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NeverEnding DM
2010-06-08, 01:19 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=213138)

Cadian 9th
2010-06-08, 07:49 PM
Okay, I send my hawk across to C4 first, And I am moving to B3. Assuming no *spontaneous incineration* of animal companion, I move up to the door and search (Taking 20) for a result of 24 or 26 (if Hawk can reach DC 10 with [roll0] ).

Dante

candycorn
2010-06-08, 09:10 PM
You find a door. It's solid, and metal. There's a little indention on the side, about halfway up (presumably to make it easier to slide open).

Cadian 9th
2010-06-09, 12:53 AM
No trap? I'm scared now... :smalleek:


Okay, Horace opens the door, with the hawk flying in to the square on the other side as I open it.

Dante

candycorn
2010-06-09, 01:04 AM
Just to note - if there is a hostile on the other side of a door, initiative is rolled immediately. There's no time for an animal to move beforehand.

In this case, there's not.

When you open the door, you see nothing but darkness.

Cadian 9th
2010-06-09, 01:10 AM
The way duskranger goes on, I was expecting to get nova'd as soon as I toched anything... :smallsmile:

Do I roll my own listen and spot?


Dante

candycorn
2010-06-09, 01:11 AM
You can, if you like. I doubt you'll see much without darkvision or a light source, however.

Cadian 9th
2010-06-09, 01:15 AM
Ok, so
Listen Check: [roll0]
and Hawk:
Listen Check: [roll1]

Alright, I get my flint and steel (assuming I hear nothing) and light a holy symbol on fire, making a makeshift torch.


dante

candycorn
2010-06-09, 01:16 AM
You don't hear anything of note...

You're aware that there's a torch in the room you started in, right?

Cadian 9th
2010-06-09, 01:22 AM
Berating himself, Horace goes back into the prievous room, dousing the holy symbol torch. He picks up the perfectly good torch, cursing his inability to think past the moment.

I kinda thought it was stuck to the wall :smallredface:
And sorry If I'm being OTT with caution, just really worried...

Dante

term1nally s1ck
2010-06-09, 01:27 AM
DMs only:
Yeah, still DMs only.Come on...DMs only.Nah, just freaking him out some more. You're doing a good job.

Nothing to see here :smallsmile:

Cadian 9th
2010-06-09, 01:28 AM
Then, Horace moves into the first square of the room next to the door. The Hawk was there all along. What do I see?

EDIT: Oh, pimplewock. The DMs offline... :smallfrown:

Dante

candycorn
2010-06-09, 02:08 AM
Sorry, I had a technical difficulty with my firewall.
...And if EVERY square was trapped, there'd be no suspense. It's so much more fun when you have to wonder whether it's not trapped... or if the DC is too high for you to discover. ^.^

Your visibility with torch is 80 feet (due to low light vision).

When you exit the room you're in through the door, you're standing in a hallway.

The Hallway runs south and east.

To the south, the hallway goes 30 feet south of your position. At 20 feet, the passage splits to the east. At 30 feet, the passage splits to the east and west.

To the east, the passage extends for 80 feet. 10 feet east of you, the passage splits to the north and south. 30 feet east of you, there is a door on the north wall of the hallway. 60 feet east of you, there is a split to the north and south. 80 feet east of you, there is a door on the east wall, and the hallway turns south.

Cadian 9th
2010-06-09, 02:14 AM
Okay, Horace moves south (OOC: How do I know it's south :smallbiggrin:), slowly checking for traps ahead. His Hawk flies ahead, looking everywhere.

Spot (Hawk)
[roll0]
Listen:
Me: [roll1]
Hawk: [roll2]

And taking 20 on search checks, some more... For every square... :smallsmile:

OOC: Lol, no problem. MUST MAP THIS! (me, that is)

Dante

candycorn
2010-06-09, 02:16 AM
When you take 20 on search checks, what are you checking? Floors? Walls? Ceilings?

Cadian 9th
2010-06-09, 02:19 AM
When you take 20 on search checks, what are you checking? Floors? Walls? Ceilings?

EVERYTHING! :smallbiggrin:
God, tell you what. How bout I summon some creature and send it down the hall to get disintigrated, nova blasted, filled with arrows, then crushed between two walls :smallbiggrin: (Actually, I'm not doing that, but was thinking.... )

Dante

candycorn
2010-06-09, 02:26 AM
Ok, 2 minutes per floor square, 2 minutes per ceiling square, and 4 minutes per wall (10 feet high walls). That means every square you move down will take between 4 and 12 minutes.

Based on that:It takes 44 minutes to go south 20 feet. When you reach the split west, you see that it goes 10 feet east, and then turns north.

Cadian 9th
2010-06-09, 02:33 AM
Okay, so Send Hawk out to see if anything is around the bend, then continuing checking the ceiling, wall and floor and any other place there is to search :smallbiggrin: To eventually make it to that north turn. What do I see, some half an hour later?

Dante

candycorn
2010-06-09, 02:42 AM
How is your hawk telling you if it sees something?

It takes 24 minutes to reach that north turn.

The hallway goes north for 40 feet. At 5 feet, there's a door on the east wall. At 20 feet, there is a split east and west. At 40 feet, the passage turns east.

Cadian 9th
2010-06-09, 02:46 AM
How is your hawk telling you if it sees something?

It takes 24 minutes to reach that north turn.

The hallway goes north for 40 feet. At 5 feet, there's a door on the east wall. At 20 feet, there is a split east and west. At 40 feet, the passage turns east.

(Empathic link) Generally, Hawk, lets call him JB, would feel BAD BAD BAD if something bad was there.

Okay, so search walking, I go to the door, then search that too. Taking 20.

Dante

candycorn
2010-06-09, 03:18 AM
... I don't think the druid link is empathic. I know the familiar link is, but I don't see anything about animal companions having an empathic link.

12 minutes later, you reach the door, and find no traps.

Cadian 9th
2010-06-09, 03:35 AM
Okay, I open the door. Ready to fight if need be.

(Um, I unno. Actually, checked: You're right. However, lets just say that JB would screech if he saw something)

Listen Checks:
H: [roll0]
JB: [roll1]

Dante

candycorn
2010-06-09, 03:42 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||B|
4|||||H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Cadian 9th
2010-06-09, 03:49 AM
(Umm, so where am I?)

Initiative: [roll0] :smallbiggrin:

Dante

candycorn
2010-06-09, 03:51 AM
You are 1 square west of A2.

Cadian 9th
2010-06-09, 04:16 AM
Okay, So Horace is going to Speak Nicely... actually, kill first, question latter.

Okay, so I use entangle - standard action, then use my move action to Move away to just on the other side of the door I came throug (so 20ft away) and (assuming they haven't seen me) Hide.

Hide:
[roll0]

JB will move with me and sit down in front of me. (A3)

Dante

candycorn
2010-06-09, 04:22 AM
You'll be caught in the radius of that Entangle too, as well as your bird. You'll each need to make saves.

