un_known
2010-06-17, 12:24 AM
I will be adding more to this as I write.
Phantasm
“People dream of a world they’ve always wanted when they sleep. They say that someday those dreams will come true. But one might wonder can those dreams dream of our world to?”
RACIAL TRAITS
Average Height: 4´6˝–5´70˝
Average Weight: 90–145 lb.
Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Insight, +2 Perception
Immortality is a Dream: For the purpose of discerning origin you are considered an Immortal.
Dream-like Fantasies: You have a +2 racial bonus for saving against attacks with the Illusion keyword in them.
Dreamscapes for Reality: Whenever you complete an extended rest. Choose one of the following aspects of the Dreamscape to manifest.
Intertwining Dreams: You can use the Dreamscapes for Reality power while you are in this aspect.
Intertwining Nightmares: You can use the Nightmarish Visage power while you are in this aspect.
Dreamscapes for Reality Phantasm Racial Power
You bend reality around you like within a dream.
Encounter ✦ Teleport
Move Action Personal/Single-Target
Trigger: When bloodied by an enemy
Effect: Teleport yourself and the enemy into a dreamscape version of this world and immediately return to the world with your positions reversed. The disorientation caused by this dazes the enemy until the end of your next turn.
Nightmarish Visage Phantasm Racial Power
In a moment of weakness you reach into your opponents mind pulling out their most feared Nightmare and becoming one with it.
Encounter ✦ Illusion
Standard Action Personal/Single Target
Trigger: Opponent fails a Will Save
Attack: Charisma VS. Will
Hit: 1d6 + Charisma modifier psychic damage.
In a place where our world constantly affects its structure and flow creatures are created from our dreams. These beings created of our own mental capacity can break the barrier between worlds and step forth into our unknown plane of existence.
Play a Phantasm if you want . . .
- To be a foreign entity in a whole new world.
- To be a reflection of someone’s dreams or nightmares.
- To be a member of a race that favors the Warlock, Sorcerer, Psion, Druid classes.
Physical Qualities
Natives of the Dreamscape beyond our world and all connected planes Phantasms cling to the similar appearance of whatever they were dreamed from. Their form is dark and shifting constantly. Their face glows and when unclothed they appear to be a shifting mass of pure darkness with stray points of light flowing across; like the cosmos. A Phantasm has no hair but upon its head are patterns or ‘Dream-Links’ as they call them which can be read to discern the type of dream they were spawned from. A Phantasm also has no physical gender and though they may take upon mannerisms of certain genders they are neither male nor female. While sitting or standing at rest, a Phantasm is constantly looking around taking in their surroundings; each sensation is new to them and everyone more enriching then the last. Phantasms do not have children. When a person of considerable magical talent has a vivid dream which shapes their life and causes emotions from them it bleeds across into the dreamscape. This signature of emotion draws the events of a dream in around it creating a being much like its creator. A happy dream from a bard could create a jovial and ever content Phantasm while a dark and malefic nightmare from a warlock may spawn forth something of nightmarish proportions.
Playing a Phantasm
Play a Phantasm if you want to be an inquisitive, curious, and impulsive creature. You have only just been born into a world of infinite possibilities and no real barriers stand before you that you cannot overcome. You do not know the extent of the world and wish to learn all that you can. You find yourself in new situations and must think as abstractly as you can to overcome these obstacles.
Phantasm Characteristics: Alert, Curious, Impulsive, Inquisitive, Intuitive, Perspective, Trusting, Restless,
Phantasm Names:
Adriel, Breshu, Craid`lu, Phaen, Rh`l, Rhe`I’en, Tev`raix, Van`hupo, Xorithe, Xurb`k, Xyri.
Phantasm
“People dream of a world they’ve always wanted when they sleep. They say that someday those dreams will come true. But one might wonder can those dreams dream of our world to?”
RACIAL TRAITS
Average Height: 4´6˝–5´70˝
Average Weight: 90–145 lb.
Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Insight, +2 Perception
Immortality is a Dream: For the purpose of discerning origin you are considered an Immortal.
Dream-like Fantasies: You have a +2 racial bonus for saving against attacks with the Illusion keyword in them.
Dreamscapes for Reality: Whenever you complete an extended rest. Choose one of the following aspects of the Dreamscape to manifest.
Intertwining Dreams: You can use the Dreamscapes for Reality power while you are in this aspect.
Intertwining Nightmares: You can use the Nightmarish Visage power while you are in this aspect.
Dreamscapes for Reality Phantasm Racial Power
You bend reality around you like within a dream.
Encounter ✦ Teleport
Move Action Personal/Single-Target
Trigger: When bloodied by an enemy
Effect: Teleport yourself and the enemy into a dreamscape version of this world and immediately return to the world with your positions reversed. The disorientation caused by this dazes the enemy until the end of your next turn.
Nightmarish Visage Phantasm Racial Power
In a moment of weakness you reach into your opponents mind pulling out their most feared Nightmare and becoming one with it.
Encounter ✦ Illusion
Standard Action Personal/Single Target
Trigger: Opponent fails a Will Save
Attack: Charisma VS. Will
Hit: 1d6 + Charisma modifier psychic damage.
In a place where our world constantly affects its structure and flow creatures are created from our dreams. These beings created of our own mental capacity can break the barrier between worlds and step forth into our unknown plane of existence.
Play a Phantasm if you want . . .
- To be a foreign entity in a whole new world.
- To be a reflection of someone’s dreams or nightmares.
- To be a member of a race that favors the Warlock, Sorcerer, Psion, Druid classes.
Physical Qualities
Natives of the Dreamscape beyond our world and all connected planes Phantasms cling to the similar appearance of whatever they were dreamed from. Their form is dark and shifting constantly. Their face glows and when unclothed they appear to be a shifting mass of pure darkness with stray points of light flowing across; like the cosmos. A Phantasm has no hair but upon its head are patterns or ‘Dream-Links’ as they call them which can be read to discern the type of dream they were spawned from. A Phantasm also has no physical gender and though they may take upon mannerisms of certain genders they are neither male nor female. While sitting or standing at rest, a Phantasm is constantly looking around taking in their surroundings; each sensation is new to them and everyone more enriching then the last. Phantasms do not have children. When a person of considerable magical talent has a vivid dream which shapes their life and causes emotions from them it bleeds across into the dreamscape. This signature of emotion draws the events of a dream in around it creating a being much like its creator. A happy dream from a bard could create a jovial and ever content Phantasm while a dark and malefic nightmare from a warlock may spawn forth something of nightmarish proportions.
Playing a Phantasm
Play a Phantasm if you want to be an inquisitive, curious, and impulsive creature. You have only just been born into a world of infinite possibilities and no real barriers stand before you that you cannot overcome. You do not know the extent of the world and wish to learn all that you can. You find yourself in new situations and must think as abstractly as you can to overcome these obstacles.
Phantasm Characteristics: Alert, Curious, Impulsive, Inquisitive, Intuitive, Perspective, Trusting, Restless,
Phantasm Names:
Adriel, Breshu, Craid`lu, Phaen, Rh`l, Rhe`I’en, Tev`raix, Van`hupo, Xorithe, Xurb`k, Xyri.