Merk
2010-06-14, 11:43 AM
Changes:
Changes:
6/14/10: Added table for Spells Known and nerfed Heartbreaking Pierce. Fixed typographical errors and revised love's lure, sexy distraction, charmstrike, boundless beauty, and heartbreaking pierce. Upped skill points to 6 + int mod.
6/15/10: Added Prestidigitation to 1st level Charmblade spells.
Charmblade
http://img267.imageshack.us/img267/377/swordswomanbydavidsimps.jpg
Credit to DavidSimpson2112 on deviantart.
Charmblades are peerless tricksters and shameless flirts who leverage their innate magnetism in numerous ways. They love being in the spotlight. Their trademark fencing style, the Seductive Edge, is capable of utterly destroying an enemy while tempting them with feelings of love.
Charmblade Fluff:
Adventures: Charmblades tend to adventure as a form of play. They see even the most dire situation as a time for levity and fun.
Characteristics: Charmblades balances martial prowess with limited arcane spellcasting. At lower levels, a charmblade is most likely hiding in the back lines in battle, but stepping to the front during social interactions. As the charmblade gains experience, s/he becomes more adept at battle and can use stronger spells and charms. Charmblades contribute to battles by manipulating and distracting enemies so that other characters can win the fight, but the charmblade can also contribute in a direct fight.
Alignment: The teasing, capricious nature of the charmblade precludes a lawful alignment. However, both good and evil charmblades exist. Good charmblades ooze love and caring. Evil charmblades use their sex appeal as a tool and disregard the feelings of others.
Religion: Most charmblades are not very devout, but charmblades often worship deities of love, travel, or freedom.
Background: Charmblades discover their powers after puberty, once they start noticing that they tend to attract more hungry eyes -- from all genders -- than their peers. A budding charmblade might receive rudimentary instruction on arcane magic. However, the charmblade's unique abilities are almost always developed independently, as these abilities draw on the charmblade's unique personality traits.
Races: Humans, elves, and half-elves are the most common charmblades. Dwarves find the idea of seduction fighting too silly, and half-orcs usually lack the necessary subtlety. Halfling and gnome charmblades also exist, although they are less common.
Other Classes: Charmblades irk most everybody who isn't a bard, and especially paladins and monks. However, other classes learn to tolerate having a charmblade in the group if only for their social skills, arcane magic, and ability to negate threats simply by showing a little skin (and to be honest, they enjoy the eye candy).
Game Rule Information
Charmblades have the following game statistics.
Abilities: Charisma controls most of the charmblade's unique abilities, aids their offense and defense, and determines DC and bonus spells for their spellcasting. Dexterity aids the lightly armored charmblade. Constitution is useful for surviving hits when the charmblade isn't able to neutralize a threat.
Alignment: Any nonlawful.
Hit Die: d8
Class Skills
The charmblade's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
The Charmblade
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th
1st|
+0|
+0|
+2|
+2|Seductive edge, love's lure (puppy love)|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Charming defense|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Sexy distraction (provoke), graceful heart|-|-|-|-
4th|
+3|
+1|
+4|
+4|Boundless beauty (sentient)|0|-|-|-
5th|
+3|
+1|
+4|
+4|Bonus feat|0|-|-|-
6th|
+4|
+2|
+5|
+5|Charmstrike, love's lure (attracting)|1|-|-|-
7th|
+5|
+2|
+5|
+5|Sexy distraction (stun)|1|-|-|-
8th|
+6/+1|
+2|
+6|
+6||1|0|-|-
9th|
+6/+1|
+3|
+6|
+6|Bonus feat|1|0|-|-
10th|
+7/+2|
+3|
+7|
+7|Cute deflection|1|1|-|-
11th|
+8/+3|
+3|
+7|
+7|Love's lure (romancing)|1|1|0|-
12th|
+9/+4|
+4|
+8|
+8|Improved charmstrike|1|1|1|-
13th|
+9/+4|
+4|
+8|
+8|Bonus feat|1|1|1|-
14th|
+10/+5|
+4|
+9|
+9||2|1|1|0
15th|
+11/+6/+1|
+5|
+9|
+9|Boundless beauty (unlimited)|2|1|1|1
16th|
+12/+7/+2|
+5|
+10|
+10|Love's lure (true love)|2|2|1|1
17th|
+12/+7/+2|
+5|
+10|
+10|Bonus feat|2|2|2|1
18th|
+13/+8/+3|
+6|
+11|
+11|Greater charmstrike|3|2|2|1
19th|
+14/+9/+4|
+6|
+11|
+11|Sexy distraction (daze)|3|3|3|2
20th|
+15/+10/+5|
+6|
+12|
+12|Heartbreaking pierce|3|3|3|3[/table]
Class Features
All of the following are class features of the charmblade.
