DragonOfUndeath
2010-06-15, 07:10 AM
please note that this is a work in progress. i will expand on this as i think of things and when i incorporate things from people's posts so please PEACH
my original setting: Gorania (http://www.giantitp.com/forums/showthread.php?p=8706023#post8706023)
They are designed to be antagonists or side quests. they can be used as PC's (minor converting needed)
Back-story:
Backstory: the Batnian race was just a berserk wolf/bat until Adi Hedest decided to mess with them. Adi was an Evil Neutral Halfling Necromancer from Eberron when he stumbled across a portal to Gorania, when he went through the portal sealed shut behind him. Adi spent 30 years attempting to change the Batnians into a cohesive battle-force before one of his experiments turned on him and killed him.
what he created was not dead though and instead thrived. what he created was a beast that fed off life-magic: the kind that resided in living beings.
Biology and Society: If a Batnian doesn't get enough life-magic it reverts to its beastial form permanently. the Batnian society is based around how much life-magic you can absorb because the more they get the more intelligent they become. if a female Batnian absorbs enough life-magic she transforms into a hive queen, if there is already another hive queen in the tribe one has to die or move away, as they have absorbed plenty of life-magic they are very intelligent and charismatic. they are also the only females who can lay viable Batnian eggs. Males are born fertile. eggs grow in size as they absorb life-magic from nearby Batnians and other living things. There is not a physical childhood for Batnians; they are mentally a child but their body is fully grown when they are hatched.
Habitat: Batnians live in caves, tunnels and anywhere that's dark.
Forms:
Forms: Batnians have 3 forms: 1. human-like with wings. 2. Giant Bat 3. Bat/Werewolf hybrid.
1. Human-like: a.k.a. vampires with wings except they don't suck blood and have retractable bone-claws (like Wolverine minus metal).
2. Giant Bat: Normal Bat with blindsense except it's 6-foot tall with a wingspan of 2-3 meters.
3. Bat/Werewolf hybrid: a.k.a. werewolf with darkvision, wings and unlimited barbarian rage.
Stats:
rough stats for standard human-form NPC: STR 20, CHA 5, WIS 7, INT 3, DEX 10 and CON 15. standard level 5-6
rough stats for intelligent human-form NPC: STR 21, CHA 12, WIS 15, INT 10, DEX 10 and CON 17. standard level 10-12
rough stats for hive queen (recommended you personalize her): STR 25, CHA 18, WIS 22, INT 14, DEX 10 and CON 20. standard level 15-18
Notes: they don't have an aversion to light they just prefer the dark. they hunt from midnight-noon then go home to sleep. this is a nomad tribal society so they do go to war with each other.
i haven't added all of stats/skill/stuff yet but i will. if you want to suggest things please post and i will consider them.
my original setting: Gorania (http://www.giantitp.com/forums/showthread.php?p=8706023#post8706023)
They are designed to be antagonists or side quests. they can be used as PC's (minor converting needed)
Back-story:
Backstory: the Batnian race was just a berserk wolf/bat until Adi Hedest decided to mess with them. Adi was an Evil Neutral Halfling Necromancer from Eberron when he stumbled across a portal to Gorania, when he went through the portal sealed shut behind him. Adi spent 30 years attempting to change the Batnians into a cohesive battle-force before one of his experiments turned on him and killed him.
what he created was not dead though and instead thrived. what he created was a beast that fed off life-magic: the kind that resided in living beings.
Biology and Society: If a Batnian doesn't get enough life-magic it reverts to its beastial form permanently. the Batnian society is based around how much life-magic you can absorb because the more they get the more intelligent they become. if a female Batnian absorbs enough life-magic she transforms into a hive queen, if there is already another hive queen in the tribe one has to die or move away, as they have absorbed plenty of life-magic they are very intelligent and charismatic. they are also the only females who can lay viable Batnian eggs. Males are born fertile. eggs grow in size as they absorb life-magic from nearby Batnians and other living things. There is not a physical childhood for Batnians; they are mentally a child but their body is fully grown when they are hatched.
Habitat: Batnians live in caves, tunnels and anywhere that's dark.
Forms:
Forms: Batnians have 3 forms: 1. human-like with wings. 2. Giant Bat 3. Bat/Werewolf hybrid.
1. Human-like: a.k.a. vampires with wings except they don't suck blood and have retractable bone-claws (like Wolverine minus metal).
2. Giant Bat: Normal Bat with blindsense except it's 6-foot tall with a wingspan of 2-3 meters.
3. Bat/Werewolf hybrid: a.k.a. werewolf with darkvision, wings and unlimited barbarian rage.
Stats:
rough stats for standard human-form NPC: STR 20, CHA 5, WIS 7, INT 3, DEX 10 and CON 15. standard level 5-6
rough stats for intelligent human-form NPC: STR 21, CHA 12, WIS 15, INT 10, DEX 10 and CON 17. standard level 10-12
rough stats for hive queen (recommended you personalize her): STR 25, CHA 18, WIS 22, INT 14, DEX 10 and CON 20. standard level 15-18
Notes: they don't have an aversion to light they just prefer the dark. they hunt from midnight-noon then go home to sleep. this is a nomad tribal society so they do go to war with each other.
i haven't added all of stats/skill/stuff yet but i will. if you want to suggest things please post and i will consider them.