkeries" while bombing. Who needs stealth when the population is in a panic.

jiriku
2010-06-09, 04:46 PM
Using Bags of Holding isn't logistically feasible, and your ammunition of choice might be a bit to volatile for my own liking.

Personally, I think kinetic ammunition is your best shot. What you want is something that'll move fast and have a high mass enough to generate an impact capable of one-shotting a factory. I think this is feasible using shrink object and some momentum-altering magic (dunno what spell though).

You also need a delivery method with a high likelihood of success. A single airship might get shot down. Rather that you brought twenty.

I concur. You should nuke the site from orbit. It's the only way to be sure (http://www.giantitp.com/forums/showthread.php?t=128213).

ZeroNumerous
2010-06-09, 05:45 PM
No wightpocalypses or similar; unfortunately undead creation on this specific continent does something weird to the basic fabric of the universe. We can only use non-spawning undead created elsewhere.

If the fabric of the universe doesn't allow creation of undead in the area, then no undead would be created but everyone would still die(negative levels equal to your current level means death). It's still infinitely more efficient than almost anything involving destroying bags of holding.

PanNarrans
2010-06-09, 07:02 PM
Flechettes won't punch through roofs, I don't think.


If the fabric of the universe doesn't allow creation of undead in the area, then no undead would be created but everyone would still die(negative levels equal to your current level means death). It's still infinitely more efficient than almost anything involving destroying bags of holding.

The undead will be created, but also screw with reality. This is bad.

The bags of holding are annoying; can anyone think of a way to make the rats survive the fall without them?

Prime32
2010-06-09, 07:15 PM
If he's using five-fold breath, doesn't he take half the damage it deals after using it?

So it wouldn't be so much "a full day to recover" as "a quick trip to the afterlife and back"?You don't take more dmage just because more people stood in your breath. You also aren't affected by Clinging Breath since it's not clinging to you.

And I think the damage might be level-based rather than half dealt.

urbanpirate
2010-06-09, 07:19 PM
Flechettes won't punch through roofs, I don't think.


i be they would having seen the balistic tests with them from 12 gauge rounds. but if in doubt make half of them bigger say 5 or 6 pounds

The undead will be created, but also screw with reality. This is bad.


The bags of holding are annoying; can anyone think of a way to make the rats survive the fall without them?

mass feather fall or lots of little parachutes

AstralFire
2010-06-09, 07:21 PM
I would just like to say that Windows Media Player started up Flight of the Valkyries immediately upon page load of this thread. :smallcool:

Ravens_cry
2010-06-09, 07:22 PM
Flechettes won't punch through roofs, I don't think.

No, but a melted down wall of iron cast into a giant, for lack of a better word, bullet, shrunk with Shrink Item into a piece of cloth, stuffed in a bag of holding with however many thousand other ones and released from high altitude, then having shrink item dispelled , WILL.

The undead will be created, but also screw with reality. This is bad.
How bad?


The bags of holding are annoying; can anyone think of a way to make the rats survive the fall without them?
Cute little parachutes? Alternately, a big crate that opens on landing with a bigger parachute.

PanNarrans
2010-06-09, 07:27 PM
How bad?

Bad enough.

Ok then, we'll scrap the drop pods. Instead we'll just drop big rocks (no access to wall of iron) with shrink item, and parachute the rat skeletons into the holes.

...on FIRE.

Jack_Simth
2010-06-09, 07:33 PM
Flechettes won't punch through roofs, I don't think.



The undead will be created, but also screw with reality. This is bad.

The bags of holding are annoying; can anyone think of a way to make the rats survive the fall without them?
1) Why do you want them to survive the fall? They're walking bombs. They hit, they go boom, you've gotten your money's worth out of them, cheap as they are.
2) If available, use a Scroll of Teleportation Circle: you can get a LOT of them to simply walk into the city during the duration, if it isn't teleport-blocked (How many rats can you fit into a circle that is within one Run action of a Teleportation Circle? You can get that many rats through it per turn over the 170 minute duration of the spell with a bit of work. The only problem is that they all appear in the same area.
3) Make an auto-reset Fabricate trap (Trap A). It makes rat-sized parachutes out of Cloth. It's fed cloth by a similar Fabricate trap (trap B) that makes cloth out of flax. Flax is fed to Trap B off of a bunch of farms... or just a Major Creation Trap, as the parachutes only need to last as long as the prep-time for the operation.

Askaris
2010-06-09, 08:49 PM
1) Why do you want them to survive the fall? They're walking bombs. They hit, they go boom, you've gotten your money's worth out of them, cheap as they are.