Weapon and Armor Proficiency: A charmblade is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Charmblades are proficient with light armor and shields (except tower shields). A charmblade can cast charmblade spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a charmblade wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass charmblade still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Seductive Edge (Ex):
She twirls her blade once around her waist and bats her eyelashes at the enemy rushing towards her, as if to invite him in. He swings his club at her, but before he realizes it, his target is no longer there, and he feels a sharp stab in his gut. But for some reason, it feels so very, very sweet to him...
Against any target who has missed the charmblade with a melee attack in the previous round, or against any target denied their dexterity bonus to AC, the charmblade gains her charisma bonus to damage on melee attack rolls with any weapon finesse weapon. This extra damage is mind-affecting in nature, and only applies against humanoid opponents with at least 3 intelligence and 1 charisma.
Love's Lure (Su):
She blows a kiss at the guard of the tower, who immediately feels drawn to her. Now he's wrapped around her little finger, and she simply asks the guard if he wouldn't mind escorting her into the tower, to which he hastily complies...
Against one target within 60 ft., the charmblade may activate her love's lure ability as a standard action. The target may resist the effect with a will save, DC 10 + 1/2 charmblade level + charisma modifier. If the target succeeds on the save, he is immune to the charmblade's love's lure for 10 minutes, but it does not count as an expenditure of the ability. This ability has different effects depending on which charm is used. The charmblade learns new ways to use love's lure at 6th level, 11th level, and 16th level, though she can select any one of the charms when she uses love's lure. This is a mind-affecting ability, and can only affect humanoids with at least 3 intelligence and 1 charisma. If successful, the effect lasts for 1 minute. The charmblade can maintain a simultaneous number of lures equal to her class level. No target can be affected by more than 1 lure in a 24 hour period. Hostile actions taken against the target immediately break the effect, and requesting it do something that endangers itself or requires it to act contrary to its beliefs allows it to attempt another save to end the effect.
All of these effects can be dispelled with Dispel Magic or similar abilities. The caster level of the charmblade in this case is equal to your charmblade class level.
Puppy Love: The target is unable to take hostile actions against the charmblade, and the charmblade receives a +4 bonus on all diplomacy, bluff, intimidate, and sense motive checks made against the target.
Attracting: The target prioritizes being within 5 ft. of the charmblade (will do nothing but full move until he reaches the charmblade's position). The target may act hostile towards the charmblade while under this effect.
Romancing: The target acts confused (as the spell effect) for the duration of the charm.
True Love: The target willingly helps the charmblade and defends her to the best of its ability. However, the charmblade cannot issue specific commands to the target. Each time the target takes damage while in this state, he immediately may attempt another will save to escape the effect. The charmblade also receives a +10 bonus on all diplomacy, bluff, intimidate, and sense motive checks made against the target.
The charmblade can use her love's lure ability 1 + charisma modifier times per day at 1st level, and gains an extra daily use at 5th level, 10th level, 15th level, and 20th level.
Charming Defense (Ex):
He sports the most tight clothing that one could feasibly wear to battle. In awe of his ludicrously attractive body, enemies are hesitant to attack him.
The charmblade receives his charisma modifier as a bonus to AC when in light or no armor and carrying no more than a light load.
Sexy Distraction (Ex):
She winks in the direction of the swordsman and tugs ever so slyly on the hem of her blouse, just enough to expose that extra centimeter of cleavage. The swordsman begins to blush and gulps as he tries to get a closer look...
As a move action, the charmblade may target any humanoid with at least 3 intelligence and 1 charisma within 60 ft. of her that can see and has line of sight to her. The target must make a will save DC 10 + 1/2 charmblade level + charisma modifier or immediately provoke an attack of opportunity from each target threatening it. If the target successfully saves, then s/he is immune to further sexy distractions for 10 minutes, but does not expend a use of this ability. This is a mind-affecting ability.
At 7th level, the charmblade may instead choose for the target to be stunned for 1 round.