DM OnlyHuman save:[roll0]
Beast: [roll1]

Cadian 9th
2010-06-09, 04:28 AM
Oops, I figured that Entangle came in slower than instantly. (I don't suppose I can move before I cast?)

candycorn
2010-06-09, 04:36 AM
You'll have line of effect to wherever you put it when you cast it. It will have line of effect to you.

Entangle has a huge area of effect. It's not meant for tight spaces.

Cadian 9th
2010-06-09, 04:41 AM
Okay, lol. Maybe it was Overkill...

Saves:
[roll0]
JB:
[roll1]

Of course, DC 15.

Dante

candycorn
2010-06-09, 04:55 AM
Now, you move south, out of Line of sight. The vines have rounded the corners, and extend both north and south down the hallway.

DM Only:Human Opens the south door.
Beast disappears.

Your turn. Any creatures in the entangle that haven't failed a save (which is you) needs to make another.

Cadian 9th
2010-06-09, 04:59 AM
Okay, so saving again.

[roll0]
JB:
[roll1]

Umm, gotta go. Thanks for this session.
Dante

candycorn
2010-06-09, 05:17 AM
NP. Thank you, by the way. I had to read up on spreads and burst effects for that.

Cadian 9th
2010-06-09, 05:37 PM
ALright, still hidding, I cast Magic stone from my wand. Move action is to see inside the room. Companion looks around, then acts once I know what I can see.

Dante

candycorn
2010-06-09, 05:40 PM
You and the companion see the human. The beast is no longer visible.

Companion is totally entangled, it needs to make strength or escape artist to move.

It only gets a save if it's not entangled. Once it fails, it needs a check, same as the enemies.

Cadian 9th
2010-06-09, 06:43 PM
Okay, JB can try to escape with escape artist:

[roll0]

And I'm attacking the human with my agic stone (From hiding, correct?)

With magic stone:
[roll1]

Crit Confirm
[roll2]

Dmg:
[roll3]
+Sudden if allowed: [roll4]

Dante

candycorn
2010-06-09, 06:50 PM
From hiding? That depends on where you are. What square are you in?

Cadian 9th
2010-06-09, 06:55 PM
From hiding? That depends on where you are. What square are you in?

A3 now, So hidden if he wasn't looking and/or if the plants obscure me a little bit since Im small.

Dante

candycorn
2010-06-09, 07:05 PM
Entangle doesn't obscure you. For that, you'd need Web. You don't have cover or concealment. I don't think you can hide.

That said, you hit for 6 damage.

The human's turn.

Esc Artist: [roll0]

You're up. Remember that your bird gets a -4 Dex penalty for being entangled, and you need to make a save again vs entangle.

Cadian 9th
2010-06-09, 07:16 PM
Okay, Can he see me?

And saves:
[roll0]
JB: excape artist:
[roll1]

Dante

candycorn
2010-06-09, 07:16 PM
Currently, yes.

Cadian 9th
2010-06-09, 07:19 PM
Oke, move to A2. Attack with Magic Stone.


Damage:


Confirm
[roll2]
damage:
d6

Dante

candycorn
2010-06-09, 07:23 PM
That's another hit for 3 damage.

Human: [roll0]

Cadian 9th
2010-06-09, 07:24 PM
Yet again:
Save:
[roll0]

JB: escape
[roll1]

(I got class now, so i'll be back on in an hour or so. )

Dante

Cadian 9th
2010-06-09, 07:26 PM
And an attack:

[roll0]
Damage:
[roll1]

Confirm
[roll2]
Damage:
[roll3]

And move action, move to the square on the other side of the door I came through, then make a hide check.

[roll4]

dAnte

candycorn
2010-06-09, 07:50 PM
The Human drops.
150xp.

Loot: Chain Shirt, Longsword.

Cadian 9th
2010-06-09, 08:47 PM
The Human drops.
150xp.

Loot: Chain Shirt, Longsword.

Woot! Epic Lewt!
Okay, keeping Entangle around, I listen out.

Listen[roll0]
Hide: [roll1]

JB Escape:
[roll2]

Dante

candycorn
2010-06-09, 08:54 PM
You don't hear anything of note.

The entangle's gonna disappear after 6 more rounds.

Cadian 9th
2010-06-09, 08:55 PM
Okay, now Hawk is free, He checks to see if any of the doors are open (move to C 2. Also, he listens.
Listen
[roll0]

Dante

candycorn
2010-06-09, 09:05 PM
The door at E-4, south side, is open.

Nothing unusual heard.

Cadian 9th
2010-06-09, 09:11 PM
Okay, Cautiously, hawk flies over, ready to squak if he sees something.
Horace takes 20 to search the door.

Saves:
Ref:
[roll0]
Hawk
[roll1]

And more listen:
[roll2]
Hawk
[roll3]

candycorn
2010-06-09, 09:13 PM
It's a door. It's there.

Nothing heard.

Cadian 9th
2010-06-09, 09:21 PM
okay, no trap?

Hawk sees nothing? He's at the door that's open (e4)

And I take out my short sword and shuriken.

Dante

candycorn
2010-06-09, 09:27 PM
You haven't detected a trap.

The hawk hasn't given you any signal that it has seen or heard anything other than doors, floors, and walls.

You haven't seen or heard anything other than doors, floors, or walls.

Is there something specific you're looking for?

Cadian 9th
2010-06-09, 09:32 PM
A big beasty, to be precise. And every trap there could be.

Okay, so moving up, I dismiss entangle, then move up to E4... Hawk moves another 20ft foward, flying.
listen[roll0]
JBlisten[roll1]
Dante

candycorn
2010-06-09, 09:39 PM
Still nothing.

Cadian 9th
2010-06-09, 09:41 PM
Still nothing.

This is getting wierd. Don't I see anything?

Dante

candycorn
2010-06-09, 09:43 PM
Other than the four walls of this room and a few doors?

Nothing.

Cadian 9th
2010-06-09, 09:46 PM
Other than the four walls of this room and a few doors?

Nothing.

Door? At E4, JB is on the other side of it now. It was open...
So cool. Horace has a shuriken and short sword ready. He pockets (:smallbiggrin:) the longsword and chain shirt.

Dante

candycorn
2010-06-09, 09:58 PM
The hawk doesn't give you any danger signal.

You'll need to get your character's eyes down there if you want any detailed information.

Cadian 9th
2010-06-09, 10:08 PM
Cool. I move up, since there's no danger a hawk can see. Of course, I know I'll regret this, but I walk 1 square foward without searching for traps. Since someone else should triggered it...

Hhhooboy.

Dante

candycorn
2010-06-09, 10:13 PM
Looking out the door from the E4, you notice a red and white Bulls-eye painted on the floor, below where the hawk is flying.

If you wish to rethink your stand on walking forward, I understand.

Cadian 9th
2010-06-09, 10:20 PM
Looking out the door from the E4, you notice a red and white Bulls-eye painted on the floor, below where the hawk is flying.

If you wish to rethink your stand on walking forward, I understand.

Oh god...