2) If available, use a Scroll of Teleportation Circle: you can get a LOT of them to simply walk into the city during the duration, if it isn't teleport-blocked (How many rats can you fit into a circle that is within one Run action of a Teleportation Circle? You can get that many rats through it per turn over the 170 minute duration of the spell with a bit of work. The only problem is that they all appear in the same area.

3) Make an auto-reset Fabricate trap (Trap A). It makes rat-sized parachutes out of Cloth. It's fed cloth by a similar Fabricate trap (trap B) that makes cloth out of flax. Flax is fed to Trap B off of a bunch of farms... or just a Major Creation Trap, as the parachutes only need to last as long as the prep-time for the operation.

Party artificer here.

1) We want them to survive the initial drop so that they can spread out and cover a much wider range per payload. It's basically a clusterbomb mentality, with a dash of neutrino bomb. Given most of the population is liable to be low HP NPC classes, it's more effective to cover a large area with relatively low negative energy damage than it is to cover a small area with massive damage.

2) Given that the place we're bombing is the main airship yard for the entire enemy nation, and that our DM is a clever one (also the group powergamer but shh), it'd be safe to assume a straight up teleport would be blocked. Possibly teleport into the sewers, just outside city limits?

3) Interesting: I just got fabricate, so I could well do that. Might take too long though. Especially given that I just got plane-shifted to god knows where and apparently will be attacked while crafting the necessary planar transport scroll.



Bad enough.

Ok then, we'll scrap the drop pods. Instead we'll just drop big rocks (no access to wall of iron) with shrink item, and parachute the rat skeletons into the holes.

...on FIRE.

Something seems up with this plan. Why bother with the rocks when we have our airship armament (see below) for blowing holes in things? Parachute by all means, but if we're going the somewhat more practical route, don't be dropping rocks where none are needed.



Using Bags of Holding isn't logistically feasible, and your ammunition of choice might be a bit to volatile for my own liking.

Personally, I think kinetic ammunition is your best shot. What you want is something that'll move fast and have a high mass enough to generate an impact capable of one-shotting a factory. I think this is feasible using shrink object and some momentum-altering magic (dunno what spell though).

You also need a delivery method with a high likelihood of success. A single airship might get shot down. Rather that you brought twenty.

While I'd normally go along 100% with any plan telling me to make a railgun, the idea is to kill the population and take the factory for our side; as we're basically stealing tech from these guys, we need all the help we can get. Still, I wonder if I can blag a too-many-D6 railgun with a few wands of lightning bolt and a couple of adamantine rails...

As for the airship, I wouldn't too worried in that regard. It can deploy a prismatic sphere as a shield (EDIT: Correction, it's an antimagic shield), can self repair the hull, has a forbiddance effect to prevent teleporting boarders, can cloak itself, can chain teleport, and finally carries several batteries of mixed sonic and force orb cannons, along with broadsides of magic missiles and a prismatic ray cannon. Airship isn't a helpful word to use in this case; think battlecruiser rather than quaint steampunk fancy.

flabort
2010-06-09, 09:00 PM
uhh..... (picks up jaw)

That some airship you got thar, that is.

what setting is this? just your plain old D&D? your DM's creation? just how extra advanced is it, and how many wizards do you need to fly that airship/make one? what happens to an airship in an AMF?

urbanpirate
2010-06-09, 09:04 PM
if the idea is to kill the population and keep the buildings then perhaps as many undead rats as you can get each with consumptive field (spell compendium) on them drop at will


of course if you can drop a few dozen insect plauges some confusion and a bunch of silence areas in the midst of the targets would help

also g00d is poison the well (use severed limbs of slain humans since they will reinfect if purify water is cast.

Askaris
2010-06-09, 09:17 PM
uhh..... (picks up jaw)

That some airship you got thar, that is.

what setting is this? just your plain old D&D? your DM's creation? just how extra advanced is it, and how many wizards do you need to fly that airship/make one? what happens to an airship in an AMF?

Nominally it's regular medieval/feudal D&D with an Oriental theme. However, a major plot point is that the enemy nation mucked about with a ring of three wishes and brought in a bunch of outsiders with a great deal of skill with technomancy. They gave them the knowledge to build airships, mechs, construct fighters, and similar things. As such, there's something of a sudden technological explosion, at least in the military sector. Crew wise, I can pilot it pretty much solo, with homunculi controlling/repairing subsystems as we go. If I'm off ship, they're capable of flying it to telepathic order. Making a new one requires a lot of artificers/wizards, assuming it's a lot since we have most of the industrial noble house's workers building that which we've managed to nick.

As for the antimag field, the engines temporarily cut out until they get out of range, along with any other magical effect. Come to think of it, it's an antimagic shield, not a prismatic sphere. Used it to ram other ships at one point.