At 19th level, the charmblade may instead choose for the target to be dazed for 1 round.
The charmblade may use this ability once per day per two charmblade levels.
Graceful Heart (Ex):
Knowing very well the pains that love can bring, the charmblade steadies his own heart for the turbulent sea that is love.
At 3rd level, the charmblade gains a +2 bonus on saves against all charm and compulsion effects. This bonuses rises to +3 at 5th level, +4 at 8th level, +5 at 11th level, and +6 at 14th level.
Boundless Beauty (Ex):
"Feels like I'm wearing nothing at all... nothing at all... nothing at all..."
Beginning at 4th level, the charmblade develops such amazing powers of sex appeal that she can affect those who would be otherwise beyond such antics. With her seductive edge, love's lure, sexy distraction, and charmstrike abilities, she may affect non-humanoid targets, but they still must have at least 3 intelligence and 1 charisma. This benefit does not extend to any spells she may cast.
At 15th level, she is like the Goddess Aphrodite, and she can charm just about anything. She may affect any creature, period. In addition, none of her class abilities are mind-affecting, and so can affect creatures protected by magic (such as Protection from Chaos or Mind Blank); however, such creatures gain a +6 circumstance bonus on their will saves to resist these effects. Again, this benefit does not extend to any spells she may cast.
Spells
People always said there was something magical about the way he smiled, or the stunning way that his hair flows in the wind. People were right.
Beginning at 4th level, the charmblade gains the ability to cast a small number of arcane spells, which are drawn from the charmblade spell list. He can cast any spell he knows without preparing it ahead of time, just as a sorcerer can.
To learn or cast a spell, a charmblade must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a charmblade's spell is 10 + the spell level + the charmblade's Cha modifier. He also gains bonus spells from a high charisma score.
The charmblade's selection of spells is extremely limited. A charmblade begins play knowing no spells, but gains one or more new spells at certain levels, as indicated below:
Spells Known
{table=head]Level|1st|2nd|3rd|4th
1|-|-|-|-
2|-|-|-|-
3|-|-|-|-
4|2|-|-|-
5|2|-|-|-
6|3|-|-|-
7|3|-|-|-
8|4|2|-|-
9|4|2|-|-
10|4|3|-|-
11|4|3|2|-
12|4|4|3|-
13|4|4|3|-
14|4|4|4|2
15|4|4|4|3
16|4|4|4|3
17|5|4|4|4
18|5|5|4|4
19|5|5|5|4
20|5|5|5|5
[/table]
*Provided the charmblade has sufficient Charisma to have a bonus spell of this level.
Upon reaching 12th level, and every third charmblade level after that, a charmblade can choose to learn a new spell in place of one he already knows.
Through 3rd level, the charmblade has no caster level. At 4th level and higher, his caster level is equal to his charmblade class level.
Bonus Feats (Ex):
At the end of the day, the charmblade is a capable fighter, and develops her own style of fencing when manipulating others isn't a possibility.
At 5th level, 9th level, 13th level, and 17th level, a charmblade may select a bonus feat from the following list. A charmblade counts as a fighter of five levels lower for the purpose of qualifying for feats. She must still meet any prerequisites that the chosen feat has:
Acrobatic, Agile, Combat Casting, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Deceitful, Deft Hands, Dodge, Mobility, Spring Attack, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Negotiator, Persuasive, Quick Draw, Run, Spell Focus, Greater Spell Focus, Spell Penetration, Greater Spell Penetration, Weapon Finesse, Arcane Strike*.
* Complete Warrior.
Charmstrike (Su):
Weaving his wiles into his swordplay, the charmblade strikes with a soft swing of the blade that leaves his enemy smarting and wanting more...
If you strike an enemy and can apply your bonus damage from seductive edge, you may spend 1 use of love's lure as a free action to deal 1d4 points of charisma damage in addition to the weapon damage. You may only use this ability once per round. It is mind-affecting in nature.
At 12th level, you may expend any amount of love's lures in a round, but you may only expend one lure per attack.
At 18th level, you automatically deal 2 points of charisma damage on each melee attack when using a Weapon Finesse weapon.
Cute Deflection (Ex):
Right before the maul caught the charmblade in his ribs, the charmblade made one last plea with pouty eyes at his attacker, who had a brief flash of guilt, and struck lightly with hesitation.
