Navigator
2010-06-10, 11:43 PM
This (http://www.giantitp.com/forums/showthread.php?t=127254&highlight=disjunction) thread talked about balancing mage's disjunction. While it is much more manageable than the original, I still think it's a bit powerful. Instead of outright banning it, I'd like to see it in a form where I didn't hold my head in my hands every time it was cast. Comments and criticisms are very welcome.
DISJUNCTION
Level: Magic 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action or 1 minute
Range: Close (25 ft. + 5 ft. / 2 levels) or Touch (see text)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: None; will negates (see text)
Spell Resistance: No
You can use disjunction in two different ways which is dependant on how long you spend casting the spell. When you decide to cast disjunction, you must decide how long you will cast the spell (1 standard action or 1 minute).
If you spend one standard action casting the spell, it functions as greater dispel magic, except that the maximum caster level on your dispel check is +30 instead of +20.
Additionally, if an anti-magic field is targeted or within range of an area dispel, there is a 1% chance per caster level to destroy the anti-magic field, but nothing inside it is affected.
If you spend one minute casting the spell, the XP component is required, and you may choose to use disjunction in one of three ways:
Targeted Disjunction
Functions as greater dispel magic’s targeted dispel except all dispel checks automatically succeed. If an anti-magic field is targeted, it is automatically destroyed, but nothing inside it is affected.
Area Disjunction
Functions as greater dispel magic’s area dispel, except all dispel checks automatically succeed. If an anti-magic field is targeted or within range of an area dispel, there is a 1% chance per caster level to destroy the anti-magic field, but nothing inside it is affected.
Item Disjunction
The caster must touch the object in order to use disjunction in this way. If an unintelligent, unattended, non-artifact object is targeted with disjunction in this way, it is automatically and permanently stripped of all magic, making it a mundane object.
If an intelligent or attended object is targeted, it is allowed a Will saving throw. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.
If an unattended, non-major artifact is targeted, there is a 1% chance per caster level of permanently stripping it of all magic. Any attempt to disjoin an attended or major artifact automatically fails. Any failed attempt to disjoin an artifact causes the caster to immediately lose 1,000 XP and suffer any effects from the object as if the caster touched the object. This loss of XP and other effects cannot be obfuscated by any means, even time travel.
Note: Destroying artifacts is a dangerous business, and will attract the attention of some powerful or divine being that has an interest in or connection with the device.
DISJUNCTION
Level: Magic 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action or 1 minute
Range: Close (25 ft. + 5 ft. / 2 levels) or Touch (see text)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: None; will negates (see text)
Spell Resistance: No
You can use disjunction in two different ways which is dependant on how long you spend casting the spell. When you decide to cast disjunction, you must decide how long you will cast the spell (1 standard action or 1 minute).
If you spend one standard action casting the spell, it functions as greater dispel magic, except that the maximum caster level on your dispel check is +30 instead of +20.
Additionally, if an anti-magic field is targeted or within range of an area dispel, there is a 1% chance per caster level to destroy the anti-magic field, but nothing inside it is affected.
If you spend one minute casting the spell, the XP component is required, and you may choose to use disjunction in one of three ways:
Targeted Disjunction
Functions as greater dispel magic’s targeted dispel except all dispel checks automatically succeed. If an anti-magic field is targeted, it is automatically destroyed, but nothing inside it is affected.
Area Disjunction
Functions as greater dispel magic’s area dispel, except all dispel checks automatically succeed. If an anti-magic field is targeted or within range of an area dispel, there is a 1% chance per caster level to destroy the anti-magic field, but nothing inside it is affected.
Item Disjunction
The caster must touch the object in order to use disjunction in this way. If an unintelligent, unattended, non-artifact object is targeted with disjunction in this way, it is automatically and permanently stripped of all magic, making it a mundane object.
If an intelligent or attended object is targeted, it is allowed a Will saving throw. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.
If an unattended, non-major artifact is targeted, there is a 1% chance per caster level of permanently stripping it of all magic. Any attempt to disjoin an attended or major artifact automatically fails. Any failed attempt to disjoin an artifact causes the caster to immediately lose 1,000 XP and suffer any effects from the object as if the caster touched the object. This loss of XP and other effects cannot be obfuscated by any means, even time travel.
Note: Destroying artifacts is a dangerous business, and will attract the attention of some powerful or divine being that has an interest in or connection with the device.