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PlzBreakMyCmpAn
2010-06-12, 07:07 PM
The Optimized Races Niche Compendium
A Work In Progress

Too many races got you down? Do you just want to know the best one for your character niche without all that icky fluff getting in the way? Then step right up, today's your lucky day.


Organized by Race:
Anthropomorphic Bat
Anthropomorphic Bat (savage species pg.215)
-4 Str +6 Wis -2 Cha
SMALL
5 ft. (fly 20 ft. average)
blindsense (ex)
Favored class: druid
monstrous humanoid
Use: because you need Wisdom, and you need it now. The fly speed and blindsense are suboptimal but free. Makes for easy CoDzillas because the 1HD can explicitly be traded for your first class level.


Azurin
Azurin (MoI 7)
Human and Incarnum subtypes (meaning they count as human)
ANY FEAT
1 Essentia
Common + Any
Soulborn Favored Class
Use: The Channel Incarnum Azurin Cleric substitution is needed for max DMM-able pools (http://brilliantgameologists.com/boards/index.php?topic=3084.0#msg96174)


Drow:
Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) Drow
+2dex, -2con, +2int
hand crossbow, rapier, and short sword proficiency
Dancing Lights 1/day
Darkvision 60'
immune to magic sleep effects.
Light Blindness
+2 racial bonus on Listen, Search, and Spot checks
passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
Common, Elven, Undercommon + Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Favored Class: Wizard (male) or cleric (female)
Use: Take Drow paragon 1 for excellent early entry capability. I love PrCing with just 1 base spellcasting level.


Dwarf:
badlands (Sand42) dwarf for faith scion (w/o homebrew)
BONUS Heat Endurance feat
+2 Constitution, -2 Charisma.
20' ms
move at speed even when wearing medium or heavy armor or when carrying a medium or heavy load
Darkvision 60 feet
+2 search on water related things, can spot it like elves
Treat dwarven waraxes + dwarven urgroshes as martial weapons
Stability
+2 racial vs poison.
+2 racial vs spells and spell-like effects.
+1 racial hit vs orcs and goblinoids.
+4 dodge AC vs giants
+2 survival
Common, Dwarven + Giant, Gnome, Goblin, Orc, Terran, Undercommon
Favored Class: Fighter.
48+con hours w/o water before dehydration
Use: Dwarven PrCs. No not the silly defender one. The only RAW way to get at this ridunkulous class (http://www.d20srd.org/srd/variant/magic/legendaryWeapons.htm#FaithScion) which darn-near beats out Arcane Hierophant for max ubermountage.


Elan:?



Elf:
gray fire elf (if wizard) or snow elf (if melee)
-2 Str, -2con, +2dex, +4 Int, -2cha or +2dex, -cha
Immunity to magic sleep effects
+2 vs enchantments
Low-Light Vision
Weapon Proficiency: longsword, rapier, longbow and shortbow including composites
+2 Listen, Search, and Spot checks
passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Common, Elven + Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Wizard
+1hit vs fire creatures
-2saves vs water or cold effects and creatures
resist fire 5
Use: :vaarsuvius: or Eternal Blade. Yes its painful to get into, but that immediate turn thing is nearly game-breaking in low-magic campaigns.


Feytouched:
savage progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) feytouched
+2 Dexterity, -2 Constitution, +2 Charisma.
fey
Low-Light Vision
+4 racial vs mind-affecting effects.
Common, Sylvan + Elven, Gnome, Halfling.
Favored Class: Bard or rogue.
Use: You're Fey. You get free and awesome feats (http://www.wizards.com/default.asp?x=dnd/fey/20030815a).


Gnome:
whisper gnome
-2Str, +2dex, +2Con, -2cha
Small with 30'
Low-Light Vision
Darkvision 60'
hammers as martial weapons
+4 dodge AC against giants
+2listen, +2spot
+1hit kobolds, goblinoids
Common, Gnome + Draconic, Dwarven, Elven, Giant, Goblin, Orc
1/day silence centered + if Charisma 10 mage hand, ghost sound, message.
Favored Class: rogue
Use: Shadow craft mage without wasting the precious ECL of other entry methods. Because everyone loves conjuring fake things that are more real than reality! Wait, what?