You may force an enemy to re-roll any attack roll or damage roll made against you as an immediate action. You must accept the second result, even if it is higher. You may use this ability once per day, and gain an additional use at 12th level, 14th level, 16th level, and 18th level.
Heartbreaking Pierce (Su):
Heartbreaking Pierce is the ultimate goal of Seductive Edge swordplay. With the casual ease that the charmblade captures the heart of an enemy in battle, he can just as easily shatter and discard it. The result is absolute devastation for his victim.
Against a target who is under your love's lure effect, you may as a standard action make a heartbreaking pierce attempt at the target. This is a melee attack which may have any one of the following effects that you choose if it hits, but it also immediately ends the love's lure effect. The DC for the saves is 20 + charisma modifier.
Slaying: The target is instantly killed. If the target makes a successful fortitude save, she instead takes +100 damage.
Hopelessness: The target takes a -10 morale penalty to all attack rolls, saves, and checks for 1 minute. If the target makes a successful Will save, she instead takes a -4 morale penalty to attack rolls and AC only for half a minute.
Charmblade Spell List
Charmblades choose their spells from the following list:
1st level
charm person, color spray, lesser confusion, cure light wounds, daze monster, disguise self, expeditious retreat, feather fall, grease, hideous laughter, hypnotism, mage armor, mount, prestidigitation, shield, silent image, sleep, summon monster I, touch of idiocy
2nd level
blindness/deafness, blur, calm emotions, cat's grace, cure moderate wounds, deep slumber, detect thoughts, eagle's splendor, enthrall, fox's cunning, heroism, hold person, hypnotic pattern, invisibility, minor image, mirror image, misdirection, rage, silence, suggestion, summon monster II, tongues
3rd level
blink, charm monster, confusion, cure serious wounds, dispel magic, displacement, lesser geas, glibness, good hope, haste, invisibility sphere, major image, phantom steed, remove curse, see invisibility, slow, summon monster III
4th level
black tentacles, break enchantment, cure critical wounds, dimension door, dominate person, feeblemind, freedom of movement, hold monster, greater invisibility, locate creature, mind fog, modify memory, rainbow pattern, remove curse, summon monster IV
Changes:
6/14/10: Added table for Spells Known and nerfed Heartbreaking Pierce. Fixed typographical errors and revised love's lure, sexy distraction, charmstrike, boundless beauty, and heartbreaking pierce. Upped skill points to 6 + int mod.
6/15/10: Added Prestidigitation to 1st level Charmblade spells.
Charmblade
http://img267.imageshack.us/img267/377/swordswomanbydavidsimps.jpg
Credit to DavidSimpson2112 on deviantart.
Charmblades are peerless tricksters and shameless flirts who leverage their innate magnetism in numerous ways. They love being in the spotlight. Their trademark fencing style, the Seductive Edge, is capable of utterly destroying an enemy while tempting them with feelings of love.
Charmblade Fluff:
Adventures: Charmblades tend to adventure as a form of play. They see even the most dire situation as a time for levity and fun.
Characteristics: Charmblades balances martial prowess with limited arcane spellcasting. At lower levels, a charmblade is most likely hiding in the back lines in battle, but stepping to the front during social interactions. As the charmblade gains experience, s/he becomes more adept at battle and can use stronger spells and charms. Charmblades contribute to battles by manipulating and distracting enemies so that other characters can win the fight, but the charmblade can also contribute in a direct fight.
Alignment: The teasing, capricious nature of the charmblade precludes a lawful alignment. However, both good and evil charmblades exist. Good charmblades ooze love and caring. Evil charmblades use their sex appeal as a tool and disregard the feelings of others.
Religion: Most charmblades are not very devout, but charmblades often worship deities of love, travel, or freedom.
Background: Charmblades discover their powers after puberty, once they start noticing that they tend to attract more hungry eyes -- from all genders -- than their peers. A budding charmblade might receive rudimentary instruction on arcane magic. However, the charmblade's unique abilities are almost always developed independently, as these abilities draw on the charmblade's unique personality traits.
Races: Humans, elves, and half-elves are the most common charmblades. Dwarves find the idea of seduction fighting too silly, and half-orcs usually lack the necessary subtlety. Halfling and gnome charmblades also exist, although they are less common.
