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View Full Version : [3.5 / Pathfinder] Spells for undoing bypassing DR



tanonev
2010-06-12, 03:29 PM
Motivation: Monsters with DR are supposed to have that included in their CR, but DR (especially those broken by alchemical materials) tends to be an all-or-nothing deal: nasty if you're not prepared for it, trivial if you are. This seems to be a bit more problematic in campaigns with a theme where a large number of the enemies have the exact same DR vulnerability (e.g., a campaign built around a devil and its followers, or a campaign set in a forest full of fey). Towards that end, I propose the following:

Tarnish
Evocation [Acid]
Level: Druid 2, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: instantaneous
Saving Throw: Reflex negates (object)
Spell Resistance: yes (object)

Tarnish floods the area with a fine mist of corrosive acid for a moment. This acid does not last long enough to deal any damage; however, it destroys the properties of alchemical silver caught in the blast (including alchemical silver stored in extradimensional spaces, unless the opening is sealed), causing silvered weapons to no longer bypass the appropriate damage reduction. Silvered equipment affected by this spell can be restored with spells such as make whole. Mithral is not affected by this spell.


Superheat
Evocation [Fire]
Level: Druid 2, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: instantaneous
Saving Throw: Reflex negates (object)
Spell Resistance: yes (object)

Superheat fills the area with intense heat for a fraction of a second, vaguely like fireball. Unlike fireball, the heat does not last long enough even to deal any damage or ignite flammable materials. The intensity, however, is high enough to destroy the properties of cold iron caught in the blast (including cold iron stored in extradimensional spaces, unless the opening is sealed), causing weapons made of it to no longer bypass the appropriate damage reduction. Cold iron equipment affected by this spell can be restored with spells such as make whole.



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Specific questions:
Should mending fix the effects of these two spells?
Should this be on the Ranger spell list?
At what CR would adding this as an SLA to monsters with the appropriate DR be reasonable, and what effect should it have on CR?