What kind of trapmaker puts huge bullseye over the floor? Okay. Hmmm. I go back to taking 20 on every search check to check everywhere. WHat the hell, this'll be funner if I don't just piddle around. Besides, Its highly unlikely traps for 1st level parties are magically DNA coded to allow monsters to pass. I search the bullseye, then continue moving foward:
Listen[roll0]
JB[roll1]

Dante

candycorn
2010-06-09, 10:24 PM
No trap detected. You step out onto it and:nothing happens! ^.^

The passage runs east 5 feet, and then turns north.

The passage runs west 45 feet. At 35 feet, the passage splits north. At 45 feet, the passage turns south.

Cadian 9th
2010-06-09, 10:28 PM
No trap detected. You step out onto it and:nothing happens! ^.^

The passage runs east 5 feet, and then turns north.

The passage runs west 45 feet. At 35 feet, the passage splits north. At 45 feet, the passage turns south.

...Gah... nhmmmm.... :smalleek:... :smallannoyed:


Lets make a contract. I agree to not be paranoid, and you agree not to...


Okay, I make quicker checks (taking 10) to swiftly search the floor aas I go up to 40ft. When I get there, Hawk goes out and gets ready to screech if he sees something.
Listen[roll0]
JB:[roll1]

Dante :smallsmile:

candycorn
2010-06-09, 10:30 PM
What direction are you going? east? west?

Cadian 9th
2010-06-09, 10:32 PM
Go east 5ft, then up west 40ft. Thats where I am now, from the bullseye wierd non-trap....

candycorn
2010-06-09, 10:34 PM
You go east 5 feet. The passage then travels north for 20 feet, and turns east.

The passage continues east 20 feet. At 15 feet, there is a door on the south wall. At 20 feet, the passage turns north.

Cadian 9th
2010-06-09, 10:38 PM
Alright nvm. I'll go up to the Door. Search it , take 20. I listen:
listen:[roll0]
JB:[roll1]

Hawk is on my right, so facing the part where the corridor goes:

At 20 feet, the passage turns north

Dante

candycorn
2010-06-09, 10:41 PM
The door doesn't seem trapped. You don't hear anything unusual.

Cadian 9th
2010-06-09, 10:42 PM
Okay, I open the door. If it's locked:
[roll0]

Dante

candycorn
2010-06-09, 10:50 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

You are at B1.

Cadian 9th
2010-06-09, 10:53 PM
Okay, has it seen me? I guess so.
Ini: [roll0]

Dante

candycorn
2010-06-09, 10:54 PM
You're first. :)

Cadian 9th
2010-06-09, 10:56 PM
Okay, throw shruiken then run away to the door.

[roll0]
(vs touch)
[roll1]

Hawk will stand in front of me.

Dante

candycorn
2010-06-09, 10:58 PM
Miss. Be more specific. You're standing at a doorway now. There's another door on the south side of the room. There are more doorways west and south of you in the room you entangled.

"the door" isn't very specific.

Cadian 9th
2010-06-09, 11:00 PM
Ya, I mean B-1.
Sorry

candycorn
2010-06-09, 11:09 PM
The orc moves closer and bull rushes your hawk.

Opposed Strength check: [roll0]

Your tiny hawk has a -8 size penalty, and a -2 for Strength penalty.

If the orc wins, the hawk takes [roll1] damage.

EDIT: I believe that puts your hawk at -8 hp.

Cadian 9th
2010-06-09, 11:11 PM
(wow, 2d6+6 for a bull rush?)

Okay:
[roll0]

Dead, methinks.

Dante

candycorn
2010-06-09, 11:14 PM
The orc's turn is done.

If you want to learn more, a Martial Lore check will reveal more about the bull rush.

EDIT: The hawk needs to make a stabilization roll (10% chance), or drop to -9 hp.

Cadian 9th
2010-06-10, 01:07 AM
okay, ,...

Hmmm. I cast cure light wounds, healing [roll0] and use move to exit door and out to the hallway, back where I came from (so35 feet).

Cadian 9th
2010-06-10, 01:09 AM
And stabilize:[roll0]

.... Crap

candycorn
2010-06-10, 09:16 AM
If you gave the hawk healing with cure light wounds, then it automatically stabilizes.

Orc's turn (you don't see): Coup de Grace the hawk: [roll0]

It's your turn.

Cadian 9th
2010-06-10, 05:42 PM
Cast Magic Stone (so 6 charges left) and move back another square.
Can my hawk move?

dante

candycorn
2010-06-10, 06:51 PM
The hawk was still at negative HP when you left, so no.

Orc Turn:Recover maneuvers, Move north of north doorway.

your turn.

Cadian 9th
2010-06-10, 06:57 PM
Okay, so I move up to B0. What do I see (standard remaining)
Listen [roll0]

Dante

candycorn
2010-06-10, 07:45 PM
When you move north to gain Line of Sight to B0, you see that the orc is standing in B0.

Cadian 9th
2010-06-10, 07:48 PM
Ok, so I throw a magic rock at his face.


(vs FF AC?)

[roll]1d6

Sudden?
[roll1]

Dante

candycorn
2010-06-10, 09:45 PM
You need cover or concealment to be hidden. As the orc has darkvision, you have neither.

Even if it were flat footed, you'd have missed.

The orc moves adjacent to you, and shouts, "STEELY STRIKE!"

Attack [roll0] for [roll1]

EDIT: Incidentally, you are currently at the following intersection.

The hallway runs south and east.

South, the hallway runs for 20 feet. At 10 feet, there's a closed door. At 20 feet, the hallway turns west.

East, the hallway runs for 20 feet. At 5 feet, there's an angry orc. At 15 feet, there's a door on the south wall (open). At 20 feet, the passage turns north.

EDIT 2: Your light is being created by a torch that you're carrying, correct?

Cadian 9th
2010-06-10, 09:56 PM
Correct.

I fall back 30 ft around the corner to south then , so I'm 35 ft, right? Then throw a pebble at him:
[roll0]
[roll1]

:smallsmile:

candycorn
2010-06-11, 07:21 AM
If you went south 30 feet, you'd be 10 feet into a solid wall. I told you that the corridor went south 20 feet, then turned west.

Cadian 9th
2010-06-11, 08:39 PM
I meant that I move back 20 ft, to the bend, then 10ft across so I'm at the corner. Sorry, I'll be clearer next time.

has my Animal Companion Died? Ack, don't tell me. I wouldn't know. :smalltongue:

Dante

candycorn
2010-06-11, 08:47 PM
Moving 20 feet south and 10 feet west will block line of sight to the orc.

.........._________
..........|UO_______|
..........|..|
..........|..|
______|..|
___x____|

U= You
O= Orc
x= where you say you're moving.

You can't make a sling attack from there. (Also, moving south will provoke an Attack of Opportunity)

Cadian 9th
2010-06-11, 08:58 PM
K, yeah, I'll still move. Move to 2 squares right of the X you put down, and do the above attack roll. :smallsmile:

Dante

candycorn
2010-06-11, 09:01 PM
Ok.

Attack of Opportunity for moving: [roll0] for [roll1]

After this, your attack misses.

The Orc then takes its turn, and moves down the hallway to be adjacent to you again, and attacks!

[roll2] for [roll3]

DM Only:Recovers maneuvers.