Other Classes: Charmblades irk most everybody who isn't a bard, and especially paladins and monks. However, other classes learn to tolerate having a charmblade in the group if only for their social skills, arcane magic, and ability to negate threats simply by showing a little skin (and to be honest, they enjoy the eye candy).
Game Rule Information
Charmblades have the following game statistics.
Abilities: Charisma controls most of the charmblade's unique abilities, aids their offense and defense, and determines DC and bonus spells for their spellcasting. Dexterity aids the lightly armored charmblade. Constitution is useful for surviving hits when the charmblade isn't able to neutralize a threat.
Alignment: Any nonlawful.
Hit Die: d8
Class Skills
The charmblade's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
The Charmblade
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|1st|2nd|3rd|4th
1st|
+0|
+0|
+2|
+2|Seductive edge, love's lure (puppy love)|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Charming defense|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Sexy distraction (provoke), graceful heart|-|-|-|-
4th|
+3|
+1|
+4|
+4|Boundless beauty (sentient)|0|-|-|-
5th|
+3|
+1|
+4|
+4|Bonus feat|0|-|-|-
6th|
+4|
+2|
+5|
+5|Charmstrike, love's lure (attracting)|1|-|-|-
7th|
+5|
+2|
+5|
+5|Sexy distraction (stun)|1|-|-|-
8th|
+6/+1|
+2|
+6|
+6||1|0|-|-
9th|
+6/+1|
+3|
+6|
+6|Bonus feat|1|0|-|-
10th|
+7/+2|
+3|
+7|
+7|Cute deflection|1|1|-|-
11th|
+8/+3|
+3|
+7|
+7|Love's lure (romancing)|1|1|0|-
12th|
+9/+4|
+4|
+8|
+8|Improved charmstrike|1|1|1|-
13th|
+9/+4|
+4|
+8|
+8|Bonus feat|1|1|1|-
14th|
+10/+5|
+4|
+9|
+9||2|1|1|0
15th|
+11/+6/+1|
+5|
+9|
+9|Boundless beauty (unlimited)|2|1|1|1
16th|
+12/+7/+2|
+5|
+10|
+10|Love's lure (true love)|2|2|1|1
17th|
+12/+7/+2|
+5|
+10|
+10|Bonus feat|2|2|2|1
18th|
+13/+8/+3|
+6|
+11|
+11|Greater charmstrike|3|2|2|1
19th|
+14/+9/+4|
+6|
+11|
+11|Sexy distraction (daze)|3|3|3|2
20th|
+15/+10/+5|
+6|
+12|
+12|Heartbreaking pierce|3|3|3|3[/table]
Class Features
All of the following are class features of the charmblade.
Weapon and Armor Proficiency: A charmblade is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Charmblades are proficient with light armor and shields (except tower shields). A charmblade can cast charmblade spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a charmblade wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass charmblade still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Seductive Edge (Ex):
She twirls her blade once around her waist and bats her eyelashes at the enemy rushing towards her, as if to invite him in. He swings his club at her, but before he realizes it, his target is no longer there, and he feels a sharp stab in his gut. But for some reason, it feels so very, very sweet to him...
Against any target who has missed the charmblade with a melee attack in the previous round, or against any target denied their dexterity bonus to AC, the charmblade gains her charisma bonus to damage on melee attack rolls with any weapon finesse weapon. This extra damage is mind-affecting in nature, and only applies against humanoid opponents with at least 3 intelligence and 1 charisma.
Love's Lure (Su):
She blows a kiss at the guard of the tower, who immediately feels drawn to her. Now he's wrapped around her little finger, and she simply asks the guard if he wouldn't mind escorting her into the tower, to which he hastily complies...
Against one target within 60 ft., the charmblade may activate her love's lure ability as a standard action. The target may resist the effect with a will save, DC 10 + 1/2 charmblade level + charisma modifier. If the target succeeds on the save, he is immune to the charmblade's love's lure for 10 minutes, but it does not count as an expenditure of the ability. This ability has different effects depending on which charm is used. The charmblade learns new ways to use love's lure at 6th level, 11th level, and 16th level, though she can select any one of the charms when she uses love's lure. This is a mind-affecting ability, and can only affect humanoids with at least 3 intelligence and 1 charisma. If successful, the effect lasts for 1 minute. The charmblade can maintain a simultaneous number of lures equal to her class level. No target can be affected by more than 1 lure in a 24 hour period. Hostile actions taken against the target immediately break the effect, and requesting it do something that endangers itself or requires it to act contrary to its beliefs allows it to attempt another save to end the effect.
