Ramza00
2010-06-08, 02:04 PM
(Comments are in italics)
Pretty much I am trying to create a mystic theurge type class for the Dragonfire Adept. I want it to work with Dragonfire Adept/Arcane, Dragonfire Adept/Divine, and Dragonfire Adept/Psionics. I want it to be stronger than a traditional mystic theurge which usually falls behind in the power curve due to being up to 3 levels behind. Because of this I also added some class features called Dragonbreath Energies that boost your power but limited times per day.
The Dragonbreath Energies are new abilities unique to the class, add a small power boost but not a massive one (for they are limited number of day). Dragonbreath Energies which had the additional benefit of making the class not feel like it had dead levels even though technically you don't have dead levels for it is dual advancement. You gain a number of Dragonbreath Energies charges equal to your class level*2. In addition each level you gain a new level in Breath Master the new Dragonbreath Energies ability you gain cost a number of charges equal to your class level, thus you are limited to using that ability only two times per day or you must use some of your weaker abilities. I also have some new custom feats that give you more Dragonbreath Energies per day (within reason).
The skill requirements are there not to disallow early entry on one side of your progression but to prevent massive early entry at something not seriously like character level 3 or 4. I don't frown on early entry, but I want the characters to have 5 levels of another class before entering.
There is no way to enter this class without at least 1 level of a spellcasting class, and 2 levels of dragonfire adept. Even with early entry tricks.
-------------------------------------------------
A Breath Master is a Dragonfire Adept that has dabbled with magic and now manipulates his breath weapon in a similar weapon that mages
manipulate spells.
ENTRY REQUIREMENTS
Skills: Knowledge (arcana) 8 ranks
Languages: Draconic
Spells/Powers: Need to be able to cast 2nd level arcane spells, 2nd level divine spells, or 2nd level powers
Breath Weapon: Must have a breath weapon that does 2d6 damage, 2d8 damage, 2d10 damage, 3d4 damage or greater
Breath Effects: Must know 1 Breath Effect from the Dragonfire Adept base class
Hitpoints: D8
Bab: Poor (Wizards)
Saves: Good Fort, Will, Poor Reflex
Class Skills (4 + Int modifier per level): Appraise (Int), Bluff (Cha), Climb (Str, Armor Check Penalty), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str, Armor Check Penalty), Knowledge Arcana (Int), Knowledge Architecture and Engineering (Int), Knowledge History (Int), Knowledge Local (Int), Knowledge Nature (Int), Knowledge Nobility and Royalty (Int), Knowledge Psionics (Int), Knowledge Religion (Int), Knowledge The Planes (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Psionic Device (Cha) .
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting / Manifesting | Invocations / Breath Weapon / Breath Effect
1st | +0 | +2 | +0 | +2 | Dragonbreath Energies (Damage Enahncement) | +1 level of existing class | +1 level of existing class
2nd | +1 | +3 | +0 | +3 | Dragonbreath Energies (Reduce Energy Resistance) | +1 level of existing class | +1 level of existing class
3rd | +1 | +3 | +1 | +3 | Dragonbreath Energies (Heighten Breath)| +1 level of existing class | +1 level of existing class
4th | +2 | +4 | +1 | +4 | Dragonbreath Energies (Quicken Breath)| +1 level of existing class | +1 level of existing class
5th | +2 | +4 | +1 | +4 | Dragonbreath Energies (Charge Breath)| +1 level of existing class | +1 level of existing class
6th | +3 | +5 | +2 | +5 | Dragonbreath Energies (False Image Breath)| +1 level of existing class | +1 level of existing class
7th | +3 | +5 | +2 | +5 | Dragonbreath Energies (Superior Energy Blast)| +1 level of existing class | +1 level of existing class
8th | +4 | +6 | +2 | +6 | Dragonbreath Energies (Enlarge Blast)) | +1 level of existing class | +1 level of existing class
9th | +4 | +6 | +3 | +6 | Dragonbreath Energies (Breath Weapon Doppelgangers)| +1 level of existing class | +1 level of existing class
10th | +5 | +7 | +3 | + | Dragonbreath Energies (Negative Energy Blast)| +1 level of existing class | +1 level of existing class
[/table]
Spellcasting/Manifesting: At every level of the Breath Master prestige class you gain new spells/powers per day and an increase in your caster level/manifester level as if you had also gained a level in your spellcasting/manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. It you had more than one spellcasting/manifesting class before becoming a breath master, you must decided at each level which class you are applying this benefit too.
Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained
a level in an invocation-using class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one
invocation-using class before becoming a breath master, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Breath Weapon: At each Breath Master level treat your breath weapon as if you had gain an additional level in Dragonfire Adept.
Breath Effects: Your Breath Master and Dragonfire Adept levels stack in determining when you qualify for additional breath effects.
Dragonbreath Energies. Based off your studies of magic you learn how to manipulate your breath weapon in similar ways that you would manipulate cosmic energy via magic/psionics. You gain a number of Dragonbreath Energy charges equal to your class level * 2. You can apply these charges on Dragonbreath Energies right before you breath your breath weapon as a swift action. Even if you are capable of more than 1 swift action per round, you may only use 1 single Dragon Breath Energies per breath weapon. You can only use a total number of Dragonbreath energies per round equal to your class level.
• Damage Enhancement: Starting at Breath Master Level 1, you can sacrifice a number of Dragonbreath Energies to increase the damage of your breath weapon by 1d6*the number of sacrificed Dragonbreath Energies. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
• Reduce Energy Resistance: Starting at Breath Master Level 2: when you sacrifice two Dragonbreath Energies you charge your breath weapon with a debilitating aura. Any creature affected by your breath weapon besides suffering the normal effects also has his energy resistance reduced by a number equal to 5+your Breath Master class level. This effect lasts for a number of rounds equal to the Breath Master's character level. If your breath weapon also does energy damage the effects of Reduce Energy Resistance occur before you apply the damage of your breath weapon to the creature's hit point total.
• Heighten Breath: Starting at Breath Master Level 3: you can sacrifice 3 Dragonbreath Energies to increase the save dc of your breath weapon by a number equal to your class level.
• Quicken Breath: Starting at Breath Master Level 4: you can sacrifice 4 Dragonbreath Energies to use your breath weapon as swift action. Your breath weapon instantly goes off with no additional waiting time, instead using the swift action that it normally takes to use a Dragonbreath Energies effect
• Charge Breath: Starting at Breath Master Level 5: you can sacrifice 5 Dragonbreath Energies to use the Charge Breath Effect. You concentrate for 1 standard action, building up the primal energies inside your throat. You can't use your breath weapon for 1 round. On the next round you release the energies, doubling the damage of your normal breath weapon. In addition you may add your charisma modifier as a bonus to your save dc of your breath weapon. Until you release the breath weapon the following round you may not cast any spells, psionic powers, or invocations. You can't use any class abilities, feats, spells or similar effects to shorten the duration of the concentration, furthermore you can't pass the concentration to another being (such as a psicrystal or familiar). This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
• False Image Breath: Starting at Breath Master Level 6: you can sacrifice 6 Dragonbreath Energies to imbue your breath weapon with illusional false images. In addition to your breath weapon damage/effect, you can create false images of yourself that last a number of rounds equal to your character level. The number of images created is equal to your charisma modifier up to your class level. These images appear in the effect area of your breath weapon and are immune to the effects of your breath weapon. These false images follow the rules of the mirror image spell with one exception, they do not have to share your space and are capable of their own movement with movement speeds identical to your own. If the false images are inside your space and an enemy tries to target you, then roll randomly just as you normally would with mirror image. If the images are not in your space they are destroyed as normal if successfully attacked. Finally False Images have one additional effect that is different than a normal mirror image. You may instantly teleport to the location of one of your false images as a standard action, doing so destroys the image. At Breath Master Character level 8 you may teleport to the location of one of your false images as a move action. At Breath Master Character level 10 you may teleport to the location of one of your false images as an intermediate action.
• Superior Energy Blast: Starting at Breath Master Level 7: you can sacrifice 7 Dragonbreath Energies to imbue any breath weapon with an energy descriptor with an additional effect. If a target of your breath weapon fails its reflex save it must make a fortitude save or suffer an additional effect as seen on the table for 1 round. Now if the creature is already suffering the same effect, extend the duration by 1 round.
