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Corporate M
2010-06-11, 06:35 PM
Probably the best class variants are those that have nothing to lose. (Tier 6 to Tier 4s) This just exists to give these classes some fun, interesting alternates incase people want to play them, but atleast feel like they're contributing...



SAMURAI "DARK KNIGHT" (Tier: 6 Prediction Tier Now: 4)
http://www.wizards.com/dnd/images/cw_ag/75398.jpg
Loses: Daiso Proficientcy
Loses: Two swords as one
Gains: Warrior Spirit
Gains: Sphere


Warrior Spirit:
At first level, and every samurai level thereafter, the samurai gains a bonus to HP equal to his wisdom modifier.

Sphere:
At first level and every 5th samurai level, (1, 5th, 10th, 15th, 20th) a samurai gains an sphere. These spheres function as supernatural abilities, that unless otherwise noted, cost a number of HP to manifest as when you gain access to them.

http://www.dandwiki.com/wiki/3.5e_Spheres

For example, taking the death sphere. A samurai gains access to implosion at level 19, and to cast implosion, costs 19HP.




HEXBLADE "CURSOR" (Tier: 5 Prediction Tier Now: 3)
http://www.wizards.com/dnd/images/cw_ag/75396.jpg
Loses: Hexblade's Curse
Loses: Summon Familiar
Gains: Bestow Curse (as a move action)
Gains: Inflict Hex Wounds

Instead of hexblade's curse, you gain a spell-like ability bestow curse, which works as the spell of equal level, and requires a move action instead of a free action. When you would get greater hexblade curse, you can instead use it as a swift action, and when you would gain dire hexblade curse, you can instead use it as a free action.

You also do not gain a familiar, but instead can channel negative energy through your weapon. This supernatural ability deals 1d8 negative energy damage per round untill a will save negates it. This can only last for a number of rounds equal to hexblade level.



MONK "ELEMENTAL BENDER" (Tier: 5 Prediction Tier Now: 4)
http://s.bebo.com/app-image/6614986100/6614477509/PROFILE/i.idlestudios.com/img/q/u/08/05/05/zuko-firenation.jpg
Loses: Still Mind
Loses: Purity of Body
Loses: Diamond Body
Loses: Tongue of The Sun and Moon

Gains: Elemental Bending

Elemental Bending (Su) :
Largely taken from Avatar d20, just combining it with the monk class... The monk does not have to worry about backlash as in avatar, but each bending element is it's only trained skill. Monks gain all elements as class skills, but only access to one seed at first and every even monk level. (You must choose an element and can only learn innately from that element, otherwise you must expend a feat to learn alternate element seeds)

http://sites.google.com/site/avatard20/bending-version2.0

Each class has a strong list of seeds to choose from.

Temotei
2010-06-11, 11:34 PM
Wasn't the hexblade tier 4? I thought it was.


Tier 4: Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competance without truly shining. Rarely has any abilities that can outright handle an encounter unless that encounter plays directly to the class's main strength. DMs may sometimes need to work to make sure Tier 4s can contribue to an encounter, as their abilities may sometimes leave them useless. Won't outshine anyone except Tier 6s except in specific circumstances that play to their strengths. Cannot compete effectively with Tier 1s that are played well.

Examples: Rogue, Barbarian, Warlock, Warmage, Scout, Ranger, Hexblade, Adept, Spellthief, Marshal, Fighter (Dungeoncrasher Variant)

http://brilliantgameologists.com/boards/index.php?topic=1002.0

Kyuu Himura
2010-06-12, 12:20 AM
I'm not sure giving magic to the samurai is a good fix... unless you're drawing inspiration from Samurai Deeper Kyo or something.....
I would, however, give them lots of skill points (they're not just warriors, they are noble and educated warriors), a +something to attack and damage with a katana (hey, if they say it's their soul and all....), and/or an ability like ancestral daisho from OA/Rokugan samurai (a lot like the CW Kensai's signature weapon, you know, pay xp to get magic enhancements) other than that, probably a bonus to will saves against mind-affecting abilities that go against bushido (understanding bushido as bravery, loyalty, justice, compassion, repect, sincerity and duty).... yet again, there's like a gazillion plus one samurai fixes that do this, nice work getting done one that brings something new.