Halfling
water strongheart halfling
-2str, +2dex, +2con
BONUS FEAT
SMALL SIZE
+1hit w/ thrown weapons and slings
+2morale vs fear
+2 racial Climb, Jump, Listen, Move Silently.
rogue favored class
swim speed (+8racial swim)
-2saves on fire stuff
+1hit againt fire creatures
halfling, common + dwarven, gnoll, goblin, aquan, orc / halruaan,shaaran
Use: Halfling Outrider anyone? Belkar wanna-be? Still close to human, but small.


Half-Orc
frostblood (DM10) desert half-orc (counts for all the orc stuff)
+2con, -2int
BONUS endurance feat
BONUS run feat
BONUS heat endurance feat
dragonblood
resist cold 10
vulnerability to fire
no lowlight vision or lowlight vision after darkvision template
Common, Orc + Draconic, Giant, Gnoll, Goblin, and Abyssal.
favored class: Barb
+4racial fort vs hot weather
Use: Gets all those yummy orc feats and a few fuffy PrCs. Human-ish and clearly descended enough to use the 'counts as human' variant. The real benefit comes after you psychic reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) those bonus feats. :smallbiggrin:


Human
amphibious aquatic human: BONUS FEAT
BONUS SKILLS
common + any
any favored class
swim 30' (+8racial swim)
lowlight vision
aquatic subtype (can breathe air)
-2dex
Use: for those silly must-be-people campaigns or if you want to be an honest chameleon (pun intended)


Ice Gensai:
Lesser Ice Gensai (forgot source)
-2dex, +4con, +2wis, -2cha
it gets some minor mist or something iirc. Feel free to correct.
Use: because you need Constitution, and you need it now. You get more bang for the buck without being an ugly mongrelfolk.


Kobold:
Desert kobold
-4Str, +2Dex, -2Wis, +1nat
small but 30'
darkvision 60'
+2 racial Survival, craft (trapmaking), search
Draconic + Common, Undercommon.
Favored Class: Rogue.
+4racial fort vs hot weather
Use: Pazazu, Pazazu, Paz - nevermind. For a playable, but just really, really power (aka broken to most other people) take the dragonwraught feat and the Loredrake Sovereign Archetype. Now be a sorcerer (http://brilliantgameologists.com/boards/index.php?topic=3084.0#msg96180) with a few rituals and some dragonspawn templates. Its almost as good as min-maxed fast-casting!


Muckdweller
muckdweller (serpent kingdoms pg.71)
-6Str, +6Dex, -2Wis, -2Cha
TINY SIZE
20 ft. (swim 20 ft.)
Squirt [water] (ex) 25' Dex-based Reflex DC or be blinded for 1 round
monstrous humanoid :(
Draconic
Use: because you need Constitution, and you need it now. The Tiny size is worth the 1RHD that most DM's throw out without question. Because its possible to interpret the 'humanoid-only update' to this (http://www.d20srd.org/srd/monstersAsRaces.htm) as not being a reversal but only a clarification that doesn't apply in this case. Crumedgeon will know :smallredface:


Spirit Folk
Bamboo Spirit Folk (OA
lowlight vision
spirit subtype (beware shamans :smallwink:)
Common, spirit language + Aquan, Giant, Goblin, 2 regionals
ANY favored class
+2 Survival, +4hide in woods
Trackless Step
+2 vs Earth, Rock, Stone, or Wood Effects
1/day 1 min speak with animals
Use: Arcane Heirophant early entry for all DMs who dislike playing semantics.


T'kel
Monstrous Humanoid
+2dex, -2int
20' swim
Darkvision 60'
2 1d4 claws
favored class: monkUse: when you need to be monstrous


Tibbit
You know you want to be a housecat just to kill a commoner :smallyuk:
I'm thinking the free form-change is worth it. Let me know if not. I haven't stated it because this one could be unnecesary.