It's your turn.

Cadian 9th
2010-06-11, 09:28 PM
Okay, I'll take 5ft step away to the left (so one square from your x) and throw my last pebble at him. :smallbiggrin:

[roll0]
[roll1]

Dante

candycorn
2010-06-11, 09:36 PM
That hits.

The Orc then charges into a bull rush.

Strength check: [roll0]

I need an opposed strength check. You have a -4 penalty for being small, and a -1 penalty from strength.

If you lose, you take: [roll1] damage.

Cadian 9th
2010-06-11, 09:38 PM
Okay, rolling: [roll0]

:)

candycorn
2010-06-11, 09:40 PM
Ok, you take 12 damage. That should make you unconscious.

Coup de grace: [roll0]

Cadian 9th
2010-06-12, 02:15 AM
Hmm, yeah. Well, I invoke my Halfling awsomeness to stabilise and attack back, some time in the near future - this time, Horace'll be a badarse psychic druid guy. Then that orc will meet his "Stroke of Mercy" :smallbiggrin:

Thanks, CandyCorn. I make a special request that you stay on to DM my next NED, which should be ASAP. :smallsmile:

Thanks again,

Dante

candycorn
2010-06-12, 08:53 AM
I'll DM you as long as you're in Level 1! Same thread and everything.

You know, you CAN keep the same character, and try again. You just lose all the XP you've gained, and start over at the beginning of floor 1.

Cadian 9th
2010-06-12, 07:08 PM
Cool, thanks. I'm strongly leaning towards a Psionic shapshifter druid. :smallbiggrin:

Get a character done by tonight, update the sheet with the new character. Thanks again!

Dante

candycorn
2010-06-15, 05:01 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=213138)

Cadian 9th
2010-06-15, 04:51 PM
Okay, Deja vu... :smallbiggrin:

Horace picks up the torch, holds his longspear out and taps the floor hard three times before moving into a square. On a side note, I have decent HP so I'm not as worried about traps. So, three hard pokes in each square before moving into it. Thats my movement order.

I search the door (take 20 for 21).

Dante

candycorn
2010-06-15, 06:21 PM
It's a door. Yeppers. Right there.

Cadian 9th
2010-06-15, 06:27 PM
Okay, I go thorugh (opening the door first, of course) then proceed the normal way.

Dante

candycorn
2010-06-15, 07:30 PM
The normal way is a few solid taps on the floor before walking into it..

You exit the room.

The hallway runs south and east.

To the south, the hallway runs 30 feet before ending.
At 20 feet, the hallway splits east.
At 30 feet, the hallway splits east and west.

To the east, the hallway extends more than 40 feet (the limit of your vision).
At 10 feet, the hallway splits north and south.
At 30 feet, there is a door on the north wall.

Cadian 9th
2010-06-15, 07:40 PM
I move down the east corridor, making my way to the door, the normal way, tapping around the space with my longspear, 3 times. I search the door for traps, (21 search) and assuming no trap, I open the door after a quick listen: [roll0]

Dante

candycorn
2010-06-15, 08:29 PM
Your tapping longspear crumbles the floor halfway between the first split and the door, revealing a pit trap.

Listen reveals nothing.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

Cadian 9th
2010-06-15, 08:30 PM
Ok, so I went around the trap thing and opened the door.

KILL IT WITH FIRE!

Ini:
[roll0]

Cadian 9th
2010-06-15, 08:36 PM
Ah, crap, I forgot to say I psionically focused myself in the first room. That k, otherwise kay too.

Dante

candycorn
2010-06-15, 08:38 PM
That's ok. You're focused.

Cadian 9th
2010-06-15, 08:43 PM
swift: Change to predator form, Free: boost str, dex, con by 2,


Charge:
[roll0] for [roll1]

EDIT: W00t! I Hit!

Dante

candycorn
2010-06-15, 08:48 PM
It belches fire at you.

[roll0] acid damage

Reflex Save DC 15 for half. If you take any damage, you are entangled.

DM Only:[roll1] rounds

It then takes a 5 foot step back away from you.

Cadian 9th
2010-06-15, 08:50 PM
Reflex: [roll0]

Is it my turn?
Dante

Cadian 9th
2010-06-15, 08:57 PM
I'm guessing it is, so I do THIS:

Move and Standard attack:
[roll0] and for [roll1]

I am on 16 Hp.

Dante

Cadian 9th
2010-06-15, 08:58 PM
Ayay, critical!
[roll0] for +[roll1]
:smallbiggrin:

candycorn
2010-06-15, 09:31 PM
It dies.

You take an additional [roll0] acid damage, and the entangle ends.

150xp.

Loot: Chain mail.

Cadian 9th
2010-06-16, 12:38 AM
Yay!


Ok, I take a full round action to regain focus: [roll0]

Dante

Cadian 9th
2010-06-16, 12:40 AM
Ok, so I try again, assuming no interruption.
[roll0]

EDIT: Focused regained, any thing happen while I do that?

Dante

candycorn
2010-06-16, 01:12 AM
Nothing happened while you did that, no.

Cadian 9th
2010-06-16, 01:16 AM
Okay, So I Shift out and poke the door and spaces as usual. Assuming nothing, I pick up the chain shirt, then touch myself with my wand of cure LW, healing [roll0] and then going through the door (E1).
/Dante

candycorn
2010-06-16, 01:21 AM
It wasn't a chain shirt. It was Chainmail. Medium armor, not light.

The corridor runs east and west.

To the east: The corridor extends 20 feet before turning south.
At 20 feet, there is a door on the north wall.

To the west: The corridor extends beyond your torchlight.
At 10 feet, the corridor splits to the north.
At 30 feet, the corridor splits to the south.

Cadian 9th
2010-06-16, 01:25 AM
Cool, chainmail. I just realized I can carry a lot right now, since it all shrinks when I shift. Also, I'm on full hp.

I go east, tapping as usual. I go to the door, then tap it more. Shift to pred form once I've searched it for traps and then open it. /dante

candycorn
2010-06-16, 01:31 AM
Actually, it melds, becoming weightless when you're in predator form. :D

Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Cadian 9th
2010-06-16, 01:36 AM
Arrrggghhhh.

I go other to the note, poking the floor with longspear as usual.
Listen: [roll0]

Dante

candycorn
2010-06-16, 01:39 AM
The note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

Cadian 9th
2010-06-16, 01:43 AM
Okay, I cast magic fang,,, hey, wait a second... I can't, can I?

Also, I hit the chest with my spear.
dante

candycorn
2010-06-16, 01:50 AM
The chest is hit.

And no, you'd need to select a natural weapon that you have. When you cast it, you don't have one.

Cadian 9th
2010-06-16, 01:56 AM
Argh, I'm an idiot. Okay, search chest for trap. If no trap, manifest vigour and open the thing.

candycorn
2010-06-16, 01:58 AM
You see a single lonely platinum coin at the bottom of the chest.

Cadian 9th
2010-06-16, 02:09 AM
:)

I make for the door D2 and search and tap S usual.

candycorn
2010-06-16, 02:50 AM
The hallway runs north, south, and east.

