aeauseth
2010-06-10, 05:21 PM
I'm currently running a Warlock with Eldritch Glaive. The rules are a bit awkward so I make a summary for reference. I though I would share! Also if any are incorrect please enlighten us all.
The eldritch glaive is weaponlike and spell-like.
Use Ice Axe as a reference. It is has similar properties.
You may need to make a concentration check (DC 16) to avoid attacks of opportunity. This is the standard rule for all invocations & spells (unless specifically stated otherwise). This is a reach weapon, typically foes are at least 10ft away (if not a 5ft step before you invoke should fix that). So rarely do you need to cast defensively or make a concentration check. At level 12 (possibly sooner) your concentration skill should be high enough to cast 1st level invocations defensively with no chance of failure.
If you take damage, you need to make another concentration check (DC 10 + damage dealt) to keep the eldritch glaive active. Same rules as any full-round spell.
Technically the use of eldritch glaive is a full-round invocation (last until just before the start of your next turn). Not a full round attack. But this complicates the application of various rules and feats. So instead think of it as a full-round melee touch attack.
Even if your BAB is less than +6 it still takes 1 full round. This means you cannot move then attack. You can still take a 5' step then attack.
You can use the eldritch glaive while mounted. This resolves your movement issues. However you have to make a Concentration check DC 11 or lose the eldritch glaive. If the mount is running (quadruple speed) your Concentration check is DC 16.
The eldritch glaive is weaponlike and as such you get no damage bonus from power attack, strength, or any other strength related ability that modifies weapon damage. It is NOT a force effect. Think about it, why would you add your strength bonus damage to a touch attack? Same as Ice Axe.
Increasing your strength may improve your to-hit, but not your damage.
If you can increase your BAB bonus (possibly with Divine Power), you may get another attack.
One-Handed? Referring back to Ice Axe, it states "ice axe in your hand", which would suggest a one-handed weapon. The deafult requirement for a Somantic spell is to have 1 hand free. I can find nothing that states Ice Axe or Eldritch Glaive requires two hands. The axe and glaive are just visual effects.
If you enlarge yourself your reach increases (you threaten squares 15-20ft away). Shorten Grip expands your reach/threaten to 5-20ft when large. Damage doens't change based on the eldritch glaive's size.
Strongarm bracers don't help. The assumption is that the eldritch glaive is appropriate for your size. Otherwise you could just create a collosial glaive and take the minus to hit, that's just wrong.
Any modifications to the eldritch glaive works on all attacks. For example a +6/+1 BAB using Mortalbane does an extra 2d6 damage for both attack rolls (using just 1 daily use of Mortalbane). If using Empower Spell-Like Ability then both attack rolls are empowered. Same holds true for an eldritch essence, the extra damage/effect affects all targets using a single charge or daily use. This also holds true for any attacks of opportunity you take (remember the eldritch glaive remains in effect until the start of your next turn). The weaponlike rules would seem to contradict this, but the eldritch glaive rules specifically state that any eldritch essence applies to all attacks, so it would follow that any other bonus would also be applied to all attacks. This would seem to override weaponlike rules in this particular case.
Metamagic rods, Circlet of rapid spellcasting, or any other magic item that modifies a spell do not work with invocations or eldritch blast/glaive. Although Eldritch Rod may be of some use.
You cannot be disarmed of the eldritch glaive nor can it be sundered. Similar to Ice Axe.
You can't use the eldritch glaive to disarm a foe since that would be a melee attack.
You can't trip a foe with an eldritch glaive. In order to trip with a weapon it must specifically state so in the weapon description. You can't trip with a glaive either.
The eldrtich glaive can not be enchanted. You can't put a gem in the weapon. Technically it is still an invocation, not a weapon. Magical oils that enhance weapons will not work. Any spells that enhance weapons don't work either.
Increasing the damage of eldritch glaive is tricky. In general look for anything that specifically works with eldritch blast (Warlock's scepter) or spell-like abililities (Mortalbane). Some additional items to look at are Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture, Chausuble of Fell Power, or take a few levels of the Hellfire Warlock prestige class.
Anything that modifies your eldritch blast will modify the eldritch glaive in the same way. For example Gloves of Eldritch Admixture.
Any ability that gives an extra attack, such as haste should work with eldritch glaive normally. This isn't specifically stated in the rules, however since it is based on BAB and multiple attacks, it would seem to follow that extra attacks are possible.
Any effect that reduces you to a single standard (such as slow) means you can not use eldritch glaive at all.
This is not a force effect and as such has a 50% miss chance on incorporeal creatures.
Quicken_Spell-Like_Ability turns this full round invocation into a free action. Eldritch glaive is a 1st level spell-like ability (unless modified by an eldritch essence). This effectively gives you two full attacks with your eldritch glaive.
Weapon Finesse should work with eldritch glaive since the glaive is weightless (thus by definition a light weapon). Also weaponlike specifically states you can use Weapon Finesse.
Combat Expertise requires an attack action and thus is not usable in combination with eldritch glaive.
Spring Attack does not work with eldritch glaive.
You can't Fight Defensively with an eldritch glaive.
You can't ready an action with the intent to use eldritch glaive. You can't cast eldritch glaive then ready an action.