JeminiZero
2010-06-09, 09:26 PM
Read up the rules on falling damage (http://www.dandwiki.com/wiki/SRD:Falling). A 1 lb rock does 1d6 damage for every 70 ft it falls, to a max of 20d6 (Ave 70) when dropped from 1400 ft. A type 1 bag of holding alone can contain 250 such 1 lb rocks (Ave 17,500).

So extreme destruction can be wrought simply by packing all your BoHs full of 1 lb rocks, flying to 1400 ft, and just turn them inside out. Even if it fails, hey, you spent nothing more than a fly spell and a bunch of rocks.

Also: Shameless plug-Setup a Spellblade Tennis (http://www.giantitp.com/forums/showthread.php?t=151109) power battery.

Beorn080
2010-06-09, 09:49 PM
If you want to waste mass numbers of foes, the answer is simple. Minor Creation. Minor create Black lotus extract. At 7 cubic feet a cast, a 1 minute casting time, and 1 hour per level, you can spend an hour creating it, making 420 cubic feat of the stuff, fill a bag or two, chain teleport above the docks, and upend the bag of holding(s) you were storing it in. The absolute best part, after 7 hours, poof, perfectly clean and safe to travel in, well, minus the soon to be hordes of undead minions.

Alternatively, wander upstream of the city, and start minor creating Dark Reaver Powder into their water supply. Depending on the flow rate and your patience, you can keep it up all day and far enough away to not be found.

Dexam
2010-06-10, 12:55 AM
1. Smuggle one of a pair of Ring Gates into the airship construction facility.

2. Send the horde of undead rats, each one wearing a Necklace of Fireballs or carrying a Bead of Force, through your side of the Ring Gates and into the facility, with instructions to spread out and cause havoc.

3. Throw a Fireball or Bead of Force through your side of the Ring Gates, triggering the chain reaction.

4. Enjoy.

For added enjoyment, do one wave of BoF-rats, followed by a wave of NoF-rats. Boom, then burn.

Your Nemesis
2010-06-10, 08:14 AM
Just use exploding zombie ravens!

monkey3
2010-06-10, 10:41 AM
Remove the head and the body dies!

Send the DN underground below the enemy factory. (Get burrow from its undead mound, and a burrowing saddle). From there the DN will Magic Jar people on the above, taking out the highest hit dice it can detect.

1. DN possesses a boss, kills anyone around it can, dies
2. repeat until out of spells.

Without foremen and engineers, the factory will soon be useless.

thegurullamen
2010-06-10, 03:13 PM
Just use exploding zombie ravens!

YN's got a point here. Just order them to glide just before they hit to keep them alive and you've got a series of equal-HD bombs far more capable of spreading out than the ground-ridden rats. Also, it'll let them spread out better before they even get in range of the counter-measure AoEs the mages will throw, which is something you should expect.

/thread?

PanNarrans
2010-06-10, 03:40 PM
...good point. Problem solved! Quick, tell the urchins to start hunting birds instead!


Send the DN underground below the enemy factory. (Get burrow from its undead mound, and a burrowing saddle). From there the DN will Magic Jar people on the above, taking out the highest hit dice it can detect.

1. DN possesses a boss, kills anyone around it can, dies
2. repeat until out of spells.

I LOVE THIS PLAN. We'll alert the necromancer.

monkey3
2010-06-10, 03:50 PM
I LOVE THIS PLAN. We'll alert the necromancer.

Thank you. I figure the DM will hit back by trying to raise the dead leaders. The DN can foil this by periodically casting Animate Dead on the corpses to turn them into 1 HD skeletons. These wimps can cause some mischief, but their primary goal is to make corpses unidentifiable.

The rest of the party can pretend to do something helpful, but we know the class that matters...

<----- (see pic) :wink:

Askaris
2010-06-10, 05:11 PM
Thank you. I figure the DM will hit back by trying to raise the dead leaders. The DN can foil this by periodically casting Animate Dead on the corpses to turn them into 1 HD skeletons. These wimps can cause some mischief, but their primary goal is to make corpses unidentifiable.

The rest of the party can pretend to do something helpful, but we know the class that matters...

<----- (see pic) :wink:

Sad but true.

Endarire
2010-06-10, 05:43 PM
Vat of Alchemist's Fire.
Shrink Item.
Drop.

Captainocaptain
2010-06-11, 12:02 AM
Drop Iron Golems on them. Scribe explosive runes on tunics the Golems are wearing (Iron Golems have SR). Causes mass havoc and panic. Casters have a hell of a job dealing with them. Plus you only need about 3.

Your Nemesis
2010-06-11, 10:27 AM
Use Planar Binding to obtain Thoqua skeletons and use them to burrow under the factory and destroy its supports?

EDIT: Buy a scroll of Fell Drain Cloudkill?