To the north: The passage runs 10 feet, then turns west.

To the south: The passage runs 20 feet, then turns east.

To the east: The passage runs 10 feet, then turns north.

Cadian 9th
2010-06-16, 02:59 AM
I Go north, taking the usual method. I then go west as you said.
Thanks

candycorn
2010-06-16, 03:14 AM
The passage runs west for 30 feet.

To the west: At 5 feet, there is a door on the south wall. Also at 5 feet is a large red and white painted bullseye on the floor.

At 30 feet, the passage splits north and south.

Cadian 9th
2010-06-16, 03:43 AM
I go ataping to the west. I move up, search the door, (going around the bullseye) and open it assuming no trap: Switching to pred form just after opening the door, so if its some kinda handle I turn it then push it or if its aslidy I roll it back and change. Listen: [roll0]

Dante

candycorn
2010-06-16, 03:50 AM
It's the room with the chest. You're at the north door, this time.

Cadian 9th
2010-06-16, 03:53 AM
Lol, okay. I move up to D1 (Or is that where I came through) searchng and tapping as usual. If D1 was where I came through, I'll go to the other door apart fro D1 and 2.

Dante

candycorn
2010-06-16, 03:56 AM
You first entered this room at C5, got the chest, and left at D2. You went north and west, and re-entered the room at D1.

Are you exiting out of C5 again?

Cadian 9th
2010-06-16, 04:01 AM
To the east, the hallway extends more than 40 feet (the limit of your vision).
At 10 feet, the hallway splits north and south.
At 30 feet, there is a door on the north wall.[/QUOTE]

I go back to the prievos room, through C5, to where I killed the lizard firewarrior, then go to the 10ft place and go north. Tapping as usual. :smallbiggrin:

Dante

candycorn
2010-06-16, 04:06 AM
The passage goes north for 20 feet, then east 10 feet, then north 10 feet, before ending in an east-west split.

To the east: The passage runs east beyond the torchlight.
At 20 feet, the passage splits north.
At 30 feet, there is an open door on the south wall.

To the west: The passage runs west for 30 feet.
At 20 feet, the passage splits north.
At 30 feet, the passage turns north.

Cadian 9th
2010-06-16, 04:11 AM
DOOR! I move east, smashing the ground with my longspear (not really) then shifting to pred form as I reach the door way. I've tapped the way, so yeah!

I also look down the north split :smallbiggrin:

Dante

candycorn
2010-06-16, 04:16 AM
You identify a pit trap just before the split (with Pred form's 50 movement, you get a +8 on jump checks in the form for speed, +4 for strength, meaning you can jump it on a roll of 1 without a running start).

The open split on the way goes 10 feet north.
At 10 feet, there's a door on the north wall. Also at 10 feet, the passage turns east.

Also, as you reach the intersection, your torchlight reveals more passage to the east. The passage goes 30 feet east. At 30 feet, there's an open door on the north wall. Also at 30 feet, the passage turns south.

The open door: is the room with the dead lizard fire warrior.

Cadian 9th
2010-06-16, 04:23 AM
The open split on the way goes 10 feet north.
At 10 feet, there's a door on the north wall. Also at 10 feet, the passage turns east.

Also, as you reach the intersection, your torchlight reveals more passage to the east. The passage goes 30 feet east. At 30 feet, there's an open door on the north wall. Also at 30 feet, the passage turns south.

The open door: is the room with the dead lizard fire warrior.

Cool, is the Door mentioned the open door? And I jump the - wait, no. I shift out and tap the ground over the pit, then jump in pred form :smallbiggrin:

Dante

candycorn
2010-06-16, 04:25 AM
There were 2 open doors. The first one (the one you were going to) is the room you killed the firebreathing lizard in. The other open door is the room with the big chest that had a platinum coin in it.

The doors are open because you opened them earlier.

Cadian 9th
2010-06-16, 04:32 AM
Also, as you reach the intersection, your torchlight reveals more passage to the east. The passage goes 30 feet east. At 30 feet, there's an open door on the north wall. Also at 30 feet, the passage turns south.

Thanks
I go there. To the place where the passage turns south, Shift back to pred form on the way (awsome image, methinks.)

At this point, the THP from Vigour have gone and I'm on 18 Hp. Not great, but good.

Dante

candycorn
2010-06-16, 04:35 AM
The passage goes south for 20 feet.
At 20 feet, the passage splits east and west.

To the east: the passage runs for 10 feet, and dead-ends.

To the west: the passage runs for 10 feet, and turns south.

Cadian 9th
2010-06-16, 04:37 AM
Oke, I go west then south - as usual, tapp tapping.
Listen, just in case: [roll0]
Dante

candycorn
2010-06-16, 04:48 AM
The passage goes south for 20 feet.
At 10 feet, the passage splits east and west.
At 20 feet, the passage turns west.

Cadian 9th
2010-06-16, 05:00 AM
I go down south then go for the west turn.

cya for now, Going to study. Thanks.

candycorn
2010-06-16, 05:05 AM
At the split:
The passage goes east 20 feet.
At 20 feet, there's a door on the east wall. Also at 20 feet, the passage turns south.

The passage goes west beyond your torchlight.
At 30 feet, there's an open door.

***
Before the turn: There's a blue note card attached to the wall.
***

At the turn:
The passage goes west for 20 feet.
At 5 feet, there's a door on the south wall.
at 20 feet, the passage turns south.

Cadian 9th
2010-06-17, 02:14 AM
Okay, I inspect the blue note card if I can without touching it, tap tap away. Then, I move down east to the door, check where the turn north leads, then search door and open it.
Listen: [roll0]
/dante

candycorn
2010-06-17, 02:21 AM
It looks like the notecard is blank. Perhaps the other side has something?

...huh?

There are no north turns in the description I gave.

Cadian 9th
2010-06-17, 02:36 AM
At the split:
The passage goes east 20 feet.
At 20 feet, there's a door on the east wall. Also at 20 feet, the passage turns south.

South, sorry >.<

Just a look, seeing if there's anything there//features, then turning back, searching the door then opening. /Dante

candycorn
2010-06-17, 02:40 AM
At the turn south:

The passage runs south for 10 feet. At 10 feet, the passage turns east.

After searching, you decide that yes, the door really is a door.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

Cadian 9th
2010-06-17, 02:49 AM
w00t!

Ini: [roll0]
/Dante

Cadian 9th
2010-06-17, 02:52 AM
Yay! I swiftly shift to pred form, then make a charging attack against the guy.

Expending Focus, getting +2 str, dex,con
[roll0] for [roll1]

Dante

candycorn
2010-06-17, 02:56 AM
Being outside the room, you cannot make a straight line charge to the enemy, as it is obstructed by doorway.

Select a different action.

Also: The physical mantle gives to +2 to Strength, Dexterity, OR Constitution...
Not Strength, Dexterity, AND Constitution.

Cadian 9th
2010-06-17, 03:17 AM
Wow, whoops. I thought it was good...

Okay, umm, what? I can't charge from the doorway?

/Dante

candycorn
2010-06-17, 03:27 AM
In order to charge, you have to have an unblocked, straight line to the enemy.