All of these effects can be dispelled with Dispel Magic or similar abilities. The caster level of the charmblade in this case is equal to your charmblade class level.
Puppy Love: The target is unable to take hostile actions against the charmblade, and the charmblade receives a +4 bonus on all diplomacy, bluff, intimidate, and sense motive checks made against the target.
Attracting: The target prioritizes being within 5 ft. of the charmblade (will do nothing but full move until he reaches the charmblade's position). The target may act hostile towards the charmblade while under this effect.
Romancing: The target acts confused (as the spell effect) for the duration of the charm.
True Love: The target willingly helps the charmblade and defends her to the best of its ability. However, the charmblade cannot issue specific commands to the target. Each time the target takes damage while in this state, he immediately may attempt another will save to escape the effect. The charmblade also receives a +10 bonus on all diplomacy, bluff, intimidate, and sense motive checks made against the target.
The charmblade can use her love's lure ability 1 + charisma modifier times per day at 1st level, and gains an extra daily use at 5th level, 10th level, 15th level, and 20th level.
Charming Defense (Ex):
He sports the most tight clothing that one could feasibly wear to battle. In awe of his ludicrously attractive body, enemies are hesitant to attack him.
The charmblade receives his charisma modifier as a bonus to AC when in light or no armor and carrying no more than a light load.
Sexy Distraction (Ex):
She winks in the direction of the swordsman and tugs ever so slyly on the hem of her blouse, just enough to expose that extra centimeter of cleavage. The swordsman begins to blush and gulps as he tries to get a closer look...
As a move action, the charmblade may target any humanoid with at least 3 intelligence and 1 charisma within 60 ft. of her that can see and has line of sight to her. The target must make a will save DC 10 + 1/2 charmblade level + charisma modifier or immediately provoke an attack of opportunity from each target threatening it. If the target successfully saves, then s/he is immune to further sexy distractions for 10 minutes, but does not expend a use of this ability. This is a mind-affecting ability.
At 7th level, the charmblade may instead choose for the target to be stunned for 1 round.
At 19th level, the charmblade may instead choose for the target to be dazed for 1 round.
The charmblade may use this ability once per day per two charmblade levels.
Graceful Heart (Ex):
Knowing very well the pains that love can bring, the charmblade steadies his own heart for the turbulent sea that is love.
At 3rd level, the charmblade gains a +2 bonus on saves against all charm and compulsion effects. This bonuses rises to +3 at 5th level, +4 at 8th level, +5 at 11th level, and +6 at 14th level.
Boundless Beauty (Ex):
"Feels like I'm wearing nothing at all... nothing at all... nothing at all..."
Beginning at 4th level, the charmblade develops such amazing powers of sex appeal that she can affect those who would be otherwise beyond such antics. With her seductive edge, love's lure, sexy distraction, and charmstrike abilities, she may affect non-humanoid targets, but they still must have at least 3 intelligence and 1 charisma. This benefit does not extend to any spells she may cast.
At 15th level, she is like the Goddess Aphrodite, and she can charm just about anything. She may affect any creature, period. In addition, none of her class abilities are mind-affecting, and so can affect creatures protected by magic (such as Protection from Chaos or Mind Blank); however, such creatures gain a +6 circumstance bonus on their will saves to resist these effects. Again, this benefit does not extend to any spells she may cast.
Spells
People always said there was something magical about the way he smiled, or the stunning way that his hair flows in the wind. People were right.
Beginning at 4th level, the charmblade gains the ability to cast a small number of arcane spells, which are drawn from the charmblade spell list. He can cast any spell he knows without preparing it ahead of time, just as a sorcerer can.
To learn or cast a spell, a charmblade must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a charmblade's spell is 10 + the spell level + the charmblade's Cha modifier. He also gains bonus spells from a high charisma score.
The charmblade's selection of spells is extremely limited. A charmblade begins play knowing no spells, but gains one or more new spells at certain levels, as indicated below:
Spells Known
{table=head]Level|1st|2nd|3rd|4th
1|-|-|-|-
2|-|-|-|-
3|-|-|-|-
4|2|-|-|-
5|2|-|-|-
6|3|-|-|-
7|3|-|-|-
8|4|2|-|-
9|4|2|-|-
10|4|3|-|-
11|4|3|2|-
12|4|4|3|-
13|4|4|3|-
14|4|4|4|2
15|4|4|4|3
16|4|4|4|3
17|5|4|4|4
18|5|5|4|4
19|5|5|5|4
20|5|5|5|5
[/table]
*Provided the charmblade has sufficient Charisma to have a bonus spell of this level.