Tiefling:
Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) Tiefling:
+2 Dexterity, -2 Charisma.
Outsider
Darkvision 60'
Darkness (Sp) 1/day (1st-level spell)
+2racial Bluff, Hide
cold, electricity, and fire resistance 2
Common, Infernal + Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
Favored Class: Rogue
Use: Its paragon 1 is useful for saves-maximizing after its RHD1 (which can't be swapped for a class level by RAW, since you are an outsider)

Warforged:
+2con -2wis, -2cha
living construct (alive but no eating, sleeping, or breathing)
no natural healing, 50% healing gains, craft checks to heal
immunity to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening and energy drain

PlzBreakMyCmpAn
2010-06-12, 07:09 PM
Organized by Niche:
Alternate Form (small size)
Tibbit


DMM-able Pools (http://brilliantgameologists.com/boards/index.php?topic=3084.0#msg96174)
Azurin (MoI 7)
Human and Incarnum subtypes (meaning they count as human)
ANY FEAT
1 Essentia
Common + Any
Soulborn Favored Class


Feats that are DCFS-able
frostblood (DM10) desert half-orc (counts for all the orc stuff)
+2con, -2int
BONUS endurance feat
BONUS run feat
BONUS heat endurance feat
dragonblood
resist cold 10
vulnerability to fire
no lowlight vision or lowlight vision after darkvision template
Common, Orc + Draconic, Giant, Gnoll, Goblin, and Abyssal.
favored class: Barb
+4racial fort vs hot weather


Max Saves
Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) Tiefling:
+2 Dexterity, -2 Charisma.
Outsider
Darkvision 60'
Darkness (Sp) 1/day (1st-level spell)
+2racial Bluff, Hide
cold, electricity, and fire resistance 2
Common, Infernal + Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
Favored Class: Rogue


Not Fast-Casting Progression
Desert kobold
-4Str, +2Dex, -2Wis, +1nat
small but 30'
darkvision 60'
+2 racial Survival, craft (trapmaking), search
Draconic + Common, Undercommon.
Favored Class: Rogue.
+4racial fort vs hot weather
dragonwraught feat and the Loredrake Sovereign Archetype. Now be a sorcerer (http://brilliantgameologists.com/boards/index.php?topic=3084.0#msg96180) with a few rituals and some dragonspawn templates.


Skills Points
amphibious aquatic human: BONUS FEAT
BONUS SKILLS
common + any
any favored class
swim 30' (+8racial swim)
lowlight vision
aquatic subtype (can breathe air)
-2dex
Being Good for the Nymph's Kiss feat and maxing INT as a factotum seem like a good idea. I suspect this can be optimized more.

PlzBreakMyCmpAn
2010-06-12, 07:10 PM
Organized by Type & Stat:
Aberration
Elan is easy. Is it the best?


Animal
These can't be player characters as animals correct?
We may need to optimize awakened animal, ESPECIALLY after all those juicy animal-only templates


Charisma


Constitution
Lesser Ice Para Gensai (Drag Mag 297)
-2dex, +4con, +2wis, -2cha
it gets some minor mist ability as well. I lack detailsAdd Artic and Dragonborn templates for more LA+0 fun.


Construct:
Warforged
+2con -2wis, -2cha
living construct (alive but no eating, sleeping, or breathing)
no natural healing, 50% healing gains, craft checks to heal
immunity to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening and energy drain
Add 2LA-worth of templates (Lolth-touched and Half-ogre perhaps :smallwink:) and then the Incarnate Construct if you don't need the type but want more cheese. Can be done with pretty much any base race due to dustform.


Dexteritymuckdweller (serpent kingdoms pg.71)
-6Str, +6Dex, -2Wis, -2Cha
TINY SIZE
20 ft. (swim 20 ft.)
Squirt [water] (ex) 25' Dex-based Reflex DC or be blinded for 1 round
monstrous humanoid :(
Draconic
Fractional HD -> class level instead of RHD?


Dragon Excluding Dragonwraught:
The Ambush Drake Savage Progression (http://www.wizards.com/default.asp?x=dnd/fc/20060728a) for an great ECL1 campaign
+4 Con, -4 Int
darkvision 60 ft.
immunity to magic sleep effects and paralysis
low-light vision
scent
1 Dragon HD

OR

Spire Dragon (Sharn: City of Towers)
-4str, +8dex, +2con, -4int, -2cha
2HD/2LA
TINY SIZE
evasion
blindsense 60'
10', 10' climb, 60' flight
breath weapon = fog cloud
can act as a swarm in a flock (2d4 distraction)
lowlight vision
immune to sleep and paralysis


Elemental
There are tons of sub-par templates for this type, any good base races?

