Kiero
2010-06-17, 10:08 AM
We're playing in a couple of weeks, and while I was set on playing a sword and board Guardian, I'm wondering a little if I'd prefer to play a Tempest.
The rest of the party is a Tiefling (Kinetic) Psion, Dragonborn (Thaneborn) Barbarian and Wemic (reskinned Longtooth Shifter) Runepriest.
My original build was thus:
Sergeant Castus Brandt, level 8
Human, Fighter
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Aglarond (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 14, Con 14, Dex 14, Int 10, Wis 14, Cha 10.
AC: 26 Fort: 23 Reflex: 21 Will: 20
HP: 71 Surges: 11 Surge Value: 17
TRAINED SKILLS
Heal +12, Perception +13, Endurance +9, Athletics +11, Stealth +9
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, History +4, Insight +7, Intimidate +4, Nature +7, Religion +4, Streetwise +4, Thievery +4
FEATS
Human: Human Perseverance
Level 1: Warrior of the Wild
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Shield Push
Level 6: Shield Defense
Level 8: Fighter Weapon Specialization
POWERS
Bonus At-Will Power: Dual Strike
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Shield Riposte
Fighter daily 1: Villain's Menace
Fighter utility 2: Endure Pain
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
ITEMS
Fighting Shield Heavy Shield (heroic tier)*, Demonscale Drakescale Armor +2, Amulet of Physical Resolve +2, Distance Javelin +1, Bracers of Mighty Striking (heroic tier)*, Potion of Healing (heroic tier) (5), Catstep Boots (heroic tier), Dread Longsword +2, Adventurer's Kit
*GM houseruled that these can work together
But I'm considering this:
Sergeant Castus Brandt, level 8
Human, Fighter
Build: Tempest Fighter
Fighter: Combat Agility
Fighter Talents: Tempest Technique
Background: Aglarond (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 14, Dex 16, Int 10, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 14, Con 14, Dex 14, Int 10, Wis 14, Cha 10.
AC: 24 Fort: 23 Reflex: 21 Will: 19
HP: 71 Surges: 11 Surge Value: 17
TRAINED SKILLS
Heal +11, Perception +12, Endurance +10, Athletics +12, Stealth +11
UNTRAINED SKILLS
Acrobatics +6, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +6, History +4, Insight +6, Intimidate +4, Nature +6, Religion +4, Streetwise +4, Thievery +6
FEATS
Human: Human Perseverance
Level 1: Warrior of the Wild
Level 2: Two-Weapon Fighting
Level 4: Weapon Expertise (Light Blade)
Level 6: Quick Draw
Level 8: Weapon Focus (Light Blade)
POWERS
Bonus At-Will Power: Dual Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Tempest Dance
Fighter utility 2: Endure Pain
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
ITEMS
Amulet of Physical Resolve +2, Distance Javelin +1, Bracers of Mighty Striking (heroic tier), Potion of Healing (heroic tier) (5), Catstep Boots (heroic tier), Adventurer's Kit, Belt of the Brawler (heroic tier), Versatile Finemail +2, Paired Short sword +2 (2)*
*Doesn't actually have two of these, but had to put two in so the CB would split them.
I still have a 1st level At-will to select, couldn't find an alternative one. Threatening Rush?
Is Combat Agility worth it in place of Combat Superiority?
The rest of the party is a Tiefling (Kinetic) Psion, Dragonborn (Thaneborn) Barbarian and Wemic (reskinned Longtooth Shifter) Runepriest.
My original build was thus:
Sergeant Castus Brandt, level 8
Human, Fighter
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Aglarond (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 14, Con 14, Dex 14, Int 10, Wis 14, Cha 10.
AC: 26 Fort: 23 Reflex: 21 Will: 20
HP: 71 Surges: 11 Surge Value: 17
TRAINED SKILLS
Heal +12, Perception +13, Endurance +9, Athletics +11, Stealth +9
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, History +4, Insight +7, Intimidate +4, Nature +7, Religion +4, Streetwise +4, Thievery +4
FEATS
Human: Human Perseverance
Level 1: Warrior of the Wild
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Shield Push
Level 6: Shield Defense
Level 8: Fighter Weapon Specialization
POWERS
Bonus At-Will Power: Dual Strike
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Shield Riposte
Fighter daily 1: Villain's Menace
Fighter utility 2: Endure Pain
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
ITEMS
Fighting Shield Heavy Shield (heroic tier)*, Demonscale Drakescale Armor +2, Amulet of Physical Resolve +2, Distance Javelin +1, Bracers of Mighty Striking (heroic tier)*, Potion of Healing (heroic tier) (5), Catstep Boots (heroic tier), Dread Longsword +2, Adventurer's Kit
*GM houseruled that these can work together
But I'm considering this:
Sergeant Castus Brandt, level 8
Human, Fighter
Build: Tempest Fighter
Fighter: Combat Agility
Fighter Talents: Tempest Technique
Background: Aglarond (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 14, Dex 16, Int 10, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 14, Con 14, Dex 14, Int 10, Wis 14, Cha 10.
AC: 24 Fort: 23 Reflex: 21 Will: 19
HP: 71 Surges: 11 Surge Value: 17
TRAINED SKILLS
Heal +11, Perception +12, Endurance +10, Athletics +12, Stealth +11
UNTRAINED SKILLS
Acrobatics +6, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +6, History +4, Insight +6, Intimidate +4, Nature +6, Religion +4, Streetwise +4, Thievery +6
FEATS
Human: Human Perseverance
Level 1: Warrior of the Wild
Level 2: Two-Weapon Fighting
Level 4: Weapon Expertise (Light Blade)
Level 6: Quick Draw
Level 8: Weapon Focus (Light Blade)
POWERS
Bonus At-Will Power: Dual Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Tempest Dance
Fighter utility 2: Endure Pain
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
ITEMS
Amulet of Physical Resolve +2, Distance Javelin +1, Bracers of Mighty Striking (heroic tier), Potion of Healing (heroic tier) (5), Catstep Boots (heroic tier), Adventurer's Kit, Belt of the Brawler (heroic tier), Versatile Finemail +2, Paired Short sword +2 (2)*
*Doesn't actually have two of these, but had to put two in so the CB would split them.
I still have a 1st level At-will to select, couldn't find an alternative one. Threatening Rush?
Is Combat Agility worth it in place of Combat Superiority?