If you were inside the room at the doorway, you could.
Outside, you are blocked by the wall north of the door.

Characters can't move diagonally around corners. The doorway is effectively a corner.

If the enemy were further south, you'd be able to.

Cadian 9th
2010-06-17, 04:05 AM
Okay, I can move up and attack, right? If so, I'll do that.

Dante

candycorn
2010-06-17, 04:21 AM
OK, then redo your turn.

Cadian 9th
2010-06-17, 04:23 AM
Yay, but I want to keep the rolls :smallbiggrin:

I move up to see the kobold, then move again to get next to him to bite him in two.

[roll0] for [roll1]

Dante

candycorn
2010-06-17, 04:39 AM
Yeah, but you needed to redo the turn, because there were multiple problems. :P

Miss.

The kobold then Attacks! His shortsword briefly splits into two blades, trailing fire and ice.

Attack [roll0]
Attack [roll1]

Damage: [roll2] slashing + [roll3] fire
If both hit: +[roll4] cold

EDIT: DM Only: Boost: Burning Blade
Standard: Clinging Shadow Strike

candycorn
2010-06-17, 04:41 AM
The kobold then darts 10 feet, from your east to your north (still 5 feet away).

Tumble: [roll0] (vs DC 15) to not provoke AoO's.

EDIT: As he ends his movement, shadows form around him, clinging and blurring his form.

Cadian 9th
2010-06-17, 04:45 AM
Dam him for not letting me charge :D

Hacking Shadow Hand guy. :smallbiggrin:

Alright, running away. :smallbiggrin: I go away, 50ft. through the door, back where I came from.

Dante

candycorn
2010-06-17, 04:53 AM
That provokes an AoO.

Attack: [roll0] for [roll1] damage.

Well, that misses. Now what? 50 feet is a single move action.

Cadian 9th
2010-06-17, 04:56 AM
Huh? I thought you said he was 5ft away, ergo, I can't be AOO'd. Ah well, Nvm.

Casting vigour, so +5 thp.

dante

candycorn
2010-06-17, 05:01 AM
5 feet away... 5 feet reach? You attack with most weapons from 5 feet away. If he were 10 feet away, you could have charged, and he didn't want that. He was staying nice and close to you.

Manifesting vigor, check.

DM Only:5 foot step from B4 to C3.
Recover maneuvers

Also, You went out from B5, so you used 5 feet of movement to get to A6, and the remaining movement to go down the hall (45 feet farther).

Cadian 9th
2010-06-17, 05:45 PM
can I still charge if I do what you said? If not, I'll go 40ft if it means I can charge. Thanks.

Dante

candycorn
2010-06-17, 08:14 PM
This round? No. You need to see an enemy at the start of your turn to charge. The kobold hasn't appeared to follow you out of the room.

Cadian 9th
2010-06-17, 08:17 PM
I meant that I move out the door so I can see him (unless he moves and/or turns invisible or whatnot) but am out of that room, umm....

Say the room is a box, I want to move so I can see through the door and still see the Kobold. Then use Vigour...

/Dante

candycorn
2010-06-17, 09:30 PM
So back to your original place?

You realize that Vigor doesn't add when you use it multiple times, right?

So let me get this straight.

You moved in and missed the kobold.
The kobold hit you and moved.
You left the room and manifested Vigor.
The kobold did something.

You want to move back to the doorway, close enough to charge anywhere in the room that's over 10 feet from you(which would be A6) ??

Cadian 9th
2010-06-17, 09:39 PM
So back to your original place?

You realize that Vigor doesn't add when you use it multiple times, right?

So let me get this straight.

You moved in and missed the kobold.
The kobold hit you and moved.
You left the room and manifested Vigor.
The kobold did something.

You want to move back to the doorway, close enough to charge anywhere in the room that's over 10 feet from you(which would be A6) ??

I wanted to leave the room in sucha way that I could see the Kobold to charge him next turn. (And the prievous casting of vigour is gone, I think).
Sorry, Thanks./Dante

candycorn
2010-06-17, 10:08 PM
So:

You enter the room and miss the Kobold.
The Kobold Hits you.
You move back to the doorway, and Manifest Vigor (just outside the doorway).

Is this what you wanted?

Cadian 9th
2010-06-17, 10:10 PM
yeah, cool. Thanks. :smalltongue:

EDIT: And I don't think it hit me anyway. I have AC 19, not sure if 17 hits it. Unless I was somehow flatfooted (so AC 15) or it was a touch attack (so Ac 15 again).

Dante

candycorn
2010-06-18, 07:25 AM
True enough.

You move to the doorway, and the Kobold moves 5 feet, ending in B5, and stands there.

DM Only:recovers maneuvers

Your turn.

Cadian 9th
2010-06-18, 07:08 PM
Okay, I assume I can charge?

Charge attack: (moving to B6)
[roll0] for [roll1]

Dante

candycorn
2010-06-18, 07:28 PM
You're in A6. He's in B5. You're 5 feet apart.

It's very hard to charge something that doesn't want to be charged.

Cadian 9th
2010-06-18, 07:34 PM
You're in A6. He's in B5. You're 5 feet apart.

It's very hard to charge something that doesn't want to be charged.

Okays, I just normal attack then. -2 to my attack. Is it a hit?

Dante

candycorn
2010-06-18, 07:38 PM
kill.

150xp.

Loot: Small Shortsword, Small Chain Shirt, MW Tumble Tool.

Cadian 9th
2010-06-18, 07:53 PM
kill.

150xp.

Loot: Small Shortsword, Small Chain Shirt, MW Tumble Tool.

w00t! Thanks. I wasn't aware that a MW Tumble tool existed :smallbiggrin:
I put all this into some kind of bag. (Shifting out) and then attempting to regain focus. .

EDIT: So now focused, I cast Cure LW on self for [roll]1d8+1. Then start tapping away at the door at E1, opening it (after checking it's not trapped) then see whats there.
Dante

Cadian 9th
2010-06-18, 07:56 PM
Cure LW: [roll0]
:smalltongue:

candycorn
2010-06-18, 08:08 PM
The passage runs east and west.

To the east, the passage runs for 35 feet.
At 5 feet, there is a split to the north.
At 35 feet, the passage turns south.

To the west, the passage runs for 25 feet.
At 25 feet, the passage turns north.

Cadian 9th
2010-06-18, 08:16 PM
I go west 25 ft and then north as you say, tapping away. :smallsmile:

Lol: I'm on full health, why did I heal myself?

Dante

candycorn
2010-06-18, 08:22 PM
You tap the squares ahead of you three times before entering them... And when you tap the square 15 feet to the west of the door, something happens.

A globe of acid races out at you!

Touch attack: [roll0] for [roll1] Acid damage

Cadian 9th
2010-06-18, 08:28 PM
Okay, so I'm on 18 hp +3 thp.

Gah.

Okay, I continues...

Dante

candycorn
2010-06-18, 08:46 PM
You reach the turn north.

The passage runs north for 30 feet.
At 20 feet, there is a split to the east. Also at 20 feet, there is a door on the west wall.
At 30 feet, the passage turns west.