Upon reaching 12th level, and every third charmblade level after that, a charmblade can choose to learn a new spell in place of one he already knows.
Through 3rd level, the charmblade has no caster level. At 4th level and higher, his caster level is equal to his charmblade class level.
Bonus Feats (Ex):
At the end of the day, the charmblade is a capable fighter, and develops her own style of fencing when manipulating others isn't a possibility.
At 5th level, 9th level, 13th level, and 17th level, a charmblade may select a bonus feat from the following list. A charmblade counts as a fighter of five levels lower for the purpose of qualifying for feats. She must still meet any prerequisites that the chosen feat has:
Acrobatic, Agile, Combat Casting, Combat Expertise, Improved Disarm, Improved Feint, Improved Trip, Whirlwind Attack, Combat Reflexes, Deceitful, Deft Hands, Dodge, Mobility, Spring Attack, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Negotiator, Persuasive, Quick Draw, Run, Spell Focus, Greater Spell Focus, Spell Penetration, Greater Spell Penetration, Weapon Finesse, Arcane Strike*.
* Complete Warrior.
Charmstrike (Su):
Weaving his wiles into his swordplay, the charmblade strikes with a soft swing of the blade that leaves his enemy smarting and wanting more...
If you strike an enemy and can apply your bonus damage from seductive edge, you may spend 1 use of love's lure as a free action to deal 1d4 points of charisma damage in addition to the weapon damage. You may only use this ability once per round. It is mind-affecting in nature.
At 12th level, you may expend any amount of love's lures in a round, but you may only expend one lure per attack.
At 18th level, you automatically deal 2 points of charisma damage on each melee attack when using a Weapon Finesse weapon.
Cute Deflection (Ex):
Right before the maul caught the charmblade in his ribs, the charmblade made one last plea with pouty eyes at his attacker, who had a brief flash of guilt, and struck lightly with hesitation.
You may force an enemy to re-roll any attack roll or damage roll made against you as an immediate action. You must accept the second result, even if it is higher. You may use this ability once per day, and gain an additional use at 12th level, 14th level, 16th level, and 18th level.
Heartbreaking Pierce (Su):
Heartbreaking Pierce is the ultimate goal of Seductive Edge swordplay. With the casual ease that the charmblade captures the heart of an enemy in battle, he can just as easily shatter and discard it. The result is absolute devastation for his victim.
Against a target who is under your love's lure effect, you may as a standard action make a heartbreaking pierce attempt at the target. This is a melee attack which may have any one of the following effects that you choose if it hits, but it also immediately ends the love's lure effect. The DC for the saves is 20 + charisma modifier.
Slaying: The target is instantly killed. If the target makes a successful fortitude save, she instead takes +100 damage.
Hopelessness: The target takes a -10 morale penalty to all attack rolls, saves, and checks for 1 minute. If the target makes a successful Will save, she instead takes a -4 morale penalty to attack rolls and AC only for half a minute.
Charmblade Spell List
Charmblades choose their spells from the following list:
1st level
charm person, color spray, lesser confusion, cure light wounds, daze monster, disguise self, expeditious retreat, feather fall, grease, hideous laughter, hypnotism, mage armor, mount, prestidigitation, shield, silent image, sleep, summon monster I, touch of idiocy
2nd level
blindness/deafness, blur, calm emotions, cat's grace, cure moderate wounds, deep slumber, detect thoughts, eagle's splendor, enthrall, fox's cunning, heroism, hold person, hypnotic pattern, invisibility, minor image, mirror image, misdirection, rage, silence, suggestion, summon monster II, tongues
3rd level
blink, charm monster, confusion, cure serious wounds, dispel magic, displacement, lesser geas, glibness, good hope, haste, invisibility sphere, major image, phantom steed, remove curse, see invisibility, slow, summon monster III
4th level
black tentacles, break enchantment, cure critical wounds, dimension door, dominate person, feeblemind, freedom of movement, hold monster, greater invisibility, locate creature, mind fog, modify memory, rainbow pattern, remove curse, summon monster IV