Zeful
2010-06-11, 07:21 PM
How would something like this change the game?
For background: I've been working on a campaign setting for a little over 8 years (making very little progress as I've scrapped more material due to not being able to clearly state it than I've actually written) and I came up with a set of permanent bonuses as kind of a gimmick for the setting. So far I've come up with a set of bonuses that can't be removed, dispelled, suppressed, or even destroyed by mortal magic as these bonuses (tentatively called Boons) are given to the player by one of the hundred of thousands of creatures with Divine Rank. Only a god of a higher divine rank even has a chance to remove them (and I'm leaning on a percentile chance based on the difference in ranks between the two gods).
Some of the bonuses I've come up with are:
Stat bonuses: In addition to providing the bonus, it provides an equal, undamageable buffer before the stat hits 0 (A character with +1 con can be raised from the dead an infinite number of times, because Raise Dead can't subtract the final point to bring him down to 0 Con. He can still be killed normally as his Hp is a byproduct of his Con). However he also can't choose to damage that attribute of his own free will (such as from Overchannel) because the ability score can no longer be damaged.
Save Bonuses, Skill bonuses, small elemental attributes, resistance to damage (that can't be overcome) SR (maybe) and Spell-like abilities (which antimagic field can't suppress).
So what effect would some of this stuff have on the game?
For background: I've been working on a campaign setting for a little over 8 years (making very little progress as I've scrapped more material due to not being able to clearly state it than I've actually written) and I came up with a set of permanent bonuses as kind of a gimmick for the setting. So far I've come up with a set of bonuses that can't be removed, dispelled, suppressed, or even destroyed by mortal magic as these bonuses (tentatively called Boons) are given to the player by one of the hundred of thousands of creatures with Divine Rank. Only a god of a higher divine rank even has a chance to remove them (and I'm leaning on a percentile chance based on the difference in ranks between the two gods).
Some of the bonuses I've come up with are:
Stat bonuses: In addition to providing the bonus, it provides an equal, undamageable buffer before the stat hits 0 (A character with +1 con can be raised from the dead an infinite number of times, because Raise Dead can't subtract the final point to bring him down to 0 Con. He can still be killed normally as his Hp is a byproduct of his Con). However he also can't choose to damage that attribute of his own free will (such as from Overchannel) because the ability score can no longer be damaged.
Save Bonuses, Skill bonuses, small elemental attributes, resistance to damage (that can't be overcome) SR (maybe) and Spell-like abilities (which antimagic field can't suppress).
So what effect would some of this stuff have on the game?