Cadian 9th
2010-06-18, 08:49 PM
I go over to between the West Door and the east corridor, to see what the east corridor has. I tap away, as usual, 2 squares away. I then search the west door for traps then open it, assuming no trap.
Dante

candycorn
2010-06-18, 08:50 PM
The east corridor runs for 10 feet, and then turns north.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Cadian 9th
2010-06-18, 08:52 PM
The east corridor runs for 10 feet, and then turns north.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Have I been here before? Why are the doors closed?

Okay, so tap away, then read the note, being careful to tap away to ensure I won't get Nova'd.

Dante

candycorn
2010-06-18, 08:58 PM
“Greater rewards await the patient man, but only a fool waits forever.”

Cadian 9th
2010-06-18, 09:02 PM
“Greater rewards await the patient man, but only a fool waits forever.”

lolwtf. I'm so screwed :smalleek:

Okay, I go back the way I came. I go down the east corridor you talked about as opposed to the west door.
dante

(I gotta go and ref soccer for 4 hours, soz. Cya later)

candycorn
2010-06-18, 09:15 PM
Following the east corridor until it turns north:

The passage runs north for 40 feet.
At 10 feet, the passage splits east.
At 20 feet, the passage splits west.
At 40 feet, the passage turns east.

Cadian 9th
2010-06-18, 09:20 PM
I go down to the east split, 10ft down you say. Thanks.

Cya, really this time. :smallbiggrin:

candycorn
2010-06-18, 09:26 PM
The passage goes east for 15 feet.
At 10 feet, the passage splits north.
At 15 feet, The passage dead ends. Also at 15 feet, there is a door on the east wall.

Cadian 9th
2010-06-19, 02:26 AM
I go for that door (the one at 15ft). Search for traps, then open. (take 20, for 21)

Dante

candycorn
2010-06-19, 07:48 AM
Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.
Initiatve: [roll0]

Cadian 9th
2010-06-19, 08:48 PM
okay, ini: [roll0]

EDIT: Oops.

Dante

candycorn
2010-06-19, 08:54 PM
Reflex save please. It belches a stream of acid at you.

Damage: [roll0], reflex half.

DM Only:[roll1]

Cadian 9th
2010-06-19, 09:09 PM
Reflex: [roll0]
My turn?

Charge? Shift...
[roll1] for [roll2]
Dante

candycorn
2010-06-19, 09:18 PM
Charge? Did you miss the part where it is 15 feet above the ground?

It's currently on the ceiling.

Cadian 9th
2010-06-19, 09:26 PM
Charge? Did you miss the part where it is 15 feet above the ground?

It's currently on the ceiling.

Ahh, you know me. I'd still try and charge, its what I do. Anyway, I cam prepared for this kind of thing, despite the fact it is at a hieght where I must jump 8 times my hieght to reach it...

First, I expend focus, get +2 dex.
I manifest Energy Ray. It's made of metal, right? So I'll use the electric ray.

[roll]1d20+7[roll] Touch attack, Dealing [roll0] Damage.

I note that I have no THP left. I am still on 18 hp, with 19 AC. My touch is now 15 and my FF AC is now 15.

Dante

Cadian 9th
2010-06-19, 09:27 PM
Touch attack [roll0]

EDIT: Yay, my first crit. Also, I miscalculated. My ranged with electric is +8, now +9. So thats a 29.

Dante

candycorn
2010-06-19, 09:31 PM
Additional damage for crit: [roll0]

candycorn
2010-06-19, 09:34 PM
The Creature darts across the ceiling towards your door, and you lose sight of it as it enters A6, 15 feet up.

DM Only: transfers to the wall at +15

Cadian 9th
2010-06-19, 09:40 PM
Additional damage for crit: [roll0]

Okay, isn't a construct? Immune to crits?

I'm not complaining.:smallbiggrin:

Okay, I move to A6. What do I see?

candycorn
2010-06-19, 09:42 PM
I'm not telling you what it is, exactly, unless you make the right knowledge check. Part of that is rolls that may... or may not... apply. :p

Moving to A6, you see it on the wall, 10 feet above you.

Cadian 9th
2010-06-19, 09:45 PM
I knew I should have taken Up the Walls...:smallbiggrin:

I manifest energy ray again. [roll0] for [roll1]

Dante

candycorn
2010-06-19, 09:50 PM
You hit. What type of energy have you been using, by the way? Still electric?

Cadian 9th
2010-06-19, 09:51 PM
You hit. What type of energy have you been using, by the way? Still electric?

Yes, Electric. Tell me, is it healing it? :smallsmile:

Dante

candycorn
2010-06-19, 09:55 PM
No, it's damaging it. Technically, you know, this thing isn't wearing metal armor, you know. :p

It charges down the wall to just above you and attacks!

Pincer [roll0] for [roll1]

Cadian 9th
2010-06-19, 10:02 PM
kay, that was wierd. My browser glitched up.

I thought that metal body would work the same way as a man wearing metal plate,. :smallbiggrin:

okay, that is the last mistake it ever makes. I smash it in the face with my head. (bite, actually)
[roll0] for [roll1]

Dante

candycorn
2010-06-19, 10:13 PM
That misses. :p

And I have been including the attack bonus for electricity. Otherwise, your second bolt would have missed.

The creature continues to press the attack.

Pincer [roll0] for [roll1]

Pincer 2 [roll2] for [roll3]

It then 5 foot steps up the wall out of reach.

Cadian 9th
2010-06-19, 10:17 PM
I...

Hmm, okay. I fall back 7 squares, manifesting energy ray (electric)
[roll0] (it is still a touch ray) for [roll1]

candycorn
2010-06-19, 10:19 PM
...Fall back to WHERE? Inside the room? Outside the room?

If you leave the room through the door you came in, you won't even be able to see the thing, as it's above the door inside the room.

Cadian 9th
2010-06-19, 10:22 PM
...Fall back to WHERE?

You know, its at A6, so I move to C1.

Also Random Rolls, to get rid of bad luck.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Lol.

candycorn
2010-06-20, 09:21 AM
So far, you've done 3 Energy Rays this fight, and 2 Vigors this dungeon, correct?

It moves to C2 (ceiling).

Cadian 9th
2010-06-20, 09:07 PM
As long as there are no more flyers, I can cope with spending another PP, leaving me with 2.

Move to B3, manifest Energy Ray: btw, does it have hardness? Sonic mght be handy.

Dante

candycorn
2010-06-20, 09:28 PM
In order to know a creature's Special Qualities, you need to have a bit of Knowledge of it.

Cadian 9th
2010-06-20, 09:32 PM
In order to know a creature's Special Qualities, you need to have a bit of Knowledge of it.

Ya,.. I'll just stick to the original electric ray:
[roll0] for [roll1]

Dante

candycorn
2010-06-20, 09:35 PM
You hit, for 4 additional damage.

It spits acid again.

[roll0] acid damage, reflex half.

Cadian 9th
2010-06-20, 09:44 PM
Reflex save: [roll0]

I shift out and attack with longspear. [roll1] for [roll2]

Dante

candycorn
2010-06-20, 10:05 PM
You pass the save.