Acid Breath Sicken Creatures
Cold Breath Blind Creatures
Electricity Breath Entangled Creatures
Fire Breath Stun Creatures
Sonic Breath Deafen Creatures
• Enlarge Blast: Starting at Breath Master Level 8: you can sacrifice 8 Dragonbreath Energies to double the range of your breath weapon.
• Breath Weapon Doppelgangers: Starting at Breath Master Level 9: you can sacrifice 9 Dragonbreath Energies to create Breath Weapon Doppelgangers. Instead of your breath weapon coalescing in a normal cone or line, your breath weapons vapors form into mirror image doppelgangers of yourself. These doppelgangers last a number of rounds equal to your character and the number formed your cha modifier up to your class level (thus a max of 10 unless you are in epic). These doppelgangers are immune to the effects of your breath weapon. These false images follow the rules of the mirror image spell with one exception, they do not have to share your space and are capable of their own movement with movement speeds identical to your own. If the false images are inside your space and an enemy tries to target you, then roll randomly just as you normally would with mirror image. If the images are not in your space they are destroyed as normal if successfully attacked. Finally you can cause each individual doppelganger to explode as a free action (if the doppelganger is about to be destroyed you can choose for the doppelganger to explode as a free action before the doppelganger is destroyed). When a doppelganger explodes the area surrounding the doppelganger is subject to the effects of your breath weapon. The radius of the explosion (which is based off your size) is as follows. Creatures who have already been affected by a previous doppleganger explosion only take half damage from this attack. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
Fine to Tiny 5 ft
Small to Medium 10 ft
Large 15 ft
Huge 25 ft
Gargantuan 35 ft
Colossal 50 ft
• Negative Energy Blast: Starting at Breath Master Level 10: you can sacrifice 10 Dragonbreath Energies to deal 2d4 negative levels in addition to your normal dragon breath. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
-------------------------------------------------
Feats That you can take after entering Breath Master
Second Gut
Prerequisite: Breath Master level 1
Benefit: Add your Con modifier to the number of Dragon Breath Energies you get per day
(I need a name)
Prerequsitie: Breath Master level 1
Benefit: Add your Cha modifier to the number of Dragon Breath Energies you get per day
Breath Training:
Prerequsite: Breath Master level 1
Benefit: You gain a number of Dragon Breath Energies equal to your character level/4+1. This feat can be taken multiple times.
Improved Breath Manipulation:
Preqrequsitie: Breath Master level 1
Benefit: You gain a new form of Dragonbreath Energy. You can treat your breath weapon as if it was measure in rounds even if it normally is a standard action. Furthermore if you know any Metabreath feats, instead of increase the duration of your breath weapon recharge, you may instead reduce the number of rounds it takes to recharge on a 1 round to 1 energy ratio. As normal for any Dragonbreath Energies it still takes a swift action to activate this ability as well as you can't use more Dragonbreath Energies charges per round than your class level.
-------------------------------------------------
So in from cost/benefit standpoint of this class are.
Benefits
Good Fort, Will
The Dragonfire Adept skill list with Disguise and Gather Information added (for I felt the dragonfire adept would naturally possess these for dragon's have slick tongues and are masters of disguise as other creatures and walking among us), this is a good skill list with 4+ skills and UMD.
Full Progression of Breath Weapon
Full Progression of Spellcasting
Dragon Breath Energies
Costs
So what are you giving up compared to a normal Dragonfire Adept
Extended Range Breath Weapon (the biggest real thing)
Delayed Breath Effects, Breath Damage, and Invocations. Your most powerful Breath Effects such as Fivefold Breath of Tiamant doesn't stack with Draongbreath Energies
Scales
Damage Reduction
Dragonkin
Most likely 2 levels behind in your Dragonfire adept casting maybe 3 levels behind.
At least 2 levels behind in your spellcasting class
Costs
So what are you giving up compared to a normal spellcaster
You are at least 2 levels behind in your spellcasting class due to the entry requirements requiring 1 breath effect
You can't take a more powerful prestige class.
Now it is possible to enter this class with only a 1 level dip in your spellcasting side, but if you do so you are 4 levels behind a normal spellcaster unless you use an fast progression class like Ur Priest or Sublime Chord. That is 2 full spell levels behind, thus you are pretty much just add versalitity to the Dragonfire Adept you aren't adding power.
So what is your opinion, what would you change?