Fey Type
savage progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) feytouched
+2 Dexterity, -2 Constitution, +2 Charisma.
fey
Low-Light Vision
+4 racial vs mind-affecting effects.
Common, Sylvan + Elven, Gnome, Halfling.
Favored Class: Bard or rogue.


Giant
Some good templates, but I recall no LA+0 races right?

Intelligence


Magical Beast, not awakened:
There are not LA+0 for this type, correct?
Many templates can grant this which would not be usable for the above animal type.


Monstrous Humanoid:
T'kel
+2dex, -2int
20' swim
Darkvision 60'
2 1d4 claws
favored class: monk


Ooze:
Outside of Oozemaster, this isn't a PC race, like animal. Right?


Outsider:
Without RHD, Otherworldly elf. Any others will have RHD
see Max Saves above


Plant:
This is a tough one. I looked into it and there are no LA+0 ones, correct?


Undead:
Necropolitan before level 3. Done
For TML, LA1 ghost template savage progression :smallsmile:


Strength


Vermin:
There might be a PrC for this. Verminlord? Usually not PC-playable type.


Wisdom
Anthropomorphic Bat (savage species pg.215)
-4 Str +6 Wis -2 Cha
SMALL
5 ft. (fly 20 ft. average)
blindsense (ex)
Favored class: druid
monstrous humanoid

PlzBreakMyCmpAn
2010-06-12, 07:11 PM
Organized by Prestige Class:
Arcane Heirophant
Bamboo Spirit Folk (OA
lowlight vision
spirit subtype (beware shamans :smallwink:)
Common, spirit language + Aquan, Giant, Goblin, 2 regionals
ANY favored class
+2 Survival, +4hide in woods
Trackless Step
+2 vs Earth, Rock, Stone, or Wood Effects
1/day 1 min speak with animals


Caster Base Class Minimizing
Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) Drow
+2dex, -2con, +2int
hand crossbow, rapier, and short sword proficiency
Dancing Lights 1/day
Darkvision 60'
immune to magic sleep effects.
Light Blindness
+2 racial bonus on Listen, Search, and Spot checks
passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
Common, Elven, Undercommon + Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Favored Class: Wizard (male) or cleric (female)


Dwarven Defender & Faith Scion:
badlands (Sand42) dwarf for faith scion (w/o homebrew)
BONUS Heat Endurance feat
+2 Constitution, -2 Charisma.
20' ms
move at speed even when wearing medium or heavy armor or when carrying a medium or heavy load
Darkvision 60 feet
+2 search on water related things, can spot it like elves
Treat dwarven waraxes + dwarven urgroshes as martial weapons
Stability
+2 racial vs poison.
+2 racial vs spells and spell-like effects.
+1 racial hit vs orcs and goblinoids.
+4 dodge AC vs giants
+2 survival
Common, Dwarven + Giant, Gnome, Goblin, Orc, Terran, Undercommon
Favored Class: Fighter.
48+con hours w/o water before dehydration


Eternal Blade
gray fire elf (if wizard) or snow elf (if melee)
-2 Str, -2con, +2dex, +4 Int, -2cha or +2dex, -cha
Immunity to magic sleep effects
+2 vs enchantments
Low-Light Vision
Weapon Proficiency: longsword, rapier, longbow and shortbow including composites
+2 Listen, Search, and Spot checks
passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Common, Elven + Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Wizard
+1hit vs fire creatures
-2saves vs water or cold effects and creatures
resist fire 5

Halfling Outrider
water strongheart halfling
-2str, +2dex, +2con
BONUS FEAT
SMALL SIZE
+1hit w/ thrown weapons and slings
+2morale vs fear
+2 racial Climb, Jump, Listen, Move Silently.
rogue favored class
swim speed (+8racial swim)
-2saves on fire stuff
+1hit againt fire creatures
halfling, common + dwarven, gnoll, goblin, aquan, orc / halruaan,shaaran