Miss. It moves to C1, 10 feet up the wall (provoking an AoO).

Pincer:[roll0] for [roll1]

Cadian 9th
2010-06-20, 10:12 PM
Ok, away with the AOO. [roll0] for [roll1]

Then, my turn, attack again... [roll2] for [roll3]

Thanks

candycorn
2010-06-20, 10:42 PM
The AoO hits, which is good, as it was too close to hit with a longspear afterwards. You don't take that last pincer attack.

150xp.

Cadian 9th
2010-06-20, 10:47 PM
The AoO hits, which is good, as it was too close to hit with a longspear afterwards. You don't take that last pincer attack.

150xp.

W00t! I now have 450 xp, I think. I cast CLW on self, for [roll0] and then keep reattempting to focus if I fail, so unless something attacks me, I'll get focus.

Can I move back to my original location (ie start), the usual way, tapping away? Also, I can't post tonight so see you tommorow.

Dante

candycorn
2010-06-21, 07:02 AM
You'd like to return to the beginning of the level? You can if you like, I suppose.

A pity, though.

Cadian 9th
2010-06-21, 06:17 PM
You'd like to return to the beginning of the level? You can if you like, I suppose.

A pity, though.

Na, I meant just make my way to the starting room. I want to go the other way to the way I took this time. lol. :smallbiggrin:

Dante

candycorn
2010-06-21, 06:46 PM
I know what you meant. A pity. There are so many fun deathtraps encounters over where you were.

No matter.

The passage goes 30 feet south. At 20 feet, it splits east. At 30 feet, it splits east and west.

The passage goes over 40 feet east. At 10 feet, the passage splits north and south. At 30 feet, there's a door on the north wall.

Cadian 9th
2010-06-21, 06:49 PM
The passage goes 30 feet south. At 20 feet, it splits east. At 30 feet, it splits east and west.
.

Lol :smallbiggrin:

I go there. I have focus, yeah? I'm on full hp. 2pp remaining.
Dante

candycorn
2010-06-21, 06:51 PM
The passage goes 10 feet east, and turns north.

It then goes 40 feet north.
At 5 feet north, there's a door on the east wall.
At 20 feet, the passage splits east and west.
At 40 feet, the passage turns east.

Cadian 9th
2010-06-21, 06:58 PM
The passage goes 10 feet east, and turns north.

It then goes 40 feet north.
At 5 feet north, there's a door on the east wall.
At 20 feet, the passage splits east and west.
At 40 feet, the passage turns east.

I am still tapping btw, and yeah. Want dat one. :smallbiggrin:
Search door for traps.

candycorn
2010-06-21, 07:02 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||B|
4|||||H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Cadian 9th
2010-06-21, 07:10 PM
w00t! Charge!

Initiative:
[roll0]

I'm hoping I do better this time XD

EDIT: Now is not the time, Forum Roller. :smallannoyed:
:smallsmile:

candycorn
2010-06-21, 09:41 PM
The human grunts, and the beast pads silently to the doorway (A-2), a feral gleam in its eye.

The human moves forward behind it, longsword cautiously drawn, to C-2.

Your turn.

Cadian 9th
2010-06-21, 10:14 PM
Okays. I shift and charge the Beast thing. Longsword man can get charged later :smallbiggrin:

[roll0] expend focus for +2d6 [roll1] and [roll2]

w00t.
EDIT hopeful w00t?!

candycorn
2010-06-21, 10:25 PM
You're aware that the beast is directly in front of you, right? 5 feet away? Too close to charge?

Even without the bonus, though, you hit, and it vanishes in a puff of smoke. You have a move action remaining.

Cadian 9th
2010-06-21, 10:33 PM
Okay, move to E4, around the guy. Thanks.

Dante

candycorn
2010-06-21, 11:19 PM
He casts a spell.

Spellcraft DC 16 Identifies it as:Color Spray

Will Save, please.

Cadian 9th
2010-06-21, 11:53 PM
Okay, I'm not trained in spellcraft so yeah.

Will: [roll0]

candycorn
2010-06-21, 11:56 PM
First: Your will save is +1, not +4.

Second, don't delete posts with rolls.

Your charge with a roll of 10, and a damage of 9 stands.

And it misses.

Cadian 9th
2010-06-21, 11:57 PM
First: Your will save is +1, not +4.

Second, don't delete posts with rolls.

Yeah, I though I shouldn't post Until I know what the spell effect was. Sorry. Do I pass?
EDIT: Ninja'd. kay.

candycorn
2010-06-22, 12:01 AM
Yeah, I though I shouldn't post Until I know what the spell effect was. Sorry. Do I pass?
EDIT: Ninja'd. kay.

...You rolled a natural 20.
Of course you passed.

The caster steps back to B2, and casts another spell. Will save please.

Cadian 9th
2010-06-22, 12:02 AM
Yeah, I know, but some spells deal effects even if you pass, such as half damage etc.

ahhh crap. I realize will was not my strong point >.<
[roll0]

EDIT: Serious, now Is not the time, Forum Roller ! How bad is it?

candycorn
2010-06-22, 12:04 AM
You are Unconscious, Blind, and Stunned for [roll0] rounds.
After that, you are blind and stunned for [roll1] rounds.
After that, you are stunned for 1 round.

Caster ends turn.

candycorn
2010-06-22, 12:09 AM
Caster moves adjacent and attacks: [roll0] for [roll1]

Next Round, attack: [roll2] for [roll3]
Next Round, attack: [roll4] for [roll5]

For the first attack, you are Helpless. This means your Dex mod is -5. In addition, you take a -2 to AC for Blind, and another -2 for being stunned. This puts your AC (in shift form) at 8.

For the second attack, you are not helpless, but you are flatfooted, with a -4 for blind and stunned. Your AC is 13 (in shift form).

For the 3rd attack, you are flatfooted, with a -2 for stunned. Your AC is 15 (in shift form).

EDIT: Attacks 1 and 3 hit for 6 damage.

EDIT2: Forum roller saved your bacon there, with the duration of that Color spray.

Your turn. Note: You are prone.

Cadian 9th
2010-06-22, 01:23 AM
Standing up is for noobs, but hey.

Okay. Hmm. What to do. Okays. I (take a 5ft step? ) stand up, provoking AOO. Attack for [roll0] dealing [roll1]

EDIT: Okay, so I'll put up with Forum Roller hating me like that if it hates everyone like that. :smallbiggrin: Thanks, forum roller !:smallbiggrin:

candycorn
2010-06-22, 01:39 AM
While prone, it requires a Move action to move 5 feet, and it provokes an Attack of opportunity. Here's where I found it (http://www.wizards.com/default.asp?x=dnd/rg/20040608a).

AoO: [roll0] for [roll1]

Either way you take the AoO, but I'm going to assume you did not move 5 feet, and just stood up.

candycorn
2010-06-22, 01:41 AM
The caster takes a 5 foot step back to B2, and casts another spell.

Ranged touch Attack: [roll0] for [roll1] acid damage