Pretty much I am trying to create a mystic theurge type class for the Dragonfire Adept. I want it to work with Dragonfire Adept/Arcane, Dragonfire Adept/Divine, and Dragonfire Adept/Psionics. I want it to be stronger than a traditional mystic theurge which usually falls behind in the power curve due to being up to 3 levels behind. Because of this I also added some class features called Dragonbreath Energies that boost your power but limited times per day.
The Dragonbreath Energies are new abilities unique to the class, add a small power boost but not a massive one (for they are limited number of day). Dragonbreath Energies which had the additional benefit of making the class not feel like it had dead levels even though technically you don't have dead levels for it is dual advancement. You gain a number of Dragonbreath Energies charges equal to your class level*2. In addition each level you gain a new level in Breath Master the new Dragonbreath Energies ability you gain cost a number of charges equal to your class level, thus you are limited to using that ability only two times per day or you must use some of your weaker abilities. I also have some new custom feats that give you more Dragonbreath Energies per day (within reason).
The skill requirements are there not to disallow early entry on one side of your progression but to prevent massive early entry at something not seriously like character level 3 or 4. I don't frown on early entry, but I want the characters to have 5 levels of another class before entering.
There is no way to enter this class without at least 1 level of a spellcasting class, and 2 levels of dragonfire adept. Even with early entry tricks.
-------------------------------------------------
A Breath Master is a Dragonfire Adept that has dabbled with magic and now manipulates his breath weapon in a similar weapon that mages
manipulate spells.
ENTRY REQUIREMENTS
Skills: Knowledge (arcana) 8 ranks
Languages: Draconic
Spells/Powers: Need to be able to cast 2nd level arcane spells, 2nd level divine spells, or 2nd level powers
Breath Weapon: Must have a breath weapon that does 2d6 damage, 2d8 damage, 2d10 damage, 3d4 damage or greater
Breath Effects: Must know 1 Breath Effect from the Dragonfire Adept base class
Hitpoints: D8
Bab: Poor (Wizards)
Saves: Good Fort, Will, Poor Reflex
Class Skills (4 + Int modifier per level): Appraise (Int), Bluff (Cha), Climb (Str, Armor Check Penalty), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str, Armor Check Penalty), Knowledge Arcana (Int), Knowledge Architecture and Engineering (Int), Knowledge History (Int), Knowledge Local (Int), Knowledge Nature (Int), Knowledge Nobility and Royalty (Int), Knowledge Psionics (Int), Knowledge Religion (Int), Knowledge The Planes (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Psionic Device (Cha) .
{table=head]Level | BAB | Fort | Ref | Will | Special | Spellcasting / Manifesting | Invocations / Breath Weapon / Breath Effect
1st | +0 | +2 | +0 | +2 | Dragonbreath Energies (Damage Enahncement) | +1 level of existing class | +1 level of existing class
2nd | +1 | +3 | +0 | +3 | Dragonbreath Energies (Reduce Energy Resistance) | +1 level of existing class | +1 level of existing class
3rd | +1 | +3 | +1 | +3 | Dragonbreath Energies (Heighten Breath)| +1 level of existing class | +1 level of existing class
4th | +2 | +4 | +1 | +4 | Dragonbreath Energies (Quicken Breath)| +1 level of existing class | +1 level of existing class
5th | +2 | +4 | +1 | +4 | Dragonbreath Energies (Charge Breath)| +1 level of existing class | +1 level of existing class
6th | +3 | +5 | +2 | +5 | Dragonbreath Energies (False Image Breath)| +1 level of existing class | +1 level of existing class
7th | +3 | +5 | +2 | +5 | Dragonbreath Energies (Superior Energy Blast)| +1 level of existing class | +1 level of existing class
8th | +4 | +6 | +2 | +6 | Dragonbreath Energies (Enlarge Blast)) | +1 level of existing class | +1 level of existing class
9th | +4 | +6 | +3 | +6 | Dragonbreath Energies (Breath Weapon Doppelgangers)| +1 level of existing class | +1 level of existing class
10th | +5 | +7 | +3 | + | Dragonbreath Energies (Negative Energy Blast)| +1 level of existing class | +1 level of existing class
[/table]
Spellcasting/Manifesting: At every level of the Breath Master prestige class you gain new spells/powers per day and an increase in your caster level/manifester level as if you had also gained a level in your spellcasting/manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. It you had more than one spellcasting/manifesting class before becoming a breath master, you must decided at each level which class you are applying this benefit too.
Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained
a level in an invocation-using class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one
invocation-using class before becoming a breath master, you must decide to which class to add each level for the purpose of determining caster level and invocations known.
Breath Weapon: At each Breath Master level treat your breath weapon as if you had gain an additional level in Dragonfire Adept.
Breath Effects: Your Breath Master and Dragonfire Adept levels stack in determining when you qualify for additional breath effects.
Dragonbreath Energies. Based off your studies of magic you learn how to manipulate your breath weapon in similar ways that you would manipulate cosmic energy via magic/psionics. You gain a number of Dragonbreath Energy charges equal to your class level * 2. You can apply these charges on Dragonbreath Energies right before you breath your breath weapon as a swift action. Even if you are capable of more than 1 swift action per round, you may only use 1 single Dragon Breath Energies per breath weapon. You can only use a total number of Dragonbreath energies per round equal to your class level.
• Damage Enhancement: Starting at Breath Master Level 1, you can sacrifice a number of Dragonbreath Energies to increase the damage of your breath weapon by 1d6*the number of sacrificed Dragonbreath Energies. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
• Reduce Energy Resistance: Starting at Breath Master Level 2: when you sacrifice two Dragonbreath Energies you charge your breath weapon with a debilitating aura. Any creature affected by your breath weapon besides suffering the normal effects also has his energy resistance reduced by a number equal to 5+your Breath Master class level. This effect lasts for a number of rounds equal to the Breath Master's character level. If your breath weapon also does energy damage the effects of Reduce Energy Resistance occur before you apply the damage of your breath weapon to the creature's hit point total.
• Heighten Breath: Starting at Breath Master Level 3: you can sacrifice 3 Dragonbreath Energies to increase the save dc of your breath weapon by a number equal to your class level.
• Quicken Breath: Starting at Breath Master Level 4: you can sacrifice 4 Dragonbreath Energies to use your breath weapon as swift action. Your breath weapon instantly goes off with no additional waiting time, instead using the swift action that it normally takes to use a Dragonbreath Energies effect
• Charge Breath: Starting at Breath Master Level 5: you can sacrifice 5 Dragonbreath Energies to use the Charge Breath Effect. You concentrate for 1 standard action, building up the primal energies inside your throat. You can't use your breath weapon for 1 round. On the next round you release the energies, doubling the damage of your normal breath weapon. In addition you may add your charisma modifier as a bonus to your save dc of your breath weapon. Until you release the breath weapon the following round you may not cast any spells, psionic powers, or invocations. You can't use any class abilities, feats, spells or similar effects to shorten the duration of the concentration, furthermore you can't pass the concentration to another being (such as a psicrystal or familiar). This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
• False Image Breath: Starting at Breath Master Level 6: you can sacrifice 6 Dragonbreath Energies to imbue your breath weapon with illusional false images. In addition to your breath weapon damage/effect, you can create false images of yourself that last a number of rounds equal to your character level. The number of images created is equal to your charisma modifier up to your class level. These images appear in the effect area of your breath weapon and are immune to the effects of your breath weapon. These false images follow the rules of the mirror image spell with one exception, they do not have to share your space and are capable of their own movement with movement speeds identical to your own. If the false images are inside your space and an enemy tries to target you, then roll randomly just as you normally would with mirror image. If the images are not in your space they are destroyed as normal if successfully attacked. Finally False Images have one additional effect that is different than a normal mirror image. You may instantly teleport to the location of one of your false images as a standard action, doing so destroys the image. At Breath Master Character level 8 you may teleport to the location of one of your false images as a move action. At Breath Master Character level 10 you may teleport to the location of one of your false images as an intermediate action.
• Superior Energy Blast: Starting at Breath Master Level 7: you can sacrifice 7 Dragonbreath Energies to imbue any breath weapon with an energy descriptor with an additional effect. If a target of your breath weapon fails its reflex save it must make a fortitude save or suffer an additional effect as seen on the table for 1 round. Now if the creature is already suffering the same effect, extend the duration by 1 round.
Acid Breath Sicken Creatures
Cold Breath Blind Creatures
Electricity Breath Entangled Creatures
Fire Breath Stun Creatures
Sonic Breath Deafen Creatures
• Enlarge Blast: Starting at Breath Master Level 8: you can sacrifice 8 Dragonbreath Energies to double the range of your breath weapon.