Shadow craft Mage
whisper gnome
-2Str, +2dex, +2Con, -2cha
Small with 30'
Low-Light Vision
Darkvision 60'
hammers as martial weapons
+4 dodge AC against giants
+2listen, +2spot
+1hit kobolds, goblinoids
Common, Gnome + Draconic, Dwarven, Elven, Giant, Goblin, Orc
1/day silence centered + if Charisma 10 mage hand, ghost sound, message.
Favored Class: rogue

PlzBreakMyCmpAn
2010-06-12, 07:53 PM
Ok Done for now, but plenty more can be added.

I appreciate lay-out suggestions.

I will be updating the OPs with your submissions. Remember it must concern a niche and it should have the goal of being optimized.

Thrice Dead Cat
2010-06-12, 08:46 PM
I'm sad to see a lack of Primordial (+2 LA) Incarnate Construct'd Warforged on the list. Other than that, I'd like to see a brief explanation under the listings after the first post's, but you may still be getting around to that.

PlzBreakMyCmpAn
2010-06-13, 04:22 PM
Ah yes, I'll add that to the Type: contruct section. I'm missing quiet a few spots on the stats and types.

Who wants to help?

Ernir
2010-06-13, 04:57 PM
The Ice Para-Genasi is in Dragon 297.

It also rocks, and I'm going to make one now. :smalltongue:

Thrice Dead Cat
2010-06-13, 07:00 PM
Ah yes, I'll add that to the Type: contruct section. I'm missing quiet a few spots on the stats and types.

Who wants to help?

Due to the modular nature of Primordial Incarnate Construct'd Forged, this is subject to the +2LA worth of templates thrown onto it that are negated by Incarnate Construct. However, the base stat adjustments of just Primordial Warforged would be -4 Str +4 Int -2 Wis +2 Cha. Generally, I like throwing Phrenic on top of that for some sweet, sweet casting bonuses at -4 Str +6 Int +6 Cha.

EDIT: If you're shooting for Primordial (a +0 LA template), then these bad boys also work well under the Giant category.

Fax Celestis
2010-06-13, 07:07 PM
Tibbits are great for Killer Gnome style builds, since you can turn Tiny naturally (and therefore can hit Diminutive with a reduce person).

Masaioh
2010-06-13, 07:21 PM
Feral Half-Dragon Half-Ogre for Strength. +18 for LA 5. All you need for this is Savage Species and SRD.

Mushroom Ninja
2010-06-13, 09:42 PM
Half-Orc
frostblood (DM10) desert half-orc (counts for all the orc stuff)
+2con, -2int
BONUS endurance feat
BONUS run feat
BONUS heat endurance feat
dragonblood
resist cold 10
vulnerability to fire
no lowlight vision or lowlight vision after darkvision template
Common, Orc + Draconic, Giant, Gnoll, Goblin, and Abyssal.
favored class: Barb
+4racial fort vs hot weather
Use: Gets all those yummy orc feats and a few fuffy PrCs. Human-ish and clearly descended enough to use the 'counts as human' variant. The real benefit comes after you psychic reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) those bonus feats. :smallbiggrin:


Unless I'm much mistaken, you cannot Psychic Reformation away racial feats.

Pertinent Text:
When this power is manifested, the subject can choose to spend its most recently gained skill points differently (picking new skills and abandoning old ones if it chooses) and to choose a different feat from the one it selected when advancing from its previous level to its current level. (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm)

(emphasis mine)

Curmudgeon
2010-06-13, 09:53 PM
Unless I'm much mistaken, you cannot Psychic Reformation away racial feats.
You're not mistaken. The Dark Chaos Shuffle works, however.

Eldariel
2010-06-13, 09:58 PM
Gray Elf modifiers are -2 Str, +2 Dex, -2 Con, +2 Int; the modifiers listed are in addition to high elf modifiers. As such, your Gray Fire Elf stats lack -2 Con, +2 Dex. Also, Fire Elf combination with non-standard Elf-races isn't RAW as Fire Elf is just as much a race as all the other Elves and there's no RAW method of combining races by RAW.