See weaponlike for information about feats.
The eldritch glaive is weaponlike and spell-like.
Use Ice Axe as a reference. It is has similar properties.
You may need to make a concentration check (DC 16) to avoid attacks of opportunity. This is the standard rule for all invocations & spells (unless specifically stated otherwise). This is a reach weapon, typically foes are at least 10ft away (if not a 5ft step before you invoke should fix that). So rarely do you need to cast defensively or make a concentration check. At level 12 (possibly sooner) your concentration skill should be high enough to cast 1st level invocations defensively with no chance of failure.
If you take damage, you need to make another concentration check (DC 10 + damage dealt) to keep the eldritch glaive active. Same rules as any full-round spell.
Technically the use of eldritch glaive is a full-round invocation (last until just before the start of your next turn). Not a full round attack. But this complicates the application of various rules and feats. So instead think of it as a full-round melee touch attack.
Even if your BAB is less than +6 it still takes 1 full round. This means you cannot move then attack. You can still take a 5' step then attack.
You can use the eldritch glaive while mounted. This resolves your movement issues. However you have to make a Concentration check DC 11 or lose the eldritch glaive. If the mount is running (quadruple speed) your Concentration check is DC 16.
The eldritch glaive is weaponlike and as such you get no damage bonus from power attack, strength, or any other strength related ability that modifies weapon damage. It is NOT a force effect. Think about it, why would you add your strength bonus damage to a touch attack? Same as Ice Axe.
Increasing your strength may improve your to-hit, but not your damage.
If you can increase your BAB bonus (possibly with Divine Power), you may get another attack.
One-Handed? Referring back to Ice Axe, it states "ice axe in your hand", which would suggest a one-handed weapon. The deafult requirement for a Somantic spell is to have 1 hand free. I can find nothing that states Ice Axe or Eldritch Glaive requires two hands. The axe and glaive are just visual effects.
If you enlarge yourself your reach increases (you threaten squares 15-20ft away). Shorten Grip expands your reach/threaten to 5-20ft when large. Damage doens't change based on the eldritch glaive's size.
Strongarm bracers don't help. The assumption is that the eldritch glaive is appropriate for your size. Otherwise you could just create a collosial glaive and take the minus to hit, that's just wrong.
Any modifications to the eldritch glaive works on all attacks. For example a +6/+1 BAB using Mortalbane does an extra 2d6 damage for both attack rolls (using just 1 daily use of Mortalbane). If using Empower Spell-Like Ability then both attack rolls are empowered. Same holds true for an eldritch essence, the extra damage/effect affects all targets using a single charge or daily use. This also holds true for any attacks of opportunity you take (remember the eldritch glaive remains in effect until the start of your next turn). The weaponlike rules would seem to contradict this, but the eldritch glaive rules specifically state that any eldritch essence applies to all attacks, so it would follow that any other bonus would also be applied to all attacks. This would seem to override weaponlike rules in this particular case.
Metamagic rods, Circlet of rapid spellcasting, or any other magic item that modifies a spell do not work with invocations or eldritch blast/glaive. Although Eldritch Rod may be of some use.
You cannot be disarmed of the eldritch glaive nor can it be sundered. Similar to Ice Axe.
You can't use the eldritch glaive to disarm a foe since that would be a melee attack.
You can't trip a foe with an eldritch glaive. In order to trip with a weapon it must specifically state so in the weapon description. You can't trip with a glaive either.
The eldrtich glaive can not be enchanted. You can't put a gem in the weapon. Technically it is still an invocation, not a weapon. Magical oils that enhance weapons will not work. Any spells that enhance weapons don't work either.
Increasing the damage of eldritch glaive is tricky. In general look for anything that specifically works with eldritch blast (Warlock's scepter) or spell-like abililities (Mortalbane). Some additional items to look at are Gauntlets of Eldritch Energy, Gloves of Eldritch Admixture, Chausuble of Fell Power, or take a few levels of the Hellfire Warlock prestige class.
Anything that modifies your eldritch blast will modify the eldritch glaive in the same way. For example Gloves of Eldritch Admixture.
Any ability that gives an extra attack, such as haste should work with eldritch glaive normally. This isn't specifically stated in the rules, however since it is based on BAB and multiple attacks, it would seem to follow that extra attacks are possible.
Any effect that reduces you to a single standard (such as slow) means you can not use eldritch glaive at all.
This is not a force effect and as such has a 50% miss chance on incorporeal creatures.
Quicken_Spell-Like_Ability turns this full round invocation into a free action. Eldritch glaive is a 1st level spell-like ability (unless modified by an eldritch essence). This effectively gives you two full attacks with your eldritch glaive.
Weapon Finesse should work with eldritch glaive since the glaive is weightless (thus by definition a light weapon). Also weaponlike specifically states you can use Weapon Finesse.
Combat Expertise requires an attack action and thus is not usable in combination with eldritch glaive.
Spring Attack does not work with eldritch glaive.
You can't Fight Defensively with an eldritch glaive.
You can't ready an action with the intent to use eldritch glaive. You can't cast eldritch glaive then ready an action.
See weaponlike for information about feats.