• Breath Weapon Doppelgangers: Starting at Breath Master Level 9: you can sacrifice 9 Dragonbreath Energies to create Breath Weapon Doppelgangers. Instead of your breath weapon coalescing in a normal cone or line, your breath weapons vapors form into mirror image doppelgangers of yourself. These doppelgangers last a number of rounds equal to your character and the number formed your cha modifier up to your class level (thus a max of 10 unless you are in epic). These doppelgangers are immune to the effects of your breath weapon. These false images follow the rules of the mirror image spell with one exception, they do not have to share your space and are capable of their own movement with movement speeds identical to your own. If the false images are inside your space and an enemy tries to target you, then roll randomly just as you normally would with mirror image. If the images are not in your space they are destroyed as normal if successfully attacked. Finally you can cause each individual doppelganger to explode as a free action (if the doppelganger is about to be destroyed you can choose for the doppelganger to explode as a free action before the doppelganger is destroyed). When a doppelganger explodes the area surrounding the doppelganger is subject to the effects of your breath weapon. The radius of the explosion (which is based off your size) is as follows. Creatures who have already been affected by a previous doppleganger explosion only take half damage from this attack. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
Fine to Tiny 5 ft
Small to Medium 10 ft
Large 15 ft
Huge 25 ft
Gargantuan 35 ft
Colossal 50 ft
• Negative Energy Blast: Starting at Breath Master Level 10: you can sacrifice 10 Dragonbreath Energies to deal 2d4 negative levels in addition to your normal dragon breath. This Dragonbreath Energies effect may not be combined with Discorporating Breath of Bahamut or Fivefold Breath of Tiamat .
-------------------------------------------------
Feats That you can take after entering Breath Master
Second Gut
Prerequisite: Breath Master level 1
Benefit: Add your Con modifier to the number of Dragon Breath Energies you get per day
(I need a name)
Prerequsitie: Breath Master level 1
Benefit: Add your Cha modifier to the number of Dragon Breath Energies you get per day
Breath Training:
Prerequsite: Breath Master level 1
Benefit: You gain a number of Dragon Breath Energies equal to your character level/4+1. This feat can be taken multiple times.
Improved Breath Manipulation:
Preqrequsitie: Breath Master level 1
Benefit: You gain a new form of Dragonbreath Energy. You can treat your breath weapon as if it was measure in rounds even if it normally is a standard action. Furthermore if you know any Metabreath feats, instead of increase the duration of your breath weapon recharge, you may instead reduce the number of rounds it takes to recharge on a 1 round to 1 energy ratio. As normal for any Dragonbreath Energies it still takes a swift action to activate this ability as well as you can't use more Dragonbreath Energies charges per round than your class level.
-------------------------------------------------
So in from cost/benefit standpoint of this class are.
Benefits
Good Fort, Will
The Dragonfire Adept skill list with Disguise and Gather Information added (for I felt the dragonfire adept would naturally possess these for dragon's have slick tongues and are masters of disguise as other creatures and walking among us), this is a good skill list with 4+ skills and UMD.
Full Progression of Breath Weapon
Full Progression of Spellcasting
Dragon Breath Energies
Costs
So what are you giving up compared to a normal Dragonfire Adept
Extended Range Breath Weapon (the biggest real thing)
Delayed Breath Effects, Breath Damage, and Invocations. Your most powerful Breath Effects such as Fivefold Breath of Tiamant doesn't stack with Draongbreath Energies
Scales
Damage Reduction
Dragonkin
Most likely 2 levels behind in your Dragonfire adept casting maybe 3 levels behind.
At least 2 levels behind in your spellcasting class
Costs
So what are you giving up compared to a normal spellcaster
You are at least 2 levels behind in your spellcasting class due to the entry requirements requiring 1 breath effect
You can't take a more powerful prestige class.
Now it is possible to enter this class with only a 1 level dip in your spellcasting side, but if you do so you are 4 levels behind a normal spellcaster unless you use an fast progression class like Ur Priest or Sublime Chord. That is 2 full spell levels behind, thus you are pretty much just add versalitity to the Dragonfire Adept you aren't adding power.
So what is your opinion, what would you change?