Rannil
2010-06-14, 03:51 AM
Gray Elf modifiers are -2 Str, +2 Dex, -2 Con, +2 Int; the modifiers listed are in addition to high elf modifiers. As such, your Gray Fire Elf stats lack -2 Con, +2 Dex. Also, Fire Elf combination with non-standard Elf-races isn't RAW as Fire Elf is just as much a race as all the other Elves and there's no RAW method of combining races by RAW.

I was thinking the same for the "aquatic water strongheart halfling" and the "aquatic whisper gnome". It really is awesome if it would work, so if I am wrong correct me.

But UA specifically refers to chapter 2 of the player's handbook. You would only get the basic aquatic (and fire) traits (is it even a template?), but none of the gnome/halfling/elf specific, because those are in addition to or replace the ones of the race described in the PH. Just like the chaos gnome is a different variant and strong heart and gray elf.

Also if it would work you could take all race variants and pile them atop each other, I mean whats the rule against that then?

Please let me be wrong. I do want to play a Chaos gnome with the +1 illusion DC increase. But it doesn't seem to be RAW.

2xMachina
2010-06-14, 04:32 AM
Aquatic... you can't breathe air then.

PlzBreakMyCmpAn
2010-06-16, 03:32 PM
Also, Fire Elf combination with non-standard Elf-races isn't RAW as Fire Elf is just as much a race as all the other ElvesHmm. I was going off of this (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm)


Each racial variant modifies the race to which it is applied (the standard race) in minor ways. All racial traits of the standard race (including racial skill bonuses, bonus feats, special sensory capabilities, ability modifiers, combat bonuses against specific foes, and racial weapon proficiencies) are retained unless the variant specifies otherwise. The key idea being that this is a variant and that most other divergent PHB races are usually considered 'as base creature' plus some other changes. The gray elf is a subrace. So it would seem there should be fire variants of each subrace.

But yeah, I messed up the stats which might have to get changed again :smallredface:


Aquatic... you can't breathe air then.It is a bit much to stomache, huh? I forgot to add the amphibious template :smallredface: I'll italicize the lowlight for -2dex tradeoff that often isn't optimal.

Darrin
2010-06-16, 06:32 PM
No Hengeyokai Sparrow Warlock? Hatchling Phaerimm Sorcerer?

Mongrelfolk Arctic Dragonborn Dragonfire Adept.

Also, Air Goblin Shadow Blade Swordsage.

Dvati Swift Hunter.

Gelatinous (http://rustyandco.com/comic/level2/level-2-13/) Cube (http://rustyandco.com/comic/level-3-6/) Fiendish Monk (http://www.wizards.com/default.asp?x=dnd/eo/20060922a).

balistafreak
2010-06-16, 06:49 PM
Dvati Swift Hunter?

Good lord, as if the Dvati weren't confusing enough already. :smalltongue:

EDIT: Also, where are you getting the Arctic subtype/template/whatever from? I thought it would be in Unearthed Arcana, but apparently not. :smallconfused:

Darrin
2010-06-16, 07:10 PM
Also, where are you getting the Arctic subtype/template/whatever from? I thought it would be in Unearthed Arcana, but apparently not. :smallconfused:

Dragon #306, same place as the Magic-Blooded template. Arctic is Con +2, Cha -2, LA +0. Check the 3.0 templates on Crystalkeep for details.

PlzBreakMyCmpAn
2010-06-20, 11:32 PM
No Hengeyokai Sparrow Warlock? Hatchling Phaerimm Sorcerer?

Mongrelfolk Arctic Dragonborn Dragonfire Adept.

Also, Air Goblin Shadow Blade Swordsage.

Dvati Swift Hunter.

Gelatinous (http://rustyandco.com/comic/level2/level-2-13/) Cube (http://rustyandco.com/comic/level-3-6/) Fiendish Monk (http://www.wizards.com/default.asp?x=dnd/eo/20060922a).This is a helpful post. I am surprised about the hengeyokai sparrow, i didn't know many others knew about it. (i forgot)

I have 1 better than the mongrelfolk and i meantion the two templates. I'll add fire adept.

Shadow blade?

And are you thinking of abusing the dvati the way I think you are?