Chainsaw Hobbit
2010-06-12, 11:34 AM
Meat Shield
(Drawing by ME!!!)
http://img641.imageshack.us/img641/4083/dwarfmeatshielddude.png
"Oh, THAT spear that's impaling me. What about it?"
- Brackham Durok, Dwarf Meat Shield
Meat Shields are powerful, slow moving warriors that wear about 2 suits of armor at a time, have sacks of hit points, and wield weapons that weigh more that they do.
Becoming a Meat Shield
ENTRY REQUIREMENTS
Base Attack Bonus +5
Feats Great Fortitude, Improved Toughness
Armor Proficiency Must be proficient with at least 1 kind of heavy armor.
Class Skills
Skills Points at Each Level: 4 + int
Intimidate, Ride, Survival, Jump, Swim, Climb, Concentration, Craft, Diplomacy, Knowledge (dungeoneering), Profession, Sense Motive, Spot.
Hit Dice: d12
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special
1st|+1|+2|+2|+2|Bodyguard, Speed Bump 1/Encounter
2nd|+2|+3|+3|+3|Die Hard, Extreme Hardiness
3rd|+3|+3|+3|+3|Speed Bump 2/Encounter
4th|+4|+4|+4|+4|Heavy Armor Damage Reduction
5th|+5|+4|+4|+4|Speed Bump 3/Encounter
6th|+6/+1|+5|+5|+5|Make it Last, Supernatural Hardiness, Improved Heavy Armor Damage Reduction
7th|+7/+2|+5|+5|+5|Speed Bump 4/Encounter
8th|+8/+3|+6|+6|+6|Shield Other
9th|+9/+4|+6|+6|+6|Speed Bump 5/Encounter
10th|+10/+5|+7|+7|+7|Epic Toughness, Greater Heavy Armor Damage Reduction[/table]
Bodyguard (EX)
You gain the ability to absorb a portion of the damage done to an adjacent ally, when an adjacent ally takes damage you may choose to reduce that damage by half but take damage equal to the damage reduced.
Speed Bump (EX)
Once per encounter after taking damage you may choose to reduce that damage by a number equal to your constitution score.
Make it last (SU)
You may add half your constitution score to the number of HP you regain when healed by magical means.
Die hard (EX)
You gain the Die hard feat weather or not you qualify, if you already have the feat you instead gain the toughness feat.
Extreme Hardiness (EX)
You gain immunity to all non-magical disease and poison
Supernatural hardiness(SU)
You gain immunity to all magical disease and poison
Heavy armor damage reduction (EX)
While in heavy armor you gain damage reduction /- equal to your constitution modifier.
Epic toughness (EX)
You gain the Epic toughness feat (+30 hp) weather you qualify or not.
Improved heavy armor damage reduction (EX)
Replaces Heavy armor damage reduction, Improved heavy armor damage reduction works the same but the total DR is improved by 2.
Greater heavy armor damage reduction (EX)
Replaces Improved heavy armor damage reduction, Greater heavy armor damage reduction works like Heavy armor damage reduction but the total DR is improved by 4.
Shield other (SP)
You can use the Shield other spell a number of times per day equal to your constitution modifier.
(Drawing by ME!!!)
http://img641.imageshack.us/img641/4083/dwarfmeatshielddude.png
"Oh, THAT spear that's impaling me. What about it?"
- Brackham Durok, Dwarf Meat Shield
Meat Shields are powerful, slow moving warriors that wear about 2 suits of armor at a time, have sacks of hit points, and wield weapons that weigh more that they do.
Becoming a Meat Shield
ENTRY REQUIREMENTS
Base Attack Bonus +5
Feats Great Fortitude, Improved Toughness
Armor Proficiency Must be proficient with at least 1 kind of heavy armor.
Class Skills
Skills Points at Each Level: 4 + int
Intimidate, Ride, Survival, Jump, Swim, Climb, Concentration, Craft, Diplomacy, Knowledge (dungeoneering), Profession, Sense Motive, Spot.
Hit Dice: d12
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special
1st|+1|+2|+2|+2|Bodyguard, Speed Bump 1/Encounter
2nd|+2|+3|+3|+3|Die Hard, Extreme Hardiness
3rd|+3|+3|+3|+3|Speed Bump 2/Encounter
4th|+4|+4|+4|+4|Heavy Armor Damage Reduction
5th|+5|+4|+4|+4|Speed Bump 3/Encounter
6th|+6/+1|+5|+5|+5|Make it Last, Supernatural Hardiness, Improved Heavy Armor Damage Reduction
7th|+7/+2|+5|+5|+5|Speed Bump 4/Encounter
8th|+8/+3|+6|+6|+6|Shield Other
9th|+9/+4|+6|+6|+6|Speed Bump 5/Encounter
10th|+10/+5|+7|+7|+7|Epic Toughness, Greater Heavy Armor Damage Reduction[/table]
Bodyguard (EX)
You gain the ability to absorb a portion of the damage done to an adjacent ally, when an adjacent ally takes damage you may choose to reduce that damage by half but take damage equal to the damage reduced.
Speed Bump (EX)
Once per encounter after taking damage you may choose to reduce that damage by a number equal to your constitution score.
Make it last (SU)
You may add half your constitution score to the number of HP you regain when healed by magical means.
Die hard (EX)
You gain the Die hard feat weather or not you qualify, if you already have the feat you instead gain the toughness feat.
Extreme Hardiness (EX)
You gain immunity to all non-magical disease and poison
Supernatural hardiness(SU)
You gain immunity to all magical disease and poison
Heavy armor damage reduction (EX)
While in heavy armor you gain damage reduction /- equal to your constitution modifier.
Epic toughness (EX)
You gain the Epic toughness feat (+30 hp) weather you qualify or not.
Improved heavy armor damage reduction (EX)
Replaces Heavy armor damage reduction, Improved heavy armor damage reduction works the same but the total DR is improved by 2.
Greater heavy armor damage reduction (EX)
Replaces Improved heavy armor damage reduction, Greater heavy armor damage reduction works like Heavy armor damage reduction but the total DR is improved by 4.
Shield other (SP)
You can use the Shield other spell a number of times per day equal to your constitution modifier.